How to use the enchant command in minecraft. Minecraft: item enchanting

Every day gamers discover something new and interesting for themselves in Minecraft. For example, an enchantment that does more than just enhance any of your equipment and give it unique qualities. It will also help in the battle with the Enders or in the last battle with the dragon. Why not speed up the learning process with our article?

To enchant an item, you will need a lot of experience, which you can "fill" by digging ore, killing monsters or farming. The second thing that is required is ultramarine, it is a product of the extraction of lapis lazuli ore and is not a big shortage. And the third is an enchanting table, which is crafted from two diamonds, one book and four obsidian blocks. To do it, first open the workbench table, then put obsidian blocks in all three lower, as well as the central cells. On two sides you need to place one diamond, and put a book exactly on top of the center. Useful advice: If you want the enchantment to be stronger, place bookshelves next to the table. They are crafted from six blocks of any wood and three books. To simplify perception, the picture below shows the schemes for creating objects. After you have crafted everything you need and gained experience, go to the enchanting table and right-click on it - a new menu will open. On the left you will see a cell where you should place armor, swords and bows, picks, shovels and axes made of any material, as well as a fishing rod, below you will see your inventory window. Three will appear on the right. different options enchantments with the cost of each in experience levels. After choosing the one you need, click on it. The item that comes out will flicker magenta.


Now let's talk about how to improve the quality of enchantments. First, it is worth placing the bookshelves correctly. They need to be placed one block from the table itself in a circle. If their number is more than fifteen, the maximum enchantment level - thirty will become available to you. Second, remove the snow cover or torches between the bookshelves and the table, extra blocks can turn off cabinets and lower the enchantment level. Thirdly, if the imposed enchantment did not suit you, you can conjure the item at the villager for emeralds.


There are other ways of enchanting, but this requires an enchanted book. It can be found in various treasuries, fortresses, abandoned mines, or a temple in the desert. Also, it will turn out to be crafted, like any item in the second paragraph. In addition, you will need an anvil. So, go to it and press the right mouse button to open a window with two empty cells. Place an item of equipment in the left one, and the book itself in the right one, while the latter will be destroyed. Anvil is quite expensive to craft. To make it, you need four iron ingots and three blocks of iron, in other words, you have to wave a pickaxe. Now open the crafting menu of the workbench and place an iron block on the upper cells, do the same with the lower row and one central slot.


We hope that you will not have problems with the ability to enchant items, as this is one of the main opportunities for improving armor and weapons in Minecraft.

Enchanting table window

Window up to 1.8

Reenchanting Ax

Enchantment(eng. Enchanting) - overlay special properties on weapons, tools or armor. These properties themselves are called charms... Among players, these properties are often called "Enchantments"(sometimes "enchanting" is the very process of imposing these properties), but this is not entirely correct from the point of view of the Russian language.

The basics

To enchant an item, place it in a slot in the enchanting table interface (RMB on the table to open). After placing the item on the right, three random enchant options will appear, with the cost in experience levels indicated by the number on the right. The player can choose any of them, if he has enough experience for this (in creative mode, experience is not required), and thus give the object a set of properties associated with this item.

You can enchant any elements of armor, swords, bows, picks, shovels, axes, scissors (up to 1.9) and fishing rods.

The level affects which enchantments can be obtained. Many enchantments have several levels. It is also possible to enchant an item for several enchantments. As the cost rises, the likelihood of obtaining a more valuable enchantment increases. Generally, the most expensive item on the menu will give the best enchant combo.

Almost perfect option placement bookshelves around the enchanting table

Maximum level The experience for which an item can be enchanted is increased by placing bookcases one block away from the enchanting table. After 1.3, the cost of the enchantment is calculated using the formula:

A basic level of (base)= (1..8 + (b / 2) + 0..b),

Level in the top slot = max ( base/ 3, 1) Level in the middle slot = ( base× 2) / 3 + 1 Level in the bottom slot = max ( base, b × 2)

where b- the number of nearby bookcases... No more than 15 cabinets are taken into account, standing at the table level or 1 block higher with a gap from the table in one block (5 × 5 square with a table in the center), there should be no blocks between the table and the cabinets (even snow, torches, etc.). otherwise the corresponding cabinets will not be used. Thus, if you need to enchant something, but the character's level is not enough, with the help of torches you can temporarily "turn off" cabinets and lower the level of enchantments.

Possible enchantment

Enchant Armor

EID Item Name the effect Max. level When improving Remarks
0






Protection
Protection
Converts melee and ranged attack damage to armor damage. IV See article Armor Mutually incompatible.
1






Refractoriness
Fire Protection
Protection from fire, lava and fireballs efreet. Reduces player burning time. IV
3






Explosion resistance
Blast Protection
Explosion protection. Reduces the impact of explosions. IV
4






Protection from projectiles
Projectile Protection
Protection from projectiles (arrows, fireballs and drowned man's tridents). IV
2
Weightlessness
Feather falling
Fall protection IV Also works when teleporting with Ender Pearls.
5
Underwater breathing
Respiration
Reduces the loss of air under water, increases the time between attacks of suffocation. III +15 seconds to the time of breathing underwater, +1 second to the time between attacks of suffocation
6
Submariner
Affinity with water
Aqua affinity
Allows you to destroy blocks underwater with normal speed like on land I
7






Thorns
Thorns
Deals damage to the attacker with some chance III Increases the chance of dealing damage Armor wears out faster depending on the damage transferred and taken.

Level III is available only when combining two items / items and a book with the "Thorns II" enchantment.

8
Underwater walking
Voyager of the Depths
Depth Strider
Increases walking speed underwater III Speed ​​increases Mutually incompatible.
9
Ice Tread
Walking on water
Frost walker
Transforms water into frozen ice, which allows walking on the surface of the reservoir II The radius of freezing of water increases
70






























Fix
Mending
Uses experience to repair an item in hands or in armor slots. I

Enchant weapon

EID Item Name the effect Max. level When improving Remarks
16

Pungency
Sharpness
Additional damage V + - damage Additional damage is determined randomly with each hit. Mutually incompatible. The ax can only be cast with an anvil.
17

Heavenly punishment
Smite
Additional damage to zombies (cadavers, zombie pigmen and drowned people), skeletons (wither skeletons and winter burners), withers, and phantoms. V + - damage
18

bane of arthropods
The death of insects
Bane of arthropods
Additional damage to spiders, cave spiders, silverfish and silverfish of the region. V + - damage
19
Recoil
Discarding
Knockback
Knocks back mobs and players II Stronger Knockback This bonus does not stack with the knockback bonus while running.
20
The plot of fire
Fire aspect
Sets the target on fire II Burning time increases When killing a mob, instead of raw meat, fried meat will drop out immediately.
21
Mining
Marauding
Looting
Increases production from mobs, increases the chance of a rare drop III +1 to the upper limit of the possible drop, +0.5% to the chance of a rare drop, + 10% to the chance of falling out of an enchanted rare drop A rare drop has a 2% chance of being dropped by default, and a 20% chance that this amount will drop enchanted. "Loot" can increase the chance of getting a rare drop to 3.5%, and up to 50% chance of dropping enchanted items from this amount.
22
Shattering Blade
Sweeping edge
Increases damage to mobs, standing next to with the aim of III Increases damage by n / (n + 1) + 1 times, where n is the enchantment level
48
Power
Power
Additional damage V Increases damage by 25% Increases damage by 25% × (level + 1), that is, by 50% at Strength I and by 150% with Strength V. Power V allows you to kill almost any mob with one shot (2.5 × 4.5 = 11.25 hearts).
49
Reclining
Discarding
Punch
Knockback Target II Knockback increases
50
Burning Arrow
Ignition
Flame
Sets fire to arrows I Ignites the arrows fired, which ignites the target on impact. Burning arrows do not set fire to surrounding objects, do not emit light, but can activate TNT.
51
Infinity
Infinity
Arrows are not wasted. But you need at least one arrow to shoot. Doesn't work with enchanted arrows I Can be useful in battling the Ender Dragon. Released arrows cannot be lifted.
65
Loyalty
Loyalty
Returns the trident after being thrown III The trident comes back faster
66
Piercer
Impaler
Deals additional melee and ranged damage to water mobs. V Each level adds 2.5 (× 1⁄4) extra damage per hit. The group of "Water" mobs includes - dolphins, guards, ancient guards, fish, octopuses, turtles and the player, but not drowned, as they belong to the undead.
67
Tyagun
Riptide
Enchanted trident when thrown will pull the player along III The trident will pull the player further Works only under water or in rain, otherwise the trident cannot be attacked.
68
Thunderer
Channeling
Upon hitting an entity, it will be struck by lightning. I Works only during thunderstorms.

Enchant Tools

EID Item Name the effect Max. level When improving Remarks
32




Efficiency
Efficiency
Faster resource extraction V Increases mining speed. Tier V will cause blocks with a durability of 1 or less (for example, Hellstone and Earth) to be mined almost instantly, even stone tools, at a speed of 1 block per clock.

Affects only those blocks that the tool can mine. Combines with haste effect.

33






Silk touch
Silk Touch
When a block is destroyed (using the right tool) this block falls out, even if something else should fall out of it (for example, a stone will fall out of a stone, not a cobblestone). From version 12w50a (1.4.6) on an anvil with the help of an enchanted book, the “Silk Touch” enchantment can be applied to scissors and use them to extract cobwebs. I Loot normally inaccessible blocks such as ores, mycelium, grass, giant mushrooms, ice, and spider webs. Incompatible with Luck.
34






























Strength
Unbreaking
With some chance the tool's durability will not decrease. III The tool will lose a point of durability at a chance of 100% / (x + 1), where x is the enchant level. For example, with "Strength III" the chance of losing the safety factor is 25% of the initial one (100% / (3 + 1) = 25%). That is, the strength of the tool will increase by about 4 times.
35




Luck
Fortune
Gives a drop chance more resources III I: 33% * 2 (33% more)
II: 25% * 2, 25% * 3 (75% more)
III: 20% * 2, 20% * 3, 20% * 4 (120% more)
Works with Non-Metallic Ores, Glowstone, Tall Grass, Wheat (Seeds only), Infernal Growths and Watermelons. Also increases the chance of flint dropping to 100% at level III. Incompatible with Silk Touch.
61
Lucky fisherman
Sea luck
Luck of the Sea
Increases the chance to catch a treasure. Reduces chance of catching trash (when fishing) III I: 7.5% chance to catch trash, 6% chance to catch treasure.
II: 5% chance to catch trash, 7% chance to catch treasure.
III: 2.5% chance to catch trash, 8% chance to catch treasure.
The effects add up.
62
Bait
Lure
Increases the chance to catch fish. Reduces chance to catch trash or treasure by 1% per level III I: wait -5 sec, chance to catch trash 9%, treasure 4%.
II: wait -10 sec, chance to catch garbage 8%, treasure 3%.
III: waiting -15 sec, chance to catch garbage 7%, treasure 2%.

Remarks

Additional Anvil Enchanting Features

  • Any effect conflicts with itself. Thus, you cannot get an instrument with multiple copies of the same effect.
  • All protection enchantments conflict with each other (although Lightness is implemented as protection, it does not obey this rule).
  • All enchantments of increased damage conflict with each other.
  • Silk Touch and Luck conflict with each other. In fact, even if you get a pickaxe with this combination using modifications or inventory editors, it will not give the effect of "infinite resources" - Luck will not work on a pickaxe with a Silk Touch and when mining diamond, red, etc. ores, there will be just drop blocks, in the normal amount.
  • The Enchantment Infinity and Repair on the Bow conflict with each other.

Reference diagrams

Dependence of possible enchantments on the level on diamond tools from 1.3.1 to 1.8.

The above tables contain technical values ​​from the game code and are of little use in practice.

There is a probability calculator, look-up tables, a description of the enchanting mechanism and some other data.

Spells

Spells are randomly generated. From three to four words are selected from the list, which are combined to form the name of the spell. The names are random and do not depend on the selected item, level or enchantment set. Thus, a spell is a cosmetic detail that does not play any role in the mechanics and is not saved with the item, but only displayed in the window of the magic table.

the elder scrolls klaatu berata niktu xyzzy bless curse light darkness fire air earth water hot dry cold wet ignite snuff embiggen twist shorten stretch fiddle destroy imbue galvanize enchant free limited range towards inside sphere cube self other ball mental physical grow shrink demon elemental spirit animal creature beast humanoid undead fresh stale

The spells are written in the Galactic Standard Alphabet, which is a simple wildcard in the Commander Keen series of games. If you want to quickly decrypt spells, replace alternate.png in .minecraft \ versions \ game version\game version.jar \ font to default.png. Cipher Key:


Other ways of enchanting)

Protection protection 0 0 Refractoriness fire_protection 1 1 Weightlessness feather_falling 2 2 Explosion resistance blast_protection 3 3 Protection from projectiles projectile_protection 4 4 Thorns thorns 7 5 Breath respiration 5 6 Deep step depth_strider 8 7 Water Affinity (Submariner) aqua_affinity 6 8 Pungency sharpness 16 9 Heavenly punishment smite 17 10 bane of arthropods bane_of_arthropods 18 11 Discarding knockback 19 12 The plot of fire fire_aspect 20 13 Looting (Loot) looting 21 14 Efficiency efficiency 32 15 Silk touch silk_touch 33 16 vanishing_curse Java Edition Diamonds!- minecraft: story / enchant_item

History

Beta

The ability to enchant in Minecraft gives you many benefits. You can make your weapons stronger, your armor stronger, and your tools more efficient. How to enchant things in Minecraft, and what is needed for this? Now we will figure it out.

What is needed to enchant a thing in Minecraft

  • Enchanting table;
  • The thing you want to enchant (weapons, armor, tools, book);
  • Experience levels.

First you need to make an enchanting table. The scheme for its creation looks like this:

Where K is a book, A is a diamond, O is an obsidian.

  • a sword of any material;
  • tools from any material (ax, pickaxe, shovel);
  • armor made of any material (boots, pants, breastplate, helmet);
  • books.

The price of enchanting things in Minecraft is experience. It can be obtained by killing monsters, mining and smelting ore. Also, experience is given for cooking, catching fish and breeding animals, or directly from cans with experience that can be bargained with the villagers. To enchant one item, you may need level 1 to 30.

Enchanting process

Set up the table and right-click on it. The enchant screen will appear. Put the item in the special slot under the book image. Three will appear on the right. possible options enchantments, where the green number is the price for this enchantment in levels. If you are not satisfied with the set of options offered, you can remove the item and reinstall it in the slot. Then the offered enchantments will accidentally be replaced by others. The enchant names are encrypted, so the result is random.

Enchant Power Increase

On the table, you can enchant with the price from the first to the eighth level, this is not the most powerful enchantment. The table can be enhanced with bookshelves. For maximum efficiency, you will need fifteen blocks of bookshelves. Place them around the table through one empty block so that letters begin to fly from the bookshelves to the table. If you want to decrease the level of the offered enchantments, it is enough to place a torch or any other block between the table and the bookshelf.

Enchanted books

On the enchanting table, in addition to equipment, you can enchant a book. Books are used to transfer and store charms. For example, if right now you do not have the required sword and you are afraid of losing levels, you can enchant the book and put it in the chest. Also, the book can be useful if you need to impose specific, and not random, enchantments on an item.

The transfer of enchantments from a book to an object is carried out on an anvil. Place the item on the left slot and the book on the right. Carrying over will cost several additional tiers. With the help of books, you can enchant things that are not available on the table, or apply enchantments that are not available for this type of thing. For example, you can overlay the indestructible property on a bow, sword, armor, fishing rod, lighter, scissors, and hoe.

Now you know how to enchant in Minecraft and use enchanted books.

Enchanting is the imposition of special properties on weapons, tools or armor using an enchantment table. Since version 1.8, lapis lazuli is required for enchanting. Enchanting consumes experience and lapis lazuli, while more powerful enchantments require a higher level of experience and more lapis lazuli.

To enchant an item, place it in a slot in the enchanting table interface (RMB on the table to open). After placing the item on the right, three random enchantments will appear, with the cost in experience levels indicated by the number on the right. The player can choose any of them, if he has enough experience for this, for enchanting to the maximum level, 3 lapis lazuli is required, when enchanting to the maximum level from 30 lvl, only 3 lvl is taken for enchantment.

You can enchant any elements of armor, swords, bows, picks, axes, shovels, hoes, scissors, shields, elytra, lighters, fishing rods. Some of the items are enchanted only with the help of an anvil.

The level affects which enchantments can be obtained. Many enchantments have several levels. It is also possible to enchant an item for several enchantments. As the cost rises, the likelihood of obtaining a more valuable enchantment increases. Generally, the most expensive item on the menu will give the best enchant combo.

Enchanted books and the same items can be combined on an anvil to obtain the highest level of enchantment and combine several enchantments into one item.

And now about the new charms, in newest versions completely new enchantments have appeared, how to get them and where to apply them now I will tell you.

Ice drift- turns water into frozen ice, which allows you to walk on the surface of the reservoir (feel like a god: Angelic. Ice melts over time, so you shouldn't stand in one place for a long time if you don't want to plunge into the water.
Enchantment level: Icebreaker I, Icebreaker II.
Can be fished out or bought from a resident librarian.

Curse of loss- an item with this enchantment will self-destruct when the player dies, cannot be thrown away, this only happens if the player dies.

Curse of non-removability- this enchantment on an item will not allow you to throw it away or remove it from the slot, it drops out of the player only in case of his death.

Can be caught or bought from a resident of a librarian, as well as enchant on the table.

These are all new enchantments added by versions 1.9 - 1.11, in 1.12 new enchantments were not added.

Well, I wouldn't be Needle if I didn't show you interesting ways enchantment table design, maybe this will help someone.

With the help of enchanting, the player can improve the properties of weapons, tools and armor. To enchant items, the player uses the experience he has, more powerful enchantments are possible at a higher level. You can enchant an item from villagers by paying with emeralds, but experience is not needed in this case. For the enchant operation, the player uses the enchant table.

Enchanting power based on the location of the bookshelves.

How to enchant

The item must be placed in a slot in the enchanting table interface. Right click on the table to open.

On the right, you will see three enchant options. The number on the right is the required experience level. The player chooses any option that he can pay with his experience (experience is not required in creative mode).

Elements of armor, bows and swords, picks, axes, shovels are enchanted.
The more experience the player has spent - the more valuable properties the enchanted item will have - there may be several levels of enchantment, or an item with several enchantments will be obtained. The most expensive enchant table action is the best enchant combo.

Placing bookshelves around the enchant table enhances the enchantment.
Bookcases are placed 1 block away from the enchant table. You will need no more than 15 cabinets (the rest will not be taken into account) placed at the table level or one block higher, with a distance of 1 block from the table. You will get a square of 5x5 blocks with a table in the center. There should not be any foreign blocks between the table and the cabinets, including torches, snow, etc. Otherwise, these cabinets will not be counted. If the player does not have enough level with the help of torches, you can "turn off" cabinets, lowering the level of enchantments.

After 1.3, the cost of the enchantment is calculated by the formula - base level = (1 ... 8 + b \ 2 +0 ... b), where b is the number of bookcases.

Level table

Number of cabinets 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Minimum level (in the top slot) 1 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2
Maximum level (in the bottom slot) 8 9 11 12 14 15 17 18 20 21 23 24 26 27 29 30

Possible enchantment

Enchant Armor

EIDItemNameoriginal namethe effectMax. levelWhen improvingRemarks
0 ProtectionProtectionConverts all damage from all sources (excluding Nether, Hunger, and / kill) to armor damage.IVenchantmentMutually incompatible
1 Fire resistanceFire ProtectionProtection from fire, lava and efreet fireballs. Reduces player burning time.IVenchantmentMutually incompatible
3 Exploding
steadiness
Blast ProtectionExplosion protection. Reduces the impact of explosions.IVenchantmentMutually incompatible
4 Projectile
tenacity
Projectile ProtectionProtection from projectiles (arrows and fireballs).IVenchantmentMutually incompatible
2 EaseFeather fallingFall damage protection.IVwill get additional efficiencyworks with edge pearls.
5 BreathRespirationReduces air loss underwater.III+15 secondsNo
6 Affinity with waterAqua affinityIncreases the speed of working underwater.INoNo
7 ThornsThornsDeals damage to the attacker with some chance.IIIIncreases the chance of dealing damage.No

Enchant weapon

EIDItemNameoriginal namethe effectMax. levelWhen improvingRemarks
16 PungencySharpnessAdditional damageV+ - to damagedamage is calculated randomly
17 Heavenly punishmentSmiteExtra Damage to Zombies, Zombie Pigs, Skeletons, Withers, and Wither SkeletonsV+ - to damagedamage is calculated randomly
18 bane of arthropodsBane of arthropodsExtra damage to spiders, cave spiders and silverfishV+ - to damagedamage is calculated randomly
19 DiscardingKnockbackKnocks back mobs and playersIIIncreases distancebonus does not stack while running
20 Aspect of fireFire aspectSets the target on fireIIlonger burningloot grilled meat
21 MaraudingLootingIncreases loot from mobsIIIeven more lootchance of rare loot
48 PowerPowerAdditional damageVIncreases damage by 0.25Base damage is multiplied (1.25 + 0.25 x level)
49 Shock wavePunchKnockback TargetIIIncreases distanceNo
50 IgnitionFlameSets fire to arrowsINoSets targets on fire
51 InfinityInfinityArrows are not wasted. But you need at least one arrow to shoot.INoNo

Enchant Tools

EIDItemNameoriginal namethe effectMax. levelWhen improvingRemarks
32 EfficiencyEfficiencyFaster resource extractionV+ 50% to mining speedEfficiency V speeds up mining by 250%, which allows you to mine some blocks instantly. Enchanting affects only those blocks that correspond to the tool and those that can be obtained by hand.
33 Silk touchSilk TouchBlocks drop only best materials(for example, a stone will fall out of a stone, not a cobblestone).ILoot normally inaccessible blocks such as ores, mycelium, grass, giant mushrooms, ice, and spider webs. Incompatible with Luck.
34 IndestructibilityUnbreakingWith some chance, the resource of the tool will not decrease.IIINoThe tool will lose a unit of safety factor with a chance of (100 / (X + 1))%, where X is the enchantment level. For example, with Indestructible III, the chance of losing the safety factor is 25% of the initial one (100% / (3 + 1) = 25%). That is, the strength of the tool will increase by about 4 times.
35 LuckFortuneGives a chance to drop more resources.IIII: 33% more
II: 75% more
III: 120% more
Works with Non-Metallic Ores, Glowstone, Tall Grass, Wheat (Seeds only), Infernal Growths and Watermelons. Also increases the chance of flint drops, up to 100% at Tier III. Incompatible with Silk Touch.

Enchanting process

Enchantment Level Calculations

The type and level of enchantments will depend on the amount of experience points spent. The player invests experience points and inside the game scripts perform calculations - converting experience points into enchantment points, initially taking their numbers equal.

Then two modifiers are used in the calculation. Each modifier is a random number from a certain range, selected according to the triangular distribution algorithm.

The first modifier is determined by the enchantability of the item, which will be selected depending on the type of item and the material from which it is made. For books and bows, enchantability is one. A number is randomly selected between 0 and half of the table digit and one is added. The resulting number is added to the enchantment points.

Modified enchant points = base enchant points + Rand (0 ... modifier / 4) x2 +1

After that, a random selection of numbers from 0.85 to 1.15, using the triangular distribution method. Modified enchant points are multiplied by this number and rounded to the nearest whole number.

Final Enchant Points = Modified Enchant Points x Rand (0.85 ... 1.15)

Choice of enchantments

The enchantments possible for the given final number of points are selected using the table.

To get the desired enchantment, you need to have a number of points that are in the range of the number of points of these enchantments, but this is not a guarantee of falling out of this particular enchantment. Enchantments can fall within the range of numbers of which the calculated number of points is included, the result is chosen randomly, more often in the direction of enchantments with a large weight.

Multiple enchantments

After choosing one enchant, a check is made for further enchanting. The exception is books that have only one enchantment. Modified enchant points are halved and enchanting continues. From the list of available enchantments, those compatible with the first enchantment are selected, those available by the number of points are randomly selected and enchantment is selected. Then the algorithm is repeated from the beginning.

Incompatible enchantment

Some enchantment combinations conflict with each other. Or one effect is repeated. The enchantments of protection, enchantments of increased damage are in conflict with each other. Silk touch and luck are not compatible, even if you get a pickaxe with such a combination using mods or inventory editors - it will not give the effect of "infinite resources". Luck will not work on a silk-touch pickaxe and when mining ores - blocks will simply drop out in the normal amount.

Dependence of possible enchantments on the level on diamond tools.

Spells

Spells are chosen at random from a word list. The names are random and do not represent an item or enchantment set. The spell appears in the window of the magic table and is more of a romantic accessory for the game.

Peculiarities

Other enchanting methods are possible:

  • Can be enchanted by villagers.
  • You can enchant a book or find an enchanted book in the treasury, use an anvil to transfer enchantments.
  • Books are enchanted by the librarian, all other items by the priest.

A glow similar to the glow of a golden apple appears near the enchanted items.
If an enchanted item is repaired, then the enchantments imposed on it disappear, on the contrary, when forging an item on an anvil, the enchantment can be preserved and strengthened.