Sea battle game description of the game. How to win in the game sea battle

Incredible popular game on the paper. And although now there are special game sets for " Naval battle”, as well as a lot of computer implementations, the classic version on a piece of paper remains the most popular.

The goal of the game is to sink the enemy's ships before they can sink yours.

Rules of the game " sea ​​battle»

Two players play. Each of them needs a piece of paper (preferably in a cage), a pencil or a pen. The game begins with the preparation of the field. Two squares of 10 × 10 cells are drawn on the sheet. On one of them, their ships will be placed, in the other, "fire" will be fired at enemy ships. The sides of the squares are signed with letters horizontally and numbers vertically. It is necessary to agree in advance which letters will be written (the main disputes arise whether or not to use the letter “Yo”). By the way, in some schools, instead of the boring alphabet, they write the word " REPUBLIC"- it just contains 10 non-repeating letters. This is especially useful for those who have not mastered the alphabet.

Arrangement of ships

Next, the deployment of fleets begins. Classic Rules sea ​​battle they say that there should be 4 ships in one cell (“ single-deck" or " single-pipe”), 3 ships of 2 cells, 2 - of 3 cells and one - four-deck. All ships must be straight, no curved or "diagonal" allowed. The ships are placed on the playing field in such a way that there is always a gap of one cell between them, that is, they should not touch each other either by the sides or by the corners. In this case, ships can touch the edges of the field and occupy corners.

A game

When the ships are placed, the players take turns firing "shots", naming the squares according to their "coordinates": "A1", "B6", etc. If the cell is occupied by a ship or part of it, the enemy must answer "wounded" or "killed "("sunk"). This cell is crossed out with a cross and you can make one more shot. If there is no ship in the named cell, a dot is placed in the cell and the turn passes to the opponent.

The game is played until the complete victory of one of the players, that is, until all the ships are sunk. At the end of the game, the loser can ask the winner to look at his ship placement.

Mastery

If you think that sea ​​battle - a game built solely on luck and luck, then you are mistaken. In fact, it has both strategy and tactics, which we will talk about in conclusion. So - about tricks as well as various honest and not very fair methods of playing in sea ​​battle:

  • First of all (and this is the most important thing!), it is necessary to keep your sheet of ships in such a way that the enemy couldn't peep your location;
  • Be sure to keep a record of your own and other people's moves, marking them dots. So shots on the same cells will be excluded;
  • Having sunk an enemy ship, also surround it with dots so as not to shoot at places where there are obviously no ships;
  • You should not put ships in the corners of the field: usually beginners shoot at them first of all. However, exceptions will be discussed below;
  • It is necessary to develop a strategy for placement. A good result is the uneven distribution of ships: collect all the "large" ships in one or two dense groups, and hide the remaining "one-deck" ships separately in secret places on the playing field. In this case, the enemy will quickly figure out and defeat the grouping. big ships, and then it will take a long time to look for the remaining small ones;
  • After killing a large ship, the enemy surrounds it with dots. So, finding four-deck”, the enemy immediately opens (4 + 1 + 1) * 3 = 18 cells (that is, 18% or almost 1/5 of the field). " Three-deck" gives 15 cells (15%), " double decker" - 12%, and " one-deck" - nine%. If you put the “four-deck” against the wall, then it will allow you to open only 12 cells (10 for a three-deck, 8 for a two-deck). If you put the "four-deck" in general in a corner, it will allow you to open only 10 cells (8, 6 and 4, respectively). Of course, if the enemy realizes that all the ships are on the edge, he will quickly sink them. Therefore, it is better to use this advice in combination with the previous one.
  • Shooting tactics can also be different. However, the destruction of enemy ships is best to start with the search for a "four-deck". To do this, you can shoot diagonally, or draw a rhombus, or shoot through 3 cells on the fourth. As soon as a four-deck ship is found, we look for three-deck ones, then two ... Of course, in the process of searching, “every little thing” will come across and make adjustments to the plans.
  • And here is a dishonest way: to arrange all the ships, except for the last one-deck ship (it will act as the Elusive submarine). And he will be placed (and killed) only in the last remaining cell. Dealing with this is easy enough: let the players arrange the ships in one color, and fire in another. It is possible, for example, for players to have pens or pencils different colors and after placing the ships, just change handles.

All children (especially boys different ages)) attract games military theme, while the most interesting are war games combined with sea romance.

Few of the male half of humanity can leave indifferent the combination of an exciting battle and sea adventures. That is why the game with the long-familiar name "Battleship" has never lost its popularity.

In addition to the traditional "Naval battle" using ballpoint pen and a sheet of paper in a box, there are a huge number of varieties of this game, many of which are made in the desktop version.

Naval Battle variants have varied design, different levels complexity, numerous additional features.

And, of course, all options differ in size and price, but retain the main idea of ​​​​this board game - this naval battle, battle, i.e., a battle between two fleets.

One of the custom options for the playing field

Not all boys who are fond of "Sea Battle" will become sailors or, moreover, admirals. But the qualities that they bring up, fighting with the enemy, will be useful to them in adulthood.

The main thing is that they will learn to win and not give up, they will learn the basics of tactics and psychology, they will rejoice at their achievements, starting with a small game.

Game Description

Table game Sea Battle is designed for two players. Once upon a time, this game was played with a pen and a lined sheet of paper. Despite such a modest equipment, the sea battle still captured and carried away.

The boys could sit for hours at a desk, creating more and more new tactical situations, thinking over the strategy of his attack on the enemy.

The goal of the game has never changed. It consists in sinking the entire enemy fleet. It's not as easy as it might seem, because it's not enough to just be a good shooter to win.

It is very important to be able to build the game in such a way as to hinder the enemy, prevent him from carrying out his plans, bring confusion to his ranks, and disrupt the strategy.

How to play

As we have said, two play.

Each of them needs a piece of paper (preferably in a cage), a pencil or a pen. The game begins with the preparation of the field. Two squares of 10 × 10 cells are drawn on the sheet. On one of them, their ships will be placed, in the other, "fire" will be fired at enemy ships.

The sides of the squares are signed with letters horizontally and numbers vertically. It is necessary to agree in advance which letters will be written (the main disputes arise whether or not to use the letter “Yo”).

By the way, in some schools, instead of the boring alphabet, they write the word "REPUBLIC" - it just contains 10 non-repeating letters. This is especially useful for those who have not mastered the alphabet.

Arrangement of ships

Next, the deployment of fleets begins. The classic rules of naval combat say that there should be 4 ships in one cell (“single-deck” or “single-tube”, “boats” or “submarines”), 3 ships in 2 cells (“destroyers”), 2 - in 3 cells (“ cruisers") and one - four-deck "battleship".

All ships must be straight, no curved or "diagonal" allowed. The ships are placed on the playing field in such a way that there is always a gap of one cell between them, that is, they should not touch each other either by the sides or by the corners. In this case, ships can touch the edges of the field and occupy corners.

Ship types

The actual game

Before the start of hostilities, players cast lots or agree on who will go first. When the ships are placed, the players take turns making "shots", naming the squares according to their "coordinates": "A1", "B6", etc. If the shot hit a cell that is not occupied by any enemy ship, then the answer follows !" and the shooting player puts a dot on someone else's square in this place. The right to move passes to the opponent.

If the shot hit the cell where the multi-deck ship is located (larger than 1 cell in size), then the answer “Wounded!” or "Hit!", Except one case. The shooting player puts a cross in this cell on a foreign field, and his opponent puts a cross on his field also in this cell. The player who shoots gets the right to one more shot. If the shot hit the cell where the single-tube ship or the last undamaged cell of the multi-deck ship is located, then the answer “Killed!” or "Sunk!".

Both players mark the sunken ship on the sheet. The player who shoots gets the right to one more shot. The game is played until the complete victory of one of the players, that is, until all the ships are sunk. At the end of the game, the loser can ask the winner to look at his ship placement.

Skill (tactics of the game "Battleship")

If you think that sea battle is a game built solely on luck and luck, then you are mistaken. In fact, it has both strategy and tactics, which we will talk about in conclusion. So - about the tricks and also various honest and not very honest methods of playing naval battle: First of all (and this is the most important thing!), You need to keep your sheet with ships so that the enemy cannot spy on your location;

  • Be sure to keep a record of your own and other people's moves, marking them with dots. So shots on the same cells will be excluded;
  • Having sunk an enemy ship, also surround it with dots so as not to shoot at places where there are obviously no ships;
  • You should not put ships in the corners of the field: usually beginners shoot at them first of all. However, exceptions will be discussed below;
  • It is necessary to develop a strategy for placement. A good result is the uneven distribution of ships: collect all the "large" ships in one or two dense groups, and hide the remaining "one-deck" ships separately in secret places on the playing field. In this case, the enemy will quickly figure out and defeat the grouping of large ships, and then it will take a long time to search for the remaining small ones;
  • After killing a large ship, the enemy surrounds it with dots. So, having found a “four-deck”, the enemy immediately opens (4 + 1 + 1) * 3 = 18 cells (that is, 18% or almost 1/5 of the field). "Three-deck" gives 15 cells (15%), "two-deck" - 12%, and "single-deck" - 9%. If you put the “four-deck” against the wall, then it will allow you to open only 12 cells (10 for a three-deck, 8 for a two-deck). If you put the "four-deck" in general in a corner, it will allow you to open only 10 cells (8, 6 and 4, respectively). Of course, if the enemy realizes that all the ships are on the edge, he will quickly sink them. Therefore, it is better to use this advice in combination with the previous one.
  • Shooting tactics can also be different. However, the destruction of enemy ships is best to start with the search for a "four-deck". To do this, you can shoot diagonally, or draw a rhombus, or shoot through 3 cells on the fourth. As soon as a four-deck ship is found, we look for three-deck ones, then two ... Of course, in the process of searching, “every little thing” will come across and make adjustments to the plans.
  • And here is a dishonest way: to arrange all the ships, except for the last one-deck ship (it will act as the Elusive submarine). And he will be placed (and killed) only in the last remaining cell. Dealing with this is easy enough: let the players arrange the ships in one color, and fire in another. It is possible, for example, for players to have pens or pencils of different colors and, after placing the ships, simply change pens.

Game Options

Complicated "Naval battle"

"Volley"

This more advanced version of Sea Battle requires players to be more thoughtful. The fields for own and foreign fleets remain the same, but the ships used and the principle of the game change somewhat. Each player now has one « battleship » (five cells), one « cruiser » (three cells) and two « destroyer » (two cells). Ships are distributed across the field, according to the above rules. But, unlike Naval Battle, in which three shots can be fired per turn, in the Volley game, as many as seven are fired: three for a battleship, two for a cruiser, and one each for destroyers. The enemy notes where the shots hit on the field of his fleet, but does not specify which of the shots was effective. Instead, he might say "one hit on a cruiser and one hit on a destroyer." If the ship was hit more than once, this must also be reported.

After that, the ships of the second player make a volley, while the first player should think carefully about which cells he should shoot on the first move in order to find out which of his first hits were accurate.

A ship is considered sunk when all of its cells are damaged, and players must immediately report this. This is very important because the next player's shot count will be reduced by the number the lost ship provided. Therefore, if you lose a battleship, your firepower will decrease by three units and the next time you will have only four shots. As in the Sea Battle, the one who first sinks all the enemy ships wins.

There are variants of the game that differ in rules (common, mainly outside of Russia). Basically, this concerns the number and size of ships, for example, the Milton Bradley version is five-cell, four-cell, two three-cell and two-cell. There are options where the player can shoot more than once in a row. Also, a very different version is described in the book by Ya. I. Perelman "Entertaining Problems and Experiments".

At standard size field (10x10) and a standard set of ships (1x4 + 2x3 + 3x2 + 4x1), you can add one mine (or more than one) to the game. Mina is indicated by a circle inscribed in one cell. A cell with a mine should not touch ships, and if there are more than one mine, then other cells with mines.

If a player, as a result of his move, hit a mine (on an enemy mine), then he must inform the owner of the mine (enemy) the coordinates of one of his undamaged cells occupied by any of his ships (a ship can have as many cells as desired, but only one cell is given out). After that, the owner of the mine has the opportunity to shoot accurately (the issued cell does not die at the moment it hits the mine - in order for it to die, you need to shoot at it; in other words, the mine only reports the coordinates of the ship). The owner of the mine is not obliged to hit the given cell immediately - he has the right to shoot at it at any time. Since the shot at the given cell is well-aimed, the owner of the mine after this shot gets the right to replay. The used mine is "extinguished" by placing a dot in the center of the circle (in the center of its cell).

The field size can be increased - for example, the size of 16x16 or 18x18 allows you to comfortably use the entire size of a single notebook sheet. In this case, the number of figures can be increased - for example, as suggested by Ya. I. Perelman. Then, due to the increase in the number of armies and the size of the field, you can increase the number of mines (for example, up to three) and add a minesweeper to the game (say, one for each player). A minesweeper is indicated by an isosceles triangle inscribed in one cell, so that the base of the isosceles triangle coincides with the bottom side of the cage, and the vertex opposite to the base lies on the top side of the cage, dividing the top side in half.

If the player, having made a move, got on a minesweeper, then he must give the enemy (the owner of the minesweeper) the coordinates of one of his mines that have not yet been triggered - so that the owner of the minesweeper knows that these coordinates of the issued cell with a mine should not be walked. A space with a minesweeper must not touch spaces with ships and mines, and also, if there is more than one minesweeper, and spaces with other minesweepers. If by the time the minesweeper is triggered, the one who resembles does not have a single mine left, then the opponent of the one who resembles informs the one who resembles that he has hit a minesweeper, but the one who resembles him does not give anything.

Since hitting a mine or a minesweeper is not a success, but a nuisance for the walker, after such an unsuccessful move, the turn passes to the owner of the triggered mine or minesweeper. Having hit a mine, you cannot give out a cell with a minesweeper instead of the coordinates of the ship cell. Mines and minesweepers are single-cell figures. Mines and minesweepers are not considered significant pieces - therefore, if a player has only mines and minesweepers left, but all the ships have died, and the other player has not lost all the ships, then the game is considered over, and the first player is the loser.

There is a variant of the game in which mines, minesweepers can touch ships or each other.

Options with a "submarine"

In some versions of the game there is a so-called "submarine". On the playing field, it is indicated by a rhombus inscribed in a cell and always occupies one cell, that is, it is "one-deck". A "sub" can come into contact with any ship of its flotilla, but not be "under" it, that is, not in the same cell. When one player hits the "submarine" of the second player, the "submarine" sinks, but makes a suicide shot at its own coordinate of the first player's field. Thus, the game becomes more complicated, since a "submarine" can be located in the one-cell halo of a sunken ship.

Variant "Flying Dutchman"

Unlike many other Sea Battle options, here each player has only one ship, with the number of decks from 5 to 8 (the exact number is negotiated before the game). The game is played on a field of 20 × 20 cells. The ship itself can occupy cells vertically, horizontally and diagonally at the same time. If another player gets into the ship of one of the players, then the first player has the right to move his "Flying Dutchman" to any other place on the field, but he loses the undermined deck. All other rules are the same as in the classic naval battle.

Hmm...did someone say "Flying Dutchman"?

"Spaceships"

Large-scale naval battles are the legacy of a bygone age, so many children will like to play more " Spaceships"- disguised" Sea battle. Replace the battleship with an intergalactic rocket ship, the cruiser with a laser frigate, the destroyer with a space infantry transport, and the boat with a fighter, or let the kids come up with their own names - and here's a new game for you.

Desktop versions of "Naval battle"

As we have already said, a number of companies have implemented "Battleship" in the format of a board game. The following, the most successful options, should be mentioned.

"Battleship" of the company "Stellar" (Stellar). Stellar's classic board game Sea Battle is made of safe plastic. The parts are small, but well packed and have a bright color. If suddenly the chip rolls somewhere, it is easy to find it. Game boxes are very similar to laptops. This is very popular with children, because it creates the illusion of playing on the computer - the favorite pastime of gamers of all ages.

Many travelers take board games with them on the road, and Sea Battle is no exception. Road version of Hasbro Games convenient, compact, helps to pass the time, make new friends and acquaintances on the trip. After all, everyone loves to play! Of course, no one will miss the opportunity to fight with you in a sea battle if this beautiful and original box is on the table.

The original game set "Sea Battle" is offered by DJECO, who developed the original bright design game cards for this board game aimed at younger students.

Electronic game "Sea battle". In addition to the colorful mechanical version, there is an equally attractive model - the Sea Battle electronic board game. Here, too, the task is to be the first to destroy the enemy fleet. Only for this you need to specify the coordinates for the "shelling". If the point on the map, which the player names, coincides with the location of the ship, then the ship is considered hit. To make it easier to follow the progress of the game, a special field keeps a record of all shots, including those that did not reach the target. This set includes two game boards, the covers of which serve to record shots. Each player receives a set of ships, which he places at his discretion on the playing field provided to him. The set also includes multi-colored chips. They serve to fix blows to the enemy: hits are marked with one color, and misses are marked with the other.

Sea battle on batteries. Many children enjoy board games with beeps. The board game "Battleship" on batteries will please you with a good sound, various effects that create the illusion of real military equipment.

Special mention should be made of the game "Sea battle" with balls. The destruction of the ships of the enemy flotilla can be done with small balls that roll out onto the playing field of the Sea Battle board game. This version of the game is suitable even for the smallest children, since it does not require the ability to read coordinates and think over the location of ships. The mechanical design allows you to shoot accurately, send shells at the enemy flotilla, which knock out the figures of the ships. Even a child preschool age, and it is recommended for children from five years old, it will easily cope with such a task and will play the board game "Battleship" on an equal basis with older children.

Who is this game for?

This board game is recommended for children from the age of seven, because the battles in a certain coordinate system can be played by children with well-formed abstract thinking, who imagine the opponent's playing field in their mind and think over their own strategy.

Sea battle for every taste

The board game "Sea Battle" for two is entertainment not only for children. Adults also enjoy spending their leisure time in fights. So, the table version with balls allows grandfather and grandson to play at the same table, and their chances of winning are equal. This adds excitement, brings generations together in emotional experiences.

If a child loves gadgets, then Sea Battle (board game) - an electronic version with interesting sound signals will captivate him more than a mobile phone.

In addition to "Sea Battle" there are similar games on paper, most of which are also aimed at children from the age of six.

1. Tic-tac-toe

This is the most famous of these games. The playing field is drawn 3 by 3 cells (total 9 cells). Players take turns making moves by placing a cross or a zero in an empty cell. Purpose of the game: to build a line of 3 crosses or zeroes horizontally, vertically or diagonally. It is extremely difficult to win in this game, basically the game comes down to a draw and more than one game is played.

2. Tanks

The game requires an A4 sheet folded in half (you can take any notebook sheet). Two players draw 10 tanks each on their own half of the sheet. Having finished the alignment of forces, the players begin to “shell” each other in this way: the shot is drawn in their own half of the field, then the sheet is folded in the middle and the shot, visible through the light, is marked in the second half of the field. If the shot hit the tank, then it is considered "knocked out" and one more additional shot is needed to destroy it. If the player hit the tank directly, then one shot is enough.
Each successful shot entitles the player to the next shot. To complicate the game, you can introduce a ban on the next shot at a freshly knocked out tank.

In Game "sea battle" the game is played by two people who take turns naming the coordinates of the ships on the opponent's map. If the coordinates are occupied, then the ship or part of it "sinks", and the one that has fallen has the right to make one more move.

The game takes place on a field of 10x10 cells of each player, on which a fleet of ships is located. Horizontals are usually numbered from top to bottom, and verticals are marked with letters from left to right. In this case, the letters of the Russian alphabet are used from “a” to “k” (the letters “ё” and “й” are usually omitted) or from “a” to “i” (using the letter “ё”), or the letters of the Latin alphabet from “ a" to "j". Sometimes the word "republic" or "snow maiden" is used, since not a single letter is repeated in these 10-letter words. Because there are various options setting the coordinate system, it is better to agree on this in advance.

The fleet consists of

* 1 ship - a row of 4 "four-deck" cells

* 2 ships - a row of 3 "three-ball" cells

* 3 ships - a row of 2 "two-deck" cells

* 4 ships - a row of 1 cell "single-deck".

When placed, ships cannot touch each other at the corners.

Ship decks should be built "in a line", and not with bends. The main thing: you cannot build the decks of one ship diagonally.

Before the start of hostilities, players cast lots or agree on who will go first.

The player making the move makes a shot - he calls aloud the coordinates of the cell in which, in his opinion, the enemy ship is located, for example, "K1!" .
If the shot hit a cell that was not occupied by any enemy ship, then the answer “Miss!” and the shooting player puts a dot on someone else's square in this place. The right to move passes to the opponent.
If the shot hit the cell where the multi-deck ship is located (larger than 1 cell in size), then the answer is “Wounded!”. The shooting player puts a cross in this cell on a foreign field, and his opponent puts a cross on his field also in this cell. The player who shoots gets the right to one more shot.
If the shot hit the cell where the single-deck ship or the last undamaged cell of the multi-deck ship is located, then the answer “Sunk!” or "Killed!" Both players mark the sunken ship on the sheet. The player who shoots gets the right to one more shot.

The winner is the one who first sinks all 10 enemy ships. The loser has the right to ask to study the opponent's playing field after the end of the game.

Violations

The player has his field drawn incorrectly: the number of ships does not comply with the rules; ships touch each other; incorrect field sizes and incorrect coordinate system.

The player made changes on his playing field that were not provided for by the rules of the game (during the game, you can only put dots and crosses and only according to the rules), for example, completed the missing ship, the player peeped at the location of the enemy ships or missed his turn.

Sea Battle is an addictive game for two players that only the lazy did not play as a child. This entertainment is unique, first of all, because no special equipment is required for its organization. Just an ordinary pen and a sheet of paper is enough, and two guys will be able to unfold a real battle.

Although all of us in childhood at least sometimes sat in front of a lined sheet, over time the rules of this fun are often forgotten. That is why parents are far from always able to keep company with their grown children. In this article, we bring to your attention the rules of the sea battle game on pieces of paper, which were familiar to each of us a few years ago.

The rules of "sea battle" on the sheet

The board game "sea battle" is extremely simple, so all the rules of this game can be reflected in several points, namely:

  1. Before the start of the game, each player draws a 10x10 square playing field on his piece of paper and places a fleet of ships on it, consisting of such units as:
  • 1 "four-deck" ship, which is reflected on paper as a row of 4 cells;
  • 2 "three-deck" - rows of 3 cells;
  • 3 "two-deck" - rows of 2 cells;
  • 4 "single-deck" - boats, depicted as 1 shaded cell.
  • All ships are placed on the field, subject to the following rule: the decks of each ship can only be located vertically or horizontally. It is impossible to paint cells diagonally or with bends. In addition, no ship should touch the other even at an angle.
  • At the beginning of the game, the participants determine who will go first by drawing lots. Further, the moves are carried out in turn, but with the condition that the one who hit the enemy ship continues his move. If the player did not hit any of the opponent's ships, he must pass the move to another.
  • The player who makes the move calls out a combination of a letter and a number indicating the expected location of the enemy ship. His opponent evaluates on his playing field where the shot fell, and informs the second player whether he hit the ship or not. In this case, if any element of the fleet was sunk or hit, it is marked on the field with a cross, and if the blow fell on an empty cell, a dot is put in it.
  • In the "sea battle" game, the winner is the one who manages to sink all the ships of the opposing fleet faster. If the battle continues, the loser makes the first move.
  • We also suggest that you familiarize yourself with the rules of the game in at least Interesting games that can be played by the whole family -

    A simple and exciting game that has been known since childhood is sea battle. The rules of the game are not very complicated, anyone can remember them. Sea battles are liked by adults and children, you can play it anywhere.

    Rules of the game Sea battle

    The essence of entertainment lies in the fact that two players take turns naming certain coordinates on the opponent's map, which they do not know. The named point must hit the ship or part of it. The task of each player is to sink all enemy ships as early as possible. There are several options for such a game today:

    1. On the paper. This method is considered classic version entertainment. It allows you to play anywhere. A checkered notebook or one leaf (not even lined) is suitable for battles.
    2. Desktop. The first version of such entertainment appeared more than 80 years ago. The board game sea battle was voluminous and colorful. After a while, many variations appeared with different numbers of ships, other sizes of fields.
    3. On the computer. Modern gadgets can easily be turned into a battlefield for ships by downloading and installing the right application. There are options to play online. Features: the selected points are fixed automatically, there is a voice acting that adds reality to what is happening.

    Field

    To understand how to play sea battle, you need to understand the basic concepts. You need to start by drawing your playing field. It is a coordinate plane, a square 10 by 10. Each of its sides has its own definitions: the horizontal is numbered from top to bottom, the vertical - with letter designations. The letters of the Russian alphabet are used from "A" to "K" or from "A to "I", if "Yo" and "Y" are omitted. Often instead of letters the words "Snegurochka" or "Republic" are used. They consist of ten letters, which corresponds to 10 squares on the playing field.

    Next to the "own" field, you need to draw a "foreign" one, which has the same dimensions and coordinates. This is a site for the enemy flotilla. The field is empty, it is used to mark one's own moves and opponent's "strike". Given that there are several variants of the coordinate system, it is recommended to agree in advance which one will be used. Next, you need to arrange the ships.

    Number and placement of ships

    There is a certain layout of ships on the playing field. The ship consists of several decks or pipes (hence the name, for example, "two-deck" or "two-pipe"). On the playing field are:

    • 1 four-deck, ship, battleship, - a row of four cells,
    • 2 three-deck, cruisers, - rows of 3 cells;
    • 3 double-deck, destroyers, - rows of 2 cells;
    • 4 single-deck ships, torpedo boats, - 1 cell.

    In the classic game, it is necessary to draw ships on the playing field according to the rules. For example, all court sides or corners cannot touch each other. There are variants of the game when the ships are placed in the letter "G", squares or zigzags, touching the corners is not prohibited. There are also battles with a different number of ships or their structure, for example, a five-deck (aircraft carrier), several four-deck. Using more ships, a different form of the field is used, 15 by 15 in size. It is necessary to decide on the choice of the game in advance.

    Game progress

    Playing sea battle on paper is necessary in accordance with certain rules. The instruction defines the conditions and sequence of moves:

    1. Initially, who will go first is chosen. To do this, the players cast lots.
    2. When making a "shot", the player names the coordinates, for example, B3.
    3. If there is nothing in the cell, the opponent says "by". According to the named coordinates, the ship is located, then “wounded” - if it was hit, “killed” - when completely destroyed.
    4. A cross indicates a hit on an enemy ship. With such a successful shot, according to the rules, the player moves a second time. The right to move is transferred to the second player if the blow fell on an empty field.
    5. The winner is the one who first sinks all the ships of his opponent.
    6. At the end of the game, the opponents may require each other's playing fields to check. The loser will be the one whose fields are filled incorrectly. Victory goes to the one who waged a fair fight.

    There are certain restrictions in the game. The game may be ended earlier if there is a violation of the rules. The following are considered gross violations:

    1. Incorrectly drawn field - the number of vessels exceeds the required one, the dimensions of the sides or the coordinate system are incorrect.
    2. One of the players spied on the location of the ships from the other.
    3. Skipping a turn due to inattention.

    Win strategy

    A simple battle is not built solely on luck. To achieve victory, there is a strategy and tactics of playing a sea battle. It is as follows:

    1. A sheet with a lined field must be held so that the enemy cannot look.
    2. For convenience and accountability, it is recommended to mark enemy shots with dots.
    3. The most vulnerable ships are the battleship and the torpedo boat. The first one is very large, so it is easy to spot. Torpedo boats are small and hard to find on the field, but they sink in one hit.
    4. Beginners often aim at the corners of the game square, so it is not recommended to draw them there.
    5. Experienced players are advised to immediately come up with a layout of ships on the field. Good results can be achieved if the flotilla units are arranged according to the scheme. For example, by gathering cruisers and battleships in one place, and placing boats and destroyers in a chaotic manner.
    6. Shooting techniques for a flotilla may be different. To quickly destroy the battleship, it is recommended to start searching for it diagonally. You need to shoot at the squares on 4, through 3 cells. Then you need to move in descending order: look for three-deck, two-deck and single boats.

    Video