Outdoor games in kindergarten. Big collection

Roll the ball

Tasks: teach simple games with a ball; develop attention and responsiveness.

Description of the game: the teacher seats the children in a circle (3-4 m in diameter) or a semicircle. The child sits on the floor, legs apart. The teacher sits in the center and rolls the ball to each child in turn, calling his name. The child catches the ball and then rolls it back to the caregiver.

Sun and rain

Tasks: develop in children the ability to run scattered, without bumping into each other, to quickly respond to a signal.

Description of the game: The game can be played both indoors and outdoors. Houses are either chairs or circles on the ground.

The educator turns high chair backwards and invites everyone to do the same with their chairs. “Look, this is a small house,” he says, sitting down in front of the chair and looking out through the hole in the back, as if through a window. Calling the children by name, the adult invites each of them to "look out the window" and wave his hand.

So the chairs built in a semicircle become houses in which children live.

"What a wonderful weather! - says the teacher, looking out the window. - Now I’ll go out and call the kids to play! ” He goes to the middle of the room and invites everyone to take a walk. The kids run out and gather around the teacher, and he says the following text:

The sun looks out the window,

Our eyes squint.

We clap our hands

And run into the street!

Children repeat the rhyme, and then under the words "Top-top-top" and "Clap-clap-clap" everyone stomps their feet and claps their hands, imitating the teacher.

"Now let's run!" - suggests the teacher and runs away. Children scatter into different sides... Suddenly the teacher says: “Look, it's raining! Hurry home! " Everyone is in a hurry to their houses.

“Listen to the rain drumming on the roofs,” says the teacher and, tapping with bent fingers on the seat of the chair, imitates the sound of rain. - It has become very boring. Let's ask the rain to stop dripping. " The teacher reads a folk nursery rhyme:

Rain, rain, more fun,

Drip, do not regret a drop.

Just don't get us wet

Don't knock on the window in vain!

The noise of the rain at first intensifies, but gradually dies down, and soon it stops altogether. “Now I’ll go outside and see if the rain is over or not,” the teacher says, leaving his house. He pretends to look at the sky and call the kids: “The sun is shining! No rain! Come out for a walk! "

Children again gather around the teacher and after him repeat the poem about the sun and perform funny movements. You can run, jump, dance, but until the teacher says again: "Oh, the rain is starting!"

Cat and mouse

Tasks: train children in crawling, the ability to respond to a signal, perform movements in accordance with the text of the poem.

Description of the game: the game is played with a subgroup of children (8-10) in a room (on a carpet) or on a lawn covered with soft grass. In the middle of the room (on the carpet) or on the lawn, a gymnastic ladder is placed on the edge or a cord is pulled. On one side of the fenced area is a house of mice. Choose a cat. She sits on a chair or tree stump. Mice sit in burrows, behind the stairs, the Educator says:

The cat is guarding the mice,

She pretended to be asleep.

The mice crawl out of the holes (crawl between the slats of the stairs or crawl under the cord) and run.

After a while, the teacher says:

Quiet mouse, do not make noise,

You won't wake the cat ...

The cat gets off the chair, gets on all fours, arches its back, says loudly: "meow" - and catches mice, they run into their burrows (do not crawl under the cord or ladder rails). The role of the cat is first performed by the educator, then the most active child is entrusted, then other children are involved in this role. The game is repeated every time with a new cat.

Legs

Tasks: teach to listen to an adult, perform movements in accordance with the text; develop imagination.

Description of the game: the teacher draws a line on the ground. “This will be our house,” says the teacher, “from here our legs will run along the path, and where they will run, I’ll show you now.” The teacher moves away from the children at a distance of 20-25 steps and draws a parallel line on the ground: "Children will stop here."

Returning to the guys, he helps them line up at the first (starting) line and pronounces the words under which they will perform actions, then offers to repeat them.

Legs, legs,

We ran along the path

We ran in the woods

We jumped over the bumps

Jump-jump, jump-jump,

We ran to the meadow

Lost a boot.

Under these words, children run towards the other line, jump on two legs, approaching an adult (four jumps in total). With the last word, they stop, squat down, turn in one direction or the other, as if looking for a boot. "Found a boot!" - says the teacher, and everyone runs back to the starting line. The game starts over.

Bubble

Tasks: to consolidate in children the ability to stand in a circle, gradually expand and narrow it; learn to coordinate movements; develop attention.

Description of the game: the ritual of invitation to the game is held: "Katya, let's go play!" The teacher takes the child by the hand, approaches the next kid with him: "Vanya, let's go play!" The child shakes hands with the previous one, and now the three of them go to invite the next one. This is how all the children take turns holding hands. First, it is better to approach those pupils who express a desire to join the game, and it is more expedient to invite shackled children last.

Children, together with the teacher, hold hands, form a circle, begin to "blow up the bubble": tilting their heads down, the kids blow into fists, one under the other, like a pipe. Each time they inflate, everyone takes a step back, as if the bubble has expanded slightly. These actions are repeated 2-3 times. Then everyone joins hands and gradually expands the circle, moving and saying the following words:

Blow up, bubble

Blow up big

Stay that way

Don't burst.

It turns out to be a large stretched circle.

The teacher says: "The bubble has burst!" Everyone claps their hands, they say: "Clap!" and run into a bunch (towards the center).

After that, the game starts over.

You can end the game like this. When the bubble bursts, say: "Little bubbles flew ..." Children scatter in different directions.

Carousel

Tasks: teach to coordinate movements with each other and the rhythm of the text; develop attention.

Description of the game:“Now we are going to ride the carousel,” says the educator. - Repeat the words after me and move together in a circle so that the carousel does not break. Holding hands, the children, together with the teacher, move in a circle and pronounce the following words:

Barely, barely, barely

The carousels spun.

And then, then, then

All run, run, run!

Run, run, run!

Hush, hush, take your time

Stop the carousel.

One-two, one-two ... (pause),

The game is over.

Under these words, the carousel first slowly moves in one direction, then the pace of speech and movements accelerates, On the words "ran" the carousel changes direction of movement and spins faster. Then the pace of movements gradually slows down, and everyone stops at the words "The game is over."

Catch, catch!

Tasks: exercise in jumping.

Description of the game: a lightweight, easy-to-grasp object is attached to a stick about half a meter long on a strong cord - a soft foam ball, shred, etc. Before the start of the game, the teacher shows this stick. Lowering and raising it, he invites some children to catch the object on a string. An adult gathers around him the guys who are interested in catching the ball, invites them to stand in a circle. Itself becomes in the center.

"Catch-catch!" - says the teacher and brings the object suspended from a stick to one or another child. When the baby tries to catch the ball, the stick rises slightly and the child jumps up to grab it. Turning in different directions, an adult tries to involve all children in this fun.

By playing a little this way, you can slightly change the rules. So, the children take turns catching the ball, running one after another past the stick.

The dolls are dancing

Tasks: teach to perform game actions in turn; cultivate independence.

Description of the game: the teacher shows the table on which the dolls are located. “Look what dolls came to play with us today!” - says the teacher, trying to draw attention to new toys. -Such smart dolls, probably, really want to dance, but they themselves do not know how to dance. They are small and used to being taken in their arms and dancing with them. " Taking the doll, the adult shows how to dance with it. Then he calls the children (from one to three), invites everyone to choose a doll. Children together with dolls perform dance movements. At the end, the dolls are bowing in the hands of the children.

"Now," says the adult, "think about who to give your doll to." The little ones pass the dolls on to those who have not danced yet. The game continues until all the children dance with the dolls.

The game can be conducted both with musical accompaniment and with the singing of an adult.

Present

Tasks: foster friendly, benevolent relationships; teach to imitate the movements characteristic of a particular toy; develop imagination.

Description of the game:“Do you like it when you are presented with toys? - the educator addresses the children. - Now we are going to make gifts to each other. " An adult invites the children to line up in a large circle, calls on the one who will be the first to choose a gift for himself. The kid goes to the middle of the circle, and the teacher with the children leads a round dance under the following words:

We brought gifts to everyone

Whoever wants will take

Here is a doll with a bright ribbon,

A horse, a spinning top and an airplane.

With the end of the words, the children stop. The teacher, referring to the child standing in the circle, asks which of the listed gifts he would like to receive. If the kid chooses a horse, the children depict how the horse gallops, if a doll is selected, everyone dances like dolls, if the top is spinning, and if an airplane is selected, they imitate the flight and landing of the plane.

If a child chooses a horse, then under the words:

“Our horse is galloping, chok-chok-chok!

The sound of swift feet is heard

Hop hop hop! Hop hop hop! "

children jump, raising their legs high like horses.

Addressing the child inside the circle, the teacher invites him to see “what beautiful horses he has” and choose the one he liked the most. Having chosen a gift for himself, the child takes a place in the round dance, and the one he chose goes to the middle of the circle. Children again join hands and repeat the words: "We brought gifts to everyone ..."

If a child chooses a doll, then the children depict dolls dancing in place under the words:

Doll, doll, dance

Wave a bright ribbon.

(Repeats 2-3 times.)

The spinning top spins in place, and then squat under the words:

This is how the top spins

Buzzed and on the side.

(Repeats 2 times.)

The plane is portrayed as follows: each child starts the engine, making circular movements in front of him. Then he spreads his arms to the sides and runs in a circle. Having made a full circle, the plane slows down and slowly lands, i.e. the child squats on his haunches.

Bunny

Tasks:

Description of the game: choose a "bunny" among children, put it in the center of the circle. Children perform movements according to the words:

Little white bunny is sitting

And wiggles his ears,

Like this, like this,

And wiggles his ears!

Bunny is cold to sit

We need to warm the paws,

Clap-clap-clap-clap

We need to warm up the paws!

Bunny is cold to stand

The bunny must jump!

Skok-skok-skok-skok,

The bunny must jump!

First, the children squat down and use their hands to depict how the bunny wiggles its ears. Then they stroke one or the other hand, clap their hands. Then they get up, jump on two legs to the "bunny" standing inside the circle, try to warm it up, gently stroke it, then return to its place. "Bunny" chooses a replacement, and the game starts over.

Grandma Malanya

Tasks: teach to stand in a circle, perform movements in accordance with the text, the show.

Description of the game: children join hands, form a circle, an adult says the words:

At Malanya, at the old woman

We lived in a small hut

Seven sons, all without eyebrows,

With these eyes,

With these ears,

With these noses,

With a head like this

With such a beard ...

Didn't eat anything

We sat all day

They looked at her,

They did it like this ...

Under these words, the children first walk in one direction in a circle, holding hands. Then they stop and, with the help of gestures and facial expressions, depict what the text says: they cover their eyebrows with their hands, do “Round eyes”. "Big nose", big head, beard, etc. They squat down and support their chin with one hand. At the end, they repeat any movement for the leader: make horns, wave a hand, jump, spin, bow, swing from side to side, etc.

The most accurate

Tasks: exercise a horizontal target in throwing bags; develop accuracy.

Description of the game: children stand in a circle. A large basket is placed in the center of the circle at a distance of 1-1.5 m from the players. The guys are holding sandbags. Children throw the bags at the signal of the teacher, trying to get into the basket. The educator praises those who are in the basket and encourages those who miss. You can make the game more difficult by increasing the distance to the basket (children take a step back).

Catch the ball

Tasks: develop in children the ability to maintain the necessary direction during walking and running and change it depending on the situation, teach them to run in different directions, not touch each other, catch the ball, develop attention and endurance.

Description of the game: the teacher shows a basket with balls and invites you to stand next to him along one of the sides of the hall. “Catch up with the ball,” the teacher says and throws the balls (according to the number of children) out of the basket, trying to make them roll in different directions. Children run after balls, take them, carry them to the basket.

Where does it ring?

Tasks: develop children's attention and orientation in space.

Description of the game: children are facing the wall, one of the children is hiding at the other end of the room and ringing a bell. “Listen carefully, where the bell is ringing, find it,” the teacher says to the children. When they find the bell, the caregiver praises the kids. The game repeats itself.

Crawl under the collar

Tasks: exercise children in crawling on all fours and crawling under an obstacle without touching it.

Description of the game: children sit on chairs set along one of the walls of the hall. In front, at a distance of 2-3 m, an arc is set - a collar. The teacher invites the bravest child, invites him to crawl on all fours to the collars, crawl under them, stand up and return to his place.

As you master the exercise, you can complicate it: crawl on all fours and crawl into the hoop, crawl under 2-3 arcs, standing at a distance of 1 m from each other.

Tasks: train children in throwing an object at a distance.

Description of the game: children stand in a line on one side of the hall. Everyone receives sandbags and, at the signal of the teacher, throw them into the distance. Everyone should notice where his pouch fell. At the signal of the teacher, the children run to their bags, take them in their hands and raise them above their heads. The educator notes those who threw the bag farthest.

Ay gu-gu!

Tasks: to acquaint with folk outdoor games; learn to perform movements in accordance with the text.

Description of the game: an adult puts the children on high chairs. Passing from one child to another, he says: "I'm going, I'm going, I'm going, I'll find a friend for myself!" Then he stops in front of one of the kids. "You want to play with me? - the teacher asks. "Let's go together, then." The teacher takes the child by the hand, the ionii go on together with the words: "Come on, let's go, let's go, we'll find a friend for ourselves!" The chain is gradually being assembled.

Children form a circle with the teacher. An adult reads the text and asks to repeat the movements after it:

Ay gu-gu, gu-gu, gu-gu,

Do not circle in the meadow.

There's a puddle in the meadow

The head will spin.

Oh, water! Oh, water!

What a trouble so trouble!

Jump-jump, jump-jump.

Jumped, jumped and jumped

I got straight into a puddle!

Movement: children lead a round dance in one direction, with the last word of the first quatrain, squat slightly. Then they go the other way. They make several jumps and with the last word they crouch down and stop: “fall into a puddle”. They put their hands down, turn to face the center, put their hands on their heads and shake their heads.

The teacher approaches any child, takes his hands and helps him jump out of the puddle. The rescued child may on their own help any of the players to jump out of the puddle. So, the children together with the teacher save everyone, and the game starts over.

The bear in the forest

Tasks: to acquaint children with Russian folk outdoor games; learn to run on a signal in different directions without bumping into each other.

Description of the game: the "bear" is selected, which sits on the side of the chair. The rest of the children walk around him, "pick mushrooms and berries" and say:

The bear in the forest

I take mushrooms and berries.

And the bear is sitting

And growls at us.

With the last word, the bear gets up from the chair, the children scatter, the "bear" catches them. Then a new "bear" is selected.

Bees and bears

Tasks: teach children to act on a signal; run without bumping into each other.

Description of the game: children are divided into two subgroups: one group is bees, the other is bears. Bees fly around the hall, saying: "W-w-w". The teacher says the words:

Oh, the bears are coming

The honey will be taken away from the bees!

Bears come out. The bees flap their wings, buzz, chase the bears away: they "sting" them, touching them with their hand. The bears are running away.

Who gets to the flag first?

Tasks: learn to walk in a forward direction; cultivate endurance.

Description of the game: the teacher asks the children which of them can walk very quickly. "Everything? Let's check it out! " Initially, two children compete. They are on the same line. The flag lies on the floor at a distance of 15-20 steps. At the signal (hitting the tambourine), the children go to the flag. At the same time, the adult emphasizes that you need to go to the flag, but it is not allowed to run. The rest of the children are watching, rewarding the winner with applause. Then new participants are selected and the game continues.

Aircraft

Tasks: to exercise children in the ability to run without bumping into each other; perform movements on a signal.

Description of the game: children stand on one side of the room. The teacher asks: "Are you ready to fly?" Children answer. The teacher continues: "We start the motors!" Children, as shown by the teacher, make rotational movements with their hands in front of the chest. After the signal: "Fly!" spread their arms to the sides and scatter around the hall. At the signal: "Landing!" players return to their original position.

My jolly jingle ball

Tasks: teach children to run in different directions without bumping into each other.

Description of the game: children are facing the teacher who is holding a big beautiful ball. Then the teacher shows the children how easily and high the ball jumps if you hit it with your hand on the floor. Then he asks the children to jump high like balls, says the words:

My cheerful, ringing ball

Where have you set off to gallop?

Red, yellow, blue

Can't keep up with you!

Then the teacher throws the ball to the side with the words: "Now the ball will catch up with you - run away from it!" Children run away.

Hares and wolf

Tasks: to acquaint children with Russian folk outdoor games; teach children to listen carefully to the teacher, to perform jumps and other actions in accordance with the text; learn to navigate in space.

Description of the game: children represent hares, the teacher is a wolf. On one side of the hall for hares, houses or one are marked common Home... The wolf is hiding on the opposite side - in a ravine.
An adult says:

Bunnies jump gallop, gallop, gallop
To the green, to the meadow,
They pinch the weed, listen,
Isn't there a wolf.

In accordance with the text, hares jump out of the houses, scatter around the site, then jump on two legs, then sit down and nibble the grass. As soon as an adult utters the word "wolf", the wolf jumps out of the ravine and runs after the hares, trying to catch them (touch). Hares run away to their houses, where the wolf can no longer catch them. The wolf takes the caught hares into the ravine. In the future, the role of the wolf is played by the child.

Funny bunnies

Tasks: exercise children in running, jumping, develop dexterity. Encourage independence. Arouse a feeling of joy from joint actions with adults and peers.

Game progress: the teacher says that funny bunnies live in the forest with their mother-hare and a gray wolf who wants to catch them. Then he offers to play: “You will be funny bunnies, and I am your mother, a bunny. Hares live in houses. " The teacher says:

Small houses

They stand densely in the forest.

Little bunnies

They sit in the houses.

Children squat down, hands are applied to the head, depicting rabbits.

Mother rabbit

I ran through the forest.

With her paw she

She knocked on everyone's window.

The teacher approaches each house, knocks and says: “Knock, knock, rabbits, let's go for a walk. If the wolf appears, we will hide again. " Hares run out of their houses, jump, run, frolic, until a wolf appears (an adult or a child senior group). He goes out into the clearing and says: “Oh, how many bunnies! How funny they are. I’ll catch them now. ” The hares run away. The wolf laments: “Oh, how the rabbits run fast. I can’t catch up with them. ”

The game is repeated several times.

Horses

Tasks: teach children to move together one after the other, to coordinate movements, not to push the runner in front, even if he moves slowly.

Description of the game: children are divided into pairs at will: one is a horse, the other is a coachman who harnesses the horse (puts on the reins) and rides around the hall from one side of it to the other and back. They begin to move after the teacher says the words:

Tsok! Tsok! Tsok! Tsok!

I am a horse gray side.

I knock with hooves

If you want, I will pump it.

Then, at the suggestion of the educator, the children change roles and the game is repeated.

We are not afraid of a cat

Tasks: teach children to listen to text and respond quickly to a signal.

Description of the game: the teacher takes a toy-cat, puts it on a chair - "the cat is sleeping." The presenter says:

Mice, mice, come out,

Have fun, dance

Come out quickly

A mustached villain cat is sleeping.

The mice surround the cat and begin to dance with the words:

Tra-ta-ta, tra-ta-ta

We are not afraid of the cat.

The cat wakes up and catches the mice (the teacher with the toy catches up with the children). Mice run away into burrows (sit on chairs).

Balls

Tasks: exercise in throwing balls into the distance.

Description of the game: to play, you need to spread balls on the floor different sizes: large and small. The teacher explains the rules: throw a large ball into the distance with both hands, and small ones with one hand. Shows how to throw balls. Children stand on one side of the hall, repeat the actions of the teacher. After all the balls are thrown, the children go to collect them.

The chicken went out for a walk

Tasks: teach to listen carefully to an adult, perform movements in accordance with the text.

Description of the game: children stand behind the teacher one after another. The teacher says the words:

The chicken went out for a walk

Pinch fresh grass.

And after her, the guys

Yellow chickens.

Ko-ko-ko yes ko-ko-ko

Don't go far!

Paddle with your paws

Look for the grains.

Ate a fat beetle

Earthworm,

We drank some water

Full trough.

Children repeat the movements behind the teacher: they walk, raising their knees high, flap their "wings". To the words: "Ko-ko-ko, don't go far!" - shake a finger. “Row with your paws, look for grains” - they squat down, looking for grains. "They ate a fat beetle" - show the thickness of the beetle, "earthworm" - show the length of the worm, "drank some water" - bend forward, hands are pulled back.

Train

Tasks: develop in children the ability to perform movements on a sound signal, exercise in walking, running one after another.

Description of the game: children are lined up along the wall of the hall.

The teacher stands in front, he is the "locomotive", the children are the "cars". Children don't hold on to each other. The teacher beeps, and the children begin to move forward; at first slowly, then faster and finally they start running (with slow movement, children pronounce the sounds "chug-chukh-chukh"). “The train is pulling up to the station,” says the teacher. Children gradually slow down and stop.

Pass the ball

Tasks: learn to pass the ball to each other; develop speed.

Description of the game: children with the teacher stand in a circle. The teacher passes the ball nearby standing child, he - to his neighbor. The ball needs to be passed quickly, you can listen to music. The teacher tries to catch up with the ball.

Vesnyanka

Tasks: learn to perform movements in accordance with the text.

Description of the game: children with a teacher stand in a circle. The teacher says:

Sunshine, sunshine

Gold bottom.

Burn, burn clearly

In order not to go out.

A stream ran in the garden,

A hundred rooks flew in

And the drifts are melting, melting,

And the flowers are growing.

Movement: children walk in a circle. According to the words "a stream ran in the garden" - the children run in a circle, "a hundred rooks have arrived" - they wave their hands, "the drifts are melting" - they slowly squat, "the flowers are growing" - they stand on their toes, stretch up.

Shaggy dog

Tasks: to learn to listen to the text attentively, to run on a signal in different directions.

Description of the game: a chair is placed in the center of the hall, a toy dog ​​is placed on it. Children walk around the dog saying:

Here lies a shaggy dog

Burying my nose in my paws.

Quietly, calmly, he lies,

Either asleep, or asleep.

Let's go to him, wake him up.

And let's see what will happen ?!

Under this text, children approach the dog. On the last words of the text, they reach out and touch shaggy dog... The teacher takes the toy and catches up with the children. Children run around the hall in different directions. Then the dog “gets tired” and goes to sleep again.

Jump to the balloon

Tasks: exercise children in jumping.

Description of the game: children stand in a circle, the teacher walks in a circle with a balloon in his hands. Children jump, trying to touch the ball.

Birds fly

Tasks: teach to imitate the movements of birds, to act on a signal.

Description of the game: children - "birds" sit on the chairs. To the words of the teacher: "Ay, the birds flew!" birds fly all over the room. To the words of the teacher: "The birds flew into the nests!" the children hurry and sit on their chairs. The teacher calls the most dexterous and fastest bird that was the first to fly into its nest. The game repeats itself.

Trap

Tasks: develop dexterity, speed.

Description of the game: children stand on one side of the hall. The trap educator stands in the center. Children say: "One-two-three, catch it!" and run across to the other side of the hall. The teacher with the words: "Now I will catch!" catches children.

Birds and a cat

Tasks: exercise children in running in different directions.

Description of the game: children - "birds", educator - "cat". The teacher depicts a sleeping cat, while the children are walking at this time: they wave their hands, sit down, peck at the grains. The cat wakes up, says "meow", tries to catch the birds, children scatter in different directions, hide in houses (sit on chairs).

Sun bunnies

Tasks: to learn to run easily, catching up with the glare of the sun, changing the direction and pace of movement in accordance with the nature of the movement of the sunbeam, to develop the speed of movement; foster interest in joint participation with peers in outdoor games; to contribute to the improvement of the activity of the respiratory and musculoskeletal systems of the child's body; maintain a positive emotional attitude among the players.

Description of the game: the game is played on a clear sunny day. An adult brings a small mirror out into the street and attracts children to observe the appearance of a sunbeam.

Sunny bunny, jump-jump,
I went out for a walk
I jumped deftly out the window,
I ran across the roof.
Jump and jump, jump and jump,
He jumped onto the window.
Jump and jump, jump and jump,
And on Antoshka's nose.
- Hey guys, don't yawn

And catch up with the hare!

An adult invites children to "catch" a sunbeam galloping along the veranda wall or path. Its task is to quickly move the sunbeam so that the guys are forced to actively run around the site with a change in direction. The winner is the one who manages to be the first to "catch" the sunbeam.

Bees

Tasks: introduce children to Russians folk games, develop quickness and dexterity.

Description of the game: a circle is drawn on the ground, a flower is placed in its center. The teacher plays the role of a watchman, stands in a circle; children - bees - squatting outside the circle. The teacher says:

Spring bees,

The wings are golden

What are you sitting,

Don't you fly into the field?

Al will rain you down,

Al bakes you with the sun?

Fly over the high mountains

For the green forests -

On a round meadow

On an azure flower.

The bees try to run into the circle and touch the flower, and the teacher tries not to let anyone in. When the children manage to touch the flower, the game ends with the words: "The bees flew to the flower!"

Bunnies in the house

Tasks: increase the physical activity of children, develop speed, dexterity; learn to navigate in space.

Description of the game: hoops are laid out on the floor according to the number of children. Children - "bunnies" - jump and run around the hall. The teacher plays the role of a wolf. To the words of an adult: “ Grey Wolf! " - "wolf" goes hunting, children run into their "houses".

"Jump up to the balloon."

On playground stretch the cord at a distance of 3-5 m from the ground. The balls are tied to it so that they are above the outstretched arms of the child. The teacher invites the children to jump and hit the ball with their hands. The height of the tied balls is adjustable depending on the height of the children and their capabilities. An adult makes sure that the children, bouncing, touch the ball with both hands (in order to uniformly load the muscles of the shoulder girdle).

Complication option.

You can hang bells, butterflies (made of paper), etc. on the cord. The teacher makes sure that the children, bouncing, touch objects alternately with their right and left hands.

"Treat the squirrel with a nut."

A squirrel (toy) is on a shelf or twig of a tree, and a basket hangs next to it, just above the child's raised hand. To treat a squirrel with a nut (put it in a basket), the child must jump well. An adult makes sure that the children push off with both legs at the same time and land softly. You can hang 2-3 baskets, this will make it possible to simultaneously perform the exercise for 2-3 children. Taking into account the height of the children, the baskets can be hung at different heights.

Jump over the cord.

A 3-4 m long cord is stretched on the floor. Children come up to the cord and, at the signal of the teacher, jump over it.

You can put 5-8 cords in parallel different color(at a distance of 50 cm).

"Jump into the hoop."

There is a hoop with a diameter of 1 m on the floor. Children are invited to come closer to it and jump into it, and then jump out of the hoop. The exercise is performed simultaneously by 3 people, repeat it up to 5 times. You can invite children to walk and run around the hoop after completing the exercises.

"From a hoop to a hoop."

Flat hoops (3-4) are placed at a distance of 30 cm from each other. Children jump on two legs one after another from hoop to hoop, moving forward.

"Through the brook."

A "trickle" of blue oilcloth is made on the floor, 15-20 cm wide and 2 m long. An adult says that the trickle is deep, so you have to jump further so as not to get your feet wet. Children come up to the stream and jump over it, pushing off with two legs at once. The teacher makes sure that they push off harder and land softly, bending their knees.

Jump to the flag.

Colored flags are placed on chairs or a bench. At a distance of 1-1.5 m from the chairs, a cord is stretched on the floor. Children come up to the line and, at the teacher's signal, jump from it on two legs, moving forward to the flags. When the children are at the flags, they should take them, wave them and put them in place. They come back running.

The teacher makes sure that the children, while jumping, push off with both legs at the same time and land softly.

"Along a flat path."

Children jump on paths 2-3 m long on two legs, moving forward. At the end of the track, everyone takes a ball from the box, rolls it along the same track in the opposite direction and runs after it. If it is difficult for the child to complete the exercise, then you should not require that he necessarily jump to the end of the track. For the track, you can use colored cords, gymnastic sticks or colored oilcloth.

"Around the Hoop".

Children stand in large hoops for 2 people. At the signal from the teacher, they jump out of the hoop and jump on two legs around it. Each child makes up to 10 jumps, gradually the number of jumps increases to 15. At the signal of an adult, children rest in a hoop. The exercise is repeated.

"Jump offon the track. "

Children from a bench 15 cm high jump onto a colored path made of oilcloth. On the bench, they stand freely, without interfering with each other. When jumping down, they land softly on both feet.

Complication option. An adult puts 3-4 gymnastic benches parallel to each other at a distance of at least 1 m, each of them has different colored paths. Children take turns jumping off all the benches. The exercise is repeated 3 to 5 times, depending on the capabilities of the children.

"Jump offinto the hoop. "

There are flat hoops in front of the bench. Children stand on the bench according to the number of hoops and jump into them. The teacher makes sure that the children land softly on their toes.

"From cube to cube".

With the help of children, the teacher places cubes in a circle at a distance of 50-60 cm from each other. Exercise is performed simultaneously by 2-3 children. Everyone jumps off a cube and goes in a circle to another cube, stands on it, jumps off again, etc.

"Pass the ball"

Purpose: to develop the ability to perform movements rhythmically, in agreement with the words,

as well as at a signal, to exercise in passing the ball, in turning the body to the right and

to the left, in throwing at a moving target, in running with dodging, fix

the skill of building in a circle.

Description of the game

Children playing, stand in a circle at a distance of one step from each other.

The teacher gives one of the players a ball (6-8 cm in diameter). By word

educator "start" the children begin to pass the ball to each other in one

direction. All those who play (in chorus) clearly say:

Get in the gate "

Children, with the help of a teacher, are distributed in pairs and stand at a distance

4-6 steps from one another. Between each pair in the middle are installed

gate - from cubes, pins or twigs. Each pair receives one ball and

rolls it to each other through the gate.

Rules: roll the ball without touching the goal; push away vigorously with one or

with two hands (as directed by the teacher).

a drawn line or a laid rope. Each has four balls

or a sandbag. At the signal of the teacher, children throw 2 times

right and left hand, then run to the balls, pick them up and return

Rules: it is necessary to throw with one and the other hand; run for bags

only on signal.

"Get in the circle"

Children stand in a circle at a distance of 2-3 steps from the one lying in the center

a large hoop or circle (made of rope or drawn on the ground)

with a diameter of 1-1.5 m.In the hands of children, sandbags or other objects

for throwing. At the signal, they throw objects into a circle with their right and left hand,

on another signal, they are taken from the circle. The educator notes those who were able to

Rules: throw and take only on signal; try to get into the hoop;

throw with one hand, while repeating with the other hand.

The teacher distributes balls to children with a diameter of 12-15 cm and offers to play

with them, throwing up and trying to catch after the throw.

Rules: throw at first low to be able to catch; catch the ball,

hands, not pressing to the chest; if the ball falls, it can be lifted and

continue the exercise.

"Hit the target"

The teacher sets or suspends 2-3 vertical targets. It may

be a hoop with a cardboard circle in the middle, target shield, snow figure

with an object convenient for throwing (a fox with a bun, a hare with a basket). Front

targets at a distance of 1.5-2 m indicate a strip 40 cm wide.

opposite each target are buckets of balls, cones, bags with

sand. 2-3 children stand up to the buckets, take objects and throw them at the target

with one hand and the other. Collect thrown items in buckets, go out

other players.

Rules: throw at a signal with the hand indicated by the teacher; collect

objects after everyone has thrown; throw, not

going out of the strip.

"Through the swamp"

On a site made of bricks (flat plywood 15X20 cm)

2-3 paths 3 m long are laid out.The distance between the bricks

10-15 cm. 2-3 children stand at the first bricks and, upon a signal, follow

paths.

Rules: get up only on bricks, without touching the floor: reach the end

"Hen and Chickens"

Children sit behind a rope suspended at a height of 25 cm.

the mother hen calls the chickens for a walk. They step over the rope and scatter

on the site. On the signal " big bird"Run away. The teacher at this time

lowers the rope down.

Rules: step over after the signal without pushing, keeping balance on

one leg; run away after the signal.

"The bear is walking along the bridge"

Planks are placed on the ground (width 25 cm, length 2-2.5 m). Behind them on top

the child's raised hand is suspended from a ribbon rope. Respectively

children are called out to the number of boards, they get on all fours and crawl to the end of the board on a signal. Get off the board, bounce, shoot one at a time

ribbon. The bears take out raspberries. When all the children crawl, the teacher

offers to run with ribbons around the site. At the signal, everyone gathers

the teacher hangs the ribbons on the rope. The game repeats itself.

Rules: walk on the bench on all fours (on the feet and palms); reach

to the end of the board.

"Spin - don't fall!"

In the walking games "We are having fun", "Couples for a walk", "The sun and

rain ”is introduced a short-term slow spinning in place.

"Walk wider"

Hoops (plastic or

flat plywood with a diameter of 60 cm), in each row 5-6 hoops. 2-3

children at the signal step from the hoop into the hoop. When they reach the end, they jump

clap their hands and return.

Rules: walk with an intermediate step in the hoop, but without going beyond its edges,

do not touch the hoops.

"The sun and the rain"

Children stand in a circle.

“The sun looks out the window, (They go in a circle.)

It shines in our room. "

“We clap our hands, (Clap standing still.)

We are very glad to the sun.

Top top top top! (They stamp on the spot rhythmically.)

Clap clap clap clap! (Clap rhythmically)

At the signal "it is raining, hurry home", the children run away. The teacher says

"The sun is shining," The game repeats itself.

"Couples for a walk"

On one side of the platform, cords (chairs, racks) form a gate.

Children, holding hands, stand up in pairs (arbitrarily, who wants with whom),

the teacher helps them in this. On the signal "let's go for a walk" children in pairs

pass through the gate, and then diverge around the site. Here they can

jump, sit down - "picking berries, flowers." On the signal "let's go home"

the toddlers stand up in pairs again and go through the gate.

Rules: walk in pairs, holding hands; coordinate your movements, not

to lag behind and not to be ahead; give way, passing the gate. Complication: make another gate and offer to pass through the gate,

who will be closer at the signal "go home

"Find your house"

Children sit along the side of the playground or room. At the signal of the teacher

“Let's go for a walk” children disperse around the playground whoever wants to. By word

the teacher "home" everyone runs back and takes any free place.

Then the game is repeated.

"Mice and a cat"

Children-"mice" sit in "holes" - on chairs or a bench set

along the walls of the room, or to the sides of the site in one of the corners of the site

sitting "cat", the role of which is played by the teacher. The cat falls asleep and

only then do the mice scatter around the room. But now the cat wakes up

meows and begins to catch mice, which run into their burrows and occupy

their places on the chairs. After all the mice have returned to their

place, the cat walks around the room again, and then returns to its

place, falls asleep and the game repeats.

The teacher can use a toy cat in the game.

Children stand in a column, one at a time on one side of the playground or along a wall

rooms. The first standing in the column is a "steam locomotive", the rest are "cars".

The teacher beeps, and the children begin to move forward; initially

slowly, then faster, and finally start running (with a slow

movement can pronounce the sound "chu-chu-chu"). "The train approaches

stations, ”says the teacher. Children gradually slow down and

stop.

The teacher regulates the pace and duration of the movement of the children.

At first, the teacher himself leads the column, and then puts more

active child. "Birds in their nests"

3-4 "nests" are installed at different ends of the site or sides of the room

(chairs are placed or large circles are drawn). Children - "birds"

placed in nests. At the signal of the teacher, the birds fly out of their

nests and scatter throughout the site. The teacher feeds the birds on

one, then on the other side of the site. Children squat down

hitting the knees with your fingertips (pecking food). After the words

the teacher "birds in the nest" children run to their places. "Shaggy dog"

One of the children portrays a "dog"; he lies on the mat on his stomach, head

puts it on his outstretched hands. The rest of the children quietly approach

to him under the teacher's reading of poetry:

Here lies a shaggy dog

In his paws, burying his nose.

Quietly he lies,

Either asleep, or asleep.

Let's go to him, wake him up

And let's see if something happens.

The dog jumps up, starts barking, the children scatter. The dog chases after them.

When all the children run and hide, the dog again lies down on the rug. The game

repeated with a new driver.

"Sparrows and a cat"

Children stand along the walls on benches on large cubes or in hoops,

laid on the floor. These are “sparrows on the roof” or “in the nests”.

At a distance sits a "cat", the role of which is played by one of the children. "Sparrows

flew ", - says the teacher. Sparrows jump off the roof or

jump out of the nest and, spreading their wings, that is, stretching their arms to the sides,

run around the room in the loose room. Meanwhile, the cat is sleeping. But here she is

wakes up, says "meow meow" and runs to catch up with the sparrows, which

must hide from it on the roof or nests, taking their places.

Having caught the sparrows, the cat takes them to his house.

"Frogs"

In the middle of the site, draw a large circle or put a cord in the shape of a circle.

A group of children is located at the edge of the circle, the rest are sitting on high chairs,

placed on one side of the site. Together with the children sitting on

highchairs, the teacher says the following words:

Here are frogs along the path

They gallop, stretching out their legs,

Kva - kva - kva, kva - kva-kva,

They jump with their legs extended.

Children standing in a circle jump up, imitating frogs. At the end

poems sitting on chairs clap their hands (scare frogs);

frogs jump in the swamp jump the line - and quietly

squat down. "Mother hen and chickens"

Children portray "chickens". And the teacher is a "hen". On one side

site, fenced with a rope, a place - "house", where chickens are placed with

hen (the rope is pulled between trees or two racks on

height 40-50 cm). The mother hen crawls under the rope and goes in search

stern. After a while, she calls the chickens: "ko - ko - ko - ko". By

to this signal, all the chickens crawl under the rope, run to the hen and, together with

they walk around the playground. When the teacher says "big bird", everyone

chickens run home.

The teacher says "big bird" only after all the children

crawled under the rope and ran a little.

"Take care of the subject"

Children form a circle. One of the players is in the middle of the circle

(driving), the rest are standing with their legs apart and holding their hands behind

back (sp) At the feet of each child lies a cube (or other object).

The driver tries to take this cube. Wanting to save him, playing

squats, covers the cubes with his hands and does not allow him to touch. How

only the driver leaves, the player gets up.

"Gherkin"

At one end of the site: the teacher is a trap, at the other - the children. Children

approach the trap by jumping on two legs under the sentence,

pronounced by the teacher:

Cucumber, cucumber,

Don't go to that end:

There the mouse lives

It will bite off your tail.

At the end of the words, the children run away to their places, the trap catches them.

"Find your color"

Children receive flags of 3-4 colors: one - red, others - blue, the third -

yellow, and are grouped by 4-6 people in different angles rooms. In each

in the corner, the teacher puts a colored flag on the stand (red, blue,

At the signal of the teacher "let's go for a walk", the children disperse around the playground

in groups or alone. At the signal of the teacher "find your color" children

run to the flag of the corresponding color. "Find yourself a mate" For the game you need to prepare flags according to the number of children. Half

flags of one color - the rest of the other. Children receive one at a time

checkbox. At the signal of the teacher, the children scatter around the playground. Differently

On the signal, children with the same flags find a mate for themselves.

The game should not accept even number children to one of

the players were left without a pair. Addressing the unpaired child left,

all those who play in chorus say:

Vanya, Vanya, do not yawn yourself a couple.

Then, at the beat of the tambourine, the children scatter again, and the game is repeated

"Tram"

Children stand along the wall of the room or the side of the playground in a column in pairs,

holding each other's hand. With their free hand they hold the cord, the ends

which are bound (one holds right hand the other left). Educator

is in one of the corners of the room and holds in his hand three colored flags -

yellow, red, green. The teacher raises the green flag, and

children are running, the tram is moving. Having reached the teacher, the children look, not

whether the color of the flag has changed: if green is raised, the movement continues if

a yellow or red flag appears, the children stop and wait for

will appear green color so you can move again

"Catch me"

Children sit on high chairs placed against one of the walls of the room or along

side of the site. "Catch me up," the teacher offers and runs to

the opposite side of the site. Children run after the teacher. Trying

catch him. Then the teacher says again: "Catch me up," and runs to

the opposite side. And the children catch up with him again. After two runs

children sit on high chairs and relax. Then the game resumes.

The game is best done with a small number of children.

"Horses"

Children become couples. In a pair, one is a "horse". The other is the "carter".

The reins are used, or the children are holding each other by the girdle. Educator

Let's go, let's go, with nuts, with nuts

To the baby for the turnip, for the boy,

sweetheart, humpbacked.

With the end of the text, the children continue to run in the same rhythm under

pronouncing the teacher: "Gop, gop". Run until the teacher

will not say: "Whoa." "The bear in the forest"

A line is drawn at one end of the site. This is the edge of the forest. beyond the line, on

a distance of 3-2 steps from it, a place for a bear is outlined. On

the opposite side is indicated by the line "children's house". Educator

chooses a bear. The teacher says, let's go for a walk. Children go and talk

The bear has mushrooms in the forest, run berries,

And the bear does not sleep, everything growls at us.

The bear must sit in its place. When the players say

the last one "growls", the bear growls up and catches up with the children who

run to their "home". The bear leads the caught child to itself.

After the bear has caught 3 - 2, a new bear is selected.

"Horsemen"

A group of children stands at one end of the playground. The teacher gives everyone

stick 50-60 cm long.Children sit on the stick and jump on

the opposite side of the site, depicting horsemen, trying not

bump into each other and do not touch objects, equipment

located on the site.

During play, the teacher may suggest that the children move faster or

slower in different directions. When kids learn to run fast

you can arrange a competition.

Children stand inside a large hoop (1 m in diameter), hold it in

hands down: one on one side of the rim. The other is at

opposite side, one after the other. The first child is a driver

taxi, the second is a passenger. Children run around the playground or along the path. Across

change roles for a while.

2-3 pairs of children can play at the same time, and if the area allows, then

more. When the children learn to run in one direction, the provider can

give the task to run in different directions, to make stops. Can you place

the stops are marked with a flag. At the stop, passengers change, one

gets out of a taxi, another sits down.

"Hares and the wolf"

Rabbit children are hiding behind bushes and trees. To the side behind the bush is

Wolf. Hares run out into the clearing, jump, nibble the grass, frolic. By

the teacher's signal: "The wolf is coming" - the hares run away and hide behind bushes, subtrees. The wolf tries to catch up with them. The game can use a small

Stutterers jump gallop, gallop

on a green meadow.

They pinch the weed, eat it.

listen carefully

Isn't there a wolf.

Children perform the actions described in the poem. WITH

at the end, a wolf appears and begins to catch hares.

The child playing the role of a wolf should be away from the bushes, where

children are hiding - rabbits

On one side of the room, there are chairs and seating on the floor.

inside a semicircle. These are rabbit cages. On the opposite side is the house

watchman. In the middle there is a lawn where rabbits are released

walk. Children stand from the back of the chairs, at the direction of the teacher they

squat down - rabbits sit in cages. Educator caretaker

goes to the cage and releases the rabbits into the meadow: children one by one

crawl out from under the chairs, and then jump, moving forward throughout

lawn. At the signal of the teacher "Run to the cages!" rabbits are back

into place, crawling under the chairs again.

The teacher should make sure that children, crawling under the chairs,

tried not to hit them with their backs. Arches can be used instead of chairs

for crawling or placed on the seats of chairs, sticks, slats.

"Where the bell rings"

Children sit or stand on one side of the room. The teacher asks them

turn to the wall and not turn. At this time, the nanny with the bell

hiding from them, for example, behind a closet. The teacher invites you to listen to

sound where the bell rings and find it. Children turn and walk on

sound, find it, then gather around the teacher. Meanwhile nanny

moves to another place - and the game repeats.

Children should not look where the nanny is hiding. For this, the educator

gathers it around him and distracts their attention. Ring the bell

first you need to quietly then louder.

"Do not be late"

The teacher lays out cubes on the floor. Children stand by the blocks. By

at the signal of the teacher, they scatter throughout the room, at the signal "Do not

be late! " run to the cubes. Initially, children can run up to anyone

free subject, they gradually get used to taking their place. At

repetition of the game, you can offer children to run like horses During the game, the teacher makes sure that the children run further from the bricks,

did not bump into each other, helped each other find their cube when

a beep will sound.

"Chickens in the garden"

In the middle of the site is limited large space- vegetable garden. WITH

on one side his house is a watchman, on the other - a chicken coop with chickens and children. Role

the caretaker is performed by the teacher or one of the children. At the signal "chickens

walking "children crawl under the cords and walk in the garden, looking for food, running.

The watchman notices chickens in the garden and chases them away - claps his hands, saying

"Kysh-kysh". Chickens run away, crawl under the cord and hide in the house. Watchman

bypasses the garden and also returns home.

Every child chooses a house for himself. It could be a flat hoop…. By

At the signal, the children choose the playground and run in different directions. On

the signal "find your house" is occupied by the houses.

Children should run easily, in different directions, not bump into; not

run up to the house until the signal "Rather in a circle"

On the site, draw a circle with a diameter of 4 meters in the middle - a smaller circle

with a diameter of 2 meters. children follow each other in a large circle. Between

the teacher walks in large and small circles. To the signal: "rather in a circle"

children try to run into a small circle, the teacher catches them, caught

stop in place. Then they again become in a circle.

Complication: the teacher chooses an assistant.

"The guys have a strict order"

At the first signal, the players scatter from the line and

say the chant "The guys have a strict order, they know all their places, well,

trumpet more fun: tra - ta ta, tra - ta ". On the second signal everything is fast

are built in a row.

First you can get up on free places, but by the end of the year in place.

"My jolly jingle ball"

Children stand in a circle with a teacher with a basket of small balls in the center.

All together we say the words:

My jolly jingle ball

Where did you rush to gallop

Red, yellow, blue

Do not keep up with you At the end of the words, the teacher throws the balls up, so that they

scattered in different directions. Children must quickly collect them back in

"Smooth circle"

Children, holding hands, rhythmically walk in a circle, say:

“In an even circle one after another

We go step by step, stand still!

Together, do it like this! "

With the end of the words, they stop and repeat the movements that

shows the educator, for example, turn, bend over. Necessary

walk rhythmically in a circle, keeping the interval; do not go into the circle.

"Silence"

Children scatter across the hall. The teacher says the following words:

“The silence by the pond does not sway water

The reeds do not make noise, the baby falls asleep. "

As soon as the teacher has finished speaking the words, the children lie on the floor and

imitate sleep.

The teacher walks between the children and notes who is sound asleep (does not move)

Today I want to talk with you about children's outdoor games in kindergarten... I think this topic is very relevant not only for educators, but also for parents. I want to note that I recently wrote an article on the topic rules of outdoor games in the younger group... Read it if you like. She is very informative and helpful.

For many kindergarten teachers, the most important and pressing problem is what to do with their children. This is understandable, because it is simply impossible to do with just lessons. Children preschool age directly teeming with their energy. They need to put it somewhere. And here perfect solution- outdoor games. By the way, outdoor games perfectly stimulate the development of dexterity, ingenuity and ingenuity! It turns out that it is easier for children to do business and for educators. I'm not talking about how fun it will be for everyone together. With this approach to education, children will be happy to start going to kindergarten, because there will be games!

Well, let's play?

Catch the ball.

You will need balloons and adult lungs for this game. Inflate some balloons. Challenge the players so that the balls always fly and do not fall to the floor. Let them blow on them or throw them up with their hands.

Blow on the balloon.

Another balloon game. The number of balloons is inflated as there will be players. Children stand in a line and each is given a ball with the player's name. The task is to blow the ball to the finish line. The very first wins. This game is great for easy kids development, so it can be played as often as possible and not only in kindergarten but also at home.

Get dressed.

This is a team game. Divide the children equally into two teams. Place one sweater and one hat on two chairs. Each of the players at the signal must run to a chair and put on. Dressed, undressed and steps aside. Then the next player runs up and does the same. The team with the fastest fit for all players wins. This game is more suitable for middle and senior groups, since kids are unlikely to be able to put on a sweater or other clothes themselves.

Felt boots.

It seems to me that such an active game is also suitable for junior groups... Again, the children are divided into two teams. Each team is given a pair of boots and not ordinary boots, but adults. Children should fit in them right in their shoes. Also, children are given one flag each. A chair is placed in front of each team at a distance of approximately 5 meters. The first players from the team must run to their chair, go around it in a circle and go back, passing the flag to the next player. The winner is the team in which the last player finished the given relay first.

Catch the ball.

This ball game is for sleight of hand. More suitable for middle and senior groups. Children stand in a circle and throw the ball to each other. The most awkward player who misses the ball will be penalized. The punishment is to stand on one leg and catch the ball. If he does not catch the ball, then his punishment becomes heavier - to stand on one knee. On the next failure, he will need to kneel down. But if the punished player catches the ball, then all previous failures are forgiven him.

Overtake.

This is an active endurance game in kindergarten. Children are lined up. In this case, they should squat, and keep their hands on their sides. Task - you need to jump to the finish line, for example, to the opposite wall. The winner is the one who jumps first. And everyone who stumbles during the race is out of the game.

Ravens and sparrows.

In this game, children are divided into two teams. One team is called sparrows, the other is called crows. The teacher explains the task to each team. For example, the command "sparrows", as soon as they are called, should lie on the floor, and the command "crows" should stand on the chairs. All movements are performed quickly. The one who is confused is eliminated from the team and the game. The winners are those who have more players in the team at the end of the game.

Put on your hat.

This is very fun game to the music. Children stand in a circle. The teacher turns on the music and gives them a woman's hat. Children pass it on between themselves. The teacher suddenly stops the music, and the player who has the hat in his hands must quickly put it on his head and walk in a circle with a woman's gait. If he hesitates, then he is out of the game. By the way, instead of a women's hat, you can use a cowboy or military cap. Then here you will need to portray a cowboy or a soldier.

Catch me.

Of the children, the two most dexterous are chosen. Their task is to catch other players. To do this, they must join hands to make a circle (ring) and catch other children with this ring. The caught player steps aside.

Fishing.

Players stand in a circle. In the center of the circle is the leader. He must take a thick rope or rope and twist it along the bottom, trying to touch the feet of other players. The players, in turn, jump so that the fishing rod does not touch them. Those who do not succeed are eliminated from the game.

Herringbone.

This game is suitable for children New Year's parties... The teacher says: “We have decorated the Christmas tree with different toys, and in the forest there are different Christmas trees growing: wide, low, high and thin. With the word "tall" players raise their hands up, "low" - squat and lower their arms, "wide" - expand the circle, "thin" - narrow the circle. The next time the teacher says these words out of order, but scattered, trying to confuse the children.

Beasts.

Outdoor games in kindergarten should be not only for dexterity, but also for attentiveness. For example, the game "Beasts". Children choose their driver, who will play the role of the Owl. The duties of an owl include only hunting. All other children are forest animals. The teacher says "day." The players start to run around the room and have fun, but with the word "night" they freeze and an owl comes out to hunt. Everyone who moves or makes a sound becomes the prey of the owl, that is, leaves the game.

Frozen.

Children stand in a circle with their arms outstretched forward. Pre-selected two drivers run in a circle in opposite directions and try to touch the palms of the participants. Those touched are frozen and dropped out of the game.

Bunny.

One of the players becomes a bunny and gets into an educated round dance. Children lead a round dance and hum:

Zainka, dance
Gray, jump.
Turn around in a circle, sideways
Turn around, turn sideways!
There is a hare where to jump out,
There is a place for the gray to jump out!

An impromptu bunny needs to try to jump out of the round dance.

Guess what kind of animal.

The driver sits with his back to all the children. Each player in turn comes up to him and makes a sound, depicting any animal, for example, a cow. The driver guesses what kind of animal it is.

Guess who.

The driver again sits with his back to the rest of the children. Those in turn come up to him and pronounce any word. The driver's task is to guess the name of the speaker.

Three.

Two participants are selected. One symbolic prize is placed in front of each. The presenter names the numbers in a scatter, for example, 1,5,9,15,20,33,39,65 it. e. As soon as the number 3 is pronounced, the players must grab their prize. The winner is the one who succeeds first.

Air, water, earth.

Such a game is not only mobile, but also focused on children's ingenuity. Players sit in a circle. The presenter walks in front of them and says "earth, air, water" each time changing the arrangement of the words. Stopping near any child, the presenter pronounces a word, for example, "earth". And the child, in response, must depict any animal walking on the ground. With the word "water" the player depicts a fish, and with the word "air" a bird.

Feed the rabbit.

A rabbit with a mouth cut out is drawn on a thick Whatman paper. The players line up. The first one is given a carrot and blindfolded. The task is to put a carrot in the rabbit's mouth. If he fails, he is eliminated from the game. After completing the task, the player passes the carrot to the next one.

Hit the hole.

You need to play this outdoor game in kindergarten on the street while walking. The teacher digs 3 identical holes in the sand at a distance of 0.5 m. The player moves away from the hole a couple of steps and throws a small ball into it. If hit, then goes to the second hole, and then to the third. Then he repeats everything, but in reverse order. But if the player does not hit the first hole, then he leaves the game.

Travel.

The presenter draws twisting and intersecting paths on the asphalt with different colored crayons. Players must choose their own "path" and go through it to the finish line, never leaving the race.

Steal the carrot.

The teacher draws a circle with a diameter of 8 m. He puts 10 cubes in the circle. In this game, the circle symbolizes the vegetable garden, and the cubes represent the carrot. One watchman is selected from the players. His task is to protect the carrots. The rest of the players become hares. They should try to steal these carrots from the garden circle. Whoever the "watchman" catches is eliminated from the game. The winner is the most agile, that is, the one who stole the carrot and was not caught by the “watchman”.

Trap.

A game of skill and speed! Several participants join hands and form a circle. The rest depict birds and insects, for example, butterflies, bees, flies, mosquitoes, titmouses, etc. The presenter gives a signal and the "trap" opens - the children in the circle raise their hands up. At this time, all birds and insects can walk, run and jump in a trap. The next signal sounds and the trap closes. Everyone who did not have time to run out of the "trap" finds themselves in a trap and stand in a circle, replacing other participants, and they become birds. There are no winners in this game. Here, the main thing is fun and laughter!

Suggest these outdoor activities in kindergarten. I am sure your teachers will be very grateful to you. I will do so, because no matter how I ask my son what he did in the kindergarten, he always answers me the same way - they played "The sea worries once." He's just tired of playing the "sea", the poor thing. And if I show the teachers my selection of outdoor games, I think they will not be offended, but at least somehow diversify the gray everyday life of my son. He loves to play various games, both mobile and logical. Good girl!

Take care of your hands

The players form a circle, standing one step apart. The teacher appoints one driver, who stands in the middle of the circle.

Children stretch their arms forward, palms up.

At the signal of the teacher: "Take care of your hands!" the driver tries to touch the palms of one of the players.

As soon as a child standing in a circle notices that the driver wants to touch his hands, he immediately hides them behind his back.

Those children whose palms were touched by the driver are considered losers. When 2-3 losers appear, the driver chooses another child instead of himself (but not from among the losers) and changes his place with him.

Magic word

The driver shows various movements and addresses the players with the words: "Raise your hands, stand, sit down, stand on your toes, walk in place ..." etc.

The players repeat the movements only if the driver adds the word "please". The one who is wrong is out of the game.

Hot hands

Children form a circle.

The driver stands in the center of the circle. The players standing around him raise their hands to the level of the waist and hold them with their palms up.

The driver seeks to hit someone in the palm of his hand. The players, escaping, quickly give up. The one who is offended by the leader becomes the leader.

If there are a lot of players, there can be two or three people driving. The players may not remove their hands, but turn them with their palms down.

The game takes place more lively when the driver tries to quickly move in a circle in different directions.

Onlookers

Children form a circle and walk in a circle one after the other.

At the signal of the driver: "Stop!" stop, clap their hands four times, turn 180 ° and start moving in the opposite direction. The person who made the mistake leaves the game.

Earth, water, air

Children sit in a circle or in a row.

The presenter walks between them and, pointing at each one in turn, says the word: "Water!" The child he pointed to should name a fish or animal that lives in the water.

If the leader pronounced the word "earth", the child names the one who lives on the earth, if the word "air" is called - the one who flies.

Golden Gate

Two presenters are appointed. They stand up, holding hands, and lift them up, showing the gate. All other participants go through the gate, saying:

Golden Gate

Not always skipped.

The first time he says goodbye

The second time is prohibited,

And the third time

We will not let you pass.

The presenters give up at the end of the verse. Before whom the gate was closed, that participant stands up with the presenters, raises his hands.

The game continues until all participants turn into a gate.

Hippodrome

The horse runs, runs. (We clap our hands on the knees.)

The horse is walking on the grass. (Three palms of the hands.)

And here is the barrier (We take air in our mouth and hit on the cheeks.)

And another barrier ...

Actions change. The game is repeated several times.

Paints

Children choose a "master" and two "buyers", all the rest playing - "paints".

Each paint comes up with a color and quietly calls it to the owner. When all the paints have chosen a color, the owner invites one of the buyers.

The buyer knocks:

- Knock Knock!

- Who's there?

- Customer.

- Why did you come?

- For paint.

- For what?

- For the blue.

If there is no blue paint, the owner says:

Walk the blue carpet

Find blue boots

Carry it and bring it back!

If the buyer guessed the color of the paint, he takes the paint for himself.

A second customer approaches, the conversation with the owner is repeated. So the buyers take turns and sort out the paints.

The buyer who guesses the most colors wins.

When the game is repeated, he acts as the owner, and the buyers choose the players.

The buyer should not repeat the same paint color twice, otherwise he gives up his turn to the second buyer.

Ring

Children stand in a circle, and the driver is inside a circle. He holds a ring in his palms, which is imperceptibly trying to pass on to one of the guys. With their palms folded into a boat, the driver opens the palms of the children in turn. Children closely monitor the actions of the driver and their companions. And the one who got the ring does not betray himself.

At the signal of the driver: "Ring, ring, go out on the porch!" - a child with a ring runs out to the center of the circle. He becomes a driver.

If the children noticed a ring in him before the signal, then they do not let him into the circle. The game in this case is continued by the former driver.

Circle

Children form a circle, walk in a round dance and say:

Kru-kru-circle,

Play the horn

One two Three -

Tanya, turn over you!

The named girl (boy) must turn 180 °. Game continues.

Who left?

Children stand in a circle or semicircle.

The teacher invites one of the players to remember those who are nearby (5-6 people), and then leave the room or turn away and close their eyes.

One child is hiding.

The teacher says: "Guess who left?" If the child guesses, then he chooses someone instead of himself. If he is mistaken, he turns away again and closes his eyes, and the one who was hiding returns to his place. The guesser must name him.

Who has arrived?

Children stand in a circle or scattered around.

The teacher shows the movements and pronounces the text, the children repeat the movements.

Who has arrived? (Put the palms and fingers of both hands together, clap the tips of the thumbs 4 times.)

We are, we are, we are! (The tips of the thumbs are pressed together and motionless, with the tips of the other fingers they quickly and simultaneously clap 3 times.)

Mom, mom, is that you? (Clapping with the tips of their thumbs.)

Yes Yes Yes! (They clap the tips of their index fingers.)

Dad, dad, is that you? (Clapping with the tips of their thumbs.)

Yes Yes Yes! (We clap with the tips of our middle fingers.)

Brother, brother, is that you?

Oh, little sister, is that you? (Clapping with the tips of their thumbs.)

Yes Yes Yes! (They clap the tips of their ring fingers.)

Grandpa, is that you?

Grandma, is that you? (Clapping with the tips of their thumbs.)

Yes Yes Yes! (We clap the tips of our little fingers.)

We are all together

Yes Yes Yes! (Clap our hands.)

Lavata

Children form a circle.

Without holding hands, children move with side steps, first in one direction, and when repeating words - in the other direction, saying:

Together we dance -

Tra-ta-ta, tra-ta-ta,

Our favorite dance -

This is lavata.

The host says: "My fingers are good, but the neighbor's is better." Children take each other by the little fingers and repeat words with movements to the right and left.

Then the driver gives other tasks:

My shoulders are good, and my neighbor's is better.

My ears are good, and my neighbor's is better.

My eyes are good, but my neighbor's is better.

My cheeks are good, but my neighbor's is better.

My waist is good and my neighbor is better.

My knees are good, but my neighbor's is better.

My heels are good and my neighbor's is better.

Palms

The two players are facing each other.

The players simultaneously clap their hands, and then join their palms in front of them (right with left, left with right). Then the palms are connected crosswise - right with right, left with left. Then clap - and again palms together.

At first, the movements are done slowly, and then faster and faster until the palms are tangled. Then the game starts over.

Frog

Put your hands on the floor (table). Squeeze one palm into a fist, put the other on the plane of the table.

Simultaneously change the position of the hands. The complication of the exercise consists in acceleration.

We walked in Africa

Children stand in a circle or scattered around.

The teacher shows the movements and pronounces the text, the children repeat the movements.

We walked in Africa (Stamp our feet.)

And they collected bananas. (Shows how bananas are harvested.)

Suddenly a huge gorilla (We circle a large circle with our hands.)

Almost crushed me. (We knock on the chest with our right, left hand.)

I will give it to mom, I will give it to dad (We knock on the right, then on the left knee.)

And do not cheat yourself. (We knock on the chest with our right, left hand.)

Children stand in a circle or scattered around.

The teacher shows the movements and pronounces the text, the children repeat the movements.

Ten, nine, (Clap their hands.)

Eight, seven, (Slapping on the knees.)

Six, five, (Clap.)

Four, three, (Spank.)

Two, one. (They clap.)

We are with the ball (They cover their eyes from the inside, then outside palms.) We want to play.

Only need

We find out: (Clap on every word.)

Who will be the ball (Stomp on every word.)

Catching up. (They squat.)

Find and be silent

Children stand in a line facing the teacher.

He invites them to turn around and close their eyes, while he himself hides an object.

With the permission of the teacher, the children turn around, open their eyes and start looking for the hidden object. The finder comes up to the teacher and quietly, in his ear, says where he found it. If the child said correctly, he steps aside.

The game continues until all the children find the item.

Low - high

Children stand in a circle.

An adult says: “We have decorated the Christmas tree with different toys, and in the forest there are different Christmas trees growing: wide, low, high, thin. I will tell:

"High" - raise your hands up;

"Low" - squat and lower your arms;

"Wide" - make the circle wider;

"Thin" - make the circle narrower.

The game is more fun if the adult is trying to confuse the children.

mail

The game begins with the roll call of the driver with the players:

- Ding, ding, ding!

- Who's there?

- Where?

- From the land of fairy tales.

- And what are they doing there?

- They wash (dance, draw, run, comb their hair, squat, smile, etc.).

The players imitate or perform the named action.

Five names

Children are divided into two teams.

Two players, a boy and a girl (representatives of two teams), stand side by side in front of two lines.

At the signal, they must go forward (first one, then another), having made five steps, and for each step, without the slightest mistake, hesitate (without breaking the rhythm), pronounce a name (boys - girls 'names, girls - boys' names). At first glance, this is a simple task, in fact, it is not so easy to complete.

Five other words can be named (animals, plants, household items, etc.). There are many names, but not everyone will be able to pick up five names and pronounce them one after the other without delay in the rhythm of a step.

The winner is the one who will cope with this task or will be able to name more names.

Edible - inedible

Children stand in a circle.

The driver says the word and throws the ball to the player.

If the word means food (fruits, vegetables, sweets, dairy, meat and other products), then the child to whom the ball was thrown must catch it ("eat"). If the word means an inedible object, the ball is not caught.

A child who has not coped with the task becomes the driver, names the conceived word and throws the ball to someone.

Tick ​​- tock - knock

Children are scattered about.

The teacher gives a signal: "Tick!" - children make bends to the left and to the right; at the signal: "So!" - stop, and at the signal: "Knock!" - jump in place. The one who made a mistake is out of the game. Signals are repeated 5-8 times. The sequence of signals should be changed.

At the end of the game, the most attentive player should be noted.

Three, thirteen, thirty

They choose the driver. The players stand in a circle and open up to outstretched arms. The driver stands in the center of the circle. When playing the game for the first time, it is desirable that the teacher be the driver.

The teacher explains that if he says: "Three" - all the players put their hands to the sides; if he says, "Thirteen," everyone puts their hands on their belt; if he says: "Thirty" - everyone raises their hands up (you can choose any movement).

The teacher quickly names one or the other movement. The player at fault sits down on the floor. When 1-2 players remain in the circle, the game ends; the winners are announced.

Free place

The players sit in a circle.

The teacher calls two children sitting next to him. They stand with their backs to each other and at the signal: "One, two, three - run!" - run in different directions around the circle, run to their place and sit down.

The adult and all the players note which of the guys was the first to take the free seat.

Then the teacher calls the other two children, the game is repeated.

Sit, sit, Yasha

Children form a circle.

In the center of the circle is a blindfolded child. The rest of the players, holding hands, walk in a circle and say:

Sit, sit, Yasha,

Under the walnut bush.

Gnaw, gnaw, Yasha,

Roasted nuts

Gifts for the dear.

Children stop and clap their hands:

Chock, chock, piglet,

Get up, little man Yasha.

The child driver gets up and slowly spins around inside the circle.

Where is your bride

What is she wearing

What is her name

And where will they bring it from?

With the last words "Yasha" goes to the children, chooses any child, feels him and tries to guess who he found, describe his clothes and call them by name.

Guess what you did

Children stand in a circle or scattered around. The teacher chooses one child who moves 8-10 steps away from all the players and turns his back to them. He must guess what the players are doing.

Children agree on what action they will portray. According to the teacher: "It's time!" the driver turns, approaches the players and says:

Hello children!

Where have you been?

What have you seen?

Children answer:

What we saw - we will not say

And what we did - we will show.

If the driver guesses, he chooses another child instead of himself. If he answers incorrectly, the game is repeated with the same driver.

Claps

Children move freely around the hall (playground).

On one clap of the driver, they should jump, on two claps - sit down, on three claps - stand up with their hands raised up (or any other options for movements).

All children represent some kind of action, for example, playing the accordion, riding horses, etc. The driver guesses the depicted action. If the driver has not guessed, then he loses. The children tell him what they were doing and come up with a new action. The driver guesses again.

Then another driver is selected, the game is repeated.

Neat

Children stand in a circle or scattered around.

Elena Kholodkova
Card file for outdoor games for children 6-7 years old

E. A. Kholodkova, d / s No. 5 "Bell", Tambov

Card file for outdoor games for children 6 - 7 years old

Play plays an important role in a child's life. During the game, children learn about objects and their properties, the surrounding space. In the game, children get useful information about different aspects of life, simulate the behavior of adults. The largest part of children's games is outdoor games. Movement games develop the basic movements of children: running, walking, different kinds jumping. They contribute to the development of coordination of movements, attentiveness, ingenuity, speed of reactions.

Below I would like to present a card index of outdoor games of various intensities, selected for children of the preparatory group.

Low-intensity outdoor games

Five steps

Purpose of the game: educate intelligence and quick thinking.

Several players take part in turn. Children need to make 5 steps at a fast pace and for each step, without pauses and stops, pronounce any name (female or male, depending on the task). Players who have coped with the task are marked.

The game can be made more difficult by asking children to say not names, but, for example, animals, fish, birds, etc.

Ball to neighbor

Purpose of the game: fix the fast transfer of the ball in a circle.

Players line up in a circle at a distance of outstretched arms from each other. Two players standing on opposite sides of the circle have a ball each. At the signal, the children pass the ball in a circle in one direction, as quickly as possible, trying to ensure that one ball overtakes the other. The player who has 2 balls loses. The game repeats itself.

Pass the ball to an adjacent player, do not let anyone pass.

Vorotz

Purpose of the game: reinforce walking in pairs, foster organization and collectivism.

Players step on the court in a column of two. At the command "Stop!" stop, raise their clasped hands up, forming a collar. The first pair turns around, runs under the collar, becomes the last, saying "Done!" At this signal, children drop their hands and continue walking.

The game can be made more difficult by changing the direction of movement of the column.

Forbidden traffic

Purpose of the game: develop motor memory.

Players line up in a circle, with a teacher in the center. He performs various movements, indicating which of them is forbidden. Children repeat all movements, except for the prohibited one. Those who repeat the prohibited movement receive penalty points. Players who have not received penalty points are marked.

The forbidden movement must be changed after 4 - 5 repetitions.

Mirror

Purpose of the game: to educate artistry and expressiveness of movements.

The players are on the court, the driver is facing them. Children are the reflection of the driver in the mirror. The leader "in front of the mirror" performs various imitation actions (combing, straightening clothes, making faces, etc.). Players simultaneously with the driver copy all his actions, trying to accurately convey not only gestures, but also facial expressions.

The role of the driver can be performed by both the teacher and the child.

Who has the ball?

Purpose of the game:

Players line up in a circle, close to each other, hands behind their backs. In the center - the driver with his eyes closed. Players pass the ball in a circle behind their backs. At the signal, the driver opens his eyes and tries to guess who has the ball. If he guessed correctly, then he becomes a circle, and the one who had the ball becomes the driver. The game is repeated 3-4 times.

The player who drops the ball during the transfer is temporarily out of the game.

Dreamers

Purpose of the game:

Players walk in a column one at a time, the teacher loudly calls out any object, animal, plant (boat, wolf, chair, etc.). Children stop and pose, mimicry, gestures try to depict what the teacher called. The most interesting image is noted.

Each player tries to come up with his own figure.

Repeat the other way around

Purpose of the game: develop spatial coordination.

The players are on the court, the driver is facing them. He shows the children various movements that they must repeat back and forth. For example, the driver straightens his arms forward - children should lead them back, raises their heads up - children lower their heads down, etc. The most attentive players are noted.

Flies - does not fly

Purpose of the game: educate attention and intelligence.

The players walk in the column one by one, and the teacher names the objects. If flying objects are named, for example, a butterfly, a beetle, etc., then the players stop, raise their arms to the sides and make waves up and down.

You can build players in a she-rengu or in a circle.

Purpose of the game: rest and relaxation after exercise.

Players accept and. etc. - lying on your back, hands behind your head. The teacher will say short sentences, and the children answer, like an echo stretching out the last word. For example, the teacher says “Who is there?”, And the children answer “Ta-a-am”.

Breathing exercises or sound gymnastika can be included in the game.

Medium intensity outdoor games

Greetings

Purpose of the game: develop dance movements, slow scattering run.

To calm music, children run around slowly or perform various dance moves. The music stops - the players must greet each other in pairs in an unusual way. For example, to press cheek to cheek, hand to hand, etc. Music sounds again, children dance, music stops; each child chooses a pair to say hello.

The game is played for 5 - 6 minutes.

Shoot down the pear

Purpose of the game: exercise in balance, throwing the ball, throwing.

Players are divided into 2 teams. First - "pears", children stand on a skiff placed across the hall. The players of the second team - "throwers" take one ball and line up at a distance of 5 - 6 m from the bench. At the signal, the “throwers” ​​take turns throwing the ball, trying to knock down the “pear”. The game is played 5 - 6 times. The team that knocked down the most “pears” wins (the total number of “pears” knocked down is calculated).

The player - "pear" in which the ball hit or he himself jumped to the floor is considered to be knocked down.

Mischievous gnomes

Purpose of the game: develop the speed of reactions.

Children line up in 2 lines facing each other at a distance of 6 - 8 m, in the middle of the hall there is a presenter - a "magician". Children, to whom he is facing, do not move, others perform different movements. The leader suddenly turns his face to one, then to another line. The game is played for 2 - 3 minutes.

Listen - dance

Purpose of the game: to develop dance movements, quickness of reactions.

Children move to music. The music breaks off - the players must have time to freeze in the pose at which they stopped in the music. Music plays again. Children are dancing. Music of different rhythm is selected.

While driving, children should not touch each other.

Day and night

Purpose of the game: teach children the ability to throw and catch the ball.

Each of the children has a ball in their hands. At the command "Day!" children perform familiar movements with the ball (throws up, down, against a wall, in a ring, hitting the ball on the spot, in motion, etc.). At the command "Night!" - freeze in the position in which the night fell.

The game is played for 3 - 4 minutes.

The Dragon

Purpose of the game: develop dodge running, jumping.

Children line up in a column, hold on to the belt of the one in front. The first is the head, the last is the tail. At the signal, the “head” tries to reach the “tail”, and the “tail” dodges in different directions. If the “head” has caught the “tail”, then the “head” becomes the “tail”, and the next player becomes the “head”. If the "dragon" is unlocked, then it is dead. New "head" and "tail" are assigned.

Brave hunter

Purpose of the game: develop the ability to crawl and run.

A brave hunter is chosen from the children; he is behind the line. At a distance of 6 - 8 m, the rest of the children are standing, depicting a forest of sleeping dragons. The hunter leaves his house, enters the forest and, slowly bypassing the dragons, counts aloud to 5 (10). At the expense of 5 (10), the dragons wake up and try to catch up with the fleeing hunter.

Big turtle

Purpose of the game: develop coordination of movements, the ability to crawl.

A group of 2 - 6 children stands on fours under a large "turtle shell" and tries to make the che-turnip move in one direction. A gymnastic mat is used as a shell, or what a fantasy from improvised materials will tell you: a large sheet of cardboard or plastic, a blanket, tarpaulin, mattress.

The guys have a strict order

Purpose of the game: to teach to find their place in the game, to educate self-organization and attention.

The players are built in 3 - 4 circles in different parts of the site, take up their hands. On command, they scatter across the site and say:

The guys have a strict order,

They know all their places.

Well, trumpet more fun:

Tra-ta-ta, tra-ta-ta!

With the last words, the children line up in circles. Circles are marked that lined up quickly and without errors.

Hot potato

Purpose of the game: fix the pass of the ball in a circle.

The players line up in a circle, one of the players is holding the ball in his hands. To the music or the sounds of a tambourine, children pass the ball around to each other in a circle. As soon as the music has stopped, the player who has the ball in his hands is out of the game. The game continues until there are 2 winning players left.

When passing the ball, do not throw; those who have dropped the ball are out of the game

Who is attentive?

Purpose of the game: educate attention and organization.

Children line up in a column, walk around the site and perform movements on a signal. 1 hit to the tambourine - squat, 2 hits - stand on one leg, 3 hits - jumps in place. Sa-

my attentive players.

The signals are given in a different sequence, after each signal, the children continue to walk in the column. You can think of other exercises.

Streams and lakes

Purpose of the game: teach children to run and make changes.

Children stand in 2-3 columns with the same number of people playing in different parts of the hall - these are streams. At the signal "Brooks are running!" all run one after the other in different directions (each in its own column). To the signal "Lakes!" players stop, join hands and build lake circles.

The winners are the children who build the circle faster.

Walk fast

Purpose of the game: improve the speed of reaction to the signal.

Players are lined up on the start line on one side of the site, on the other - the driver, standing with his back to the players on the finish line. The driver says loudly: "Walk fast, don't yawn, stop!" At this time, the players step forward, and stop at the last word. The whistle-blower quickly looks around, and the player who did not have time to stop takes a step back. Then the driver again says the text, and the children continue to move. The player who crosses the finish line first becomes the driver.

You can't run - walk fast.

Crossing on rafts

Purpose of the game: develop balance.

The teams are lined up in columns one at a time in front of the starting line ("on the shore", in the hands of the guide, 2 rubber mats (rafts). At the signal, he puts one rug on the floor in front of him, and 2-4 people quickly stand on it ( depending on the size of the rug). Then the guide puts the second rug on the floor, and the whole group moves onto it, passing the first rug further. And so on. , where the participants remain behind the line, and one of the players in the same way comes back behind the trail

High intensity outdoor games

Crucian carp and pike

Purpose of the game: educate attention and intelligence.

2 groups participate. One is built in a circle - these are "stones", the other - "ka-rasi", which "float" inside the circle. Driver - "pike" is away from the players. At the command "Pike!" the driver quickly runs into the circle, and the crucians hide behind the pebbles. Those who did not have time to hide, the pike stains. Caught crucians are temporarily removed from the game. The game is repeated with another pike. At the end of the game, the best driver is awarded.

Crucians should not touch the stones with their hands.

Ruler

Purpose of the game:

Players line up in 2 - 3 lines around the perimeter of the site. On command, they disperse or scatter in different directions, and upon a sound signal they line up in their place. The team that lined up faster and smoother was noted.

Build only in your own team, the order in the line does not matter.

Hunters and ducks

Purpose of the game: educate agility.

The "ducks" players are on the court. 2 drivers - "hunters", stand on opposite sides of the site facing each other, one of them has a ball in his hands. The hunters throw the ball, trying to hit the ducks with it. Ducks run from one side of the court to the other, trying to dodge the ball. Players who are hit by the ball are temporarily eliminated from the game. The game lasts 1.5-2 minutes, then the caught ducks are counted and new drivers are selected.

Throw the ball in the back or legs of the players.

Body parts

Purpose of the game: develop quickness of reaction and ingenuity.

Players move around the court in different directions (run, jump, walk). At the command of the teacher "Hand-head!" each player quickly finds a partner and puts his hand on his head. The fastest and most attentive couples are marked.

The teacher can come up with different combinations - "hand-hand", "hand-ka-nose", etc.

Owl

Purpose of the game: to form creative imagination.

The players (bugs, spiders, mice, ba-barrels) are on the site, the leader - the "owl" sits in the nest. With the words "The day is coming - everything comes to life!" players move around the square, performing imitation actions. With the words "Night comes - everything freezes!" children stop and freeze in a motionless position. The owl goes out hunting and takes with it those players who have moved.

The owl cannot watch the same player for a long time.

Fishermen and fish

Purpose of the game: to form the coordination of motor actions.

The fish players are on the court. A pair of players - driving, form a "net" (hold hands - one hand is free). At a signal, the fish run around the site, and the fishermen catch up with the fish and join hands around them. A fish caught in the net joins the fishermen. The game continues until the network is broken or until all players are caught.

Wattle

Purpose of the game: foster self-organization.

Players of two teams line up in 2 ranks on opposite sides of the site and form a "wattle fence" (bending their arms crosswise in front of their chest, hold opposite hands of their neighbors on the right and left). At the signal, the children let go of their hands and scatter in different directions, and at the command "Wicker!" are built in their places, forming a wattle fence. The team is noted, which will build faster.

The order of the players in the line can be disregarded.

The Snow Queen

Purpose of the game: bring up quickness and agility.

The players are on the court, the driver is the "Snow Queen" away from the players. On command, the players scatter around the site, and the Snow Queen tries to catch up and spot them. The one whom she touched turns into a "piece of ice" and remains standing still.