Mobile, music and dance games. Dance games for kids camp, playground, entertainment for kids

Target: to help music teachers, pedagogical workers, music directors to organize children's leisure in the most interesting way.

Tasks:

    Educational - to teach dance games to children of younger (middle) age.

    Educational - to develop the ability to improvise, showing arbitrary dance movements during a dance game.

    Educational – to cultivate a sense of solidarity and mutual understanding for each other through the process of participating in dance games.

"In the game of children there is often a deep meaning." (Johann Friedrich Schiller )

Everyone is well aware that for the development of a sense of rhythm, tact, musical ear and memory in children, it is necessary to early years familiarize them closely with musical games.The music that accompanies the games should have an incendiary, cheerful rhythm, thanks to which the children's mood quickly rises and improves. physical activity. The musical accompaniment of various outdoor games brings only positive results, as it is the basis for the harmonious development and strengthening of children's health.

The game introduces the child to life, to communication with others, with nature, contributes to the acquisition of knowledge. It always has a specific purpose. In music gamesthis purpose is the development of intelligence, a sense of rhythm and tact, memory, ear for music, voice, creative activity child. Musical dance games contribute to the rapid memorization of the studied material, the intensity of learning, the emancipation of children, getting rid of complexes. Music introduces the child to the beautiful, to the feeling of harmony, in a word - enriches his spiritual world.

Play is an integral part of children's activities. When playing, children remember better, quickly understand what is required of them. The game helps to achieve the fulfillment of many pedagogical tasks.

Children love to invent. In order for them to express and express themselves, they need to be given as much independent time as possible to invent and implement their ideas. The task of the leading lesson is only to direct the child's imagination and impulse, and not to impose his own on him. Therefore - encourage their imagination and allocate "independent time" for the realization of their ideas.

I providegame file, that I use with children.

« Every game has its own rules." (Johan Huizinga)

"Chain"

Target : explore the possibility of entering into contact and interaction in the group.

Participants stand in a column and move in a “snake”. Their hands are in constant clutch, which, at the command of the leader, takes various forms: hands on the shoulders, on the belt, crosswise, by the hands, under the arms, etc.

At the same time, the leader changes the proposed circumstances: “we are moving along a narrow path on our toes”, “we are walking through the swamp - we are stepping carefully”, “we are stepping over puddles”, etc.

"Freeze".

Target: remove the inner clamp, help self-awareness and self-understanding, as well as the release of feelings.

Participants are located around the hall in a chaotic manner and perform dance walking on the spot. At the signal of the host (clap or whistle), they stop and freeze:

Option 1: in different poses, representing a sculpture.

Option 2: With a smile on your face.

The host makes a comment, after the second signal everyone continues to move (repeated 5-8 times). The game can be played as a "sculpture contest" and a "smile contest".

"Looking for each other."

Target: explore mutual acceptance of each other and coming into contact, develop a sense of rapid reaction.

Participants dance around the area randomly, greeting all passing members of the group with a nod of the head. The music stops - everyone must find a mate and shake hands (repeated 5-7 times).

"Everybody is dancing".

Target : warm up the body, awaken emotions, remove muscle clamps, set the mood for work.

Participants stand or sit in a semicircle. The host gives the task “the right hand is dancing”, “the left foot is dancing”, “the head is dancing”, “shoulders are dancing”, etc. The participants are improvising. On the command “everyone dance” - all parts of the body are included in the work (repeated 3-4 times). The facilitator can combine explanation with demonstration.

The game is usually held at the beginning of the lesson and can be part of rhythmic gymnastics in dance and game training.

"Round dance acquaintance"

Target: develop group feelings of cohesion, belonging, belonging, encourage entry into interpersonal relationships.

Participants form a circle and, holding hands, move slowly clockwise. The leader with a handkerchief in his hand walks in the opposite direction inside the circle, stops in front of any participant (at this moment the circle also stops moving), makes a deep Russian bow and passes the handkerchief. After a return bow, he changes places with him. The game can continue until everyone is in the lead role.

"Reverences".

Target : help orientation in space, give the opportunity to experiment with movement, realize their peculiarity of self-expression, develop the ability to improvise.

The game recreates the atmosphere of the ball.

Option 1: Participants in a slow, sedate step move around the site in a chaotic manner, while greeting everyone who comes towards them with a nod of the head. A musical pause is a signal that you need to curtsey (repeated 5-7 times).

Option 2: The group lines up in a row. The king (queen) passes along the participants, each of which, as a sign of greeting, alternately freezes in a curtsy, and stands at the end of the row. The game is repeated until everyone is the king.

"Let me invite you."

Target: opportunity to experiment with movement. Everyone becomes in a circle. The host invites any of the participants and dances with him in a pair, showing the movements that the partner “mirrors”. At the “musical pause” signal, the couple splits up and invites new members. Now there are two couples on the site, and so on, until everyone is involved in the dance process. At the same time, each invitee “mirrors” the movements of the one who invited him.

"Guitar Solo".

Target : stimulate creative expression, release of feelings, develop the ability to improvise, increase self-esteem.

Everyone stands in a circle and moves to the rhythm of the music. The leader with a guitar in his hands goes to the center of the circle and performs a solo, expressing his feelings in the dance, then passes the guitar to any participant. Then each participant does the same, while he can optionally interact with someone from the group. Each solo dance at the end is rewarded with applause.

"Circle Dance"

Target: to strengthen the communication of children in a team, training dance and musical memory.

Children become pairs in a circle facing each other. The host shows in advance the movements that will need to be performed to the music, they need to be rehearsed without music: side steps right and left for four counts with a beat on the last bar, then four steps back with a clap, then four steps forward and we return to the wrong pair, and, shifting to the left, to a new partner (partner). Turn on the music and dance!

« Dance of nature"

Target: coordination of movements, sense of dance space.

All the children are divided into pairs and triples (if desired, larger groups), and then, to the same music, the groups each prepare their own dance on a common theme. (for example - the dance of the sunrise, the surf, clouds, stars, fire, fountain).

It is good that you take the time to look not only at the “process” of each group of children dancing, but also arrange a general “view” of what happened. Let all the children sit in one part of the hall, as in the auditorium, and then each team in turn will show their dance.

"Dance Situation"

Target: development of movement coordination, creative imagination and improvisation.

The host of the game prepares cards with situations that will need to be played in the dance. Children are divided into teams of two to five people and receive their card. Then the music is put on and the teams are given time to prepare. The task of the children is to distribute roles, prepare and show to everyone a dance-situation, like a small scene.

The audience looks at who got what, and then they try to guess and retell what exactly, in their opinion, was played. Cards for example: The Priestess makes a fire in the Temple, the Girl collectsin the forest, the Traveler climbs the mountain, the Fire, etc.

"Dance of Fire"

Target:development of imagination, creative ingenuity.

Everything sit in a circle. They represent Fire and their common task- dance the Bonfire dance. Everyone can have their own movements, or they can be "set" by one person, and best of all - each of the dancers in turn. This - preliminary preparation to the game, after which the children can be invited to complicate it.

The whole circle becomes just travelers who rest by the Fire (savages orpirates), and only one of the dancers remains in the center and dances the Bonfire. He has the right to move in all directions like flames. Travelers try not to be burned by the Bonfire. (At the same time, the movements of those sitting around the Bonfire should remain synchronous.)

Dance without music

Target: motivation for emancipation, identification of emotions, development of dance plasticity.

Everyone stands in a circle, one person goes to the center. Children must invent and create without music for dance atmosphere. For example, rain, fire or a gust of wind. (The circle can clap, click, stomp, blow, hum, howl, swirl, bounce, etc. in a certain rhythm.)

The task of the one who remained in the circle is to feel and convey in the dance the state of space that is given to him.

There is another version of the same game: the children choose one person and then come up with a Dream for him (the fabulous circumstances in which he found himself. In this Dream, each dancer can play your role, or you can dance all together.) Task playing - with his dance, without preparation, to respond to the circumstances in which he found himself. He can interact with the characters of the Dream or even direct them, as long as the atmosphere of the Dream is "picked up" and conveyed correctly.

"Dance of the Ocean"

Target : development of creative activity, plastics.

All children are divided into three teams. Best of all - with an unequal number of people. (The first team should have the most people, the second - a little less and the third - no more than three to five people). Then the music is put on and all three teams are given the same task - to feel like a single whole with the team and come up with the Dance of the Ocean.

After preparation, the circles show each of their dances, and then they are assembled into one another to make a common Ocean of three nested circles. Each group dances their part at the same time.

Introducing children to the world of dance should be enjoyable and exciting, but what can be more interesting games for a child? Just a dance game!dance games suitable for any holiday, besides, many adults will not refuse such fun. Some dance games can be played without a reason, for example, at the end of a “tense” workout, you can play with children to relax, thus encouraging them for their diligence.There are no children in the world who do not like fun games and entertainment. And if they are still held against a musical background, this contributes to the versatile development of a small person.

As a result, we can safely say that games with musical accompaniment will ensure the development of abilities in children as a whole, and teachers will be the main assistants here.

Childhood is a state of mind. The game, and especially in combination with dance, - perfect way plunge into happy carelessness.

dancing with kids!

But you still want to work out with him at home? Your endeavor is commendable. So you will not only demonstrate your interest in the affairs of your child, but also be able to additionally entertain him and occupy him for a while. And games are not only fun, but also very useful. It will be better if you gather the child's friends - after all, playing alone is boring. Ready? Then let's start!

1. "Dancing on chairs." Chairs are arranged in a circle, children sit on them. The leader stands in the center and shows simple dance movements to cheerful rhythmic music. Mainly head, shoulders, arms, back work. This game is not a competition. It can serve as an excellent warm-up before the rest of the dance games. If the children like it, they can get up from the chairs and continue to do the exercises already with the participation of the legs: jumping, stomping, turning.

2. Everyone knows the game with music and chairs. The meaning of the game is that any number of children and chairs are selected - but in such a way that one child does not have enough. Chairs are arranged in a circle, music is turned on, children begin to run around. When the music stops, the children try to take the chair before anyone else. The one who did not have enough chair is out. However, we offer you a modernized version of the game. In it, children should not run, but dance around the chairs. Make sure that no one goes on a run - violators are eliminated!

3. "Frozen figures". This game requires several children - from three to ten, but not too many to make it easier to keep track of everyone. Pick up fun and dynamic children's music and bring a turntable. The essence of the game is that the children dance while the music plays. When she stops - this should happen suddenly - the children take any dance position and freeze. The one who moved, laughed or could not keep his balance is out.

4. "Find a friend." All you need for this game is kids, music and a certain amount of free space. Children dance to a cheerful tune, moving around the site in random order. Crossing randomly, the children greet each other with a nod of the head. The music stops abruptly, and each child must find a "friend" - that is, simply a neighbor - and greet him with a handshake. The one who did not have enough “friend” is out. This game perfectly develops reaction and facilitates socialization, because children, although in the game, learn to get to know each other.

5. "Hat". Participants break into pairs and dance to rhythmic music. The host moves around the hall with a hat and randomly puts it on the head of one of the participants, after which he changes places with him. The child with the hat, in turn, begins to walk around the room and look for someone to change with. The game ends when everyone has been "in the hat". By the way, the hat can be replaced with any item, for example, participants can pass an ordinary bottle to each other.

Children have a special relationship with music. They easily respond both to the melody itself and to the meaning of the text, they can start moving or even dancing. That's why children love musical games with movements - during such games you can have plenty of fun and never get bored!

In turn, music games are very useful for preschool and younger children. school age. They develop a sense of rhythm, artistry and coordination of movements, help develop creative abilities, teach you how to get along with people and establish contact with them. This is a great way to have fun and useful time on the street and in the house, however, it should be noted that most outdoor games require free space.

We offer you a selection of five of the best kids music games with movements that are suitable for children from 3 to 10 years old.

Game "Chairs"

This old children's game is probably known to everyone. In the middle of the room, chairs are placed in a circle, the number of which is one less than the number of children. The adult leader turns on cheerful music, to which everyone dances around the chairs. As soon as the music stops, the players must take each of their chairs. The one who did not get a chair is eliminated, while he takes one chair with him. Thus, there are always one fewer chairs than players.

Game "Wolf under the mountain"

Among the children, the one who will play the wolf is selected, the rest are considered geese. The wolf is hiding somewhere in a secluded place - "under the mountain." Children portray geese and walk to calm music. As soon as the music changes to louder and faster, the wolf jumps out and tries to catch the geese. The last one caught becomes the wolf himself.

Magic hat game

Before starting this moving musical game for kids, you need to prepare a big hat. The more unusual it looks, the more "magical" it will seem.

Children and the leading adult stand in a circle, in the hands of the leader a hat. The music turns on, and the hat begins to be passed in a circle, from hand to hand. Suddenly the music stops. The one who has a hat on his hands must put it on his head. The hat "works magic" and turns the player into some kind of character. You need to go to the center of the circle and portray someone: fairy tale hero, animal or object, while you can not use words, only sounds, movements and facial expressions. The rest of the participants in the game must guess who the owner of the magic hat represents. The one who guessed correctly gets the hat, everyone gets back into the circle and the game continues.

Music game "Mirror"

A leader is chosen who stands facing everyone else. He will be the main setter, and the rest will be his reflections in the mirror. To the cheerful and mischievous music, the presenter begins to show various movements that the “reflections” must repeat exactly. It can be jumps, squats, swings with arms or legs, dance steps - anything. At the end of the melody (usually 2-2.5 minutes), a new presenter is selected.

Game "Unusual dances"

5 short musical compositions are selected. Under the first of them you need to dance only with your hands, under the second - only with your feet, then only with your head, then - only with your face, and finally, all together.

All these moving music games for kids will be great entertainment on any children's holiday, event or just while walking with several children at the same time. If you want to use them outdoors, then instead of recorded music, you can just play short songs or even hum melodies without any words.

LARIS RAZDROKINA

Dance games for kids camp, playground, entertainment for kids

Game 1. "WE DANCE SITTING"

This is a "repeat game" (or "mirror dance"). Participants sit on chairs arranged in a semicircle. The leader sits in the center of the hall and shows different movements for all parts of the body, giving the installation:
- “look around” (exercise for the head);
- “we are surprised” (shoulder exercise);
- “Catch a mosquito” (cotton under the knee);
- “we trample down the earth” (stomp), etc.
The game is usually held at the beginning of the lesson and is part of rhythmic gymnastics in dance and game training. Since it is sometimes difficult for some participants to immediately get involved in the dance process, you can start moving in a sitting position.
Purpose: warm up the body, awaken emotions; relieve tension in the group and set to work.
Music: any rhythmic, average pace. Location of participants on the site: scheme 1

Game 2. "TRANSFORMER"

The leader gives the commands:
- line up in a column, line, diagonal;
- make a circle (tight, wide), two circles, three circles;
- make two circles - a circle in a circle;
- stand in pairs, triplets, etc.
Thus, the group is "transformed", taking on various figures and positions. At the same time, you can complicate the task and rebuild with a march, jumps, jumps, a cat's step, and other dance movements. Or execute commands for a set period of time (for example, counting up to five; up to ten).
Purpose: to encourage participants to interact and understand each other, to develop a sense of orientation in space.
Music: Rhythm is used as the game's music.
Location of participants on the site: schemes 29, 3, 30. 42.13.
Game 3. "CHAIN"
Participants stand in a column and move like a snake. Their hands are in constant clutch, which, at the command of the leader, takes different forms: hands on the shoulders, on the belt, on the cross; by the arms, under the arms, etc.
In this case, the leader changes the proposed circumstances. “we move along a narrow path on toes”, “we walk through the swamp - we step carefully”, “we step over puddles”, etc.
Purpose: to explore the possibility of entering into contact and interaction in a group.
Music: any rhythmic (you can "disco"), the pace is moderate-medium.

Game 4

Participants are located around the hall in a chaotic order and perform dance walking on the spot. At the signal of the host (clap or whistle), they stop and freeze:
1st option - in different poses, representing a sculpture
2nd option ~ with a smile on your face.
The host makes a comment; after the second signal, everyone continues to move (repeated 5-8 times).
The game can be played as a "sculpture contest" and a "smile contest".
Target; remove the inner clamp, help self-awareness and self-understanding, as well as the release of feelings.
Music: cheerful incendiary (different styles are possible, where a pronounced rhythm can be traced), the pace is fast.

Game 5. "LOOKING FOR A FRIEND"

Participants dance around the area randomly, greeting all passing members of the group with a nod of the head. The music stops - everyone must find a mate and shake hands (repeated 5-7 times).
Purpose: to explore mutual acceptance of each other and entry into contact; develop a sense of rapid reaction. Music: any rhythmic. pace is average. Location of participants on the site: schemes 8, 1 3.
Game 6
Couples improvise, being in a different clutch:
- holding with right hands;
- hand in hand
- put your hands on each other's shoulders (at the waist);
- holding with both hands - facing each other (with the back of a friend
to friend).
When changing the clutch, a pause is made and the music changes. The game can be played as a competition.
Purpose: to stimulate communication in pairs, to develop the ability of mutual understanding, to develop a dance-expressive repertoire.
Music: different styles and genres with alternating fast and slow tempos (for example, folk national melodies).
Location of participants on the site: scheme 13.

Game 7. "WINGS"

At the first stage, the participants “mirror” the leader, who imitates the movements of the wings (two, one, with a turn, etc.).
At the second stage, the participants are divided into two “packs”, which take turns improvising on the site, interacting with each other. While some are dancing, others are watching, and vice versa.
The game is usually played after active training.
Purpose: to reduce emotional arousal, restore breathing, help orientation in space and the establishment of interpersonal relationships.
Music: calm, slow (for example, instrumental compositions by V. Zinchuk or jazz compositions).
Location of participants on the site: schemes 8. 27, 28.

Game 8. SWAN LAKE

Participants are located throughout the site, taking a static position (they stand with folded "wings", or squat down).
The host (playing the role of a fairy or a wizard) alternately touches the participants with a magic wand, each of which performs a solo swan dance. When touched again with a magic wand, the "swan" freezes again.
The facilitator gives a comment, stimulating the manifestation of individuality. h
Purpose: to realize your dance features and the possibility of self-expression; develop the ability to improvise.
Music: waltz (for example, I. Strauss waltzes), medium or moderately fast pace.
Props: "magic wand".
The location of the participants on the site: scheme 16.17.

Game 9

Participants are built in a column and move in a snake. The one at the head of the column (detachment commander) shows some kind of movement, the rest repeat.
Then the "detachment commander" goes to the end of the column and the next participant takes his place. And the game continues until everyone is at the head of the column. Each participant should try not to repeat himself in movements, come up with his own version. If there are difficulties, the leader comes to the rescue.
Purpose: to give an opportunity to experiment with movement in order to realize one's dance-expressive stereotype, as well as to feel oneself in the role of a leader and a follower.
Music: any dance (for example, "disco", "pop", "latin"), the pace is fast.
Location of participants on the site: scheme 7.

Game 10

Participants sit on chairs in a comfortable position or lie on the floor on rugs, close their eyes.
7th option: the host gives the theme of the dream (for example, “spring”, “autumn”, “hike”, “space”, “sea”, “cloud”, etc.) v participants surrender to their fantasies to the music.
2nd option: the presenter speaks for a previously prepared tex against the background of music (see Appendix No. 2).
In the second stage, everyone shares their dreams.
The game is usually played at the end of the lesson.
Purpose: to work out internal sensations, stabilize emotional condition to achieve inner balance.
Music: slow, calm, unobtrusive (for example, meditative music with sounds of nature: the sound of the sea, birdsong, etc.)
Location of participants on the site: schemes 5, 8.

Game 11

Participants stand or sit in a semicircle. The host gives the task: “the right hand is dancing”, “the left leg is dancing”, “the head is dancing”, “shoulders are dancing”, etc. - the participants improvise. On the command “everyone dance” - all parts of the body are included in the work (repeated 3-4 times). The facilitator can combine explanation with demonstration.
The game is usually held at the beginning of the lesson and can be part of rhythmic gymnastics in dance and game training.
Purpose: warm up the body, awaken emotions; remove muscle clamps, create a mood for work.
Music: any rhythmic, average pace. Location of participants on the site: scheme I.
Game 12
Participants form a circle and. holding hands, move slowly clockwise. The leader with a handkerchief in his hand goes in the opposite direction inside the circle, stops in front of any of the participants (at this moment the circle also stops moving). makes a deep Russian bow and hands over the handkerchief. After a return bow, he changes places with him. The game can continue until everyone is in the lead.
Purpose: to develop group feelings of cohesion, ownership, belonging; induce to enter into interpersonal relationships.
Music: instrumental Russian melodies (for example, round dances of the Beryozka ensemble), the pace is slow.
Props: handkerchief.
Location of participants on the site: scheme 39.

Game 13

The game recreates the atmosphere of the ball.
1st option,
Participants in a slow, sedate step move around the site in a chaotic manner, while greeting everyone who comes towards them with a nod of their heads. A musical pause is a signal to curtsy (repeated 5-7 times).
2nd option,
The group lines up. The king (queen, this role can be played by the leader) passes through the participants. each of which, as a sign of greeting, alternately freezes in a curtsy, and stands at the end of the row. The game is repeated until everyone is the king.
Purpose: to help orientation in space, to give the opportunity to experiment with movement, to realize their peculiarity of self-expression, to develop the ability to improvise.
Music: minuet, waltz or other, moderate tempo.
The location of the participants on the site: schemes 8, 41.

Game 14

Everyone becomes in a circle. The host invites any of the participants and dances with him in pairs, showing the movements that the partner “mirrors”. At the “musical pause” signal, the couple splits up and invites new members. Now there are two couples on the platform, and so on, until everyone is involved in the dance process. At the same time, each invitee “mirrors” the movements of the one who invited him.
Purpose: to explore mutual acceptance of each other and entry into contact, to give the opportunity to experiment with movement, to feel yourself in the role of a leader and a follower.
Music: different styles and genres (for example: Charleston, rock and roll or folk tunes), the pace is fast.
Location of participants on the site: schemes 4.12.13.

Game 15

Participants break into pairs and improvise. The leader in a hat walks around the hall, stops near any couple, puts a hat on the head of one of the participants and changes places with him. The game is repeated until everyone has been wearing a hat.
Purpose: to stimulate communication in pairs, to develop the ability of mutual understanding and entering into interpersonal contact, to expand the dance-expressive repertoire.
Music: different styles and genres (for example, twist), the pace is moderate.
Props: hat.
Location of participants on the site: scheme 14.

Game 16

Everyone stands in a circle and moves to the rhythm of the music. The leader with a guitar in his hands goes to the center of the circle and performs a solo, expressing his feelings in the dance, then passes the guitar to any participant. Then each participant does the same, while he can optionally interact with someone from the group. Each solo dance is rewarded with applause at the end.
Purpose: to stimulate creative self-expression, release of feelings, develop the ability to improvise, increase self-esteem.
Music: disco, pop. rock and other (for example, compositions "Boni-M"), the pace is fast.
Props: you can use a badminton racket as a guitar.
Location of participants on the site: scheme 3. 2.

Game 17

Participants are divided into two groups, each of which moves in turn in its own style, while improvising and interacting with each other. While one group is dancing, the other is watching and vice versa (repeated 3-4 times). Then the groups try their hand at the opposite style (changing styles) and the game is repeated.
Purpose: to develop group support and interaction, to expand the dance-expressive repertoire.
Music: any combination of contrasting styles: rock and roll and rap, classical and folk, jazz and techno.
Location of participants on the site: scheme 22.

Game 18

The game is based on the basic movements of the "Apple" dance. All are built in two lines.
1st stage. The host gives a command and shows what needs to be done, the participants repeat:
- “marching” (march on the spot with a high raising of the hip);
- “look into the distance” (tilts to the sides, hands represent binoculars):
- “pull the rope” (on “one, two” - lunge on the right leg to the side, hands depict the capture of the rope, on “three, four” - we transfer the weight of the body to the left leg and pull the rope towards us):
- “we climb the mast” (jumps in place, hands imitate climbing a rope ladder):
- "quietly!" (lifting on half-fingers: up and down (exercise "releve" in VI position), right hand to the temple), etc.
2nd stage. The host randomly gives commands, the participants independently perform.
The game is usually held at the beginning of the lesson and can be part of rhythmic gymnastics in dance and game training.

Music: dance "Apple", the pace is moderately fast. Location of participants on the site: scheme 21.

Game 19

The facilitator offers to take a “walk”, improvising with some object. Shows the trajectory of movement (for example, make a circle around the site or reach a chair standing in the distance, go around it and come back). The facilitator asks to show imagination and try so that each subsequent “walk” is not like the previous ones. The game takes place in the form of a relay race: everyone is built in a column one at a time, the object with which the participants work serves as a baton.
Purpose: to realize your dance features and the possibility of self-expression, to develop an expressive repertoire.
Music: different styles and genres (for example, instrumental rhythmic music, pop waltz).
Props: umbrella, flower, newspaper, fan, handbag, hat.
The location of the participants on the site: schemes 36.35.

Game 20

The facilitator asks the participants to turn on their imagination and says that their group is a single whole - the sea, and each of them is a wave.
1st option. Everyone stands in a circle and holds hands. On the “calm” command, all participants slowly and calmly sway, depicting barely noticeable waves with their hands. At the “storm” command, the amplitude of hand movement increases, the participants sway more dynamically. "Change of weather" occurs 5-7 times.
2nd option. The game is played according to the same rules, but the participants are built in two or three lines.
Purpose: to develop mutual understanding and interaction in a group, to analyze relationships.
Music: instrumental with the sounds of the sea, wind, etc.; alternation of contrasting tempos and dynamic shades. Location of participants on the site: schemes 3, 21.

Game 21

Everyone stands in a circle and imitates swimming styles, crouching slightly: front crawl, breaststroke, butterfly, backstroke. The change of style occurs at the command of the presenter. At the “dive” signal, everyone moves chaotically, imitating scuba diving (arms are extended forward, palms are connected and move like a snake; legs perform a small mincing step). The game is repeated 2-3 times.
Purpose: to help self-awareness and self-understanding, to develop a sense of orientation in space.
Music: any rhythmic (you can hit the sea), the pace is moderate.
Location of participants on the site: schemes 3.8.

Game 22

All participants randomly move in space (without musical accompaniment). The host says: “The sea worries once. the sea worries two, the sea worries three - the figure of a medusa (mermaid, shark, dolphin) freeze. Everyone freezes in different poses. Music sounds. A pre-selected Neptune approaches any participant and enters into a dance interaction with him, showing any movements that need to be “mirrored”. After the music stops, the participants switch roles. The game continues with a new Neptune. Each time the host calls a new figure. The game can be repeated until everyone is Neptune.
Purpose: to stimulate activity and initiative in establishing relationships with another person, to help mutual understanding.
Music: different directions and styles (for example, "jellyfish" - jazz, "mermaids" - oriental melodies, "sharks" - heavy rock). The pace is different.
Location of participants on the site: scheme 18.
41

L. Razdrokina
Game 23
All form two circles - outer and inner. Each circle is dance-walked in a different direction. The music is interrupted - the movement stops, the partners standing opposite greet with a handshake. Repeated 7-10 times.
Purpose: to explore mutual acceptance of each other and entry into contact.
Music: any rhythmic, energetic (for example, polka or disco). The pace is moderately fast.
The location of the participants on the site: schemes 37.38.

Game 24

Everyone becomes in a circle.
1st stage. The leader shows the basic movements of African dances, the participants try to repeat.
2nd stage. Everyone takes turns soloing in a circle with a spear or a tambourine. The group continues to move in place. Each soloist receives a gift of applause.
Purpose: to stimulate creative self-expression, release of feelings, increase self-esteem, develop dance-expressive abilities.
Music: afro-jazz. The pace is fast.
Location of participants on the site: schemes 3.2.

Game 25

This is a tension and relaxation exercise. The group is built in the form of a wedge, depicting a sailing ship.
1st stage. At the leader’s command to “raise the sails”, everyone raises their arms to the sides, slightly pulling them back, and freezes, standing on their toes.
2nd stage. At the command to "lower the sails" - they lower their hands, crouching down.
3rd stage. At the command "fair wind" - the group moves forward, maintaining the shape of the ship's wedge.
4th stage. At the command "complete calm" everyone stops. Repeat 3-4 times.
Purpose: to restore breathing, reduce emotional arousal, help orientation in space and develop the ability to feel part of a single whole.
Music: calm, instrumental. The pace is slow.
Location of participants on the site: scheme 19.
Game 26
The group forms a circle, in the center of which stands a chair (“horse”). Each participant improvises in turn, sitting on a chair, imitating a rider (including various simple tricks in the range of motion: riding while standing, reclining, on his side, with his back in the direction of travel, etc.).
The game continues until everyone has been riders.
Purpose: to realize their expressive possibilities, to stimulate creative self-expression, release of feelings, to give the opportunity to experiment with movement.
Music: in the style of "country" or "lezginka", the pace is fast.
Props: chair.

Game 27
Participants sit on chairs standing in a semicircle. Different parts of the face “dance” - at the command of the leader:
- "dancing eyes" - participants:

a) shoot eyes from left to right and vice versa;

b) wink alternately with the left and right eyes:

c) they close their eyes, then open them wide (“bulging
yut") eyes:

- “dancing sponges” - participants:

a) stretch their lips with a tube, depicting a triple kiss, then blur in a smile:

b) send air kisses with the help of the palm of their hands to the right, then to the left;

- "dancing cheeks" - participants:

a) inflate their cheeks with air, then clap their palms on them
mi, releasing air;

b) inflate alternately one or the other cheeks, chasing air
spirit back and forth.

The facilitator can combine explanation with demonstration. The game is usually held at the beginning of the lesson and can be part of rhythmic gymnastics in dance and game training.
Purpose: to remove muscle clamps of the face, to awaken emotions, to create a mood for work.
Music: any rhythmic (for example, "polka" or "disco"), the pace is average.
Location of participants on the site: scheme 1.

Game 28

This is a tension and relaxation exercise. The participants are located on the site in a chaotic manner, depicting icicles. Starting position: stand at attention.
/-th stage: "Spring - the icicles are melting." The host, who plays the role of the sun, alternately gives a signal (with a look, gesture or touch) to any of the participants, who begins to slowly “melt”, sinking into a prone position. And so on, until all the "icicles" melt.
2nd stage: "Winter - icicles freeze." Participants at the same time get up very slowly and take their starting position - standing at attention.

Purpose: relieve tension, restore breathing, reduce emotional arousal.
Music: calm meditative, slow pace. Location of participants on the site: scheme 15.

Game 29

Everyone sits on chairs arranged in a semicircle. In a box (on a table, on a hanger), standing out of sight of the group (as if "behind the scenes") various elements costumes and props. Participants take turns choosing one of the proposed things and perform a solo number impromptu. The facilitator makes a comment, encouraging the manifestation of fantasy. Each dancer is rewarded with the applause of the group.
The presenter must think over the possible options for musical accompaniment in advance and have different phonograms in stock.
Purpose: to stimulate creative self-expression, to develop the ability to improvise, to increase self-esteem.
Music: various styles and genres of different tempo and character (the duration of each solo number is 40-50 seconds).
Props: cane, flower, hat, scarf, fan, boa. pipe, tambourine, newspaper, doll, umbrella, mirror, etc.

Game 30

1st option: the participants are randomly located on the site and move slowly (“inhibited”), depicting a state of weightlessness. At the same time, in free improvisation, they interact with each other.
Option 2: the participants are arranged in a circle and represent the game of volleyball in zero gravity, sending each other impulses with a look and slow gestures during the “ball passing”. The host becomes an equal participant in the game and own example Encourages participants to use the full range of motions of the game of volleyball.
Purpose: to help orientation in space, to explore the possibility of self-understanding and self-awareness in the proposed circumstances, to develop group understanding and interaction.
Music: calm, "cosmic" (for example, the compositions of the "Space" group), the pace is slow.
Location of participants on the site: schemes 8.5.

Game 31

Participants form a circle and move counterclockwise - "travel around the world." At the same time, national melodies different countries and continents replace one another. Participants should try to quickly adjust to the new rhythm, interacting with each other, including using clutch movements (holding hands, under the arms, hands on the shoulders - with lateral movement; putting their hands on the belt, on the shoulders of the person in front - with moving one after another), but without violating the trajectory of movement in a circle. The leader, being with everyone in a circle, can suggest the basic movements of national dances, as well as make comments during the game.
Purpose: to develop group interaction, update relationships, expand the expressive repertoire.
Music: national melodies of different countries in modern processing (for example, “lambada”, “lezginka”, “sirtaki”, “letka-enka”, as well as oriental, African, Jewish and other melodies; in conclusion, “travels” - Russian round dance).
Location of participants on the site: scheme 6.

Game 32

Participants form a wide circle and move to the rhythm of the music.
1st option: the leader puts a hat on his head and makes several dance movements, turning around his axis. Then passes the hat standing next to to the participant who, in free improvisation, does the same and passes the baton to the next player. The relay race continues in a circle until then. until the hat is returned to the leader.
2nd option: the leader crosses the circle in any direction (improvising at the same time) and puts a hat on the head of one of the participants, changing places with him. The one who took the baton repeats the action of the leader, using his vocabulary of dance movements, and the next participant is included in the game. So. until every member of the group has been wearing a hat.
Purpose: to develop the ability to improvise, explore mutual acceptance of each other, getting into contact, stimulate the development of interpersonal relationships in a group.
Music: any rhythmic, temperamental (for example, Charleston, twist, disco, etc.). The pace is moderately fast.
Location of participants on the site: schemes 5.40.

Game 33

This is a tension and relaxation exercise. The participants are located on the site in a chaotic manner. At the command of the presenter:
- "cold" - all members of the group, depicting trembling in the body, tightly pressed against each other, concentrating at one point in the hall:
- "hot" - everyone randomly moves around the site in a free improvisation "chilling from the heat."
The host makes a comment, eloquently describing the state of the weather. The exercise is repeated 5-6 times.
Purpose: to remove the internal clamp, to help orientation in space, to develop mutual understanding and interaction in the group, to update relationships.
Music: contrasting - alternation of styles different in rhythm and tempo (for example, rock and roll and jazz): it is possible to use hits on the theme of winter and summer.
Location of participants on the site: schemes 20.8.

Game 34

Participants are located on one side of the site. Task: to cross to the other side, one person at a time.
Each participant should try to come up with their own way of moving, using their dance-expressive repertoire (including various dance steps, jumps, jumps, turns, simple tricks, etc.).
After all members of the group are on the other side of the site, the exercise is repeated one more time with different music. In this case, you must again not repeat the movements of the previous participants. In case of difficulty, the host can provide assistance to the players.
Purpose: to realize your dancing abilities, to develop the ability to improvise, to stimulate creative self-expression.
Music: different styles in rhythm and tempo (for example, “lady” and “waltz”, “rap” and “latina”, etc.).
Location of participants on the site: scheme 33.

Game 35

(In this game, the "invisibility cap" works the other way around: the one who puts it on does not see anything around.)
Everyone becomes in a circle. One of the participants goes to the center, puts on an "invisibility cap", closes his eyes and improvises in space, guided by his inner feelings. The rest are watching. During a musical pause, the soloist opens his eyes and gives the “invisibility cap” to the one with whom he first meets his eyes, changing places with him. The next participant repeats everything from the beginning, moving authentically on the platform. The game can continue until everyone is in the circle.
Purpose: to explore the possibility of orientation in space, to develop an expressive dance repertoire, to stimulate creative self-expression.
Music: calm instrumental (for example, the compositions of the P. Mauriat orchestra). The pace is slow or moderate.
Location of participants on the site: scheme 2.

Game 36

Participants are divided into two groups, which are arranged in a chaotic manner on different sides sites.
At the first stage: one representative from the group goes to the middle and competes in the skill of improvisation: who will dance whom. At the signal of the leader, the soloists return to their group to applause, their place is taken by the following participants. The dance continues until then. until every member of the group has taken part in it.
At the second stage: the music changes, the groups in full composition alternately improvise on the site, while the participants interact with each other, trying to dance their rivals: group improvisations are repeated 3-4 times.
Purpose: to give an opportunity to experiment with movement, to stimulate communication in pairs, to develop group support, to stimulate creative self-expression.
Music: different styles and genres (for example, “lady”, “latina”, “rock and roll”, “lezginka”, “cossack”, “break”, etc.). The pace is fast.
Location of participants on the site: schemes 34.22.

Game 37

Participants form a circle or two circles (one inside the other), hold hands and raise them up or forward, representing a cake.
At the first stage, the “ice cream cake” melts: with the beginning of the music, the participants relax and slowly languidly sink to the floor in a supine position, without breaking their hands.
At the second stage, the reverse process takes place - the “ice-cream cake” is frozen: the participants also rise slowly, as in the previous stage, without breaking their hands. and take their original position.
The game is repeated 3-4 times. It is usually carried out after active exercises.
Purpose: to remove the internal clamp, reduce emotional arousal, restore breathing, develop mutual understanding and the ability to feel part of a single whole.
Music: calm meditative, slow pace.
Location of participants on the site: schemes 3.42.

Game 38

The group is a videotape on which a pandemonium of people is recorded in the square. The leader is the control panel. By signal:
- "start" - participants randomly move in space at an average pace;
- "fast forward" - the pace of movement is fast, while you need to try not to collide with each other and fill the entire space, evenly distributed on the site;
- "stop" - everyone stops and freezes in place;
- “rewind” - the pace of movement is fast, but the movement occurs backwards (the leader must monitor each participant and control the situation, avoiding falls and collisions; this stage of the game should not be long).
The leader randomly gives different signals several times.
The exercise can be made more difficult by giving the task to move with any dance step, according to the chosen musical accompaniment.
Purpose: to help orientation in space, to develop the ability of mutual understanding and interaction.
Music: as musical accompaniment, you can use a rhythm or a pre-prepared phonogram, consisting of musical fragments of different tempo and duration (according to the stages of the game), recorded several times in different sequences.
Location of participants on the site: scheme 8.

Game 39

The group forms a circle. One of the participants comes to the center and improvises to the music, then blows a kiss to any member of the group. The one to whom the kiss was addressed catches it. takes the place of the soloist in the center of the circle and continues to improvise.
The game can continue until everyone has received at least one air kiss.
Purpose: to develop a dance-expressive repertoire, to explore mutual acceptance of each other.
Music: lyrical instrumental (for example, waltzes by I. Strauss or compositions by I. Krutoy). The pace is moderate.
Location of participants on the site: scheme 2.

Game 40

Everyone lies on the floor on rugs and “sunbaths” in different positions. At the leader's command:
- “sunbathing on the stomach” - the participants lie on their stomachs: hands prop their chins, the head tilts to the right and left, the legs alternately bend at the knees, reaching the buttocks with the heel:
- “sunbathing on the back” - the participants roll over onto their backs: hands under their heads, one leg is pulled towards itself, bending at the knee, the foot of the other leg is placed on the knee of the first, beating the rhythm of the music;
- "sunbathing on the side" - the participants roll over on their side: one hand props up the head, the other rests on the floor in front of the chest; the upper leg, like a pendulum, touches the toe to the floor, either in front or behind, “jumping” over the other leg.
The exercise is repeated 4-5 times. The game can be part of rhythmic gymnastics in dance-game training.
Purpose: to warm up the body, awaken emotions, relieve tension in the group, create a mood for work.
Music: any rhythmic, average pace. Location of participants on the site: schemes 3.8.

Game 41

Everyone sits or stands in a semicircle. Participants alternately improvise on the site, holding a sign with the inscription "minute of glory" in their hands, trying to open up as much as possible. Each dance is performed to different music and is greeted with applause by the group at the end. The facilitator makes a comment, stimulating the participants to reveal their hidden abilities.
Purpose: to develop the ability to improvise, explore your dance and expressive capabilities, stimulate creative self-expression, increase self-esteem.
Music: selection of excerpts various styles and genres of different tempos.
Location of participants on the site: scheme 9.

Game 42

Participants randomly move around the venue to the rhythm of the music, greeting passing members of the group with a nod of the head, a gesture or a touch of the palms of the hands. At will, participants in free improvisation enter into dance interaction with each other. In the process of "hanging out" a sharp change in musical accompaniment occurs several times. Participants should try to adjust to the new rhythm and continue improvisation. The host can be an outside observer or a full member of the "party".
Purpose: to develop a sense of orientation in space, to give the opportunity to experiment with movement, to explore the possibility of making contact, to expand the dance-expressive repertoire.
Music: a selection of different in style, rhythm, tempo fragments of club or disco music.
Location of participants on the site: scheme 8.

Game 43

Participants are divided into two groups, each of which presents its own "House of Models". Groups line up in the form of a line: one opposite the other. "Houses of models" alternately present their versions of the clothing collection (it does not matter what the participants are wearing, the main thing is to present yourself expressively). The defile continues until then. until each participant (participant-nickname) - “model” passes along the podium. After each exit, both groups give applause to all participants in the fashion show.
The presenter gives a commentary on the campaign of the game, making compliments to all members of the creative process, noting the exclusivity and uniqueness of each "model" on the podium.
Purpose: to explore the possibility of self-expression, increase self-esteem, develop group support.
Music: instrumental rhythmic, medium tempo. Location of participants on the site: schemes 31.32.

Game 44

Game 45

The exercise is used to break the group into pairs. Participants are divided into two groups (boys and girls or heterogeneous in composition). Each group forms a circle - a "carousel". In the center of each circle is a hoop that everyone is holding on to. right hand. With the beginning of the music, the “carousels” begin to rotate clockwise, while at their junction participants from different groups try to touch each other with their left hands. During the musical break, those visitors to the attraction who this moment touch each other, form a pair, leave the "carousel" and step aside.
The game continues until all participants are divided into pairs.
The game can be made more difficult by inviting the participants to move in a certain step, for example: a run with a backward overlap, a triple heel step, a polka step, etc.
Purpose: to develop group feelings, to encourage entry into interpersonal relationships, to explore mutual acceptance of each other.
Music: Russian folk melodies in instrumental processing, the tempo is fast or moderately fast.
Props: hoops - 2 pcs.
Location of participants on the site: schemes 25.26.

Game 46

The group forms a circle, everyone sits on the floor (pulling their knees or "Turkish"). Two participants, each of whom has a red handkerchief in their hands, go to the center and, improvising in a duet dance, interacting at will, depict a fire flame. At the signal of the host, the “tongues of flame” (shawls) are passed to the next participants, and now they “support” the fire, trying to show imagination and make their “fire dance” not like the previous one.
The game continues until everyone is in the circle.
Purpose: to stimulate communication in pairs, to develop the ability of mutual understanding and getting in touch with a dance partner, to expand the dance-expressive repertoire.
Music: energetic, temperamental music of different styles and genres (for example, "Saber Dance" by Khachaturian), the pace is fast or moderately fast.
Props: light red gauze scarves (or scarves) - 2 pcs.
Location of participants on the site: scheme 11.

Game 47

Participants are randomly located on the site and move independently in free dance improvisation to the proposed temperamental music. At the moment of changing the musical accompaniment to a slow pace, the participants should try to quickly find a partner for themselves and continue to dance in pairs. The alternation of fast and slow dances occurs 5-6 times. At each stage, forming pairs, it is necessary to find a new partner.
Purpose: to explore the possibility of making contact, to stimulate activity and initiative in establishing relationships with another person, to develop a dance-expressive repertoire.
Music: disco, club of contrasting styles and tempos (for example, disco and blues or techno and trance).
Location of participants on the site: schemes 8.13.

Game 48

Everyone sits or stands in a semicircle. Each participant in turn in free improvisation makes a solemn gait circle around the site, goes to the middle of the hall and, to the applause of the group, “bows”, that is, makes several bows and curtsies. The facilitator gives a comment, stimulating the participants to reveal their hidden abilities.
Purpose: to stimulate creative self-expression, release of feelings; boost self-esteem.
Music: fanfare or solemn, energetic march. Location of participants on the site: scheme 10.

Game 49

The group is divided in half and forms two lines: one opposite the other. At the same time, the participants of each group interlace their hands crosswise (each stretches his arms to the sides and takes his hand with a neighbor through one).
With the beginning of the music, the ranks in the clutch move towards each other. Having met, the participants standing opposite form pairs and freely improvise. At the moment of the musical pause, everyone should return to their places and take their original position.
The game can be played as a competition - who will quickly line up and interlace their hands.
Purpose: to develop group interaction, update relationships, explore the possibility of getting into contact, stimulate communication in pairs.
Music: Russian folk melodies in instrumental processing, medium or moderately fast tempo.
The location of the participants on the site: schemes 23.24.

Game 50

1st stage - "Costume selection". The group forms a circle and moves in place to the rhythm of the music. In the center of the circle is a box with a large set of carnival masks. One of the participants chooses a mask for himself and improvises in it. performing a solo dance: then passes the baton to the next member of the group, changing places with him (without removing the mask, becomes in a general circle). The new soloist does the same. And so it continues until all the participants are wearing masks.
Stage 2 - "Carnival in full swing". Participants move in free dance improvisation throughout the venue, interacting with each other at will.
The facilitator makes a comment, encouraging the participants for their uniqueness and originality.
Purpose: to stimulate creative self-expression, release of feelings, explore the possibility of interaction in a group.
Music: energetic. temperamental in the style of "latin" (perhaps a potpourri on the theme of Latin American rhythms), the pace is moderately fast.
Props: box with carnival masks.
Location of participants on the site: schemes 2.8.

Children love to invent. In order for them to express and express themselves, they need to be given as much independent time as possible to invent and implement their ideas. Even if you are Maya Plisetskaya or Nikolai Baryshnikov, the task of the leader of the lesson is only to direct the child's imagination and impulse, and not to impose his own on him. Your experience will be dead for children. Therefore - encourage their imagination and allocate "independent time" for the realization of their ideas. It will be much better if you suggest dance techniques and movements to children in "their territory" when creating dances that are interesting for them. Let at first these dances may seem to you bad, not interesting, full of ostentatious "coolness". Give the kids a chance to get over it. (Typically, for their first dances, they bring something like "Hands Up" or "Red Mold"). Don't answer them. Stock up on patience. Over time, if they are constantly shown how to do BETTER, children will want to try something else.

1. Completing figures

Children are divided into two teams. Each team is invited to build their own composition-figure as follows: one person steps out of the line and assumes some beautiful pose in his opinion. (Invite him to close his eyes and take the position of the body that dictates his momentary mood, music and inspiration). The next person in the line comes up to him and tries to "complete" the composition by taking some complementary position next to the first person. It can touch the first one, it can stand close or far away from it, the main thing is that they create a common composition that fills the space.

Then the third person “adjusts” to them, the fourth, and so on - until the very last participant. As a result, each team should get a beautiful many-armed-many-legged figure.

Teams can play both simultaneously and in turn, watching each other's successes from the position of spectators.

Each child is offered his own task - to dance some animal, plant or part of the landscape. To create some images (say, a stream or a cloud), children can unite several people.

You can come up with cards yourself, but here are a few examples for you: bee, chamomile, apple tree, rose bush, lily, grasshopper, rabbit, kitten, sun, stream, cherry, lilac bush, sparrow, swallow, cloud, etc.

After this dance, invite the children to complicate the task - to dance together one common Garden. To do this, you need to explain to them what a common, group dance is, that the overall picture greatly depends on the efforts of everyone.

Then there is a gradual embedding of images in the overall picture of the dance. That is, one group of people begins to dance, let's say trees. Then animals, flowers adapt to them ... And so - until the last participant.

3. Dance of nature

All the children are divided into pairs and triples (if desired, larger groups), and then, to the same music, the groups each prepare their own dance on a common theme. (for example - the dance of the sunrise, the surf, clouds, stars, fire, fountain).

It is good that you take the time to look not only at the “process” of each group of children dancing, but also arrange a general “view” of what happened. Let all the children sit in one part of the hall, as in the auditorium, and then each team in turn will show their dance.

4. Brook

The children join hands, and then all but the first in line close their eyes. The task of each person in the line is to repeat and pass on to the next the movements of the first. If the first raises his hand, then the second must also raise his hand, passing the movement to the third. So - until the very last person in the line. The result should be a real trickle of movements.

Then it will be possible to begin to transfer movements with steps and movement of the entire stream. After several given movements, the first person changes, going to the end of the line, and the next one behind him becomes the leader.

5. "Bird in a cage"

All children join hands and form a circle - a "cage". One remains in the center. He becomes a caged bird. He needs to dance his dance so that the cage releases him. A circle of children can play along with the Bird, raising and lowering their hands, sometimes opening an exit. The task of the cage is not to prevent the Bird from escaping, but, on the contrary, to help. But the dance must also be worthy of Freedom!

6. The ball is invisible

Children stand at a distance opposite each other or in a circle. The game is that everyone throws or passes a non-existent ball to each other. We need to help children feel this ball in their hands. It should not be small or large, twisted, light or heavy. You can invite children to rub palm against palm for a minute, and then slowly spread them apart - there is a feeling of connection between the palms. This connection needs to be extended to the size and shape of the ball.

When this stage is completed, you can try to form, feel in your hands and transfer other objects - a jug, a tray, fabric, flowers ... They can be transferred along with some kind of dance movement.

7. Mirror

The children are divided into pairs and sit opposite each other. One of them slowly begins to set movements to the music. The other becomes a "mirror", and its task is to accurately reflect all the movements of the master. He must be so detached from himself and feel like a reflection that from the side it was impossible to distinguish who sets the movements and who repeats them. Then the children switch roles.

8. Who am I?

The facilitator of the game pre-prepares for everyone a series of cards with simple concepts. (For example: a fairy tale, a sea, a wolf, Baba Yaga, a book, an asterisk, a fox, a swan, a dwarf, etc.)

Children sit in a circle. The host gives one of them a card so that others cannot peep. The child goes into the circle. His task is to dance the image given to him. Explain to the children that for this you need to strongly, strongly reincarnate in your image and dance it, as it were, "from the inside." It is useless to show the horns of a deer or the mouth of a crocodile with your hands, you need to convey with your plasticity and posture, facial expressions and movements - what a deer and a crocodile feel and then everyone will be able to guess who you are!

By giving a child a minute or two to dance, other children may begin to guess who he was. When the image is guessed, the first person gives way to the next in a circle.

9. Untangle the rope

It's pretty fun game so get ready for some noise and laughter! It is best played by a small number of people or by several teams.

Children become in a circle, hold hands and begin to get confused. They can twist, step over each other's arms and legs, sit down, lie down, lift each other up on their hands, and so on. The result is a completely unraveling tangle of children.

The facilitator turns on the music and sets the speed or pace for the participants to unravel. He says, "Now you must unravel with speed sea ​​wave"or" Like a tropical cactus. "The task of the children is to dance and avoid "inharmonious" movements that fall out of the given rhythm, to unravel their rope.

10. Dance-situation

The host of the game prepares cards with situations that will need to be played in the dance. Children are divided into teams of two to five people and receive their card. Then the music is put on and the teams are given time to prepare. The task of the children is to distribute roles, prepare and show to everyone a dance-situation, like a small scene.

The audience looks at who did what, and then they try to guess and retell what exactly, in their opinion, was played out.

Example cards: A priestess makes a fire in a temple, a girl gathers flowers in a forest, a traveler climbs a mountain, a fire, etc.

11. Dance of Fire

All players sit in a circle. They represent Fire and their common task is to dance the Bonfire dance. Everyone can have their own movements, or they can be "set" by one person, and best of all - each of the dancers in turn. This is a preliminary preparation for the game, after which children can be invited to complicate it.

The whole circle becomes just travelers who are resting by the Fire (savages or pirates), and only one of the dancers remains in the center and dances the Fire. He has the right to move in all directions like flames. Travelers try not to be burned by the Bonfire. (At the same time, the movements of those sitting around the Bonfire should remain synchronous.)

12. Dance without music

Everyone stands in a circle, one person goes to the center. Without music, children must come up with and create an atmosphere for the dancer who plays. For example, rain, fire or a gust of wind. (The circle can clap, click, stomp, blow, hum, howl, swirl, bounce, etc. in a certain rhythm.)

The task of the one who remained in the circle is to feel and convey in the dance the state of space that is given to him.

There is another version of the same game: the children choose one person and then come up with a Dream for him (the fabulous circumstances in which he found himself. In this Dream, each dancer can play his role, or you can dance all together.) The task of the player is with his dance, without preparation, to respond to the circumstances in which he found himself. He can interact with the characters of the Dream or even direct them, as long as the atmosphere of the Dream is "picked up" and conveyed correctly.

13. Tale of the Rodnichka

Each child is given a card with a role (of one of the acting characters in the fairy tale) and also time to prepare their dance. After that, all the children sit down in one part of the hall, and the other becomes the hall. The host of the game begins to read the fairy tale, calling to the dance those children whose roles appear in action. Thus, a common fairy tale in dances is obtained.

Fairy tale example:

"Some early in the morning the SUN came out and illuminated the DESERT. Many, many FLOWERS, CACTUS AND PALM trees grew in this desert. A BUTTERFLY lived there. She was very hot and thirsty all the time. Then the butterfly went in search of water. In this time a cloud flew across the sky, and the butterfly asked her to let it rain, the cloud agreed and many, many DROPS flew to the ground...

But suddenly the WIND blew! He blew the rain further and the butterfly could not get drunk. And a snake appeared ahead! The butterfly asked her where to fly and the snake showed her the way. After a while, the butterfly saw real green TREES and BUSHES! And among them flowed a sonorous and young stream.

Butterfly got drunk and everything ended well!

Cards: Sun, Desert, Flower, Cactus, Palm, Butterfly, Cloud, a few Droplets, Wind, Snake, Tree, Bush, Brook.

Do not be afraid to invent such fairy tales yourself!

14. Dance-scene

All players are divided into pairs, after which each pair is given a card with images for each of them. Children distribute roles and come up with a small dance scene where their characters meet and act out some kind of story. After that, prepared dances are shown in front of everyone.

Cards: Man and Dragon, Cockroaches, Joyful elephant and butterfly, Bird and cat, Two hares are played, Octopus and fish, Penguin and seagull, Spider and carnivorous flower, Stump and young boring, Puppy and experienced dog, Swans, Doe and pig, Rooster and hen, Fly and cow, Horse and sheep,

15. Dance-tuning

All children sit in a circle, one person goes to the center. He is given a card with a role. The child should tune in to his image and dance it for a minute or a little longer. Then he "transfers" this role to another player: sitting next person goes into a circle and with his dance "adjusts" to the first. (If the first was water, then the second must feel it and also dance the water; if the first was some kind of animal, then the second must become an animal). After a while, the first person returns to their place in the circle, while the second dancer remains. He is given a new task, which he begins to dance, passing on his role further.

16. Magic land

From among the players, 2-3 people are selected who are hiding behind the door - they should not see the beginning of the dance. The rest choose 2-3 more who start to dance an impromptu dance to some music. At some point, they are commanded to "freeze". Children freeze in those positions in which the team found them. The music changes (if it was fast, you can put it slow and vice versa). Those who were waiting outside the door are invited. They must take the places of those who danced, stand in their poses and finish the dance to the new music in the way they see and feel it.

17. Fairy-tale heroes

This game can be played even with the youngest children. They are divided into pairs, after which each child draws for himself a card with the name of some famous fairy-tale character. The task of the couple is to prepare and then dance in front of everyone the dance of the meeting of these heroes, even if they are from different fairy tales.

Example cards: Little Red Riding Hood, grey Wolf, hunter, Cinderella, Fox, Snow White, Dwarf, Koschey the Immortal, Mouse, Princess Frog, Thumbelina, Old Man Hottabych, Gingerbread Man, Dunno, Chamomile, Elena the Beautiful, Chipollino, Tsokotuha Fly, Old Spiderman, Mowgli, Panther Bagheera, Alice, Pinocchio , Malvina, Pierrot, poodle Artemon, Karabas-Barabas, Firebird, Little Humpbacked Horse, Winnie the Pooh, Piglet.

For older children, the proposed characters should be more interesting and less known.

Sample cards: Kukoryambochka, Wizard of the Forest, Spirit of the Well, Brambrulyak, Countess Manya, mysterious deities of Africa, Asia, India, etc.

18. Dancing tassel

Children are given paints, paper and brushes, music is put on. Then the adult invites everyone to draw a picture as if the brush is dancing its own dance on paper with the colors dictated by the music. When the drawings are ready, the children are invited to look at them all together, and then take turns to go out and dance the dance that they have drawn.

19. Dance of the Ocean

All children are divided into three teams. Best of all - with an unequal number of people. (The first team should have the most people, the second - a little less and the third - no more than three to five people). Then the music is put on and all three teams are given the same task - to feel like a single whole with the team and come up with the Dance of the Ocean.

After preparation, the circles show each of their dances, and then they are assembled into one another to make a common Ocean of three nested circles. Each group dances their part at the same time.