Games with a psychologist in dhow. Psychological games and exercises with preschoolers

Emotional games kindergarten aimed at relieving aggression, help children to throw out anger, relieve excess muscle and emotional tension, direct energy in the right, "constructive" channel, tune in a calm and positive mood.

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Card file of psychological games and exercises for children

before school age

Introduction

page 2

Games to relieve the emotional stress of children

page 3

Minute Jokes

page 6

Games, exercises for experiencing emotional states by children

page 15

p. 20

Learning Games effective ways communication

page 24

Games that reflect the claim to social recognition

page 26

Games aimed at removing conflicts

page 28

Poems-Mirilki

page 33

Working with the senses

page 35

Games with aggressive children

page 44

Games with hyperactive children

page 48

Outdoor games

page 50

Relaxation techniques for preschoolers

page 56

INTRODUCTION

annotation

Emotional games in kindergarten aimedto relieve aggression, help children to throw out anger, relieve excess muscle and emotional tension, direct energy in the right, "creative" channel, tune in to a calm and positive mood.

Children do certain exercises to tire the muscles; and tired muscles automatically, without conscious effort, relax by themselves. It remains only to carefully observe the relaxation process. These games can be played as physical. minutes in class, during the free activities of children, in between classes or in the evening.

Relevance

Modern children experience constant stress and tension. Here are some of the reasons for this state of children: the departure of one or both parents to work, a large number of children in the garden playing in a small space, computer games and shooting games. All this will certainly affect the emotional state of the child and the general state of health of the children. Therefore, games and exercises to relieve emotional stress are very necessary in the garden.

GAMES FOR REMOVING EMOTIONAL

CHILDREN'S VOLTAGE

"Sparrow fights"

Target: removal of physical aggression.

Children choose a mate for themselves and “turn” into pugnacious “sparrows” (they crouch, hugging their knees with their hands). "Sparrows" bounce sideways to each other, push. Whoever of the children falls or removes his hands from his knees, he is out of the game. "Fights" begin and end at the signal of an adult

"A minute of prank"

Target: psychological relief.

On a signal (hitting a tambourine, whistle, clapping hands), the presenter invites the children to play pranks: everyone does what he wants - jumping, running, tumbling, etc. the presenter's repeated signal after 1-3 minutes announces the end of the pranks.

"Evil good cats"

Target: removal of general aggression.

Children are invited to form a large circle, in the center of which, on the floor, is a sports hoop. This is the "magic circle" in which "transformations" will take place. The child enters the hoop and at the signal of the leader (clap his hands, sound of a bell, nod his head) turns into an angry cat: hisses and scratches. At the same time, it is impossible to leave the "magic circle". Children standing around the hoop repeat in chorus: "Stronger, stronger, stronger ..." - and the child, depicting a cat, makes more and more active "evil" movements. On a repeated signal from the presenter, the action ends, the children are divided into pairs and again, at the signal of an adult, turn into angry cats. If someone did not have enough pair, then the presenter himself can participate in the game. The categorical rule: do not touch each other! If it is violated. The game stops instantly, the presenter shows an example of possible actions, and then continues the game. On a repeated signal, the "cats" stop and can exchange pairs. At the final stage of the game, the presenter offers “ angry cats»Become kind and affectionate. At the signal, children "turn" into kind cats that caress each other.

"Zhuzha"

Target: removal of general collective aggression.

The presenter chooses "Buzz", which sits on a chair (in the house), the other children begin to tease buzz, grimacing in front of her6

Buzz, buzz, come out

Buzz, Buzz, catch up!

“Buzz” looks out of the window of his house (from a chair), shows his fists, stomps his feet in anger, and when the children enter the “magic line”, runs out and catches the children. Whoever “buzz” has caught is eliminated from the game (captured by “Zhuzhe”).

"Callouts"

Target: acquaintance with play techniques that contribute to the release of anger in an acceptable form using verbal means.

Children pass the ball in a circle, while calling each other in different offensive words. These can be the names of trees, fruits, mushrooms, flowers ... Each appeal must necessarily begin with the words "And you ...". For example, "And you are a carrot." In the final round of the exercise, the participants must say something pleasant to their neighbor, for example, "You are my joy!"

"Drawing a poem"

Target: removal of aggressiveness, development of expressive movements.

The teacher invites children to stage a poem. He reads and repeats, children stage.

There is a boy Ivan in our yard.

He's a terrible bully!

Teases cats and dogs

He will not calm down in any way.

Vanya fights with everyone,

No one is happy to meet him

Soon Vanya will be left alone,

We do not want to be friends with him at all!

"Clouds"

Target: removal of aggressiveness, muscle tension in the arms, development of self-regulation skills, imagination.

Cut out clouds from blue velvet paper. To the music of PI Tchaikovsky "seasons" stick the clouds on a sheet of watercolor paper. Paint the rain with blue and light blue finger paints.

Round dance game "Bunny"

Target: removal of muscle tension.

Children stand in a circle holding hands. There is a sad bunny in the center of the circle. Children sing:

Bunny, bunny! What's the matter?

You are sitting very sick.

You get up, get up, ride!

Here's a carrot! (2 times)

Get it and dance!

All the children go up to the bunny and give him an imaginary carrot. The bunny takes a carrot, becomes cheerful and begins to dance. And the children clap their hands. Then another bunny is selected.

"We draw on the palms"

Target: relieving tension in the area of ​​the muscles of the hands, building confidence.

Performed in pairs. The guys close their eyes, stretch out their hands to each other: one palms up, the other down. One represents some kind of image and tries to convey it to the second, stroking it with his palms (for example, sea, wind, two under a lantern, etc.). Then the pairs change.

"Frogs"

Target: to relax the muscles of the face.

Take a close look as I do the next exercise. (Show the movement of the lips corresponding to the articulation of the sound "and", pay attention to the tension and relaxation of the lips.) Now listen and do as I do.

We are funny frogs

We pull our lips straight to the ears!

If I pull it, I’ll stop it!

Lips are not tight

And relaxed ...

"Affectionate crayon"

Target : Develop communication skills, relieve muscle tension in the back.

Conduct: Children are divided into pairs. One lies on the floor. Another - with a finger on his back draws the sun, a number, a rain, a letter. The first one has to guess what is drawn. After finishing drawing - with a gentle hand gesture “erase” everything drawn.

"Bubble"

Target: development of imagination, expressiveness of movements, stress relief.

Game description: The teacher or child simulates blowing soap bubbles, and the rest of the children depict the flight of these bubbles. Children move freely. After the command "Burst!" children lie on the floor.

"Gentle breeze"

Target: relieving tension in the area of ​​the muscles of the face.

Children sit on high chairs. Host: “A gentle breeze has flown into our room. Let's close our eyes. The breeze touched your face. Stroke it: forehead, cheeks, nose, neck. Carefully stroke your hair, arms, legs, tummy. What a nice breeze! Let's open our eyes. Goodbye, breeze, come to us again

JOKES - MINUTES

"The artist-dreamer"

The teacher invites the children to imagine themselves as artists for a moment - mentally pick up a brush and a palette and draw in the air in front of them (on an imaginary sheet of paper) ... Then the teacher reads a poem, depicting actions along the way.

I am an artist - just a miracle!
I take a brush and paint in my hands. (moves his hand with an imaginary hand)
I will draw now
A wonderful fairy tale!
Here is a huge dome of the sky. (sweeping circular motions of an imaginary
brush on an imaginary sheet)
Here is a circle of the sun on it
and orange
rings depart from him! ("Draws" the sun, rays, rings of light)
Instead of a cloud to a clapperboard
I will draw in bright blue. (movements that copy the artist's work - "draw" and "paint")
"Bam!" - and slammed like a cannon! (sharp upward sweep of the brush)
And the green shower went! (intermittent brush movements)
Lemonade rain from the sky
Pours on the grass from the firecracker,
and there is candy in the grass - (smooth, rounded movements with a "brush" - draw
candy)
Chocolate yummy!
Suddenly, the candy began to grow. (circular movements with a "brush", the candy grows)
Higher, higher! Up and up!
I will divide it with a brush
Piece by piece for everyone! (sweeping "criss-cross" hand movements)

"Meeting"

The teacher invites the children, neighbors on the desk, to turn to each other and imagine a meeting of merry friends who have not seen each other for a whole year.

Hello my dear friend! (we portray joy, surprise, hugs)
I haven't seen you for a year.
I can say hello-
I shake my friend's hand tightly! (shake hands)
And in a friendly way I want
Slap a friend on the shoulder. (pretend to be clapping)
I will smile at him fervently, (smile)
Build a face, (build faces)
And I'm drowning as if
marching in line. (stamping our feet)
I will wave my hands - (we wave our arms like wings)
I’ll scratch my back. (scratching each other's back - it's just fun!)
I will correct the collar for him, (we correct each other's collars)
Sing a song out loud (sing: la-la-la)
We are now together with him, next to
We clap in the palm of your hand - clap! (clap)
Wink, sit comfortably
... And we will continue our lesson.

"Sharon blower"

The teacher addresses the students: “Guys! I invite all of us to take a short pause. Relax and play the game "Sharon blower". Sharon blower is a profession that was invented in a fairyland (or maybe just in a fairy tale). I will tell you about her in a poem, and you try to support me with inhaling and exhaling (these are the rules of the game). Just listen carefully. I will prompt you to inhale and exhale, you repeat after me. " So, we started:

I'm not a pilot, not a seamstress,
Not even a lifeguard.
And my profession
Sharon blower!
I breathe in deeply ... (deep breath)
I breathe out boldly ... (exhale)
Colorful balloons
I do it skillfully!
I will inflate the first balloon ... (inhale, exhale, inhale, exhale)
The ball is beautiful red.
As bright as a light
Not dangerous at all.
Now I'll inflate the second balloon ... (inhale, exhale, inhale, exhale)
He is very tight ... (inhale, exhale, inhale, exhale)
Oh, how stubborn!
The ball is the greenest one!
And now the third ball ... (inhale, exhale, inhale, exhale)
Yellow like the sun ... (inhale, exhale, inhale, exhale)
Ouch! He shot up and disappeared -
Flew away at the window! (we wave our hand)
And the fourth I take
I'll give it to you!
Bright turquoise
I inflate again ... (inhale, exhale, inhale, exhale)
What naughty you are
What are you resisting?
I will take more air ... (deep breath, exhale)
What are you not pouting? ... (deep breath, exhale)
Here grows, grows my ball ... (deep breath, exhale)
He became on a par with me! ... (deep breath, exhale)
Bang! Babakh! Like a hundred claps! (everyone claps their hands)
Burst the balloon into a hundred pieces! (deep breath)

The main thing is not to lose heart!
Let's inflate a new one! (everyone claps their hands)

"Athletes"

The teacher announces a minute of unloading: “Guys! Attention! Sports minute! Quite recently, our entire country watched the Beijing Olympics on TV. We were worried about our athletes. I really wanted them to win in every sport. And now let's unanimously imagine ourselves in their place. I read you a poem - a speech, and you repeat the actions that they say. Attention! Athletes! Ready! Let's start! ".

I'm walking along the path (everyone walks at a sporty pace)
And race walking
I know very well.
One-two, one-two!
I'm adding a step! (going faster)
One-two, one-two!

I'm quicksand
I'm going to swim
I disperse the waves ... (actions with my hands)
One-two, one-two!
I dive with my head! (neck and shoulder actions)

I'm a gymnast.
One two Three!
How beautiful, look
I do the slopes. (we tilt to the right, left, forward, backward)
And then bows. (bow)

I'm a heavyweight strongman.
I lift it up to heaven
Two hundred and forty kilograms (forward tilt of the torso, strain, depict
lifting the bar)
I'll bring you medals!

I AM - football team... (everyone is running)
I will score a lot of goals. (depicting dribbling across the field)
Let everyone know
no better
us - Russian players!

Hooray guys!
We won! (jumping in place - hurray!)

"Rain"

Teacher: “Guys! Let's digress from the lesson for a moment. And let's listen to the rain. "
For this exercise, children place their fingers on the edge of the table they are sitting at. The teacher offers to quietly drum your fingers on the table and shows how this is done, reads a poem consisting of questions. Teacher: “Guys! Each of you mentally answers the questions asked. If the answer to the question is "yes" or "I am", then the fraction on the table is reinforced by the one to whom it applies. It turns out that the rain grows at some moments and turns into a cheerful downpour, at others it dies down, becomes barely audible. So, let's listen to our rain! "

Who was born in the summer?
- Who in the spring?
- ... in the fall?
-… and who - in winter?

Which one of you guys
loves chocolates?

Who braids ribbons in pigtails?
- Who drives the ball across the field?

Who knows how to move their ears?
- Who helps mom around the house?

Who has a cat in the apartment?
- ... or a dog (vice versa)?

Who sings well?
- Who has a brother?
- ... and little sister?
-…garden?
-…and garden?

Who is drawing?
- ... sculpts?
-… glues?
- Who knows how to make everyone laugh?

Who reads poetry aloud?
- Who are our students?

"At the concert"

The teacher reads, and the guys clap their hands, in accordance with the lines of the poem.

We are at a concert today.
The audience is good.
Applaud the artists
We will be in our hands.

Here is a pianist on stage.
How he played brilliantly!
We applaud him!
The whole audience applauds.

And now the baby is singing
about the dog and about the book.
We applaud her too
We applaud harder.

Here is the venerable, famous
bass came out to the microphone
surprised us with the vocals.
We applaud him,
For the whole hall, for the whole country!

The clown ran out jumping!
Instead of a nose - a bump from the tree,
Instead of a hat, there is a lid from the can.
A monkey sits on the shoulder.
We will clap him.
We will sink him!

Our concert ends
Amazing expert
by various miracles -
The magician came to us.
Once and waved a stick
He returned us to the classroom.

We applaud all of us -
To admired spectators!

"Flight"

Teacher: “Friends! Let's pretend we have grown wings! We can fly. How would we do it? - We are moving, circling, playing in flight! "

I have wings behind my back (hands behind my back)
I can fly over the ground. (hands up)
I soar up and the world - Hey! (hands - up high, do the waves)
It fits in my palm.

I’ll circle a little in the clouds. (wave our hands, spin around ourselves)
I will rush down with an arrow and - Ah! (squat)
Ride a cumulus cloud
I'll ride it to the heavenly cooler! (do short squats - let's go!)

I will jump down the slope and run. (running in place)
I'll clean the wings and rest. (we put our hands down)
I will spread my fingers like feathers, (shake hands)
I'll straighten up, shake myself a little. (we straighten our back, spread our shoulder blades,
stretch your neck)
... I will leave you a feather as a keepsake
Soft, fluffy in the palm of your hand. (blow off an imaginary feather from the palm, make
deep breath in and out)

"Flower »
Teacher: “Guys! Imagine how wonderful it is to be ... a flower! Grow from a tiny seed, and delight everyone around you with beauty and harmony! Feel how you are filled with light, strength and peace. Let's touch these sensations! Listen and repeat the movements. "

The seed fell into the ground (squatted down, bowed his head, covered his head with his hands)
Quietly slept until spring. (breathe evenly - inhale and exhale, inhale and exhale)
Startled and woke up, (startled, "trembled", raised their head)
Only the sun has risen.

Stretched out: is it morning? (pulled their hands up, "towards the sun")
And the sprout went up (we slowly get up)
Look at a ray of light
Inhale a breath of air. (we rise to full height, breathe evenly and deeply)

He dismissed the pens.
Ah, beautiful plant! (arms outstretched to the sides)
Clouds came up in the sky
and the spring rain fell. (smoothly moved their shoulders, elbows, fingers)

And then the bud is beautiful
began to prepare for disclosure. (shook their head, made head tilts to the right, to the left,
back and forth)
Grew up, grew stronger, saved up all the strength -
Bang !!! Opened! Take a look! (sharply threw their hands up, stood on tiptoe)

And the breeze shakes
First meadow flower! (swing to the right, left, smile !!!)

"Kittens"

The teacher addresses the children: “You know, guys, when we write, read, think about something very seriously, the muscles of our face tighten. And then the person needs his own gymnastics. And what kind of gymnastics is this? Let's try with you! You just need to try on different facial expressions - surprised (demonstrates), sad, funny, even angry (!) And of course don't forget about the smile! "

I have kittens.
I'm surprised, guys, (surprised expression on his face: eyebrows raised, eyes wide
disclosed)
If I see how they are
Play the ball, naughty guys.

Sometimes I get angry and frown, (angry: eyebrows are pulled together, the corners of the lips are down)
If they smoke, they argue,
and a lace from my sneakers,
cleverly divided into two.

I laugh at them, if (laughter: mouth wide open, eyes narrowed)
They catch a fly on the fly.
... When they sleep, embracing together -
I'm walking on tiptoe.
As on thin ice.
A cat's sleep on the shore. (facial expression focused, tense)

Here we woke up. Kitty Kitty Kitty!
Head over heels rolled down! (smile)
You will hurt yourself! Carefully!
... Can I pet you? (raise eyebrows - interrogative expression)

"Fly"

"Guys! - the teacher addresses the children. - I suggest doing a little gymnastics for our eyes. After all, they worked so much today - they helped us to read, write, examine drawings, diagrams! You don't need to do anything special. Let's just use our imagination and imagine the following picture. ”(Exercise for the pupils of the eyes)

A guest came to us in the morning
from an open window,
Our sweet dream was interrupted.
Buzzed, began to gurgle,
Straight into your ear! Straight into your ear!
Street small,
But an annoying fly. (watching an imaginary fly - move the pupils to the left,
right)

Soared up to the ceiling, (raised the pupils up)
Dived down to us, (lowered the pupils down)
She sat on the pillow on the left, (pupils - to the left)
She moved to the sofa.

On the right the dog lay Athos,
so she's on his nose. (pupils - to the right)

Spun over me, (pupil movement: left - up - right - down)
And I wanted to bite. (screwed up their eyes)

Changed my mind: to the kitchen
flew breakfast-to-kat. (opened my eyes)

Have a rest? Great! With renewed vigor - further! Experiences. You can also use the unfinished sentence method for this exercise:
I am glad when ...
I am proud that ...
I feel sad when ...
I get scared when ...
I get angry when ...
I was surprised when ...
When I am offended, ...
I am angry if ...
Once I got scared ...

GAMES, EXERCISES FOR LIVING EMOTIONAL STATES IN CHILDREN

" Clouds"
Target : development of imagination, expressiveness of movements, emotional state.
Description of the game: the teacher reads a poem, and the children depict clouds in accordance with the text.
Clouds floated across the sky, and I looked at them. And I wanted to find two similar clouds. I gazed at the heights for a long time and even screwed up my eyes. And what I saw, I'll tell you everything now. Here is a cheerful cloud laughing at me:
- Why are you squinting your eyes like that? How funny you are! I also laughed with him: - I have fun with you! And for a long, long time I waved the cloud after my hand.
But another cloud was upset in earnest: His mother was a breeze
suddenly carried me far away. And it burst into tears like raindrops ...
And it became so sad, sad, and not at all funny. And suddenly across the sky a formidable
the monster flies and angrily threatens me with a huge fist.
Oh, I was scared, friends, but the wind helped me: it blew so that the monster
took off. And a small cloud floats above the lake, and the cloud opens its mouth in surprise: - Oh, who is there in the surface of the lake so fluffy.
So shaggy, small? Fly, fly with me. For so long I've been playing
and I want to tell you that I could not find two similar clouds.

"Gardener" Purpose:development of imagination, expressiveness of movements.
Description of the game: the teacher or child plays the role of a gardener who plants, water, and loosens flowers. Children depict flowers that grow from good care gardener and are drawn to the sun. Children can paint specific flowers that they choose.

"Rains"
Target : development of expressiveness of movements, plasticity, imagination.
Description of the game: children stand in a circle and, moving one after another, on the instructions of the teacher, imitate rain. It can be cheerful, with the sun, a terrible downpour with a thunderstorm, sad, endlessly drizzling, etc.

"By the sea"
Target : development of imagination, expressiveness of movements and speech, group cohesion, empathy, stress relief.
Description of the game: The teacher says: “Imagine that you are sitting by the sea. Warm, gentle sun. We are sunbathing. Substitute your chin for the sun, slightly parse your lips and teeth (inhale). A bug flies, is going to sit on the tongue. Close your mouth tightly (hold your breath). Move your lips and hands vigorously. The bug will fly away. Open your mouth slightly. To breathe with ease. The nose tans, put the nose to the sun, the mouth is half-open. A butterfly is flying. Chooses whose nose to sit on (inhale). Wrinkle your nose, raise your upper lip to the top, leave your mouth half-open (hold your breath). The butterfly flew away. Relax the muscles of the lips and nose (exhale). Eyebrows - swing. The butterfly flew in again. Let the butterfly swing on the swing. Move your eyebrows up and down. The butterfly flew away completely. I want to sleep, the muscles of the face are relaxed (in the shade, semi-light).

"Choose a girl"
Target : development of arbitrariness, observation, imagination.
Description of the game: children choose from the offered cards with images of a cheerful, sad, frightened, angry girl the most suitable for the text of each of the proposed poems by A. Barto.
The hostess threw the bunny, the bunny was left in the rain. I could not get off the bench, I was soaked to the thread. - Which girl left the bunny? - the teacher asks, after reading the poem.
There is a goby swaying, sighing on the go: - Oh, the board ends, now I

I will fall.
Which girl was scared for the bull? They dropped the bear on the floor, tore off the bear's paw.
I won’t leave him anyway, because he’s good.
Which girl took pity on the bear? I love my horse, I will comb her fur smoothly, I will smooth the tail with a comb and ride on horseback.

Which girl loves her horse?

Children play with their favorite toys.

"Guess the mood"
Target: teach children to recognize the emotional state of a person by facial expressions, gestures, postures, the location of partners in space.
Description of the game: children sit in a circle. The teacher has a box with photographs in his hands. They lie so that the images are not visible. The box changes hands. Each child takes one photo, examines it, shows it to the others and answers the following questions: “Who is in the photo? What is the person's mood? How did you define his mood? Why did this mood arise? If the mood is sad, how would you help this person? "

"Talking Objects"
Target : develop the child's ability to identify with someone or with something, teach children to empathize.: in the course of the game, children take on different roles and describe their state, the reasons for their actions, the system of relations with reality.
The first child starts: “I am not Sasha, I am a ball. I would like it if I was not a one-color, but a decorated cheerful pattern. I would like not to be held on a string, but to let me fly freely wherever I want. " The next child continues: “I'm not Borya, I'm a ball. I am made of rubber and well inflated. Children rejoice when they throw me to each other! " The teacher suggests the names of the following items: coat, bus, soap, etc. Children also offer their own options.

"The cat blew the ball"
Target: removal of emotional and muscle tension.
Description of the game: children are in a relaxed position, they depict deflated balls. The teacher says the text: The cat was blowing a balloon, And the kitten was bothering her: He came up with a paw-top! And the cat has a lop ball! To the words: "the cat blew the balloon ..." the children straighten their bodies, puff out their cheeks. On the signal "lop" - "balls" with a sound deflate and return to their original position.

"Mood Mirror"
Target: to develop one of the mechanisms of penetration into the inner world of another person - motor playing. Teach children to reproduce some of the components of the partner's expressive behavior.
Description of the game: the game is played in pairs. Children face each other. One child is a mirror. The other is the one who looks in the mirror. The latter tries with the help of facial expressions, gestures, postures to reflect various states (a person is happy, sulking, surprised, sad, proud, etc.), and the mirror repeats the expressive movements of the partner.

"Hug and caress a toy"
Target : satisfy children's need for emotional warmth and closeness
Game description: educator brings one or more soft toys into the group, for example: a doll, a dog, a bear, a hare, a cat, etc. Children walk around the room. At the signal of the teacher, they are divided into groups and go to the toy that they would like to caress. The first child takes a toy, hugs it, caresses it and says something tender and pleasant to it. The child then passes the toy to his neighbor. He, in turn, must hug the toy animal and say affectionate words. The game can be repeated several times.

Game exercise "Feel for another"
Target : develop in children the ability to put themselves in the place of another person, to express sympathy, empathy.
Description of the game: exercises are performed in pairs. The teacher asks a variety of situations.

  • The girl fell, injured her hand, she was in pain (one child, with the help of facial expressions, postures, shows pain, the other tries to find affectionate words, gestures, and provides assistance).
  • The two friends have not seen each other for a long time. They dream of meeting (the task is given to show how two friends will meet after a long separation).
  • The baby is lost, crying (you need to show how the older child will act, how to help the baby).
  • The girl was offended. Her friend took pity on her (tied a bow, gave a toy, hugged her, how else can you console the girl?).
  • The girls picked up the kitten, took pity on him, gave him milk.

Couples take turns showing their exercises. The rest of the children evaluate the expressiveness of facial expressions and movements, then switch roles.

Game exercise "Finish the sentence"
Target : teach children to recognize their affections, sympathies, interests, hobbies and talk about them.
Description
: My favourite game…
My favorite toy…
My favourite hobby…
My best friend…
My favorite song…
My favorite season…
My favorite sweets ...
My favorite book …
My favorite holiday ...
My favorite fairytale hero ...
My favorite rhyme ...
My favorite cartoon ...
My favorite fairy tale ...
My favorite flower ...

Game exercise "I and my mood"
Target: teach children to be aware and accept their feelings and experiences. You can also use the unfinished sentence method for this exercise:

I am glad when ...
I am proud that ...
I feel sad when ...
I get scared when ...
I get angry when ...
I was surprised when ...
When I get hurt
I am angry if ...
Once I got scared ...

Game exercise "Sun Bunny"
Target : teach children to be calm, joyful, satisfied.
Description of the game: the sun bunny looked into your eyes. Close them. He ran over his face, gently stroke his forehead, nose, mouth, cheek, chin with your palms, gently stroke his head, neck, arms, legs. He climbed onto his stomach - stroke the tummy. The sun bunny is not a mischievous person, he loves and caresses you, make friends with him.

Game exercise "Princess Nesmeyana"
Target: to form in children a benevolent attitude towards a partner, the ability to see, first of all, positive qualities.
Description of the game: with the help of a reading-count, "Tsarevna Nesmeyana" is selected. To make Nesmeyana smile, you need to say kind words to her about how good, sympathetic and cheerful she is. The children take turns talking to the "princess" about her good qualities and actions.

Game exercise "In the center of the circle"
Target : to teach children to say kind words to another, to enable everyone to feel emotional satisfaction with themselves and friendly support.
Description of the game: children sit in a circle on a rug or on chairs. In the center, the child, who is chosen by the teacher or children, can be counted. The task of children is to tell the child who is in the center, pleasant words: "I like you"; "You are polite and kind"; “I love to play with you,” etc.
Note
: this play exercise is recommended to be carried out over a long period so that each child has the opportunity to visit the center of the circle.

SKILL BUILDING GAMES

CONFLICT-FREE COMMUNICATION

Games that form the skill of conflict-free communication

Target : to train teachers in games that reduce the level of conflict in the children's collective. Build motivation to use these games.

Form of conduct: a week before the seminar, teachers are given games, selected taking into account the age of the children with whom the teacher works. The teacher prepares the attributes and equipment for these games. At the seminar, the teacher presents these games to colleagues, and he plays 2 games (the ones he liked the most) on colleagues (he is the teacher, the rest of the teachers are "children")

Goals and main tasks:

Develop relationships based on equality or readiness (ability) to constructively solve problems related to the position (status) in the group, to help children feel unity with others.

Develop openness, the ability to express interest in each other and your attitude towards others.

Show children what mutual recognition and respect means.

Develop communication and non-violent conflict resolution skills.

Arouse interest in a common goal.

Develop a willingness to contribute to the common cause.

Develop a willingness to meet each other halfway.

Learn to be patient with the shortcomings of others.

"Kind animal"

Target : promote cohesion children's collective, teach children to understand the feelings of others, provide support and empathy.

Game progress ... The presenter in a quiet, mysterious voice says: “Please stand in a circle and hold hands. We are one big kind animal. Let's hear how it breathes. Now let's breathe together! On inhalation we take a step forward, on exhalation - a step back. And now we take two steps forward for inhalation, and two steps back for exhalation. So not only does the animal breathe, just as smoothly and clearly its big kind heart beats, knocking - a step forward, knocking - a step back, etc. We all take the breath and beat of the heart of this animal for ourselves. "

"The little train"

Target: creating a positive emotional background, rallying the group, developing voluntary control, the ability to obey the rules of others.

Game progress ... Children are built one after another, holding on to the shoulders. The "locomotive" is carrying the "trailer", overcoming various obstacles.

"The dragon bites its tail"

Target: rallying the group.

Game progress ... The players stand behind each other, holding on to the waist in front of the one standing in front. The first child is the head of the dragon, the last is the tip of the tail. To the music, the first player tries to grab the last one - the “dragon” catches its “tail”. The rest of the children tenaciously hold on to each other. If the dragon does not catch its tail, then the next time another child is assigned to the role of "dragon head".

"Bug"

Target: disclosure of group relations.

The course of the game. Children line up behind the driver. The driver stands with his back to the group, putting his hand out from under the armpits with an open palm. The driver must find out which of the children touched his hand, and drives until he guesses correctly. The driver is selected using a counting device.

After three sessions in a group, 5 spontaneous roles can be distinguished according to observations:

leader;

leader's comrade ("henchman");

non-aligned oppositionist;

obedient conformist ("ram");

"scapegoat".

"Embrace"

Target: teach children to physically express their positive feelings, thereby contributing to the development of group cohesion. The game can be played in the morning when the children gather in the group to "warm up" it. The teacher must show his desire to see in front of him a single cohesive group that unites all children, regardless of their level of sociability.

Game progress ... The teacher invites the children to sit in one big circle.

Educator. Children, how many of you still remember what he did with his soft toys to express his attitude towards them? That's right, you took them in your arms. I want you all to be good to each other and be friends with each other. Of course, sometimes you can argue with each other, but when people are friendly, it is easier for them to endure resentment or disagreement. I want you to express your friendship with the rest of the children by hugging them. Perhaps there will be a day when one of you does not want to be hugged. Then let us know what you want, for now you can just watch, but not participate in the game. Then everyone else will not touch this child. I will start with a light little hug, and I hope you will help me transform this hug into a stronger and more friendly one. When the hug reaches you, any of you can add enthusiasm and friendliness to it.

Children in a circle begin to hug each other, each time, if the neighbor does not mind, increasing the hug.

After the game, questions are asked:

Did you like the game?

Why is it good to hug other children?

How do you feel when another child hugs you?

Do they pick you up at home? How often does it happen?

"Applause in a circle"

Target: the formation of group cohesion.

Game progress . Educator. Guys, how many of you can imagine how an artist feels after a concert or performance - standing in front of his audience and listening to thunderous applause? Perhaps he is not only feeling this applause with his ears. Perhaps he takes a standing ovation with all his body and soul. We have a good group and each of you deserves a round of applause. I want to play a game with you, during which the applause sounds softly at first, and then gets stronger and stronger. Join the general circle, I'm starting.

The teacher approaches one of the children. Looks into his eyes and gives his applause, clapping his hands with all his might. Then, together with this child, the teacher chooses the next one, who also receives his portion of applause, then the troika chooses the next applicant for the standing ovation. Each time the one who was applauded chooses the next one, the game continues until the last participant in the game receives applause from the whole group.

GAMES FOR LEARNING EFFECTIVE WAYS OF COMMUNICATION

"Ask for a toy"

Target: development of communication skills.

Game progress ... The group of children is divided into pairs, one of the participants in the pair (with a blue identification mark (flower)) picks up an object, for example, a toy, notebook, pencil, etc. The other (No. 2) should ask for this object. Instructions for participant # 1: “You are holding a toy that you really need, but your friend also needs it. He will ask you for her. Try to keep the toy with you and give it away only if you really want to do it. " Instructions for participant number 2: "Choosing the right words, try to ask for a toy so that they will give it to you." The participants then switch roles.

"Good friend"

Target : develop the skill of building friendships.

Game progress ... To carry out the game, you will need paper, a pencil, felt-tip pens for each child.

The teacher invites children to think about their own good friend and clarifies that this can be a real person or you can just imagine him. Then the following questions are discussed: “What do you think of this person? What do you love to do together? What does your friend look like? What do you like the most about him? What are you doing to make your friendship stronger? »The educator suggests drawing the answers to these questions on paper.

Further discussion:

How does a person find a friend?

Why are good friends so important in life?

Do you have a friend in the group?

Game "I like you"

Target : development of communication skills and good relationships between children.

Game progress ... To play the game, you will need a ball of colored wool. At the request of the teacher, children sit in a common circle.

Educator. Guys, let's put together one big colored web that connects us to each other. When we weave it, each of us can express his kind thoughts and feelings that he has for his peers. So, wrap the free end of the woolen thread twice around your palm and roll the ball towards one of the guys, accompanying your movement with the words: “Lena (Dima, Masha)! I like you because ... (it's a lot of fun to play different games with you). "

Lena, having listened to the words addressed to her, wraps the thread around her palm so that the "web" is more or less stretched. After that, Lena must think and decide to whom to transfer the ball further. Passing it to Dima, she also says kind words: “Dima! I like you because I found my bow, which I lost yesterday. " And so the game continues until all the children are entangled in the "web". The last child who received the ball begins to wind it in the opposite direction, while each child winds his part of the thread on the ball and pronounces the words spoken to him and the name of the person who said, giving the ball back to him.

Further discussion:

Is it easy to say nice things to other children?

Who said anything nice to you before this game?

Are the children friendly in the group?

Why is every child worthy of love?

Anything about this game that surprised you?

GAMES THAT REFLECT AN ATTRACTED SOCIAL RECOGNITION

Main tasks:

instill in the child new forms of behavior;

teach yourself to make the right decisions and take responsibility for yourself;

to give the opportunity to feel like an independent and self-confident person;

correction of affective behavior;

the acquisition of self-relaxation skills.

Sketches: "The clown laughs and teases the elephant", "Silence" (trainings of desirable behavior), "This is what he is" (pantomime), "Shadow", "Timid child", "Captain" and "Correct decision" (courage, confidence in yourself), “Two little jealous people”, “So it will be fair”, “The deer has a big house”, “Cuckoo”, “Screw”, “The sun and a cloud”, “Bushy got water”, “Playing with sand” (muscle relaxation ). Games: "Birthday", "Associations", "Desert Island", "Scary Tales", "Fanta"

"King"

Target: to form adequate self-esteem in children, to instill new forms of behavior.

The course of the game.

Educator. Guys, how many of you ever dreamed of becoming a king? What are the benefits of becoming king? And what kind of troubles can it bring? Do you know how a good king is different from an evil one?

After ascertaining the opinion of the children, the teacher invites them to play a game in which everyone can visit the king for five minutes. With the help of a rhyme, the first participant is selected in the role of the king, the rest of the children become his servants and must do everything that the king orders. Naturally, the king does not have the right to give such orders that may offend or offend other children, but he can order, for example, that the servants bow to him, give him drink, be on his "parcels", etc. When the king's orders are fulfilled, by counting, another performer of the role is selected; during the game, 2-3 children can visit the role of the king. When the reign of the last king ends, the teacher conducts a conversation in which he discusses with the children their experience in the game.

Further discussion:

How did you feel when you were king?

What did you like the most about this role?

Was it easy for you to give orders to other children?

How did you feel when you were a servant?

Was it easy for you to fulfill the king's wishes?

When Vova (Yegor) was king, was he a good or an evil king for you?

How far can a good king go in his desires?

CONFLICT REMOVAL GAMES

Main tasks:

Reorienting behavior through role play.

Formation of adequate norms of behavior.

Relief of tension in children.

Moral education.

Regulation of behavior in a team and expansion of the child's behavioral repertoire.

Teaching acceptable ways to express anger.

Practicing response skills in conflict situations.

Relaxation training.

Sketches: "Carlson", "A Very Thin Child". Games: "Who Came", "Blots", "Guess what's hidden?", "What has changed?", "Guess who we are?" "," Who is behind whom "," Sly "

In these sketches and games, the teacher can simulate a conflict situation, and then analyze the conflict together with the children.

If there is a quarrel or fight in the group, you can make out this situation in a circle by inviting your favorite literary heroes known to children, for example, Dunno and Donut. In front of the children, the guests act out a quarrel similar to the one that happened in the group, and then ask the children to reconcile them. Children offer different ways to get out of the conflict. You can divide the heroes and guys into two groups, one of which speaks on behalf of Dunno, the other on behalf of Donut. Children can be given the opportunity to choose for themselves whose position they would like to take and whose interests to defend. What would be the specific form of conducting role play was not chosen, it is important that ultimately children will acquire the ability to take the position of another person, recognize his feelings and experiences, learn how to behave in difficult life situations. A general discussion of the problem will contribute to the rallying of the children's team and the establishment of a favorable psychological climate in the group.

During such discussions, you can act out other situations that most often cause conflicts in the team: how to react if a friend does not give you the toy you need, what to do if you are teased; what to do if you were pushed and you fell, etc. Purposeful and patient work in this direction will help the child with greater understanding of the feelings of others and learn to himself adequately relate to what is happening.

In addition, you can invite children to organize a theater, ask them to act out certain situations, for example, "How Malvina had a falling out with Buratino." However, before showing any scene, children should discuss why the heroes of the fairy tale behaved in one way or another. It is necessary that they try to put themselves in the place of fairy-tale characters and answer the questions: "What did Buratino feel when Malvina put him in the closet?", "What did Malvina feel when she had to punish Buratino?" - and etc.

Such conversations will help children realize how important it is to be in the shoes of a rival or abuser in order to understand why he did this and not otherwise.

"Argument"

Target: teach children to analyze actions, find the cause of the conflict; differentiate opposite emotional experiences: friendliness and hostility. To acquaint children with constructive ways of solving conflict situations, as well as to promote their assimilation and use in behavior.

Game progress ... The game requires a "magic plate" and a picture of two girls.

Educator (draws the attention of children to the "magic plate", at the bottom of which there is a picture with the image of two girls). Children, I want to introduce you to two friends: Olya and Lena. But look at the expressions on their faces! What do you think happened?

Quarreled

We had a fight with a friend

And sat down in the corners.

It's very boring without each other!

We need to make peace.

I did not offend her -

I only held the bear

Only with a bear ran away

And she said: "I won't give it up!"

Issues for discussion:

Think and say: why did the girls quarrel? (Because of the toy);

Have you ever had a fight with your friends? Because of which?

And what do those who quarrel feel?

Can you do without quarrels?

Think how girls can make up? After listening to the answers, the teacher offers one of the ways of reconciliation - the author ended this story like this:

I’ll give her a bear, I’ll apologize, I’ll give her a ball, I’ll give her a tram and I’ll say: "Let's play!"

(A. Kuznetsova)

The teacher focuses on the fact that the culprit of the quarrel must be able to admit his guilt.

"Reconciliation"

Target : teach children a non-violent way to resolve conflict situations.

The course of the game.

Educator. In life, people often try to solve their problems on the principle of "eye for an eye, eye for an eye". When someone offends us, we respond with an even stronger offense. If someone threatens us, we also react with a threat and thereby intensify our conflicts. In many cases, it is much more useful to take a step back, admit your share of responsibility for the occurrence of a quarrel or fight, and shake hands with each other as a sign of reconciliation.

Filya and Piggy (toys) will help us in this game. One of you will speak in the words of Fili, and the other - Piggy. Now you will try to act out a scene of a quarrel between Filia and Piggy, for example, because of the book that Phil brought to the group. (Children act out a quarrel between television characters, showing resentment and anger.) Well, now Filya and Piggy are not friends, they are sitting in different angles rooms and don't talk to each other. Guys, let's help them make up. Suggest how this can be done. (Children offer options: sit next to them, give the book to the owner, etc.) Yes, guys, you're right. In this situation, you can do without a fight with a book. I suggest you act out the scene differently. Piggy needs to invite Philly to look at the book together or in turn, and not to pull it out of his hands, or to offer something of his own for a while - a typewriter, a set of pencils, etc. (The children act out the scene differently.) And now Filya and Piggy must make up, ask each other for forgiveness for having offended each other, and let them shake hands with each other as a sign of reconciliation.

Questions for discussion with children in roles:

Was it difficult for you to forgive the other? How did you feel about it?

What happens when you get angry with someone?

Do you think forgiveness is a sign of strength or a sign of weakness?

Why is it so important to forgive others?

"Rug of the world"

Target: teach children strategies for negotiation and discussion in resolving conflicts in a group. The very presence of a "rug of peace" in the group encourages children to abandon fights, arguments and tears, replacing them with discussing the problem with each other.

Game progress ... To play, you need a piece of thin blanket or fabric measuring 90 x 150 cm or a soft rug of the same size, felt-tip pens, glue, sequins, beads, colored buttons, everything you may need to decorate the decoration.

Educator. Guys, tell me, what do you argue with each other sometimes? Which of the guys do you argue with more often than others? How do you feel after such an argument? What do you think can happen if different opinions clash in a dispute? Today I brought for all of us a piece of fabric that will become our "rug of the world." As soon as a dispute arises, the "opponents" can sit down on it and talk to each other in such a way as to find a peaceful solution to their problem. Let's see what happens. (The teacher puts a cloth in the center of the room, and on it - a beautiful picture book or an amusing toy.) Imagine that Katya and Sveta want to take this toy to play, but she is one, and there are two of them. They will both sit on the "rug of peace", and I will sit next to them to help them when they want to discuss and resolve this problem. None of them have the right to take a toy just like that. (Children take a place on the carpet.) Maybe some of the children have a suggestion on how this situation could be resolved?

After a few minutes of discussion, the teacher asks the children to decorate a piece of fabric: “Now we can turn this piece into a“ rug of peace ”for our group. I will write the names of all the children on it, and you must help me decorate it. "

This process is very important, because thanks to it, children symbolically make the "rug of the world" a part of their lives. Whenever a dispute breaks out, they can use it to resolve the problem that has arisen, to discuss it. The Peace Rug must be used exclusively for this purpose. When children get used to this ritual, they will begin to use the "peace rug" without the help of a teacher, and this is very important, because. independent decision problems is the main goal of this strategy. The Peace Mat will give children inner confidence and peace, and will also help them concentrate their energies on finding mutually beneficial solutions to problems. It is a great symbol of rejection of verbal or physical aggression.

Issues for discussion:

Why is the "rug of the world" so important to us?

What happens when the stronger wins the argument?

Why is it unacceptable to use violence in a dispute?

What do you mean by justice?

POEMS - PEACES

Target: increase motivation for peaceful resolution of conflicts in the group, create a ritual for ending the conflict

1. Make up - make up, don't fight anymore.

If you fight-

I will bite!

And nothing to do with biting,

I will fight with bricks!

We don't need a brick

Let's make friends with you!

2. Handle by handle

We will take it tight

We used to fight

And now, no matter how much!

3. We will not quarrel.

We will be friends

We will not forget the oath

As long as we live!

4. Enough for us to be angry,

Everyone is having fun!

Hurry up, let's put up:

You're my friend!

And I am your friend!

We will forget all the insults

And be friends, as we will be before!

5. I reconcile, reconcile, reconcile,

And I don't fight anymore.

Well, if I fight, -

I'll find myself in a dirty puddle!
6. Let's put up with you

And share everything.

And who will not put up-

Let's not get along with that!

7. To make the sun smile,

They tried to warm you and me,

You just need to be kind

And put up with us soon!

8. Peace, peace forever,

You can't fight anymore

Otherwise, grandmother will come

And he pounds on the pope!

9. Than to swear and tease

Better we put up with you!

Let's smile together

Songs to sing and dance

Swimming in the lake in summer

And pick strawberries

Ice skating in winter

Bab to sculpt, play snowballs,

Divide sweets for two

All problems and secrets.

It's very boring to live in a quarrel,

Because - let's be friends!

WORKING WITH SENSES

"Connoisseurs of the senses"
Ask your child how much he knows about feelings. If it seems to him that there is a lot, invite him to play such a game. It will be a competition for sentiment connoisseurs. Take the ball and start passing it in a circle (you can play together with the child or invite other family members to participate, which will be not only interesting, but also indicative in terms of their knowledge and interest in the inner world).
The one who has the ball in his hands must name one emotion (positive or negative) and pass the ball to the next. It is impossible to repeat what has been said before. Anyone who cannot give an answer leaves the game. The rest is the greatest connoisseur of feelings in your family! You can set some kind of prize for him, for example, the most delicious piece of cake at dinner (or some other family pleasure).
To make the game more useful, and the child's loss was not offensive, warn that this is the first round, and after a while the game can be repeated, and the prize will be even better. This will create a mood in the child for memorizing the named words, which will help him to win in the future.

"Guess how I felt?"
If you have already played (and more than once) the previous game, then for sure your child already knows the names of at least the basic emotions. But this does not mean that he correctly understands their essence. This game will help you check this (and, if necessary, correct it). It has two main roles: the driver and the player (there can be several players).
The driver must make some kind of feeling, remember the story when this feeling arose in him, or come up with a story about someone else experiencing a similar state. At the same time, he must tell his story so as not to accidentally name the feeling itself. You need to end the story with the sentence: "Then I felt ..." - and pause. Then the player tries to guess what a person could feel when in such a situation.
It is better to make short stories, for example: “I came from the store once, laid out the groceries and realized that there was no oil among them. Probably, I forgot it on the counter when I put everything in a bag. I looked at the clock - the store was already closing. I wanted to fry potatoes! Then I felt ... "(The most accurate answer in this example is" annoyance ", but there may be other emotions - sadness or anger at myself.)

Note. It is better for an adult to start driving, showing the children by example what stories can be (not too long and not very complicated). If the child guessed the feeling of the character, about which in question, then you can invite him to become a driver and come up with his own story. Listen carefully to these stories - perhaps, in a normal conversation, the child would not have told about his hidden feelings!

"Land of feelings"
Now that the child knows the names of emotions and what sensations are behind them, you can move on to visual images of feelings and the use of creativity in working with them.
Remember with your child again what feelings you know. Write the names of the emotions you come across on separate sheets of paper. Now invite your child to imagine what these "inhabitants of the inner world" look like? Have him draw a portrait of each on the sheet with the appropriate title. The process of creating such images is very interesting and revealing. Pay attention to how the child imagines certain feelings, how he explains his choice. The following addition to the painted portrait can be especially informative. Invite a young artist to depict what the house of each feeling looks like and what things are stored in it. Perhaps in the new images you will see something similar to the life of the child himself.
Note. The resulting portraits are best decorated in some way. You can create a "gallery of feelings" of them by hanging them on the wall, you can make an art album by joining the sheets together and making a cover. The main thing is not to throw them away and do not let them roll around anywhere. After all, these are the "inhabitants of the inner world" of your son or daughter, and only for this reason they deserve respect and dignified treatment, and children are very sensitive to such manifestations of parental attention! The work on creating such an album or gallery is best done in several stages (especially with small children), making such activities systematic and starting new portraits on sheets with an inscription made on the first day of this long game.

"Feelings on stage"
This game is similar to the game "Anger on the Stage", only there can be as many roles as there are feelings. So there is where to roam the director's fantasy!
It is better to make this game, like the previous one, systematically repeated. Offer to play it when you see that the child is really experiencing some kind of emotion. For example, when he is happy, invite him to tell and portray what his joy would look like on stage.
Note. Imagine with your child by asking additional questions such as "What would a dance of joy be like?" If a boy or girl wants to perform it, you will probably need your help in choosing the musical accompaniment for this creative process! Therefore, the collection of your audio tapes or discs should contain melodies with a wide variety of emotional content (from despair and anxiety to joy and pride).

Stories from photographs
This game is the next step in the emotional development of a child, a bridge from his interest and attention to his own inner world to understanding other people's emotions and empathy.
In order to start playing, you will need any pictures of people that reflect their mood. They are easy to find by flipping through some magazines or looking at reproductions of paintings. Show your child one of these photos and ask them to identify how the person in the photo is feeling. Then ask why he thinks so - have the child try to express in words what external signs of emotion he drew attention to. You can also invite him to fantasize by thinking about what events in the life of the photographed man or woman preceded this moment.
Note. In this game, it would be good to use photos from your family album, since after the child's fictional story, you could tell him what exactly happened before the shooting, and thereby acquaint him with the elements of family history, making it possible to feel "involved" in family events and the experiences of relatives. However, it will be interesting and useful to use your personal photos for this game only if they really reflect different moods, and not standard smiles for the camera.
"Dictionary kind words"
Aggressive children often suffer from poor vocabulary, as a result of which, even when communicating with people they like, they often use habitual rude expressions. Language not only reflects our inner world, but can also influence it: along with the appearance good words our attention is focused on those pleasant qualities and phenomena that they denote.
Create a special dictionary with your child. In it, alphabetically, you will write various adjectives, participles and nouns that can describe the character or appearance of a person, that is, answer the question of what a person can be. At the same time, an important restriction must be observed - all words must be kind, polite, suitable for describing pleasant (or neutral) qualities in people. So, with the letter "B" you can write both words describing appearance: "blond", "dark-haired", "white-skinned", "blond", etc., and words related to the description of character: "disinterested", "thrifty", "noble", "defenseless", "trouble-free", etc., or describing human activities in some area: "flawless", "impeccable", "brilliant", etc. If words like "stupid" or "chatterbox", then discuss with him that such words are also in Russian, and we use them, but are they pleasant, he would like to hear them addressed to him! If not, then they have no place in the dictionary of kind words.
Note. As you probably understand, it is not enough to compose such a dictionary with your child and, putting it on the shelf, wait for him to speak, using such a rich vocabulary. In order for all these words to really begin to be used by children in ordinary speech, it is necessary to carry out systematic work. For this purpose, firstly, it is good to "refresh" words in memory. To do this, you can either use the version of the game "Word - step" (when the player can take a step forward, naming the quality of a person in a certain letter), or from time to time ask the child questions that contain definitions of some property, but do not name it (for example: “How can you name a person who cannot stand up for himself and does not feel safe?” Answer: “Defenseless.”). Second, you need to take care of the practice of using new words in your son or daughter's everyday speech. To do this, try to discuss with him more often the heroes of films and books, analyze their actions, motives, deciding what character traits they testify to. Of course, here you will have to use not only positive characteristics, but try to show the child that even in the very negative hero(like real person) you can find some good traits that deserve respect.

"The blind man and the guide"
This game will give the child the experience of trusting others, and this is what aggressive children usually lack. It takes two people to start the game. One of them will be blind - he is blindfolded. The second - his guide, trying to carefully and carefully move the blind person across the road with busy traffic.
You will create this "movement" in advance by placing chairs and other things in the room in such a way that they interfere with freely moving from one side of the room to the other. If there are still people willing to take part in the game, they can create "barricades" from their bodies, spreading their arms and legs and freezing anywhere in the room.
The task of the guide is to carefully transfer the blind person to the other "side of the highway" (where is the place, agree in advance), protecting him from collisions with various obstacles. After the task is completed, discuss with the child whether it was easy for him as a blind person, whether he trusted the guide, his care and skill, what feelings he experienced. Next time, let him try himself in the role of a guide - this will teach him care and attention to another person.
It can be difficult for children to explain with a "blind" person, since phrases like: "Now put your foot here" - they do not say anything to him. Usually the child realizes this after some time and his communication with the "blind" next time will be more effective, so it is useful to carry out such games more than once.
Note. In this game, the "guide" can contact the "blind" in different ways: talk about what needs to be done, or simply lead him along, raising the "blind" leg to the required height in order to step over the obstacle. You can alternate these options by introducing a ban on one of them, thus training the mastery of either verbal (speech) or non-verbal means of communication. If your "blind" strives to go all the way on his own, ignoring the help of the guide, then in the next round try to worsen his orientation in space by placing obstacles in a different way and spinning the child in place after he has been blindfolded.

"Pilot and dispatcher"
Find out from the child how he imagines the actions of the pilot on the plane: with the help of what does he orientate himself in space? How to avoid collisions with other planes? What is it relied on if visibility is poor? Thus, you will inevitably come to a discussion of the dispatcher's work. It is not difficult to give sad examples from life when the wrong actions of the pilot, the inattention of the controller or simply their inconsistency in work led to a disaster. Therefore, it is very important to trust another person and follow his recommendations if that person has more information than you have at the moment.
At first, the role of the pilot will be played by a child. If you blindfold him, it means the plane is in poor visibility. Now the young pilot will have to completely entrust his well-being to the dispatcher, that is, you (or another family member who plays this role). As in the previous game, place various obstacles in the room. Place the pilot in the center. The controller must be at a sufficient distance from him and control the actions of the aircraft "from the ground", that is, exclusively with words. So he can give step-by-step instructions such as: "Turn a little to the right, take three small steps forward. So, move forward a little more. Stop." and so on. The pilot, following the instructions of the controller, must fly unimpeded through the room to the specified destination.
Note. This game is similar to the game "The Blind and the Guide", but it is somewhat more difficult to execute, because in addition to the child's trust in the second player, it involves the ability to wait, to be in the unknown for a while. That is, during the game your child will have to overcome his impulsiveness and learn to trust a person "at a distance", not feeling a "friendly shoulder" nearby and being guided only by verbal instructions. So if you assume that your son or daughter has difficulties with the development of these qualities, then you should not move on to this game without having mastered the previous one well.

"Portrait of an aggressive man"
The ability for adequate self-esteem and self-criticism, unfortunately, is not a well-developed quality in most children, especially in children prone to aggression. This play exercise will help them see themselves from the outside and become aware of their individual actions in a conflict situation and their style of behavior in general.

Ask the child to mentally imagine an aggressive person: how he looks, how he behaves, how he talks, how he walks. Now you can try to reflect these ideas on paper - have a child draw a portrait of an aggressive person. When the drawing is finished, talk about what is shown there. Why did the child draw the aggressive person in this way, what qualities did he want to emphasize in this portrait? Also ask what your son or daughter likes about the drawn person, for which you can respect him. And what, on the contrary, do you dislike, what would you like to change? Why is this little man aggressive? Ask how, in the child's opinion, the people around them treat aggressive people. How does he himself feel about them?
Now you need to move on to talking about the personality of the child himself. First of all, tell him that aggression is a normal human manifestation in certain situations when other methods of solving the problem are ineffective (it is better to immediately give examples of such situations or ask the child to do this). You can also discuss the fact that aggression has some manifestations that are not only not condemned by society, but even encouraged. Such manifestations include, for example, persistence in achieving goals and the ability to protect oneself and others.
Once your child has learned that aggression is not always a bad thing, you can expect him to acknowledge this quality in himself. Ask your son or daughter when he or she behaves aggressively towards others? Are there any circumstances in which he almost always behaves this way? Are there people who constantly evoke aggressive desires in a child? Pay close attention to these answers, they will contain "chronic problems" that need to be analyzed and will have to be systematically worked on. Try to discuss in detail the typical situations of anger and aggressive behavior in the child. How did your child feel at that moment? What did you think about? What did he want to do? What did he really do? What followed? Could you have done otherwise to avoid negative consequences?
Note. If you are not a judge in this conversation, but a sympathetic friend, then you will be able to expand the boundaries of the child's thinking and enrich his behavioral repertoire through the knowledge gleaned from your life experience. In order to make children want to behave differently, it is better to rely on such arguments as “did you achieve your goal?”, “Did the people around you understand what you felt and what you wanted?”, “Was your behavior effective? "," have your relationships with others improved? " or "good kids don't behave like that!"

"Understand without words"
Every adult knows by himself how annoying it is that others do not understand our thoughts and desires. Also, every adult guesses what is in this sad circumstance and the fault of the person himself - which means that he could not clearly explain this, was not persistent or resourceful enough to achieve this goal. But children often do not know about it. Due to children's egocentrism (when they consider themselves the center of the universe and measure the whole world by themselves), it is difficult for them to imagine that those around them really did not understand or misunderstood. Children rarely make an effort to be understood, but they often get offended and angry, evaluating the lack of understanding as "malicious intent."

Therefore, this game will be useful to everyone, since in it the child will need to be as intelligible as possible and constantly look for explanations of what was conceived to the rest of the players. In addition, he will also be in someone else's shoes, trying to understand the driver when they switch places.
So, in this game, the driver conceives a word (answering the question "who?" Or "what?"). After that, he should try to depict what the word means without uttering a sound. You can move, reproducing the situation in which a given thing is used, or freeze, trying to sculpturally depict a conceived word. The only thing that is prohibited in this game is to point to the object itself, even if it is nearby, and to pronounce words and sounds. The rest of the players try to guess the displayed word. When they have a version of what this means, they immediately say their answer. If he is wrong, then the driver shakes his head negatively. If the answer is correct, then the leader can speak again and joyfully demonstrates this by calling out loud the hidden word and inviting the person who called him to become the leader. If the player's answer is close in meaning, but not entirely accurate, then the presenter shows this with the help of a sign, which is agreed in advance, for example, by waving both hands in front of him.
Note. When your child becomes comfortable with these rules, you can complicate the game by guessing not one word, but a phrase containing the name of the object and its characteristics (for example, "fat cat"). Accordingly, guessing the answer will consist of two parts. First, the driver raises one finger up, which means the task of guessing the noun. When it has already been pronounced, the driver shows two fingers, which demonstrates to the participants that they are moving on to guess the adjective.

"Criticize without offending"
This game is a very important part of the program for working with an aggressive child, as it trains the ability to direct your discontent not to paper, sand or water, but directly to the one who caused negative emotions in the child. Of course, the form of manifestation of such dissatisfaction should be polite and not offend the person. The child should strive not to "hurt in revenge", but to achieve changes in the behavior of the other person so that he becomes comfortable with him again. In other words, you need to teach children constructive criticism, and this is a whole art. Therefore, do not expect everything at once, but start gradually working in this direction.
Prepare in advance a set of phrases that your child (or his classmates) is inclined to use to evaluate the manifestations of the other person. In this piggy bank you will have sentences like: "You are a fool", "Look where you are, cow!", "You will die of boredom!" and other phrases that cut the ear of an educated adult. You can record these rudeness and name-calling on separate leaflets... Now introduce the laws of correct criticism. These include:

- criticize not the person as a whole, but his specific actions;
- talk about your feelings about what you don't like;
- suggest ways to solve the problem, if possible, then your help;
- show respect for the person, your belief that he can change;
- avoid words and intonations that can offend a person;
- do not order, but offer the person a choice.
If the child has learned the theory, start practicing. Take any piece of paper with an offensive phrase. Have the child suggest how to change her in such a way as to speak about her feelings and thoughts, but not offend the person. So, the phrase "You will die of boredom with you!" can turn into a sentence like: "You know, I'm already tired of collecting the mosaic. Let's take a walk or build a castle from a construction set" or "Personally, I'm not very interested in hearing about the same thing all day long. I'm sure you know many more interesting things. So maybe we can talk about something else or get busy? " Exactly what your child's answer will be depends on their age and what kind of situation they imagine.
Note. Adults will have to help the child at the first stage, since the speech development and thinking of children are still insufficient to give thoughts and feelings a different verbal form. So prepare in advance. At the same time, when offering your son or daughter some kind of polite option, think about whether such a wording corresponds to the age of the child and the peculiarities of speech of modern children. Otherwise, a situation may arise when your child will become a laughing stock, using too bookish or too adult sentences. Replacing the rude phrases that you offer him should harmoniously blend into his speech so that others do not have the feeling that your child is playing some role (for example, pupils of the Institute for Noble Maidens).

GAMES WITH AGGRESSIVE CHILDREN

"Gorse"

Target: relax the muscles of the lower face and hands.

You and your friend had a fight. A fight is about to begin. Inhale deeply, clench your jaws tightly. Fix your fingers in your fists, press your fingers into your palms until painful. Hold your breath for a few seconds. Think: maybe you shouldn't fight? Exhale and relax. Hooray! The troubles are over!

"Balloon"

Target: relieve stress, calm children.All players are standing or sitting in a circle. The presenter gives instructions: Imagine that now we are going to inflate balloons. Inhale the air, bring an imaginary balloon to your lips and, inflating your cheeks, slowly inflate it through your parted lips. Watch with your eyes how your ball gets bigger and bigger, how the patterns grow on it. Have you presented? I also presented your huge balls. Blow carefully so that the balloon does not burst. Now show them to each other. The exercise can be repeated 3 times.

"Icicle"

Target : relax arm muscles.

Guys, I want to ask you a riddle:

Under our roof

The white nail is hanging

The sun will rise,

The nail will fall. (V. Seliverstov)

That's right, it's an icicle. Let's pretend that we are artists and we are putting on a play for kids. The announcer (this is me) reads this riddle to them, and you will pretend to be icicles. When I read the first two lines, you breathe in and raise your arms above your head, and on the third, fourth, drop your relaxed arms down. So, we are rehearsing ... And now we are performing. It turned out great!

"Humpty Dumpty"

Target : relax the muscles of the arms, back and chest.

Let's put on another little show. It's called Humpty Dumpty.

Humpty Dumpty

Sat on the wall.

Humpty Dumpty

Fell down in a dream. (S. Marshak)

First, we will turn the body to the right and left, while the arms dangle freely, like a rag doll. On the words “fell in a dream” - we sharply tilt the body down.

"Blind dance"

Target : developing trust in each other, relieving excessive muscle tension.

Break into pairs. One of you gets a blindfold, he will be “blind”. The other will remain "seeing" and will be able to guide the "blind". Now join hands and dance with each other to light music (1-2 minutes). Now switch roles. Help your partner tie the bandage. As a preparatory step, you can place the children in pairs and ask them to hold hands. The one who sees, moves his hands to the music, and the blindfolded child tries to repeat these movements, without letting go of his hands, for 1-2 minutes. Then the children switch roles. If the anxious child refuses to close his eyes, calm him down and do not insist. Let him dance with open eyes.

As the child gets rid of anxiety states, you can start playing the game not while sitting, but moving around the room.

"Caterpillar"

Target : play teaches trust.

Almost always, partners are not visible, although they can be heard. The success of promoting all depends on the ability of each to coordinate their efforts with the actions of the rest of the participants. “Guys, now we will be one big caterpillar and we will all move around this room together. Line up in a chain, put your hands on the shoulders of the one in front. Between the belly of one player and the back of the other, squeeze Balloon or a ball. It is strictly forbidden to touch the balloon (ball) with your hands! The first participant in the chain holds his ball in outstretched arms.

Thus, in a single chain, but without the help of hands, you must follow a certain route. " For Onlookers: Pay attention to where the leaders are located, who is regulating the movement of the “living caterpillar.

"Magic chair"

Target : help to increase the child's self-esteem, improve relationships between children.

This game can be played with a group of children for a long time. Beforehand, an adult must learn the “history” of the name of each child - its origin, what it means. In addition, it is necessary to make a crown and a "Magic Chair" - it must be absolutely high. The adult conducts a short introductory conversation about the origin of the names, and then says that he will talk about the names of all the children in the group (the group should not be more than 5-6 people), and the names of anxious children are better called in the middle of the game. The one whose name is told becomes king. Throughout the story of his name, he sits on a throne in a crown. At the end of the game, you can invite the children to come up with different versions of his name (gentle, affectionate). You can also take turns to tell something good about the king.

"Callouts"

Target : remove verbal aggression, help children express anger in an acceptable form.

Tell the children the following: “Guys, passing the ball in a circle, let's call each other different offensive words (a condition is discussed in advance, what kind of names you can use. These can be the names of vegetables, fruits, mushrooms or furniture). Each appeal should begin with the words: "And you, ..., carrot!" Remember that this is a game, so we will not take offense at each other. In the final circle, you should definitely say something pleasant to your neighbor, for example: And you,…. Sun!"

The game is useful not only for aggressive, but also for touchy children. It should be carried out at a fast pace, warning the children that this is only a game and should not be offended at each other.

"Tukh-tibi-spirit"

Target: removal of negative moods and restoration of strength.

I will give you a secret word. This is a magic spell against bad mood, against resentment and disappointment. To make it really work, you need to do the following. Now you will start walking around the room without speaking to anyone. As soon as you want to talk, stop in front of one of the participants, look into his eyes and say the magic word three times, angrily and angrily: “Tukh-tibi-spirit”. Then continue walking around the room. From time to time, stop in front of someone and again utter this magic word angrily and angrily.

For the magic word to work, you need to say it not into emptiness, but looking into the eyes of the person standing in front of you.

There is a comical paradox in this game. Although children should utter the word “Tukh-tibi-spirit” angrily, after a while they cannot help but laugh.

"Ask for a toy"

Target: teach children effective ways to communicate.

The group is divided into pairs, one of the participants in the pair (participant 1) picks up an object, for example, a toy, notebook, pencil, etc. Another participant (participant 2) should ask for this object. Instructions for participant 1: “You are holding a toy (notebook, pencil) that you really need, but your friend also needs it. He will ask you for her. Try to keep the toy with you and only give it away if you really want to. ” Instructions for participant 2: “Choosing the right words, try to ask for a toy so that they will give it to you.” Then participants 1 and 2 switch roles.

" Eyes to eyes"

Target: develop a sense of empathy in children, tune in to a calm mood.

“Guys, join hands with your deskmate. Look each other only in the eyes and, feeling hands, try to silently convey different states: “I'm sad,” “I'm having fun, let's play,” “I'm angry,” “I don't want to talk to anyone,” etc.

After the game, discuss with the children which states were transmitted, which of them were easy to guess, and which were difficult.

GAMES WITH HYPERACTIVE CHILDREN

"Find the Difference"

Target: developing the ability to concentrate on details.

The child draws any simple picture (cat, house, etc.) and passes it on to an adult, while he turns away. An adult finishes a few details and returns a picture. The child should notice what has changed in the drawing. Then the adult and the child can switch roles.

The game can also be played with a group of children. In this case, the children take turns drawing a drawing on the board and turning away (while the ability to move is not limited). An adult finishes a few details. Children, looking at the drawing, should say what changes have occurred.

"Chants-whispers-silent"

Target : development of observation, the ability to act according to the rule, volitional regulation.

From multi-colored cardboard you need to make 3 palm silhouettes: red, yellow, blue. These are signals. When an adult raises a red palm, you can run, shout, make a lot of noise with a “chant”; yellow palm - "whisper" - you can quietly move and whisper, to the signal "silence" - blue palm - children should freeze in place or lie on the floor and not move. The end of the game should be “silent”.

"Speak!"

Target : developing the ability to control impulsive actions.

Tell the children the following. “Guys, I'm going to ask you simple and difficult questions. But it will be possible to answer them only when I give the command: "Speak!" Let's practice: "What time of year is it?" (The teacher pauses) “Speak!”; “What color is the ceiling in our group (in the classroom)?”… “Speak!”; "What day of the week is it today?" ... “Speak!”; "How much is two plus three?" etc. The game can be conducted both individually and with a group of children.

"Brownian motion"

Target: developing the ability to distribute attention.

"Pass the ball"

Target:

"My triangular cap" (Old game)

Target: teach to concentrate, promote awareness of the child's body, teach how to control movements and control their behavior.

The players sit in a circle. All in turn, starting with the presenter, pronounce one word from the phrase: ^ My triangular cap, my triangular cap. And if not triangular, then this is not my cap. After that, the phrase is repeated again, but the children who get to say the word “cap” replace it with a gesture (for example, 2 light slaps with a palm on their head). The next time, 2 words are already replaced: the word “cap” and the word “mine” (point with your hand at yourself). In each subsequent circle, the players pronounce one word less, and “show” one more. In the final repetition, children depict the entire phrase only with gestures.

OUTDOOR GAMES

« Find the difference»

Target: developing the ability to concentrate on details.

A child draws any simple picture (a cat, a house, etc.) and passes it on to an adult, while he turns away. An adult finishes a few details and returns a picture. The child should notice what has changed in the drawing. Then the adult and the child can switch roles. The game can also be played with a group of children. In this case, the children take turns drawing a drawing on the board and turning away (while the ability to move is not limited). An adult finishes a few details. Children, looking at the drawing, should say what changes have occurred.

« Affectionate paws»

Target:stress relief, muscle clamps, decrease in aggressiveness, development of sensory perception, harmonization of relations between a child and an adult.

An adult picks up 6-7 small items of various textures: a piece of fur, a tassel, a glass bottle, beads, cotton wool, etc. All this is laid out on the table. The child is invited to bare his arm to the elbow; the teacher explains that the "animal" will walk on the hand and touch it with tender paws. It is necessary with closed eyes to guess which "animal" touched the hand - to guess the object. The touch should be stroking, pleasant.

Variant of the game: the "animal" will touch the cheek, knee, palm. You can change places with your child.

« Chants-whispers-silent»

Target:development of observation, the ability to act according to the rule, volitional regulation.

From multi-colored cardboard you need to make 3 palm silhouettes: red, yellow, blue. These are signals. When an adult raises a red palm, you can run, shout, make a lot of noise with a "chant"; yellow palm - "whisper" - you can quietly move and whisper, to the signal "silence" - blue palm - children should freeze in place or lie on the floor and not move. The end of the game should be "silent".

« Changers»

Target: development of communication skills, activation of children.

The game is played in a circle, the participants choose a driver who gets up and carries his chair outside the circle, so it turns out that there are one fewer chairs than the players. Then the presenter says: Those who have ... (blond hair, watches, etc.) change places. After that, those who have the named sign should quickly get up and change places, at the same time the driver tries to take a free seat. The participant of the game, who is left without a chair, becomes the driver.

« Talking with hands»

Target:teach children to control their actions.

If the child had a fight, broke something, or hurt someone, you can offer him the following game: circle the silhouette of palms on a piece of paper. Then invite him to revive his palms - draw their eyes, a mouth, paint their fingers with colored pencils. After that, you can start a conversation with your hands. Ask: "Who are you, what is your name?", "What do you like to do?", "What do you not love?", "What are you?" If the child does not join the conversation, speak the dialogue yourself. It is important to emphasize that the hands are good, they can do a lot (list what exactly), but sometimes they do not obey their master. You need to end the game with the "conclusion of an agreement" between the hands and their owner. Let the hands promise that for 2-3 days (tonight or, in the case of working with hyperactive children, an even shorter period of time) they will try to do only good things: tinker, greet, play and will not offend anyone.

If the child agrees to such conditions, then after a predetermined period of time it is necessary to play this game again and conclude a contract for a longer period, praising the obedient hands and their owner.

« Speak!»

Target:development of the ability to control impulsive actions.

Tell the children the following. “Guys, I’m going to ask you simple and difficult questions. But it will be possible to answer them only when I give the command: "Speak!" Let's practice: "What time of year is it?" (The teacher pauses) “Speak!”; “What color is the ceiling in our group (in the classroom)?” ... “Speak!”; “What day of the week is today?” ... “Speak!”; "How much is two plus three?" etc."

The game can be played both individually and with a group of children.

« Brownian motion»

Target: development of the ability to distribute attention.

All children stand in a circle. The leader rolls tennis balls into the center of the circle one after the other. Children are told the rules of the game: the balls should not stop and roll out of the circle, they can be pushed with their foot or hand. If the participants successfully follow the rules of the game, the presenter rolls additional quantity balls. The point of the game is to set a team record for the number of balls in a circle.

« An hour of silence and an hourcan”»

Target:give the child the opportunity to dump the accumulated energy, and the adult - to learn how to control his behavior.

Agree with the children that there will be an hour of silence in the group when they get tired or have an important task. Children should be quiet, play calmly, draw. But as a reward for this, sometimes they will have an hour of "can" when they are allowed to jump, shout, run, etc.

"Hours" can be alternated within one day, or you can arrange them on different days, as long as they become familiar in your group or class. It is better to stipulate in advance which specific actions are allowed and which are prohibited. With the help of this game, you can avoid the endless stream of remarks that an adult addresses to a hyperactive child (and he "does not hear" them).

« Pass the ball»

Target:remove excessive physical activity.

Sitting on chairs or standing in a circle, the players try to pass the ball to a neighbor as quickly as possible without dropping it. You can throw the ball to each other as quickly as possible or pass it by turning your back in a circle and putting your hands behind your back. You can complicate the exercise by asking the children to play with their eyes closed or by using several balls in the game at the same time.

« Siamese twins»

Target:teach children flexibility in communicating with each other, contribute to the emergence of trust between them.

Tell the children the following. “Divide into pairs, stand shoulder to shoulder, hug each other with one hand at the waist, place your right leg next to your partner's left leg. You are now conjoined twins: two heads, three legs, one torso, and two arms. Try to walk around the room, do something, lie down, stand up, draw, jump, clap your hands, etc. " In order for the "third" leg to act "amicably", it can be fastened with either a string or an elastic band. In addition, twins can "grow together" not only with their legs, but with their backs, heads, etc.

« Onlookers»

Target:development of voluntary attention, speed of reaction, learning the ability to control your body and follow instructions.

All the players walk in a circle holding hands. At the signal of the presenter (this can be the sound of a bell, rattles, clap of hands or some word), the children stop, clap their hands 4 times, turn and walk in the other direction. Those who did not have time to complete the task are eliminated from the game. The game can be played with music or a group song. In this case, children should clap their hands when they hear a certain word in the song (agreed in advance).

« Listen to the command»

Target:development of attention, arbitrary behavior.

The music sounds calm, but not too slow. Children walk in a column one after another. Suddenly the music stops. Everyone stops, listens to the presenter's whispered command (for example, "Put your right hand on your neighbor's shoulder") and immediately execute it. Then the music plays again, and everyone continues to walk. Commands are given only to perform calm movements. The game is played until the group is able to listen well and complete the task. The game will help the teacher to change the rhythm of the actions of the naughty children, and the children - to calm down and easily switch to another, calmer type of activity.

"Arrange posts"

Target:development of volitional regulation skills, the ability to concentrate on a specific signal.

Children march to music one after another. Ahead is the commander, who chooses the direction of movement. As soon as the commander claps his hands, the last child walking must stop immediately. Everyone else continues to march and listen to the commands. Thus, the commander arranges all the children in the order he intended (in a line, in a circle, in corners, etc.). Children must move silently to hear commands.

« The king said ...»

Target:switching attention from one type of activity to another, overcoming motor automatisms.

All participants in the game, together with the leader, stand in a circle. The presenter says that he will show different movements (physical, dance, comic), and the players should repeat them only if he adds the words "The King said." Whoever makes a mistake, goes to the middle of the circle and performs some task of the participants in the game, for example, smile, jump on one leg, etc. Instead of the words "The king said" you can add others, for example, "Please" or "The commander ordered."

« Forbidden traffic»

Target: Playing with clear rules organizes, disciplines children, unites the players, develops quick reactions and induces healthy emotional uplift.

Children are facing the presenter. To the music, with the beginning of each measure, they repeat the movements shown by the presenter. Then one movement is selected that cannot be performed. Anyone who repeats the prohibited move is out of the game. Instead of showing movement, you can say numbers aloud. The participants in the game repeat in chorus all the numbers, except for one prohibited, for example, the number "five". When the children hear it, they will have to clap their hands (or spin in place).

« Listen to the claps»

Target: training attention and control of motor activity.

Everyone walks in a circle or moves around the room in a free direction. When the presenter claps their hands once, the children should stop and take the stork pose (standing on one leg, arms out to the sides) or some other pose. If the leader slaps twice, the players should take a frog pose (sit down, heels together, toes and knees to the sides, hands between the soles of the feet on the floor). With three claps, the players resume walking.

« Freeze»

Target: development of attention and memory.

Children jump to the beat of the music (legs to the sides - together, accompanying the jumps with claps over their heads and on the hips). Suddenly the music cuts off. The players should freeze in the position in which the music stopped. If one of the participants did not succeed, he is eliminated from the game. Music sounds again - the rest continue to perform the movements. They play until only one player remains in the circle.

« Let's say hello»

Target:removal of muscle tension, switching attention.

At the signal of the presenter, children begin to move randomly around the room and greet everyone who meets on their way (or it is possible that one of the children will specifically try to say hello to the one who usually does not pay attention to him). You need to greet in a certain way:

  • 1 clap - shake hands;
  • 2 claps - say hello with your shoulders;
  • 3 claps - say hello to the backs.

The variety of tactile sensations accompanying this game will give the generative child the opportunity to feel his body and relieve muscle tension. Changing playmates can help relieve feelings of alienation. For completeness of tactile sensations, it is advisable to prohibit conversations during this game.

« Fun bell game»

Target:development of auditory perception.

Everyone sits in a circle, at the request of the group, a driver is selected, however, if there are no people willing to drive, then the role of the driver is assigned to the coach. The driver is blindfolded, and the bell is passed in a circle, the driver's task is to catch the person with the bell. You cannot toss the bell to each other.

RELAXATION TECHNIQUES

FOR PRESCHOOLERS

Relaxation exercises are best done with calm music. Doing these exercises regularly makes the child calmer, more balanced, and also allows the child to better understand his feelings. As a result, the child controls himself, controls his destructive emotions and actions. Relaxation exercises allow the child to master the skills of self-regulation and maintain a more even emotional state.

"Snow Woman"

You can make a small game out of this exercise while rolling imaginary snowballs across the floor. Then, together with the child, you sculpt a snowman.

So, “we blinded a snow woman in the yard. A beautiful snow woman turned out (you need to ask the child to portray a dream woman). She has a head, a torso, two arms that stick out slightly to the sides, and she stands on two strong legs ... At night a cold-cold wind blew, and our woman began to freeze. First, her head froze (ask the child to strain his head and neck), then her shoulders (strain her shoulders), then her torso (the child strains his torso). And the wind is blowing more and more, wants to destroy the dream. babu. Rested sn. a woman with her legs (she strains her legs a lot), and the wind did not manage to destroy the sn. babu. The wind flew away, morning came, the sun looked out, saw a snowman, decided to warm it up. The sun began to bake, and our woman began to melt. First, the head began to melt (the child lowers his head freely), then the shoulders (relaxes and lowers the shoulders), then the arms (gently lowers the arms), then the torso (the child, as if settling, bends forward), and then the legs (the legs gently bend into knees). The child first sits down, then lies down on the floor. The sun warms, the snow woman melts and turns into a puddle, spreads over the ground. "

Orange

The child lies on his back, his head is slightly to one side, arms and legs are slightly apart to the sides. Ask the child to imagine that an orange has rolled up to his right hand, let him take the orange in his hand and begin to squeeze juice out of it (the hand should be clenched into a fist and very tense for 8 - 10 seconds).

"Open the fist, roll the orange, the handle is warm ..., soft ..., resting ..." Then the orange rolled to his left hand. And the same procedure is repeated with the left hand. It is advisable to do the exercise 2 times (while changing the fruits)

« Move the stone "

The child lies on his back. Ask him to imagine that there is a huge, heavy stone near his right leg. You need to firmly rest your right leg (foot) on this stone and try to at least slightly move it from its place. To do this, slightly raise the leg and strain it strongly (8 - 12 sec.) Then the leg returns to its original position; "The leg is warm ..., soft ..., resting ...". Then the same is done with the left leg.

"Turtle»

The exercise is done lying down, preferably on the side or stomach. Ask your child to imagine that he is a small turtle lying on yellow sand (or soft grass) near a transparent stream (river, lake or sea - at the request of the child). The sun is warming, the turtle is warm and good. The arms and legs are relaxed, the neck is soft ... Suddenly a cold cloud appeared and covered the sun. The turtle became cold and uncomfortable, and she hid its legs, arms and neck in a shell (children strain their backs, slightly bending it and thus depicting a shell; and also strain their neck, arms, legs, as if pulling them under the shell, 5 - 10 sec.). But then the cloud flew away, the sun came out again, it became warm and good again. The turtle warmed up, and its neck, arms, legs became warm and again appeared from under the shell (the back relaxes for 5-10 sec.).

« Relaxationin the pose of a starfish "

Ask your child to close his eyes and imagine a place where he likes to rest, where he always feels good and safe. Then let him imagine that he is in this place and does what he wants there, from which he experiences pleasure. The duration of the exercise is 1 - 2 minutes. At the end of the exercise, ask your child to open his eyes, stretch several times, sit down, take a deep breath, and stand up.

« Fly"

Purpose: relieve tension from the facial muscles.

Have the child sit comfortably with his hands on his knees, shoulders and head down, eyes closed. Mentally imagine that a fly is trying to land on his face. She sits first on her nose, then on her mouth, then on her forehead, then on her eyes. The task of the child, without opening his eyes, is to drive away the annoying insect.

"Lemon"

Sit comfortably: put your hands on your knees (palms up), shoulders and head down, eyes closed. Imagine mentally that you have a lemon in your right hand. Begin to squeeze it slowly until you feel that you have “squeezed out” all the juice. Relax. Remember your feelings. Now imagine that the lemon is in your left hand. Repeat the exercise. Relax again and remember how you feel. Then do the exercise with both hands at the same time. Relax. Enjoy a state of peace.

« Icicle "," Ice Cream "

Stand up, close your eyes, raise your hands up. Imagine that you are an icicle or ice cream. Tighten all the muscles in your body. Remember these feelings. Freeze in this position for 1-2 minutes. Then imagine that under the influence of the sun's heat you begin to slowly melt, gradually relaxing your hands, then the muscles of the shoulders, neck, trunk, legs, etc. Memorize the sensations in a state of relaxation. Do the exercise until you reach your optimal emotional state. This exercise can be done while lying on the floor.

"Balloon"

Stand up, close your eyes, raise your hands up, take a breath. Imagine that you are a large balloon filled with air. Stand in this position for 1-2 minutes, straining all the muscles in the body. Then imagine that a small hole appears in the ball. Slowly begin to release air while relaxing the muscles in your body: your hands, then your shoulders, neck, core, legs, etc. Memorize the sensations in a state of relaxation. Do the exercise until you reach your optimal emotional state.

And, finally, with strong neuropsychic stress, you can perform 20-30 squats or 15-20 jumps on the spot. This will release the tension that has arisen. This method relieving psycho-emotional stress is widely used by both athletes and artists before important performances.
Everyone needs to know!

First aid for stress for teachers

Take 10 minutes of your time to rest and relax. During this time, nothing terrible will happen. In this short period of time, it is important to try to forget about your chores around the house. Such rest at the end of the day is essential. After it, household problems are solved with a fresh mind, and much less nervous and physical energy is spent.

And you are again full of strength and energy!

Against stressful breathing

Take a deep breath slowly through your nose; at the peak of inhalation, hold your breath for a moment, then exhale through your nose as slowly as possible. This is a soothing breath. Try to imagine that with each deep breath and extended exhale, you are relieving some of the stressful tension.

One minute relaxation.

Relax the corners of your mouth, moisturize your lips (let your tongue lie freely in your mouth). Relax your shoulders. Focus on your facial expressions and body position: remember that they reflect your emotions, thoughts, inner state. It is only natural that you do not want those around you to know about your stressful condition. In this case, you can change your "face and body language" by relaxing your muscles and breathing deeply (with an especially long exhalation).

Inventory

Take a look around and take a close look at the room in which you are. Slowly, without haste, mentally find 7 red objects in the room in which you are, "sort out" all the objects one by one. Try to focus completely on this "inventory". Mentally say to yourself: "Red notebook cover, red curtains, red flower vase," etc. Focusing on each a separate subject, you will be distracted from internal stressful tension, directing your attention to the rational perception of the environment. You can find and examine objects on any basis.

A change of scenery

If circumstances permit, leave the area in which you are experiencing acute stress. Move to another, where no one is, or go outside, where you can be alone with your thoughts.

Relaxation

Stand with feet shoulder-width apart, bend forward and relax. The head, shoulders and arms hang down freely. Breathing is free. Fix this position for 1-2 minutes, then slowly - attention: very slowly! - Raise your head (so that it does not spin).

Abstraction

Engage in some activity - no matter what: start washing clothes, washing dishes, or cleaning. The secret of this method is simple: any activity, and especially physical labor, plays the role of a lightning rod in a stressful situation - it helps to distract from internal stress, "let off steam".

Music

Play some soothing music that you love. Try to listen to it, concentrate on it and only on it (local concentration). Remember that concentration on one thing contributes to complete relaxation, evokes positive emotions.

Communication

Have a conversation about some abstract topic with any person nearby: a neighbor, a workmate. If no one is around, call your friend or girlfriend. This is a kind of distracting activity that is carried out "here and now" and is designed to displace from your consciousness internal dialogue full of stress.

Mobilizing breath- an extended deep breath (4 sec.), A pause of half-breath duration (2 sec.), A short, loud, vigorous exhalation (2 sec.). The duration of the inhalation is approximately twice as long as the exhalation.

Calming breath- a slow deep breath through the nose, a pause of half an inhalation, exhalation lasting 2 breaths.

You need to learn how to mobilize and calm yourself with the help of breathing in any situation and environment. Usually, the effect is already given by 4 breaths. The number of such measures is determined individually, taking into account the fitness level and state in a particular situation.


Items found: 385
Shown: 1 - 10

Didactic game "Funny snails". Purpose: creation of a positive attitude to the lesson, development of sensory and tactile perception, acquaintance of children with each other. Course of the game: The game is suitable for training in a group of children in an adaptive ...

"Prince on tiptoe" Purpose: Formation of skills to regulate behavior in a team. Children sit in a circle. A "prince" or "princess" with inaudible steps approaches one of the group members, easily touches the tip of the nose and ...

Dear guys, do you already know what magic words are? Do you know? What are compliments? Children express their opinion. Let's guys play, sit in a circle, I turn on the music and, as the music stops, in my hands ...

Already in infancy, the child begins to "orientate" on the ground. Where is mom? Where is my rattle? It is not in vain that we roll a ball to a child so that he catches it. Or we hang toys from the crib so that he reaches for them. By this we ...

"Lunar Path" Children are invited to a fairy tale along a magic path: there is a path made of leaves cut out of bright shiny paper (stars, circles, triangles, etc.) on the carpet. The return return takes place in the same order. ...

Didactic game "Live Domino"

Live dominoes Teaching a child in kindergarten is based on cognitive interest. We can tell the child as many things as possible for him to understand, but if a preschooler is not interested in this, everything will fly by ...

The development of fine motor skills in children. Part 2

We continue to develop children's fine motor skills! Bags for massage I sewed bags from dense fabric and filled them with cereals (buckwheat, millet, semolina, starch, large sea ​​salt and beads of various sizes. Now we are with their children ...

Didactic manual for the development of fine motor skills of hands "Sun".

Dear colleagues! I would like to present to your attention the game "The Sun", made with my own hands. I work with kids, during this period it is necessary to give the child the opportunity to get as varied and useful as possible ...

A person, being a social being, from the first months of life experiences a need for communication with other people, which is constantly evolving - from the need for emotional contact to deep personal communication and cooperation. ...

Do-it-yourself summer screen for a kindergarten. Master class with step by step photos

Psychological games for children

A game for young children is not only fun and fun. Kids spend most of their time in games, for them this is the main activity. While playing, the child first of all develops and learns the whole world around him. That is why a caring parent and competent teacher can often use psychological games in raising a child.

The teacher himself determines what each particular game should be aimed at. Whether it will be the development of memory, reaction, ingenuity, attention, imagination, emotion or ear for music. Also, psychological play can reveal a bright leader in the children's team, as well as unite the team. This is very important in newly created kindergarten groups. A parent can help your baby overcome shyness and develop self-confidence. A clear plus of such a game is that while having fun and playing with pleasure, the child does not even understand that the upbringing process is going on at the moment.

The teacher must select games very carefully and competently, relying on the experience of professionals. It is for this purpose that a website has been created where professional psychologists and educators share their invaluable developments.

When working with preschoolers, much attention should be paid to the social and moral development of children. The site contains original games for working with basic emotional states, creativity, the development of the skills of a benevolent attitude towards each other and the emotional perception of works of art. For these purposes, educators often use hand-made auxiliary materials and manuals.

"Ball" (for children from 4 years old)

The game is useful in the company of unfamiliar children. Children sit in a circle, the leader, holding a ball in his hands, wraps a thread around his finger, asks any question of interest to the participant in the game (For example: "What is your name, do you want to be friends with me, what do you love, what are you afraid of", etc.) etc.), he catches a ball, wraps a thread around his finger, answers a question, and then asks his next player. Thus, at the end, the ball returns to the leader. Everyone sees the threads connecting the participants in the game into one whole, determines what the figure looks like, learns a lot about each other, rallies.

Note: If the presenter is forced to help a struggling child, then he takes the ball back to himself, prompts and again throws it to the child. As a result, you can see children who have difficulty communicating, the leader will have double, triple bonds with them.

"The wind blows on ..." (for children 5-10 years old)

With the words "The wind blows on ..." the presenter begins the game. In order for the participants in the game to learn more about each other, the questions can be as follows: "The wind blows on the one who has blonde hair" all blonde are gathered in one pile. “The wind blows on the one who ... has a sister,” “who loves animals,” “who cries a lot,” “who has no friends,” etc.

The leader must be changed, giving everyone the opportunity to ask around the participants.

"Find a friend" (for children from 5 years old)

The exercise is performed among children or between parents and children. One half is blindfolded, given the opportunity to walk around the room and offered to find and get to know a friend (or parent). You can find out with your hands, feeling your hair, clothes, hands. Then, when a friend is found, the players switch roles.

"Secret" (for children from 6 years old)

The presenter distributes to all participants a “secret” from a beautiful chest (a button, bead, brooch, old watch, etc.), puts it in his palm and squeezes his fist. Participants walk around the room and, eaten away by curiosity, find ways to persuade everyone to show him their secret.

Note: The facilitator monitors the process of sharing secrets, helps the most timid find a common language with each participant.

"Mittens" (for children from 5 years old)

To play, you need mittens cut out of paper, the number of pairs is equal to the number of pairs of participants in the game. The presenter throws out mittens with the same ornament, but not painted, to the room. Children scatter around the hall. They look for their "pair", retreat to a corner and, with the help of three pencils of different colors, try, as quickly as possible, to color the mittens in exactly the same way.

Note: The facilitator observes how the couples organize joint work, how they share pencils, and how they agree. Congratulations to the winners.

"Duck, duck, goose" (for children from 4 years old)

The participants in the game stand in a circle. Leading inside the circle. He walks in a circle, points with his hand and says: "Duck, duck, duck ... goose." The goose takes off, running away from the leader. For both of them, the task is to quickly take the vacated place. The whole difficulty of the game is that at the meeting place the competitors must take each other's hands, make a curtsy, smile and greet: “ Good morning, good afternoon, good evening! ”and then throw yourself back to an empty seat.

Note: The adult makes sure that each participant is in the role of a "goose". Salutations and curtsies should be performed clearly and loudly.

"Let's write a story" (for children from 5 years old)

The presenter begins the story: "Once upon a time ...", the next participant continues, and so on in a circle. When it’s the leader’s turn again, he guides the plot of the story, sharpens it, makes it more meaningful, and the exercise continues.

"Dragon" (for children from 5 years old)

The players stand in a line, holding the shoulders. The first participant is the "head", the last one is the "tail" of the dragon. The "head" should reach the tail and touch it. The "body" of the dragon is inseparable. As soon as the "head" grabs the "tail", it becomes the "tail". The game continues until each participant has played two roles.

“Roar lion, roar; knock, train, knock "(for children from 5 years old)

The host says: “We are all lions, a big lion family. Let's have a competition to see who growls louder. As soon as I say: "Roar, lion, roar!", Let the loudest growl be heard "

“Who can growl louder? The lions roar well. " You need to ask the children to growl as loudly as possible, while portraying a lion's stance.

Then everyone stands up one after the other, placing their hands on the shoulders of the person in front. This is a steam locomotive. He puffs, whistles, the wheels work clearly, to the beat, everyone listens and adjusts to their neighbors. The locomotive drives through the room in different directions, sometimes fast, sometimes slowly, then turning, then bending, making loud sounds and whistles. The driver changes at the stations. At the end of the game, a "crash" can occur, and everyone falls to the floor.

"Povaryata" (for children from 4 years old)

All stand in a circle - this is a saucepan. Now we will cook soup (compote, vinaigrette, salad). Everyone comes up with what he will be (meat, potatoes, carrots, onions, cabbage, parsley, salt, etc.). The presenter shouts out in turn what he wants to put in the pan. The one who recognizes himself jumps into the circle, the next one, having jumped, takes the previous one by the hands. Until all the "components" are in the circle, the game continues. The result is a delicious, beautiful dish - simply delicious.

"Touch ..." (for children from 5 years old)

All players are dressed differently. The host shouts out: "Touch ... the blue!" Everyone should instantly orient themselves, find something blue in their clothes and touch this color. The colors change periodically, who did not have time - the presenter.

Note: An adult makes sure that each participant is touched.

"Friendship begins with a smile ..." (for children from 4 years old)

Those sitting in a circle join hands, look their neighbors in the eyes and silently give him the kindest smile that is, one by one.

"Compliments" (for children from 4 years old)

Sitting in a circle, everyone joins hands. Looking into the eyes of a neighbor, I must say a few kind words to him, For something to praise. The host nods his head and says: "Thank you, I am very pleased!" Then he gives a compliment to his neighbor, the exercise is carried out in a circle.

Warning:

Some children cannot give a compliment, they need help. Instead of praise, you can simply say "tasty", "sweet", "flower", "milk" word.

If the child finds it difficult to compliment, do not wait for his neighbor to be sad, say the compliment yourself.

"What's the mood like?" (for children from 5 years old)

The participants in the game take turns talking about what time of year, a natural phenomenon, the weather their mood looks like today. Better to start comparisons for an adult: "My mood is like a white fluffy cloud in a calm blue sky, and yours?" The exercise is carried out in a circle. An adult summarizes the mood of the whole group today: sad, funny, funny, angry, etc. When interpreting children's answers, keep in mind that bad weather, cold, rain, “gloomy sky, aggressive elements indicate emotional distress.

"Building numbers" (for children from 6 years old)

The players move freely around the room. At the command of the leader: "I will count to 10, and during this time you have to build all together the number 1 (2, 3, 5, etc.) from yourself," the children complete the task.

Note: If the children cope with the task quickly, then they can count faster, that is, reduce the construction time.

"Building the answer" (for children from 7 years old)

A variation of the previous game. The facilitator complicates the task: “While I’m counting to 10, you’ll do addition or subtraction in your head and build a number-answer out of yourself. For example: 5 + 2, you build 7; 8 - 3, you will build the number 5. "

"Crow" (for children from 4 years old)

The presenter stands in the center of the circle, pronounces and imitates the flight of a crow and plucking of its wings:

"The crow sits on the roof,

She pinches her wings.

Sirlalala, Sirlalala! "

Then, very quickly and unexpectedly:

"Who will sit down earlier?"

"Who will get up earlier?"

Those who are late to execute the command are eliminated from the game.

"Is there or not?" (for children from 5 years old)

The players stand in a circle and join the leader's hands in the center. He explains the task: if they agree with the statement, they raise their hands up and shout "Yes", if they do not agree, they lower their hands and shout "No!"

Are there fireflies in the field?

Are there fish in the sea?

Does a calf have wings?

Does the pig have a beak?

Does the mountain have a ridge?

Does the burrow have doors?

Does a rooster have a tail?

Does the violin have a key?

Does the verse have a rhyme?

Are there any mistakes in it?

"Shadow" (for children from 5 years old)

One player walks around the room and makes different movements, unexpected turns, squats, bends over to the sides, nods his head, waves his arms, etc. All the others line up behind him at a short distance. They are his shadow and must quickly and clearly repeat his movements. Then the presenter changes.

"Living sculpture" (for children from 6 years old)

The participants stand together freely. The leader invites one child to go out and take some position in which it is comfortable for him to stand. The next participant is asked to join him in some pose in the place where there is a lot of free space, then the third one joins them in his pose, then the first one comes out carefully from the sculpture and looks at the overall composition, and the fourth takes any empty space in the overall sculpture and etc. The one who has been standing for a long time departs, the next one takes his place.

Comment:

The adult acts as a sculptor throughout the exercise.

He makes sure that the participants do not stagnate in the general sculpture and, when leaving, be sure to look at the overall composition, keeping track of what it looks like.

"Walking in the park" (for children from 6 years old)

The participants in the exercise are divided into "sculptors" and "clay". Clay is soft, pliable, obedient. The sculptor makes his statue out of clay: an animal, a flower, a fish, a bird, a toy, etc. The sculpture freezes, and all sculptors give it a name. Then the sculptors walk in the park, looking at the creations of their friends' hands, praising the sculptures, guessing their names. Participants switch roles.

Comment:

Sculptures do not change their positions and do not know how to speak.

An adult senior expert, he loves all the sculptures and he praises them a lot.

"Forbidden traffic"

The presenter shows which movement should not be done. Then he performs various movements with his arms, legs, body, head, face, unexpectedly showing what is forbidden. Whoever repeated, becomes the leader, "adding one more, his forbidden movement. The game continues on.

Note: There can be about 7 prohibited movements.

"Nest" (for children from 4 years old)

The children sat down in a circle, holding hands - this is a nest. A bird sits inside. Another bird flies outside and gives the command: "The bird flies out!" The nest crumbles and everyone flies like birds. The host commands: "Into the nest!" They squat again. Who did not have time to host.

"Pass the ball" (for children from 4 years old)

Sitting or standing, the players try to pass the ball as quickly as possible without dropping it. You can throw the ball to your neighbors as quickly as possible. You can turn your back in a circle and put your hands behind your back and pass the ball. Whoever dropped it is eliminated.

Note: You can complicate the exercise by asking the children to close their eyes.

"Mirror" (for children from 5 years old)

Children are encouraged to pretend they have entered a mirror store. One half of the group is mirrors, the other is different animals.

Animals walk past mirrors, jump, make faces - mirrors should accurately reflect the movements and expressions of the animals' faces.

"Siamese twins" (for children from 6 years old)

Children split into pairs, stand shoulder to shoulder, hug each other with one hand in the belt, put one leg next to each other. Now they are conjoined twins: 2 heads, 3 legs, one torso and 2 arms. Invite them to walk around the room, sit down, do something, turn around, lie down, stand up, draw, etc.

Tip: To make the third leg "friendly", you can fasten it with a string.

"Guides" (for children from 6 years old)

The players are divided into pairs. One with closed eyes stands in front. Another, at arm's length, slightly touching the back of the person in front, stands up with his eyes closed. The guide first slowly begins to move around the room, the "blind" follows him, trying not to get lost, then the trajectory and speed of movement increase. The exercise is performed for 5 minutes, then the pairs switch roles.

Psychological games and exercise

For kids preschool age

Self-Esteem Games

"Why Mom Loves Me"
Purpose: increasing the importance of the child in the eyes of the children around him.
All children sit in a circle. Each child in turn tells everyone why his mother loves him.
Then you can ask one of the children (who wants to) to repeat what the mother loves for each child present in the group. If it is difficult, other children can help him.
After that, discuss with the children whether it was pleasant for them to know that everything they said was remembered by the other children. Children usually conclude on their own that they need to be attentive to those around them and listen to them.

"I am a lion"
Goal: to increase children's self-confidence.
Presenter's instruction: “Now let's play a game called“ I am a lion ”. Close your eyes and imagine that each of you has turned into a lion. Leo is the king of beasts, strong, mighty, self-confident, calm, wise. He is handsome and free.
Open your eyes and take turns to introduce yourself on behalf of the lion, for example: "I am the lion Andrew." Walk around the circle with a proud, confident gait. "

"Glue rain"
Goal: rallying children, reducing anxiety, increasing self-esteem.
“Do you guys like to play in the warm summer rain? While we were talking, a gentle rain fell. But the rain turned out to be not simple, but magical - glutinous. He glued all of us into one chain (the children line up one after the other, holding the person in front by the shoulders) and now invites us to take a walk. "
Children, holding on to each other, move around the room, overcoming various obstacles: go around the "wide lake", get through the "dense forest", hide from wild animals, etc. The main condition is that children should not unhook from each other.
“Well, the rain is over, and we can move calmly again. A gentle sun shines high in the sky, and we wanted to lie down in the soft grass and sunbathe. "

"I am very good"
Purpose: creating a positive emotional background, increasing self-confidence.
The leader's instruction: "Guys, sit on the chairs and let everyone say about themselves:" I am very good "or" I am very good. " But before we say it, let's practice a little. First, we will pronounce the word "I" in a whisper, then in an ordinary voice, and then we will shout it out. Now let's do the same with the words “very” and “good” (or “good”).

And finally, amicably: "I am very good (good)."
Now everyone, starting with the one sitting to my right, will say whatever he wants - in a whisper, in an ordinary voice, or shout, for example: “I am Katya! I am very good!" or “I am Sasha! I am very good!"
Wonderful! Let's stand in a circle, join hands and say all together: "We are very good!" - first in a whisper, then in an ordinary voice and shout. "

"Ladoshki"
Purpose: improving self-esteem.
Children are offered paper and a felt-tip pen. You need to put your palm on a sheet of paper, spread your fingers and carefully trace it around the contour. Then the adult asks on each finger that he gets on paper to write or draw something good about himself. After that, the presenter collects "palms", read them or shows them to the group, and the children guess where, whose palm is.

"Compliments"
Purpose: to help the child see his positive sides, make you feel understood and appreciated by other children.
Standing in a circle, everyone joins hands. Looking into the eyes of a neighbor, the child says: "I like about you ...". The recipient of the compliment nods his head and replies: "Thank you, I am very pleased!" The exercise continues in a circle.
After the exercise, discuss with the children how they felt, what they learned about themselves unexpectedly, whether they liked giving compliments.

"Bunnies and elephants"
Purpose: to enable children to feel strong and courageous, to promote self-esteem.
“Guys, I want to offer you a game called Bunnies and Elephants. First, we will be cowardly bunnies. Tell me, when a hare feels danger, what does he do? That's right, it is trembling. Show how he trembles. He presses his ears down, shrinks all over, tries to become small and invisible, his tail and legs are shaking, ”and so on. Children show. "Now show what the bunnies do when they hear a person's footsteps"? Children scatter in the group, hide, etc. "What do bunnies do if they see a wolf?" The psychologist plays with the children for a few minutes. “And now you and I will be elephants, big, strong, courageous. Show how calmly, measuredly, stately and fearlessly the elephants walk. What do elephants do when they see a person? Are they afraid of him? No. They are friends with him and, when they see him, calmly continue on their way. Show me how? " Children show. Show what elephants do when they see a tiger? Children play a fearless elephant for a few minutes.
After the exercise, the children sit in a circle and discuss who they liked to be more and why.

"Friendship"

The goal of this game is to teach a child not to be afraid and to trust his friend and partner. To start this game, you need to put all the children in a ring and ask them to join hands. After that, the leader or educator invites the children to look their neighbor in the eyes and give their smile sincerely from a pure heart.

"Mousetrap"

This game is designed to increase the child's self-confidence, develop imagination, and also learn to overcome obstacles presented by fate, because the goal of the game is to find a way out and a way to get out of the "mousetrap".

The child should be placed in a circle of 5-6 people who are firmly pressed against each other. This circle is a "mousetrap", and the child in the center must look for a way out of it, in all possible ways: he can persuade someone to skip it, or he can independently look for the presence of some loophole.

"Shepherd"

The goal pursued by this game is to increase the child's self-esteem, who is given the opportunity to lead other children, which subsequently leads to an increase in self-esteem. Therefore, to choose for the "shepherd" you need a child who is not confident in himself. The game is played on the street or in large room... "Shepherd" is given into the hands musical instrument, for example, a pipe, and all other participants are blindfolded - they play the role of "sheep". The "sheep" walk in a circle, and the "shepherd" with the help of a pipe calls them to him, if at the same time someone gets lost, the shepherd starts to play louder. When all the "sheep" are assembled, you can choose a new "shepherd" and continue the game.

Games aimed at reducing the aggressiveness of children

"Angry cat"

Children are invited to form a large circle, in the center of which there is a sports hoop on the floor - this is a "magic circle" in which transformations will take place.

The child enters the hoop and at the signal of the presenter (for example, clap his hands, ringing a bell, sound of a whistle) turns into a feisty, contemptuous cat: hisses and scratches. At the same time, one cannot leave the "magic circle". Children standing around the hoop repeat in chorus after the presenter: "Stronger, stronger, stronger ..." - and the child, depicting a cat, makes more and more "evil" movements.

On a repeated signal from the leader, the "transformation" ends, after which another child enters the hoop and the game is repeated.

When all the children visit the "magic circle", the hoop is removed, the children are divided into pairs and again turn into angryosche at the signal of an adult. The categorical rule: do not touch each other! If it is violated, the game immediately stops, the presenter shows an example of possible actions, and then continues the game.

On a repeated signal, the "cats" stop and can exchange pairs.

At the final stage, the presenter invites "evil cats" to become kind and affectionate. At the signal, children turn into kind cats that caress each other. You can't touch each other either.

"Karate player"

The game is aimed at removing physical aggression.

As in the previous game, the children stand in a circle with a hoop in the center. Only this time in the "magic circle" "there is a transformation into a karateka.

As before, the children shout: "" Stronger .... "" - helping this player to throw out aggressive energy with the most intense actions.

"Boxer"

This is a variant of the game "Karate player", and it is carried out in the same way, but the actions in the hoop can only be performed with hands. Fast, strong movements are encouraged.

"Crybaby"

The game is aimed at overcoming stubbornness and negativism.

Children standing in a circle take turns showing a capricious child (you can wear a hoop). Everyone helps with the words "" stronger, stronger .... "", then the children are divided into pairs "parent" and "child": the child is capricious, the parent persuades him and calms him down. Each player must be in the role of a capricious child and in the role of a persuasive parent.

Practice showsthat if we organize a regular course of play activities for children, then each child gradually improves the quality of the exercises. At the same time, his emotional state in real life becomes more stable and positive.

"Little Ghost"

Target : teach in an acceptable form to "throw out" the anger accumulated in an aggressive child.

""Guys! Now we are going to play the role of good little ghosts. We wanted to play a little hooligan and scare each other a little. According to my clap, you will make such a movement with your hands (the teacher raises his arms bent at the elbows, fingers are spread out) and utter the sound "U" in a terrible voice, if I clap quietly, you will quietly say "U", if I I will clap loudly, you will scare loudly. But remember that we are kind ghosts and want to joke a little "". Then the teacher claps his hands. “Well done! Joked enough. Let's be children again. "

"Centipede"

Purpose: to teach children interact with peers, contribute to the cohesion of the children's team.

Several children (5-10) stand one after another, holding on to the waist in front of the person standing. At the command of the leader, the Centipede begins at first to simply move forward, then crouches, jumps on one leg, crawls between obstacles (these can be chairs, building blocks etc.) and performs other tasks. The main task of the players is not to break a single "chain", to keep the Centipede intact.

"Magic balls"

Target : removal of emotional stress.

Children sit in a circle. An adult asks them to close their eyes and make a "boat" out of their palms. Then he puts a glass ball in the palms of each - "bolik" - and gives instructions "" Take the ball in your palms, warm it with your breath, give it some of your warmth and affection. Open your eyes. Look at the balls, and now take turns talking about the feelings that arose during the exercise.

"My good parrot"

The game promotes the development of a sense of empathy, the ability to work in a group.

Children stand in a circle. Then the adult says, "" Guys! A parrot came to visit us. He wants to meet you and play. What do you think we can do to make him like it with us, so that he wants to fly to us again? " an adult carefully transfers a plush parrot (bear, bunny) to one of them. A child, having received a toy, should cuddle it to him, stroke it, say something pleasant, call it an affectionate name and pass (or throw) the parrot to another child. It is best to play the game at a slow pace.

"Seven-flower flower"

The game helps children assess their condition, analyze their behavior.

An adult prepares flowers from cardboard in advance. Each of the 7 petals has faces depicting emotions. The child looks at the petals, names the emotion and says when he was in one state or another. During the year, you can conduct similar activities many times, and at the end of the year discuss with the child whether his views on others and on himself have changed. For example, if a child at the beginning of the year said that he is happy when gifts are given to him, and after 2-3 months he said that most often he is happy when other children take him into play, then you can talk about this and ask why his ideas have changed.

"In the distant kingdom"

Play contributes to the formation of a sense of empathy, the establishment of mutual understanding between an adult and a child.

An adult and a child (mother and child, educator (teacher) and child, etc.) after reading a fairy tale, draw it on a large sheet of paper depicting heroes and memorable events, then the adult asks the child to mark in the picture where he ( child) wanted to be. The child accompanies the drawing with a description of his adventures "in a fairy tale" ", while an adult in the process of drawing asks questions:" "What would you answer to the hero of a fairy tale if he asked you? What would you do in the place of the hero? What would you feel if the hero of the fairy tale appeared here? ""

"Emotions of Heroes"

The game contributes to the formation of empathy, the ability to assess the situation and behavior of others.

An adult reads a fairy tale to children. The child is given in advance small cards with images of various emotional states. In the process of reading, the child puts several cards on the desk, which, in his opinion, reflect the emotional state of the hero in various situations. At the end of the reading, each child explains in what situation and why it seems to him that the hero was cheerful, sad, depressed ... it is better to play this game either individually or in a small subgroup. The text of the fairy tale should not be very large, it should correspond to the volume of attention and memory of children of a certain age group.

Velcro

The game promotes the development of interacting with peers, relieving muscle tension, and rallying the children's group.

All children move around the room, preferably to fast music. Two children, holding hands, are trying to catch their peers. At the same time, they say "" I am sticky-sticky, I want to catch you "". Each caught child is held "Velcro" by the hands, joining him to their company. Then they all together catch others in their "nets". When all the children become "Velcro", they dance to the calm music in a circle, holding hands. If the musical accompaniment is not possible, the adult sets the pace for the game by clapping his hands. In this case, the pace that is fast at the start of the game slows down as the game progresses.

"Kitty"

Purpose: removal of emotional, muscle tension, establishment of a positive emotional mood in the group.

Children are on the carpet. To calm music, they come up with a fairy tale about a cat who:

  • Lying in the sun (lying on the carpet);
  • Stretches;
  • Washes up;
  • Scratches the rug, etc. with paws with claws.

As a musical accompaniment, you can use the audio cassette recordings "Magic Voices of Nature": "The Kid in the Forest", "The Kid by the River", "The Kid and the Bird", etc.

"Silver Hoof"

The game contributes to both the removal of excessive muscle tension, and the emergence of trust in others, the rallying of children.

Imagine that you are a beautiful, slender, strong, calm, wise deer with your head held high. There is a silver hoof on your left leg. As soon as you hit the ground three times with your hoof, silver coins appear. They are magical, invisible with each new coin that appears again, you become kinder and more affectionate. And although people do not see these coins, they feel the kindness, warmth and affection emanating from you. They are drawn to you, they love you, they like you more and more.

Note: this game can become a group ritual in a children's team, one of the ways to resolve conflicts in a group.

"Masks"

Purpose: to teach in an acceptable form, to throw out the anger accumulated in an aggressive child.

Requires paints and paper, sticky tape. Scary masks are drawn on paper, then each participant tries on any one for himself, remains in it for some time. You can dance "wild" dances, run, chase each other. Then the ritual of removing the masks takes place, everyone joins hands, smiles at each other, you can dance smoothly.

It is best to use masking tape or plaster to secure the masks to your face.

"Snowballs"

The game helps to relieve muscle tension, makes it possible to express your anger in an acceptable form.

To conduct the game, it is necessary to make "snowballs" from cotton wool and paper (4-5 for each participant). In a spacious room (preferably in a gym) all the "snowballs" are scattered on the floor. In the "snowy battle" the participants of the game try to attack and defend themselves. It is necessary to explain that being hit by a "snowball" can be a little painful, but in this way you can become a brave, strong, courageous winner.

"Gnomes"

Play fosters feelings of empathy, compassion, and a desire to help.

For the game you need bells according to the number of participants (5-6 pieces). One bell must be broken (not ringing).

An adult invites children to play gnomes. Each gnome has a magic bell, and when it rings, the gnome acquires magical power - he can make any wish that will ever come true. Children receive bells (one of them gets the spoiled one). “Let's hear how your bells are ringing! Each of you in turn will ring your bells and make your wish, and we will listen. " Children in a circle ring their bells, but suddenly it turns out that one of them is silent. "What to do? Kolya's bell does not ring! This is such a misfortune for a gnome! Now he will not be able to make a wish for himself ... Maybe we will cheer him up? Or will we give you something instead of a bell? Or will we try to fulfill his desire? (Children offer their solutions.) Maybe someone will give up their bell for a while so that Kolya can ring them and make his wish? "

Usually, one of the children offers his own bell, for which, naturally, he receives the gratitude of a friend and the approval of an adult.

"Yes and no"

The game is aimed at relieving the state of apathy and fatigue in children, at stimulating their vitality. The great thing about this game is that it only uses one voice.

Divide into pairs and stand in front of each other. Now you will have an imaginary battle with words. Decide which of you will say "yes" and who will say "no." Your entire argument will consist of just these two words. Then you will change them. You can start them very quietly, gradually increasing their volume until one of you decides that there is nowhere to be louder. When you hear the signal from the leader (for example, a bell), stop, take a few deep breaths. Pay attention to how pleasant it is to be in silence after such noise and din.

Play can be especially useful for those children who have not yet discovered their own voice as an important way to assert themselves in life.

"Tukh-tibi - spirit" (K. Fobel)

This game is another recipe for relieving negative moods and restoring strength in the head, body and heart. There is a comical paradox in this ritual. Although children should utter the word "tukh-tibi-spirit" angrily, after a while they cannot help but laugh.

I will now give you a special word. This is a magic spell against bad mood, against resentment and disappointment, against anything that spoils the mood. For this word to really work, you need to do the following. Start walking around the room without speaking to anyone.

As soon as you want to talk, stop in front of one of the children and say the magic word: "Tukh-tibi-spirit!" After that, continue walking around the room. From time to time, stop in front of someone and again utter this magic word angrily and angrily.

For the magic word to really work, you need to say it not into emptiness, but to a certain person standing in front of you.

Cooperative board games

To work with aggressive children, various board games can be successfully used, which involve playing both individually and together. For example, the game "Constructor". Children are invited together or three to assemble some figure from the details of the "Constructor". In the course of the game, the adult helps the children to solve the conflicts that arise and to avoid them. After the game, it is possible to play conflict situations with finding ways out of them.

In the course of joint board games, children master the skills of joint conflict-free communication.

"Storming the fortress"

A fortress is built from the unbreakable objects that come to hand (slippers, chairs, cubes, clothes, books, etc. - everything is collected in one big heap). The players have a "cannonball" (ball). In turn, each with all his might throws the ball into the enemy fortress. The game continues until the whole pile - "fortress" - is scattered to pieces. With each successful hit, the storming men emit loud victory cries.

"We swear at vegetables"

Invite the children to quarrel, but not with bad words, but ... with vegetables: "You are a cucumber", "And you are a radish", "You are a carrot", "And that is a pumpkin", etc.
Note : Before you scold your child with a bad word, remember this exercise.

"Over the bumps"

The pillows are laid out on the floor at a distance that can be overcome in a jump with some effort. The players are "frogs" living in the swamp. Together on one "bump" capricious "frogs" are cramped. They jump on the neighbors' pillows and croak: "Kwa-kva, move over!" If two “frogs” are cramped on one pillow, then one of them jumps further or pushes a neighbor into the “swamp”, and she is looking for a new “bump”.
Note : an adult also jumps over bumps. If between the "frogs" it comes to a serious conflict, he jumps up and helps to find a way out.

"Kicking out the dust"
Each participant is given a "dusty pillow". He must, diligently beating with his hands, thoroughly "clean" it.

"Children's football"

Instead of a ball - a pillow. The players are divided into two teams. The number of players is from 2 people. The judge is necessarily an adult. You can play with your hands and feet, the pillow can be kicked, thrown, taken away. the main objective- score a goal into the goal.
Note: an adult monitors compliance with the rules - you cannot use your arms, legs, if there is no pillow. Penalties are removed from the field.

"Zhuzha"
"Zhuzha" sits on a chair with a towel in her hands. Everyone else is running around her, making faces, teasing, touching her, tickling. "Zhuzha" suffers, but when she gets tired of all this, she jumps up and starts chasing the "offenders" around the chair, trying to whip them on their backs with a towel.
Note: an adult follows the form of the expression "teaser". They shouldn't be offensive or painful.

"Sparrow fights"

Children choose a pair and turn into pugnacious "sparrows" (crouch, hugging their knees with their hands). "Sparrows" bounce sideways to each other, push. Who of the children falls or removes his hands from his knees, he is out of the game (they treat the "wings" and paws of Dr. Aibolit). "Fights" begin and end at the signal of an adult.

"Kicking"

The child lies on his back on the carpet. Legs are freely spread. Slowly he starts kicking, touching the floor with his whole leg. Legs alternate and rise high. The force and speed of kicking is gradually increasing. For each kick, the child says “No,” increasing the intensity of the kick. So that the baby does not hesitate, it is better to perform this exercise with him.

"Hurricane"

Sit on the rug across from your child. It should blow very hard on you. You pretend that you cannot cope with the currents of air and fall to the floor. Then he should, on the contrary, draw air in himself, and you gradually rise. Young children are very fond of this game, it amuses them and helps them to feel their importance. It will be interesting if all family members participate in the game. The more comical you fall and rise, the more pleasure your baby will get.

Games for the development of the emotional sphere of preschoolers

"Pictograms".

Children are offered a set of cards depicting various emotions.
On the table are pictograms of various emotions. Each child takes a card without showing it to others. After that, the children take turns trying to show the emotions drawn on the cards. Viewers, they have to guess what emotion is shown to them and explain how they determined what emotion it is. The teacher makes sure that all children participate in the game.
This game will help to determine how well children are able to correctly express their emotions and "see" the emotions of other people.

"Mirror".
The teacher passes a mirror in a circle and invites each child to look at themselves, smile and say: "Hello, it's me!"

After completing the exercise, attention is drawn to the fact that when a person smiles, the corners of his mouth are directed upward, the cheeks can support the eyes so that they turn into small slits.

If the child finds it difficult to turn to himself the first time, do not insist on this. In this case, it is better to immediately transfer the mirror to the next member of the group. Such a child also requires special attention on the part of adults.
This exercise can be varied by inviting children to show sadness, surprise, fear, etc. Before execution, you can show the children a pictogram depicting a given emotion, paying attention to the position of the eyebrows, eyes, mouth.

“I am glad when. ... . "

Purpose: expanding children's ideas about the emotion "joy"; the formation of positive emotions; expanding children's understanding of activities that bring joy.
Equipment: a gnome toy, several soft toys, a cassette with funny music, a picture of a cheerful girl, a picture of an "empty" face for each child, a pictogram with a picture of the emotion "joy", a mirror, a small ball, drawings of gnomes with eyes, pencils and sheets of paper (for each child).
The teacher calls one of the group members, throws him a ball and says: "(Name of the child), tell us, please, when are you happy?" Petya catches the ball and says: "I am glad when ..." Then Petya throws the ball to the next participant and, calling him by name, in turn asks: "(Child's name), please tell me, when are you happy?"
The game continues until all the children have answered the question.

Dwarf: "You see, guys, there are so many different situations in life when a person is good and he smiles."(All children's answers are listed), (4 minutes).

"Make Princess Nesmeyanu laugh"

Purpose: the formation of the ability to find ways to make a person with a bad mood smile; decrease in psychophysical stress; development of imagination.
Equipment: gnome toy, sand fairy, sand tray, miniature figurines collection.
The fairy tells the story of a princess who has always been sad. No one has ever managed to bring a smile to her face. Children are asked to answer the question: "How can I make the princess laugh?" After a short pause, the guys go to the rack with miniatures and choose figurines for their story. Then each of them, with the help of their characters, tells funny story playing it in the sandbox. In the end, the fairy sums up the results, choosing the funniest story. At the same time, she thanks the guys for the fact that the princess finally smiled and now, remembering the stories of the children, she will always have a great mood.
At the end of the game, the children say goodbye to the sand fairy.(20 minutes)

"Kingdom of emotions"

Purpose: to expand children's understanding of the emotion of "envy", to teach children to understand the reasons that lead to a particular mood.
Equipment: gnome toy, pictograms and drawings of fairy-tale characters with various emotions.
The gnome lays out pictograms of all emotions known to children in a circle and says that today they have entered the Kingdom of emotions. "Guys, what do you think, which emotions can make friends with each other, and which ones will remain alone forever?" After the answers, each child is invited to make friends with emotions with the help of a story. The one who quickly coped with the task begins to tell his tale, the rest listen attentively.
After completing the task, the gnome must praise the children.(20 minutes)

"Birthday"

Purpose: to consolidate the ability to express the emotion "joy", to create a friendly atmosphere in the group, to develop an active vocabulary of emotional states.
Equipment: gnome toy, joy pictogram, some pictures fairytale heroes with a joyful mood, paper, colored pencils.
The gnome invites the children to choose a birthday boy. This child sits on the highchair. The rest should depict guests who in turn come to the birthday man and give him gifts. The task for the guys becomes more complicated: you need to show with the help of gestures what exactly you gave. The task of the birthday boy is to guess this subject. If the gift is not guessed, then the birthday person takes the place of the guest, and the guest becomes the birthday person.(7 minutes)

"Bee in the dark"

Purpose: to consolidate the ability to express the emotion "fear", to develop an active vocabulary of emotional states, correction of the fear of the dark, enclosed space, height.
Equipment: gnome toy, fear pictogram; cards depicting fairy-tale characters with the expression of the emotion "fear"; several chairs for adults; matter that does not transmit light.
The gnome chooses one child to play the Bee. He says that the Bee is very fond of collecting honey. She flew into a clearing where many, many grow different colors... Flying from one flower to another, the Bee did not notice how evening came. And in the evening the flowers close, so the Bee had to sit inside the flower in the dark until morning.
Then the teacher, on behalf of the gnome, puts the chairs so that the child-Bee can climb into the chair and walk on them without fear of falling. This is flowers. After evening has come, the Bee remains on one of the chairs and it is covered with a cloth that does not let light through. The child sits in the dark for several minutes, then morning comes, and the cloth is removed, the Bee flies to his home. Every child should play the role of the Bee.
When performing this rehearsal, it is important to know how much each child is afraid of the dark and it is best to have material with different densities in stock. For children who are very much afraid of the dark, it is necessary to use an almost transparent material.
In the end, the dwarf Vasya praises all the children for their courage, no matter how good or bad they played the role of the Bee.(15 minutes)

"Guess the mood of fairy tale characters"

Purpose: to consolidate the ability of children to compare emotions in the picture with the corresponding pictogram, to continue teaching children an adequate comparison of action and emotion.
Equipment: gnome toy, "envy" pictogram, plot pictures, which depict people in different poses, sets of pictograms (8 pcs.).
The gnome invites the children to play the following game. Each child has sets of pictograms (8 pcs.) On the table. An adult takes turns showing the children cards with different moods of fairytale heroes. Children should raise the pictogram with the appropriate emotion. This exercise allows the teacher to most accurately identify children who have not yet fully mastered this skill.(4 minutes)

"In order to listen to me, I must ..."

Purpose: to teach children the ability to listen to each other and the people around them, to continue to develop the ability to be polite.
Equipment: pairs of pictures with different situations of communication, a ball.
The teacher invites the children to stand in a circle. An adult throws a ball to each child, and the child should think in response and answer the question: "What is needed in order to listen to me carefully?"(5 minutes)

"Without words"

Purpose: to develop children's communication skills, to teach children to understand their interlocutor by the expression of his face, gestures, posture.
Equipment: toy gnome.
The driver is selected. He shows without words an object, an action, tries to say something. The task of the rest of the children is to guess what the driver is doing. The game continues until every child plays the role of the driver. The teacher makes sure that all children guess if possible. If someone always finds it difficult to do this, they help him with leading questions.(5 minutes)

"Don't drop the ball"

Purpose: to develop children's communication skills, attention, the ability to work with a partner, to promote the rallying of the children's team, to teach children the ability to play, to develop sympathy.
Equipment: a gnome toy, toys from "Kinder Surprise" (any quantity, but not less than 30 pieces for each pair), 2 small buckets, a ball, a tape recorder, a recording of funny music, paper, colored pencils.
The gnome invites the children to stand in pairs facing each other and hold one ball with their hands. To the sound of music, children will need to perform those actions that an adult will talk about, while each couple should try not to let go of the ball. Actions: sit down, jump on two legs, on one leg, run, spin.
After completing the task, the children are invited to stand with their backs to each other, hold the ball with their backs and carry out the commands of the gnome. Actions: sit down, spin around, walk around the room. In this case, you must try so that the ball does not fall.(5 minutes)

"About Resentment and Sadness"

Purpose: to continue to form the ability to communicate with peers, the ability to rally the children's team.
Equipment: a gnome toy, a ball of brightly colored woolen threads.
The gnome tells the children that it is not their fault that they sometimes come to kindergarten in a bad mood. It's just that Resentment or Sadness stuck to them on the way. The main thing is to shake it off and throw it off. This can be done by the child himself or his friend. After the gnome's story, you can play the situation of removing the bad mood.(5 minutes)

Music and Emotions.

After listening to a musical excerpt, children describe the mood of the music, what it is: funny - sad, contented, angry, bold - cowardly, festive - everyday, sincere - aloof, kind - tired, warm - cold, clear - gloomy. This exercise not only contributes to the development of an understanding of the transmission.emotional state, but also the development of imaginative thinking.

"Ways to Improve Mood."

It is suggested to discuss with the child how you can improve yourselfthe mood itself, try to come up with as many such ways as possible (smile at yourself in the mirror, try to laugh, remember something good, do a good deed to another, draw yourself a picture).

"Magic bag".

Before this game, the child is discussed what his mood is now, what he feels, maybe he is offended by someone.

Then invite the child to put all negative emotions, anger, resentment, sadness in a magic bag. This bag, with all the bad things in it, is tightly tied. You can use one more "magic bag" from which the child can take for himself those positive emotions that he wants. The game is aimed at awareness of one's emotional state and release from negative emotions.

"Lotto of Moods". For This game requires sets of pictures that depict animals with different facial expressions (for example, one set: funny fish, sad fish, angry fish, etc.: the next set: funny squirrel, sad squirrel, angry squirrel, etc.) ... The number of sets corresponds to the number of children.

The presenter shows the children a schematic representation of a particular emotion. The task of children is to find an animal with the same emotion in their set.

"Name a similar one."

The facilitator names the main emotion (or shows a schematic representation of it), the children remember the words that denote this emotion.

This game activates vocabulary by using words for various emotions.

"My mood".

Children are invited to tell about their mood: it can be compared with some color, animal, state, weather, etc.

"Broken phone".All participants in the game, except for two, "sleep". The presenter silently shows the first participant any emotion using facial expressions or pantomime. The first participant, "waking up" the second player, conveys the seen emotion, as he understood it, also without words. Further, the second participant "wakes up" the third and gives him his version of what he saw. And so on until the last participant in the game.

After that, the presenter asks all the participants in the game, starting with the last and ending with the first, about what emotion, in their opinion, they were shown. This way you can find the link where the distortion occurred, or make sure that the "phone" was fully functional.

"What would have happened if .."
An adult shows children a plot picture, the hero (s) of which does not have (s) face (s). Children are asked to name what emotion they think is appropriate for the case and why. After that, the adult invites the children to change the motions on the hero's face. What if he became cheerful (sad, angry, etc.)?

Psycho-gymnastic exercises (sketches), the main goal of which is to master the skills of managing their emotional sphere: to develop in children the ability to understand, be aware of their own and other people's emotions, express them correctly, and fully experience.

1.New doll (study for the expression of joy)

The girl was presented with a new doll. She is happy, jumps merrily, whirls, plays with a doll.

2. Baba Yaga (study for the expression of anger)
Baba Yaga caught Alyonushka, told her to light the stove so that she could eat the girl later, and she fell asleep. I woke up, but Alyonushka did not - she ran away. Baba Yaga got angry that she was left without supper. Runs around the hut, stamping his feet, swinging his fists.

3. Focus (study for the expression of surprise)
The boy was very surprised: he saw how the magician put a cat in an empty suitcase and closed it, and when he opened the suitcase, the cat was not there. A dog jumped out of the suitcase.

4. Fox Eavesdrops (Study for Expression of Interest)
The chanterelle stands at the window of the hut in which the cat and the cock live, and overhears what they are talking about.

5.Salted tea (study for the expression of disgust)
The boy watched TV while eating. He poured tea into a cup and without looking, by mistake, instead of sugar, poured two tablespoons of salt. He interfered and took the first sip. What a disgusting taste!

6.New girl (study for the expression of contempt)
I came to the group new girl... She was in an elegant dress, holding a beautiful doll in her hands, and a large bow was tied on her head. She considered herself the most beautiful, and the rest of the children were unworthy of her attention. She looked down on everyone, pursing her lips contemptuously ..

7.About Tanya (grief - joy)
Our Tanya is crying loudly:
Dropped a ball into the river (grief).
"Hush, Tanechka, don't cry -
The ball will not sink in the river! "

8 Cinderella (study for the expression of sadness)

Cinderella returns from the ball very sad: she will no longer see the prince, besides, she has lost her shoe ...

9 home alone (study for the expression of fear)

Mom-raccoon went to get food, baby-raccoon was left alone in the hole. It is dark all around, you can hear different rustles. The little raccoon is scared - what if someone attacks him, and his mother does not have time to come to the rescue?

Games and exercises to relieve psycho-emotional stress. To form the emotional stability of the child, it is important to teach him how to control his body. The ability to relax allows you to eliminate anxiety, agitation, stiffness, restores strength, and increases the supply of energy.

1. "Affectionate palms"

Children sit in a circle one after another. Stroke with the palms in front of the sitting child on the head, back, arms, lightly touching.

2. "Secrets"

Sew small bags of the same color. Pour various cereals into them, it is not tight to fill. Invite children who are experiencing emotional discomfort to guess what is in the bags? Children crease the bags in their hands, switch to other activities, thus leaving the negative state.

3 . Game "In the meadow"
Teacher: “Let's sit on the carpet, close our eyes and imagine that we are in a forest in a clearing. The sun is shining tenderly, the birds are singing, the trees rustle gently. Our bodies are relaxed. We are warm and comfortable. Consider the flowers around you. Which flower makes you feel happy? What colour is he?".
After a short pause, the teacher invites the children to open their eyes and tell them if they managed to imagine a clearing, the sun, the singing of birds, how they felt during this exercise. Did they see the flower? What was he like? Children are encouraged to draw what they saw.

4. Exercise "Wonderful dream of a kitten"

Children lie in a circle on their backs, arms and legs are freely extended, slightly divorced, eyes are closed.

Quiet, calm music turns on, against the background of which the presenter says slowly: “The little kitten was very tired, ran over, played enough and lay down to rest, curled up in a ball. He has a magical dream: blue sky, bright sun, clear water, silvery fish, family faces, friends, familiar animals, mother speaks affectionate words, a miracle is happening. A wonderful dream, but it's timewake up. The kitten opens its eyes, stretches, smiles. " The presenter asks the children about their dreams, what did they see, hear, feel, did a miracle happen?

Development games and exercises

communication skills of children

the ability to hear, perceive information

"Echo"

First option.

The teacher reads any poem to the children, and they repeat the last word of each line.

Second option.

The teacher divides the children into two teams. One of the teams is "inventors", the other is "echo".

A team of “inventors” advises and decides who will name what word on a particular topic. Then the players of this team alternately pronounce the conceived words and ask the “echo” command: “What word did Vitya say (Kolya, etc.)? The "echo" team must amicably answer the questions of the rival team.

Then the teams change places, the game resumes.

"Mutual citation"

The players sit on chairs or on the floor in a circle.

The teacher says:

Let's play a game like this. I knock my knees twice with my palms and twice pronounce my name “Lena - Lena”, and then clap my hands above my head, calling someone else, for example: “Vanya-Vanya”. Vanya, hearing his name, first knocks on his knees twice, calling himself "Vanya - Vanya" and then claps his hands and calls someone else, for example: "Katya-Katya". Now Katya takes over, and so on. Try not to look at the participant you are calling. Say his name, for example, looking up somewhere.

"Mail"

The presenter of the game is a teacher. The following dialogue takes place between him and the participants in the game:

Host: Ding - ding - ding.

Children: Who is there?

Host: Mail.

Children: Where from?

Host: From Ryazan.

Children: What are they doing there?

Host: They dance (sing, laugh, swim, fly, etc.)

"Who are you?"

Each participant comes up with some funny nickname (for example, a broom, a bubble, a comb, a pen, a toy, etc.). Then the driver is selected with the help of a counting machine. He starts asking questions to the players. Answering them, the player should use only the word he invented, while maintaining a serious expression on his face.

For example, the driver approaches someone who calls himself a "broom" and strictly warns:

Who is wrong

He comes across!

Whoever laughs will have a bad time!

Who are you?

Broom.

What did you eat this morning?

Broomstick.

And what did you take to kindergarten?

When the questions run out or the player makes a mistake (laughs), the driver changes.

"What's in the box?"

Equipment: chest, various items.

The teacher puts a chest on the table, inside of which there is an object.

The driver is selected with the help of the reader. He looks into the chest. The rest of the participants ask the driver about the color, shape, purpose of the object in the chest. The driver needs to answer all questions with the words "yes" or "no".

The child who is the first to name what is in the chest becomes the driver. The teacher places another object in the chest, the game resumes.

"Art Gallery"

Equipment: paintings, the names of which are known to children.

The teacher shows them pictures. Each participant makes one of them, which he liked best. Then the driver is selected. He pronounces

All the pictures are good

But one is better!

The rest of the participants, with the help of questions, try to guess which picture the driver liked.

The child who is the first to name the conceived picture becomes the driver, the game resumes.

"ABC of Why Checks."

Equipment: alphabet.

The players sit on the floor or chairs in a circle. The teacher says:

You need to ask the question so that the first word of your question begins with one of the letters of the alphabet. We will ask questions in turn. The participant who gets confused or forgets the sequence of letters in the alphabet is eliminated from the game. For instance:

A: is an apricot a fruit or a vegetable?

B: banana, what color? Etc.

"Interview"

Equipment: microphones (according to the number of pairs of participants)

The teacher divides the children into two teams. One team - "experts", the other - "journalists"

The teacher says:

Each "journalist" needs to choose an "expert" and interview him on a topic familiar to us, for example: The city in which I live "

Please play your roles so that your behavior and speech are like those of real journalists and experts. Who will start first?

The educator acts as an observer.

The winner is the couple who, in the opinion of most children, played their roles most successfully.

The degree of attention to the partner, the culture of communication, artistry are assessed.

"Pum-pum-pum"

The players sit on the floor or on chairs in a circle.

The teacher says:

Now we will play the game "Pum - pum - pum". "Pum - pum - pum" - so we will call any mysterious object.

Then the driver is chosen, who thinks about the object. The rest of the participants ask him questions.

For instance:

Why did you think this "Pum - pum - pum"?

What is "Pum-pum-pum" for?

Is this pum-pum-pum big or small?

The driver must answer the players' questions with a full sentence.

The child who is the first to name the mysterious object becomes the driver, the game resumes.

"Say it differently"

Equipment: chips.

The players sit on the floor or on chairs in a circle.

The teacher says:

I will pronounce sentences, in each of which I will highlight a word with my voice. Your task is to replace this word with another word in meaning.

Be careful - the meaning of the sentence should not change.

Sample sentences:

Girl rushing to school:

Mom looks out the window:

Tolya was sad yesterday;

Today Tolya laughs merrily. Etc.

The child who gave the correct answer first receives a token. The winner is the one who collects more chips by the end of the game.

"Listen and repeat"

The driver is selected with the help of the reader. The teacher says some phrase, after which the driver needs to convey what he heard to the rest of the participants, but in other words.

For example, the teacher says:

I will read you a wonderful story about the travel ant.

The driver can rephrase this sentence as follows:

The teacher (name-patronymic) will read to us interesting story about the travels of the ant.

ϖ the exercise can be complicated by using as speech material

Small poems, stories, fairy tales.

"Secret meaning"

Equipment: magnetic board, magnets.

Illustrations for proverbs:

“You can't get a fish out of the pond without difficulty”;

"Eggs do not teach a chicken";

"Every sandpiper praises his swamp";

"If you chase two hares, you won't catch a single one";

"A coward is afraid of his shadow";

One of the children is the driver, the rest are "observers" and "advisers". The teacher attaches an illustration to the proverb to the board. The driver is invited to listen to a few proverbs, choose a suitable "caption" for the picture and justify his choice.

“Observers” and “advisers” listen to the driver's answer and express their opinion.

Then the driver changes, the exercise resumes.

"Investigation in progress"

Equipment : magnetic board, magnets;

Subject pictures: "New Year's Round Dance", "Hockey", "Fireworks".

With the help of a reading room, two drivers are selected - "detectives"

The rest of the participants in the game are “witnesses”. The teacher attaches a plot picture to the board so that only “witnesses” can see it. Then "witnesses begin to testify" about what is shown in the picture. Their task is to describe the plot not directly, but indirectly, using additional information so that the “detectives” do not immediately understand what exactly is happening. For example, if the picture "New Year's round dance" is used, children can describe it like this:

I see smiles on their faces.

I hear laughter and footfalls.

Everyone is holding hands.

I hear funny music.

I see gifts.

I can smell the tree.

If the "detectives" decide that they have solved the plot, they say: "We have an answer." Answer versions can be nominated three times.

Then the drivers change, the game resumes.

"Bad mood"

The teacher explains to the children that everyone can have a bad mood, and that others need to try to understand its cause and learn how to properly respond to bad behavior and a person's statement.

Then the teacher says:

One boy came to kindergarten in a bad mood and angrily said to his friend: "I will not play with you."

His friend thought a little and asked, "You mean you want to play with other children?"

The boy's mood improved, because his friend did not argue with him, swear, did not take offense, but simply tried to understand him.

After that, the driver is selected, who will portray the child in a bad mood. The rest of the children try to react correctly, starting any statement with the words: "You mean that ..."

Games and exercises

to develop the ability to process information

"Through the glass"

Participants are divided into pairs. The teacher says:

Imagine that one of you is on the train, and the other is on the platform, that is, you are separated from each other by glass, through which no sounds can penetrate. But you can see each other.

Participants are invited to use gestures to convey to each other the content of a message.

Sample messages:

I'll call you when I get there;

Write me a letter. And etc.

Then everyone discusses how accurately the participants were able to convey the content of the messages and whether it was easy for them to understand each other.

"A toy shop"

The teacher divides the children into two teams. The first team is "buyers", the second is "toys"

Each member of the second team thinks about what kind of toy he will be, and then takes a "frozen" pose, depicting the goods placed in the store.

The "buyer" approaches any "toy" and asks: "Who are you?"

After this question, the member of the second team begins to imitate actions typical of the toy he has conceived. The "buyer" needs to guess and name the toy that is shown to him.

" Understand me"

The teacher in a whisper tells the task (for example: to go to the door) to the child sitting next to him. He, with the help of gestures, must convey this message to the next participant so that he can understand and complete the task.

The child who completed the task gives instructions to the next participant, the game resumes.

Examples of tasks:

Open the door;

Come up and look out the window;

Place two chairs side by side. And etc.

"Buratino's Travels"

Equipment: doll "Buratino", chips.

Participants sit on the floor or chairs in a circle.

The teacher shows the children a toy and says:

Guys, Buratino dropped by to visit us. He visited many kindergartens. Listen to Pinocchio and try to guess which rooms of the kindergarten he visited and when (in winter, summer, morning, or evening) it was.

Examples:

Pinocchio entered the room where the children were:

  • roll up their sleeves, soap their hands, dry themselves;
  • unfasten buttons, take off and fold clothes,

stretch, calm down, rest, sleep;

They dance, sing, listen, stamp, circle, bow;

  • march, squat, climb, jump.

Buratino was in kindergarten when the children:

come, greet, change their shoes, enter the group;

dress, say goodbye, leave;

swim, sunbathe, walk barefoot;

make snowmen, sledding, skiing;

The child who guessed first and gave the correct answer gets a token. The winner is the one who collected more chips by the end of the game.

"Guess and Draw"

Equipment : simple pencils and sheets of paper. (By the number of participants)

Description Exercise: Children sit at the table. The teacher makes riddles. Children must guess them. Then, without naming the answers, draw them.

Examples of riddles:

Under the pine tree by the path There are needles on the back

What stands among the grass? Long and sharp

There is a leg, but there are no boots, and it will curl up into a ball -

There is a hat, there is no head. There is no head or legs.

(Mushroom) (hedgehog)

At the end of the drawing, a discussion begins.

The children explain how they succeeded or why they did not succeed in solving this or that riddle.

"Conceived action"

The driver is selected with the help of the reader. He leaves the room, and the rest of the participants discuss and guess what action he will have to perform. For example: brush your teeth, sweep the floor, look in the mirror, etc.

After the discussion, they call the driver and offer him a hint,

for example: "You do this every morning." He tries to understand and portray the envisioned action.

"What looks like what"

The teacher agrees with the children that they will make riddles,

using only comparisons to describe the conceived object or creature (an object can be compared with a similar one in appearance, actions, etc.)

With the help of a rhyme, a driver is selected who will guess riddles. He leaves the room and does not return until the other participants agree on a word. The driver must guess what word the children have in mind.

Then the driver changes, the game repeats.

"I'm throwing you a ball"

Equipment: ball.

Children stand in a circle and throw the ball to each other, naming the participant to whom they want to throw it. At the same time, the child throwing the ball says: “I throw you a candy (flower, apple, etc.)

The child who received the ball should respond by making some conclusion, for example: "Thank you, you know, I like sweets."

"Backwards"

Equipment : magnetic board, magnets;

Pairs of pictures:

"Girl with a Balloon" and "Girl without a Balloon";

"The Man with the Opened Umbrella" and "The Man with the Closed Umbrella".

The teacher attaches a couple of pictures to the board (for example: a girl with a balloon - a girl without a balloon) and tells the story:

The girl was presented with a balloon. She ran out into the street. But then the wind blew and snatched the ball out of the girl's hands. The balloon went on a journey, and the girl waved her hand to him: “Goodbye, balloon. When you get tired of flying, come back! "

Children are invited to tell a different story based on the same pictures, but "backward-forward", that is, starting with the last picture.

"It happens - it does not happen"

Equipment : any subject pictures, for example: crocodile, cloud, chicken, moon, etc.

A pair of children is selected with the help of a counting tool. One of the couple takes a picture and comes up with some kind of fable for it. The second participant must prove that this does not happen. The first child contradicts, arguing that this can happen.

Children's dialogue options:

The crocodile flies.

The crocodile does not fly, it does not have wings.

No, it flies, it is taken in an airplane.

The cloud fell to the ground.

A cloud floats across the sky, it cannot fall.

No, the cloud fell like rain.

"Can not be…"

Equipment: chips

The driver is selected with the help of the reader. He cites some statement that, from his point of view, is implausible. For instance:

Children teach adults.

The "quiet hour" was canceled. Etc.

The rest of the participants must come up with the conditions under which this statement will become possible. For the correct answer, the child receives a token.

The winner is the one who collects more chips by the end of the game.

"But I ... .."

Equipment: ball.

Description of the game.

Participants stand in a circle and throw the ball to each other.

The child who threw the ball says a phrase about himself, which begins with the words: “I don’t ...”.

The child who received the ball must answer, starting with the words: "But then I ...".

For instance:

I do not forget to brush my teeth in the evenings.

But I do wash my hands before eating.

"What would happen if I ..."

Participants sit on the floor or chairs in a circle.

The teacher says:

Guys, imagine that you met with Fairy and she said that she can turn you into whoever you want, but only if you explain your choice.

Children's answer options:

As an artist, it would play a role ...

As an artist, I would paint ...

If I were a teacher, then ...

With a flower, it would please….

Games and exercises

to develop the ability to speak

"Artist of the word"

Participants sit on chairs or on the floor in a circle.

The driver is selected, who draws a verbal portrait of someone from the group, without naming this child. The rest of the participants must guess who they are talking about.

Then the driver changes, the exercise resumes.

  • taking into account the level of development of the verbal imagination of children,

you can offer them an associative perception exercise using questions such as:

What animal does it look like?

Which plant? etc.

"Score"

Equipment : various objects, toys, products.

With the help of a counting rhyme, the driver is chosen - the “seller”, the rest of the children are the “buyers”.

Various “goods” are displayed on the “shop counter”. One of the "buyers" without naming the item, describes it and tells why he needs it, what can be prepared from it, etc.

The "seller" must guess what kind of "product" the "buyer" needs

Then the driver changes, the game repeats.

"Describe a friend"

A pair of children is selected with the help of a counting tool. They stand with their backs to each other and take turns describing their partner's hairstyle, clothing, and face.

The description is then compared to the original and a conclusion is made about how accurate each player was.

Then another pair is selected and the game resumes.

"Library"

Equipment : books well known to children.

The driver is selected with the help of the reader. - "Librarian", the rest of the children - "readers".

One of the "readers" describes the content of the desired book without naming it. According to his description, the "librarian" must guess which book is being discussed, and "give it to the reader"

"The Snow Queen"

Participants sit on the floor or chairs in a circle.

The teacher asks the children to remember the fairy tale "The Snow Queen".

Children remember that in this fairy tale there was a mirror, in which everything is reflected

good and beautiful turned into bad and ugly. how many

didn’t do the fragments of this mirror, falling into the eyes of people!

The teacher says:

Have there is a continuation of this tale: when Kai and Ger-da grew up, they

Made magic glasses, through which, unlike a mirror,

it was possible to discern the good that is in every person.

Children are encouraged to imagine that they are wearing magic glasses, see more good things, and then talk about it.

The educator is the first to "put on the glasses" and provide a sample description of the children.

At the end of the game, the children try to tell what difficulties they have experienced,

what they felt while in the role of the contemplators.

" Acquaintance"

Equipment : Pictures depicting fairy tale characters.

With the help of a reading room, a driver is selected who examines the picture without showing it to the children. After that, the driver must describe the image, starting with the words "I want to introduce you to my best friend ..."

The child who first guessed which fairy-tale character is depicted in the picture becomes the driver, the game resumes.

"Guess who"

Everyone stands in a circle. With the help of the rhyme, the driving "storyteller" is selected. He goes to the center of the circle and begins to describe one or the other of the children: appearance, clothing, character, inclination to certain occupations, etc. The rest of the participants must guess who they are talking about.

The child, who was the first to give the correct answer, leads the envisioned participant into the circle, and they, together with the "storyteller", hold hands, walk to the song performed by the other children:

Become children

Stand in a circle

Stand in a circle

Stand in a circle.

I am your friend and you are my friend

Good, kind friend!

Then the guesser becomes the "storyteller" and the game resumes.

"Let's build a city"

Equipment: constructor.

With the help of a counting room, two children are selected - an "architect" and a "construction manager". The task of the "architect" is to tell the "chief of the construction site" which city needs to be built. For instance:

Seven construction projects are planned in this city. There should be a two-story hospital in the city center. To the right from the hospital is a street, at the beginning of which there are three five-storey buildings. On the left is a one-story shop. Behind the hospital is a three-story school. There is a library in front of the hospital.

The “construction manager”, taking into account the personal characteristics of the children, assigns roles and explains to each participant what and why he will build. For instance:Kolya and Alyosha will build a house because they are good at it. Tanya, Lena and Lyuda will build a library, because they love to read books….

When the construction is completed, the "construction manager" thanks everyone for their work, and the "architect" assesses the correctness of the given construction.

"TV set"

Equipment : "TV" (window in the screen or a chair with a back)

With the help of the reader, the "TV presenter" is selected. The rest of the participants - "viewers" - are divided into two teams and leave the room.

The teacher invites the child to play the role of the host of the program "News" ("In the world of animals", "Music on TV", etc.) When the child is ready, one of the teams of "TV viewers" is invited to the room

The "presenter" comments on the events that are characteristic of this TV show.

“Viewers” ​​should guess the name of the TV show and agree on how they will tell the other group of participants about this show.

The second group of children is invited, and the "TV viewers" transmit information about the program they saw.

This group of children explains to the "presenter" which program the "viewers" watched

Then the children change roles, the game resumes.

"Dialogues"

Participants are divided into pairs.

The teacher invites each couple to have a conversation on the topic “My favorite season” (“Best day”, “Birthday”, etc.) and remember what the partner told about.

Participants communicate within 3-5 minutes.

Then, at a conditioned signal, conversations stop, and the children exchange pairs. They are given a second task - to tell each other what they have heard from previous interlocutors.

Development games

cooperation skills

"On the bridge"

Purpose: development of communication skills, motor dexterity.

Age: 5-6 years old.

Number of players: 2 teams.

Description of the game: an adult invites children to go over the bridge across the abyss. To do this, a bridge is drawn on the floor or on the ground - a strip 30-40 cm wide. According to the condition, two people must walk simultaneously on the “bridge” from both sides towards each other, otherwise it will turn over. It is also important not to cross the line, otherwise the player is considered to have fallen into the abyss and is eliminated from the game. Together with him, the second player is eliminated (because when he was left alone, the bridge turned over). While two children are walking along the "bridge", the rest are actively "rooting for" them.

Psychological games for children. How do you define a leader?
"Do one, do two." Game for schoolchildren. The presenter says that at his command, all children must simultaneously do some kind of action. On the command "do once", they raise the chairs up and hold them until one of them tells them to lower the chairs. At the command of the leader "do two" the players start running around the chairs. When one of the players gives the command, they must sit down at the same time. Those of the children who gave the commands to lower the chairs and sit down are most likely leaders, especially if they were the same person.

"Readers". A game for teenagers. The players close their eyes, their task is to count to ten. It should be considered out of order, i.e. one player cannot say two numbers in a row, you cannot agree. If two players speak at the same time, the game starts over. The leader is most likely the player who calls the most numbers.

Psychological game for children "If you like it, then do it!"

Children stand in a circle, one of them shows any movement, while pronouncing the first words of the song "If you like it, then do it ...", the rest of the children repeat the movement, continuing the song: "If you like it, show others too if you like it, then do it ... ". Then the next child shows his movement, and so on until the circle is completed

Psychological game for children "I throw you a ball."

To defuse and raise the mood, you can offer a ball game. In the circle, everyone will toss the ball to each other, calling by the name of the one to whom they are throwing, and saying the words: "I am throwing you a flower (candy, elephant, etc.)." The one to whom the ball was thrown must answer with dignity.

Psychological game for children "Broken phone"

Participants take turns passing proverbs to each other, which the presenter called into the ear of the one sitting at both ends. Then each of them communicates a proverb, which is transmitted to him from the other end.

There is no such person for a century without sin

Any untruth is a sin

You can't escape fate

Risk is a noble cause

You will make money - you will live without need

When money speaks, truth is silent

And stealing wisely - trouble cannot be avoided

Once stolen - forever became a thief

Who is stronger is right

With whom you lead - from that you will gain

A clever lie is better than a stupid truth

Escaped - right, but caught - guilty

Psychological game "Understand me"

At the same time, all participants loudly pronounce their word, and the driver repeats all the words that he managed to hear.

Psychological game for children "Fair of merits"

Participants in the game receive 2 sheets each with the names "sell" and "buy" The presenter suggests on one sheet, under the words "sell" to write all their shortcomings, from which he would like to get rid of, and on the other sheet under the words "buy" to write the merits, which he lacks in communication. Then the sheets are attached to the chests of the participants in the game, and they become visitors to the "Fair", begin to walk and offer to buy (or sell) what they need. The game continues until everyone bypasses and reads everything. possible options buying and selling the qualities required for him.

Psychological game for children "Name an emotion"

By passing the ball in a circle, participants identify emotions that interfere with communication. Then the ball is passed to the other side and the emotions that help communication are called. Emotions can be expressed in different ways - through movement, posture, facial expressions, gestures, intonation.

Method "Your name"

Participants stand in a circle, and one, passing the ball to a neighbor, calls howl full name... The task of others is to name, passing the ball in a circle, as many variants of its name as possible (for example, Katya, Katyusha, Katerina, Katenka, Katyushka, Ekaterina). The task is repeated for each participant. Then everyone shares their impressions of how they felt when they heard their name.

Exercise game "Trash can"

Children write their negative thoughts, unpleasant incidents, stories, situations on sheets of paper, crush the sheets and throw them into the bucket (forgetting this forever).

Psychological game for children "BURIME"

Poetry is easy to compose, said the poet Tsvetik. The main thing is to have meaning and rhyme. Everyone takes a sheet of paper and a pen and writes any line that comes to mind, even remotely resembling a verse in its rhythmic pattern. Further, all the pieces of paper are transferred to one in a circle and one more line is written, a continuation to the previous line, preferably in rhyme, and so on. For a surprise element, it is better to wrap the sheet in a tube, leaving only the last three lines in sight. When all the leaves have passed one, two or three circles, each takes the leaf that began and expressively recites it to the laughter of the audience.

Psychological game for children "FLY"

A game of concentration and testing. Those who show weak attention and concentration are not accepted as astronauts. Everyone sits in a circle or at a table. Presenter's instruction. Imagine a tic-tac-toe field, three by three squares. A fly sits in the center. We will move the fly one by one. There are only four moves: up, down, right, left. The mistake will be to reverse: up and down, and the fly out of the field. The task is to all together, in a circle, mentally move the fly, voicing their move and not be mistaken. If someone was mistaken - a drop and again a fly in the center. You can enter penalty points for errors for the element of competition.

Bulky fly. This is a more complex option, which is no longer available to everyone, but only to the most attentive. Imagine a three-by-three Rubik's cube - a three-by-three Rubik's cube. We add two more moves - to ourselves and from ourselves. It is important not to lose the fly, to carefully monitor its movements and not to make mistakes.

Psychological game for children "TROECHKA"

There is one simple game to test attention and concentration. Instruction. We will rhythmically count the natural series of numbers in a circle: one-two-three-four-five and so on. The difficulty is that, according to the rules of the game, the number "3", numbers ending in three, for example "13", and numbers divisible by three, for example, "6" are not spoken, but clapped. An error is considered to be the error itself and the failure of the rhythm. In case of an error, everything is reset and starts all over again ("One") with this participant in any direction in a circle.

With the outward simplicity of the game, not all teams manage to reach at least twenty. If you have reached thirty, this indicates a good concentration of attention. Simplification or complication of the game is possible by slowing down or speeding up the rhythm.

Psychological game for children "ZOOPARK"

Acting game. 7-8 people participate, everyone chooses any animal: a sheep, a horse, a pig, a cat, a dog, a crocodile, a platypus, a jackal in winter, a maral during the mating season, etc. Further acquaintance: each in a circle expressively demonstrates to the others the characteristic movement of this animal. After that, in turn, it is necessary to show first "oneself", and then any other "animal" present. This "animal" gets a move, shows itself and then another animal. Etc. Then you can declare a "superzoo". This is when all the animals are shown in the most exaggerated and vivid way! You can play right through. Wrong in passing the move - dropped out of the game.

Psychological exercise for children "PRINCESS IN THE PEACE"

Only women participate in the game. It is necessary to put stools (or chairs without upholstered) in a row according to the number of prospective participants (3-4 is best). A certain amount of round caramels is placed on each stool (there are such sweets, in the form of small koloboks), you can have buttons on the leg (preferably larger). For example, on the first stool - 3 candies, on the second - 2, on the third - 4. From above, the stools are covered with opaque plastic bags. The preparations are over. Those who wish are called. They are seated on stools. Music turns on. Usually the song "Move your booty" is included for this competition. And so, dancing while sitting on a stool, the participants must determine how many sweets are under them. The winner is the one who does it faster and more correctly.

Psychological game for children "NEW YEAR TREE"

For the game you need: a stool or a chair - 1 piece, a girl - 1 piece, clothespins - a lot. Clothespins are attached to the girl's dress, the girl is put on a stool, 2 young men are selected from the company (you can generally split into 2 teams), who remove the clothespins from her while blindfolded. The one who takes off the last clothespin, or the one who has more clothespins, removes the girl from the chair and kisses as many times as he has. The game can be played the other way around, i.e. a guy gets up on a stool.

Psychological game "Cacti grow in the desert".

Everyone stands in a circle, join hands, walk and say:

"Cacti grow in the desert, cacti grow in the desert ..." The presenter stands in the center of the circle, sometimes turns. Suddenly, one of the players jumps out of the circle and shouts: "Oops!" He must do this so that the leader does not see him at that moment, and the players next to him immediately clasp their hands. If the leader sees someone about to jump out, he touches his shoulder, and he remains in the general circle.

The host asks: "What's the matter with you?"

The player comes up with any answer related to the cactus (for example: "I ate a cactus, but it is bitter" or "I stepped on a cactus").

After that, the player goes back to the circle, and others can jump out. The most important condition is not to repeat yourself when answering the host's question.

Those children who are most often outside the circle are the most active and have great leadership abilities.

Psychological game "Teddy bears for a walk"

It is useful to involve children of preschool and primary school age in such a game. It can be played in kindergarten or at an elementary school party.

First, the presenter says: “You are all little bears, you are walking in the meadow and picking sweet strawberries. One of you is the oldest, he watches over all the others. "

Cheerful music sounds, children walk around the room and pretend to be bear cubs - waddle, pretend to pick berries, sing songs.

At this time, the presenter chooses one player and, when the music stops, announces that he is the eldest bear cub. His task (announced in advance) is to check as soon as possible whether all the cubs are in place, that is, to touch the shoulder of each player.

After he makes sure that no one is lost, the game resumes, and after a few minutes the leader appoints another leader. The game goes on until everyone has been in this role. The one who completes this task the fastest is declared the fastest and oldest. Naturally, this will only work for someone who will act calmer and more organized than others. At the end of the game, the facilitator explains why the winner was able to complete the task better than the others. Allows children to learn how to respond quickly to a task and organize their actions correctly. It can be done quite often, changing cubs to kittens, chickens, elephants, etc.

Psychological game "Far, far, in a dense forest ..."

The game is for preschoolers. At this age, leadership qualities are manifested quite clearly, usually they are directly related to mental or physical superiority. With age, these qualities can disappear if they are not developed.

The players sit on chairs, close their eyes, and the presenter explains the rules: the phrase “far, far away, in a dense forest ... who?” Is pronounced. One of the players answers, for example: "foxes". If several answers are pronounced at the same time, the presenter does not accept them and repeats the phrase again. Sometimes it is difficult for the players to decide who should answer, but the presenter should not interfere and let the guys figure it out for themselves.

When the only answer is received, the presenter says the following phrase: "Far, far away, in a dense forest, foxes ... what are they doing?" Answers are accepted according to the same rules.

You can play this game for a long time until you get bored. Or - when the first phrase is long enough, you can start over. The only condition: all phrases should begin the same: "Far, far away, in a dense forest ..."

It usually happens that one or more players answer the most. It is worth paying attention to them - they are the ones who have the most developed leadership abilities.

Psychological game "Shipwreck"

The game is for preschool and school children.

The host announces: “We were sailing in a big ship, and it ran aground. Then he got up strong wind, the ship ran aground, but the engine broke down. There are enough boats, but the radio has deteriorated. What to do?"

The situation may be different, the main thing is that there are several ways out of it.

The children discuss the current situation and consider all possible ways out of it. Someone offers one way out, someone else. It is important to pay attention to the one who is most actively involved in the discussion, defends his opinion.

As a result of the discussion, the players tell the presenter their way out of the situation, and he tells them what came of it. Naturally, the result must be successful. The presenter must not allow a “split” among the players, that is, that one half of the children will choose one option, and the other half will choose the other.

Psychological game "Fire brigade"

At the beginning of the game, a leader is selected. The rest of the players are the "fire brigade". The presenter must send them out to extinguish the "fire". Players have to run, fuss and do some kind of goofy action. The task of the presenter is to be able to “collect” them and force them to “put out the fire”. As a result, each player gives his own assessment of the leader's behavior on a five-point scale.

Then the players change places - someone else becomes the leader. The game repeats itself. Then each of the players again gives his own assessment of the leader's behavior. The game continues until each of the players is in the leader's place. The winner will be the one with the most points.

Psychological game "Photographer"

A game for preschoolers.

At the beginning of the game, a presenter is selected - the "photographer". The presenter must take interesting "photographs", which means he needs to seat the rest of the guys at his discretion. The “photographer” will have to act quickly and clearly. To some of the participants in the game, he can offer the role of a teacher - therefore, he must take the appropriate posture. Someone can become a "policeman", someone an "actress", someone a "magician".

Each of the players gives his own assessment of the actions of the "photographer" on a five-point scale. Then the players change, another becomes the "photographer". The game continues until all the guys are in the role of the "photographer". And to make the game even more interesting, you can take a Polaroid and take snapshots. The best "photographer", accordingly, will get better pictures, which means that he is better than others able to achieve that others fulfill his requirements, and is a leader.

Psychological game "I am the best, and you?"

For preschool children.

All children should feel solidarity and receive a portion of encouragement and approval, and in an atmosphere of mutual understanding and good mood, children will forget about their fears and doubts at least for a while. The game is not too much for participation a large number children (from 3 to 5).

One of the children, amid universal shouts of approval, is perched on a chair, and for a while the dream of being on stage and earning enthusiastic applause becomes a reality. The others circle the chair in a tight ring and clap their hands.

Each of the players should visit this place of honor, and those who receive applause and those who applaud also enjoy the game.

Psychological game "Along the main street with an orchestra"

For preschool children.

The game helps children to get rid of negative emotions, as well as to present themselves as an important conductor of the orchestra. This exercise not only invigorates, but also creates a sense of cohesion. For the game, a cassette with a recording of perky and cheerful music is useful, which would be liked by children and evoke positive emotions in them.

All children should remember the conductor and the movements that he performs in the orchestra pit. All together need to stand in a common circle, imagine themselves as conductors and "conduct" an imaginary orchestra. All parts of the body should be involved: arms, legs, shoulders, palms ...

Psychological game "Gardener"

For children of preschool and primary school age; it is desirable that the number of participants is at least 10.

Choose a host. An adult often becomes them.

All children take their own color names. The presenter begins the game, saying the following text: “I was born as a gardener, I got really angry, I’m tired of all the flowers, except ...” and names one of the flowers chosen by the children. For example, “… except for a rose.” “Rose” should immediately respond: “Ouch!” “Rose” answers: “In love.” The same player or presenter asks: “With whom?” “Rose” answers, for example, “Into the violet.” Immediately, “Violet” should respond: “Oops!” etc. If you did not respond when you named your flower, or if you yourself "fell in love" with someone who is not here, then you have lost. The game starts over.

Psychological game "Nose, mouth ..."

For preschool children. She teaches the ability to quickly respond to a situation, develops their attention and the ability to quickly switch it from one subject to another.

Usually an adult becomes the leader. Sit facing the children in a semicircle. Start the game by saying: "Nose, nose, nose, nose ...". At the same time, elongated forefinger touch your nose. Children should do the same. Suddenly change the word: "Nose, nose, mouth ...", but you should not touch your mouth, but another part of your head, for example, your forehead or ear. The task of the children is to touch the same part of the head as you, not the one you named. Anyone who makes a mistake more than 3 times is out of the game.

The player with the longest remaining in the game is considered the winner.

Psychological game "Product base"

For preschool and primary school children.

The leader is selected. He will be the "director of the product base". Another is the "store director". The rest of the players are “sellers”. The essence of the game is as follows - one “salesperson” comes to the “director of the product base” and asks him what products are in stock. The “base director” gives him a specific list, for example: “There is ice cream, Ostankinskaya sausage, Salami sausage, smoked sausages, Dutch cheese, Indian tea, milk, butter, margarine.”

The “seller” must remember everything and pass it on to the “store director”. The difficulty is that you cannot write down the name of the products, you can only memorize it. At the same time, the presenters themselves may well write down what they said in order to check the players later.