On the development of War Thunder ships. War Thunder: ships in the game

Almost three years ago, the company developer Gaijin announced the imminent release of ships, as the third available technology for the player. Since then, on the forums and in in social networks from time to time there are topics about when it will be possible to fully enjoy the controlled naval battle. Take command of a battleship or submarine. Most often, topics are closed by moderators with the words “we must wait”. Even the approximate dates of the release of the controlled fleet in War thunder no.

At the beginning of 2015, there were enough reports on the network that the ships can be controlled. However, this is only available for closed testing, only for a small number of human testers. And this is most likely true, since in the fall of 2014, some information sites close to Gaijin even posted video reviews about Japanese aircraft carriers during the Second World War.

At the same time, an approximate list of future equipment was announced - battleships, destroyers, aircraft carriers. However, given Gaijin's desire for realism, they will not be able to limit themselves to this technique. The above mentioned fleet will not do without smaller vessels. And don't forget about submarines. It is simply impossible to imagine the navy of Nazi Germany without the famous wolf packs. But, more reliable and accurate information has not yet been provided.

However, there is still a fleet in War Thunder! The only pity is that while it is controlled by a computer. It is featured on many maritime and coastal maps. Such as Wake Island, Guam, Merchant Marine, Rocky Coast, etc.

Types of ships in the game.

Fleet in War Thunder, on this moment represented by the following ships - heavy cruiser, light cruiser, aircraft carrier, destroyer, battleship, cargo ship, landing ship (landing ship).



The role of the fleet in War Thunder.

Despite the fact that the fleet is still under control artificial intelligence games, he sometimes plays a significant role in the course of the battle. It plays both an auxiliary function for the attack and the role of a guarded object.

On maps such as "Pacific secret base" landing ships land tanks to capture a ground point, which provides a win. If you let the enemy ships to the shore, it will be much more difficult to destroy the tanks. And in the mission "merchant fleet" you need to protect your transports and destroy the enemy's floating targets.

It is worth noting that the role of the fleet can be traced more in arcade air battles.

The ships featured in War Thunder are equipped with air defense systems. The shells of anti-aircraft guns and large-caliber machine guns, which are equipped with ships, can damage structural elements aircraft, which will affect its flight characteristics. A leaked radiator, a broken oil line, and shot through ailerons can lead to an early destruction by the enemy. But the ship's air defense itself is good at knocking down the gaping pilots.

How to destroy an enemy fleet in War Thunder.

To prevent a tank landing on the coast, it is necessary to destroy enemy landing craft. They are equipped with weak air defense, but they can harm or shoot down. It is also worth noting that the landing is almost always covered by enemy fighters. But this type of ships easily shatters into pieces from the sighting shots of 20 mm guns of Berezin, ShVAK, Hispano and the like. There is no need to talk about heavier aviation artillery, like that of the Yak9-K and the like. Large caliber destroys small vessels with a bang.

Destruction of small landing ships brings victory in the mission closer and brings additional points to the pilot who destroyed them.

And if it is easy to destroy boats with a landing party, then it is worth tinkering with a cruiser, battleship, destroyer. There is no need to fly headlong into the bristling vents of the ship's air defense with your machine guns and small-caliber cannons. Well, you can do some damage, and also become an additional frag for artificial intelligence. It is optimal to destroy large ships with bombs from a height inaccessible to the ship's air defense. Or torpedoes, launching them from the appropriate type of aircraft.

For the destruction of large enemy ships using torpedoes, you can be awarded the title "sea wolf", "sea hunter". Bomb strikes on ships count towards the titles "destroyer", "thunderer".

However, one should hope that the current modest presence of ships in War Thunder will not last long. And each of the players will soon be able to tell the other "seven feet under the keel for you."

WOT's oldest competitor landed at Gamescom 2016, showed the fleet and answered questions from players.

This material is a kind of digest for those who have not followed War Thunder much. recent times and do not know what was happening there. And there have been quite a few events in recent years.

Naval battles - knights of the sea

Naval battles will appear in WT already this year, and the closed beta will start immediately after the end of Gamescom.

The start of closed testing of battles of the naval forces - already this year! They will be based on the "knights of the sea": torpedo, artillery and missile boats, coast guard ships, patrol ships - the so-called "small" fleet, which during the war years made up the majority of ships that served in all troops and in all waters.

  • The heavy fleet (ships larger than a destroyer) was decided not to be introduced into the game, as they are too slow and clumsy, which dragged on the gameplay, making it uninteresting. Therefore, only fast ships were left in the game, which are more suited to the concept of War Thunder battles.
  • Access for testing is raffled off during broadcasts from Gamescom 2016. You can also buy a package with one of the early access (for or rubles).
  • Open testing is scheduled for 2017.

  • Ships of all nations represented in the game will be added.
  • Large ships (cruisers, battleships, aircraft carriers) will initially be controlled by bots in some modes. According to the test results, it is possible that these ships will be put under the control of the players.
  • For naval battles, separate locations will be created in the setting of the Pacific, Atlantic and Arctic oceans, as well as the Mediterranean.
  • Water is based on NVIDIA Waveworks technology.
  • There will be no submarines and here's why:

The gameplay of submarines is specific - these are quiet hunters who sometimes waited weeks for their "prey", made a blow and hid. A discovered submarine is guaranteed not to be a resident. And in speed they, as a rule, were inferior to even completely slow ships.

  • At the moment, tests of joint battles of ships and aircraft are underway.

A little more details can be found in the video:

Ship preview

S-100 sample 1945 (Germany)

The 1945 S-100 class torpedo boat is a true child of war. The boat was created in 1943, taking into account the experience of military operations in the English Channel against the military and merchant fleets of Great Britain. As a result of long research and experiments, German engineers created an excellent torpedo boat for active combat and patrolling sea areas and straits, in which many of the shortcomings of early class boats were taken into account and corrected.

For the construction of the boat, shipbuilders chose wood as light, resilient and reliable material. Wooden structures ships were carried out from different breeds wood - oak, cedar, mahogany, Oregon pine. Double shroud wood paneling was divided by metal bulkheads into 8 watertight compartments. The cabin of boats of this class was armored, the thickness steel sheets is 12 mm, which is a good anti-bullet and anti-splinter protection.

  • Maximum speed: 42.5 knots (almost 80 km / h).
  • Engines: three 2500-horsepower Mercedes-Benz diesels.
  • Armament:
    • two torpedo tubes for 533 mm torpedoes,
    • automatic 37 mm cannon (analogue of the famous FlaK36 anti-aircraft gun),
    • one twin and one single 20mm C / 38 cannon,
    • at the stern, a coupled depth charge release mechanism,
    • rifle-caliber machine guns could be installed on the sides of the armored jacket.

Japanese patrol torpedo boat Type 11 PT-15

Became the last of the ships of this type in service with Japan. The vessel has retained the characteristic features and signs of post-war Japanese boats, which were built at the shipyards of the countries of the western block. PT-15 has good seaworthiness thanks to the successful contours in the midship frame, which have become characteristic feature Japanese post-war ships.

Despite her solid armament and external massiveness, this torpedo boat is always at the forefront in War Thunder due to its excellent top speed. The main task of the PT-15 is to destroy sea targets, regardless of their size, and the boat does a good job with this task. Four large and powerful torpedoes weighing 1800 kg each are the main argument in the fight against large ships.

  • Maximum speed: 40 knots (over 70 km / h).
  • Engines: two gas turbine engines with a total capacity of 11,000 hp.
  • Armament:
    • four torpedo tubes with American torpedoes Mk.16,
    • two automatic 40 mm Bofors L60 cannons on the bow and stern of the boat.
  • Crew: 28 people.

Project 183 "Bolshevik" (USSR)

It was developed in the post-war years, taking into account the experience of the combat use of both lend-lease equipment and Soviet boats. In the design of the boat, the properties of coniferous and deciduous trees were correctly taken into account, the successful geometry and power plant of four diesel engines gave the boat good speed and maneuverability, and the combination of artillery and torpedo weapons made the boat a truly versatile soldier.

The large Project 183 torpedo boat is a godsend for those players who like an active, energetic game. The boat starts perfectly from a place and keeps an excellent speed for its class. Four automatic cannons have good accuracy even when firing at long distances, so you can be one of the first in the team to start shooting enemy ships. The rate of fire of the cannons is low (about 300 rounds per minute), but high-explosive fragmentation shells are equally good both against the skin of boats and against their crews.

  • Maximum speed: 44 knots (over 80 km / h).
  • Engines: four diesel engines with a total capacity of 4800 l / s.
  • Armament:
    • two torpedo tubes,
    • two twin 25 mm cannons 2M-3,
    • up to 12 depth charges.
  • Crew: 14 people.

Fairmile D: Sea Dog (UK)

Throughout 1941, engineers of the Royal Navy of Great Britain were busy developing and testing a new type of artillery and torpedo-artillery boats to counter the German "Schnellboats" - torpedo boats that blocked the actions of British warships and merchant ships in the English Channel. The requirements for the car were quite understandable - the boat was supposed to become a universal platform for placing powerful weapons different types, and also have a speed of at least 30 knots in order to somehow resist the fast German sea predators.

"Fairmile Dee" is one of the most massive boats of the Second World War. Different production series differed primarily in weapons - soon enough cannon and machine-gun armament was significantly strengthened, torpedo tubes and depth charges began to appear on the boat, and many artillery boats were modernized into torpedo-artillery boats. Our guest today is a Project Fairmile Dee gunboat of early production series.

  • Maximum speed: 32 knots (slightly less than 60 km / h).
  • Engines: four, with a total capacity of 5000 horsepower.
  • Armament:
    • one automatic 40mm 2-pdr QF Mk.IIc cannon on the nose,
    • coaxial 20 mm Oerlikon Mk.V cannon at the stern,
    • two coaxial heavy machine guns. 5 Vickers Mk.III,
    • two coaxial machine guns of rifle caliber .303 Vickers No5 Mk.I on the bridge,
    • a pair of Mk.VII depth charges.

Project 1124 armored boat: river "Katyusha" (USSR)

Available by pre-order for 1899 rubles.

Large river armored boats of Project 1124 were developed in 1933-34 for a wide range of combat missions in the water areas of rivers (primarily the Amur, from where they received the unofficial nickname "Amur") and, despite the simplicity of the design and the great inconvenience of placing the team, combined the most advanced at that time the developments of the Soviet industry.

The boats of the 1124 series have passed a glorious battle path: the Battle of Stalingrad, Western Europe, Far East - these river tanks supported the actions of the infantry from the water, parachuted fighters to the rear and flanks of the enemy, were the first to burst into the waters of European cities and destroyed enemy fortifications with cannon and missile fire.

In War Thunder, the version of the boat with the Katyusha MLRS is a real monster in the hands of a skilled captain. The T-34 tank turret, located in the bow of the boat, allows aimed fire at vital modules and compartments of the enemy, even from long distances.

  • Maximum speed: 21 knots.
  • Engines: two 900 hp each, Hall-Scott gasoline engines or two 1200 hp each, Packard 4M-2500-W-12 gasoline engines, 2 fixed pitch propellers.
  • Armament:
    • two machine guns of 12.7 mm caliber,
    • installation of unguided rockets M-13-M1, the legendary "Katyusha", capable of unleashing a single salvo of 16 missiles,
    • tank turret T-34, located in the bow of the boat.
  • Crew: 15 people.

PT-109: Kennedy torpedo boat (USA)

Available by pre-order for 2399 rubles.

Elco's patrol torpedo boats were designed to perform a wide variety of tasks not only in the coastal zone, but also in the open sea. A government order for 94 units of 80-foot (24 meters) torpedo boats was placed by the United States Navy immediately after the country was involved in the Second world war... The boats turned out to be very successful and were subsequently actively modernized (mainly by increasing firepower).

At gamescom, seasoned Scotsman Keith Donaghy, Gaijin's global community manager, begins the story of Knights of the Sea from afar.

“I love to launch and fly in real time from London Heathrow to, say, Cologne. I don’t care that it’s long and boring. I like it. But at the same time, I understand that I am an exception. Most of the players will get bored with this. "

Donahy played every imaginable (and unthinkable) simulator (and not quite simulator) of naval combat, so he had a lot to tell. In his story about the ships that will soon appear in, he gave a thousand examples of how not to do it.

It was suspiciously curious to listen to him.

"...For example, . Great, great game ... but it had four by four kilometers of cards. If anything, the real ship battles of the Second World War lasted from several hours to several days. One of the fastest battles in history took place in two hours, ended after one successful hit from a distance of fifteen kilometers - and then before that they had been taxiing to the shooting position for several hours.

Oh, yes, you know that warships usually go out into line of sight only when you need to finish off someone? .. "

Sea battle and the time factor

It's clear what Donahy was leading all this time to.

“They are good in their own way,” he says. - But there the time factor is greatly compressed so that the matches do not drag out: huge battleships or, say, aircraft carriers in WoWs float five times faster than in reality.

Now think: in War Thunder, ships can meet in the same batch with planes (like tanks with planes - the ability to collide in one battle different types Gaijin technicians use diligently). Imagine a game-accelerated ship traveling at 200 kilometers per hour to get into position. And above him is an airplane flying at the usual speed of two hundred and fifty kilometers an hour. So the game will definitely not work, you will have to accelerate the planes too, and in the end the whole game will break.

Well, if the ship moves at normal speed, imagine how annoying it is when you go into position for shooting for three hours, so that one bomb is successfully dropped on you, forcing you to take a new ship and enter the position again for three hours. I, again, do not mind, I love this. But most of the players won't agree to that. "

As a result, the Gaijin problem is solved radically: there simply will not be large ships in the game. There will be small nimble vessels such as torpedo boats, patrol and assault ships. Larger pieces of equipment may appear as, for example, targets for escort. Personally, it will be allowed to take control of ships heavier than destroyers in some modes, but only if the upcoming CBT shows that this makes sense. The test starts later this year.

There were no health points in War Thunder either on the ground or in the air, and there won't be any in the sea either - ships are also subject to a complex zonal damage system. A new concept has appeared in the mechanics of the game - buoyancy. If the ship's hull is punctured below the waterline, it starts to leak, and if the onboard pumps fail, sooner or later the ship will sink to the bottom. With a fire, everything is similar: if there is nothing special to burn on a tank, then on boats the fire walks as it wants, throwing itself from one system to another. Ships are destroyed beautifully and always in different ways.

At the start of the add-on, a total of thirty ships are promised, including ships from all five major nations. In the future, Gaijin intend to display all theaters of war to the maximum: the Mediterranean Sea, the Pacific and Atlantic Oceans, the North Sea, and so on. Several maps will be available in the CBT - part c open waters, some - in coastal, with large and small areas of land, between which it is convenient to set up ambushes.

And in most cases, aviation is connected to ship battles. Talking about all of this, Donahy talks a lot about scenarios that can be played out. When I ask how about ships and tanks in the same batch, Donahy cites Vietnam as an example, where they shot from the water into the jungle: maybe one day we will get to this.

Open testing of ship battles will begin in 2017.

Today, multiplayer computer games devoted to the theme of war are gaining immense popularity. Gamers get into tanks and planes, lead entire armies or go into infantry combat themselves. The military theme again becomes popular, as at the beginning of the century, but at the same time it gains new form- now it has a multiplayer coloring. And one of the most popular today computer games this direction is War Thunder. Here you can choose any of the sides that took part in World War II and fight for it against real opponents. However, more than once attention has been drawn to the fact that there are no naval battles here - the fleet in the game does not exist in principle. Therefore, it is worth answering a very important and interesting question for many - when will ships appear in War Thunder?

What kind of game is it?

Before considering the question of when ships will appear in War Thunder, which is so much interesting for all gamers, you need to take a look at what this project is. So, here you have to choose one of the parties that fought among themselves in World War II, and then start pumping on various units of military equipment, earning yourself points for more advanced models. At the moment, the game has implemented a fairly large number of models of tanks and other combat vehicles, as well as introduced aircraft, which makes it very diverse and exciting. This is quite enough for many, since other games like this one do not even offer such a variety - for example, projects from Wargaming allow you to get into a tank or a plane, but only in two separate games. But in the case of War Thunder, everything is different, and gamers want to know when ships will appear in War Thunder.

Announcement of ships

You are mistaken if you think that reflections on this topic are lengthy and unfounded. In War Thunder, the ships have actually already been announced by the developers. Of course, it is worth noting that no one named specific dates, and the work is just beginning, but the very fact that the developers listened to the opinion of gamers and began to work in the right direction is important. Of course, perhaps it was their own initiative, but this will no longer play any role if ships do appear in the game. So far, there is not a lot of information, but it is still there - and quite interesting. Of course, the developers will not admit when the ships will appear in War Thunder, but they have already provided basic information about what exactly will be added to the project so that gamers can guess how it will all be implemented.

in War Thunder

The question of whether ships will be in War Thunder has already been answered in the affirmative, so it's time to take a deeper look at this question - for example, figure out what exactly will be added. According to the developers, three types will be available in the game - aircraft carriers, destroyers and battleships. You can choose any of these types, but at the same time, of course, you will have the opportunity to decide on the models that interest you. Naturally, no one has yet announced the specific names, so you will be able to find out the models only much later. But it has already become clear that aircraft carriers, for example, will have as many as ten variants in the game - this gives the right to believe that other types of ships will be represented in approximately the same ratio. However, there are already some questions about the implementation, since this is very important point, which in no case should be forgotten.

Implementation of ships in the game

As all gamers are well aware, in this project, realism decides a lot - all models of combat units are reproduced with maximum accuracy, and it will not be easy to do the same for ships. It is very likely that when the ships come out in War Thunder, there will be enough problems with the balance, as well as simply with their use in the game. It will be necessary to think over not only the specifics of battles between ships, but also the features of the confrontation between aircraft and ships. In general, this puts developers in front of a very complex and large-scale job. And this brings us to the final question - when will the ships be added to War Thunder?

release date

So far, unfortunately, there is no specific information about the dates of the ships' release. They may appear quite soon, but so far it is very unlikely, since there is still a lot of work ahead of the developers. However, if we take into account the fact that on the Internet you can already find images of ship models in a fairly ready-made and playable version, then we can assume that there is not much to wait. On the other hand, if we take into account all the peculiarities of the confrontation of the three types of ships with each other, as well as all types of ships with airplanes, the work can be delayed - it is already very, very difficult to implement such a large-scale project. We can only hope that the developers will succeed, and gamers will eventually be able to enjoy new types of technology, which until that time had not been competently implemented in any project, neither in the modern nor in the old.

Gamers' opinion

Initially, gamers supported a similar initiative to introduce ships into the game. Naturally, this is such an incredible step forward. It will allow you to get experiences that you could only dream of before. But over time, the fuse subsided a little, and the reason for this was the game itself, or rather, the actions of the developers in the process of updating it. If earlier this project was considered the best and most realistic, now it is gradually starting to lose popularity. The reason lies in the fact that in the pursuit of entertainment and attracting large crowds of gamers to the project, the developers began to change the balance, and now some sides have become practically unplayable at all.

YouTube | ru | February 27, 2019 at 07:00 PM

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