Didactic games for the “Day of Health. Didactic game "Who has who

Didactic game "What are they made of?"

This didactic material will be useful for kindergarten teachers and parents.
Didactic game designed for older children preschool age.

Purpose of the game: Improve the knowledge of children about the objects of the surrounding reality, and about the materials from which they are made.
Tasks:
- To give an idea of ​​the connections between objects of the surrounding world;
- To acquaint with the products of human labor, and with Russian folk crafts;
- Develop logical thinking;
- Give an idea of ​​the symbols of Russia;
- Broaden your horizons, vocabulary children;
- Teach children to compare objects, establish causal relationships

Material: large maps depicting material and empty spaces; small subject cards;
Tasks of the participants in the game:
Distribute items into groups: - From stone; gland; thread; fabrics, etc. 1. "Who is faster"(2-8 children are involved).
Shuffle all subject cards with pictures up. Give each player one large card.
The task of the players is how to put it on their big cards quickly. The winner is the one who is the first to correctly cover the big cards;
2. "Choose and name"(2-8 children are involved). All players take one large card. The presenter takes a subject card and shows what is depicted on it, and asks the players what it is made of. Whoever collected all the cards faster won.
Players will recognize the item they want.
3. "Believe-not-believe"(2-8 children are involved)
Turn all cards face down. The players take turns opening 1 card, showing it to the others and asking, for example, "Do you believe me that the beads are made of fabric?" The players answer, who answered incorrectly - he gets a penalty chip. The winner is the one with the fewest penalty chips
4. "Guess"(2-8 children are involved)
All subject cards are turned upside down. The players take turns taking one at a time, coming up with a riddle about the object (shape, color, what is needed for), the rest are guessed and placed on a large card.
Whoever has a large card filled out earlier will win.


Didactic games are a type of training sessions organized in the form of educational games that implement a number of principles of game, active learning and are distinguished by the presence of rules, a fixed structure play activities

In fact, this is the same didactic game "Name in one word", but in a somewhat complicated version. The child is required not only to name a group of similar objects (primarily by purpose), but to collect disparate objects into a group from the pictures himself and arrange them on the necessary shelves.

    Purpose: Differentiation and automation of sounds in words.

    Material: a plot picture, which depicts 2 hedgehogs holding umbrella handles (no top); top from umbrellas with pictures to differentiate sounds.

    The course of the game: the child is invited: one hedgehog to take away the umbrellas with one sound, and the other with another (the umbrellas are mixed on the table).

    Read by the first letters is a very fun and entertaining game that develops reading skills for children 5-6 years old. These are the simplest puzzles. Rows of pictures are given. We name each picture, select which letter the name begins with, and collect a word from these letters, putting them in order from left to right.

    The game "OH - SHE - IT" is a useful example didactic games on the development of speech, contributing to the improvement of the sound culture of speech, the development fine motor skills hands, as well as the development of logical thinking and the ability to form an explanation of their choice. The rules of the game are correct selection participants in cards with images of characters and objects, the name and names of which should be ordered in accordance with masculine, feminine, and neuter gender. Cards are placed on a special field, separate for each type. After finishing sorting the cards by birth, the children should explain their choice.

    The game will help develop the visual memory of children. Print out cards, each with several outlines of different objects. Invite your child to trace the contours with his eyes and determine which objects are shown in the picture.

    Labor education is a process of organizing and stimulating labor activity children, the formation of their work skills and skills, fostering a conscientious attitude to their work, stimulating creativity, initiative and striving to achieve better results. Labor education of a child begins with the formation of elementary ideas about labor duties in the family and kindergarten. And we begin to form these ideas in the child, of course, through play. It is these didactic games that we present to you on this page.

    While playing, the child not only learns the world, but also learns to speak correctly. And an adult will help to teach this. Purpose of the game: Differentiation and automation of sounds in words Material: multi-storey building made of cardboard with cut out windows; Cardboard cards by the size of the windows with subject pictures on one side and colored blue on the other.

    When entering school, the psychologist will definitely give the child such a task - to find the missing object in the picture and define it in an empty cell, that is, find what is missing in this empty cell. The task is simple, even easier than the game "Find the unnecessary", in which you need to know the generalizing names of groups of objects (common nouns), if you understand the logic. A certain sequence of pictures should be traced in each row or column. The next figure is put in accordance with this sequence. But the simplest cards for the game "What's missing?" made on the principle that each row has a certain set of things, and the last one is missing one of them. Let's play with the kids?

    It is important to pay attention to the development of the child's speech in a timely manner, in particular to teach him to talk about something, that is, to compose a coherent story. It is better to start with something familiar, for example, with fairy tales that the parents have read to the child more than once and, perhaps, the child even knows them by heart. We bring to your attention cards with illustrations for popular children's fairy tales, according to which you can play with your child. At 3 years old, the child can print these cards or simply show them on the screen. No need to cut. Tell a fairy tale, be sure to show with your finger all the events in the drawings.

    What should a preschooler know about animals? First, it is a wild animal or domestic animal, an animal of the forest, north or Africa, that is, a habitat. Secondly, in which "house" the animal lives, if it is wild: it can be a burrow, a den, a hollow, or the animal does not make a house for itself at all. Thirdly, what does this animal eat. A fascinating story is what you need. And it is imperative to accompany this story about animals with pictures, because we know that visual memory is very helpful in teaching a preschooler. Let's talk with the child about wild animals and show the cards, so that the kids are better interested in the topic and remember all the details.

    Children in senior group kindergarten already perfectly understand what a school is and what they have to learn to write and read in it. But, unfortunately, not all school supplies are familiar to children. The fourth extra game will help not only to acquaint children with various school supplies, but also to develop logical thinking and attentiveness. To play, you need to print images. We cut each sheet into 4 cards. We ask the child: "What is superfluous in the row? Why? And what are other objects for? What are they called?" We hope you find the game useful.

    It's funny to hear from kids when they say "my dad" or "my ball", but it ceases to be funny by the age of four or five, when the child has to figure out with which words to use mine, and with which mine. A didactic game will help teach this to a preschooler. I need to print the cards. Cut pictures, respectively, cut. The child will take squares with objects and put them on the corresponding card in a square white window. It is imperative to say, for example: "my fish".

    In order for the child to grow up attentive and so that there are no violations associated with attention and the ability to concentrate at school, it is necessary to deal with the child from a small age, and not wait until he turns 3-5 years old. Already in a year you can offer your child such a game: find all the birds or all the bunnies in the pictures. The game improves the concentration of the player's attention, because you need not only to find everything necessary items, but also remember which ones the kid has already shown and which ones have not yet.

    The purpose of these didactic games is to help adults - a parent or caregiver - prepare a toddler for schooling, develop his memory, attention, thinking. On each page, the child is invited to complete the task, the tasks are designed for children 4.5.6 years old (preschoolers). We hope these fun brain puzzles will help your little one become more alert and smart.

    One of the important skills of a person, going through his whole life and helping in many life situations, is the ability to think logically and draw conclusions. Here is such a skill, as well as observation and speech, we will develop in a preschooler in the game "What is the artist confused?" Exercising, the child will develop visual perception, memory, coherent speech. The game consists of cards with pictures - fables.

    First, tell your child what a shadow is and when it happens. When any opaque object is under a light source, it casts a shadow. Show by example: turn on the lamp and place any toy under it. Why is this happening? The object blocks the light and therefore it is dark behind it, this is the shadow. Then print and cut the cards to play with your child. For each color picture, you need to choose a pair of it - a shadow with the same silhouette.

    If the parent himself does not tell the child in time what this and that is made of, the child will sooner or later start asking them this question. It is perfectly! There is a reason to discuss what is made of what. There are so many substances and such a variety of materials around us that so at once an adult can get confused in explanations. We will help you.

    Not every adult understands sports and knows all kinds of sports well, he can name Olympic sports, knows the names of famous athletes. And what can we say about children. We will correct this annoying misunderstanding. We offer you pictures with different kinds sports, these cards are a combination of a cartoon character and photography, how it all happens in life. The pictures are bright and beautiful, the child should not get bored with them.

    Children are invited to play a didactic game "logical chains". You need to draw up cards in the correct sequence of actions. Cut cards, they need to be downloaded, printed, cut on the dotted line and played with the child. You can play with kids 2-3 years old online, then the child will simply point on the screen with his finger, and you will explain why this picture is the first, the second behind it, and so on.

    We continue to develop the memory of our kids in the game. This time we present to your attention a hidden object game. You are prompted to print and cut the cards. In the large drawing, the child will look for those items that are shown on the small cards and put them in place, like in a loto. If it is not possible to print, you can play this game online, the kid will simply find the necessary items and show you on the screen with a finger.

    Attentiveness, at times, fails many children and even adults, so it needs to be developed from early childhood. Already at the age of 2, the baby should be aware of the concepts DIFFERENT and SAME, be able to find differences in pictures and name them. The kid, of course, will not find 10 small differences, and he shouldn't! One major difference is enough. We learn different concepts - the same in the pictures, they are designed specifically for kids and contain only one difference, which the child must notice at least within 10 seconds. And then it will be even faster, you will see how the kid happily pokes his finger at the picture right after your request to find the differences.

    Even the simplest things a kid has to learn, a lot needs to be understood and remembered, and parents and educators are obliged to help the child in this difficult process by teaching him in a playful way. The theme of our today's game: "Where are whose kids?" You need to print cards with pictures of animals, mothers and their babies. Cards are cut along the dotted lines. The aim of the game is to match the adult animal with his baby and kids according to the picture. The child picks up, and the adult voices the name of the animal and its baby.

    In life, everything has its opposite: summer gives way to winter, heat to frost, day to night, joy turns into sadness and vice versa. To make it easier for the child to express in words what he thinks, what he sees and what he feels, we will help him to understand these opposites. Cards with pictures will help us with this. They can be downloaded, printed and hung on the stand or played with for a fun and easy learning experience.

    Cards with pictures are very often used in teaching preschoolers, and mathematics is no exception. As a rule, the figure on them is accompanied by images of objects in the same quantity. So it is easier for the child to remember the number itself - he will count the pictures and associate their number with it. On this page you can download and print beautiful cards with numbers and numbers from 0 to 10.

    The sooner you begin to engage in smart games with your child, the more successful his learning in stake will be, the broader the outlook and understanding of all things and events will be. It seems, why little child learn the names of the shapes? And then, that they surround us almost everywhere. Take a look at the house - it is square and the roof is a triangle. The round sun and round moon are our faithful companions from day to day. The pyramid is like a triangle, and the breakfast egg is a bit like an oval. Studying the figures with the baby broadens his horizons. And to help mom and educator - our didactic materials, cards, pictures.

    The child perceives different colours, having opened his eyes for the first time, and sees the world in colors. But what are all these paints called? There are so many of them and it seems that all the names cannot be remembered. How to teach a child to distinguish colors and learn their names? This is detailed in our article.

    One of the at first glance rather difficult task for a four- or five-year-old child is the task of finding the missing figure in any pattern. But if you practice a little, the child will be able to identify the pattern easily, and, therefore, will easily pick up the missing figure. A six-year-old child should cope with such a task in a few seconds.

    It is very important for the successful education of a child to give him generalizing concepts in the early stages, in other words, "how to name a group of objects in one word." It is important not so much for the child himself - he will understand these concepts with life experience, as for his admission to school - this knowledge is carefully checked by a psychologist and teachers judge the development of your child by their presence or absence. So let's not lose our face and learn all these concepts.

    Tangram is an old oriental puzzle made of figures obtained by cutting a square into 7 parts in a special way: 2 large triangles, one medium, 2 small triangles, a square and a parallelogram. As a result of folding these parts together, flat figures are obtained, the outlines of which resemble all kinds of objects, from humans, animals to tools and household items. These kinds of puzzles are often called "geometric constructors", "cardboard puzzles" or "split puzzles".

    Educational visual materials "Find the excess" are intended for children from 3 to 7 years old. They allow the child to develop logical thinking, which is important when preparing for school. The child not only has to answer the question "What is superfluous?" or "Who is superfluous?", but also to motivate his answer, to explain in detail why he chose this or that picture. Having learned how to cope with such simple tasks, the child will be able to move on to solving more complex logical problems.

Salybaeva Angela Ramazanovna,

educator,

MBDOU CRR d / s "Tanyusha"

Surgut district, settlement Fedorovsky

The leading activity of preschool children is play. Didactic play is a verbose, complex, pedagogical phenomenon: it is both a play method of teaching preschool children, and a form of teaching children, and With independent play activity, and a means of comprehensive education of the child.
Didactic games promote:
- development of cognitive and mental abilities : obtaining new knowledge, generalizing and consolidating them, expanding their ideas about objects and phenomena of nature, plants, animals; development of memory, attention, observation; development of the ability to express their judgments, make inferences.
- development of children's speech: replenishment and activation of the dictionary.
- social and moral development of a preschooler: in such a game, cognition of the relationship between children, adults, objects of animate and inanimate nature occurs, in it the child shows a sensitive attitude towards peers, learns to be fair, to yield if necessary, learns to sympathize, etc.
The structure of the didactic game form the main and additional components. TO main components include: a didactic task, game actions, game rules, result and didactic material. TO additional components: plot and role.
Conducting didactic games include: 1. Acquaintance of children with the content of the game, use in it didactic material(showing objects, pictures, a short conversation, during which the knowledge and ideas of children are clarified). 2. Explanation of the course and rules of the game, with a clear implementation of these rules. 3. Show of game actions. 4. Determination of the role of an adult in the game, his participation as a player, a fan or an arbiter (the teacher directs the actions of the players with advice, a question, a reminder). 5. Summing up the results of the game is a crucial moment in its leadership. Based on the results of the game, one can judge its effectiveness, whether it will be used by children in independent play activities. Analysis of the game allows you to identify individual abilities in the behavior and character of children. It means to organize correctly individual work with them.

Learning in the form of a didactic game is based on the child's desire to enter an imaginary situation and act according to its laws, that is, it meets the age characteristics of the preschooler.

Types of didactic games:

1. Games with objects (toys).

2.Desktop games.

3. Verbal games.

Didactic games - differ in the educational content, cognitive activity of children, game actions and rules, organization and relationships of children, the role of the educator.

Object games - are based on the direct perception of children, correspond to the child's desire to act with objects and thus get to know them. V While playing with objects, children learn to compare, establish similarities and differences between objects. The value of these games is that with their help children get acquainted with the properties of objects, size, color. When acquainting children with nature in such games, I use natural material (plant seeds, leaves, stones, various flowers, cones, twigs, vegetables, fruits, etc. - which arouses a keen interest in children and an active desire to play. Examples of such games: “Do not make a mistake "," Describe this subject "," What is it? "," What first, what then ", etc.
Board - printed games -it an interesting lesson for children while getting acquainted with the world around them, the world of animals and plants, phenomena of animate and inanimate nature. They are varied in types: "loto", "dominoes", paired pictures "With the help of board-printed games, one can successfully develop speech skills, mathematical abilities, logic, attention, learn to model life schemes and make decisions, and develop self-control skills.

Word games - it effective method education of independence of thinking and development of speech in children. They are built on the words and actions of the players, children independently solve various mental problems: they describe objects, highlighting their characteristic features, guess them by description, find similarities and differences between these objects and natural phenomena.

V in the process of playing, children clarify, consolidate, expand their ideas about the objects of nature and its seasonal changes.

Didactic games - traveling are one of the most effective ways to enhance the cognitive activity of children.

Didactic play in experimental activity - contributes to the formation of a cognitive interest in the environment in children, develops the basic mental processes, observation, thinking.

The joint activity of parents and teachers - individual counseling for parents, information stands, travel folders, thematic exhibitions with the proposed material - gives a more effective result in working with children.
To develop in children knowledge about the world around them, their systematization, education of a humane attitude to nature, I use the following didactic games:

Material used:

Object games
"What it is?"
Purpose: to clarify the ideas of children about objects of inanimate nature.
Material: natural - sand, stones, earth, water, snow.
The course of the game. Children are offered pictures and, depending on what is drawn on it, it is necessary to decompose the natural material accordingly, to answer what is it? And what is it? (Large, heavy, light, small, dry, wet, loose). What can you do with it?
"Who eats what?"
Target. Strengthen children's ideas about animal food.
The course of the game. Children get out of the bag: carrots, cabbage, raspberries, cones, grain, oats, etc. They call it and remember which animal eats this food.
"Children on a Branch"
Target . Strengthen the knowledge of children about the leaves and fruits of trees and shrubs, teach them to select them according to belonging to the same plant.
The course of the game. Children look at the leaves of trees and shrubs, call them. At the suggestion of the educator: "Children, find your branches" - the children select the appropriate fruit for each leaf. This game can be played with dried leaves and fruits throughout the year. The children themselves can prepare the material for the game.
"Find what I will show"
Didactic task. Find an item by similarity.
Equipment. Place the same sets of fruits and vegetables on two trays. Cover one (for the teacher) with a napkin.
The course of the game. The teacher points to a short time one of the objects hidden under the napkin and removes it again, then suggests to the children: "Find the same on another tray and remember what it is called." The children take turns completing the task until all the fruits and vegetables hidden under the napkin are named.
"What first - what then?"
Target. Strengthen children's knowledge about the development and growth of animals.
The course of the game. Children are presented with objects: an egg, a chicken, a model of a chicken; kitten, cat; puppy, dog. Children need to arrange these items in the correct order.
Desktop games
"It is when?"
Target. Clarify children's ideas about seasonal phenomena in nature.
The course of the game. Each of the children has object pictures depicting snowfall, rain, sunny day, cloudy weather, hail is coming, the wind is blowing, icicles are hanging, etc. and plot pictures with images of different seasons. Children need to properly arrange the pictures they have.
"Magic Train"
Target. To consolidate and systematize children's ideas about trees, shrubs.
Material. Two trains cut out of cardboard (each train has 4 carriages with 5 windows); two sets of cards depicting plants.
Game progress: On the table in front of the children is a "train" and cards depicting animals. Educator. The train and passengers are in front of you. They need to be placed on the cars (in the first - bushes, in the second - flowers, etc.) so that one passenger is visible in each window. The one who is the first to place the animals on the wagons correctly will be the winner.
Similarly, this game can be carried out to consolidate ideas about different groups plants (forest, garden, meadow, vegetable garden).
"Four pictures"
Target. Strengthen children's ideas about the surrounding nature, develop attention and observation.
The course of the game. The game consists of 24 pictures depicting birds, butterflies, animals. The presenter shuffles the cards and distributes them equally to the participants of the game (from 3 to 6 people). Each player must pick up 4 cards of the same content. The beginner of the game, having examined his cards, hands one of them to the one sitting on the left. He, if he needs a card, keeps it for himself, and any unnecessary one also passes to the neighbor on the left, etc. Having picked up the cards, each player folds them in front of him, drawings down. When all possible sets have been matched, the game ends. The participants in the game turn over the collected cards, lay them out in four so that everyone can see. The winner is the one with the most correctly selected cards.
Word games
"When does this happen?"
Target. Refine and deepen children's knowledge of the seasons.
The course of the game.
The teacher reads alternately short texts in poetry or prose about the seasons, and the children guess.
"Find what I'll tell you about"
Didactic task. Find items by the listed criteria.
Equipment. Vegetables and fruits are laid out along the edge of the table so that they are clearly visible to all children. features items.
The course of the game. The teacher describes in detail one of the objects lying on the table, that is, he names the shape of vegetables and fruits, their color and taste. Then the teacher asks one of the children: "Show it on the table, and then name what I told you about." If the child coped with the task, the teacher describes another subject, and the task is performed by another child. The game continues until all the children have guessed the object from the description.

"Guess who it is?"
Target. Strengthen children's ideas about characteristic features wild and domestic animals.
The course of the game. The teacher describes the animal (his appearance, habits, habitat ...) children must guess about whom in question.
"When does this happen?"
Target. Clarify children's ideas about seasonal phenomena.
The course of the game. Children are offered leaves different plants with different colors, cones, you can herbarium from flowering plants etc. depending on the season. Children need to name the time of year when there are such leaves, branches, flowers.
Outdoor games
"What do we take in the basket"
Purpose: to reinforce in children the knowledge of what kind of crop is harvested in the field, in the garden, in the garden, in the forest.
To teach to distinguish between fruits by the place of their cultivation.
To form an idea about the role of people in nature conservation.
Materials: Medallions with images of vegetables, fruits, cereals, melons, mushrooms, berries, as well as baskets.
The course of the game. Some children have medallions depicting various gifts of nature. Others have basket-shaped medallions.
Children - fruits, with cheerful music, disperse around the room, with movements and facial expressions they depict a clumsy watermelon, tender strawberries, a mushroom hiding in the grass, etc.
Children - baskets should collect fruits in both hands. Necessary condition: each child should bear fruits that grow in one place (vegetables from the garden, etc.). The one who fulfills this condition wins.
Tops - roots
Did. task: to teach children to make a whole from parts.
Materials: two hoops, pictures of vegetables.
The course of the game: variation 1. Two hoops are taken: red, blue. Lay them so that the hoops intersect. In the red hoop, you need to put vegetables, which have roots for food, and in the hoop of blue color- those that use tops.
The child comes up to the table, chooses a vegetable, shows it to the children and puts it in the right circle, explaining why he put the vegetable here. (in the area of ​​intersection of the hoops there should be vegetables that use both tops and roots: onions, parsley, etc.
Option 2. There are tops and roots of plants - vegetables on the table. Children are divided into two groups: tops and roots. Children of the first group take tops, the second - roots. At the signal, everyone runs scatteringly. On the signal "One, two, three - find your pair!"
Ball game "Air, earth, water"
Did. task: to consolidate the knowledge of children about objects of nature. Develop auditory attention, thinking, intelligence.
Materials: ball.
Course of the game: Option 1. The teacher throws the ball to the child and calls the object of nature, for example, "magpie." The child must answer "air" and throw the ball back. The child responds to the word "dolphin" with "water", the word "wolf" - "earth", and so on.
Option 2. The teacher calls the word "air" the child who caught the ball must name the bird. On the word "earth" - an animal that lives on the earth; to the word "water" - an inhabitant of rivers, seas, lakes and oceans.
Nature and man.
Did. task: to consolidate and systematize the knowledge of children about what man was created and what nature gives to man.
Materials: ball.
The course of the game: the teacher conducts a conversation with the children, during which he clarifies their knowledge that the objects around us are either made by the hands of people or exist in nature, and the person uses them; for example, timber, coal, oil, gas exist in nature, and man creates houses and factories.
"What has been done by man"? the teacher asks and throws the ball.
"What was created by nature"? the teacher asks and throws the ball.
Children catch the ball and answer the question. Those who cannot remember skips their turn.
Choose the one you want.
Did. task: to consolidate knowledge about nature. Develop thinking, cognitive activity.
Materials: subject pictures.
Game progress: object pictures are scattered on the table. The teacher names some property or feature, and children should choose as many objects as possible that have this property.
For example: "green" - these can be pictures of a leaf, a cucumber, a grasshopper cabbage. Or: "wet" - water, dew, cloud, fog, frost, etc.
Where are the snowflakes?
Did. task: to consolidate knowledge about the various states of water. Develop memory, cognitive activity.
Materials: cards depicting different conditions of water: waterfall, river, puddle, ice, snowfall, cloud, rain, steam, snowflake, etc.
Course of the game: option 1 . Children are dancing around the cards laid out in a circle. The cards depict various states of water: waterfall, river, puddle, ice, snowfall, cloud, rain, steam, snowflake, etc.
While moving in a circle, the words are pronounced:
Summer has arrived. The sun shone brighter.
It became hotter to bake, Where should we look for a snowflake?
With the last word, everyone stops. Those in front of whom the necessary pictures are located should raise them and explain their choice. The movement continues with the words:
Finally, winter came: Cold, blizzard, cold.
Go out for a walk. Where should we look for a snowflake?
The desired pictures are selected again and the choice is explained.
Option 2 . There are 4 hoops depicting the four seasons. Children should pass their cards to the hoops, explaining their choice. Some cards may correspond to several seasons.
The conclusion is drawn from the answers to the questions:
- At what time of the year can water in nature be in a solid state? (Winter, early spring, late autumn).
The birds have arrived.
Did. task: to clarify the idea of ​​birds.
The course of the game: the teacher only names the birds, but if he is suddenly mistaken, then the children should stomp or clap. For instance. Birds arrived: pigeons, tits, flies and swifts.
Children stomp - What is wrong? (flies)
- And who are the flies? (insects)
- Birds have arrived: pigeons, tits, storks, crows, jackdaws, pasta.
Children stomp. - birds have arrived: pigeons, martens ...
Children stomp. The game continues.
Birds have arrived: Tit pigeons,
Jackdaws and swifts, Lapwings, swifts,
Storks, cuckoos, even owls are scops owls,
Swans, starlings. All of you are great.
Result: the teacher, together with the children, clarifies the migratory and wintering birds.
When does this happen?
Did. task: to teach children to distinguish the signs of the seasons. With the help of a poetic word, show the beauty of different seasons, the variety of seasonal phenomena and people's activities.
Materials: for each child, pictures with landscapes of spring, summer, autumn and winter.
The course of the game: the teacher reads the poem, and the children show a picture depicting the season that the poem is talking about.
Spring. Blades of grass make their way in the clearing near the path.
A stream runs from the hillock, and snow lies under the tree.
Summer. And bright and wide
Our quiet river. Let's run to swim, splash with fish ...
Autumn. Withers and turns yellow, the grass in the meadows,
Only the winter is turning green in the fields. A cloud covers the sky, the sun does not shine,
The wind howls in the field, the rain is drizzling.
Winter. Under blue skies
Magnificent carpets, Glittering in the sun, the snow lies;
The transparent forest alone turns black, And the spruce turns green through the frost,
And the river shines under the ice.
Did. task: to clarify the knowledge of children about the time of flowering individual plants(for example, daffodil, tulip - in spring); a golden ball, asters - in the fall, etc.; to teach to classify on this basis, to develop their memory, ingenuity.
Materials: ball.
Game progress: children stand in a circle. The teacher or child throws the ball, while naming the season when the plant grows: spring, summer, autumn. The child names the plant.
What is made of what?
Did. task: to teach children to identify the material from which the object is made.
Materials: wooden cube, aluminum bowl, glass jar, metal bell., Key, etc.
The course of the game: children take out different objects from the bag and name, indicating what each object is made of.
Guess - ka.
Did. task: to develop the ability of children to guess riddles, to correlate the verbal image with the image in the picture; to clarify the knowledge of children about berries.
Materials: pictures for each child with a picture of berries. Book of riddles.

The course of the game: on the table in front of each child there are pictures of the answers. The teacher makes a riddle, the children look for and pick up a picture-answer.
Edible - inedible.
Did. task: to consolidate knowledge about edible and inedible mushrooms.
Materials: basket, object pictures with the image of edible and inedible mushrooms.
The course of the game: on the table in front of each child there are pictures of the answers. The teacher makes a riddle about mushrooms, the children look for and put the picture-answer to the edible mushroom in the baskets.
Place the planets correctly.
Did. task: to consolidate knowledge about the main planets.
Materials: a belt with sewn-on beams - ribbons of different lengths (9 pieces). Hats with the image of the planets.
It's so hot on this planet
That it’s dangerous to be there, friends.

What is our hottest planet, where is it located? (Mercury, because it is closest to the sun).
And a terrible cold bound this planet,
The sunbeam did not reach her with the warmth.
-What is this planet? (Pluto, because it is farthest from the sun and the smallest of all planets in size).
A child in a Pluto hat grabs the longest ribbon # 9.
And this planet is dear to all of us.
The planet gave us life ... (all: Earth)
-In what orbit does the planet Earth rotate? Where is our planet from the sun? (On the 3rd).
The child in the "Earth" hat grabs ribbon # 3.
Two planets are close to planet Earth.
My friend, give them their names as soon as possible. (Venus and Mars).
Children in caps "Venus" and "Mars" occupy the 2nd and 4th orbits, respectively.
And this planet is proud of itself
Since it is considered the largest.
-What is this planet? What orbit is it in? (Jupiter, orbit # 5).
The child in the "Jupiter" hat takes place # 5.
The planet is surrounded by rings
And that was what made her different from everyone else. (Saturn)
Child - "Saturn" occupies orbit number 6.
And what kind of green planets? (Uranus)
A child in a matching Neptune hat occupies orbit # 8.
All the children took their places and began to revolve around the "Sun".
A round dance of planets is spinning. Each has its own size and color.
For each, the path is defined. But only on Earth is the world inhabited by life.
Useful - not useful.
Did. task: to consolidate the concepts of useful and harmful products.
Materials: product cards.
The course of the game: to spread out on one table what is useful, on the other - what is not useful.
Useful: rolled oats, kefir, onions, carrots, apples, cabbage, sunflower oil, pears, etc.
Unhealthy: chips, fatty meats, chocolate candies, cakes, "fanta", etc.

Used Books:

A.I. Sorokin "Didactic game in kindergarten".

A.K. Bondarenko "Didactic games in kindergarten".

"Certificate of publication in the media" Series A No. 0002253, barcode (receipt No.) 62502669050070 Date of dispatch 12 December 2013

We invite teachers preschool education Tyumen region, Yamalo-Nenets Autonomous Okrug and Khanty-Mansi Autonomous Okrug-Yugra to publish their methodological material:
- Pedagogical experience, copyright programs, teaching aids, presentations for classes, electronic games;
- Personally developed notes and scripts educational activities, projects, master - classes (including video), forms of work with family and teachers.

Why is it profitable to publish with us?

Alla Boyarinova

WE ARE DIFFERENT - IN THIS

OUR WEALTH,

WE ARE TOGETHER - IN THIS

OUR POWER!

Our kindergarten is attended by representatives of different nationalities: Chuvash, Russians, Tatars, Moldavians, Bulgarians, Armenians ... It is very important for us that they feel equal, know and love the history and culture of their people, know and understand the culture of other peoples. A group is a small family. And I want that kindness, respect, mutual understanding and peace always reign in this family.

The didactic game is aimed at the formation of ethnic tolerance in children.

Target:

1. to form the concept of the national composition; understanding of neighboring countries;

2. to develop the ability to show tolerance, respect for the traditions and culture of other peoples;

3. to contribute to the formation of ethnic identity, a sense of national self-worth;

4. to contribute to the education of goodwill, respectful attitude towards peers of their own and other nationalities;

5. to form an idea that different peoples live in Russia, they all have their own culture, traditions

6. to form in children a tolerant attitude towards the world around them, to acquaint them with traditions and customs different nations, its history.

Activity progress: the teacher lays out the plane model the globe, around the petals with the image different countries in a reduced form, in which people of different nationalities live.

Educator:“Guys, this“ flower ”is called“ FRIENDSHIP OF PEOPLES ”. See how many forests, fields, mountains, rivers, lakes, seas and much, much more are on the petals. Each country is rich in its own way, the inhabitants of these countries are very hardworking, benevolent and welcoming, and today they are our guests.

The teacher lays out pictures with the image of the peoples different countries.

Educator:“But every nation has its own characteristics. I really want you to become travelers. It's easy for big people to travel - they get on a train and go, get on a ship and sail, get on a plane and fly. And the little ones? And it is difficult for the little ones to do this, neither the train, nor the ship, nor the plane are allowed. How can they travel? Best of all with the help of our flower "FRIENDSHIP-PEOPLES", and our guests will tell about their country, about big and small, but they are all equal! These countries are like sisters, and peoples are like brothers! People of various nationalities - Russians, Tajiks, Uzbeks ... - brothers! You will learn about the life of each nation, about its plans and traditions. It will be an interesting journey! So, let's go! The Baltic states open doors for you. Come in!

Children get into the “bus”, and the teacher reminds us that our guests, representatives of different countries, are traveling with us, they will talk about their country, and we must find it on the “flower” of “FRIENDSHIP-PEOPLES”, the bus will make a stop and guests will go out.

EDUCATOR:

“Estonia is land, islands, rivers. Rivers flow calmly, and then suddenly stumble. From what? And this is what they have like people. If a person touches the threshold, he will fall. Rivers touch stone rapids and fall, people say: "this is a waterfall." Rivers flow into the sea, and there is a large cliff above the sea, it is called a glint. It is good to look into the distance from this cliff. Today Estonian fishermen do not sail on fragile boats, but on large modern ships, and not only in the northern, but also in the warm, southern seas. Here meadows turn green, where many, many cows graze. Estonia is especially rich in valuable minerals - oil shale. Oil shale produces combustible gas, liquid fuels, chemicals and other valuable products. Estonians not only know how to work, but also have fun. In the country of Estonia there is a holiday, a celebration of song ... The best singers come on this day to the capital of Estonia - Tallinn. The city blooms with flags and looks like a large ship. Fun and joyful in the country of Estonia.

ANOLOGICAL: Latvia, Lithuania, Belarus, Ukraine, Moldova, Georgia, Armenia, Azerbaijan, Turkmenistan, Uzbekistan, Tajikistan, Kyrgyzstan, Kazakhstan, Russia.




Educator:

“So now you have learned more about each other. We continue to get acquainted. Now we will play with you. "

Game "Find a friend" - children are divided into two teams in groups and stand opposite. Children in one group are blindfolded with handkerchiefs and (blindly) seek out a friend from the other group. After the choice is made, the teachers help to remove the kerchiefs, and the children, communicating, get to know each other.

Educator: I see you have found friends, have you met? Did you find out your friend's name? Let's see how strong your friendship is. The next game will help us with this.

The game "We cannot live without each other."

The teacher puts several obstacles in the way for children. The latter, turning to face each other, touch their palms and thus overcome obstacles (step over the cubes, crawl over a gymnastic stick, etc.).

Educator:“Well done, I see that nothing can separate you. Now let's check if you can recognize your friend among others.

Find a Pair.

While the fun music is playing, the children should dance in different places islands, but as soon as the music stops, you need to quickly find your friend.

Educator:“Well guys, I see you got to know each other well, you have a strong friendship.

Educator: "In farewell, let's once again join hands, make a big circle and say our motto:" Now we are all friends, together we are a friendly family! "


Related publications:

How does the independent plot change - role-playing game older preschoolers under the influence of the systematic formation of their new play.

GAME “MEMO. MY NOVOSIBIRSK "(didactic game 4+) Educators of MADOU d / s № 500: Gazieva Yu. V. Pokhlamkova LN At the present time it exists.

"Dress up the nesting doll" Purpose: -Development of fine motor skills. -Expand knowledge of Russian folk painting. -To consolidate the ability to distinguish painting by.

I want to present to you a version of my game "What are the different fish" You can start playing this game with children of three years old and with increasing age.

Drama for the Eighth of March for the children of the preparatory group "Different mothers are needed, different mothers are important" Staging by March 8 for preparatory group"Different mothers are needed, different mothers are important!" Leila Alikhanova (Grandma is coming out, Grandfather is sleeping).

Didactic game

The originality of the didactic game, according to A.I. Sorokina, consists in
a combination of cognitive content, learning elements and pleasing children
game activity. The educational value of the didactic game lies in
the fact that she is included in the treasury of pedagogical means of the educator, gradually
assimilated by children and becomes the content of their independent activity.

Of course, in the first younger group children are not old enough for
in order to independently come up with didactic games, but they can with
use successfully games created by educators and older children,
gradually mastering the surrounding world.

Of great importance in the didactic game of children 2-3 years old is

autodidactic, that is, self-teaching beginning: they select parts and
add items entirely (pyramid, matryoshka); arrangement of such items
directs the thoughts of children to achieve the desired result. Playing with
narrative didactic toys (for example, with nesting dolls), children endow
their human qualities, take care of them, put them to bed. In this way,
an object (toy) can perform a wide didactic function.

Didactic games specially organized by the teacher are good
fit into the activity mode. This tutorial presents scenarios
didactic games that can be used in the classroom in different areas
knowledge and in different types activities of children. Every area and every
activity has its own specifics, a number of features, taking into account which the teacher
will be able to fully reveal the abilities of children, open them ways of action
with objects, give an idea of ​​various phenomena.

Physical education, as one of the aspects of personal development, is associated with
health, physical and mental state of the child, therefore, in physical
classes and leisure didactic game allows you to achieve an emotional
satisfaction in various types of motor activity, educates
the need for physical activity.

Mental education allows the teacher to open the path to knowledge for the child
reality. The didactic game not only reinforces the knowledge gained
children, but also develops independent thinking, sensory abilities,
activates speech development, stimulates the development of curiosity.

Moral education is associated with the development of the child's norms of behavior, it
promotes familiarization with the moral values ​​of society. In a didactic game
ideas about human relationships are formed, the first experience appears
interaction, which orientates the child to an adult, a peer.

Labor education is designed to meet the child's need for
self-affirmation, in the knowledge of their own capabilities. Didactic game
allows children to arouse interest and respect for people's work. For a child always
the game situation associated with work is attractive, because through the game he seeks
become independent of an adult.

Artistic and aesthetic education gives the teacher the opportunity to develop
in a child of quality creative personality(aesthetic perception and attitude to


life, creative imagination and thinking), the foundations of which are laid in
very early childhood.

Didactic game in creative types activities (design,
visual, musical activities, familiarization with artistic
literature), according to T. With. Komarova, easily integrates a variety of
content (word, movement, music, image) that helps children
emotionally perceive and realize the images included in the game, understand them
aesthetic character.

Wide use of didactic games in the upbringing and teaching of children 2-3
pet promotes them all-round development, makes it more attractive

the activity in which the teacher engages them.

Scenarios for didactic games

Physicalupbringing

The game"Cat and mouse"

Didactic task. Teach children to imitate the easy running of the mouse; walk up high
legs.

Game task.Play cat and mouse.

Game rule. Move so as not to wake up (or, if necessary, wake up) the cat.
Game progress

The teacher lets the kids out for a walk while the cat (toy) is asleep. Mice "come out
walk ”(running to the music). The teacher advises the mice to run easily so that they do not
heard the cat.

If the cat wakes up (terrible chords sound), then they need to run awayb in a hole (on chairs).
Here comes a new mouse (toy). The teacher invites the children to show the new mouse
how to sneak up so as not to wake the cat. The guys show - they all sneak together,
quietly stepping.

Soon the mice decide to wake up the cat. They walk with their feet high and stomping... Cat
wakes up and "catches" mice

Game "We are soldiers"

Didactic task. Teach children to walk correctly while maintaining good posture.
Game task. Play soldier.

Playrule.To act on the orders of the commander, not to be mistaken in the direction of movement.
Game progress

The teacher brings a drum and says that a parade will take place to the sound of the drum, all the soldiers
will go to the parade and show how strong and courageous they are. The educator givesdrum signal
(fraction), a march sounds (audio recording) and the children walk. The parade is hosted by the commander (toy
bear). He gives commands (by the way, "step march") and waves a flag. Children are walking in the direction
to the commander, then towards the drum at the command of the commander.

The teacher sings the song "We are the soldiers" (music. Yu. Slonova, words. V . Malkov):

As our soldiers, we march
And wave flags and eat.
One two Three! We are going,

One two Three! We sing.

Game "Get the carrot"

Didactic task. Teach children to jumpon two legs: with advancement, in place.
Game task.Treat a squirrel with a nut.

Game rule. You can "pick" a nut by touching it.
Game progress

The teacher brings a squirrel (toy) to the group. The squirrel asks the children to play with her. Under
funny music children jump like squirrels, trying to jump easily, on tiptoes.

The teacher invites the children to treat the squirrel with nuts that hang on the branches. Children
jump up, trying to rip off the nut (jumping up from the spot), then they come up to the squirrel and
Ogive her imaginary nuts.

The child and the world around him

Game "Pick up clothes»

Didactic task. Teachdistinguish between children visually andtouch different materials;
select clothes for dolls on this basis.

Game task. Find clothes for dolls.

Game rule. Choose your clothes correctlynot to be confused.
Game progress

The teacher brings to the gruppa dolls Varya and Borya. He says to the children: “The Kupa cannot find their
clothes. After the walk, Varya and Borya threw their clothes on the sofa and forgot about them. " Requests
children help the dolls.

The game "Match a pair" is being played. Children must select clothes for each doll And fold B
separate locker (box). Varya has a striped hat on her headfrom wool, from Bori - blue
cap made of fabric. Children select clothes (scarf, coat, trousers, dress, jacket): from wool to
a strip for Vari, of a smooth blue fabric for Bori, and put them in the cupboards.

Dolls thank the children and sing a song:

We are very happy today -
Everything in the closet hangs, how to:

There is both a dress and a coat.

Nobody scolds us.
Insleeper(shows).
We have selected for Varya
Striped scarf.
Bori has a beautiful scarf,
Dark navy blue.

Game "Who is behind the tree"

Didactic asscha. Teach children to name animals and highlight their characteristic
peculiarities.

Game task. Guess which animals came to celebrate the New Year.
Game rule. The animals will not show up if they are named incorrectly.
Game progress

The teacher shows the children riceunok, which depicts a tree, due to which
tails of animals protrude: foxes, hares, wolves. Informs that the animals came to meet the tree
New Year and began to discuss what gifts Santa Claus had prepared for them. The beasts hid behind
tree and loudly argue about what gifts they will have. The teacher asks the children to guess who
hid behind the tree.

Children, together with the teacher, reason and discoverthat you can recognize animals by their tails.
In the previous lessons, the kids already got acquainted with these animals and learned their main
signs: who short tail, who has a long and fluffy, etc. Children guess
hidden beasts and call them. If you guessed the beast correctly, then it "comes out" from behind the tree
(the teacher puts the toy on the table) and greets the children.

Game "What grows in the garden"

Didactic task. Learn to distinguish vegetables by taste and appearance.
Game task. Guess what vegetables the hedgehog put in the soup.

Game rule. Dostadd vegetables and determine them to taste,considering their appearance and
on the
about the probe.

Game progress

The teacher brings a hedgehog to the group and says: “The hedgehog has grown a crop in his garden
vegetables. Hedgehog good cook... He decided to cook soup. I cut the vegetables, put them in a saucepan, and

then I went to call... When the hedgehog returned, he could not remember what vegetables he
cut on a board. Help the hedgehog find vegetables for the soup. "

The teacher gives the children a taste of chopped vegetables: carrots, cabbage, turnips. Vegetables can
put in a deep saucepan so that the children take the vegetable without seeing it ontouch and determined on
taste
.

game "On our plot "

Didactic task. Teach children to navigate the kindergarten site, call
familiar objects, run errands.

Game task.Introduce the hedgehog to the kindergarten site.

Game rule. Do not confuse item names; come up with an assignment (as prompted
educator).

Game progress

ANDgras are carried out for a walk.

The teacher "notices" a hedgehog (toy) near the veranda and informs the children about it. Guys
surround the hedgehog, examine it.

The teacher asks the children to introduce the hedgehog to the site and show all the fun around.
Children take turns take a hedgehog and show him whatever they want, naming an object: a veranda, a slide,
sandpit, sports facilities, swing, etc.
D. Hedgehog , to "remember faster", gives children
errands: move the bucket from the sandbox to the veranda; swing a doll on a swing;
train the bear on the crossbar; dig the sand with a spatula and make a cake He asks
children to give him instructions. At the end of the game, the hedgehog gives the children several apples, which
the teacher treats them to an afternoon snack.

Development of speech

Igra"Horse"

Didactic task. Activate the speech of children, improve your understanding of speech
an adult; teach onomatopoeia.

Game task.Play with the horseshow your toys.

Game rule. Do not be wrong naming toys; carry out assignments.
Game progress

The teacher brings a horse (toy) to the group and shows how it jumps.
Insleeper.

I AM I love my horse,
I comb her fur smoothly,
I will smooth the ponytail with a scallop
AND I'll go on horseback for a visit.

A... Barto

The horse went to visit... (Cheerful music sounds, the horse gallops.) The horse came to the children in
guests. I came to Sasha. (The horse nods to the child.) I came to Masha ... Shall we treat the horse?
How
will we feed? Sasha will give the horse some grain. (The teacher shows, then the child imitates
educator
- presents her palms with an imaginary grain.) Lena and Olya will also give the horse
grains ... The horse is very happy, he says "thank you" to us. How does she scream?
"Ich oh-go!"

Children locate like a horse screams. The horse comes up to the children one by one, nods its head.
Children pet the horse, clap their hands; the horse is jumping.

The teacher places several toys on the table in advance, then invites the children to show
the horse has its toys. Children show and name toys. If the child is wrong, then
the horse beats its hoof with displeasure.

Vthe dweller. Tired horse, it's time for her to sleep. Rock the horseОШ !. Rock the horse, Zhenya.
That's it, she's asleep.

The game "Bunny and squirrel"

Didactic task. Strengthen the ability of children to navigate in space;
improve the understanding of an adult's speech; expand the dictionary.

Game task. Guess where the toys are; correctly determine the place where you need to
plant a toy.

Game rule. Do not make mistakes in actions.
Game progress

The teacher beckons the children to the Christmas tree, under which the bunny is sitting... Didactic
game "Who and where?"

The teacher asks the children: “Where is the bunny sitting?(Under the tree.)Then he points to the squirrel on
branch and asks
: "Where is the squirrel sitting?"(On the tree.) Then he informs that the squirrel jumped
for mushrooms and asks: "Where is she now?"
(For the Christmas tree.)

Educator ... Suddenly the hare saw a wolf and ran away. Is he far from the tree or close? Why?
The squirrel saw a fungus under the tree and plucked it. Is it far from the tree or close? Why?
The teacher shows a performance:

A squirrel jumps along the branches from top to bottom,
Squirrel, hold on to the branches with your paws.

Bunny , bunny scythe, bunny jumps barefoot,
So that the bunny does not tremble, you need to knit slippers.

Then the teacher calls the children one by one and offers to stage actions with toys:
the bird jumped on a branch, the fungus grows under the Christmas tree, the matryoshka is standing close to the house, the doll
sitting on the couch, etc. The squirrel and the bunny are on the table, and if the kids do wrong
turn away.

game "Chanterelle, dance "

Didactic task. Teach children to distinguish by ear the sound of different instrumentstov;
imitate the sound of musical instruments. Develop the expressiveness of voice intonation.
To activate the speech of children.

Game task.Invite the fox to dance; find out what instrument she is dancing to.
Game rule. Name the instrument clearly; expressively imitate its sound.
Game progress

The teacher brings to the group musical instruments(pipe, spoons, bell),
calls them and asks the children to repeat the names. Then he says that to the playing of these instruments
the chanterelle loves to dance. The teacher plays each instrument in turn and invites
chanterelle (toy): "Chanterelle, dance!" The chanterelle is dancing. The teacher trains children in
onomatopoeia (doo-doo-doo! knock-knock-knock! ding-ding-ding).

Then the teacher removes the tools behind the screen and asks the children to call the chanterelle to dance.
The musical instrument is playing, the teacher helps the children to turn to the fox: “Chanterelle,
dance under ...
». The child continues: "A pipe!" If the tool is named incorrectly, then
the chanterelle does not come out to dance.

Game "Cow, give milk"

Didactic task. Improve the intonational expressiveness of speech; develop
shallow motor
iku hands.

Game task.Ask for milk.

Game rule. Do not be wrong so as not to annoy the ladybug.
Game progress

The teacher shows the children a toy cow, which"Grazes in the meadow." Offers
tenderly call the cow: "Cow, cow, give me some milk."

If children call expressively, then the cow replies: "Moo-oo-oo] Milk to someone oo-oo!" Child
"Substitutes the pot" (palms) and drinks the milk. If the child is not enough

expressively and affectionately asks, then the cow replies: “Moo-oo-oo! I don’t understand! " Then baby
asks for milk again.

Option andgry.In the same way, the teacher can suggest that children turn to the lamb for
wool, to the chicken for the testicle
, to a goose for a feather. Guys, having received a gift from an animal,
show what they will do with it: knit socks (circular movements with hands); roll a testicle
(palm on palm); draw (hand movements in the air).

Formation of elementary mathematical representations

AND game "Vegetable store"

Didactic task. Expand ideas about shape and size; develop skills
comparisons of objects.

Game task. Be good sellers, choose the right vegetables for buyers,
Game rule. Do not make mistakes when sorting goods, do not annoy the director of the hedgehog.

Game progress

The teacher invites the children to a new grocery store. There are a lot of goods on the counter: beets,
potatoes, carrots, tomatoes. Invites children to work in a store as salespeople. Director
the store hedgehog invites the sellers and gives them the task: to arrange the goods in the baskets so that
customers could buy it quickly: select round vegetables in baskets. If children
mistaken, the hedgehog snorts angrily.

Option andgry.You can invite children to deliver vegetables from the vegetable base in cars on
kindergartens, shops (select only red vegetables; pack vegetables with more
and less).

And rpa "Building a house"

Didactic task. Develop children's ideas about forme; learn to correlate the quantity
(one - many).

Game task. Build houses for a dog and a cat.

Game rule. Select construction material that the dog and the cat will like.
Game progress