Traffic games for children. Game activity and traffic rules: goals, objectives

Even if you are still far from the first car and obtaining a driving license, traffic rules games will still be useful. They are designed for children, but parents will also appreciate the content of gaming products by trying to play a couple of games.
Are you sure that you remember all road signs and will be able to correctly complete the task of driving a car? Traffic rules driving games will immediately show how competent a driver you are, and if you soon have a change in your driving license, these fun will help you test yourself before a real exam.
Sadly, many experienced drivers do not know some of the signs or are poorly versed in the techniques of parking a car in reverse, leaving the garage and do not know how to neatly fit into the small space between cars in the parking lot. These gaps bring problems not only to them, but to the owners of other cars and pedestrians. Inept drivers cause accidents, property damage and physical injury. In order not to become such a driver yourself, you can start training right now by opening traffic rules games for free.

Lessons start

Caught in virtual school, you will learn the rules on the road not only from the position of the driver. Cyclists and pedestrians must also adhere to the conditions, and then everyone will be safe. This means everyone should remember:

  • At which traffic light does the road cross?
  • How is the road lined for pedestrians on the carriageway
  • What does the cycling area look like?
  • What signs do vehicles give before turning?
  • How to decipher road signs
  • Lessons of parking and moving between objects

It is always interesting in our school, because everything free games SDA contains several important principles that everyone needs to know.
Surely at your school they teach the rules of the road, and you will be able to understand how well you remember them, and if you find a gap in your knowledge, fill it in as soon as possible, because if you can go through the level again in games, then in life ignorance or inability turns into a tragedy that cannot be replayed .

From pedestrian to traffic controller

Even knowing all the rules, markings and signs, you must remain extremely vigilant where cars are racing at speed, because among them there are always those who are not as well versed in road theory and practice as you are. You can go to the green light, but some driver thought, stared, and did not see the red traffic light for himself, or maybe he's just in a hurry and hopes that everything will work out. Always be in control of the situation, even if it seems safe.
Accustomed to control and responsible attitude on the road game simulator traffic rules. You can even become a traffic controller for a while, controlling the flow of cars if a traffic light breaks down. He is required to have an impeccable knowledge of the rules so as not to provoke an accident, which would be quite sad.
We also have several lessons for novice drivers who can try their hand at certain tasks. For example, it is necessary to turn the car around in a limited space and drive in a different direction. Avoiding triangles forces the driver to zigzag without hitting objects, and in a parking lot with limited parking space, you need to park your car. These tasks are mandatory for the exam, and therefore it will also be useful to complete the tasks virtually.
A little festive celebration is brought in by the variants of the traffic rules game with Christmas adventures, when you need to help Santa not get into an accident. Funny instructors and smiling guards will tell and show by example important rules for drivers, pedestrians and cyclists, who also have their own sections of the road.

Playing activity, being the leading type of activity for preschoolers, is the most suitable platform for gaining knowledge, practical training of skills and abilities. Therefore, in the educational program of the kindergarten, game methods of work are given Special attention. Their use is especially relevant in the context of topics related to the safety of babies, such as learning the rules traffic(SDA).

Traffic rules in gaming activities

From a methodological point of view, the game:

  • forms the emotional and volitional characteristics of the child's personality;
  • determines the direction of physical, mental and spiritual development;
  • helps to unleash the creative inclinations of kids.

In other words, play activity is a form of a child's social life, a way to socialize. That is why all educational work on familiarization and development of traffic rules in preschool educational institution(DOE) is conducted through game interactions that are understandable to children of a particular age.

In a playful way, children learn the rules of the road more easily.

Game activity and traffic rules: goals, objectives

Disclosure of the topic of safety of road users through the game allows you to implement the following educational goals:

  • to teach kids to assess the traffic situation, based on knowledge of the meanings of traffic lights;
  • train children to be attentive and observant;
  • to form an understanding of road safety (for example, do not cross the road to the green light if the signal was already on when approaching the crossing, otherwise there is a big risk of not having time to complete the maneuver before the resumption of traffic);
  • develop speech (games according to traffic rules provide an opportunity for kids of younger groups to enrich vocabulary, to understand the patterns of making sentences, for children of middle preschool age - to master the grammatical features of the language, for pupils of the senior and preparatory groups - to work out the skills of composing monologue and dialogic statements);
  • educate the need to avoid situations that are potentially threatening to health and life (for example, in the game "Bunny is in a hurry to visit", in which the character crosses the road, focusing on the lack of transport on the roadway, while ignoring a working traffic light, the kids of the second younger group are convinced that without attention to road signs, it is impossible to predict the appearance of cars);
  • introduce and participate in different types of gaming activities.

Children learn to work with different game materials, including interactive applications

Among the tasks, the solution of which allows us to achieve our goals, we can name:


Requirements for the organization of games

Regardless of the type and theme of games, the Federal State Educational Standard (FSES) outlines the requirements for their organization.


Classification of games according to the rules of the road

The game form of working with traffic rules in kindergarten can be implemented in five types, each of which is related to a specific topic and has a specific educational task.

Educational or didactic games

Games of this type are used for:

  • familiarization with new material (for example, when considering road signs, older preschoolers get acquainted with the purpose of each of four groups- warning, forbidding, indicating and prescriptive);
  • practical application of knowledge, skills and abilities (for example, in senior group Having familiarized themselves with the types of signs, the children put together a puzzle in which one part is a sign, and the second is a picture demonstrating the situation on the road).

For didactic games are important:

  • conditions, that is, rules;
  • designated end result;
  • verified game actions.

The topic of traffic rules can be presented in two types of didactic games: focused on the essence of actions and aimed at material that is directly related to building the plot of the game.

In didactic games, children not only get acquainted with new material, but also consolidate their knowledge, skills and abilities.

Table: educational games of different types on the topic of traffic rules

View Title (group) Goals Material, game progress
Games where content is key
logical "The fourth extra" (second youngest)
  • to consolidate the ability to classify modes of transport;
  • develop speech, logic, the ability to argue your choice.
Picture cards.
Who is not a road user: truck, house, ambulance, snowplow.
Which "eye" of the traffic light is superfluous: green, blue, red, yellow.
verbal "Finish the sentence" (medium)
  • develop speech hearing;
  • practice drafting skills complex sentences with an opposite conjunction a.
Ball.
The child catches the ball thrown by the teacher and ends the sentence he has begun, adding it to the first part with the phrase “and then”:
“When crossing the road to the green light, you first need to look to the left ... - “... and then to the right.”
touch "Fix the car" (first junior group)
  • teach kids to compare objects by color, size;
  • nurture interest in gaming activities.
Pictures of cars of different colors, circles-wheels different colors and size.
Children, on the instructions of the Guest (rabbit, bear, etc.) who came to the lesson, assemble cars, selecting wheels according to size and color.
Musical "SDA" (preparatory group)
  • practice the skill of changing the nature of movement to a certain music;
  • train the reaction to the conditioned signal;
  • to cultivate respect for human life and health.
The guys are divided into groups of "pedestrians" and "cars". To a certain tune, "cars" move from one part of the room to another. By the time the musical passage ends, the maneuver must be completed. If the "car" did not have time, it misses the "pedestrians" who are also moving to their music.
Games in which the plot is based on the material
desktop printing "Collect the sign" (senior group)
  • consolidate children's knowledge of road signs and traffic rules;
  • develop logical thinking, attentiveness;
  • foster a culture of safe behavior of children on the road and in public places.
Road signs in envelopes, chips.
Kids are divided into crews-teams. Everyone gets an envelope with puzzles of road signs. In 3–5 minutes, children need to collect their signs, for each they receive a chip. Additional points bring a story about the meaning of the sign.
Play activity with objects Such games are especially in demand in older groups, when children are happy to direct game actions. Usually, accompanying things, in particular, natural material (cones, shells, etc.), play the role of transport or chips for making a move in printed board games.
Interactive The material for games of this type are simulators designed for an interactive whiteboard.

Video: interactive games according to traffic rules

https://youtube.com/watch?v=iGCmxd6ZQFM Video can't be loaded: Interactive educational games Class on traffic rules in kindergarten. (https://youtube.com/watch?v=iGCmxd6ZQFM)

Role-playing games

A feature of games of this type is that in them the child no longer acts from the game, but from personal social skills of interaction with the outside world, copying behavior patterns on toys or peer participants. So, in the game "Bus" in the older group, the kids-passengers not only take turns entering the "transport", but also buy tickets from the conductor, ask the driver to make a stop in one place or another, etc.

Work with the topic of traffic rules in role-playing games is carried out not only on the basis of playing everyday situations, but also on the plots of fairy tales or animated films. One of such bases for games can be an animated series about Smeshariki, talking about road safety.

In role-playing games, children rely on their social experience

Video: safety alphabet with Smeshariki

https://youtube.com/watch?v=GOudRLTtYHY Video can’t be loaded: Smeshariki: ABC of Security - All episodes in a row (https://youtube.com/watch?v=GOudRLTtYHY)

Mobile traffic games

The purpose of outdoor games is to improve health, develop attention, speed of reaction, memory. This type of activity is used both in the classroom and on walks, when organizing recreational activities.

Table: varieties of outdoor games on road safety

View Title (group) Target Content
Imitation games "Road safety" (senior group)
  • repeat the rules of behavior on the roads;
  • practice walking at different speeds;
  • educate interest in traffic rules.
Each participant receives a circle of a certain color - a “car”. On a special rug with an imitation of the roadway or a painted mock-up, the “cars” start moving, observing all the rules of the road.
Attention training games "Funny traffic lights" (middle group)
  • repeat the meaning and order of traffic lights;
  • develop the ability to quickly respond to the situation.
Children stand in a circle, each holding a colored circle with a traffic light. To the music, the kids begin to move randomly, and when the melody breaks, they sort it out in pairs “green - red”.
Playing activities requiring little mobility "Road, transport, pedestrian, passenger" (preparatory group)
  • consolidate knowledge of traffic rules;
  • develop logic;
  • train your reaction time.
The guys stand in a circle, in the center is the traffic controller. He throws the ball to the player and says one word: road, vehicle, pedestrian or passenger. The person who catches the ball must say a word related to the named category. The one who hesitates is out.

It is interesting. Usually, outdoor games are held on the street, but on the topic of traffic rules, for the most part, they are organized indoors: in a group or in a hall.

Video: outdoor game according to traffic rules in the senior group

https://youtube.com/watch?v=u_MYOvPwDdA Video can't be loaded: Game for children according to traffic rules in kindergarten No. 64 (https://youtube.com/watch?v=u_MYOvPwDdA)

Traffic rules and theatrical games

Theatrical game in the preschool educational institution is implemented in two forms:


Table: types of theatrical games according to traffic rules

Form View Title (group) Goals The essence of the game
Dramatization dramatization "How mushrooms went to the school of road science" (senior group)
  • repeat traffic rules;
  • develop artistic abilities;
  • to cultivate the skill of creating an atmosphere of joy with their actions.
Two mushroom brothers went to their friends in a nearby forest. Roadway on their way. One brother knows the traffic rules, does everything right, the second one is in a hurry and ignores the rules. The rest of the children in the role of wise forest dwellers explain to the naughty mushroom how to behave on the road.
Imitation "Listen to my command" (second junior group)
  • repeat types of vehicles;
  • train the skill of performing an action on a signal;
  • develop mindfulness.
Children act in the images of cars, buses, trolleybuses, trams. At the prearranged signal of the educator, they start the engine with gestures and facial expressions, turn the steering wheel, start the wipers, lower and raise the windows, etc.
Director's Puppet show To demonstrate how well the children-directors know the traffic rules, puppets-artists of different types of theater are used (glove, finger, can, etc.).
For example, in preparatory group kids with bibabo doll characters walk along the roadway layout, commenting on all the signs on the road.
Poster theater (theater on a flannelgraph or on a magnetic board) The principle of this type of theatrical games is similar to puppet theater. The only characters are flat figures with Velcro for moving along the flannelgraph or on a magnet for working with a magnetic board.

Finger games according to traffic rules

The purpose of finger games is to:

  • working out fine motor skills(in the younger and middle groups for the development of speech, in the older ones - to prepare the hand for writing);
  • development of sensory and communicative abilities of kids.

Usually finger games (gymnastics) are held during the transition from one type of work to another.

It is interesting. As a rule, finger games are universal for all ages. But for the senior and preparatory groups, rhymes can be longer and the number of repetitions is greater.

Finger games can be played with props for the finger theater

Table: card file of finger exercises according to the rules of the road

Name Age group Content
"Transport" Junior, middle groups. Bus, trolleybus, car, tram -
Don't forget about them on the street.
In the seas - ships, icebreakers, ships,
They very rarely come here.
(Connecting all fingers with the thumb in turn, starting with the index).
"Guard" The guard stands stubborn (fingers "walk" on the palm)
Waves to people: Don't go! ("threaten" with fingers)
Here the cars go straight, (hands in front of you, represent the steering wheel)
Pedestrian, wait! ("threaten" with fingers)
Look: smiled, (clap hands)
Invites us to go. (fingers "walk" along the palm)
You machines don't rush (clapping your hands)
Skip the pedestrians! (jumping in place)
"Race" Junior, middle, senior groups. One, two, three, four, five. (they carry the typewriter on each finger forward and
back, starting with the big one)
You can start racing. (same, but starting with nameless)
In a circle, in a circle.
Back and forth
But my fingers slow down my typewriter. (They roll the typewriter on the fingers, which
slightly bent)
Closed. (clench fist)
The car is in the garage
And the lights went out, they don't shine anymore. (peeping through a small crack in
fist).
"Cars" Middle, senior and preparatory groups. Cars are moving along the highway, (We turn an imaginary steering wheel.)
Tires run on asphalt. (Elbows pressed to the body, palms move
parallel to each other.)
Do not run along the road, (They shook their finger.)
I'll tell you: "Beep." (The hand is clenched into a fist, the thumb is straightened -
"beep".)

What techniques are used in traffic games

To achieve the goals and objectives of work on traffic rules in games, three types of techniques are used.

Verbal ways of interacting with children

Since the goal of children's speech development accompanies educational process in the preschool educational institution at all age stages, the sounding speech of the teacher, the dialogues and monologues of children play important role in any activity of pupils, and even more so in games as the leading form of activity for kids.

Explanation

The teacher should give clear, consistent descriptions of each stage of the game. It is also important to repeat the order of game actions before the start of an already known plot - this is how children learn not only the rules, but also the algorithm for making logical statements. For the younger and middle groups, the speech of an adult is a language model, copying which the children “pronounce”, that is, they begin to talk, build sentences, enter into a dialogue. For the senior and preparatory, an explanation is an example of compiling a whole statement, a stage in mastering the rules for preparing a monologue statement.

Explanation in younger groups is accompanied by a demonstration

Riddles and poems

Traditionally, these verbal devices are considered the most convenient way motivate kids: on the one hand, children are very reckless in guessing riddles or repeating rhymes, and on the other hand, it does not take much time to include children in work (even the smallest ones).

In younger groups, I prefer riddles with agreements:

  • What kind of "zebra" on the road? Everyone is standing with their mouths open, waiting for the green light to flash. So this is ... (Transition);
  • I stand on the road, I follow the order. It is necessary to obey without dispute the Instructions ... (traffic light).

V middle group I offer riddles without a rhyming answer, but with a question at the end, so that it is easier for kids to navigate the answer.

  • Day and night I burn, I give signals to everyone. I have three signals. What is my friends name? (Traffic lights);
  • Here is a road riddle: What is the name of that horse, What lay down on the crossings, Where are the pedestrians walking? (Zebra).

For children of older preschool age, I try to choose puzzles that are more complex, longer. This is how toddlers learn to capture the essence of long sentences.

  • On the road sign that Man walks. Striped paths Laid under our feet. So that we do not know the worries And walk forward along them. ("Crosswalk");
  • What is a dark hole? Here, perhaps, a hole? A fox lives in that hole. What miracles! Not a ravine here and not a forest, Here the road crosses! There is a sign by the road, But what does it say? (Tunnel).

It is interesting. Some verbal didactic games are built on the principle of guessing riddles.

Riddles games - a convenient form of work on a walk

In my practice, I resort to motivation with the help of poems quite often: with their help it is easier to introduce new information, and children remember facts dressed in rhyme better. Here are a few examples of the selection of poems on the topic "Traffic Light", which differ not only in content, but also in volume.

For instance:

  • Junior group: Color green - Come in! Yellow - Wait a minute. Well, if red - Stop! The passage is dangerous!
  • Middle group: The traffic light has three eyes. Well, remember them, my friend, To walk the streets, so that you can soon On your own.
    Here is a red eye ... You are afraid of him! When it burns, there is no way. Blinking yellow - get ready! Green glows - go!
  • Senior group: At any intersection We are met by a traffic light. And he starts a conversation very simply With a pedestrian: The light is green - come on in! Yellow - better wait! If the light turns red - So it's dangerous to move! Stop! Let the tram pass, be patient. Learn and respect the traffic rules.
  • Preparatory group: And recently we have a traffic light near the house. He burns day and night, He tries to help everyone. If the red lights up, You do not try to rush. Everyone knows that red is dangerous for the path. And don’t go to the yellow one, But calmly stand and wait. Mom by the hand - and we are waiting. Together with us, all the people Patiently waiting for the green, To move forward. Here comes the green! Soon! He winked: - You can not stand! Soon the color of the traffic light will change to Red again.

Short stories

In order for children to tune in to the game, you need to attract their attention to a new type of activity. And fairy tales invented on the go can act as a link for this.

I actively use this technique in the middle, senior and preparatory groups, where children can already not only listen to stories, but also answer questions about the content, including those of a problematic nature. For example, in the older group, discussing the importance of a traffic light, I tell the kids a fairy tale about how the traffic lights quarreled. “Once upon a time there was a traffic light. Standing on the road, directing traffic. But once his lights quarreled, because they could not figure out which of them was the most important. “I am the most important, because when I light up, everyone stands,” Red said. “No, me! Yellow objected. “When I light up, everyone is getting ready to move: both cars and pedestrians.” Then Zeleny laughed and said: “What are you arguing about? Only I allow both people and vehicles to move. So I'm in charge." But while the signals were proving their correctness, real chaos began on the road: the cars did not yield to each other, pedestrians could not cross the road. Then they understood the signals that they were arguing in vain, they just needed everyone to do their job. They began to light up one by one, as usual, and order again came on the road. After listening to the fairy tale, I ask the children 1–2 questions: “What happened on the road when the signals started arguing?”, “Why do we need three traffic lights?” etc.

Reading

This technique is usually used in the senior and preparatory groups, but it can also be used in the middle. The main thing is that there are children in the group who can read. Of course, preschoolers cannot master too voluminous texts, but short descriptions signs, captions for drawings or pictures on the topic - quite capable. In younger groups, where the kids still do not know how to read, the teacher chooses and reads out the relevant material for studying the topic himself.

Reading passages should not be large, otherwise both readers and listeners will lose interest in further work.

Group of visual techniques

The visual-figurative perception of the world by children puts visualization at the forefront of methodological techniques in any kind of activity. In games, kids should see:

  • pictures-illustrations of game movements, actions, as well as the plot of the game;
  • videos, presentations on the topic (for example, for the older group, this may be a sketch from the history of the creation of a traffic light);
  • demonstration of game conditions by the teacher (in other words, the teacher shows all the actions of any kind of games).

Attributes for games according to traffic rules

The information presented in the game is remembered more firmly and easily if the actions are backed up by suitable props. Based on the topic, relevant will be:

  • cap (suit and/or baton) of a traffic controller;
  • layout of the roadway (on a rug on the floor or depicted on whatman paper);
  • samples of road signs, driver's licenses (can be printed on a color printer and laminated).

The props can be an element of the didactic, theatrical zones of the subject-developing environment, or they can be included in one, single corner dedicated to traffic rules.

Attributes for games are conveniently stored in a specially organized area of ​​the subject-developing environment.

Materials for DIY games

The possibilities of computer technology and creativity make it possible to create a whole series of board-printed didactic games made by one's own hands. Here are some samples.

The game "What first, what then" (senior group)

Materials:

  • sheets thick paper or half A4 cardboard, cut lengthwise;
  • thin strips of red cardboard;
  • an electronic version of pictures with traffic situations illustrating the implementation of a particular sign.

Instruction:

The game task is to explain the traffic situation and offer its solution by superimposing the pictures in the correct sequence.

In addition to repeating traffic rules, the game develops logical thinking

The game "Each sign in its place" (preparatory group)

Materials:

  • electronic version of pictures with illustrations of traffic situations and signs on the road;
  • illustrations with road signs.

Instruction:


The game task is to consider the situation and put the desired road sign in an empty place.

The game can be played at speed

Practical Techniques

The game is essentially practical implementation acquired knowledge, skills and abilities. However, besides this, practical methods include creative tasks that allow you to convey both the results of mastering the educational material and the impressions of the game process. These include:

  • drawings (for example, road signs);
  • applications (for example, in the middle group, mastering the skill of working with scissors, children cut out traffic light circles and stick them on the base blank);
  • modeling (acquaintance with the principle of operation of a traffic light in the first junior group may end with the laying out of plasticine "pancakes" of red, yellow and green color on the corresponding field of the blank-traffic light).

Crafts from improvised material can be a task for a joint project with parents on traffic rules

Drawing up a card file of games according to traffic rules

The main condition for creating a card file of games according to the rules of the road is the inclusion of various types of gaming activities. It is fundamentally important that the games are related to a specific topic - so it will be more convenient for the teacher to make notes of classes, walks and entertainment.

It is interesting. Usually, a single card file of games is compiled corresponding to the age category, that is, for younger preschool age, for middle and for older. This is due to the fact that the range of topics in these groups is similar, only the form of presentation of the material differs (in the first younger group it is significantly simplified compared to the second), as well as the saturation of the material (in the preparatory group, children deepen their knowledge on the topic considered in the older group) .

Table: an example of compiling a card index of games according to traffic rules for senior preschool age

Game name (type) Goals Material Game progress
Theme: Road signs
"Play and dare!" (didactic, desktop-printed)
  • learn to correlate the speech form of the description of road signs with their graphic image;
  • develop mental capacity and visual perception
  • to cultivate independence, speed of reaction, ingenuity.
  • tables with road signs;
  • blank cards.
4-6 children participate in the game, in front of which tables with the image of road signs and empty cards are laid out. The teacher reads riddles (poems) about road signs, the children cover their images on the table with cards. The winner is the one who first correctly closes all the images that sounded in riddles or verses.
"Questions and answers" (didactic, verbal)
  • to consolidate knowledge about traffic rules, road signs, behavior on the street;
  • develop thinking, memory, ingenuity, speech.
Chips The teacher divides the children into two teams, asks questions, children
answer, a chip is awarded for the correct answer. The team wins
scored the most large quantity chips.
  • Where can you cross the road? (traffic light, pedestrian crossing);
  • Who can you cross the road with? (with adults);
  • What is the name of the person who drives the car? (driver)
  • What are road signs? (forbidding, warning,
  • service signs, informational, indicative, prescriptive signs).
"Pedestrians and drivers" (plot-role-playing)
  • teach the rules of the road, behavior on the roads;
  • to consolidate children's ideas about the purpose of traffic lights, road signs;
  • to instill a sustainable motivation to comply with traffic rules.
  • layout of the roadway;
  • driving licenses (green circles);
  • sketches of road signs.
Some of the guys are pedestrians, and some are drivers. Drivers must pass driver's license exams and get a car. The guys-drivers go to the table where the "traffic police commission" is located and take the exam. Pedestrians head to the toy store. Then with dolls, carriages they go to the crossroads. The commission asks drivers questions:
  • What kind of light can cars drive on?
  • - Which light can not move?
  • - Name the signs (“pedestrian crossing”, “children”, etc.).

Those who passed the exam receive certificates (green circle). Drivers head to the parking lot, get into them and drive to the regulated intersection. Pedestrians from the store also go to this intersection. Along the way, they comment on the signs along the way.

"Turns" (mobile)
  • develop coordination of hand movements (right, left);
  • attention, thinking, ability to execute a command, according to the sign in the hands of the educator.
  • signs "Movement straight", "Movement to the right", "Movement to the left";
  • rudders.
If the teacher shows the sign "Movement straight", then the children
take one step forward if the sign "Move to the right" - children, imitating the turn of the steering wheel, turn right, if the sign "Move to the left" - children,
simulating a turn of the steering wheel, turn left.

Temporary game plan according to traffic rules

The duration of the game depends on two factors:

  • type of game (here it should be noted that some types, for example, theatrical, part of didactic games, require more time);
  • the age of pupils.

At the same time, four stages fit into the timing.

The game is being developed in four phases.

Table: average time frames of stages of different types of games

Game type Introductory stage The stage of familiarization with the rules Game stage + complication The final stage
The teacher announces the name, motivates to participate. The teacher describes in detail the actions of each participant in the plot. Actually game process. After 2-3 repetitions, the teacher complicates the game (if the game is new, this stage is skipped). An adult thanks the guys for their work, highlights those who have distinguished themselves. Children evaluate their work and the activity of the group as a whole. If the game was too saturated with actions, then you can arrange relaxation: for 1-1.5 minutes to pleasant music, the children lie or sit silently.
First, second junior groups
Didactic up to 1 minute up to 1 minute 2.5–3 minutes half a minute
Role-playing half a minute 3-4 minutes 2 minutes
Movable 1 minute 3 minutes 1 minute
Theatrical 1-2 minutes 2 minutes 6–8 minutes 2 minutes
Finger half a minute 1 minute half a minute
middle group
Didactic up to 1 minute up to 1 minute 3-4 minutes half a minute
Role-playing half a minute 4–6 minutes 3 minutes
Movable 1 minute 4 minutes 2 minute
Theatrical 1-2 minutes 2 minutes 6–8 minutes 2 minutes
Finger half a minute 1 minute half a minute
Senior and preparatory groups
Didactic up to 2 minutes up to 1 minute 3–5 minutes 2 minutes
Role-playing half a minute 6–8 minutes 3 minutes
Movable 1 minute 4 minutes 2 minute
Theatrical 2 minutes 2 minutes 8–10 minutes 2-3 minutes
Finger half a minute 2 minutes half a minute

It is interesting. In a number of games, the stages of explaining and actually performing game actions are combined.

Table: an example of a synopsis of the didactic (verbal) game "Guess the transport" in the senior group (fragments)

Stage Content
Introductory - Guys, on the last walks, we went out of the territory of the kindergarten and observed the situation on the roads, considered the features of buses, trolleybuses, cars. And today we will play the game "Guess the transport".
Explanation of the rules - I will read riddles about different vehicles, and you, after thinking, guess what it is. The first person to answer correctly will receive a picture. At the end, we will count who has the most pictures. He will be the winner of our competition.
The game Children guess riddles, answer by raising their hands:
  • The house is a wonderful runner On its eight legs Runs along an alley On two steel rails. (Tram);
  • What a miracle light house? There are many passengers in it Wears shoes made of rubber And eats gasoline? (Bus);
  • What is - guess: No bus, no tram. It does not need gasoline, although the wheels are on rubber. (Trolleybus)…>
The final stage - What good fellows! Did a great job! And, of course, let's congratulate our winner. Children clap.

Video: didactic game with elements of theatrical "Teremok" according to traffic rules in the senior group

https://youtube.com/watch?v=ApCjhP3sAb8 Video can't be loaded: SDA in kindergarten No. 58. Didactic game Teremok. (https://youtube.com/watch?v=ApCjhP3sAb8)

Higher philological education, 11 years of experience in teaching English and Russian, love for children and an objective look at the present are the key lines of my 31-year-old life. Strengths: responsibility, desire to learn new things and self-improve.

Target:

Learn to recognize road signs; to consolidate children's knowledge of warning and prohibition signs; to educate attention, the skills of conscious use of knowledge of the rules of the road in everyday life.

Material:

models of watches, which depict warning and prohibition signs as well as their names;

Game progress

The leader turns the short hand of the clock and points to one or another sign. Children name and explain the meaning of road signs. Turn the long arrow to the card with the name of the sign. Another option: The host reads the name of the sign and brings a long arrow to it, and the players look for the corresponding sign and bring a short arrow to it. You can arrange competitions for three teams, giving each its own task.

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Outdoor games according to traffic rules for preschool children

"TO YOUR SIGNS"

The players are divided into groups of 5-7 people, join hands, forming circles. A leader with a sign enters the middle of each circle, explaining its meaning. Then the music sounds, the children disperse around the playground, dancing. Drivers at this time change places and signs. On a signal, the players must quickly find their sign and stand in a circle. Drivers hold the sign over their heads.

"Pass the Rod"

The players line up in a circle. The traffic controller's baton is passed to the player on the left. Prerequisite: Accept the Wand right hand, shift to the left and pass to another participant. The transmission is accompanied by music. As soon as the music stops, whoever has the wand raises it up and calls out any rule of the road (or road sign).

A road sign that hesitates or misnames is out of the game. The last remaining player wins.

"TRAFFIC SIGNALS"

Racks are placed on the site from start to finish. The players of each team stand one after another in a chain at the start stand and put their hands on the shoulders of the person in front. In the hands of the host of the game is a bag with balls (balls) of red, yellow, green color. The captains take turns putting their hand into the bag and take out one ball at a time. If the captain took out a red or yellow ball, then the team stands still; green - moves to the next rack. Whose team will come to the finish line faster, she won.

“WHERE WE HAVE BEEN, WE WILL NOT SAY WHAT WE WERE DRIVING ON, WE WILL SHOW IT”

Each team decides which vehicle will represent (trolleybus, carriage, motor ship, steam locomotive, helicopter). The introduction of the vehicle must take place without comment. The opposing team guesses what they have planned. The task can be complicated by offering the team a specific mode of transport.

"ZEBRA" (for time and accuracy of execution)

All participants in each team, except for the last one, are given a strip of white paper (cardboard). The first participant lays down the strip, stands on it and returns to his team. The second one walks strictly along its lane, puts down its “step” of a zebra and comes back. The last participant walks along all the strips, returning, collects them.

"EYE"

Road signs are placed on the playing field. different distance from teams. The participant of the game must name the sign and the number of steps to it. Then the participant goes to this sign. If the participant made a mistake and did not reach the sign or crossed it, he returns to his team. The sign field is represented differently. The team wins, all the players of which “walk” faster and more accurately to the signs.

"TRUCKS"

To play the game, you will need rudders, sandbags for each team, and two racks.

The first team members hold the steering wheel in their hands, a bag of sand is placed on their heads - a load. After the start, the participants run around their stand and pass the steering wheel and load to the next participant. The first team to complete the task without dropping the load wins.

"TRAMS"

The game will require one hoop for each team and one rack.

Participants in each team are divided into pairs: the first is the driver, the second is the passenger. The passenger is in the hoop. The task of the participants is to run around the rack as soon as possible and pass the hoop to the next pair of participants. The team that completes the task first wins.

"ARROW, ARROW, SPIN"

Purpose of the game

To teach children to correctly distinguish and correctly name road signs and their purpose.

Develop attention, memory.

Cultivate moral qualities: consistency and cooperation.

game material

A round plastic disk with a movable rotating arrow in the center. Along the edges of the disk - stickers with road signs - 10 pieces. Yellow circles.

Game description

The game can be played by 2 to 10 children. Children sit around the table, each receives maps with road signs. The teacher explains to the children that they will spin the disc in turn and for the correctly named sign and its purpose they will receive a yellow circle from the cashier and close the same sign on their card, if any.

A cashier is appointed, yellow mugs are handed over to him. The teacher explains that only the cashier will give out mugs. The role of the cashier is performed in turn.

The teacher distributes cards to the sitting children. The game starts. The host spins the disc and, together with the children, says the words:

Arrow, arrow, circle

Show yourself to everyone,

Show us quickly

What sign do you prefer!

The arrow stops, the presenter calls the road sign and its purpose. If the child named the sign correctly, the cashier gives him a yellow circle, the child closes the same one on the map with it. If there is no such sign on the map, he asks: “Who has the same sign? "And the cashier passes the circle to the one who has this sign on the card (provided that the sign and its purpose are named correctly).

The disc is then passed to the neighbor and the game continues. In case of difficulty and error, the child does not receive a yellow circle, and the disc is passed to the next child in turn.

The winner is the one who first covers his signs with yellow circles. The game ends when all the cards of the children are covered with yellow circles.

"YOU ARE BIG, I AM SMALL"

The morning of a preschooler begins with the road. Following in Kindergarten or home, he crosses the streets with moving traffic. Can he do it right? Can he choose the safe path? The main causes of accidents with children are careless behavior on the street and the carriageway, ignorance of the elementary requirements of the Rules of the Road.

No need to wait for the child to learn the Rules of the Road on their own experience. Sometimes this experience is very expensive. It is better if adults tactfully, unobtrusively instill in the child the habit of consciously obeying the requirements of the rules.

When you go out for a walk, invite your child to play "big and small". Let him be "big" and lead you across the road. Control his actions. Do this a few times and the results will show quickly.

But all your actions will not have an effect if you go out for a walk the next day and forget the Rules of the Road yourself. Hurrying, taking the child by the hand, you will push him: “Faster, faster, now it’s not up to the rules.”

In their behavior, children imitate adults in everything. Let the children see only good example adults!

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Outdoor games according to traffic rules for preschoolers

Outdoor games help to give preschoolers knowledge of the rules of the road in an entertaining way, instill in them the skills and abilities of proper behavior on the street, arouse interest in the movement of vehicles and pedestrians, in the transport itself, respect for the work of vehicle drivers, for the work of traffic police officers. Here are some of the games we play in our garden.

Game "Traffic light"

The traffic lights are red! The path is dangerous - there is no passage!

And if the yellow light is on, he says “get ready”.

Green flashed ahead - the path is free - go.

All children are walkers. The group has a traffic light. It “lights up” with a yellow light, all participants line up and prepare to move. When the green light “turns on”, you can walk, run, jump around the hall. At a red light, everyone freezes in place. Whoever makes a mistake is out of the game.

Game "Buses"

"Buses" are two teams of children "driver" and "passengers". Flags or pyramids are placed 6-7 meters from each team. At the command "March! "The first players with a quick step (it is forbidden to run) go to their flags, go around them and return to the columns, where the second players join them, and together they again make the same path, etc. The players hold each other by the elbows. When the bus (the front player "driver") returns to its seat with a full complement of passengers, it must blow the whistle. The first team to arrive at the final stop wins.

The game "Be careful! »

Children remember what to do and when. They walk in a circle and carefully listen to the signals of the teacher. At the signal: “Traffic light! » - stand still;

on a signal: “Transition! "- walk;

on a signal: “Car! "- hold and turn the steering wheel in their hands (imitation).

Game "Labyrinth"

This game should be played when children are already familiar with the designations of signs and signs (“Entry prohibited”, “Pedestrian crossing”, “Biking is prohibited”, etc.). We play this game in winter. From the snow we build a labyrinth with a height of 0.5-0.7 m. We install signs in the labyrinth. On a sled, children pass through the maze, strictly following the instructions of the signs. The one who didn't break the rules gets a gift.

Game "Running traffic light"

Children follow the leader. From time to time, the leader raises the flag up, then turns around.

If you raise the green flag, the children continue to follow the leader,

if yellow - jump on the spot,

if red - everyone should freeze in place and not move for 15-20 seconds. Whoever makes a mistake is out of the game. The most attentive wins.

The game "Guess the transport"

Children sit in a semicircle.

The teacher makes riddles. Children answer, and the one who answers correctly receives cards with the image of the answer. Whoever has the most cards at the end wins. There are a lot of mysteries.

For instance:

House is a wonderful runner

On my eight legs.

Runs through the alley

On two steel snakes. (Tram)

What a miracle light house?

There are many passengers in it.

Wears rubber shoes

And it feeds on gasoline. (Bus)

This horse does not eat oats

Instead of legs - two wheels.

Sit on horseback and ride it!

Just better drive! (A bike)

Rushing with a fiery arrow,

A car rushes off into the distance.

And any fire will flood

Bold squad. (Fire engine)

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Preview:

"Guess what sign?"

Objectives: To teach children to distinguish between road signs, to consolidate children's knowledge of the rules of the road; develop the ability to independently use the acquired knowledge in everyday life.

Material: Cubes with traffic signs pasted on them: warning, prohibition, index and service signs. Game progress: 1st option. The host invites you in turn to the table where the cubes lie. The child takes the cube, calls the sign and approaches the children who already have the signs of this group.

Option 2. The host shows the sign. Children find this sign on their cubes, show it and tell what it means.

3rd option. Dice are distributed to the players. Children carefully study them. Then each child talks about his sign, without naming it, and the rest guess this sign from the description.

"Traffic lights"

Purpose: To acquaint children with the rules for crossing (moving) an intersection regulated by a traffic light.

Material: Red, yellow, and green circles, cars, children figures.

Game progress:

One of the players sets certain colors of the traffic light (by overlaying red, yellow or green circles), cars and figures of children walking in different directions. The second leads cars through the intersection (along the roadway) or figures of children (along footpaths) in accordance with the rules of the road.

Then the players switch roles. Various situations are considered, determined by the colors of the traffic light and the position of cars and pedestrians. The one of the players who accurately solves all the problems that have arisen in the course of the game or allows less mistakes(gaining fewer penalty points), is considered the winner.

"Drivers"

Objectives: To teach children the rules of the road; develop thinking and spatial orientation.

Material: Multiple playing fields, car, toys.

Game progress:

Several options for simple playing fields are being prepared in advance. Each field is a drawing of an extensive system of roads with road signs. This will make it possible to change the traffic situation.

For example: “You are a car driver, you need to take the bunny to the hospital, collect gasoline and fix the car. The drawing of the car indicates the garage where you left and where you must return.

Think and say in what order you need to visit all these points so as not to violate the rules of the road. And then the two of us will see if you have chosen the right path.

"Who is an excellent pedestrian?"

Objectives: To consolidate children's knowledge of the rules of the road (traffic signals, pedestrian crossing); cultivate perseverance, attention.

Materials: 2 chips and a cube with numbers 1,2,3,4,5,6. Playing field.

Game progress:

The first pedestrian leaves the house number 1, the second - from the house number 2. They roll the dice in turn until the first dice shows the number 1, the second - the number 2. And the dice are thrown again. In this case, you need to carefully look at the multi-colored pictures.

In the first picture, the traffic light is red. This means that a pedestrian cannot jump to the circle that stands after the traffic light. He patiently stands still. The second picture is a car.

You can't cross the road, you have to wait. On the third - a green signal at the traffic light. You can move the chip as many circles as the cube shows. In the fourth picture - a motorcyclist.

You have to skip it, stop. In the sixth picture, a yellow light is on at the traffic light. And the pedestrian can stop right on the picture itself. In the seventh picture - the traffic controller.

It's safe with him, you can go straight to grandma's house. Whoever first, without violating the rules of the road, will come to his grandmother, he won.

"Journey by car"

Purpose: To consolidate with children knowledge of road signs and rules of behavior on the streets.

Material: playing field, chips.

Game progress:

On the playing field, children begin to play. Passing by road signs, stop, talking about each of them. The one who reaches the sea first wins.

"On the way to"

Objectives: To consolidate knowledge about various modes of transport; train attention, memory.

Material: Pictures of trucks, cars, chips.

Game progress:

Before the trip, agree with the children who will collect what type of transport (for clarity, you can distribute pictures of trucks and cars, you can also take specialized vehicles: police, firefighters, ambulance etc.) . On the way, children pay attention to the cars, naming them and getting chips for it. Whoever collects the most wins.

"Find the right sign"

Purpose: To continue to consolidate knowledge of road signs, means of traffic control.

Material: 20 cardboard cards (puzzles). On one halves of the cards road signs are depicted, on the other - the traffic situations corresponding to them.

Game progress:

1st option. The host selects cards with signs of one type (or several types, if they are few). The leader distributes the halves of the cards with the image of the traffic situation to the children, and lays out the elements with signs on the table face up. Then he names the type of road signs and talks about them. general meaning. After that, the facilitator invites the children to find common external features of this type of signs (color, shape, etc.). Children must find among the elements they have a suitable half of the card.

2nd option. Children share all halves of cards with signs equally. Elements with travel situations are mixed and placed face down in the center of the table. Children take turns picking cards and matching them to their own.

The first person to find matching halves for all their cards wins.

"Learning road signs"

Purpose: To continue to consolidate children's knowledge of road signs, traffic lights.

Material: Cards large and small with signs.

Game progress:

The big cards are divided equally among the players. The host takes turns showing cards with road signs, the one to whom it suits, takes the sign, puts it in the upper right corner and tells what this sign is called, in what situations it is used. The winner is the one who correctly selects the signs for the situations and can explain it.

"Traffic Laws"

Objectives: To consolidate the basics of a road letter; introduce the main road signs, their classification, purpose; promote the development of attention, memory, thinking.

Game progress:

The teacher takes on the role of a traffic police inspector. Participants move around the playing field with the help of a cube. dropped out green color- movement is allowed, yellow - attention, red - stop - the player skips a move.

If the chip stops on the field with the image of a road sign, the participant needs to find a sign from this group in the “common bank”. The one who scores the most points wins. 1 card - one point.

"Laws of streets and roads"

Purpose: To instill the rules of behavior on the roads. Ability to navigate in space.

Material: playing field, large cards - 8 pieces, figures of people and signs.

Game progress:

The game is divided into several options: “Hello, city!”, “How to get there, how to get through?”, “What kind of sign?”, “You go quieter - you will continue.”

"Talking Signs"

Purpose: To consolidate knowledge of road signs, their classification.

Material: 73 cards depicting road signs, 73 cards describing the meaning of each sign and the positions of the traffic controller.

Game progress:

The facilitator shuffles the cards with drawings and distributes them to the players. Keeps the cards with the text. Then the facilitator takes one card and reads the text.

The player who has a card with a road sign corresponding to the read text puts it in the middle of the table. If the numbers match, the player takes the cards. The winner receives a card with a driver's license.

"Driving School No. 1"

Purpose: To consolidate in children the knowledge of the rules for crossing streets, the importance of road signs.

Material: playing field, chips, cards with signs.

Game progress:

Players take turns throwing a die and moving around the playing field, on the yellow circle in front of the pedestrian crossing, you must stop and pass the move to another participant in the route. The stop is needed so that the pedestrian can first look, to the left, and then to the right - whether the transport interferes with crossing the street. The one who did not stop at the yellow circle and took a few steps forward must return to the place where he started the last move.

"True False"

Purpose: To fix with children the rules of safe behavior on the streets and traffic signs.

Material: playing field, traffic signs.

Game progress:

Children distribute the characters in the picture, and each tells about who is doing what - right or wrong. The winner is the one who more fully and correctly describes the behavior of the selected character.

"We are passengers"

Objectives: To clarify children's knowledge that we are all passengers; fix the rules for boarding and disembarking transport.

Material: Pictures with traffic situations.

Game progress:

Children take one picture at a time and tell what is drawn on them, explaining how to act in a given situation.

"Road alphabet"

Purpose: To consolidate knowledge of road signs, the ability to correctly navigate them, classify by type: prohibitive, prescriptive, warning, informational and indicative.

Material: Cards with traffic situations, road signs.

Game progress:

Children choose cards for themselves, the leader has road signs, he shows the signs in turn, the one who has the right card takes the sign and justifies his choice.

"Traffic Light and Traffic Controller"

Objectives: To clarify the knowledge of children about the work of traffic police officers (regulator); explain the meaning of his gestures; to teach children to correlate the gestures of the traffic controller with the color of the traffic light.

Material: traffic controller, traffic controller's stick, traffic light signs.

Game progress:

After the teacher's explanation, the children take turns acting as the traffic controller, showing his gestures, the rest, depending on the position of the "regulator", show the desired traffic signal.

"Road signs"

Objectives: To consolidate children's knowledge of the rules of behavior on the street; recall famous road signs; introduce new concepts: "railway train without a barrier", "safety island".

Material: Road signs

"Know and follow the rules of the road"

Purpose: To fix the rules of the road with children; repeat the traffic lights.

Material: Illustrations of city streets.

Game progress:

Children are asked a riddle about a traffic light, a discussion is held about the meaning of the colors of a traffic light, an analysis of situations on the road and correct behavior characters.

"Behavior rules"

Objectives: To consolidate the rules of behavior with children; discuss various dangerous situations that may occur when playing in the courtyard of the house, on the street; teach the necessary precautions.

Material: split pictures.

Game progress:

On the board are pictures of people in different situations. The teacher invites the children to consider them. Children look at these pictures, choose any and tell, remembering the rules of the road, what cannot be done and what should be done.

"Pedestrians and Vehicles"

Purpose: To consolidate with children the rules of the road, the rules of safe behavior on the streets.

Material: Cube, playing field, chips.

Game progress:

The playing field shows a road along which players move with the help of chips, they have obstacles in the form of signs in their way.

Getting on these obstacles, the player comes back. Once on the "pedestrian crossing", the player moves forward along the red arrow. The one who reaches the finish line first wins.

"Big Walk"

Purpose: To introduce children to the road signs necessary for a motorist.

Material: playing field, chips, road signs.

Game progress:

Children on token cars drive through the streets of the city, observing the rules of the road, collecting photos of friends and returning to their homes. Who will be the first to return, violating fewer rules, he won.

"Observe the rules of the road"

Objectives: To teach children to navigate by road signs, to follow the rules of the road, to cultivate the ability to be polite, attentive to each other.

Material: playing canvas, road signs, cars, figures of people.

Game progress:

Children choose cars and figurines of people, guided by the situation drawn, and guide their characters across the playing field.

"Talking Road Signs"

Purpose: To teach children to navigate by road signs, follow the rules of the road, be attentive to each other.

Material: Each playing field is a drawing of an extensive system of roads with road signs. Cars, game characters.

Game progress:

Each child has a field in front of them, each task: after driving across the field, following all the rules, without missing a single sign, drive to the named point.

"Cut Signs"

Objectives: To develop the ability to distinguish road signs; fix the name of road signs; develop logical thinking in children, an eye.

Material: Cut Signs; sign samples.

Game progress:

The child is first offered to remember what traffic signs he knows, and then, according to the model, they are asked to collect cut signs. If the child can easily cope, then he is offered to collect signs from memory.

"Pick up a sign"

Objectives: To teach children to compare road signs by value; develop observation skills in children.

Material: Cards showing samples of signs that differ in shape, color; road signs various meanings and kind.

Game progress:

Before each child there is a card on which a sample of the sign is depicted, the child needs to select other signs corresponding in shape and color to the sample, then it is necessary to explain the meaning of the signs on the card.

"I'm a smart walker"

Objectives: To teach children to analyze situations on the road; to consolidate children's skills of safe behavior on the streets of the city; develop thinking, attention, observation.

Material: Two sets of situation cards, road signs.

Game progress:

The child is invited to first consider the dangerous situations that can happen on the road; if the child answers correctly, then he is invited to independently find the desired sign in accordance with the situation on the card.

"Road Lotto"

Purpose: To consolidate children's knowledge of the rules of the road; learn to find the right road signs depending on the situation on the road; develop logical thinking, memory, attention, observation.

Material: Cards with situations on the road, road signs.

Game progress:

Each child is given a card that depicts the traffic situation, the children are asked to find the right sign that matches the situation on the road.

"Find the right sign"

Objectives: To consolidate the knowledge of the road alphabet in children; learn to recognize traffic signs necessary for pedestrian safety on the road.

Material: Cardboard sheet with a car in one corner and a person in the other; Velcro road signs.

Game progress:

The child is offered a field on which, in the corners, cars are depicted, and in the other a person; the child needs to choose from the proposed signs the ones necessary for the driver and for the person.

Board game "Road to Grandma"

Objectives: To develop attention, memory, observation in preschool children; promote road literacy.

Material: A field that depicts the path to grandmother with various road signs; chips; cube.

Game progress:

Two or three children are offered to race to get to their grandmother's house, while observing the rules of the road.

"What the traffic controller is signaling about"

Objectives: To develop observation in children (using the example of observing the work of a traffic controller); learn to find the right traffic signal depending on the position of the traffic controller; develop children's memory, attention.

Material: Three cards with different images of the traffic controller that correspond to traffic signals, on the back of each traffic light card without signals.

Game progress:

The child needs to pick up a traffic light signal from memory for each card with the position of the traffic controller.

On the topic: methodological developments, presentations and notes

Material from the site nsportal.ru

Lesson with children about transport

We live in the city of Achinsk

Here different cars drive around

These machines are very important, people need these machines.

Today we will talk about transport

There is different types transport - some fly in the sky, others drive on roads, others swim on the seas and oceans. There is even an underground transport - the subway. What types of transport do you know? (Ground, underground, air, water).

I want to tell you how transport appeared ...

At first, a person moved independently and carried all the loads on himself. Do you think it was easy to carry weights? It was very hard.

But then they came to the aid of a person ... Yes, pets. Horses, donkeys, and in hot countries and elephants. A person got the opportunity to travel and carry small loads. (Show pictures)

Then a man invented a boat and a sail, became sails, he got the opportunity to sail along rivers, seas, and then oceans. This opened up distant and mysterious lands before people to build ships of wood and use the power of the blowing wind.

B\Yaga appears.

Yeah, you're talking about transport, but that's wrong ... The very first vehicle, the most reliable, the best is my broom and mortar. It is possible to swim along the river in it, (asks the children), can it be through the air? fly into space to the stars?

Let's play with you. (Ride on a broomstick)

Presenter: Okay, Yaga, stop confusing children, it’s better to stay with us and we will show you what types of transport actually exist.

People need different cars

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(Sign "First Aid Point")

Think - Guess

Tasks: to activate the processes of thinking, attention and speech of children; clarify the idea of ​​​​transport and traffic rules; cultivate ingenuity and resourcefulness.

Rules: you must give the correct answer and not shout it out in unison. The one with the most points for correct answers wins.

Game progress.

Educator. I will ask you questions. Whoever knows the correct answer should raise their hand. Whoever answers correctly first gets a token.

At the end of the game, we will count the chips and determine the winner.

How many wheels does a car have? ( 4)

How many people can ride on one bike? (one)

Who walks on the sidewalk? (a pedestrian)

Who is driving the car? (Driver)

What is the name of the intersection of two roads? (Crossroad)

What is a roadway for? (for traffic)

On which side of the road is the vehicle moving? (On the right)

What can happen if a pedestrian or driver violates traffic rules? (Accident or traffic accident)

What is the top light on the traffic light? (Red)

At what age are children allowed to ride a bicycle on the street? (from 14 years old)

How many signals does a pedestrian traffic light have? (Two)

How many signals does a pedestrian traffic light have? (Three)

What animal does the crosswalk look like? (On the zebra)

How can a pedestrian get into an underpass? (Down the stairs)

If there is no sidewalk, where can pedestrians move? (On the side of the road on the left, towards the traffic)

What cars are equipped with special sound and light signals? (Ambulance, fire and police cars)

What does the traffic police inspector hold in his hand? (Wand)

Where should you play so as not to be in danger? (In the yard, on the playground)

We are drivers

Tasks: help to learn to understand the symbolism and its specifics ( on the example of road signs), to see its main qualities - figurativeness, brevity, generalization; to form and develop the ability to independently invent graphic symbols, to see and solve problems.

Rules: come up with a road sign most similar to the generally accepted one. The most successful sign will receive a chip - a green circle. The one who collects the most circles wins.

Materials:

1) cards with road signs in series: the road goes to the first-aid post (service point, canteen, gas station, etc. - 6 options); meetings on the way (people, animals, modes of transport - 6 options); difficulties along the way, possible dangers (6 options); prohibition signs (6 options);

2) a piece of chalk, if a forked road is being drawn, or a strip of paper depicting such roads;

3) a small car or bus;

4) green mugs - 30 pcs.

Game progress.

Children sit around big table, on which a forked paper road is laid out.

The teacher puts a car at the beginning of the road, calls the game and discusses the duties of the driver with the children.

Educator. Every driver of a car must know how it works, how to start it, repair it, how to drive it. It is necessary not only to quickly transfer people and goods.

It is very important that no accidents happen on the road. Surprises can be different:

Either the road forks, and the driver needs to decide where to go, or the path lies past a school or kindergarten, and small children can jump out onto the road, or suddenly a passenger who is traveling next to the driver feels unwell and needs to be urgently taken to the hospital or something suddenly broke in the car, or gasoline ran out.

How to act as a driver? Maybe ask passers-by where you can repair or refuel the car? And if the road is deserted and there are no passers-by? Or passers-by can not answer the question of the driver?

How to be?

Children's answers.

Of course, special signs should be placed along the road so that the driver, even if he is driving very fast, looks at the sign and immediately understands what he warns or informs about. Therefore, drivers must be aware of all the signs found on the roads. When you become adults, you can also learn to drive a car, but we will get acquainted with road signs today and find out what this or that sign means.

The car is speeding down the road and suddenly...

The following describes a situation when, while driving, an urgent need to find a telephone, a canteen, a first-aid post, a car service, a gas station, etc. The car stops, and the children must guess what the sign looks like, near which the driver stopped his car.

They offer their own versions of signs (what, in their opinion, should be drawn there). The teacher reminds that the car usually goes fast, the driver should look and immediately understand the sign, so the sign should be simple, there should not be anything superfluous on it. Then the teacher shows a road sign and puts it at the stop of the car, and the children, together with the teacher, evaluate all the options for the signs, awarding the most successful of them with a green circle.

The game continues. The teacher focuses his story on the road signs he has.

Today we learned some road signs that help drivers in their work. And you, children, when you walk along the street or ride in transport, pay attention to the road signs placed along the road, tell adults what they mean.

Let's sum up our game and find out the winner.

Children count their green mugs. The teacher congratulates the winners, notes the most active children, encourages the timid and shy.

Merry Wand

Tasks: to generalize ideas about the rules of behavior of pedestrians on the street; to activate children's knowledge, their speech, memory, thinking; educate the desire to comply with traffic rules in life.

Rules: listen carefully to the answers of your comrades and do not repeat yourself. The team with the most pedestrian rules wins. You can give an answer only after receiving the wand.

Game progress.

The teacher divides the children into two competing teams, tells the name of the game and its rules.

Educator. The one to whom I will give the rod in the hands will have to name one of the rules for the behavior of a pedestrian on the street. These rules cannot be repeated, so be very careful!

The team that names more rules and does not repeat will win.

The wand passes alternately from one team to another. Children name the rules.

Children. You can cross the street through a pedestrian underpass or only at a green traffic light. Pedestrians are only allowed to walk on sidewalks; if there is no sidewalk, you can move along the left side of the road towards traffic.

It is forbidden to cross the street in front of nearby vehicles and to cross the street to small children without adults. Before crossing the street, you need to look first to the left, then to the right, and, making sure that it is safe, cross.

It is carried out similarly the game "Listen - remember", only children list the rules for passengers.

Find this sign

The teacher, together with the children, makes road signs out of cardboard (thick paper).

3-4 children participate in the game. They are given signs (to each equally). A set of signs is with the teacher. He shows one of the signs and invites the children to find the same one.

What a sign!

Option 1

The game is played with a subgroup of children. The teacher selects road signs familiar to the children. Showing a sign, for example "Pedestrian crossing", asks:

What does this sign mean? Where is it placed?

This sign is placed at the pedestrian crossing. It means that only in this place it is allowed to cross the street.

Option 2

The teacher attaches to the flannelgraph all the road signs familiar to the children and asks:

I want to cross the street, what road sign should I look for to determine the crossing point? Children show a sign.

We went to rest outside the city, wanted to eat. What sign can we find the dining room?

The children answer.

Our car broke down. By what sign will we determine where the car can be repaired? Etc.

"You can - you can not, right - wrong"

Goals: To form in children ideas and a responsible attitude to what is possible and impossible on the street, road and in transport.

Materials for the game:

Cards with correct and incorrect behavior of children (situations) on the road, on the street and in transport (bus and subway.)

Cards with a smiling sun and a sad sun for each player.

Game progress:

Ioption. All children take part in the game.

The teacher gives the children cards with a smiling sun and a sad sun. Consistently shows cards with different situations of children's behavior on the street, road, in transport. Children raise the card with the sun that corresponds to this situation, that is, you can behave like this in transport or on the street (smiling sun) or not (sad sun), whether the children are doing the right thing or not.

The winner is the one who not only correctly raises the corresponding card, but also explains why he raised it.

IIoption. No more than six children take part in the game. The teacher distributes cards with situations to the children, 4 cards for each child. Children lay them out in front of them. Sun cards are placed in the middle of the table.

Children examine their cards, take the sun and put it on a card with the corresponding expression (cheerful or sad sun) situation.

The winner is the one who first closes all situations with cards with suns and tells why he closed this picture with a cheerful or sad sun.

"Road Signs for Pedestrians"

Goals: To consolidate the knowledge and purpose of road signs. Materials for the game: Signs "Pedestrian crossing", "Pedestrian traffic is prohibited", "Underground pedestrian crossing", "Elevated pedestrian crossing", "First aid station", "Slippery road", "Bicycle path", "Bicycle traffic is prohibited", "Road works”, “Railway crossing without barrier”, “Dangerous turn”, “Rough road”. 4-5 signs per child.

Game progress.

V the whole group or several children take part in the game.

The teacher distributes 4-5 road signs to the children. Children lay them out in front of them.

The teacher reads out the rule of behavior for a pedestrian on the road, and the child shows the corresponding road sign and explains its purpose and importance for the pedestrian.

The winner is the one who correctly shows all the road signs and tells about the purpose of a particular road sign for a pedestrian.

Lotto "Learn to be a pedestrian"

Goals: Continue to educate children about the rules of safe behavior on the street. To consolidate knowledge of road signs necessary for pedestrians.

Materials for the game:

The cards are large, with various situations on the roads (according to the rules of behavior for children on the road, on the street and in transport). Six situations on each card.

Small cards with road signs and rules of the road on the reverse side and white cards crossed out diagonally.

Game progress.

V no more than six children take part in the game.

The teacher distributes large cards to the children (one card to one child). Shows a card with a road sign and reads the rule of conduct on the road or in transport. The child examines the standing card, finds the appropriate situation and puts on it a small card with a road sign or a white card (if the situation indicates the child's incorrect behavior on the road or in transport).

The winner is the one who first closes all six situations on his card.

Didactic games for the development of thinking and attention

Source newfound.ru

Municipal preschool educational autonomous institution

kindergarten of a general developmental type No. 22

Card file of didactic and outdoor games according to traffic rules

Compiled by:

teacher Sidorova L.P.

Labinsk

DIDACTIC GAMES

"Guess the transport"

Target: to consolidate children's ideas about transport, the ability to recognize objects by description; develop ingenuity, speed of thinking and speech activity.

Material: pictures (cards) with the image of transport.

Game progress:

The teacher makes riddles about the types of transport for the children. Who will be the first of the children to guess which transport in question in a riddle, receives a picture with his image. Whoever has the most pictures at the end of the game is the winner.

Lotto "Play and dare!"

Target: to learn to correlate the speech form of the description of road signs with their graphic representation; develop mental abilities and visual perception; to cultivate independence, speed of reaction, ingenuity.

Material: tables with road signs, blank cards.

Game progress:

4-6 children participate in the game, in front of which tables with the image of road signs and empty cards are laid out. The teacher reads riddles (poems) about road signs, the children cover their images on the table with cards. The winner is the one who first correctly closes all the images that sounded in riddles or verses.

"Collect the Sign"

Target: consolidate children's knowledge of road signs and traffic rules; develop logical thinking, mindfulness; foster a culture of safe behavior of children on the road and in public places.

Material: puzzles in envelopes - road signs, chips.

Game progress:

The teacher seats the children in carriages and, at the general command (whistle signal), the children open the envelopes and put their signs out of parts (puzzles). After 5 - 7 minutes the game stops. How many signs are collected correctly, so many points the team receives. You can earn extra points if the players correctly answer the name of the sign and what it means. For the correct answer, the teacher gives the crew a chip.

"Think - Guess"

Target: clarify ideas about transport and traffic rules; activate the processes of thinking, attention and speech of children; cultivate ingenuity and resourcefulness.

Material: chips.

Game progress:

The teacher asks questions to the children. Which of the children knows the correct answer, raises his hand. Whoever answers correctly first gets a token. The one with the most points for correct answers wins.

How many wheels does a car have? (4)

How many people can ride on one bike? (1)

Who walks on the sidewalk? (a pedestrian)

Who is driving the car? (Driver)

What is the name of the intersection of two roads? (Crossroad)

What is the roadway for? ? (For traffic)

On which side of the road is the vehicle moving? (On the right)

What can happen if a pedestrian or driver violates traffic rules? (accident or accident)

What is the top light on the traffic light? (Red)

How many signals does a traffic light have? (Three)

What animal does the crosswalk look like? (On the zebra)

Which cars are equipped with special sound and light signals?

("Ambulance", fire and police cars)

What does the traffic police inspector hold in his hand? (Wand)

Where should you play so as not to be in danger? (In the yard, on the playground).

"Red Green"

Target: reinforce children's ideas about road signs; develop attention, logical thinking, ingenuity, resourcefulness.

Material: Balloons red and green.

Game progress:

You need to take two balls - green and red. The teacher gives the child a red ball in his hand, the child calls the prohibition sign. If the green ball, calls the sign allowing, prescriptive. Does not call - out of the game. And the winner gets a balloon as a reward.

"Traffic lights"

Tasks: to consolidate children's ideas about the purpose of a traffic light, about its signals, develop attention, visual perception; to cultivate independence, speed of reaction, ingenuity.

Material: red, yellow, green circles, traffic light.

Game progress:

The leader, having distributed circles of green, yellow, red colors to the children, sequentially switches the traffic light, and the children show the corresponding circles and explain what each of them means.

"Arrow, arrow, circle..."

Target: To teach children to distinguish and correctly name road signs, their purpose; develop attention, memory; educate moral qualities: consistency and cooperation.

Material: maps depicting road signs, yellow circles.

Game progress:

The game can be played by 2 to 10 children. Children sit around the table, each receives maps with road signs. The teacher explains to the children that they will spin the disk in turn and for the correctly named road sign and its purpose they will receive a yellow circle from the cashier and close the same sign on their map, if any. A cashier is appointed, yellow circles are given to him. The teacher distributes cards to the sitting children. The game starts. The host spins the disc and, together with the children, says the words:

Arrow, arrow, circle around, Show yourself to all the signs, Show us as soon as possible, Which sign is dearer to you! Stop!

The arrow stops, the presenter calls the road sign and its purpose. If the child named the sign correctly, the cashier gives him a yellow circle, the child closes the same one on the map with it. If there is no such sign on his card, he asks: “Who has the same sign?” And the cashier passes the circle to the one who has this sign on the card (provided that the sign and its purpose are named correctly). Then the disc is passed to the neighbor and the game continues. In case of difficulty or error, the child does not receive a yellow circle, and the disc is passed to the next child in turn. The winner is the one who first covers his signs with yellow circles. The game ends when all the cards of the children are covered with yellow circles.

"Automulti"

Target: to learn to correlate a fairy-tale character and his vehicle, to name correctly, to develop memory, thinking, quick wits.

Game progress:

Children are invited to answer questions from cartoons and fairy tales that mention vehicles.

1. What did Emelya ride to the king's palace? (On the stove)

2. Cat Leopold's favorite two-wheeled mode of transport? (A bike)

3. How did Carlson, who lives on the roof, lubricate his motor? (with jam)

4. What gift did the parents of Uncle Fyodor give to the postman Pechkin? (A bike)

5. What did the good fairy turn the pumpkin into for Cinderella? (Into the carriage)

6. What did old Hottabych fly? (On the flying carpet)

7. Baba Yaga's personal transport? (Mortar)

8. On what did the absent-minded person from Basseynaya Street go to Leningrad? (By train)

9. Bears rode a bicycle, And behind them a cat Back to front, And behind him mosquitoes... What did mosquitoes fly on? (In a balloon.)

10. What did Kai ride? (Sledging)

11. What did Baron Munchausen fly? (On the core)

12. In what did the queen with the baby sail on the sea in The Tale of Tsar Saltan? (In a barrel)

"Cars"

Target: to form the ability to fold the image of a machine from the details of a geometric mosaic constructor, combining various figures, changing their position on the plane of the table; develop logical thinking, the ability to compose a whole from parts.

Material: diagrams depicting machines consisting of different geometric shapes (triangle, rectangle, square, circle); details of a geometric constructor - mosaics.

Game progress:

The teacher, together with the children, consider what parts the machines consist of (body, cab, wheels); what kind geometric figures used (triangle, rectangle, square, circle). Next, the educator offers to lay out the image of the machine on the plane of the table from the details of the geometric designer - mosaics, based on the diagram.

"Questions and answers"

Target: to consolidate knowledge about traffic rules, road signs, behavior on the street; develop thinking, memory, ingenuity, speech.

Material: chips.

Game progress:

The teacher divides the children into two teams, asks questions, the children answer, a chip is awarded for the correct answer. The team with the most chips wins.

1. What parts does the street consist of? (road, sidewalk)

2. Where can children walk? (in the courtyard)

3. How should you behave on the bus? (don't scream, be quiet)

4. Where do people wait for transport? (at the bus stop)

5. Where can I cross the road? (traffic light, pedestrian crossing)

6. What are the traffic lights? (red, yellow, green)

7. What is the signal to cross the road? (to green)

8. Who can you cross the road with? (with adults)

9. What is the name of the person driving the car? (driver)

10. What is the machine made of? (body, cab, wheels)

11. Where do cars go, where do pedestrians go? (on the road, on the sidewalk)

12. What are road signs? (prohibiting, warning, service signs, informational, indicative, prescriptive signs)

13. How to bypass the bus? (wait for it to leave)

14. What are the types of transport? (passenger, air, sea, land, cargo,horse-drawn, special, etc.)

"Repair the traffic light"

Target: reinforce children's knowledge of traffic signals.

Material: traffic light template, circles of red, yellow, green.

Game progress:

The teacher explains to the children that the traffic light is broken, it is necessary to repair the traffic light (correctly assemble by color). Children overlay circles on a ready-made traffic light template.

"Well no"

Target:

Game progress:

The teacher asks questions, the children answer “yes” or “no” in unison.

I option:

Riding fast in the mountain? - Yes.

Do you know the rules of movement? Yes.

Here's a red light at the traffic light

Can I walk across the street? No.

Well, the green one is on, that's when

Can I walk across the street? Yes.

I got on the tram, but did not take a ticket.

Is that how it's supposed to be done? No.

Old woman, very advanced years,

Will you give up your seat on the tram? Yes.

Lazy you suggested the answer,

Well, did you help him with that? No.

Well done guys, remember

What is "no" and what is "yes"

And do what you need to do, always try!

II option:

Is the traffic light familiar to all children? Does everyone in the world know him? Is he on the road?

Does he have arms, legs? There are flashlights - three eyes?! Does it include all of them at once? He turned on the red light. Does that mean there is no move? Which one do we need to go? Blue - can be an obstacle? Are we going to yellow? On green - drunk? Well, probably, then we'll get up on the green, right? Can you run red? Well, what if you're careful? And then go in single file then, Then, of course, you can? Yes! I believe my eyes, my ears The traffic light is familiar to all of you! And, of course, I am very happy for the competent guys!

"City Street"

Target: clarify and consolidate children's knowledge about the rules of behavior on the street, about the rules of the road, about various types of vehicles

Material: street layout; trees; cars; dolls - pedestrians; traffic lights; road signs.

Game progress:

"It's me, it's me, it's all my friends!"

Target: fix the rules of the road, behavior in transport.

Game progress:

The teacher asks questions, if the children agree, then they answer in chorus: “This is me, this is me, these are all my friends!”, And if they do not agree, they are silent.

Which of you, when in a hurry,

Running in front of traffic?

Which one of you is moving forward?

Where is the transition? (it's me, it's me...)

Who knows that the red light

Does that mean there is no move? (it's me, it's me...)

Who flies forward so soon

What does not see a traffic light?

Who knows that the light is green

This means the way open? (it's me, it's me...)

Who, tell me, from the tram

Runs out onto the road?

Which of you, going home,

Keeps the path on the pavement? (it's me, it's me...)

Which one of you is in the cramped tram

Giving way to adults? (it's me, it's me...).

"You are big, I am small"

Target: consolidate ideas about the rules of behavior on the street, road; to instill a sustainable motivation to comply with traffic rules.

Game progress:

The morning of a preschooler begins with the road. Following the kindergarten or home, he crosses the streets with moving vehicles. Can he do it right? Can he choose the safe path? The main causes of accidents with children are careless behavior on the street and the carriageway, ignorance of the elementary requirements of the Rules of the Road.

No need to wait for the child to learn the Rules of the Road on their own experience. Sometimes this experience is very expensive. It is better if adults tactfully, unobtrusively instill in the child the habit of consciously obeying the requirements of the rules.

When you go out for a walk, invite your child to play "big and small". Let him be "big" and lead you across the road. Control his actions. Do this a few times and the results will show quickly.

"Our street"

Target: to expand children's knowledge about the rules of behavior for a pedestrian and a driver in the street; consolidate children's ideas about the purpose of a traffic light; to teach children to distinguish between road signs (warning, prohibiting, prescriptive, informational and indicative) intended for drivers and pedestrians

Material: layout of the street with houses, crossroads; cars (toys); dolls - pedestrians; puppets - drivers; traffic light (toy); road signs, trees (layouts)

The game is played on a layout.

Game progress:

With the help of dolls, children, on the instructions of the teacher, play out various traffic situations.

"Pedestrians and Drivers"

Target: teach the rules of the road, behavior on the roads, consolidate children's ideas about the purpose of a traffic light, instill a stable motivation to comply with traffic rules, develop attention, thinking, orientation in space.

Material: road signs, traffic lights, steering wheels, toy bags, a table, coupons, a toy store sign, toys, strollers, dolls, certificates - a green circle made of cardboard.

Children in the form of traffic police inspectors (a cap, a cape with the letters traffic police inspector or a traffic police badge), children are pedestrians, children are drivers, a child is a toy seller.

Game progress:

Some of the guys are pedestrians, and some are drivers. Drivers must pass driver's license exams and get a car. Guys - drivers go to the table where the "traffic police commission" is located and take the exam. Pedestrians head to the toy store for shopping. Then with dolls, strollers go to the crossroads. The commission asks drivers questions:

What light can cars drive on?

Which light can't move?

What is a roadway?

What is a sidewalk?

Name the signs (“pedestrian crossing”, “children”, etc.)

Those who pass the exam receive certificates (green circle) and coupons; members of the commission congratulates them. Drivers head to the parking lot, get into them and drive to a regulated intersection. Pedestrians from the store also go to this intersection. At the crossroads: - Attention! Now the streets will start moving. Follow the traffic lights (a traffic light is connected, cars are driving, pedestrians are walking. Change of signals.) the game continues until all the children learn the rules of movement.

"Our friend guard"

Target: consolidate ideas about the profession of a traffic controller, his functions; signs of gestures (which gesture corresponds to which traffic signal), develop attention, a friendly attitude towards peers.

Material: cap, traffic controller's baton.

Look: guard

Stood on our pavement

He quickly extended his hand

Deftly he waved his wand.

Did you see? Did you see?

All cars stopped at once.

Together stood in three rows

And they don't go anywhere.

People don't worry

Walks across the street.

And stands on the pavement

Like a sentinel magician.

All machines to one

They obey him. (Y. Pishumov)

Game progress:

Leading post. Children players are divided into pedestrians and drivers. At the gesture of the traffic controller, drivers and pedestrians walk (drive) or stop. Initially, the teacher takes on the role of guard. Then, when the children have mastered the traffic controller's gestures, they can take turns doing this role.

"Find a Safe Path"

Preparing for the game: Depending on the age of the children, the teacher tells or asks the children: - Is it possible to cross the street everywhere? - What signs indicate that it is allowed to cross the street in this place? - Where and why should you look at the beginning of the street crossing? - Where and why do you need to look in the middle of the street, along which cars go in two directions? - What does a pedestrian crossing sign look like and what does it warn about? - Why did they draw a "zebra" on the road?

Target: fix the rules of the road and behavior on the road; develop thinking, memory, attention, expand vocabulary.

Material: layout of the street (road part), road signs, traffic lights, transport (cars, trucks).

Game progress:

Children act out different situations on the layout.

"Where is my seat?"

Target: to consolidate knowledge of traffic signs, develop thinking, attention, memory, speech.

Material: large construction material(cubes, bricks, prisms, cones, cylinders, etc.) for road construction, placement of warnings on the road (school, canteen, road repair, etc.) corresponding to the studied traffic signs.

Game progress:

The task of the players is to replace verbal warnings with the necessary signs. The game can be played in two versions.

1. One player places signs, the rest evaluate the correctness.

2. Two players compete to see who will place the signs faster and more correctly.

"Confusion"

Target: to consolidate knowledge of traffic signs, develop thinking, attention, memory, speech.

Material: building material (cubes, bricks, prisms, etc.), road signs, magic hats.

Preparing for the game: The teacher designs the road in advance and places the signs incorrectly (near the "Zebra" sign "Slippery Road", etc.) Then he tells the children a story about how evil "spirits" decided to make a mess in the city and asks to help correct the situation.

Game progress:

Children, having turned into good wizards, place signs correctly. They explain what they are doing.

"Road Exam"

Target: teach the rules of the road and behavior on the road; develop thinking, memory, attention, speech.

Material: large building material (cubes, bricks, prisms, cones, cylinders, etc.) for constructing a road, placing road signs on the road.

Preparing for the game: Road construction and signage.

Game progress:

The child is a driver - a student taking an exam for the right to drive a car. He "rides" along the road and, seeing this or that sign, explains what he must do. For example: there is a slippery road ahead. I slow down, drive carefully, not overtaking other cars.

"Run an order"

Target:

Material: large building material (cubes, bricks, prisms, cones, cylinders, etc.) for constructing a road, placing road signs on the road, signs indicating “stations” (canteen, railroad crossing, kindergarten, school, hospital, etc.), steering wheels.

Preparing for the game: Construction of the road and placement of studied signs.

Game progress:

Children from the "dispatcher" (educator) receive the task to go, for example, to the hospital. The child goes and comes back. Then he receives two tasks at once: "Go to the railway crossing, then eat in the dining room." The child must complete the tasks in the given sequence. Gradually, the number of simultaneously given orders increases.

"Turns"

Target: develop coordination of hand movements (right, left), visual attention, thinking, the ability to execute a command, according to the sign in the hands of the teacher.

Material: signs: "Movement straight", "Movement to the right", "Movement to the left", rudders.

Preparing for the game: Children line up facing the teacher. If the game is played by a subgroup of 6 people, then the children are given rudders. The teacher has signs: “Movement straight”, “Movement to the right”, “Movement to the left”.

Game progress:

If the teacher shows the sign “Go straight”, then the children take one step forward, if the sign “Move to the right” - the children, imitating the turn of the steering wheel, turn right, if the sign “Move to the left” - the children, imitating the turn of the steering wheel, turn left.

"Recognize the sign"

Target: reinforce children's knowledge of road signs.

Material: 2 cardboard disks connected in the center with a screw. On the lower circle, road signs are glued along the edge. On the outer circle, a window is cut out near the edge, slightly larger than the road signs. Rotating the disk, the child finds the desired sign.

Game progress:

Children are shown a picture depicting the situation on the road. They must find a road sign to put up here.

"How to get to?"

Target: to consolidate the rules of the road, to develop orientation in space, attention, thinking, memory, the ability to execute a command in a given sequence.

Material: large building material (cubes, bricks, etc.), signs "Move straight", "Move to the right", "Move to the left

Preparing for the game: Construction of the road using the signs "Go straight", "Move right", "Move left". Points of departure and destination are marked.

Game progress:

Children (one to three) must drive correctly to their destination. The winner is the one who did it faster without violating the rules of the road.

"Guess the Sign"

Target: to consolidate knowledge about road signs, develop thinking, attention, observation.

Material: road signs, tokens.

Preparing for the game: All studied signs are placed at a distance from each other.

Game progress:

The teacher reads out a verbal description of what this or that sign means. Children must run to the right sign. Children who correctly choose the sign receive a token. At the end of the game, they count how many tokens they have and determine the winners.

"Pass the Wand"

Target: to consolidate children's ideas about road signs, traffic rules, exercise in the correct naming of road signs, the wording of traffic rules, develop logical thinking, attention, quick wits, activate speech.

Material: traffic controller's baton.

Game progress:

The players line up in a circle. The traffic controller's baton is passed to the player on the left. Mandatory condition: take the wand with the right hand, transfer it to the left and pass it to another participant. The transmission is accompanied by music. As soon as the music stops, whoever has the wand raises it up and calls out any rule of the road (or road sign). A road sign that hesitates or misnames is out of the game. The last remaining player wins.

"Teremok"

Target: to teach children to distinguish road signs, to know their purpose for pedestrians, drivers of vehicles and cyclists; educate attention, orientation in space.

Material: Fairy-tale house "Teremok" with a cut-out window, a cardboard strip with road signs depicted on it. (warning signs: railway crossing, children, pedestrian crossing, dangerous turn; prescriptive signs: straight ahead, right, left, roundabout, footpath; information and special order signs: parking place, pedestrian crossing, telephone)

Game progress:

The strip is moved (from top to bottom or from left to right, road signs appear in turn in the window). Children name signs, explain their meaning.

"Driving School"

Target: reinforce children's knowledge of how to cross the street; on the appointment of a traffic light, traffic controller and road signs; exercise in orientation in space and time; cultivate courage, resourcefulness, the ability to help a friend.

Material: A double sheet of cardboard: pictures depicting various traffic situations are pasted on the left sheet, rules are written on the right sheet.

Game progress:

Children look at pictures depicting various traffic situations. They must explain the situation depicted in the picture, assess the behavior of pedestrians, children at traffic lights, the need for the right road sign.

"On the Isle"

Target: to consolidate children's knowledge of how to bypass different types of transport; to acquaint with the most typical traffic situations and the corresponding rules of behavior for pedestrians.

Material: pictures depicting various situations involving pedestrians, road signs, traffic lights.

Game progress:

Children should consider and explain the situation depicted in the picture, evaluate the behavior of pedestrians, passengers, drivers; explain the need to install the desired road sign.

"The Fourth Extra"

1. Name the extra road user:

  • Truck
  • "Ambulance"
  • Snowplow

2. Name the extra means of transport:

  • Passenger car
  • Truck
  • Bus
  • Baby carriage

3. Name a means of transport that is not related to public transport:

  • Bus
  • Tram
  • Truck
  • trolleybus

4. Name the extra "eye" of the traffic light:

  • Red
  • Blue
  • Yellow
  • Green

"Word Game"

1. Clap your hands when you hear a word related to a traffic light. Explain the choice of each word.

Dictionary: three eyes, standing on the street, crossroads, blue light, one leg, yellow light, red light, crossing the street, pedestrian assistant, green light, standing at home.

2. Clap your hands when you hear a word referring to a passenger. Explain the choice of each word.

Dictionary: bus, route, stop, road, bathing, reading, sleep, ticket, conductor, plane flight, pedestrian, seat, saloon, bed.

3. Make up a story with the words: morning, breakfast, road to school (kindergarten), sidewalk, bakery, pharmacy, crossroads, overpass, traffic light, kindergarten.

"Who will name road signs more?"

Target: to exercise children in recognizing and correctly naming road signs, to develop attention, thinking, memory, speech.

Material: road signs.

Game progress:

The leader shows the signs, the children answer, observing the order.

"ball game"

Target: to consolidate the knowledge of children about the rules of the road, road signs.

Material: ball.

Game progress:

The teacher with the ball stands in the center of the circle and throws the ball to the child while asking a question. He answers and throws the ball to the teacher. The game is played with all the children in turn.

caregiver: Who's on the road?

Child: A pedestrian.

Educator: Who is driving?

Child: Driver.

Educator: How many "eyes" does a traffic light have?

Child: Three eyes.

Educator: If the red "eye" is on, then what is it talking about?

Child: Stop and wait.

Educator: If the yellow "eye" is on, then what is it talking about?

Child: Wait.

Educator: If the green "eye" is on, then what is it talking about?

Child: You can go.

Educator: Our legs are walking along the pedestrian ...

Child: Track.

Educator: Where are we waiting for the bus?

Child: At the bus stop.

Educator: Where do we play hide and seek?

Child: At the playground.

"Listen - remember"

Target: to consolidate the rules of the road and the behavior of pedestrians on the street, to develop coherent speech, thinking, memory, attention.

Material: baton for traffic regulation.

Game progress:

The leader with a stick in his hand approaches one of the participants in the game, passes the stick to him and asks about the rules of behavior for a pedestrian on the street. "Name one of the rules of behavior for a pedestrian on the street." - "Don't cross the street in front of oncoming traffic." If the answer is correct, the host passes the wand to another participant in the game, etc. It is necessary that the answers are not repeated, so everyone must be careful.

OUTDOOR GAMES

"To Your Signs"

Target: consolidate children's ideas about road signs; develop attention, logical thinking, ingenuity, orientation in space.

Material: road signs.

Game progress:

The players are divided into groups of 5-7 people, join hands, forming circles. A leader with a sign enters the middle of each circle, explaining its meaning. Then the music sounds, the children disperse around the playground, dancing. Drivers at this time change places and signs. On a signal, the players must quickly find their sign and stand in a circle. Drivers hold the sign over their heads.

"Traffic Signals"

Target: to develop quick wit, quickness of reaction, attention, visual perception, to cultivate a friendly attitude towards peers, consistency and cooperation.

Material: a bag with balls of red, yellow, green color, racks.

Game progress:

Racks are placed on the site from start to finish. The players of each team stand one after another in a chain at the start stand and put their hands on the shoulders of the person in front. In the hands of the host of the game is a bag with balls (balls) of red, yellow, green color. The captains take turns putting their hand into the bag and take out one ball at a time. If the captain took out a red or yellow ball, then the team stands still; green - moves to the next rack. Whose team will come to the finish line faster, she won.

“Where we were, we will not say what we were driving, we will show”

Target: to consolidate knowledge about the modes of transport, to teach children to depict modes of transport in a team, with the help of hands, emotional expressiveness, sounds, to develop creativity, plasticity, quick wits, resourcefulness, to cultivate consistency, cooperation.

Game progress:

Each team decides which vehicle will represent (trolleybus, carriage, motor ship, steam locomotive, helicopter). The introduction of the vehicle must take place without comment. The opposing team guesses what they have planned. The task can be complicated by offering the team a specific mode of transport.

"Zebra"

Target: to exercise children in the accuracy of following the rules of the game, to develop speed of reaction, speed, orientation in space.

Material: strips of white paper (cardboard).

Game progress:

All participants in each team, except for the last one, are given a strip of white paper (cardboard). On a signal, the first participant puts down the strip, stands on it and returns to his team. The second one walks strictly along its lane, puts down its “step” of a zebra and comes back. The last participant walks along all the strips, returning, collects them.

"Eye"

Target: to consolidate children's knowledge of road signs, quantitative counting, develop logical thinking, ingenuity, resourcefulness, eye, orientation in space, cultivate consistency, cooperation.

Material: road signs.

Game progress:

Road signs are installed in the playing field at different distances from the teams. The participant of the game must name the sign and the number of steps to it. Then the participant goes to this sign. If the participant made a mistake and did not reach the sign or crossed it, he returns to his team. The signs on the field are placed differently. The team wins, all the players of which “walk” faster and more accurately to the signs.

"Trucks"

Target:

Material: handlebars, sandbags for each team and two racks.

Game progress:

The first team members hold the steering wheel in their hands, a bag of sand is placed on their heads - a load. After the start, the participants run around their stand and pass the steering wheel and load to the next participant. The first team to complete the task without dropping the load wins.

"Trams"

Target: develop agility, speed, reaction time, movement precision, coordination and teamwork.

Material: you will need one hoop for each team and one rack.

Game progress:

Participants in each team are divided into pairs: the first is the driver, the second is the passenger. The passenger is in the hoop. The task of the participants is to run around the rack as soon as possible and pass the hoop to the next pair of participants. The team that completes the task first wins.

"Run to the sign"

Target: to exercise children in memorizing road signs, to develop memory, quick wit, reaction time, speed, orientation in space.

Material: road signs.

Game progress:

At the signal of the teacher, the child runs to the road sign, which the teacher calls. If the child makes a mistake in choosing a sign, then he returns to the end of the column.

"Traffic lights"

Target: learn to correlate actions with the color of a traffic light, develop attention, visual perception, thinking, quick wits.

Material: red, yellow, green circles.

Game progress:

The teacher shows a circle, and the children perform the following actions:

Red - are silent;

Yellow - clap their hands;

Green - stomp their feet.

- to red - take a step back

- on yellow - squat,

- on green - marching in place.

"Colored Cars"

Target: fix the colors of the traffic light (red, yellow, green), exercise children in the ability to respond to color, develop visual perception and attention, orientation in space.

Material: steering wheels of red, yellow, green color, signal cards or flags of red, yellow, green color.

Game progress:

Children are placed along the wall or along the edge of the playground. They are cars. Each is given a steering wheel of a different color. The leader stands facing the players with signals of the same color as the rudders. The host raises a signal of a certain color. Children with handlebars of the same color run out. When the leader lowers the signal, the children stop and go to their garage. Children during the game walk, imitating cars, observing traffic rules. Then the host raises a flag of a different color, and the game resumes.

"Stop - Go"

Target: to develop dexterity, speed, speed of reaction, accuracy of movements, auditory and visual attention.

Material: traffic light layout.

Game progress:

Children players are located on one side of the room, and the driver with a pedestrian traffic light in his hands is on the other. Players at the traffic light signal "Go" begin to move in the direction of the driver. At the signal "Stop" they freeze. On the signal "Go" I continue to move. The one who reaches the driver first wins and takes his place. Players can move by running or small spaces"Lilliputians", rearranging the foot by the length of the foot, heel to toe.

"Smart Pedestrian"

Target: develop an eye, dexterity, attention, exercise in throwing the ball with your right hand on the go.

Material: traffic light, a planar vertical image with round holes cut in it, the diameter of which is a widow larger than a ball, a rubber or plastic ball.

Game progress:

Pedestrians take turns crossing the intersection. To jump means to throw the ball on the go green eye ok traffic light. Hit - in red - you are out of the game. Hit yellow - you get the right to throw the ball again.

"Birds and car"

Target: develop dexterity, speed, orientation in space, attention.

Material: steering wheel or toy car.

Game progress:

Children - birds fly around the room, flap their arms (wings).

The teacher says:

The birds have flown

Birds are small

Everyone flew, everyone flew

children run, smoothly waving their arms

They waved their wings.

So they flew

They waved their wings.

Arrived on the track

sit down, tap their fingers on their knees

The grains pecked.

The teacher picks up a steering wheel or a toy car and says:

A car is running down the street

Puffs, hurries, blows the horn.

Tra-ta-ta, beware, beware

Tra-ta-ta, watch out! Children - birds run away from the car.

"Guess what sign?"

Objectives: to teach children to distinguish road signs, to consolidate children's knowledge of the rules of the road; develop the ability to independently use the acquired knowledge in everyday life.

Material: cubes with road signs pasted on them: warning, prohibition, index and service signs.

Game progress

1st option. The facilitator invites the children in turn to the table where the cubes lie. The child takes the cube, calls the sign and approaches those children who already have the signs of this group.

2nd option. The leader shows a sign. Children find this sign on their cubes, show it and tell what it means.

3rd option. The players are given dice. Children carefully study them. Then each child talks about his sign, without naming it, and all the rest guess this sign from the description.

"Traffic lights"

Purpose: to familiarize children with the rules for crossing (driving) an intersection regulated by a traffic light.

Material: red, yellow, and green circles, cars, children's figures.

Game progress

One of the players sets certain colors of the traffic light (by overlaying red, yellow or green circles), cars and figures of children walking in different directions. The second leads cars through the intersection (along the roadway) or figures of children (along footpaths) in accordance with the rules of the road. Then the players switch roles. Various situations are considered, determined by the colors of the traffic light and the position of cars and pedestrians. The player who accurately solves all the problems that have arisen during the game or makes fewer mistakes (gaining fewer penalty points) is considered the winner.

"Drivers"

Objectives: to teach children the rules of the road; develop thinking and spatial orientation.

Material: several playing fields, car, toys.

Game progress

Several options for simple playing fields are being prepared in advance. Each field is a drawing of an extensive system of roads with road signs. This will make it possible to change the traffic situation. For example: “You are a car driver, you need to take the bunny to the hospital, collect gasoline and fix the car. The drawing of the car indicates the garage where you left and where you must return. Think and say in what order you need to visit all these points so as not to violate the rules of the road. And then the two of us will see if you have chosen the right path.

"Who is an excellent pedestrian?"

Objectives: to consolidate children's knowledge of the rules of the road (traffic signals, pedestrian crossing); cultivate perseverance, attention.

Materials: 2 chips and a cube with numbers 1,2,3,4,5,6. Playing field.

Game progress

The first pedestrian leaves the house number 1, the second - from the house number 2. They throw the dice in turn until the first one has the number 1, the second - the number 2. And they throw the dice again. In this case, you need to carefully look at the multi-colored pictures. In the first picture, the traffic light is red. This means that a pedestrian cannot jump to the circle that stands after the traffic light. He patiently stands still. The second picture is a car. You can't cross the road, you have to wait. On the third - a green signal at the traffic light. You can move the chip as many circles as the cube shows. In the fourth picture - a motorcyclist. You have to skip it, stop. In the sixth picture, a yellow light is on at the traffic light. And the pedestrian can stop right on the picture itself. In the seventh picture - the traffic controller. It's safe with him, you can go straight to grandma's house. Whoever first, without violating the rules of the road, will come to his grandmother, he won.

"Journey by car"

Purpose: to consolidate with children knowledge of road signs and rules of behavior on the streets.

Material: playing field, chips.

Game progress

On the playing field, children begin to play. Passing by road signs, stop, talking about each of them. The one who reaches the sea first wins.

"On the way to"

Objectives: to consolidate knowledge about various modes of transport; train attention, memory.

Material: pictures of trucks, cars, chips.

Game progress

Before the trip, agree with the children who will collect what type of transport (for clarity, you can distribute pictures of trucks and cars, you can also take specialized vehicles: police, firefighters, ambulance, etc.). On the way, children pay attention to the cars, naming them and getting chips for it. Whoever collects the most wins.

"Find the right sign"

Purpose: to continue to consolidate knowledge of road signs, means of traffic control.

Material: 20 cardboard cards (puzzles). On one halves of the cards road signs are depicted, on the other - the traffic situations corresponding to them.

Game progress

1st option. The host selects cards with signs of one type (or several types, if they are few in number). The leader distributes the halves of the cards with the image of the traffic situation to the children, and lays out the elements with signs on the table face up. Then he names the type of road signs and talks about their general meaning. After that, the facilitator invites the children to find common external features of this type of signs (color, shape, etc.). Children must find among the elements they have a suitable half of the card.

2nd option. Children share all halves of cards with signs equally. Elements with travel situations are mixed and placed face down in the center of the table. Children take turns taking cards and picking them up under their own. The first person to find matching halves for all their cards wins.

"Learning road signs"

Purpose: to continue to consolidate children's knowledge of road signs, traffic lights.

Material: cards large and small with signs.

Game progress

The big cards are divided equally among the players. The host takes turns showing cards with road signs, the one to whom it suits, takes the sign, puts it in the upper right corner and tells what this sign is called, in what situations it is used. The winner is the one who correctly selects signs for situations and can explain it.

"Traffic Laws"

Objectives: to consolidate the basics of a road letter; introduce the main road signs, their classification, purpose; promote the development of attention, memory, thinking.

Game progress

The teacher takes on the role of a traffic police inspector. Participants move around the playing field with the help of a cube. Green color fell out - movement is allowed, yellow - attention, red - stop - the player skips the move. If the chip has stopped on the field with the image of a road sign, the participant of the game needs to find a sign from this group in the “common bank”. The one who scores the most points wins. 1 card - one point.

"Laws of streets and roads"

Purpose: to instill the rules of behavior on the roads, the ability to navigate in space.

Material: playing field, large cards - 8 pieces, figures of people and signs.

Game progress

The game is divided into several options: "Hello, city!", "How to get there, how to get through?", "What kind of sign?", "You go quieter - you will continue."

The game helps to test the knowledge of the rules of the road.

"Talking Signs"

Purpose: to consolidate knowledge of road signs, their classification.

Material: 73 cards depicting road signs, 73 cards describing the meaning of each sign and the position of the traffic controller.

Game progress

The facilitator shuffles the cards with drawings and distributes them to the players. Keeps the cards with the text. Then the facilitator takes one card and reads the text. The player who has a card with a road sign corresponding to the read text puts it in the middle of the table. If the numbers match, the player takes the cards. The winner receives a card with a driver's license.

"Driving School No. 1"

Purpose: to consolidate children's knowledge of the rules for crossing streets, the importance of road signs.

Material: playing field, chips, cards with signs.

Game progress

Players take turns throwing a die and moving around the playing field, on the yellow circle in front of the pedestrian crossing, you must stop and pass the move to another participant in the route. The stop is needed so that the pedestrian can first look, to the left, and then to the right - whether the transport interferes with crossing the street. The one who did not stop at the yellow circle and took a few steps forward must return to the place where he started the last move.

"True False"

Purpose: to consolidate with children the rules of safe behavior on the streets and traffic signs.

Material: playing field, traffic signs.

Game progress

Children distribute the characters in the picture, and each tells about who is doing what - right or wrong. The winner is the one who more fully and correctly describes the behavior of the selected character.

"We are passengers"

Objectives: to clarify children's knowledge that we are all passengers; fix the rules for boarding and disembarking transport.

Material: pictures with traffic situations.

Game progress

Children take one picture and tell what is drawn on them, explaining how to act in a given situation.

"Road alphabet"

Purpose: to consolidate knowledge of road signs, the ability to correctly navigate them, classify by type: prohibitive, prescriptive, warning, informational and indicative.

Material: cards with traffic situations, road signs.

Game progress

Children choose cards for themselves, the leader has road signs, he shows the signs in turn, the one who has the right card takes the sign and justifies his choice.

"Traffic Light and Traffic Controller"

Objectives: to clarify the knowledge of children about the work of a traffic police officer (regulator); explain the meaning of his gestures; to teach children to correlate the gestures of the traffic controller with the color of the traffic light.

Material: traffic controller, traffic controller stick, traffic light signs.

Game progress

After the teacher's explanation, the children take turns acting as the traffic controller, showing his gestures, the rest, depending on the position of the "regulator", show the desired traffic signal.

"Road signs"

Objectives: to consolidate children's knowledge of the rules of behavior on the street; recall famous road signs; introduce new concepts: “railway crossing without a barrier”, “safety island”.

Material: road signs.

"Know and follow the rules of the road"

Purpose: to consolidate the rules of the street with children; repeat the traffic lights.

Material: illustrations of city streets.

Game progress

Children are asked a riddle about a traffic light, a discussion is held about the meaning of the colors of a traffic light, an analysis of situations on the road and the correct behavior of the characters.

"Behavior rules"

Objectives: to consolidate the rules of behavior with children; discuss various dangerous situations that may arise when playing in the courtyard of the house, on the street; teach the necessary precautions.

Material: split pictures.

Game progress

On the board are pictures of people in different situations. The teacher invites the children to consider them. Children look at these pictures, choose any and tell, remembering the rules of the road, what not to do and what to do.

"Pedestrians and Vehicles"

Purpose: to consolidate with children the rules of the road, the rules of safe behavior on the streets.

Material: cube, playing field, chips.

Game progress

The playing field shows a road along which players move with the help of chips, they have obstacles in the form of signs in their way. Getting on these obstacles, the player comes back. Once on the "pedestrian crossing", the player moves forward along the red arrow. The one who reaches the finish line first wins.

"Big Walk"

Purpose: to introduce children to the road signs necessary for a motorist.

Materials: playing field, chips, road signs.

Game progress

Children on chip-cars drive through the streets of the city, observing the rules of the road, collect photos of Friends and return to their homes. Whoever comes back first, breaking the fewest rules, wins.

"Observe the rules of the road"

Objectives: to teach children to navigate by road signs, to follow the rules of the road, to cultivate the ability to be polite, attentive to each other.

Material: playing canvas, road signs, cars, figures of people.

Game progress

Children choose cars and figurines of people, guided by the situation drawn, and guide their characters across the playing field.

"Talking Road Signs"

Purpose: to teach children to navigate by road signs, follow the rules of the road, be attentive to each other.

Material: each playing field is a drawing of an extensive system of roads with road signs. Cars, game characters.

Game progress

Before each child is a field, each is given a task: after driving across the field, observing all the rules, without missing a single sign, reach the named point.

"Cut Signs"

Objectives: to develop the ability to distinguish road signs; fix the name of road signs; develop logical thinking in children, an eye.

Material: cut signs; sign samples.

Game progress

The child is first offered to remember what traffic signs he knows, and then, according to the model, they are asked to collect cut signs. If the child can easily cope, then he is offered to collect signs from memory.

"Pick up a sign"

Objectives: to teach children to compare road signs by value; develop observation skills in children.

Material: cards on which samples of signs are depicted, differing in shape, color; road signs of various meanings and types.

Game progress

Before each child there is a card on which a sample of the sign is depicted, the child needs to select other signs corresponding in shape and color to the sample, then it is necessary to explain the meaning of the signs on the card.

"I'm a smart walker"

Objectives: to teach children to analyze situations on the road; to consolidate children's skills of safe behavior on the streets of the city; develop thinking, attention, observation.

Material: two sets of situation cards, road signs.

Game progress

The child is invited to first consider the dangerous situations that can happen on the road; if the child answers correctly, then he is invited to independently find the desired sign in accordance with the situation on the card.

"Road Lotto"

Purpose: to consolidate children's knowledge of the rules of the road; learn to find the right road signs depending on the situation on the road; develop logical thinking, memory, attention, observation.

Material: cards with situations on the road, road signs.

Game progress

Each child is given a card that depicts the traffic situation, the children are asked to find the right sign that matches the situation on the road.

"Find the right sign"

Goals: to consolidate the knowledge of the road alphabet in children; learn to recognize traffic signs necessary for pedestrian safety on the road.

Material: cardboard sheet, on which a car is depicted in the corner, and a person in the other corner; Velcro road signs.

Game progress

The child is offered a field on which, in the corners, a car is depicted, and in the other a person; child It is necessary to choose from the proposed signs the ones necessary for the driver and for the person.

Board game "Road to Grandma"

Objectives: to develop attention, memory, observation in preschool children; promote road literacy.

Material: a field on which the path to the grandmother is depicted with various road signs; chips; cube.

Game progress

Two or three children are offered to race to get to their grandmother's house, while observing the rules of the road.

"What the traffic controller is signaling about"

Objectives: to develop observation in children (on the example of observing the work of a traffic controller); learn to find the right traffic signal depending on the position of the traffic controller; develop children's memory, attention.

Material: three cards with different images of the traffic controller that correspond to traffic signals, on the back of each traffic light card without signals.

Game progress

The child needs to pick up a traffic light signal from memory for each card with the position of the traffic controller.

Situation Models

If a grandmother, who sees poorly, approaches the intersection, it is difficult for her to cross the street, what needs to be done?

Answer: Offer her your help, move her across the road, but do not forget to watch the traffic light.

The pedestrian let the car pass, the car is no longer visible, is it possible to cross the road for a pedestrian?

Answer: You can't move right away. In the first seconds, while she is close, an oncoming car can be hidden behind her. Having missed the car, you need to wait until it drives off a little and does not interfere with the inspection of the street.

The pedestrian approached the intersection, but the traffic light was still green, suddenly the red light turned on, but the pedestrian decided that while the cars were standing, he would have time to cross the road, because the drivers could see him. What's wrong with the pedestrian?

Answer: Not all cars are standing at this moment, some are approaching the intersection and when the “green” for cars is turned on, they go further. Such a driver may not notice a crossing pedestrian because of standing cars. And the pedestrian does not see this car.

You have come to a crossroads. While approaching, all the time the traffic light was green. Can you cross the road?

Answer: If the street is wide, then it is better to wait so as not to be at the crossing with a red traffic light, a new cycle of green.