Didactic game as a means of psychological development of a preschooler. Card file (senior group) on the topic: Psychological games for children

Card index of psychological games.

A game for children is not only and not so much entertainment. For a child, play is the main activity. It helps him develop and learn about the world around him. Therefore, parents and teachers often use psychological games for children in raising a child. Some of these games we will share with you.
Psychological games for children can be aimed at developing memory, reaction, ingenuity, attention, imagination, ear for music. They will help identify leaders in the children's team, make friends and rally the team, overcome shyness and develop self-confidence. The advantage of psychological games for children is that the child will be happy to play, not even suspecting that at that moment he is being brought up. Consider some types of psychological games for children.


"Funny drawings". The game is designed for children of primary school age and trains memory for the names of objects. On ten sheets of paper you need to draw funny non-existent objects - fruits, vegetables, animals, etc. Each item has a unique name. Then the children are shown the drawings and are told the names of each of them, having previously warned that they need to be remembered. Then the drawings are removed, and after a few seconds they are shown again, and the children guess their names. If you are playing with one child, then he will just have to guess as many objects as possible. If with several - arrange a competition, accruing one point for each guessed item or giving out a reward. If the players are very small, you need to come up with a simpler name, and make smaller cards with pictures.

"Taster". This game for preschoolers and younger students develops taste and visual memory. You can play it with a group of children, or you can play it alone with your child, then you will be the leader. Children are shown a basket with different fruits that they need to memorize. Then they are asked to leave the room, and the presenter makes a salad out of fruits, finely chopping them and seasoning with sour cream. You need to use not all the fruits, but hide the basket. Children try the salad, and then try to name those fruits that were not included in the salad, but were in the basket. You can play this game with vegetables. It allows you to kill two birds with one stone: train your memory and feed your child with healthy and tasty vegetables and fruits.


"How to connect two words?" This game develops imagination and the ability to establish associative (semantic) connections. It is intended for middle school children. An adult is the referee in this game. He names any two words, for example, "parsley" and "grandmother". Children should explain how these words are related. The options can be very different: the grandmother grows parsley on the windowsill; grandmother has curly hair like parsley, etc. For each option, the player is awarded one point. You can additionally encourage interesting and unusual options, but they still should not be devoid of meaning and logic.

"Whose rainbow is brighter?" This game for children of primary and secondary school age not only develops the imagination, but also helps them learn how to give emotional coloring to their statements and correctly express thoughts in writing. Each child receives a piece of paper with a sentence written on it. This is the beginning of the story. Players need to complete the story themselves and at the same time use interrogative and exclamatory sentences - the more the better. The opening sentences should be fairly simple (be sure to take into account the age of the players), but they should contain an idea that can be easily developed.


"Our Barbershop" Some children have complexes because of their hairstyle - they may not like the length of their hair or the color of their hair, the fact that their hair is curly or straight, while someone else does not. The game "our barbershop" will help them get rid of this complex. It is better to play it with children of middle school age. Players are divided into pairs, each pair has a "client" and a "hairdresser". The "hairdresser" must make the client an original hairstyle. To do this, you can use different elastic bands and hairpins, foams, gels, mousses. But all means should be easily washed off with water. It is not advised to use hairspray - it can get into the eyes, and its smell is not always pleasant. Under the ban scissors - an unsuccessful haircut is hard to fix. When all hairstyles are ready, you can hold a competition of hairdressers and models and determine the most unusual hairstyle, or you can encourage each couple. Then the players in pairs switch roles.

Often the complexes of children, shyness and shyness are associated with the fact that the child does not know how to behave correctly in a given situation, does not know the rules of good manners. This game for children of middle and high school age will help to cope with this complex. The facilitator (preferably an adult) invites the children to act out different situations from everyday life. What to do if you are invited to visit? Or vice versa, did the guests come to you? After those who wish have shown their skits, you can discuss them and decide how to do the right thing.


"Do one, do two." Game for schoolchildren. The host says that at his command, all the children must simultaneously do some action. On the command "do it again", they raise the chairs up and hold until one of them says to lower the chairs. At the leader's command, "do two," the players begin to run around the chairs. When one of the players gives the command, they must sit down at the same time. Those of the children who gave commands to lower the chairs and sit down are most likely leaders, especially if it was the same person.

"Counters". Game for teenagers. The players close their eyes, their task is to count to ten. It is necessary to count at random, i.e. one player cannot say two numbers in a row, you cannot negotiate. If two players speak at the same time, the game starts over. The leader is most likely the player who calls the most numbers.

Psychological game for children "If you like it, then do it!"

The children stand in a circle, one of them shows any movement, while uttering the first words of the song “If you like it, then do it ...”, the rest of the children repeat the movement, continuing the song: “If you like it, then you show it to others, if you like it, then do it…” Then the next child shows his movement, and so on until the circle is completed.

Psychological game for children "I'm throwing you a ball."

To defuse and cheer up, you can offer a ball game. In the circle, everyone will throw the ball to each other, naming the person to whom it is thrown, and saying the words: “I throw you a flower (candy, elephant, etc.).” The one to whom the ball was thrown must adequately respond.

Psychological game for children "Broken phone"

The participants take turns passing proverbs to each other, which the presenter called in the ear of the person sitting at both ends. Then each of them tells the proverb, which is transmitted to him from the other end.

There is no such person that the age without sin

Every untruth is a sin

You can't escape fate

Risk is a noble cause

You will earn money - you will live without need

When money speaks, the truth is silent

And steal wisely - trouble can not be avoided

Once stole - forever became a thief

Who is stronger is right

With whom you will lead - from that you will type

A smart lie is better than a stupid truth

Ran away - right, but caught - guilty

Psychological game "Understand me"

At the same time, all participants loudly pronounce their word, and the driver repeats all the words that they managed to hear.

The participants in the game receive 2 sheets each with the names “I sell” and “I buy.” The host offers to write on one sheet, under the inscription “I sell”, all my shortcomings that he would like to get rid of, and on the other sheet, under the inscription “I buy”, write the merits, which he lacks in communication. Then the sheets are attached to the chest of the participants in the game, and they become visitors to the Fair, start walking around and offer to buy (or sell) what they need. The game continues until everyone has gone around and read everything. possible options purchase and sale of the qualities required for it.

Psychological game for children "Name an emotion"

Passing the ball in a circle, the participants name the emotions that interfere with communication. Then the ball is passed to the other side and the emotions that help communication are called. Emotions can be expressed by different means - through movement, posture, facial expressions, gestures, intonation.

Method "Your Name"

Participants stand in a circle, and one, passing the ball to a neighbor, calls how full name. The task of the others is to name, passing the ball in a circle, as many variants of his name as possible (for example, Katya, Katyusha, Katerina, Katenka, Katyusha, Ekaterina). The task is repeated for each participant. Then everyone shares their impressions of what they felt when they heard their name.

Game-exercise "Trash can"

Children write their negative thoughts, unpleasant incidents, stories, situations on sheets of paper, crumple the sheets and throw them into the bucket (forgetting this forever).

Psychological game for children "BURIME"

Poetry is easy to compose, said the poet Tsvetik. The main thing is to have meaning and rhyme. Everyone takes a sheet of paper and a pen and writes any line that comes to mind, even remotely resembling a verse in rhythmic pattern. Then all the pieces of paper are transferred to one in a circle and another line is written-a continuation to the previous line, preferably in rhyme, and so on. For a surprise element, it is better to wrap the sheet in a tube, leaving only the last three lines visible. When all the sheets have gone through one, two or three circles, everyone takes the sheet that started and expressively recites it to the laughter of the public.

Psychological game for children "FLY"

A game of concentration and attention. Those who show poor attention and concentration are not taken as astronauts. Everyone sits in a circle or around a table. Leader's instructions. Imagine a tic-tac-toe field, three by three squares. A fly sits in the center. We will move the fly in turn. There are only four moves: up, down, right, left. The mistake will be reverse: up and down, and the fly out of the field. The task is to all together, in a circle, mentally move the fly, voicing your move and not making mistakes. If someone made a mistake - reset and again a fly in the center. You can enter penalty points for errors for the competitive element.

Bulky fly. This is a more complex option, available not to everyone, but only to the most attentive. Imagine a voluminous field for playing tic-tac-toe - a three-by-three Rubik's cube. We add two more moves - to ourselves and from ourselves. It is important not to lose the fly, to carefully monitor its movements and not make mistakes.

Psychological game for children "Troechka"

There is one simple game according to the rules to test attention and concentration. Instruction. We will rhythmically count the natural series of numbers in a circle: one-two-three-four-five and so on. The difficulty is that according to the rules of the game, the number "3", numbers ending in three, such as "13", and numbers divisible by three, such as "6", are not said, but clap. An error is considered to be the error itself and the failure of the rhythm. In case of an error, everything is reset and starts over (“One”) from this participant in any direction in a circle.

Despite the outward simplicity of the game, not all teams manage to reach at least twenty. If you have reached thirty, this indicates a good concentration of attention. Simplification or complication of the game is possible by slowing down or speeding up the rhythm.

Psychological game for children "ZOO"

Acting game. 7-8 people participate, everyone chooses any animal for himself: a sheep, a horse, a pig, a cat, a dog, a crocodile, a platypus, a jackal in winter, a deer during the mating season, etc. Further acquaintance: each in a circle expressively demonstrates to the rest the characteristic movement of this animal. After that, in turn, you must first show "yourself", and then any other "animal" present. This "animal" gets a turn, shows itself and then another animal. Etc. Then you can declare a "superzoo". This is when all the animals are shown as exaggerated and bright as possible! You can play right through. Made a mistake in the transfer of the move - dropped out of the game.

Psychological exercise for children "PRINCESS ON THE PEA"

Only women participate in the game. It is necessary to put stools in a row (or chairs without upholstery) by the number of expected participants (3-4 is best). A certain number of round caramels are placed on each stool (there are such sweets, they are small koloboks in shape), you can use buttons on a leg (preferably larger). For example, on the first stool - 3 sweets, on the second - 2, on the third - 4. From above, the stools are covered with opaque plastic bags. The preparations are finished. Those who wish are called. They are seated on stools. The music turns on. Usually for this competition the song "Move your booty" is included. And so, dancing while sitting on a stool, the participants must determine how many sweets are under them. The one who does it faster and more correctly will win.

Psychological game for children "CHRISTMAS TREE"

For the game you need: a stool or chair - 1 piece, a girl - 1 individual, clothespins - a lot. Clothespins are fastened on the girl's dress, the girl is placed on a stool, 2 young people are selected from the company (you can generally split into 2 teams), who remove clothespins from her blindfolded. The one who removes the last clothespin, or the one who has more clothespins, removes the girl from the chair and kisses her as many times as he has clothespins. The game can be played in reverse, i.e. a guy stands on a stool.

Psychological game "Cacti grow in the desert".

Everyone stands in a circle, join hands, walk and say:

“Cacti grow in the desert, cacti grow in the desert ...” The leader stands in the center of the circle, sometimes turns around. Suddenly, one of the players jumps out of the circle and shouts: “Oh!”. He must do this so that the leader does not see him at that moment, and the players adjacent to him immediately clasp their hands. If the leader sees someone about to jump out, he touches his shoulder, and he remains in the general circle.

The host asks: "What's wrong with you?"

The player comes up with any response related to the cactus (for example: “I ate the cactus, but it is bitter” or “I stepped on the cactus”).

After that, the player returns to the circle, and others can jump out. The most important condition is not to repeat yourself when answering the question of the presenter.

Those children who most often find themselves outside the circle are the most active and have great leadership abilities.

Psychological game "Bears on a walk"

It is useful to involve children of preschool and primary school age in such a game. It can be played in kindergarten Or at an elementary school party.

First, the host says: “You are all little bear cubs, you walk in the meadow and pick sweet strawberries. One of you is the eldest, he watches over all the others.”

Cheerful music sounds, children walk around the room and pretend to be cubs - they roll over, pretend to pick berries, sing songs.

At this time, the host chooses one player and, when the music stops, announces that he is the older bear cub. His task (announced in advance) is to check as soon as possible whether all the cubs are in place, that is, to touch the shoulder of each player.

After he makes sure that no one is lost, the game resumes, and after a few minutes the host appoints another senior. The game goes on until everyone is in that role. The one who completes this task the fastest is declared the fastest and oldest. Naturally, this will only work for someone who will act calmer and more organized than the rest. At the end of the game, the facilitator explains why the winner was able to complete the task better than the others. Allows children to learn how to quickly respond to the task and properly organize their actions. It can be done quite often, changing cubs to kittens, chickens, elephants, etc.

Psychological game "Far, far, in a dense forest ..."

The game is for preschoolers. At this age, leadership qualities are quite pronounced, usually they are directly related to mental or physical superiority. With age, these qualities can disappear if they are not developed.

The players sit on chairs, close their eyes, and the host explains the rules: the phrase “far, far away, in a dense forest ... who?” One of the players answers, for example: “foxes”. If several answers are spoken at the same time, the leader does not accept them and repeats the phrase again. Sometimes it can be difficult for the players to decide who should answer, but the leader should not interfere and let the guys figure it out for themselves.

When the only answer is received, the host says the following phrase: “Far, far away, in a dense forest, fox cubs ... what are they doing?” Answers are accepted according to the same rules.

You can play this game for quite some time until you get bored. Or - when the first phrase becomes long enough, you can start over. The only condition: all phrases must begin the same way: "Far, far, in a dense forest ..."

It usually happens that one or more players answer the most. It is worth paying attention to them - it is they who have the most developed leadership abilities.

Psychological game "Shipwreck"

The game is for children of preschool and school age.

The host announces: “We were sailing on a big ship, and it ran aground. Then a strong wind arose, the ship refloated, but the engine broke down. There are enough boats, but the radio has deteriorated. What to do?"

The situation may be different, the main thing is that there are several ways out of it.

The children discuss the situation and consider all possible exits from her. Someone offers one way out, someone else. It is important to pay attention to the one who most actively participates in the discussion, defends his opinion.

As a result of the discussion, the players tell the leader their way out of the situation, and he tells them what came of it. Naturally, the result must be successful. The leader must not allow a "split" among the players, that is, that one half of the children will choose one option, and the other half - the other.

Psychological game "Fire brigade"

At the beginning of the game, a leader is chosen. The rest of the players are the "fire brigade". The leader must send their "fire" to extinguish. Players have to run around, hustle and do some stupid things. The leader's task is to be able to "collect" them and force them to "put out the fire." As a result, each player gives his own assessment of the behavior of the leader on a five-point scale.

Then the players change places - someone else becomes the leader. The game is repeated. Then each of the players again gives his assessment of the leader's behavior. The game continues until each of the players is in the place of the leader. The winner will be the one with the most points.

Psychological game "Photographer"

Game for preschoolers.

At the beginning of the game, a leader is selected - a “photographer”. The host must take interesting “photos”, which means he needs to seat the rest of the guys at his own discretion. The "photographer" will have to act quickly and accurately. He can offer the role of a teacher to one of the participants in the game - therefore, he needs to take the appropriate pose. Someone can become a “cop”, someone an “actress”, someone a “magician”.

Each of the players gives their assessment of the actions of the "photographer" on a five-point scale. Then the players change, the “photographer” becomes another. The game continues until all the guys are in the role of "photographer". And to make the game even more interesting, you can take a Polaroid and take snapshots. The best “photographer”, respectively, will get better pictures, which means that he is better than others able to ensure that others fulfill his requirements, and is a leader.

Psychological game "I'm the best, and you?"

For preschool children.

All children should feel solidarity and receive a portion of encouragement and approval, and in an atmosphere of mutual perception and good mood, children will forget about their fears and doubts at least for a while. The game is designed for participation is not too a large number children (from 3 to 5).

One of the children, to the general exclamations of approval, is heaped onto a chair, and for a while the dream of being on stage and earning enthusiastic applause becomes a reality. The others form a tight ring around the chair and clap their hands.

Each of the players should visit this place of honor, and those who receive applause and those who applaud receive enjoyment from the game.

Psychological game "On the main street with an orchestra"

For preschool children.

The game helps children get rid of negative emotions, as well as imagine themselves as an important conductor of the orchestra. This exercise not only invigorates, but also creates a sense of solidarity. For the game, a cassette with a recording of perky and cheerful music that would be liked by children and cause them positive emotions is useful.

All children must remember the conductor and the movements that he performs in the orchestra pit. Everyone should stand together in a common circle, imagine themselves as conductors and “conduct” an imaginary orchestra. In this case, all parts of the body should participate: arms, legs, shoulders, palms ...

Psychological gardener game

For children of preschool and primary school age; It is desirable that the number of participants be at least 10.

Choose a leader. They often become an adult.

All children take the names of colors. The host starts the game by saying the following text: “I was born a gardener, I was seriously angry, I was tired of all the flowers, except ...”, and calls one of the flowers from among the chosen children. For example, "... except for the rose." "Rose" should immediately respond: "Oh!". The host or one of the players asks: "What's wrong with you?" “Rose” answers: “In love.” The same player or host asks: “Whom?” "Rose" replies, for example, "Into the violet." "Violet" should immediately respond: "Oh!" etc. If you didn't respond when your flower was called, or if you yourself "fell in love" with someone who isn't here, then you've lost.The game starts all over again.

Psychological game "Nose, mouth ..."

For preschool children. It teaches the ability to quickly respond to a situation, develops their attention and the ability to quickly switch it from one subject to another.

Usually an adult becomes the leader. Sit facing the children, seating them in a semicircle. Start the game by saying "Nose, nose, nose, nose...". At the same time, stretched index finger touch your nose. Children should do the same. Suddenly change the word: "Nose, nose, mouth ...", but you should not touch the mouth, but another part of the head, such as the forehead or ear. The task of the children is to touch the same part of the head as you, and not the one you named. Whoever makes more than 3 mistakes is out of the game.

The winner is the player who stays the longest in the game.

Psychological game "Food base"

For children of preschool and primary school age.

The leader is selected. He will be the "director of the product base." Another one is a “store manager”. The rest of the players are "sellers". The essence of the game is as follows - one "salesman" comes to the "director of the product base" and asks him about what products are available. The “director of the base” calls him a specific list, for example: “There is ice cream, Ostankinskaya sausage, Salami sausage, smoked sausages, Dutch cheese, Indian tea, milk, butter, margarine.”

The “seller” must remember everything and pass it on to the “store director”. The difficulty is that you can’t write down the name of the products, you can only remember. At the same time, the presenters themselves may well write down what they said in order to check the players later. For each correctly named product, the player receives a point. Those who collect the most win.

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A game for children is not only and not so much entertainment. For a child, play is the main activity. It helps him develop and learn about the world around him. Therefore, parents and educators often usepsychological games for childrenin raising a child. Some of these games we will share with you.

Psychological games for children can be aimed at developing memory, reaction, ingenuity, attention, imagination, ear for music. They will help identify leaders in the children's team, make friends and rally the team, overcome shyness and develop self-confidence. The advantage of psychological games for children is that the child will be happy to play, not even suspecting that at that moment he is being brought up.Consider some types of psychological games for children.

Psychological games for children. Memory development


"Funny drawings".The game is designed for children of primary school age and trains memory for the names of objects. On ten sheets of paper you need to draw funny non-existent objects - fruits, vegetables, animals, etc. Each item has a unique name. Then the children are shown the drawings and are told the names of each of them, having previously warned that they need to be remembered. Then the drawings are removed, and after a few seconds they are shown again, and the children guess their names. If you are playing with one child, then he will just have to guess as many objects as possible. If with several - arrange a competition, accruing one point for each guessed item or giving out a reward. If the players are very small, you need to come up with a simpler name, and make smaller cards with pictures.

"Taster". This game for preschoolers and younger students develops taste and visual memory. You can play it with a group of children, or you can play it alone with your child, then you will be the leader. Children are shown a basket with different fruits that they need to memorize. Then they are asked to leave the room, and the presenter makes a salad out of fruits, finely chopping them and seasoning with sour cream. You need to use not all the fruits, but hide the basket. Children try the salad, and then try to name those fruits that were not included in the salad, but were in the basket. You can play this game with vegetables. It allows you to kill two birds with one stone: train your memory and feed your child with healthy and tasty vegetables and fruits.

Psychological games for children. Development of thinking and imagination


"How to connect two words?"This game develops imagination and the ability to establish associative (semantic) connections. It is intended for middle school children. An adult is the referee in this game. He names any two words, for example, "parsley" and "grandmother". Children should explain how these words are related. The options can be very different: the grandmother grows parsley on the windowsill; grandmother has curly hair like parsley, etc. For each option, the player is awarded one point. You can additionally encourage interesting and unusual options, but they still should not be devoid of meaning and logic.

"Whose rainbow is brighter?"This game for children of primary and secondary school age not only develops the imagination, but also helps them learn how to give emotional coloring to their statements and correctly express thoughts in writing. Each child receives a piece of paper with a sentence written on it. This is the beginning of the story. Players need to complete the story themselves and at the same time use interrogative and exclamatory sentences - the more the better. The opening sentences should be fairly simple (be sure to take into account the age of the players), but they should contain an idea that can be easily developed.

Psychological games for children. Getting rid of complexes


"Our Barbershop"Some children have complexes because of their hairstyle - they may not like the length of their hair or the color of their hair, the fact that their hair is curly or straight, while someone else does not. The game "our barbershop" will help them get rid of this complex. It is better to play it with children of middle school age. Players are divided into pairs, each pair has a "client" and a "hairdresser". The "hairdresser" must make the client an original hairstyle. To do this, you can use different elastic bands and hairpins, foams, gels, mousses. But all means should be easily washed off with water. It is not advised to use hairspray - it can get into the eyes, and its smell is not always pleasant. Under the ban scissors - an unsuccessful haircut is hard to fix. When all hairstyles are ready, you can hold a competition of hairdressers and models and determine the most unusual hairstyle, or you can encourage each couple. Then the players in pairs switch roles.

"The ability to behave in society."Often the complexes of children, shyness and shyness are associated with the fact that the child does not know how to behave correctly in a given situation, does not know the rules of good manners. This game for children of middle and high school age will help to cope with this complex. The facilitator (preferably an adult) invites the children to act out different situations from everyday life. What to do if you are invited to visit? Or vice versa, did the guests come to you? After those who wish have shown their skits, you can discuss them and decide how to do the right thing.

Psychological games for children. How to define a leader?


"Do one, do two."Game for schoolchildren. The host says that at his command, all the children must simultaneously do some action. On the command "do it again", they raise the chairs up and hold until one of them says to lower the chairs. At the leader's command, "do two," the players begin to run around the chairs. When one of the players gives the command, they must sit down at the same time. Those of the children who gave commands to lower the chairs and sit down are most likely leaders, especially if it was the same person.

"Counters". Game for teenagers. The players close their eyes, their task is to count to ten. It is necessary to count at random, i.e. one player cannot say two numbers in a row, you cannot negotiate. If two players speak at the same time, the game starts over. The leader is most likely the player who calls the most numbers.

"If you like it, then do it!"

The children stand in a circle, one of them shows any movement, while uttering the first words of the song “If you like it, then do it ...”, the rest of the children repeat the movement, continuing the song: “If you like it, then you show it to others, if you like it, then do it…” Then the next child shows his movement, and so on until the circle is completed.

Psychological game for children"I'm throwing you a ball."

To defuse and cheer up, you can offer a ball game. In the circle, everyone will throw the ball to each other, naming the person to whom it is thrown, and saying the words: “I throw you a flower (candy, elephant, etc.).” The one to whom the ball was thrown must adequately respond.

Psychological game for children"Broken phone"

The participants take turns passing proverbs to each other, which the presenter called in the ear of the person sitting at both ends. Then each of them tells the proverb, which is transmitted to him from the other end.

There is no such person that the age without sin

Every untruth is a sin

You can't escape fate

Risk is a noble cause

You will earn money - you will live without need

When money speaks, the truth is silent

And steal wisely - trouble can not be avoided

Once stole - forever became a thief

Who is stronger is right

With whom you will lead - from that you will type

A smart lie is better than a stupid truth

Ran away - right, but caught - guilty

4. Game "Understand me"

At the same time, all participants loudly pronounce their word, and the driver repeats all the words that they managed to hear.

Psychological game for children "Dignity Fair"

The participants in the game receive 2 sheets each with the names “I sell” and “I buy.” The host offers to write on one sheet, under the inscription “I sell”, all my shortcomings that he would like to get rid of, and on the other sheet, under the inscription “I buy”, write the merits, which he lacks in communication. Then the sheets are attached to the chest of the participants in the game, and they become visitors to the Fair, start walking around and offer to buy (or sell) what they need. The game continues until everyone goes around and reads all possible options for buying and selling the qualities required for him.

Psychological game for children"Name an Emotion"

Passing the ball in a circle, the participants name the emotions that interfere with communication. Then the ball is passed to the other side and the emotions that help communication are called. Emotions can be expressed by different means - through movement, posture, facial expressions, gestures, intonation.

Method "Your Name"

Participants stand in a circle, and one, passing the ball to a neighbor, calls his full name. The task of the others is to name, passing the ball in a circle, as many variants of his name as possible (for example, Katya, Katyusha, Katerina, Katenka, Katyusha, Ekaterina). The task is repeated for each participant. Then everyone shares their impressions of what they felt when they heard their name.

Exercise game "Bin"

Children write their negative thoughts, unpleasant incidents, stories, situations on sheets of paper, crumple the sheets and throw them into the bucket (forgetting this forever).

Psychological game for children"BURIME"

Poetry is easy to compose, said the poet Tsvetik. The main thing is to have meaning and rhyme. Everyone takes a sheet of paper and a pen and writes any line that comes to mind, even remotely resembling a verse in rhythmic pattern. Then all the pieces of paper are transferred to one in a circle and another line is written-a continuation to the previous line, preferably in rhyme, and so on. For a surprise element, it is better to wrap the sheet in a tube, leaving only the last three lines visible. When all the sheets have gone through one, two or three circles, everyone takes the sheet that started and expressively recites it to the laughter of the public.

Psychological game for children"FLY"

A game of concentration and attention. Those who show poor attention and concentration are not taken as astronauts. Everyone sits in a circle or around a table. Leader's instructions. Imagine a tic-tac-toe field, three by three squares. A fly sits in the center. We will move the fly in turn. There are only four moves: up, down, right, left. The mistake will be reverse: up and down, and the fly out of the field. The task is to all together, in a circle, mentally move the fly, voicing your move and not making mistakes. If someone made a mistake - reset and again a fly in the center. You can enter penalty points for errors for the competitive element.

Bulky fly. This is a more complex option, available not to everyone, but only to the most attentive. Imagine a voluminous field for playing tic-tac-toe - a three-by-three Rubik's cube. We add two more moves - to ourselves and from ourselves. It is important not to lose the fly, to carefully monitor its movements and not make mistakes.

Psychological game for children"Troechka"

There is one simple game according to the rules to test attention and concentration. Instruction. We will rhythmically count the natural series of numbers in a circle: one-two-three-four-five and so on. The difficulty is that according to the rules of the game, the number "3", numbers ending in three, such as "13", and numbers divisible by three, such as "6", are not said, but clap. An error is considered to be the error itself and the failure of the rhythm. In case of an error, everything is reset and starts over (“One”) from this participant in any direction in a circle.

Despite the outward simplicity of the game, not all teams manage to reach at least twenty. If you have reached thirty, this indicates a good concentration of attention. Simplification or complication of the game is possible by slowing down or speeding up the rhythm.

Psychological game for children"ZOO"

Acting game. 7-8 people participate, everyone chooses any animal for himself: a sheep, a horse, a pig, a cat, a dog, a crocodile, a platypus, a jackal in winter, a deer during the mating season, etc. Further acquaintance: each in a circle expressively demonstrates to the rest the characteristic movement of this animal. After that, in turn, you must first show "yourself", and then any other "animal" present. This "animal" gets a turn, shows itself and then another animal. Etc. Then you can declare a "superzoo". This is when all the animals are shown as exaggerated and bright as possible! You can play right through. Made a mistake in the transfer of the move - dropped out of the game.

Psychological exercise for children"PRINCESS ON THE PEA"

Only women participate in the game. It is necessary to put stools (or chairs without upholstery) in a row according to the number of expected participants (3-4 is best). A certain number of round caramels are placed on each stool (there are such sweets, they are small koloboks in shape), you can use buttons on a leg (preferably larger). For example, on the first stool - 3 sweets, on the second - 2, on the third - 4. From above, the stools are covered with opaque plastic bags. The preparations are finished. Those who wish are called. They are seated on stools. The music turns on. Usually for this competition the song "Move your booty" is included. And so, dancing while sitting on a stool, the participants must determine how many sweets are under them. The one who does it faster and more correctly will win.

Psychological game for children"CHRISTMAS TREE"

For the game you need: a stool or chair - 1 piece, a girl - 1 individual, clothespins - a lot. Clothespins are fastened on the girl's dress, the girl is placed on a stool, 2 young people are selected from the company (you can generally split into 2 teams), who remove clothespins from her blindfolded. The one who removes the last clothespin, or the one who has more clothespins, removes the girl from the chair and kisses her as many times as he has clothespins. The game can be played in reverse, i.e. a guy stands on a stool.

Psychological games for preschoolers

"Cacti grow in the desert"

The game is intended

Everyone stands in a circle, join hands, walk and say:

“Cacti grow in the desert, cacti grow in the desert ...” The leader stands in the center of the circle, sometimes turns around. Suddenly, one of the players jumps out of the circle and shouts: “Oh!”. He must do this so that the leader does not see him at that moment, and the players adjacent to him immediately clasp their hands. If the leader sees someone about to jump out, he touches his shoulder, and he remains in the general circle.

The host asks: "What's wrong with you?"

The player comes up with any response related to the cactus (for example: “I ate the cactus, but it is bitter” or “I stepped on the cactus”).

After that, the player returns to the circle, and others can jump out. The most important condition is not to repeat yourself when answering the question of the presenter.

Those children who most often find themselves outside the circle are the most active and have great leadership abilities.

"Cubs on a walk"

It is useful to involve children of preschool and primary school age in such a game. It can be played in kindergarten or at a party in elementary school.

First, the host says: “You are all little bear cubs, you walk in the meadow and pick sweet strawberries. One of you is the eldest, he watches over all the others.”

Cheerful music sounds, children walk around the room and pretend to be cubs - they roll over, pretend to pick berries, sing songs.

At this time, the host chooses one player and, when the music stops, announces that he is the older bear cub. His task (announced in advance) is to check as soon as possible whether all the cubs are in place, that is, to touch the shoulder of each player.

After he makes sure that no one is lost, the game resumes, and after a few minutes the host appoints another senior. The game goes on until everyone is in that role. The one who completes this task the fastest is declared the fastest and oldest. Naturally, this will only work for someone who will act calmer and more organized than the rest. At the end of the game, the facilitator explains why the winner was able to complete the task better than the others.

The game "Cubs for a walk" allows children to learn how to quickly respond to the task and organize their actions correctly. It can be done quite often, changing cubs to kittens, chickens, elephants, etc.

“Far, far away, in a dense forest…”

The game is for preschoolers. At this age, leadership qualities are quite pronounced, usually they are directly related to mental or physical superiority. With age, these qualities can disappear if they are not developed.

The players sit on chairs, close their eyes, and the host explains the rules: the phrase “far, far away, in a dense forest ... who?” One of the players answers, for example: “foxes”. If several answers are spoken at the same time, the leader does not accept them and repeats the phrase again. Sometimes it can be difficult for the players to decide who should answer, but the leader should not interfere and let the guys figure it out for themselves.

When the only answer is received, the host says the following phrase: “Far, far away, in a dense forest, fox cubs ... what are they doing?” Answers are accepted according to the same rules.

You can play this game for quite some time until you get bored. Or - when the first phrase becomes long enough, you can start over. The only condition: all phrases must begin the same way: "Far, far, in a dense forest ..."

It usually happens that one or more players answer the most. It is worth paying attention to them - it is they who have the most developed leadership abilities.

"Shipwreck"

The game is for children of preschool and school age.

The host announces: “We were sailing on a big ship, and it ran aground. Then a strong wind arose, the ship refloated, but the engine broke down. There are enough boats, but the radio has deteriorated. What to do?"

The situation may be different, the main thing is that there are several ways out of it.

The children discuss the current situation and consider all possible ways out of it. Someone offers one way out, someone else. It is important to pay attention to the one who most actively participates in the discussion, defends his opinion.

As a result of the discussion, the players tell the leader their way out of the situation, and he tells them what came of it. Naturally, the result must be successful. The leader must not allow a "split" among the players, that is, that one half of the children will choose one option, and the other half - the other.

"Fire brigade"

For preschool children.

At the beginning of the game, a leader is chosen. The rest of the players are the "fire brigade". The leader must send their "fire" to extinguish. Players have to run around, hustle and do some stupid things. The leader's task is to be able to "collect" them and force them to "put out the fire." As a result, each player gives his own assessment of the behavior of the leader on a five-point scale.

Then the players change places - someone else becomes the leader. The game is repeated. Then each of the players again gives his assessment of the leader's behavior. The game continues until each of the players is in the place of the leader. The winner will be the one with the most points.

"Photographer"

Game for preschoolers.

At the beginning of the game, a leader is selected - a “photographer”. The host must take interesting “photos”, which means he needs to seat the rest of the guys at his own discretion. The "photographer" will have to act quickly and accurately. He can offer the role of a teacher to one of the participants in the game - therefore, he needs to take the appropriate pose. Someone can become a “cop”, someone an “actress”, someone a “magician”.

Each of the players gives their assessment of the actions of the "photographer" on a five-point scale. Then the players change, the “photographer” becomes another. The game continues until all the guys are in the role of "photographer". And to make the game even more interesting, you can take a Polaroid and take snapshots. The best “photographer”, respectively, will get better pictures, which means that he is better than others able to ensure that others fulfill his requirements, and is a leader.

"I'm the best, and you?"

For preschool children.

All children should feel solidarity and receive a portion of encouragement and approval, and in an atmosphere of mutual perception and good mood, children will forget about their fears and doubts at least for a while. The game is designed for the participation of not too many children (from 3 to 5).

One of the children, to the general exclamations of approval, is heaped onto a chair, and for a while the dream of being on stage and earning enthusiastic applause becomes a reality. The others form a tight ring around the chair and clap their hands.

Each of the players should visit this place of honor, and those who receive applause and those who applaud receive enjoyment from the game.

"On the main street with an orchestra"

For preschool children.

The game helps children get rid of negative emotions, as well as imagine themselves as an important conductor of the orchestra. This exercise not only invigorates, but also creates a sense of solidarity. For the game, a cassette with a recording of perky and cheerful music that would be liked by children and cause them positive emotions is useful.

All children must remember the conductor and the movements that he performs in the orchestra pit. Everyone should stand together in a common circle, imagine themselves as conductors and “conduct” an imaginary orchestra. In this case, all parts of the body should participate: arms, legs, shoulders, palms ...

"Gardener"

For children of preschool and primary school age; It is desirable that the number of participants be at least 10.

Choose a leader. They often become an adult.

All children take the names of colors. The host starts the game by saying the following text: “I was born a gardener, I was seriously angry, I was tired of all the flowers, except ...”, and calls one of the flowers from among the chosen children. For example, "... except for the rose." "Rose" should immediately respond: "Oh!". The host or one of the players asks: "What's wrong with you?" “Rose” answers: “In love.” The same player or host asks: “Whom?” "Rose" replies, for example, "Into the violet." "Violet" should immediately respond: "Oh!" etc. If you didn't respond when your flower was called, or if you yourself "fell in love" with someone who isn't here, then you've lost.The game starts all over again.

Nose, mouth...

For preschool children. It teaches the ability to quickly respond to a situation, develops their attention and the ability to quickly switch it from one subject to another.

Usually an adult becomes the leader. Sit facing the children, seating them in a semicircle. Start the game by saying "Nose, nose, nose, nose...". At the same time, with an outstretched index finger, touch your nose. Children should do the same. Suddenly change the word: "Nose, nose, mouth ...", but you should not touch the mouth, but another part of the head, such as the forehead or ear. The task of the children is to touch the same part of the head as you, and not the one you named. Whoever makes more than 3 mistakes is out of the game.

The winner is the player who stays the longest in the game.

"Product base"

For children of preschool and primary school age.

The leader is selected. He will be the "director of the product base." Another one is a “store manager”. The rest of the players are "sellers". The essence of the game is as follows - one "salesman" comes to the "director of the product base" and asks him about what products are available. The “director of the base” calls him a specific list, for example: “There is ice cream, Ostankinskaya sausage, Salami sausage, smoked sausages, Dutch cheese, Indian tea, milk, butter, margarine.”

The “seller” must remember everything and pass it on to the “store director”. The difficulty is that you can’t write down the name of the products, you can only remember. At the same time, the presenters themselves may well write down what they said in order to check the players later. For each correctly named product, the player receives a point. Those who collect the most win.


Emotional games in kindergarten aimed at relieving aggression help children to throw out anger, relieve excess muscle and emotional stress, direct energy in the right, “creative” direction, and set them up in a calm and positive way.

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Card file of psychological games and exercises for children

preschool age

Introduction

page 2

Games to relieve the emotional stress of children

page 3

Jokes-Minutes

page 6

Games, exercises for living emotional states by children

page 15

page 20

Learning Games effective ways communication

page 24

Games reflecting the claim to social recognition

page 26

Games aimed at resolving conflict

page 28

Poems-Mirilki

page 33

Working with feelings

page 35

Games with aggressive children

page 44

Games with hyperactive children

page 48

Outdoor games

page 50

Relaxation techniques for preschoolers

page 56

INTRODUCTION

annotation

Emotional games in kindergarten aimedto relieve aggression, help children to throw out anger, relieve excess muscle and emotional tension, direct energy in the right, “creative” direction, set it in a calm and positive way.

Children perform certain exercises in order to tire the muscles; and tired muscles automatically, without conscious effort, relax by themselves. It remains only to carefully observe the process of relaxation. These games can be played as physical. minutes in class, during the free activities of children, in between classes or in the evening.

Relevance

Children today experience constant stress and tension. Here are some reasons for this state of children: the departure of one or both parents to work, a large number of children in the garden playing in a small space, computer games and shooters. All this will certainly affect the emotional state of the child and the general health of children. Therefore, games and exercises to relieve emotional stress are very necessary in the garden.

EMOTIONAL REMOVAL GAMES

CHILDREN'S VOLTAGE

"Sparrow Fights"

Target: removal of physical aggression.

Children choose a mate and "turn" into pugnacious "sparrows" (squat, clasping their knees with their hands). "Sparrows" bounce sideways to each other, push. Which of the children falls or takes their hands off their knees is out of the game. "Fights" begin and end at the signal of an adult

"A minute of prank"

Target: psychological relief.

The leader, on a signal (a blow to a tambourine, a whistle, a clap of hands) invites the children to play pranks: everyone does what he wants - jumps, runs, somersaults, etc. a repeated signal from the host after 1-3 minutes announces the end of the pranks.

"Evil Good Cats"

Target: removal of general aggression.

Children are invited to form a large circle, in the center of which, on the floor, lies a sports hoop. This is a "magic circle" in which "transformations" will take place. The child enters the hoop and, at the signal of the host (clapping his hands, the sound of a bell, nodding his head), turns into an angry cat: hisses and scratches. At the same time, it is impossible to leave the “magic circle”. The children standing around the hoop repeat in chorus: “Stronger, stronger, stronger ...”, and the child, depicting a cat, makes more and more active “evil” movements. At the second signal of the leader, the action ends, the children are divided into pairs and again, at the signal of the adult, they turn into angry cats. If someone did not have enough pair, then the host himself can participate in the game. Rule of thumb: don't touch each other! If it is broken. The game immediately stops, the host shows an example of possible actions, and then continues the game. On a repeated signal, the “cats” stop and can exchange pairs. At the final stage of the game, the host invites the "evil cats" to become kind and affectionate. On a signal, the children “turn” into kind cats that caress each other.

"Zhuzha"

Target: removal of the general collective aggression.

The host chooses "Buzz", which sits on a chair (in the house), the rest of the children begin to tease the buzz, grimacing in front of her6

Buzz, buzz, come out

Buzz, Buzz, catch up!

“Buzz” looks out of the window of his house (from a chair), shows his fists, stamps his feet in anger, and when the children enter the “magic line”, he runs out and catches the children. Whoever the "Buzz" caught, he is eliminated from the game (becomes captured by the "Buzz").

"Call names"

Target: familiarity with game techniques that contribute to the discharge of anger in an acceptable form with the help of verbal means.

Children pass the ball around in a circle, while calling each other different harmless words. These can be the names of trees, fruits, mushrooms, flowers ... Each appeal must begin with the words "And you ...". For example, "Are you a carrot." In the final round of the exercise, participants must say something pleasant to their neighbor, for example, “And you are my joy!”

"Drawing a Poem"

Target: removal of aggressiveness, development of expressive movements.

The teacher asks the children to act out the poem. He reads and repeats, the children act out.

There is a boy Ivan in our yard.

He is a terrible bully!

Teases cats and dogs

He will never get away.

Vanya fights with everyone,

No one is happy to meet him

Soon Vanya will be alone,

We don't want to be friends with him!

"Clouds"

Target: removal of aggressiveness, muscle tension in the arms, development of skills of self-regulation, imagination.

Cut out clouds from blue velvet paper. To the music of P. I. Tchaikovsky "seasons" stick the clouds on a sheet of watercolor paper. Draw rain with blue and blue finger paints.

Round dance game "Bunny"

Target: relieving muscle tension.

Children stand in a circle holding hands. In the center of the circle is a sad bunny. Children sing:

Bunny, bunny! What happened to you?

You are sitting very sick.

You get up, get up, jump!

Here's a carrot! (2 times)

Get it and dance!

All the children come up to the bunny and give him an imaginary carrot. The bunny takes a carrot, becomes cheerful and begins to dance. And the children clap their hands. Then another bunny is selected.

"Drawing on the palms"

Target: relieving tension in the arm muscles, building trust.

Performed in pairs. The guys close their eyes, stretch out their hands to each other: one palms up, the other down. One represents some image and tries to convey it to the second by stroking it with his palms (for example, the sea, the wind, two people under a lantern, etc.). Then the couples change.

"The Frogs"

Target: to relax the muscles of the face.

Watch carefully how I will do the next exercise. (Show the movement of the lips corresponding to the articulation of the sound “and”, pay attention to the tension and relaxation of the lips.) Now listen and do as I do.

We are funny frogs

We pull the lips straight to the ears!

I'll pull it - I'll stop!

Lips are not tight

And relaxed...

"Affectionate chalk"

Target : Development of communication skills, relieving muscle tension in the back.

Conduct: Children are divided into pairs. One lays down on the floor. The other draws a sun, a number, a rain, a letter with a finger on his back. The first one must guess what is drawn. After finishing drawing, with a gentle gesture of the hand, “erase” everything drawn.

"Bubble"

Target: development of imagination, expressiveness of movements, stress relief.

Game description: Educator or child imitates blowing soap bubbles, and the rest of the children depict the flight of these bubbles. Children move freely. After the command "Bust!" children lie on the floor.

"gentle breeze"

Target: relieving tension in the muscles of the face.

Children sit on chairs. Leading: “A gentle breeze flew into our room. Let's close our eyes. The breeze touched your face. Stroke him: forehead, cheeks, nose, neck. Gently stroke your hair, arms, legs, tummy. What a pleasant breeze! Let's open our eyes. Goodbye, breeze, fly to us again

JOKES - MINUTES

"Visionary Artist"

The teacher invites the children to imagine themselves as artists for a minute - mentally pick up a brush and palette and draw in the air in front of them (on an imaginary sheet of paper) ... Then the teacher reads the poem, depicting actions with gestures along the way.

I'm an artist - just a miracle!
I take a brush and paints in my hands. (moves hand with imaginary hand)
I will draw now
Wonderful fairy tale!
Here is a huge dome of the sky. (sweeping circular movements of an imaginary
brush on an imaginary sheet)
Here on it is a circle of the sun
and orange color
The rings are coming off! (“draws” the sun, rays, rings of light)
Instead of a cloud cracker
paint bright blue. (movements that copy the work of the artist - “draw” and “paint”)
"Bam!" - and popped like a cannon! (sharp upstroke with brush)
And the green shower came! (intermittent brush movements)
Lemonade rain from the sky
Pours on the grass from the clapperboard,
and there is a candy in the grass - (smooth, rounded movements with a “brush” - draw
candy)
Chocolate yummy!
Suddenly, the candy began to grow. (circular movements with a “brush”, the candy grows)
Higher, higher! Up and up!
I will separate it with a brush,
One piece for everyone! (sweeping "criss-cross" hand movements)

"Meeting"

The teacher invites the children next to each other to turn to each other and imagine a meeting of merry friends who have not seen each other for a year.

Hello my dear friend! (depicting joy, surprise, hugs)
Haven't seen you in a year.
I can say hello
I shake my friend's hand! (we shake hands)
And I want to be friendly
Tap another on the shoulder. (pretend to pat)
I smile at him fervently (smile)
I'll build a face, (we build faces)
And drown like
marching in line. (stomp feet)
I wave my hands - (we wave our hands like wings)
I'll scratch my other back. (scratch each other's back - just fun!)
I'll fix his collar, (we fix each other's collars)
I'll sing a song loudly (sing: la-la-la)
We are now with him, side by side
Let's clap our hands - clap! (clap)
Wink, sit comfortably
… And let's continue our lesson.

"The Ballooner"

The teacher addresses the students: “Guys! I invite all of us to take a short break. Relax and play the game "Balloon blower". The ball blower is a profession that was invented in fairyland(or maybe just in a fairy tale). I will tell you about it in a poem, and you try to support me with inhalations and exhalations (these are the rules of the game). Just listen carefully. I will prompt you - to breathe in and out, you - repeat after me. So let's start:

I'm not a pilot, not a seamstress,
Not even a lifeguard.
And my profession
Balloon blower!
I take a deep breath... (deep breath)
I breathe out boldly ... (exhale)
colorful balls
I do it well!
Here I will inflate the first ball ... (inhale, exhale, inhale, exhale)
The ball is beautiful red.
Bright as a flame
Not dangerous at all.
Here I will inflate the second ball ... (inhale, exhale, inhale, exhale)
Something very tight… (inhale, exhale, inhale, exhale)
Oh, how stubborn!
The ball is the greenest!
And now the third ball ... (inhale, exhale, inhale, exhale)
Yellow like the sun... (inhale, exhale, inhale, exhale)
Ouch! Ran up and disappeared
Flew out the window! (wave to him)
And the fourth I take
I will give it to you!
bright turquoise
I inflate again ... (inhale, exhale, inhale, exhale)
How naughty are you
What are you resisting?
I’ll take in more air ... (deep breath, exhale)
What are you not pouting? ... (deep breath, exhale)
Here my ball grows, grows ... (deep breath, exhale)
Become equal to me! … (deep breath, exhale)
Bach! Boom! Like a hundred claps! (everyone clap their hands)
The ball burst into a hundred pieces! (deep breath)

The main thing is not to lose heart!
Let's make a new one! (everyone clap their hands)

"Athletes"

The teacher announces a minute of unloading: “Guys! Attention! Sports moment! Most recently, our entire country watched the Beijing Olympics on TV. We were worried about our athletes. I really wanted them to win in every sport. Now let's imagine ourselves in their place. I read you a poem - a slogan, and you repeat the actions that they say. Attention! Athletes! Get ready! Started! ".

I'm walking along the path (everyone walks at a sporting pace)
And race walking
I know very well.
One-two, one-two!
I add a step! (go faster)
One-two, one-two!

I am a swimmer
I'm going for a swim
I disperse the waves ... (hand actions)
One-two, one-two!
I dive head first! (actions of the neck and shoulders)

I am a gymnast.
One two Three!
How beautiful, look
I do slopes. (we do tilts to the right, to the left, forward, backward)
And then bows. (we bow)

I am a heavyweight.
I rise to the sky
Two hundred and forty kilograms (torso tilt forward, strain, depict
lift bar)
I'll bring you medals!

I am a football team. (everyone is running)
I will score a lot of goals. (depict dribbling the ball across the field)
Let everyone know
that there is no better
us - Russian players!

Hooray guys!
We won! (jumping in place - hooray!)

"Rain"

Teacher: "Guys! Let's take a break from the lesson for a moment. And listen to the rain.
To perform this exercise, children place their fingers on the edge of the table they are sitting at. The teacher offers to quietly drum his fingers on the table and shows how this is done, reads a poem consisting of questions. Teacher: "Guys! Each of you mentally answers the questions asked. If the answer to the question is “yes” or “this is me”, then the fraction on the table is strengthened by the one to whom it refers. It turns out that at some moments the rain grows and turns into a cheerful downpour, at others it subsides, becomes barely audible. So let's hear our rain!"

Who was born in the summer?
- Who in the spring?
- ... in autumn?
- ... and who - in the winter?

Which one of you guys
loves chocolates?

Who braids ribbons in pigtails?
- Who drives the ball across the field?

Who can move their ears?
Who helps mom around the house?

Who has a cat in the apartment?
- ... or a dog (vice versa)?

Who sings well?
- Who has a brother?
- ... and little sister?
-…garden?
-…and garden?

Who is drawing?
- ... sculpts?
- ... glue?
Who knows how to make everyone laugh?

Who reads poetry aloud?
Who are our students?

"At the concert"

The teacher reads, and the guys clap their hands, in accordance with the lines of the poem.

We are at a concert today.
The audience is good.
Applaud the artists
We will be in hand.

There is a pianist on the stage.
How virtuoso he played!
We applaud him!
The whole room applauds.

And now the baby sings
about a dog and a book.
We applaud her
We applaud more.

Here is the venerable, famous
bass came out to the microphone
surprised us with vocals.
We applaud him
For the whole hall, for the whole country!

The clown has run out!
Instead of a nose - a cone from a Christmas tree,
Instead of a hat - a lid from a jar.
A monkey sits on the shoulder.
We will clap him.
We will drown him!

Ends our concert
Amazing Expert
by various miracles -
The magician came to us.
Once and waved his wand
He brought us back to class.

We applaud all of us
To admiring spectators-te-lyam!

"Flight"

Teacher: Friends! Let's pretend we have wings! We can fly How would we do it? “We move, we circle, we play flight!”

I have wings behind my back (hands behind my back)
I can fly above the ground. (hands up)
I soar up and the world - Hey! (hands - high up, we wave)
Fits on my palm.

I'll circle a little in the clouds. (waving hands, spinning around)
I will shoot down like an arrow and - Ah! (squat)
I'll ride a cumulus cloud
I will ride on it to the sky steeper! (we do short squats - jump!)

From the steep, I will jump down and run. (run in place)
I'll clean the wings, rest. (hands down)
Spread my fingers like feathers (shake hands)
I straighten up, shake myself up a little. (straighten your back, spread your shoulder blades,
stretch your neck)
... I will leave you a feather as a keepsake
Soft, fluffy in the palm of your hand. (blow off an imaginary feather from the palm, do
deep breath in and out)

"Flower »
Teacher: "Guys! Imagine how great it is to be ... a flower! Grow from a tiny seed, and delight everyone around with beauty and harmony! Feel how you are filled with light, strength and peace. Let's touch these feelings! Listen and repeat the movements.

The seed fell into the ground (squatted down, bowed their heads, covered their heads with their hands)
Quietly slept until spring. (we breathe evenly - inhale and exhale, inhale and exhale)
Started and woke up, (started, “trembled”, raised their heads)
The sun has just risen.

Stretched: is it morning? (pulled hands up, "towards the sun")
And the sprout went up (slowly get up)
look at the ray of light
Breathe in a sip of air. (we rise to our full height, breathe evenly and deeply)

He loosened the leaves and pens.
Ah, what a beautiful plant! (spread arms out to the sides)
Clouds ran up in the sky
and the spring rain fell. (smoothly move shoulders, elbows, fingers)

And then the bud is beautiful
got ready to open up. (shake your head, tilt your head to the right, to the left,
back and forth)
Grew up, grew stronger, accumulated all the strength -
Bah!!! Opened! Look! (sharply threw up his hands up, stood on tiptoe)

And the wind blows
First meadow flower! (we swing to the right, to the left, we smile !!!)

"Kittens"

The teacher addresses the children: “You know, guys, when we write, read, think about something very seriously, the muscles of our face tense up. And then the face needs its own gymnastics. What kind of gymnastics is this? And let's try it with you! You just need to try on a different facial expression - surprised (demonstrates), sad, cheerful, even angry (!) And of course do not forget about a smile!

I have kittens.
I'm surprised, guys, (surprised facial expression: eyebrows raised, eyes wide
disclosed)
If I see how they
Play ball, naughty.

I sometimes get angry and frown my eyebrows, (we get angry: the eyebrows are shifted, the corners of the lips are lowered)
If they mess up, argue,
and a lace from my sneakers,
cleverly divided into two.

I laugh at them if (laughter: mouth open wide, eyes narrowed)
They catch a fly on the fly.
... When they sleep, embracing together -
I'm walking on tiptoe.
Like on thin ice.
Sleep cat's shore. (facial expression concentrated, tense)

Here we woke up. Kitty Kitty Kitty!
Head over heels down! (smile)
You will hurt yourself! Carefully!
... Can I pet you? (raising eyebrows - questioning expression)

"Fly"

"Guys! - the teacher addresses the children. “I suggest doing a little gymnastics for our eyes. After all, they worked so hard today - they helped us read, write, look at drawings, diagrams! Nothing special needs to be done. Let's just use our imagination and imagine the following picture ”(exercise for the pupils of the eyes)

A guest came to us in the morning
from an open window
Our sweet dream was interrupted.
Buzzed, buzzed,
Right in your ear! Right in your ear!
street small,
But annoying fly. (we watch an imaginary fly - move the pupils to the left,
right)

Up flew up to the ceiling, (raised the pupils up)
Dive down to us, (pupils down)
She sat on the pillow on the left, (pupils - to the left)
Moved to the sofa.

To the right of the dog lay Athos,
so she's on his nose. (pupils to the right)

Circled above me, (pupil movement: left - up - right - down)
And I wanted to eat. (squinted)

Changed my mind: to the kitchen
flew breakfast. (opened eyes)

Have a rest? Great! With new forces - further! Experiences. You can also use the unfinished sentence method in this exercise:
I rejoice when...
I am proud that…
I get sad when...
I get scared when...
I get angry when...
I was surprised when...
When I get offended...
I get angry if...
One day I got scared...

GAMES, EXERCISES FOR LIVING EMOTIONAL STATES FOR CHILDREN

" Clouds"
Target : development of imagination, expressiveness of movements, emotional state.
Game description: the teacher reads a poem, and the children depict clouds in accordance with the text.
Clouds floated across the sky, and I looked at them. And I wanted to find two similar clouds. I peered at the heights for a long time and even squinted my eyes. And what I saw, I will tell you everything now. Here is a cheerful cloud laughing at me:
Why are you screwing up your eyes like that? How funny you are! I also laughed with him: - I have fun with you! And for a long, long time I waved the cloud with my hand.
But another cloud was seriously upset: It's a breeze from mom
suddenly carried away. And it burst into tears in drops of rain ...
And it became sad, sad, so, but not funny at all. And suddenly the sky is menacing
the monster flies and angrily threatens me with its huge fist.
Oh, I was scared, friends, but the wind helped me: it blew so hard that the monster
took off running. And a small cloud floats above the lake, and the cloud opens its mouth in surprise: - Oh, who is there in the smooth surface of the lake such a fluffy one.
So furry, small? Fly, fly with me. So for a very long time I played
and I want to tell you that I could not find two similar clouds.

"Gardener" Purpose:development of imagination, expressiveness of movements.
Game description: the teacher or the child plays the role of a gardener who plants, waters, loosens the flowers. Children depict flowers that grow from the good care of the gardener and reach for the sun. Children can draw specific flowers that they choose.

"Rain"
Target : development of expressiveness of movements, plastics, imagination.
Game description: children stand in a circle and, moving one after another, on the instructions of the teacher, depict rain. It can be cheerful, with the sun, a terrible downpour with a thunderstorm, sad, endlessly drizzling, etc.

"By the sea"
Target : development of imagination, expressiveness of movements and speech, group cohesion, empathy, stress relief.
Game description: The teacher says: “Imagine that you are sitting by the sea. Warm, sweet sunshine. We're on fire. Turn your chin to the sun, slightly open your lips and teeth (inhale). A bug flies, is going to sit on the tongue. Close your mouth tightly (hold your breath). Vigorously move your lips and hands. The bug will fly away. Slightly open your mouth. Take a deep breath. The nose is sunbathing, turn the nose to the sun, the mouth is half open. A butterfly is flying. Chooses whose nose to sit on (inhale). Wrinkle your nose, raise your upper lip to the top, leave your mouth half open (hold your breath). The butterfly has flown away. Relax the muscles of the lips and nose (exhale). Eyebrows - swing. Butterfly flew again. Let the butterfly swing on the swing. Move your eyebrows up and down. The butterfly has completely flown away. You want to sleep, the muscles of the face are relaxed (in the shade, half light).

"Choose a Girl"
Target : development of arbitrariness, observation, imagination.
Game description: children choose from the proposed cards with images of a cheerful, sad, frightened, angry girl the most suitable for the text of each of the proposed poems by A. Barto.
The hostess abandoned the bunny, the bunny remained in the rain. I could not get off the bench, Wet to the skin. - Which girl threw a bunny? - the teacher asks a question after reading the poem.
The bull is walking, swaying, sighing on the go: - Oh, the board is ending, now I

I will fall.
What girl was afraid of a bull? They dropped the bear on the floor, tore off the bear's paw.
I won't leave him anyway because he's good.
What girl took pity on the bear? I love my horse;

What girl loves her horse?

Children play with their favorite toys.

"Guess the Mood"
Target: to teach children to recognize the emotional state of a person by facial expressions, gestures, postures, the location of partners in space.
Game description: children sit in a circle. The teacher has a box of photographs in his hands. They lie so that the images are not visible. The box changes hands. Each child takes one photo, examines it, shows it to the others and answers the following questions: “Who is shown in the photo? What is the person's mood? How did you define his mood? Why did this mood arise? If the mood is sad, how would you help this person?

"Talking Objects"
Target : to develop in a child the ability to identify himself with someone or something, to teach children to empathize.: in the course of the game, children take on different roles and describe their state, the reasons for actions, the system of relations with reality.
The first child starts: “I am not Sasha, I am a ball. I would like it if I were not one-color, but decorated with a cheerful pattern. I would like to not be kept on a string, but let me fly freely wherever I want. The next child continues: “I am not Borya, I am a ball. I'm made of rubber and well inflated. Children rejoice when they throw me to each other! The teacher offers the names of the following items: coat, bus, soap, etc. Children also offer their options.

"The cat inflated the ball"
Target: removal of emotional and muscular tension.
Game description: children are in a relaxed position, they depict deflated balloons. The teacher pronounces the text: The cat inflated the balloon, And the kitten interfered with it: Came up and paw-top! And the cat has a balloon! To the words: “the cat inflated the balloon ...” the children straighten their bodies, puff out their cheeks. On the signal "lop" - "balls" with a sound are blown away and returned to their original position.

"Mirror of Mood"
Target: develop one of the mechanisms of penetration into inner world another person - motor playback. To teach children to reproduce some components of the partner's expressive behavior.
Game description: The game is played in pairs. The children are facing each other. One child is a mirror. The other is the one who looks in the mirror. The latter tries to reflect various states with the help of facial expressions, gestures, postures (a person rejoices, pouts, is surprised, sad, proud, etc.), and the mirror repeats the expressive movements of the partner.

"Hug and caress the toy"
Target : satisfy children's need for emotional warmth and closeness
Game description: educator introduces one or more soft toys into the group, for example: a doll, a dog, a bear, a hare, a cat, etc. Children walk around the room. At the signal of the teacher, they break into groups and go to the toy that they would like to caress. The first child takes the toy, hugs it, caresses it and says something gentle and pleasant to it. The child then passes the toy to his neighbor. He, in turn, should hug the toy animal and say sweet words. The game can be repeated several times.

Game exercise "Compassion for another"
Target : to develop in children the ability to put themselves in the place of another person, to express sympathy, empathy.
Game description: exercises are performed in pairs. The teacher asks a variety of situations.

  • The girl fell, hurt her hand, it hurts (one child shows pain with the help of facial expressions, postures, the other tries to find affectionate words, gestures, provides assistance).
  • The two friends have not seen each other for a long time. They dream of meeting (the task is given to show how two friends will meet after a long separation).
  • The baby is lost, crying (you need to show how the older child will act, how the baby will help).
  • The girl was hurt. Her girlfriend took pity on her (she tied a bow, gave a toy, hugged her, how else can you console a girl?).
  • The girls picked up the kitten, took pity on him, gave him milk to drink.

The pairs take turns demonstrating their exercises. The rest of the children evaluate the expressiveness of facial expressions and movements, then change roles.

Game exercise "Finish the sentence"
Target : to teach children to identify their attachments, sympathies, interests, hobbies and talk about them.
Description
: My favourite game…
My favorite toy…
My favourite hobby…
My best friend…
My favorite song…
My favorite time of year…
My favorite sweets...
My favorite book …
My favorite holiday...
My favorite fairy tale character...
My favorite counter...
My favorite cartoon...
My favorite fairy tale...
My favorite flower...

Game exercise "Me and my mood"
Target: teach children to recognize and accept their feelings and experiences. You can also use the unfinished sentence method in this exercise:

I rejoice when...
I am proud that…
I get sad when...
I get scared when...
I get angry when...
I was surprised when...
When they offend me
I get angry if...
One day I got scared...

Game exercise "Sunny Bunny"
Target : teach children to be calm, joyful, satisfied.
Game description: sunbeam looked into your eyes. Close them. He ran across his face, gently stroke his palms on his forehead, on his nose, on his mouth, on his cheek, on his chin, gently stroke his head, neck, arms, legs. He climbed onto his stomach - stroke his tummy. Sunny Bunny is not a mischievous, he loves and caresses you, make friends with him.

Game exercise "Princess Nesmeyana"
Target: to form in children a benevolent attitude towards a partner, the ability to see, first of all, positive qualities.
Game description: with the help of a rhyme, "Princess Nesmeyana" is selected. To make Nesmeyana smile, you need to say kind words to her about how good, sympathetic, and cheerful she is. Children take turns telling the “princess” about her good qualities and deeds.

Game exercise "In the center of the circle"
Target : to teach children to speak kind words to another, to enable everyone to feel emotional satisfaction with themselves and friendly support.
Game description: Children sit in a circle on a rug or chairs. In the center, a child, who is chosen by the teacher or children, can be counted. The task of the children is to tell the child who is in the center, pleasant words: "I like you"; "You are polite and kind"; "I love to play with you", etc.
Note
: this game exercise is recommended to be carried out over a long period so that each child has the opportunity to visit the center of the circle.

SKILL-BUILDING GAMES

CONFLICT-FREE COMMUNICATION

Games that form the skill of conflict-free communication

Target : to train teachers in games that reduce the level of conflict in the children's team. Build motivation to use these games.

Form of carrying out: a week before the seminar, teachers are given games, selected according to the age of the children with whom the teacher works. The teacher prepares the attributes and equipment for these games. At the seminar, the educator presents these games to colleagues, and he loses 2 games (the ones he liked the most) on colleagues (he is the educator, the rest of the teachers are “children”)

Goals and main tasks:

To develop relationships built on equality or readiness (ability) to constructively solve problems related to the position (status) in the group, to help children feel unity with others.

Develop openness, the ability to express interest in each other and their attitude towards others.

Show children what mutual recognition and respect means.

Develop communication skills and the ability to resolve conflicts without violence.

Generate interest in a common goal.

Develop a willingness to contribute to the common cause.

Develop a willingness to go towards each other.

Learn to be patient with the shortcomings of others.

"Good Animal"

Target : promote cohesion children's team to teach children to understand the feelings of others, to provide support and empathy.

Game progress . The host says in a quiet, mysterious voice: “Please stand in a circle and hold hands. We are one big kind animal. Let's hear how it breathes. Now let's breathe together! On the inhale we take a step forward, on the exhale we take a step back. And now on the inhale we take two steps forward, on the exhale - two steps back. So not only does the animal breathe, its big kind heart beats just as evenly and clearly, a knock is a step forward, a knock is a step back, etc. We all take the breath and beat of the heart of this animal to ourselves.

"Engine"

Target: creation of a positive emotional background, group cohesion, development of arbitrary control, the ability to obey the rules of others.

Game progress . Children are built one after another, holding on to their shoulders. The "engine" is carrying the "trailer", overcoming various obstacles.

"Dragon bites its tail"

Target: group cohesion.

Game progress . The players stand one behind the other, holding on to the waist in front of the one standing. The first child is the head of the dragon, the last is the tip of the tail. To the music, the first player tries to grab the last one - the “dragon” catches its “tail”. The rest of the children hold tightly to each other. If the dragon does not catch its tail, then another child is assigned to the role of the “dragon head” next time.

"Bug"

Target: disclosure of group relations.

Game progress. The children line up behind the leader. The driver stands with his back to the group, putting his hand out from under his armpits with an open palm. The driver must find out which of the children touched his hand, and leads until he guesses correctly. The driver is chosen with the help of a rhyme.

After three lessons in a group, 5 spontaneous roles can be distinguished according to observations:

leader;

leader's comrade ("henchman");

non-aligned oppositionist;

submissive conformist ("ram");

"scapegoat".

"Embrace"

Target: to teach children the physical expression of their positive feelings, thereby contributing to the development of group cohesion. The game can be played in the morning, when the children gather in a group, to “warm up” it. The teacher must show his desire to see in front of him a single close-knit group that unites all children, regardless of their level of sociability.

Game progress . The teacher invites the children to sit in one large circle.

Educator. Children, how many of you still remember what he did with his soft toys to express his attitude towards them? That's right, you took them in your arms. I want you all to treat each other well and be friends with each other. Of course, sometimes you can argue with each other, but when people are friendly, it is easier for them to endure insults or disagreements. I want you to express your friendly feelings towards the rest of the children by hugging them. Perhaps there will be a day when one of you does not want to be hugged. Then let us know what you want, for now you can just watch, but not participate in the game. Then everyone else will not touch this child. I'll start with a light little hug and I hope you can help me turn this hug into a stronger and friendlier one. When the hug reaches you, then any of you can add enthusiasm and friendliness to it.

Children in a circle begin to hug each other, each time, if the neighbor does not mind, intensifying the hug.

After the game, ask questions:

Did you like the game?

Why is it good to hug other children?

How do you feel when another child hugs you?

Do they take you home? How often does this happen?

"Applause in a circle"

Target: formation of group cohesion.

Game progress .Educator. Guys, who among you can imagine what an artist feels after a concert or performance - standing in front of his audience and listening to the thunder of applause? Perhaps he feels this applause not only with his ears. Perhaps he receives applause with all his body and soul. We have a good group, and each of you deserves an applause. I want to play a game with you, during which the applause is quiet at first, and then it gets stronger and stronger. Get in a general circle, I'll start.

The teacher approaches one of the children. She looks into his eyes and gives her applause, clapping her hands with all her might. Then, together with this child, the teacher chooses the next one, who also receives his portion of applause, then the trio chooses the next applicant for a standing ovation. Each time the one who was applauded chooses the next one, the game continues until the last participant in the game has received the applause of the whole group.

GAMES FOR LEARNING EFFECTIVE WAYS OF COMMUNICATION

"Ask for a toy"

Target: development of communication skills.

Game progress . A group of children is divided into pairs, one of the participants in the pair (with a blue identification mark (flower)) picks up an object, for example, a toy, notebook, pencil, etc. The other (No. 2) must ask for this item. Instruction to participant No. 1: “You are holding a toy in your hands that you really need, but your friend needs it too. He will ask you for it. Try to keep the toy with you and give it away only if you really want to do it. Instruction to participant No. 2: “Choosing the right words, try to ask for a toy so that they give it to you.” Then the participants switch roles.

"Good friend"

Target : develop the skill of building friendships.

Game progress . To conduct the game, you will need paper, a pencil, felt-tip pens for each child.

The teacher asks the children to think about their good friend and clarifies that it can be a real person or you can just imagine him. The following questions are then discussed: “What do you think of this person? What do you like to do together? What does your friend look like? What do you like the most about it? What do you do to strengthen your friendship? » The teacher offers to draw answers to these questions on paper.

Further discussion:

How does a person find a friend?

Why are good friends so important in life?

Do you have a friend in the group?

Game "I like you"

Target : development of communication skills and good relationships between children.

Game progress . To play the game you will need a ball of colored wool. At the request of the teacher, the children sit in a common circle.

Educator. Guys, let's all together make one big colored web that connects us together. When we weave it, each of us can express his good thoughts and feelings that he has for his peers. So, wrap the free end of the woolen thread twice around your palm and roll the ball towards one of the guys, accompanying your movement with the words: “Lena (Dima, Masha)! I like you because... (it's a lot of fun to play different games with you)."

Lena, after listening to the words addressed to her, wraps her palm with a thread so that the "web" is more or less stretched. After that, Lena must think and decide who to pass the ball to next. Passing it to Dima, she also says kind words: “Dima! I like you because you found my bow that I lost yesterday. And so the game continues until all the children are entangled in the "web". The last child who received the ball begins to wind it in the opposite direction, while each child winds his part of the thread around the ball and says the words spoken to him and the name of the speaker, giving him the ball back.

Further discussion:

Is it easy to say nice things to other children?

Who ever said anything nice to you before this game?

Are the children friendly in the group?

Why is every child worthy of love?

Did anything surprise you about this game?

GAMES REFLECTING THE CLAIMS FOR SOCIAL RECOGNITION

Main tasks:

to instill in the child new forms of behavior;

teach yourself to make the right decisions and take responsibility for yourself;

give the opportunity to feel independent and self-confident person;

correction of affective behavior;

acquiring self-relaxation skills.

Etudes: “The clown laughs and teases the elephant”, “Silence” (trainings of desirable behavior), “Here he is” (pantomime), “Shadow”, “Shy child”, “Captain” and “ Correct solution"(Courage, self-confidence), "Two little jealous", "So it will be fair", "The deer has a big house", "Cuckoo", "Screw", "The sun and the cloud", "Bushi got water", "Game with sand" (muscle relaxation). Games: "Birthday", "Associations", "Desert Island", "Scary Tales", "Forfeits"

"King"

Target: to form adequate self-esteem in children, to instill new forms of behavior.

Game progress.

Educator. Guys, which one of you has ever dreamed of becoming a king? What are the benefits of becoming a king? And what troubles - it can bring? Do you know how a good king differs from an evil one?

After finding out the opinion of the children, the teacher invites them to play a game in which everyone can be a king for about five minutes. With the help of a counting rhyme, the first participant in the role of the king is selected, the rest of the children become his servants and must do everything that the king orders. Naturally, the king does not have the right to give such orders that may offend or offend other children, but he can order, for example, that the servants bow to him, serve drinks, be on his "parcels", etc. When the king's orders are fulfilled, according to the counting rhyme, another performer of the role is selected; during the game, 2-3 children can be in the role of the king. When the reign of the last king ends, the teacher conducts a conversation in which he discusses with the children their experience in the game.

Further discussion:

How did you feel when you were king?

What did you like the most in this role?

Was it easy for you to give orders to other children?

How did you feel when you were a servant?

Was it easy for you to fulfill the wishes of the king?

When Vova (Egor) was king, was he a good or evil king for you?

How far can a good king go in his desires?

GAMES AIMED TO REMOVE CONFLICT

Main tasks:

Reorientation of behavior through role-playing games.

Formation of adequate norms of behavior.

Relieve stress in children.

Moral education.

Adjustment of behavior in the team and expansion of the child's behavioral repertoire.

Learning acceptable ways to express anger.

Development of skills of response in conflict situations.

Teaching relaxation techniques.

Etudes: Carlson, A Very Thin Child. Games: “Who came”, “Blots”, “Guess what is hidden?”, “What has changed?”, “Guess who we are?”, “Ship”, “Three characters”, “Mirror shop”, “Angry monkey ”, “Who is behind whom”, “Sly”

In these studies and games, the teacher can simulate a conflict situation, and then analyze the conflict together with the children.

If there was a quarrel or a fight in the group, you can sort out this situation in a circle by inviting your favorite literary characters known to children, for example, Dunno and Donut. In front of the children, the guests act out a quarrel similar to the one that occurred in the group, and then ask the children to reconcile them. Children offer different ways to get out of the conflict. You can divide the heroes and guys into two groups, one of which speaks on behalf of Dunno, the other on behalf of Donut. You can give the children the opportunity to choose for themselves whose position they would like to take and whose interests to protect. What specific form of role play no matter which one was chosen, it is important that in the end children will acquire the ability to take the position of another person, recognize his feelings and experiences, learn how to behave in difficult life situations. A general discussion of the problem will help to unite the children's team and establish a favorable psychological climate in the group.

During such discussions, you can play out other situations that most often cause conflicts in the team: how to react if a friend does not give you the toy you need, what to do if you are teased; what to do if you were pushed and you fell, etc. Purposeful and patient work in this direction will help the child to be more understanding of the feelings of others and learn to adequately relate to what is happening.

In addition, you can invite children to organize a theater, ask them to play out certain situations, for example, “How Malvina quarreled with Pinocchio.” However, before showing any scene, the children should discuss why the characters in the tale behaved in one way or another. It is necessary that they try to put themselves in the place of fairy-tale characters and answer the questions: “What did Pinocchio feel when Malvina put him in a closet?”, “What did Malvina feel when she had to punish Pinocchio?” - and etc.

Such conversations will help children realize how important it is to be in the place of a rival or offender in order to understand why he acted the way he did and not otherwise.

"Argument"

Target: to teach children to analyze actions, to find the cause of the conflict; differentiate opposite emotional experiences: friendliness and hostility. To acquaint children with constructive ways of resolving conflict situations, as well as to promote their assimilation and use in behavior.

Game progress . The game requires a "magic plate" and a picture of two girls.

Educator (draws the attention of the children to the “magic plate”, at the bottom of which lies a picture of two girls). Children, I want to introduce you to two friends: Olya and Lena. But look at the expression on their faces! What do you think happened?

quarreled

We had a fight with a friend

and sat in the corners.

Very boring without each other!

We need to reconcile.

I didn't offend her

I just held a bear

Only with a bear ran away

And she said: “I won’t give it back!”

Issues for discussion:

Think and say: why did the girls quarrel? (Because of the toy);

Have you ever quarreled with your friends? Because of which?

How do those who fight feel?

Is it possible to do without quarrels?

Think about how girls can make up? After listening to the answers, the teacher offers one of the ways of reconciliation - the author ended this story like this:

I’ll give her a bear, I’ll apologize, I’ll give her a ball, I’ll give her a tram and I’ll say: “Let’s play!”

(A. Kuznetsova)

The teacher focuses on the fact that the perpetrator of the quarrel should be able to admit his guilt.

"Reconciliation"

Target : teach children non-violent ways to resolve conflict situations.

Game progress.

Educator. In life, people often try to solve their problems on the principle of "an eye for an eye, an eye for an eye." When someone offends us, we respond with even stronger resentment. If someone threatens us, we also respond with a threat and thereby intensify our conflicts. In many cases, it is much more beneficial to take a step back, acknowledge your share of responsibility for causing a quarrel or fight, and shake hands with each other in a sign of reconciliation.

Phil and Piggy (toys) will help us in this game. One of you will speak the words of Fili, and the other - Piggy. Now you will try to act out the scene of a quarrel between Filya and Piggy, for example, because of the book that Filya brought to the group. (Children act out a quarrel between television characters, with a manifestation of resentment and anger.) Well, now Phil and Piggy are not friends, they sit in different corners of the room and do not talk to each other. Guys, let's help them make peace. Please suggest how this can be done. (Children offer options: sit next to me, give the book to the owner, etc.) Yes, guys, you are right. In this situation, the book can be dispensed with without a quarrel. I suggest you play the scene differently. It is necessary for Piggy to invite Phil to look at the book together or in turn, and not to tear it out of his hands, or to offer something of his own for a while - a typewriter, a set of pencils, etc. (Children play the scene differently.) And now Phil and Piggy should reconcile, ask each other for forgiveness for offending each other, and let them shake hands with each other as a sign of reconciliation.

Questions to discuss with children playing roles:

Was it hard for you to forgive someone else? How did you feel about it?

What happens when you get angry with someone?

Do you think forgiveness is a sign of strength or a sign of weakness?

Why is it important to forgive others?

"Rug of Peace"

Target: teach children strategies for negotiation and discussion in resolving conflicts in a group. The very presence of a “peace rug” in the group encourages children to abandon fights, arguments and tears, replacing them with discussing the problem with each other.

Game progress . To play, you need a piece of thin blanket or fabric measuring 90 x 150 cm or a soft rug of the same size, felt-tip pens, glue, sequins, beads, colored buttons, everything you might need to decorate the scenery.

Educator. Guys, tell me, what do you argue about sometimes with each other? Which of the guys do you argue with the most? How do you feel after such an argument? What do you think can happen if different opinions clash in a dispute? Today I brought a piece of cloth for all of us, which will become our "rug of the world." As soon as a dispute arises, the “opponents” can sit on it and talk to each other in such a way as to find a way to peacefully resolve their problem. Let's see what happens. (The teacher puts a cloth in the center of the room, and a beautiful picture book or an amusing toy on it.) Imagine that Katya and Sveta want to take this toy to play, but she is alone, and there are two of them. Both of them will sit on the peace mat, and I will sit next to them to help them when they want to discuss and solve this problem. None of them has the right to take a toy just like that. (Children take a seat on the carpet.) Maybe one of the guys has a suggestion on how this situation could be resolved?

After a few minutes of discussion, the educator invites the children to decorate a piece of fabric: “Now we can turn this piece into a“ peace rug ”of our group. I will write on it the names of all the children, and you must help me to decorate it.”

This process is very important, because through it the children symbolically make the “rug of the world” a part of their lives. Whenever an argument breaks out, they will be able to use it to resolve the problem that has arisen, to discuss it. The "Peace Carpet" must be used exclusively for this purpose. Once the children get used to this ritual, they will begin to use the "mat of peace" without the help of a teacher, and this is very important, because problem solving on their own is the main goal of this strategy. The “Peace Carpet” will give children inner confidence and peace, and will also help them concentrate their energies on finding mutually beneficial solutions to problems. This is a wonderful symbol of the rejection of verbal or physical aggression.

Issues for discussion:

Why is the "mat of peace" so important to us?

What happens when the stronger person wins the argument?

Why is it unacceptable to use violence in a dispute?

What do you understand by justice?

POEMS - MIRILKI

Target: increase motivation for the peaceful resolution of conflicts in the group, create a ritual to end the conflict

1. Make up, make up, don't fight anymore.

If you fight

I will bite!

And nothing to do with biting

I will fight with a brick!

We don't need a brick

Let's make friends with you!

2. Handle by handle

We'll take it strong

We used to fight

And now for nothing!

3. We will not quarrel.

We will be friends

Let's not forget the oath

As long as we live!

4. Enough of us already angry,

Have fun all around!

Hurry, let's make up:

You are my friend!

And I'm your friend!

We will forget all insults

And be friends, as before!

5. I put up, put up, put up,

And I don't fight anymore.

Well, if I fight, -

I'll be in a dirty puddle!
6. Let's put up with you

And share everything.

And who will not reconcile -

Let's not deal with that!

7. To make the sun smile,

We tried to warm you and me,

You just need to get better

And put up with us soon!

8. Peace, peace forever,

Can't fight anymore

And then grandma will come

And kicks in the ass!

9. How to swear and tease

It's better for us to put up with you!

Let's smile together

Songs to sing and dance

Swimming in the lake in summer

And pick strawberries

Ice skating in winter

Bab sculpt, play snowballs,

Sharing sweets for two

All problems and secrets.

It is very boring to live in a quarrel,

Therefore, let's be friends!

WORKING WITH FEELINGS

"Connoisseurs of the Senses"
Ask the child if he knows many feelings. If it seems to him that a lot, invite him to play such a game. It will be a contest of connoisseurs of feelings. Take the ball and start passing it in a circle (you can play together with your child or invite other family members to participate, which will not only be interesting, but also indicative of their knowledge and interest in the inner world).
The one who has the ball in his hands must name one emotion (positive or negative) and pass the ball to the next. You cannot repeat what has been said before. Anyone who cannot give an answer leaves the game. The rest is the biggest connoisseur of feelings in your family! You can set some prize for him, for example, the most delicious piece of cake at dinner (or some other family treat).
To benefit from the game more, and the loss of the child was not offensive, warn that this is the first round, and after some time the game can be repeated, and the prize will be even better. By doing this, you will create a mindset for the child to memorize the called words, which will help him win in the future.

"Guess what I felt?"
If you have already played (and more than once) the previous game, then surely your child already knows the names of at least the main emotions. But this does not mean that he correctly understands their essence. This game will help you check this (and, if necessary, correct it). It has two main roles: the driver and the player (there may be several players).
The driver must think of some kind of feeling, remember the story when he had this feeling, or come up with a story about someone else experiencing a similar state. At the same time, he must tell his story in such a way that he does not accidentally name the feeling itself. You need to end the story with a sentence: "Then I felt ..." - and pause. Then the player tries to guess what the person who got into such a situation could feel.
It’s better to make short stories, for example: “I once came from the store, laid out the products and realized that there was no oil among them. I probably forgot it on the counter when I put everything in the bag. I looked at the clock - the store was already closing. And so I wanted to fry potatoes! Then I felt ... "(The most accurate answer in this example is "annoyance", but other emotions can take place - sadness or anger at yourself.)

Note. It is better for an adult to start driving, showing the children by example what stories can be (not too long and not very complicated). If the child guessed the feeling of the character in question, then you can invite him to become a leader and come up with his own story. Listen carefully to these stories - perhaps in a normal conversation a child would not talk about his hidden experiences!

"Land of Feelings"
Now that the child knows both the names of emotions and what sensations are behind them, you can move on to visual images of feelings and the use of creativity in working with them.
Recall with your child again what feelings you know. Write down the names of the emotions you remember on separate sheets of paper. Now invite the child to imagine what these "inhabitants of the inner world" look like? Have him draw a portrait of each on a piece of paper with the appropriate name. The process of creating such images is very interesting and revealing. Pay attention to how the child imagines certain feelings, how he explains his choice. The following addition to the painted portrait may be especially informative. Invite the young artist to draw what the house of each feeling looks like and what things are stored in it. Perhaps in the new images you will see something similar to the life of the child himself.
Note. The resulting portraits are best done somehow. You can create a "gallery of feelings" by hanging them on the wall, you can make an art album by joining sheets together and making a cover. Most importantly, do not throw them away and do not let them lie around anywhere. After all, these are the "inhabitants of the inner world" of your son or daughter, and only for this reason they deserve respect and worthy treatment, and children are very sensitive to such manifestations of parental attention! The work of creating such an album or gallery is best done in several steps (especially with young children), making such studies systematic and starting new portraits on sheets with an inscription made on the first day of this long game.

"Feelings on Stage"
This game is similar to the game "Anger on stage", only there can be as many roles as there are feelings. So there is where to roam the director's imagination!
It is better to make this game, like the previous one, systematically repeated. Offer to play it when you see that the child is really experiencing some kind of emotion. For example, when he is happy, invite him to tell and portray what his joy would look like on stage.
Note. Fantasize with your child by asking additional questions, such as "What would a dance of joy be like?" If a boy or girl wants to perform it, they will probably need your help in choosing the musical accompaniment for this creative process! Therefore, in the collection of your audio cassettes or discs, there should be melodies with a wide variety of emotional content (from despair and anxiety to joy and pride).

Photo stories
This game is another step in the child's emotional development, a bridge from his interest and attention to his own inner world to understanding other people's emotions and empathy.
In order to start playing, you will need any photographs of people that reflect their mood. They are easy to pick up by flipping through some magazines or looking at reproductions of paintings. Show your child one of these photos and ask them to identify how the person in the photo is feeling. Then ask why he thinks so - let the child try to express in words what external signs of emotions he paid attention to. You can also invite him to dream up, coming up with what events in the life of the photographed man or woman preceded this moment.
Note. In this game, it would be good to use photos from your family album, because after the fictional story of the child, you could tell him what exactly happened before the shooting, and thereby introduce him to the elements of family history, giving him the opportunity to feel "involved" in family events and experiences of relatives. However, using your personal photos for this game will be interesting and useful only if they really reflect a different mood, and not standard camera smiles.
"Dictionary kind words"
Aggressive children often suffer from poor vocabulary, as a result of which, even when communicating with people they like, they often use the usual rude expressions. Language not only reflects our inner world, but can also influence it: along with the appearance of good words, our attention is focused on those pleasant qualities and phenomena that they denote.
Get a special vocabulary with your child. In it, alphabetically, you will write down various adjectives, communion and nouns that can describe the character or appearance of a person, that is, answer the question of what a person can be. At the same time, an important restriction must be observed - all words must be kind, polite, suitable for describing pleasant (or neutral) qualities in people. So, on the letter "B" you can write down both words that describe appearance: "blonde", "brunette", "white-skinned", "blond", etc., and words related to the description of character: "disinterested", “thrifty”, “noble”, “defenseless”, “failsafe”, etc. or describing a person’s activity in some area: “impeccable”, “impeccable”, “brilliant”, etc. If words like "stupid" or "talker", then discuss with him that such words also exist in Russian, and we use them, but whether they are pleasant, he would like to hear them addressed to him! If not, then they have no place in the dictionary of kind words.
Note. As you probably understand, it is not enough to compile such a dictionary with the child and, putting it on the shelf, wait for him to speak using such a rich vocabulary. In order for all these words to really begin to be used by children in ordinary speech, it is necessary to carry out systematic work. To this end, firstly, it is good to "refresh" words in memory. To do this, you can either use the variant of the game "Word - step" (when the player can take a step forward by naming the quality of a person with a certain letter), or from time to time ask the child questions containing definitions of some property, but not naming it (for example: "How can you call a person who cannot stand up for himself and does not feel safe?" Answer: "Defenseless."). Secondly, you need to take care of the practice of using new words in the everyday speech of your son or daughter. To do this, try to discuss with him the heroes of films and books more often, analyze their actions, motives, deciding what character traits they indicate. Of course, here you will have to use not only positive characteristics, but try to show the child that even in the most negative hero (as well as real person) you can find some good features that deserve respect.

"Blind and guide"
This game will give the child the experience of trusting others, and this is what aggressive children usually lack. Two people are needed to start the game. One of them will be blind - he is blindfolded. The second is his guide, trying to carefully and carefully guide a blind person across a busy road.
You will create this "movement" in advance by placing chairs and some other things in the room in such a way that they prevent you from freely moving from one side of the room to the other. If there are others who wish to take part in the game, then they can create "barricades" from their bodies, spreading their arms and legs and freezing anywhere in the room.
The guide's task is to carefully transfer the blind man to the other "side of the highway" (where this place is, agree in advance), protecting him from collisions with various obstacles. After the task is completed, discuss with the child whether it was easy for him in the role of a blind man, whether he trusted the guide, his care and skill, what feelings he experienced. Next time, let him try himself as a conductor - this will teach him care and attention to another person.
It can be difficult for children to explain with a “blind” person, since phrases like: “Now put your foot here” don’t tell him anything. Usually the child realizes this after some time and his communication with the "blind" next time will already be more effective, so it is useful to play such games more than once.
Note. In this game, the "guide" can contact the "blind" different ways: talk about what needs to be done, or just lead him along, raising the "blind" leg on desired height to get over the barrier. You can alternate these options by introducing a ban on one of them, thus training the possession of either verbal (speech) or non-verbal means of communication. If your "blind" tries to go all the way on his own, ignoring the help of the guide, then on the next round try to worsen his orientation in space by placing obstacles in a different way and spinning the child in place after he was blindfolded.

"Pilot and Controller"
Ask the child how he imagines the actions of the pilot in the plane: with what help does he orient himself in space? How do you avoid collisions with other aircraft? What does it rely on if visibility is poor? Thus, you will inevitably come to a discussion of the work of the dispatcher. It is not difficult to give sad examples from life, when the wrong actions of the pilot, the inattention of the dispatcher, or simply their inconsistency in work led to a disaster. Therefore, it can be very important to trust another person and follow his recommendations if that person has more information than you currently have.
At first, the role of the pilot will be played by a child. Blindfold him, this means that the plane has fallen into a zone of poor visibility. Now the young pilot will have to completely entrust his well-being to the dispatcher, that is, you (or another family member who plays this role). As in the previous game, place various obstacles in the room. Place the pilot in the center. The controller must be at a sufficient distance from him and control the actions of the aircraft "from the ground", that is, exclusively with words. So he can give step by step instructions like: "Turn a little to the right, take three small steps forward. Okay, move forward a little more. Stop." etc. The pilot, following the instructions of the dispatcher, must fly unimpeded across the room to the specified destination.
Note. This game is similar to the game "The blind man and the guide", but it is somewhat more difficult to perform, because in addition to the child's trust in the second player, it involves the ability to wait, to be in the unknown for some time. That is, your child in the process of playing will have to overcome his impulsiveness and learn to trust a person "at a distance", without feeling a "friendly shoulder" nearby and guided only by verbal instructions. So if you expect your son or daughter to have difficulties developing these qualities, then you should not move on to this game without mastering the previous one well.

"Portrait of an aggressive man"
The ability for adequate self-esteem and self-criticism, unfortunately, is not a well-developed quality in most children, especially in children prone to aggression. This game exercise will help them see themselves from the outside and realize their individual actions in a situation of conflict and the style of behavior in general.

Ask the child to mentally imagine an aggressive person: how he looks, how he behaves, how he talks, how he walks. Now you can try to reflect these ideas on paper - let the child draw a portrait of an aggressive person. When the drawing is finished, talk about what is shown there. Why did the child draw an aggressive person in this way, what qualities did he want to emphasize in this portrait? Ask also what your son or daughter likes about the drawn person, for which he can be respected. And what, on the contrary, do you not like, what would you like to change? Why is this man aggressive? Ask how, in the child's opinion, others treat aggressive people? How does he feel about them?
Now we need to move on to talking about the personality of the child himself. First of all, tell him that aggression is a normal human manifestation in certain situations when other methods of solving the problem are ineffective (it is better to immediately give examples of such situations or ask the child to do this). You can also discuss the fact that aggression has some manifestations that are not only not condemned by society, but are even encouraged. Such manifestations include, for example, perseverance in achieving a goal and the ability to protect oneself and other people.
Once a child has learned that aggression is not always a bad thing, you can expect him to recognize this quality in himself. Ask your son or daughter when he (she) behaves aggressively towards others? Are there any circumstances in which he almost always behaves this way? Are there people who constantly provoke aggressive desires in a child? Pay close attention to these answers, they will sound "chronic problems" that need to be analyzed and over which you will have to work systematically. Try to discuss in detail the typical situations of anger and aggressive behavior in a child. How did your child feel at that moment? What did you think? What did he want to do? How did he really do it? What followed? Could it have been done differently to avoid negative consequences?
Note. If you are in this conversation not a judge, but a sympathetic friend, then you will be able to expand the boundaries of the child's thinking and enrich his behavioral repertoire through the knowledge gleaned from his life experience. In order to arouse in children a desire to behave differently, it is better to rely on such arguments as “did you achieve your goal?”, “did others understand what you felt and what you wanted?”, “was your behavior effective? "," have your relationships with others improved?, than to justifications like "it's ugly!" or "Good kids don't behave like that!"

"Understand without words"
Every adult knows for himself how annoying it is for others to misunderstand our thoughts and desires. Also, every adult guesses that there is in this sad circumstance the fault of the person himself - which means that he could not clearly explain this, was not persistent or resourceful enough to achieve this goal. But children are often unaware of this. Due to children's egocentrism (when they consider themselves the center of the universe and measure the whole world by themselves), it is difficult for them to imagine that those around them really did not understand or misunderstood them. Children rarely make an effort to be understood, but often get offended and angry, evaluating misunderstanding as "malicious".

Therefore, this game will be useful to everyone, since in it the child will need to be as intelligible as possible and constantly look for explanations of what the rest of the players have planned. In addition, he will also stay "in someone else's shoes", trying to understand the driver when they switch places.
So, in this game, the driver thinks of a word (answering the question "who?" or "what?"). After that, he should try to portray what this word means without uttering a sound. You can move, reproducing the situation in which this thing is used, or freeze, trying to sculpt the intended word. The only thing that is forbidden in this game is pointing at the object itself, even if it is nearby, and pronouncing words and sounds. The rest of the players try to guess the displayed word. When they have a version of what it means, they immediately pronounce their answer. If he is wrong, then the driver shakes his head negatively. If the answer is correct, then the driver can speak again and happily demonstrates this by naming the hidden word aloud and inviting the one who called it to become the driver. If the player's answer is close in meaning, but not entirely accurate, then the leader shows this with the help of a sign that is agreed upon in advance, for example, waving both hands in front of him.
Note. When your child gets comfortable with these rules, you can complicate the game by guessing not one word, but a phrase containing the name of the object and its characteristics (for example, "fat cat"). Accordingly, guessing the answer will consist of two parts. First, the driver raises one finger up, which means the task is to guess the noun. When it has already been pronounced, the leader shows two fingers, which demonstrates to the participants that they are moving on to guessing the adjective.

"Critic without offending"
This game is a very important part of the program for working with an aggressive child, as it trains the ability to direct one's displeasure not on paper, sand or water, but directly on the one who caused the child's negative emotions. Of course, the form of manifestation of such discontent should be polite and not offend a person. The child should strive not to "hurt in retaliation", but to achieve a change in the behavior of another person so that he again becomes comfortable communicating with him. In other words, you need to teach children constructive criticism, and this is a whole art. Therefore, do not expect everything at once, but begin gradual work in this direction.
Prepare in advance a set of phrases that your child (or his classmates) tend to use to evaluate the performance of another person. In this piggy bank you will have sentences like: "You are a fool", "Watch where you go, cow!", "You will die of boredom with you!" and other phrases that cut the ear of a well-mannered adult. You can record these rudeness and name-calling on separate leaflets. Now introduce the laws of correct criticism. These include:

- criticize not the person as a whole, but his specific actions;
- talk about your feelings about what you don't like;
- offer ways to solve the problem, if possible, then your help;
- show respect for the person, your belief that he can change;
- avoid words and intonations that can offend a person;
- do not order, but offer the person a choice.
If the theory is mastered by the child, start practicing. Take any piece of paper with an offensive phrase. Let the child suggest how to change it in such a way that it speaks about their feelings and thoughts, but does not offend the person. So, the phrase "You will die of boredom with you!" can flow into a sentence like: "You know, I'm already tired of putting together a mosaic. Let's go for a walk or build a castle from a constructor" or "Personally, I'm not very interested in hearing about the same thing all day long. I'm sure you know a lot more interesting things So maybe we can talk about something else or get busy? What exactly your child's response will be depends on his age and on what situation he imagined.
Note. Adults will have to help the child at the first stage, since the speech development and thinking of children are still insufficient to give thoughts and feelings a different verbal form. Therefore, prepare in advance. At the same time, when offering a polite option to your son or daughter, consider whether such a wording corresponds to the age of the child and the speech characteristics of modern children. Otherwise, a situation may arise when your child becomes a laughingstock, using too bookish or too adult sentences. The replacement for rude phrases that you offer him should harmoniously merge into his speech so that others do not have the feeling that your child is playing some kind of role (for example, pupils of the Institute of Noble Maidens).

GAMES WITH AGGRESSIVE CHILDREN

"Droca"

Target: relax the muscles of the lower face and hands.

You got into a fight with a friend. This is where the fight starts. Inhale deeply, tightly clench your jaws. Lock your fingers in fists, press your fingers into your palms until it hurts. Hold your breath for a few seconds. Think about it: maybe you shouldn't fight? Exhale and relax. Hooray! Trouble behind!

"Balloon"

Target: relieve stress, calm the children.All players stand or sit in a circle. The facilitator gives instructions: Imagine that now we will inflate balloons. Inhale the air, bring an imaginary balloon to your lips and, puffing out your cheeks, slowly inflate it through parted lips. Follow with your eyes how your ball is getting bigger and bigger, how the patterns on it increase, grow. Represented? I also introduced your huge balls. Blow carefully so that the balloon does not burst. Now show them to each other. The exercise can be repeated 3 times.

"Icicle"

Target : relax arm muscles.

Guys, I want to ask you a riddle:

under our roof

Hanging white nail

The sun will rise,

The nail will fall. (V. Seliverstov)

That's right, it's an icicle. Let's imagine that we are artists and we are putting on a play for kids. The announcer (that's me) reads this riddle to them, and you will portray icicles. When I read the first two lines, you will inhale and raise your hands above your head, and on the third, fourth, drop your relaxed hands down. So, we are rehearsing ... And now we are performing. It turned out great!

"Humpty Dumpty"

Target : relax the muscles of the arms, back and chest.

Let's put on another little play. It's called "Humpty Dumpty".

Humpty Dumpty

Sat on the wall.

Humpty Dumpty

Fell off in a dream. (S. Marshak)

First, we will turn the torso to the right and left, while the arms dangle freely, like a rag doll. To the words “fell down in a dream” - we sharply tilt the body down.

"Blind Dance"

Target : development of trust in each other, removal of excessive muscle tension.

Break into pairs. One of you gets a blindfold, he will be "blind". The other will remain “sighted” and will be able to drive the “blind”. Now hold hands and dance with each other to light music (1-2 minutes). Now switch roles. Help your partner tie the bandage. preparatory phase you can put the children in pairs and ask them to hold hands. The one who sees moves his hands to the music, and a blindfolded child tries to repeat these movements without releasing his hands, 1-2 minutes. Then the children switch roles. If an anxious child refuses to close his eyes, reassure him and do not insist. Let her dance with her eyes open.

As the child gets rid of anxiety states, you can begin to play the game not sitting, but moving around the room.

"Caterpillar"

Target : The game teaches trust.

Almost always, partners are not visible, although they are heard. The success of everyone's promotion depends on the ability of everyone to coordinate their efforts with the actions of other participants. “Guys, now we will be one big caterpillar and we will all move around this room together. Line up in a chain, put your hands on the shoulders of the person in front. Between the stomach of one player and the back of another, hold balloon or ball. It is strictly forbidden to touch the balloon (ball) with your hands! The first participant in the chain holds his ball on outstretched arms.

Thus, in a single chain, but without the help of hands, you must go along a certain route. For observers: pay attention to where the leaders are located, who regulates the movement of the “living caterpillar.

"Magic Chair"

Target : help increase the self-esteem of the child, improve relationships between children.

This game can be played with a group of children for a long time. Previously, an adult must find out the “history” of the name of each child - its origin, what it means. In addition, you need to make a crown and a “Magic Chair” - it must be high. The adult conducts a short introductory conversation about the origin of the names, and then says that he will talk about the names of all the children in the group (the group should not be more than 5-6 people), and the names of anxious children are best called in the middle of the game. The one whose name is told becomes the king. Throughout the story of his name, he sits on a throne wearing a crown. At the end of the game, you can invite the children to come up with different versions of his name (gentle, affectionate). You can also take turns saying something nice about the king.

"Call names"

Target : remove verbal aggression, help children express anger in an acceptable way.

Tell the children the following: “Guys, passing the ball in a circle, let's call each other different harmless words (a condition is agreed in advance on what names you can use. These can be the names of vegetables, fruits, mushrooms or furniture). Each appeal should begin with the words: “And you, ..., carrot!” Remember that this is a game, so we will not be offended by each other. In the final circle, you should definitely say something pleasant to your neighbor, for example: And you, .... Sun!"

The game is useful not only for aggressive, but also for touchy children. It should be carried out at a fast pace, warning the children that this is just a game and you should not be offended by each other.

"Tuh-tibi-spirit"

Target: removal of negative moods and restoration of strength.

I will tell you a secret word. This is a magic spell against bad mood, against resentment and disappointment. For it to really work, you need to do the following. Now you will start walking around the room without talking to anyone. As soon as you feel like talking, stop in front of one of the participants, look into his eyes and say three times, angrily, angrily say Magic word: "Tuh-tibi-spirit." Then keep walking around the room. From time to time stop in front of someone and again angrily pronounce this magic word

For the magic word to work, it is necessary to speak it not into the void, but looking into the eyes of the person standing in front of you.

This game contains a comical paradox. Although children should pronounce the word “Tuh-tibi-duh” angrily, after a while they cannot help laughing.

"Ask for a toy"

Target: Teach kids how to communicate effectively.

The group is divided into pairs, one of the participants in the pair (participant 1) picks up an object, for example, a toy, notebook, pencil, etc. The other participant (participant 2) must ask for this item. Instruction to participant 1: “You are holding a toy (notebook, pencil) that you really need, but your friend needs it too. He will ask you for it. Try to keep the toy with you and give it away only if you really want to do it. Instruction to participant 2: “Choosing the right words, try to ask for a toy so that they give it to you.” Then participants 1 and 2 switch roles.

" Eyes to eyes"

Target: to develop a sense of empathy in children, set them up in a calm way.

“Guys, join hands with your desk mate. Look into each other's eyes only and, feeling your hands, try to silently convey different states: “I'm sad”, “I'm having fun, let's play”, “I'm angry”, “I don't want to talk to anyone”, etc.

After the game, discuss with the children which states were passed down, which ones were easy to guess and which ones were difficult.

GAMES WITH HYPERACTIVE CHILDREN

"Find the Difference"

Target: developing the ability to pay attention to details.

The child draws any simple picture (cat, house, etc.) and passes it to an adult, while he turns away. An adult draws a few details and returns the picture. The child should notice what has changed in the drawing. Then the adult and the child can switch roles.

The game can also be played with a group of children. In this case, the children take turns drawing a drawing on the board and turn away (while the possibility of movement is not limited). An adult draws a few details. Children, looking at the picture, should say what changes have occurred.

"Shouts-whispers-silences"

Target : development of observation, the ability to act according to the rule, volitional regulation.

From multi-colored cardboard, you need to make 3 silhouettes of the palm: red, yellow, blue. These are signals. When an adult raises a red palm - you can run, shout, make a lot of noise; yellow palm - “whisper” - you can quietly move and whisper, to the signal “silent” - blue palm - children should freeze in place or lie on the floor and not move. The game should end with “silence”.

"Speak!"

Target : development of the ability to control impulsive actions.

Tell the children the following. “Guys, I will ask you simple and difficult questions. But it will be possible to answer them only when I give the command: “Speak!” Let's practice: "What season is it now?" (Teacher pauses) “Speak!”; “What color is the ceiling in our group (in the classroom)?” ... “Speak!”; “What day of the week is it today?” ... "Speak!"; "How much is two plus three?" etc. The game can be played both individually and with a group of children.

"Brownian motion"

Target: developing the ability to distribute attention.

"Pass the ball"

Target:

“My triangular cap” (Old game)

Target: to teach to concentrate attention, to promote the child's awareness of his body, to teach him to control movements and control his behavior.

The players sit in a circle. Everyone in turn, starting with the leader, pronounce one word from the phrase: ^ My triangular cap, my triangular cap. And if not triangular, then this is not my cap. After that, the phrase is repeated again, but the children who fall out to say the word “cap” replace it with a gesture (for example, 2 light claps on their heads with their palms). Next time, 2 words are already being replaced: the word “cap” and the word “mine” (point to yourself). In each subsequent circle, the players say one word less, and “show” one more. In the final repetition, the children depict the entire phrase only with gestures.

OUTDOOR GAMES

« find the difference»

Target: developing the ability to pay attention to details.

The child draws any simple picture (cat, house, etc.) and passes it to an adult, while he turns away. An adult draws a few details and returns the picture. The child should notice what has changed in the drawing. Then the adult and the child can switch roles. The game can also be played with a group of children. In this case, the children take turns drawing a drawing on the board and turn away (while the possibility of movement is not limited). An adult draws a few details. Children, looking at the picture, should say what changes have occurred.

« affectionate paws»

Target:relieving tension, muscle clamps, reducing aggressiveness, developing sensory perception, harmonizing relations between a child and an adult.

An adult picks up 6-7 small items of various textures: a piece of fur, a brush, a glass bottle, beads, cotton wool, etc. All this is laid out on the table. The child is invited to bare his arm to the elbow; the teacher explains that the “animal” will walk on the hand and touch it with gentle paws. It is necessary to guess with closed eyes which "animal" touched the hand - to guess the object. Touches should be stroking, pleasant.

Variant of the game: the "animal" will touch the cheek, knee, palm. You can switch places with your child.

« Shouts-whispers-silencers»

Target:development of observation, the ability to act according to the rule, volitional regulation.

From multi-colored cardboard, you need to make 3 silhouettes of the palm: red, yellow, blue. These are signals. When an adult raises a red palm - the “chanter” can run, scream, make a lot of noise; yellow palm - "whisper" - you can move quietly and whisper, to the "silent" signal - blue palm - children should freeze in place or lie on the floor and not move. The game should end with "silence".

« Changers»

Target: development of communication skills, activation of children.

The game is played in a circle, the participants choose a driver who gets up and takes his chair out of the circle, so it turns out that there are one less chairs than the players. Further, the leader says: Those who have ... (blonde hair, watches, etc.) change places. After that, those with the named sign should quickly get up and change places, at the same time the driver tries to take an empty seat. The participant in the game, left without a chair, becomes the driver.

« Talking with hands»

Target:teach children to control their actions.

If the child had a fight, broke something or hurt someone, you can offer him the following game: circle the silhouette of the palms on a piece of paper. Then invite him to revive his palms - draw their eyes, mouth, color the fingers with colored pencils. After that, you can start a conversation with your hands. Ask: “Who are you, what is your name?”, “What do you like to do?”, “What do you dislike?”, “What are you like?”. If the child does not join the conversation, say the dialogue yourself. At the same time, it is important to emphasize that the hands are good, they can do a lot (list what exactly), but sometimes they do not obey their master. You need to finish the game by “concluding an agreement” between the hands and their owner. Let the hands promise that for 2-3 days (tonight or, in the case of working with hyperactive children, an even shorter period of time) they will try to do only good things: craft, say hello, play and will not offend anyone.

If the child agrees to such conditions, then after a predetermined period of time, it is necessary to play this game again and conclude an agreement for a longer period, praising the obedient hands and their owner.

« Speak!»

Target:development of the ability to control impulsive actions.

Tell the children the following. “Guys, I will ask you simple and difficult questions. But it will be possible to answer them only when I give the command: “Speak!” Let's practice: "What season is it now?" (Teacher pauses) “Speak!”; “What color is the ceiling in our group (in the classroom)?” ... “Speak!”; "What day of the week is it today?"... "Speak!"; "How much is two plus three?" etc."

The game can be played individually or with a group of children.

« Brownian motion»

Target: development of the ability to distribute attention.

All children stand in a circle. The leader, one by one, rolls tennis balls into the center of the circle. Children are told the rules of the game: the balls should not stop and roll out of the circle, they can be pushed with the foot or hand. If the participants successfully follow the rules of the game, the leader rolls in an additional number of balls. The meaning of the game is to set a team record for the number of balls in a circle.

« The hour of silence and the hourcan”»

Target:to give the child the opportunity to dump the accumulated energy, and the adult to learn to control his behavior.

Agree with the children that when they are tired or busy with an important task, there will be an hour of silence in the group. Children should be quiet, calmly play, draw. But as a reward for this, sometimes they will have an hour of "you can" when they are allowed to jump, scream, run, etc.

“Hours” can be alternated within one day, or you can arrange them on different days, the main thing is that they become familiar in your group or class. It is better to stipulate in advance which specific actions are allowed and which are prohibited. With the help of this game, you can avoid the endless stream of comments that an adult addresses hyperactive child(and he does not hear them).

« Pass the ball»

Target:remove excessive physical activity.

Sitting on chairs or standing in a circle, the players try to pass the ball as quickly as possible without dropping it to a neighbor. You can throw the ball to each other at the fastest pace or pass it, turning your back in a circle and putting your hands behind your back. You can complicate the exercise by asking children to play with their eyes closed or by using several balls in the game at the same time.

« Siamese twins»

Target:to teach children flexibility in communicating with each other, to promote the emergence of trust between them.

Tell the children the following. “Split into pairs, stand shoulder to shoulder, hug each other with one hand on the belt, put your right foot next to your partner’s left foot. Now you are fused twins: two heads, three legs, one body, and two arms. Try to walk around the room, do something, lie down, stand up, draw, jump, clap your hands, etc.” In order for the “third” leg to act “friendly”, it can be fastened either with a string or an elastic band. In addition, twins can “grow together” not only with their legs, but with their backs, heads, etc.

« Onlookers»

Target:development of voluntary attention, speed of reaction, learning the ability to control your body and follow instructions.

All players walk in a circle holding hands. At the signal of the leader (it can be the sound of a bell, rattles, clapping hands or some word), the children stop, clap their hands 4 times, turn around and go the other way. Those who do not have time to complete the task are eliminated from the game. The game can be played to music or to a group song. In this case, the children should clap their hands when they hear a certain word of the song (specified in advance).

« Hear the command»

Target:development of attention, arbitrariness of behavior.

The music is calm but not too slow. Children walk in a column one after another. Suddenly the music stops. Everyone stops, listens to the leader’s whispered command (for example: “Put your right hand on the neighbor’s shoulder”) and immediately execute it. Then the music plays again and everyone continues walking. Commands are given only to perform calm movements. The game is played as long as the group is able to listen well and complete the task. The game will help the educator to change the rhythm of the actions of the naughty children, and the children to calm down and easily switch to another, calmer type of activity.

"Set up posts"

Target:development of volitional regulation skills, the ability to focus on a specific signal.

Children march to the music one after another. Ahead is the commander, who chooses the direction of movement. As soon as the leader claps his hands, the last child must stop immediately. Everyone else continues to march and listen to commands. Thus, the commander arranges all the children in the order he intended (in a line, in a circle, in the corners, etc.). To hear commands, children must move silently.

« The king said...»

Target:switching attention from one type of activity to another, overcoming motor automatisms.

All participants in the game, together with the leader, stand in a circle. The host says that he will show different movements (physical education, dance, comic), and the players should repeat them only if he adds the words "The King said." Whoever makes a mistake goes to the middle of the circle and performs some task for the participants in the game, for example, smile, jump on one leg, etc. Instead of the words "The King said", others can be added, for example, "Please" or "The commander ordered."

« Forbidden movement»

Target: a game with clear rules organizes, disciplines children, unites the players, develops speed of reaction and causes a healthy emotional upsurge.

Children stand facing the leader. To the music, with the beginning of each measure, they repeat the movements that the leader shows. Then one movement is selected that cannot be performed. The one who repeats the forbidden movement is out of the game. Instead of showing movement, you can call numbers out loud. The participants in the game repeat all the numbers in chorus, except for one forbidden one, for example, the number "five". When the children hear it, they will have to clap their hands (or spin in place).

« Listen to the pops»

Target: attention training and motor activity control.

Everyone walks in a circle or moves around the room in a free direction. When the facilitator claps his hands once, the children should stop and take the stork pose (stand on one leg, arms to the sides) or some other pose. If the host claps twice, the players should take the “frog” position (crouch, heels together, socks and knees to the sides, hands between the feet on the floor). For three claps, the players resume walking.

« Freeze»

Target: development of attention and memory.

Children jump to the beat of the music (legs to the sides - together, accompanying the jumps with claps above the head and on the hips). Suddenly the music stops. The players must freeze in the position in which the music stopped. If one of the participants did not succeed, he leaves the game. Music sounds again - the rest continue to perform movements. They play until there is only one player left in the circle.

« Let's say hello»

Target:releasing muscle tension, switching attention.

Children, at the signal of the leader, begin to randomly move around the room and greet everyone who meets on their way (and it is possible that one of the children will specifically seek to greet exactly the one who usually does not pay attention to him). You need to say hello in a certain way:

  • 1 clap - shake hands;
  • 2 claps - greet with shoulders;
  • 3 claps - greet with backs.

A variety of tactile sensations accompanying this game will give the generative child the opportunity to feel his body, relieve muscle tension. Changing partners in the game will help get rid of the feeling of alienation. For completeness of tactile sensations, it is desirable to introduce a ban on conversations during this game.

« Fun game with a bell»

Target:development of auditory perception.

Everyone sits in a circle, at the request of the group, a leader is chosen, however, if there are no people who want to lead, then the role of the leader is assigned to the coach. The driver is blindfolded, and the bell is passed around in a circle, the task of the driver is to catch the person with the bell. You can't toss the bell to each other.

RELAXATION TECHNIQUES

FOR PRESCHOOL CHILDREN

Relaxation exercises are best done with calm music. Regular performance of these exercises makes the child more calm, balanced, and also allows the child to better understand his feelings. As a result, the child controls himself, controls his destructive emotions and actions. Relaxation exercises allow the child to master the skills of self-regulation and maintain a more even emotional state.

"Snow Woman"

From this exercise, you can make a small game, while rolling imaginary clods of snow on the floor. Then, together with the child, you sculpt a snowman.

So, “we made a snowman in the yard. A beautiful snowman turned out (you need to ask the child to portray a dream woman). She has a head, a torso, two arms that stick out a little to the sides, and she stands on two strong legs ... At night, a cold, cold wind blew, and our woman began to freeze. First, her head froze (ask the child to tighten her head and neck), then her shoulders (straighten her shoulders), then her torso (the child strains her torso). And the wind blows more and more, wants to destroy the dream. baba. Rested sn. a woman with her legs (she strains her legs a lot), and the wind did not succeed in destroying the dream. baba. The wind flew away, morning came, the sun came out, saw a snowman, decided to warm her up. The sun began to bake, and our woman began to melt. First, the head began to melt (the child freely lowers his head), then his shoulders (relaxes and lowers his shoulders), then his arms (gently lowers his arms), then the torso (the child, as if settling, leans forward), and then the legs (legs gently bend in knees). The child first sits down, then lies down on the floor. The sun warms, the snowman melts and turns into a puddle, spreads on the ground.

Orange

The child lies on his back, head slightly to one side, arms and legs slightly apart. Ask the child to imagine that his right hand an orange rolled up, let him take an orange in his hand and start squeezing juice out of it (the hand should be clenched into a fist and very tense for 8-10 seconds).

“Unclench your fist, roll the orange, the handle is warm…, soft…, resting…” Then the orange rolled up to the left hand. And the same procedure is repeated with the left hand. It is advisable to do the exercise 2 times (while changing fruits)

« Move the stone"

The child lies on his back. Ask him to imagine that there is a huge heavy stone near his right foot. You need to properly rest your right foot (foot) on this stone and try to at least slightly move it from its place. To do this, slightly raise the leg and strain it strongly (8 - 12 sec.) Then the leg returns to its original position; “The leg is warm…, soft…, resting…”. Then the same is done with the left leg.

"Turtle»

Exercise is done lying down, preferably on the side or stomach. Ask the child to imagine that he is a small turtle lying on yellow sand (or soft grass) near a clear stream (river, lake or sea - at the request of the child). The sun is warm, the turtle is warm and good. The arms and legs are relaxed, the neck is soft ... Suddenly a cold cloud appeared and covered the sun. The turtle felt cold and uncomfortable, and she hid her legs, arms and neck in the shell (children tense their backs strongly, arching it slightly and thus depicting a shell; and also strain their neck, arms, legs, as if pulling them under the shell, 5 - 10 sec.). But then the cloud flew away, the sun came out again, it became warm and good again. The turtle warmed up, and its neck, arms, legs became warm and again appeared from under the shell (the back relaxes for 5-10 seconds).

« Relaxationin the pose of a starfish"

Ask the child to close his eyes and imagine a place where he likes to relax, where he always feels good and safe. Then let him imagine that he is in this place and does there what he wants, from which he experiences pleasure. The duration of the exercise is 1 - 2 minutes. At the end of the exercise, ask the child to open their eyes, stretch a few times, sit down, take a deep breath and stand up.

« Fly"

Purpose: to relieve tension from the facial muscles.

Let the child sit comfortably: hands lie freely on the knees, shoulders and head are lowered, eyes are closed. Mentally imagine that a fly is trying to land on his face. She sits on the nose, then on the mouth, then on the forehead, then on the eyes. The task of the child, without opening his eyes, is to drive away the annoying insect.

"Lemon"

Sit comfortably: put your hands loosely on your knees (palms up), shoulders and head down, eyes closed. Mentally imagine that you have a lemon in your right hand. Start squeezing it slowly until you feel that you have “squeezed out” all the juice. Relax. Remember your feelings. Now imagine that the lemon is in the left hand. Repeat the exercise. Relax again and remember your feelings. Then do the exercise with both hands at the same time. Relax. Enjoy the state of peace.

« Icicle", "Ice cream"

Stand up, close your eyes, raise your hands up. Imagine that you are an icicle or ice cream. Tighten all the muscles in your body. Remember these feelings. Freeze in this position for 1-2 minutes. Then imagine that under the influence of solar heat you begin to slowly melt, gradually relaxing your hands, then the muscles of your shoulders, neck, body, legs, etc. Remember the sensations in a state of relaxation. Perform the exercise until you reach the optimal emotional state. This exercise can be performed while lying on the floor.

"Balloon"

Stand up, close your eyes, raise your hands up, take a breath. Imagine that you are a big balloon filled with air. Stay in this position for 1-2 minutes, tensing all the muscles of the body. Then imagine that a small hole has appeared in the ball. Slowly begin to release air while relaxing the muscles of the body: hands, then the muscles of the shoulders, neck, body, legs, etc. Remember the sensations in a state of relaxation. Perform the exercise until you reach the optimal emotional state.

And, finally, with strong nervous and mental stress, you can perform 20-30 squats or 15-20 jumps in place. This will get rid of the tension that has arisen. This method relieving psycho-emotional stress is widely used by both athletes and artists before important performances.
Everyone needs to know!

First aid for stress for educators

Spend 10 minutes of your time resting and relaxing. During this time, nothing bad will happen. In this short period of time, it is important to try to forget about your household chores. Such a rest at the end of the day is necessary. After it, household problems are solved with a fresh head, and much less nervous and physical energy is expended.

And you are full of strength and energy again!

Against stressful breathing

Slowly take a deep breath through your nose; at the peak of inhalation, hold your breath for a moment, then exhale through your nose as slowly as possible. It's a soothing breath. Try to imagine that with each deep breath and long exhalation, you partially get rid of stressful tension.

Minute relaxation.

Relax the corners of the mouth, moisten the lips (let the tongue lie freely in the mouth). Relax your shoulders. Focus on your facial expression and body position: remember that they reflect your emotions, thoughts, internal state. It is only natural that you do not want others to know about your stressful state. In this case, you can change the "face and body language" by relaxing the muscles and breathing deeply (with a particularly long exhalation).

Inventory

Take a look around and carefully inspect the room in which you are. Slowly, without haste, mentally find 7 red objects in the room where you are, "sort through" all the objects one by one. Try to focus fully on this "inventory". Mentally say to yourself: "Red notebook cover, red curtains, red flower vase," etc. By focusing on each individual object, you will be distracted from internal stressful tension, directing your attention to a rational perception of the environment. You can find and examine objects on any basis.

A change of scenery

If circumstances allow, leave the room in which you have experienced acute stress. Move to another where there is no one, or go outside where you can be alone with your thoughts.

Relaxation

Stand with your feet shoulder-width apart, lean forward and relax. Head, shoulders and arms hang freely down. Breathing is free. Fix this position for 1-2 minutes, then slowly - attention: very slowly! - raise your head (so that it does not spin).

Abstraction

Engage in some activity - it doesn't matter what: start washing clothes, washing dishes or doing cleaning. The secret of this method is simple: any activity, and especially physical labor, in a stressful situation plays the role of a lightning rod - it helps to escape from internal tension, "let off steam".

Music

Put on some soothing music that you love. Try to listen to it, concentrate on it and only on it (local concentration). Remember that concentration on one thing contributes to complete relaxation, causes positive emotions.

Communication

Talk on some abstract topic with any person who is nearby: a neighbor, a workmate. If there is no one around, call your friend or girlfriend on the phone. This is a kind of distraction activity that is carried out "here and now" and is designed to displace from your consciousness internal dialogue filled with stress.

Mobilizing Breath- an extended deep breath (4 sec.), a pause lasting half a breath (2 sec.), a short, loud, energetic exhalation (2 sec.). The duration of inhalation is approximately twice that of exhalation.

Calming breath- a slow deep breath through the nose, a pause of half a breath, exhale lasting 2 breaths.

You need to learn how to mobilize and calm yourself with the help of breathing in any situation and environment. Usually, the effect is given already 4 cycles of breathing. The number of such cycles is determined individually, taking into account the fitness and condition in a particular situation.


Psychological game for children "If you like it, then do it!"

The children stand in a circle, one of them shows any movement, while uttering the first words of the song “If you like it, then do it ...”, the rest of the children repeat the movement, continuing the song: “If you like it, then you show it to others, if you like it, then do it…” Then the next child shows his movement, and so on until the circle is completed.

Psychological game for children "I'm throwing you a ball."

To defuse and cheer up, you can offer a ball game. In the circle, everyone will throw the ball to each other, naming the person to whom it is thrown, and saying the words: “I throw you a flower (candy, elephant, etc.).” The one to whom the ball was thrown must adequately answer.

Psychological game for children "Broken phone"

The participants take turns passing proverbs to each other, which the presenter called in the ear of the person sitting at both ends. Then each of them tells the proverb, which is transmitted to him from the other end.

There is no such person that the age without sin

Every untruth is a sin

You can't escape fate

Risk is a noble cause

You will earn money - you will live without need

When money speaks, the truth is silent

And steal wisely - trouble can not be avoided

Once stole - forever became a thief

Who is stronger is right

With whom you will lead - from that you will type

A smart lie is better than a stupid truth

Ran away - right, but caught - guilty

4. Game "Understand me"

At the same time, all participants loudly pronounce their word, and the driver repeats all the words that they managed to hear.

Psychological game for children "Dignity Fair"

The participants in the game receive 2 sheets with the names “I sell” and “buy” The host offers on one sheet, under the inscription “I sell”, write all his shortcomings that he would like to get rid of, and on the other sheet under the inscription “I buy”, write the merits, which he lacks in communication. Then the sheets are attached to the chest of the participants in the game, and they become visitors to the Fair, start walking around and offer to buy (or sell) what they need. The game continues until everyone goes around and reads all possible options for buying and selling the qualities required for him.

Psychological game for children "Name an emotion"

Passing the ball in a circle, the participants name the emotions that interfere with communication. Then the ball is passed to the other side and the emotions that help communication are called. Emotions can be expressed by different means - through movement, posture, facial expressions, gestures, intonation.

Method "Your Name"

Participants stand in a circle, and one, passing the ball to a neighbor, calls his full name. The task of the others is to name, passing the ball in a circle, as many variants of his name as possible (for example, Katya, Katyusha, Katerina, Katenka, Katyusha, Ekaterina). The task is repeated for each participant. Then everyone shares their impressions of what they felt when they heard their name.

Game-exercise "Trash can"

Children write their negative thoughts, unpleasant incidents, stories, situations on sheets of paper, crumple the sheets and throw them into the bucket (forgetting this forever).

Psychological game for children "BURIME"

Poetry is easy to compose, said the poet Tsvetik. The main thing is to have meaning and rhyme. Everyone takes a sheet of paper and a pen and writes any line that comes to mind, even remotely resembling a verse in rhythmic pattern. Then all the pieces of paper are transferred to one in a circle and another line is written-a continuation to the previous line, preferably in rhyme, and so on. For a surprise element, it is better to wrap the sheet in a tube, leaving only the last three lines visible. When all the sheets have gone through one, two or three circles, everyone takes the sheet that started and expressively recites it to the laughter of the public.

Psychological game for children "FLY"

A game of concentration and attention. Those who show poor attention and concentration are not taken as astronauts. Everyone sits in a circle or around a table. Leader's instructions. Imagine a tic-tac-toe field, three by three squares. A fly sits in the center. We will move the fly in turn. There are only four moves: up, down, right, left. The mistake will be reverse: up and down, and the fly out of the field. The task is to all together, in a circle, mentally move the fly, voicing your move and not making mistakes. If someone made a mistake - reset and again a fly in the center. You can enter penalty points for errors for the competitive element.

Bulky fly. This is a more complex option, available not to everyone, but only to the most attentive. Imagine a voluminous field for playing tic-tac-toe - a three-by-three Rubik's cube. We add two more moves - to ourselves and from ourselves. It is important not to lose the fly, to carefully monitor its movements and not make mistakes.

Psychological game for children "Troechka"

There is one simple game according to the rules to test attention and concentration. Instruction. We will rhythmically count the natural series of numbers in a circle: one-two-three-four-five and so on. The difficulty is that according to the rules of the game, the number "3", numbers ending in three, such as "13", and numbers divisible by three, such as "6", are not said, but clap. An error is considered to be the error itself and the failure of the rhythm. In case of an error, everything is reset and starts over (“One”) from this participant in any direction in a circle.

Despite the outward simplicity of the game, not all teams manage to reach at least twenty. If you have reached thirty, this indicates a good concentration of attention. Simplification or complication of the game is possible by slowing down or speeding up the rhythm.

Psychological game for children "ZOO"

Acting game. 7-8 people participate, everyone chooses any animal for himself: a sheep, a horse, a pig, a cat, a dog, a crocodile, a platypus, a jackal in winter, a deer during the mating season, etc. Further acquaintance: each in a circle expressively demonstrates to the rest the characteristic movement of this animal. After that, in turn, you must first show "yourself", and then any other "animal" present. This "animal" gets a turn, shows itself and then another animal. Etc. Then you can declare a "superzoo". This is when all the animals are shown as exaggerated and bright as possible! You can play right through. Made a mistake in the transfer of the move - dropped out of the game.

Psychological exercise for children "PRINCESS ON THE PEA"

Only women participate in the game. It is necessary to put stools (or chairs without upholstery) in a row according to the number of expected participants (3-4 is best). A certain number of round caramels are placed on each stool (there are such sweets, they are small koloboks in shape), you can use buttons on a leg (preferably larger). For example, on the first stool - 3 sweets, on the second - 2, on the third - 4. From above, the stools are covered with opaque plastic bags. The preparations are finished. Those who wish are called. They are seated on stools. The music turns on. Usually for this competition the song "Move your booty" is included. And so, dancing while sitting on a stool, the participants must determine how many sweets are under them. The one who does it faster and more correctly will win.

Psychological game for children "CHRISTMAS TREE"

For the game you need: a stool or chair - 1 piece, a girl - 1 individual, clothespins - a lot. Clothespins are fastened on the girl's dress, the girl is placed on a stool, 2 young people are selected from the company (you can generally split into 2 teams), who remove clothespins from her blindfolded. The one who removes the last clothespin, or the one who has more clothespins, removes the girl from the chair and kisses her as many times as he has clothespins. The game can be played in reverse, i.e. a guy stands on a stool.

The psychological games discussed in this material will help form the child's basic communication skills, develop his strong-willed and moral qualities.

In fact, any collective children's game performs the function of developing the child's communication skills with peers. The main task of an adult is to organize the game process so that the child learns to use speech and non-verbal means of communication correctly, as well as interact with communication partners without showing aggression.

Great importance in the development of communication skills is given to story games in which the child acquires and develops communication skills and gains social experience. In addition, many story games contribute to the formation of the moral and volitional qualities of the child. So, there are a number of games that will help develop a child's good attitude towards others, teach him empathy, mutual assistance and mutual assistance. The formation of the volitional qualities of the child is facilitated by games in which there are elements of competition. Mostly sports games.

Games that help children communicate

Katyushin birthday

Age: 4 - 6 years.

Purpose of the game: Development of verbal communication and listening skills.

Necessary equipment: doll.

Game progress. The facilitator shows the children a doll and invites everyone to come up with a story together about how the little girl Katya spends her birthday, what gifts she receives, which of her friends she invites to visit, etc. An adult begins the story with some simple phrase, for example: “As usual, the alarm rang at seven in the morning. Katya opened her eyes, yawned and looked out the window. There she saw ... ”Without completing the phrase, the leader passes the doll to one of the children. The child who received “Katyushka” from his hands must continue the phrase, complete it. For example, he might say: “There she saw a bird on a branch. The bird sang a cheerful song. After that, he passes the doll to the next player, and he also composes a continuation of the story: "Then the bird flew away, Katya got out of bed and went to wash." And so on in a circle. As a result of common efforts, a real story about a girl Katya and her birthday is obtained.

Note. The game involves at least 5-6 people.

Echo

Age: 4 – 6 years

Purpose of the game: development of voluntary auditory attention.

Necessary equipment: toys and books that play the role of prizes.

Game progress. At one end of the room is the leader (teacher or child), who quietly pronounces this or that word. The word must be said so quietly that the players need to listen. At the other end of the room are children taking turns playing the part of the echo. For each correctly repeated word, the player receives a prize token.

Broken phone

Age: 4 - 6 years.

Purpose of the game: development of skills of arbitrary listening and verbal communication.

Game progress. Children are seated on chairs located in one line. The facilitator says a short sentence in a whisper in the ear of the first player. The first player passes the phrase to the second player in the same way, and so on. The last player says the phrase aloud. All players compare the result with the original. Then the next phrase is transmitted in the opposite direction - from the last player to the first.

Zoo

Age: 36 years.

Purpose of the game: development of non-verbal (mimic, tactile) communication skills.

Game progress. A leader is chosen, who depicts any animal without words (with gestures, facial expressions). The rest of the players must guess which animal the driver guessed.

Note. The game can be used in the process of individual lessons.

Teremok (role-playing game)

Age: 35 years.

Purpose of the game: development of skills of verbal and non-verbal communication, arbitrary listening.

Game progress. The facilitator helps (if necessary) the children distribute roles. Someone will be a mouse, someone will be a frog, a hare, a hedgehog, a fox, a wolf, a bear. There can be several of all animals, but only one bear. Players stand in a round dance and begin to move in a circle with the words:

There is a teremok in the field, a teremok,

He's not low, he's not high, he's not high

Here is a field, a field a mouse runs,

She stopped at the door and knocked.

At this time, all the children playing the role of mice run into the circle and say:

Who, who lives in a teremochka,

Who, who lives in the low?

They depict with the help of gestures, facial expressions, characteristic sounds the animal whose role they play.

No one answers, and the "mice" remain in the circle. The round dance continues to move in a circle, pronouncing the same words, but naming a different animal. Children playing the role of the named animal run out into the circle and ask:

Who, who lives in a teremochka,

Who, who lives in the low?

They are answered by children already standing inside the circle.

I am a mouse-norushka (depicting an animal with gestures and facial expressions).

I am a frog, etc.

And, having received an answer, they are invited to settle in the tower.

The game continues until one "bear" remains. A child playing the role of a bear walks around the inhabitants of the tower. To the question: "Who are you?" - he replies: "And I'm a bear - a trap for everyone." At the same time, the children scatter to the designated places (chairs that are inviolable for the “bear”). And the one who is caught by the "bear" now becomes the driver.

Train (role-playing game)

Age: 4 - 6 years.

Purpose of the game: development of communication and speech skills.

Necessary equipment: pictures of houses, cities, etc.

Game progress. The host, together with the children, arranges chairs one after another, imitating train cars. He helps (if necessary) the children to distribute the roles of the driver, assistant driver, conductor and passengers. When all the preparations are completed, the host announces: "The fast train to the Vasilkovo station is boarded on the first track." Children take places and act during the game according to their roles. The task of the facilitator is to observe the correct performance of the roles by the players.

The game can be complicated, for example, by giving important tasks to the “passengers”. Let them "gather information" about the cities where the train stops, about their inhabitants and sights. To do this, you need to lay out pre-prepared pictures throughout the room depicting buildings, schools, shops, fountains, people (mothers with children, schoolchildren, athletes, grandmothers, etc.), transport (trams, buses, trolleybuses, fixed-route taxis, etc. d.). All passengers must be divided into groups: the first collects pictures of people, and then tells who lives in the city; the second - pictures with the sights of the city, and the third - pictures with the image of transport.

A toy shop

Age: 4 - 6 years.

Purpose of the game: development of speech communication skills.

Necessary equipment: toys.

Game progress. A driver is selected to play the role of a salesperson. The rest of the players are buyers. The task of buyers is to explain, without naming the item, what they would like to buy. And the task of the seller is to understand what the buyer wants to buy.

Seeing off and departing

Age: 5 - 6 years.

Purpose of the game: development of non-verbal communication skills.

Game progress. The game can be played in groups or in pairs. One of the players is departing, the other is seeing off. The task of the players is to convey any information to each other without the help of words, using only gestures and facial expressions.

Who did I make friends with

Age: 35 years.

Purpose of the game: development of non-verbal communication skills.

Necessary equipment: box with holes to fit a child's hand.

Game progress. Participants put one hand into the holes of the box each. The hand of one child finds the hand of another child and carefully feels it, the task of the players is to remember the sensations. After that, the child must guess whose hand he touched in the box. It is forbidden to exchange words or other speech signals.

Note. At least 8 people participate in the game - according to the number of holes in the box.

Learn by cotton

Age: 5 - 6 years.

Purpose of the game: development of non-verbal communication skills.

Game progress. A leader is selected who sits with his back to the players. The players first clap their hands once and say their name. The driver listens carefully and tries to remember who claps how. Then the players continue to clap, but without calling themselves. The driver must guess who produced the cotton.

Hands are animals

Age: 24 years.

Purpose of the game: development of non-verbal communication, communication through touch.

Game progress. Children are randomly divided into pairs. At the command of the leader, the hand of one of the children turns either into a terrible beast (tiger, bear), or into an affectionate and gentle one (kitten, bunny), which walks along the back of a neighbor. The task of the other is to guess the beast that walks on his back.

Lion - bunny

Age: 24 years.

Purpose of the game: development of the child's communicative sensitivity.

Game progress. The host invites the guys to turn first into large and strong, then into small and weak animals (a wolf - a mouse, an elephant - a kitten, a tiger - a hedgehog) and tell about their feelings, sensations.

Large - small

Age: 24 years.

Purpose of the game

Game progress. Children alternately portray either a mother or her cub in various animals (elephant and baby elephant, cat and kitten), and then share their impressions.

Bold - cowardly

Age: 24 years.

Purpose of the game: development of the child's communicative sensitivity.

Games that develop the moral and volitional qualities of a child's personality

affectionate name

Age: 4 - 6 years.

Purpose of the game: help children understand their place in the world.

Necessary equipment: ball.

Game progress. The children sit in a circle. The host asks the children to remember how they are affectionately called at home. Then the host says: “Now we will throw a ball to each other. The one who has the ball in his hands must name one of his affectionate names. And one more thing - fill in the one who threw the ball to you, this is important. Then, when you all take turns calling your affectionate names, the ball will go the other way. And you will need to throw the ball to the one who first threw it to you, and say his affectionate name.

The senses

Age: 34 years.

Purpose of the game: teach children to recognize feelings by facial expressions.

Necessary equipment: pictures illustrating a variety of feelings.

Game progress. The host tells the children about feelings (joy, love, anger, fear, resentment, etc.). He then shows pictures of children having different feelings and asks the players to guess which feeling is shown and try to express it. After that, the facilitator invites the children to depict feelings with their hands: joy - hands jump on the table, anger - hands push, hit each other, fear - hands tremble, clench into fists, etc.

Painters

Age: 4 - 6 years.

Purpose of the game: teach children to recognize feelings by facial expressions, develop cooperation skills.

Necessary equipment: three dolls, theatrical make-up.

Game progress. Children are divided into three groups. Each group is given the task to portray a particular feeling (joy, anger, fear) and make up their doll accordingly. The facilitator evaluates how accurate the result is.

Parrot

Age: 4 - 6 years.

Purpose of the game: teach children to recognize feelings by the intonation of the voice.

Game progress. The host tells how the feelings of a person and his voice correlate. He demonstrates this on specific example- says the same phrase with different intonation, imitating certain feelings. The facilitator then says a short sentence, such as "I want to sleep." The first participant repeats this sentence, while expressing a preconceived feeling. The rest of the players guess what feeling the child has in mind.

Finish the sentence

Age: 4 - 6 years.

Purpose of the game: teach your child to understand the feelings of others.

Game progress. The leader makes a proposal. For example, “Dad's joy is...”, “Mom's hurt is...”, “Sister's pleasure is...”, etc. Children should complete the sentences by demonstrating their understanding of other people's feelings .

flower of friendship

Age: 34 years.

Purpose of the game: develop in the child respect for others.

Necessary equipment: chair, watering can (real or toy).

Game progress. The children sit in a circle. The host invites the players to turn into beautiful flowers with whom they want to make friends. Each child conceives a flower that he would like to turn into. The facilitator places a chair in the center of the circle, on which all the children sit in turn. At first, the child imagines himself not big beautiful flower, and a small seed - he draws his legs, puts his hands on his knees and lowers his head. After that, the host takes a watering can and “waters” a seed from it so that it grows quickly. The child reacts vividly to the "flowing water" and "grows", that is, slowly straightens up and stands up, raises his arms, tilts his head to the sides. When the "flower" straightens up, all the other children start jumping around it and shouting: "Flower, flower, let's be friends!"

Have pity on the bear

Age: 35 years.

Purpose of the game: teach children to empathize, sympathize with others.

Necessary equipment: toy - teddy bear.

Game progress. Children sit in a circle. The host introduces the bear to the guys and says that the bear is upset, he feels bad, you need to show sympathy for him and express words of consolation.

A true friend

Age: 4 - 6 years.

Purpose of the game: to form in children the concept of friendship and mutual respect.

Game progress. The facilitator asks the players: “Who is the true friend of the children?” The guys give their answers, saying that a friend can be a peer, a brother or sister, a dog, a cat, etc. Then the facilitator invites the children to stand in a circle and tell about their friends who are among the players. First, one child comes to the center of the circle and says: "Sasha is my true friend, because ...". Then the named player enters the circle and says similar words in relation to the next player. This continues until all the children are in the circle.

turnip

Age: 35 years.

Purpose of the game: to teach children to interact with each other, to develop in them a sense of mutual assistance and justice.

Necessary equipment: a small toy "turnip".

Game progress. Children are invited to remember the fairy tale "Turnip". The facilitator helps the guys (if necessary) to distribute roles. Then the children, together with the leader, act according to the scenario of the fairy tale.

The host says: “Grandfather planted a turnip. A large turnip has grown. Grandfather began to drag a turnip from the ground. He pulls, he pulls, he can’t pull out. After that, the host asks the question: “What should grandfather do?” Children answer: “Call grandma!” A child playing the role of a grandfather calls his grandmother. This continues until all the characters in the story are involved. When the turnip is pulled out of the garden, the presenter asks what to do with the turnip now. Children (or the leader) offer to divide the turnip equally among all participants in the game.

Note. As a turnip, you can use a bag of sweets.

Gift

Age: 5 - 6 years.

Purpose of the game: Teach children to be considerate and generous towards others.

Game progress. In a group of children, a leader is selected - the alleged birthday man. The host invites the children to dream up a little and pick up a gift for the birthday man. A gift can be anything, even unusual, fantastic. The driver listens carefully to the participants and then says what gift he would really like to receive.

wind and sun

Age: 5 - 6 years.

Purpose of the game: to teach children to achieve their goals, gently influencing a partner, convincing him with the help of affection, not aggression, treating him with respect and attention.

Game progress. The host tells the children a parable based on Aesop's fable.

“Once the Wind and the Sun argued which of them is stronger. To resolve the dispute, they decided to measure their strength. Meanwhile, a man was walking down the road. The wind said: “Look how I will now tear off the cloak from the traveler.” And he began to blow with all his might. But the harder the wind tried, the more the traveler wrapped himself in his cloak. The wind was angry and showered the man with rain and snow. And he continued to wrap himself up and scold the bad weather.

The sun, seeing that the wind was failing, came out from behind the clouds. Smiled, warmed the wet and frozen traveler. Feeling the warmth, the man himself took off his cloak and thanked the sun.

“You see,” the Sun said to the Wind, “much more can be achieved with caress and kindness than with anger and force.”

After the children have listened to the parable, they are invited to stand in a circle and hold hands. Among the players, a leader is selected, which is located in the center of the circle. The driver's task is to get out of the circle. To do this, he must ask someone standing in the circle to release him. If the driver managed to persuade one of the participants, then this participant takes the place of the driver, etc.

Bridge

Age: 35 years.

Purpose of the game: develop mutual trust in children, instill in them a sense of mutual assistance.

Necessary equipment: any thick shawl or scarf.

Game progress. The game is played in pairs. In each pair, one of the participants is blindfolded. The task of the other participant is to lead the partner along a thin bridge (made from strips of paper) over an imaginary deep abyss. To complicate the task, you can create various obstacles in the way of the players. For example, in the bridge there may not be enough links, and then you need to either take a big step or jump. Or let the creepers hang low - then, passing up, you will bend down to the ground or crawl.

Then the pairs change so that all participants have been both the leader and the follower.

Bad and good

Age: 36 years.

Purpose of the game: to teach children to see the difference between good and bad, to distinguish between positive and negative qualities character.

Game progress. Children are invited to remember what good and bad characters they have met in fairy tales. Then two "contrasting" heroes are selected (for example, a hare and a fox). Children must first name the character traits of a positive character and their characteristic actions, and then describe the character and behavior of a negative character. It is important that children determine which of the qualities of a person can be changed and which cannot.

Note. The older the children, the easier it is for an adult to turn the conversation from the characters to the players themselves, to help the children analyze their positive and negative qualities. The goal is to develop self-criticism in children. However, it must be remembered that preschool children are not yet able to evaluate themselves objectively, they have an overestimated self-esteem, but this is normal.

Willpower

Age: 5 - 6 years.

Purpose of the game: to develop willpower in children.

Game progress. The host tells a fairy tale about willpower: “A long time ago, two brothers lived in a distant state. They lived together and did everything together. Both brothers dreamed of becoming heroes. One brother believed that a real hero should be strong and courageous. And he began to train strength and dexterity. He lifted heavy stones, climbed tall trees, swam in a cold mountain stream. And the other brother decided that he should be persistent and persistent. And he began to train willpower. Often he wanted to quit hard work, but he did not leave the case halfway, he brought what he started to the end. Sometimes he wanted to eat a pie for breakfast, but he left it for lunch. He learned to deny himself his desires.

Many years passed, the brothers became adults. One turned into a real strongman, he was rightfully considered the most strong man throughout the country. And the second brother developed his will, perseverance and perseverance. The brothers loved and respected each other very much. And when a terrible disaster came to the state, they decided to fight it together.

And this is what happened: out of nowhere, a huge winged Serpent attacked the country: it spewed fire from its mouth, set fire to houses and fields, killed people and animals, stole food and polluted water in the river and wells. And then the first brother said to the second: “I must kill this Serpent so that he does not harm anyone else!” But the second brother objected: “You cannot do this, because you do not know anything about him. Only knowing the weak point of the enemy, you can kill him!” The strong man did not believe the wise words of his brother, he decided to act by force. And he went to where the Serpent settled.

"Hey, scary snake! Come out to fight with me!" shouted the strong man. And the Serpent crawled out of the cave to meet him. Its transparent black wings spread across the sky, blocking the sun. His eyes sparkled wildly like emeralds, and fire burst out of his mouth. Seeing the formidable beast, the young man felt how fear was growing in his heart, and, unable to stand it, he retreated from the Serpent. And the monster slowly rose above him, not taking its transparent eyes from the man. And then the Serpent flicked its tail, and instantly the strong brother turned to stone.

Upon learning of this, the second brother decided to go out to fight the Serpent. However, before setting off, the young man turned to the wise old Frog for advice.

It didn't take him long to find her. He had to pass three dangerous states before he got to the Frog. But the man was not afraid of anything, he wholeheartedly wanted to save his brother.

The first state was called "Hotelka". Anyone who got here immediately had many desires: he wanted to get delicious delicacies, beautiful clothes, expensive jewelry. But as soon as he said “I want”, he immediately turned into a “Wishlist” and forever remained in this state. The young man barely escaped this danger: he also had many different desires, but with the help of his willpower he overcame the temptations and left the country unharmed.

The next danger lay in wait for him in the Tykov state. There lived people who were unable to work and who did not know how to rest: they were all the time fussing and distracting each other's department. And our traveler also wanted to pull the hands of passers-by, but he again used his willpower. Thus passed the second state.

In the third state, only "yaks" lived. These people constantly shouted out: “Me! I! Ask me,” and they didn’t want to listen to anyone but themselves. The young man needed all his willpower. And sometimes he even had to cover his mouth with his hand so that "I, I, I" would not jump out of him. That's how hard he got to the wise Frog.

But at last he came to her. And the young man asked the Frog to tell him how to defeat the Serpent. So the Frog answered him: “Only a person with a very strong will can defeat the Serpent, but do not be afraid of this battle. After all, you left behind three dangerous trials, not a single state detained you, which means that your will is very strong. Feel free to go to the Serpent, he will not cope with you! Our hero bowed to the Frog and went back.

The young man came to the Serpent's lair and fearlessly challenged him to fight. The monster hissed, spread out its huge wings and moved towards the brave man, but he was not afraid, he remained standing straight and proud in front of him. The brother strained all his will and did not run. And then suddenly the Serpent shrank, began to decrease, to melt. It got smaller and smaller until it completely evaporated.

As soon as the Serpent disappeared, the stone again became a living person, the brother of our hero.

So a strong will helped to defeat evil.

♦ Wishlist. The facilitator draws a letter known to the children in the air. The guys are invited to guess this letter, but not to shout the answer right there, but, overcoming their desire to shout out, ahead of everyone else, wait for the leader's command and whisper the answer.

♦ "Poke". Children are invited to sit on chairs and freeze. The facilitator slowly counts to ten, then lightly tickles everyone. Players need to remain still and not laugh. The driver becomes the one who did not pass the test.

♦ Yaks. The facilitator makes riddles for the children and after each riddle he asks if anyone knows the answer. The task of the players is to restrain themselves and not shout: “I know”, instead they must wait for the sign of the leader and whisper the answer together in a whisper.

Ocean is shaking

Age: 4 - 6 years.

Purpose of the game: development of conscious will and patience. Game progress. A leader is selected from among the players. The rest of the children stand at a distance of 1 m from each other. The driver turns his back to the players and says: “The sea is worried - once. The sea is worried - two. The sea is worried - three. Marine figure, freeze. While the driver is talking, players can run, jump. But as soon as the word “freeze” is uttered, the children freeze in the poses of marine animals (fish, octopuses, corals). The driver turns to the players, walks between them, examines the figures and tries to make the frozen players laugh. If he succeeds (the player laughed or moved), then the child changes places with the leader and becomes the leader himself.

Firefighters

Age: 35 years.

Purpose of the game: development of volitional qualities of the child.

Necessary equipment: swedish stairs, bell.

Game progress. A bell is attached to the very top of the Swedish stairs. Children are divided into two teams. The player of each team is a firefighter who needs to climb the stairs to the very top and ring the bell. The first team to complete the task wins. The game starts at the command of the leader.

Ball travel

Age: 35 years.

Purpose of the game: teach children to interact, play in a team.

Necessary equipment: balls.

Game progress. Players are divided into two teams and arranged in two columns. The first player of each team receives the ball. Then the host says: “Now our ball will go on a journey, and you guys will help him. On my signal, you will pass the ball to each other. If I say "Airplane", you will send the ball flying over your heads; after the words "On a submarine" you will begin to pass the ball to each other between the legs apart. And when I say "On the train" - the ball will go through the "side gate" (between the arm bent at the elbow and the body).

homeless hare

Age: 4 - 6 years.

Purpose of the game: develop in children a sense of empathy, teach them mutual assistance and interaction.

Game progress. The host chooses among the players a "hunter" and a "homeless hare". The remaining players form groups of 4-5 people: three or four, holding hands, form a house, and one player is located inside the house. At the signal of the leader, the game begins: the “homeless hare” runs away from the “hunter”, and the “hunter” tries to catch up with him. The “hare” can escape from the pursuer by running into any house, but then the player who is in the house is forced to leave it and become a “hare” himself. If the "hunter" catches up with the "hare", then the players change roles. After a while, the leader can interrupt the game and change the players: the children who form the houses, the “hunter” and the “hares”.

Target: development of emotive vocabulary.

Tasks:

  • consolidate knowledge of basic emotions;
  • develop differentiation of emotions;
  • enrich children's speech with emotive vocabulary.

In the development of speech of preschool children is of great importance vocabulary work, namely, work on emotional and evaluative vocabulary, which denotes emotions and feelings, inner experiences of a person, his moral qualities. The verbal designation of emotions helps to realize their own emotional experiences and manage their emotions. A child with an insufficiently developed emotional-evaluative vocabulary finds it difficult to understand the emotional state of other people, which leads to a violation of relations with others.
IN preschool age attitude towards moral and ethical standards society and the development of emotional-evaluative vocabulary is of great importance in this. The presented manual can be used in conjunction with the educational area "Social and communicative development".

There are 3 options for playing with this manual:

  • Game "Arrange in order";

The game "Put it in order"

Didactic task: to form an idea of ​​the degree of intensity of the manifestation of emotions, the ability to explain it features; enrich speech with synonyms denoting emotions.
The game is played preferably individually.

Game rules: put in order, answer questions.
Game progress: the teacher shows the child randomly arranged cards (without following the sequence) with the image of a face with varying degrees of intensity of manifestation of any emotion (for example, joy). He asks: “What kind of person can be said to be calm, smiling, laughing, laughing. Why? Who among the people depicted is more fun. Why?". Offers to arrange the cards in order of increasing emotions and vice versa. Similarly: sad - crying - sobbing, dissatisfied - angry - furious, etc.

Didactic task: to develop and consolidate knowledge about emotions and their differentiation, enrichment of the vocabulary with the names of the main emotions and feelings. The game is played in a subgroup or individual form.
Game rules: who quickly closed all the icons on his playing field - he won. Game progress: players receive a card - a playing field with the image of emotion pictograms. The teacher shows an image of a character or a person with a pronounced emotional state (or a card with a situation in a more complicated version). Players recognize the depicted emotion, name it, look for the corresponding icon on their playing field and close it with a checkmark.

Game "Guess the emotion"

Didactic task: to form the ability to use emotional and evaluative vocabulary in speech (grammatical structure - different parts of speech).
The game is played in a subgroup or individual form.
Game rules: a chip is given for the correct answer.
Game progress: players are presented in turn with a card with text and an image describing the situation. The player needs to either continue the phrase or answer with a full answer (name the emotion)

Materials used

Internet resources:

  • liveinternet.ru
  • snob.ru
  • minecraftnavideo.ru
  • http://i-sonnik.ru
  • http://native-english.com.ua
  • http://answerprost.com
  • www.uaua.info/
  • kurer-sreda.ru
  • http://i.artfile.ru
  • http://crazymama.ru
  • http://womenshik.ru
  • http://kyselivka.church.ua
  • https://www.syl.ru/misc/i/ai/98389/199034.jpg
  • http://getwallpapers.ru/img/picture/Apr/08/008f4d2256d2067906cbc732b1efa4b5/2.jpg

Literature:

  • Gippenreiter Yu.B. Psychological games and activities with children.
  • Mastering the emotional-evaluative vocabulary of older preschoolers / V. I. Yashina - "Prometheus", 2016.