Warface: how to complete the Black Shark special operation on Pro. Warface: full walkthrough of the Black Shark special operation

Here the player is given a lot of opportunities.

Leveling up a character is quite exciting, thanks to a well-established system of daily mission exits, as well as many PVP modes.

One of the coolest adventures, incredibly spectacular, is the Black Shark special operation.

Let's find out all the features of the "Black Shark" in the game Warface.

New addition

The adventure is reminiscent of Liquidation, the first serious co-op gaming adventure. But then the players fought their way through the floors of the White Shark, which were perfectly guarded by the local evil corporation Blackwood.

Now the corporation has decided to move its headquarters, and another skyscraper has been named the Black Shark. Its goal is to restore its order on the planet.

Peculiarities

  1. The structure of the add-on is similar to "Liquidation". Again, a squad of five players will have to move on the elevator. The difference is that you do not need to protect the floors separately - the elevator jumps over several floors here.
  2. There are ten levels in the special operation. At the same time, it seems that the detachment is moving to the roof of a huge skyscraper. This is explained by the fact that all levels are different.
  3. On some levels you will fight close and hide among boxes scattered all over the place, on others you will have to fight at a long distance. There are levels separated by partitions, while they begin to fall as they progress, thereby opening up new opponents and new zones.

Opponents

Perhaps, here you will meet all types of opponents that are available in the Warface game - from turrets to zombies.

Moreover, this is the first special operation where different types of opponents attack simultaneously. While the snipers in the far positions are trying to take out the grenade launchers, the rest of the players fight off the zombies to prevent them from getting close.

Opponents are endowed with new tricks. For example, commandos can now descend on ropes absolutely silently, and zombies can climb columns and walls.

Thanks to these features, the battles in the Black Shark are unlike any others you have seen before.

Walkthrough Tips

The Black Shark adventure has 3 difficulty levels. Each is designed for a player with different skill levels.

In a special operation, it is important not to gape, no matter what level you have. On the high levels in general, it’s worth “keep your eyes open” - otherwise even minimum error can become fatal.

The composition of the team for the passage of the special operation must be selected correctly. This also applies to combat tactics and the choice of weapons.

Change tactics almost constantly. The design is incredibly diverse and this adds to the problems. Indeed, on different floors, the game situations are different, so be prudent.

"Black Shark" is excellently designed, in addition to this adventure there are downright cinematic moments.

For example, fighters who jump into the windows and start the attack even before the broken glass begins to pour. If you follow the plot in Warface, then this is where you can find out how the previous PvE adventure ended.

Emotions from the special operation are really running high. She has absorbed all the best that we have seen in previous gaming adventures.

If you are into PvE combat, start preparing. The adventure in Warface is promising, dynamic, exciting, albeit challenging. Wish you luck!

Friends, welcome!

Rest time is over!

The search for Oberon White has resumed, so let's get started.

Intelligence has reported that a tower is being built in Eastern Europe that resembles the headquarters of an opponent from Operation White Shark.

If the construction can be completed, he will become invulnerable. Let's start the operation!

About how to go through a special operation, I will tell you in as much detail as possible. The tactics of the black shark in Warface has features, and you will now find out which ones. A full review will help to cope with the task perfectly. Ready? Then go ahead!

Preparatory moments

The mission requires preparation. Assemble a team of proven, reliable five people. This is important, in a special operation a random approach will not work.

Ideally, if you have a medic, and a sniper would also come in handy. Having formed a team, you can begin the passage of the Black Shark in Warface. I chose the "pro" difficulty level for this.

floors

The tactics of passing each floor is different.

1st floor

As soon as you get here, make a stop in front of the elevator. Hide, waiting for the bots to appear. As soon as you see it, quickly run back in the opposite direction. Hide behind a mountain of bags. Now you can shoot back from the enemy. Be careful - there are grenade launchers on the balcony, kill them first. After killing all the enemies, we quickly run in the other direction. Again we hide behind a mountain of bags and begin to destroy grenade launchers with snipers on the balcony. As soon as the opponents appear with different sides, distribute the roles correctly.

2nd floor

Here we have a meeting with zombies. Try to shoot them down. This must be done near the elevator, as well as on the left and right. But I do not recommend such tactics, it is very risky. Ideally, near the elevator, destroy everyone, becoming a cross with your friends. After the first wave, we run to the left, then we turn around, the opponents run from the same edge or appear behind us. If they are behind, run to the other side.

3rd floor

We sit in the far right corner. As soon as something starts to move, we shoot. There are several attacking waves - on the right, on the left, and in the end - from all sides. Walking through here is easy.

4th floor

This tier is difficult to play, many fail. It is important to take the right position here. So, arrange it this way: behind the boxes on the left side we leave a sniper with an attack aircraft, two attack aircraft remain on the left side, and let the medic be on the left or right.

5th floor

The tier looks like a large hall with balconies on the sides. Here they will have grenade launchers. I advise you to distribute as follows: we put one part on the left on the balconies, the second part of the team on the right. Or start running together, shooting back. In this case, zombies with barrels (kamikaze) will appear. Turn up the volume to the maximum to hear the noise, and immediately shoot the zombie in the head.

6th floor

In this position, we are located in the center. Let's see where the opponents come from. And immediately we run in the center for obstacles. We kill zombies with the whole team, and the sniper is busy with turrets at this time. We run across to the opposite side, well, we wet to the maximum.

7th floor

Once on this floor, we immediately rush from the elevator in the opposite direction. An enemy appears to the right and left, we kill. Then zombies appear (from the side of the elevator). In the end, they will appear everywhere. We split up and kill. Do not forget that there are still grenade launchers and Tsushniki. They are being handled by a sniper.

8th floor

This tier has 4 stages of passage. And on each we will meet with turrets and Blackwood warriors, plus grenade launchers. We hide without fuss behind shelters.

9th floor

Immediately we leave with the whole composition for the nearest columns. We leave one partner under the stairs. And we start shooting everyone.

Roof

Here it is important to take a position with the whole composition in one place. Better to do it on the left side. And we shoot everyone who rushes towards us. It is important not to scatter, otherwise the zombies will do the same.

That's all the secrets of passing the special operation black shark Warface. You can also play on easy and hard levels.

But the most interesting is the pro. I wish you all good luck and enjoy the game. I believe in you guys!

In this guide, we will describe full walkthrough special operations "Black Shark" on the "Pro" difficulty level, we will give advice and highlight effective battle tactics. As in any of our guides, we will first highlight the optimal composition for the passage, as well as equipment for each class.

Training

Compound

Let's single out the main effective formulations for the successful completion of the operation on maximum level difficulties:

  • Three attack aircraft, a medic, a sniper.
  • Three stormtroopers, a medic, an engineer.
  • Two attack aircraft, a medic, an engineer, a sniper.

Stormtrooper

  • Weapon: heavy machine gun with a large stock of cartridges in the clip; pistol of the gamer's choice; improved class equipment (ammo).
  • Equipment: combat/elite helmet and body armor. Gloves for quick reloading of the main weapon (assault, kevlar, elite, combat). Boots of the player's choice.

Medic

  • Weapon: pump-action or semi-automatic shotgun with the ability to reload one cartridge at a time; improved class equipment (first aid kit, defibrillator).
  • Equipment: combat/elite body armor. Gloves; boots and helmet of the player's choice.

Engineer

  • Weapon: PP at the discretion of the gamer; improved class equipment (repair kit).
  • Equipment: combat/elite helmet. Gloves, boots and body armor at the discretion of the player.

Sniper

  • Weapon: semi-automatic sniper rifle; additional mine of circular destruction.
  • Equipment: combat/elite helmet and body armor; Gloves for quick reloading of the main weapon (sniper gloves, kevlar, elite, combat). Boots of the player's choice.
  • When choosing weapons, remember that gold and signature weapons deal increased damage to zombies. It is also rational to use the weapon series "Zombie Killer" or "Punisher".

Mission Access

  • To access each mission, the gamer must pay one access token. These tokens are issued once a day for free, and if desired, they can be purchased for credits in the game store.
  • A gamer will be able to start performing a special operation on the difficulty of "Easy" and "Hard" already at the fifth rank.
  • Operations on the "Pro" difficulty level become available at the tenth rank and only after the gamer successfully completes the Special Operation on the previous difficulty level.

Arrival

The Warface group arrives on the first floor construction site Blackwood. Don't be in a hurry - most teams make mistakes because of haste. Throughout the operation, actions must be coordinated and clear, otherwise you will not be able to conquer the height of the “Profi”.

Climb up the first stairs - enemies with grenade launchers and special forces begin to appear on upper levels on the left, while the infantry will arrive from the opposite side. If they are not destroyed in a timely manner, they will cause considerable harm to the entire team. This location has enough shelters: spread out behind them and eliminate the enemy. You shouldn't move on while there are living enemies.

All members of the group descend for further advancement. A sniper may remain on the top, as Muren's turrets are not dangerous at long range. Following the Morays, the fighters will have to destroy two pairs of Cobra turrets. At this stage, you need to be more careful - to shoot turrets, it is better for teammates to take a position in the dead zone of combat mechanisms: attack aircraft can climb the stairs so that the turret is almost invisible. In this way, you need to destroy the subsequent turrets. Don't forget about the grenade launchers on the balcony on the right and left.

The group takes out the infantry, and two pre-selected players climb the stairs and throw grenades into the hatch of the Porcupine. You need to take cover before they start attacking. After turning left, the team will be waiting for several Cobra turrets - use the dead zones to deal with them.

First floor

On this floor, the team is waiting for three waves of opponents of various types: grenade launchers on the balconies on both sides of the elevator, special forces and snipers on opposite buildings, as well as attack aircraft directly on the construction site. Wait for the enemies to start arriving and take up positions behind cover in front of them. You should not stick out too much, as the damage dealt by bots at this difficulty level is very high.

The Assault class fighter takes a place behind the left cover after exiting the elevator so that the sides of the enemy’s attack fall into the view, as well as the grenade launcher on the balcony. After the first wave, take up positions behind opposite covers. All actions on this wave are identical to the previous one. On the third wave, a small surprise awaits the group: now the enemy infantry is coming from both sides! The above attack aircraft does not leave its position, the rest are distributed as follows: a medic and a sniper help the attack aircraft on one side, the remaining two attack aircraft hold back the onslaught of the enemy from the opposite side.

Second floor

On this floor, the appearance of Blackwood fighters is not expected, but in their place you will meet with hordes of the living dead. It was for these floors that we advised taking crown, gold or weapons from special series against cyberzombies. Take one corner to the right or left of the elevator (players choice). Now the main thing is not to scatter around the floor, but to cover each other. If you sit opposite each other, you can easily shoot your teammates!

Coping with the first wave will not be much of a problem. The Medic takes a position on the side to destroy the creeping zombies, and the attack aircraft must replenish the ammunition of their teammates in a timely manner. Stay in this position until the terminal is activated.

Third floor

One of the difficult floors of the mission. General Lee Wharton advises staying out of the dark, but keeping to the center of the room is an even worse idea. The fact is that on this floor there will be several waves of cyberzombies that will arrive from all sides. One effective tactic is to get out of the elevator and head with the whole team to the far right corner. This is the safest position of all, since it is in this corner that zombies appear in very small numbers compared to others.

By the sound, you can determine from which side the enemy will attack, and first throw a smoke grenade there. Thus, you can see the silhouettes of the dead and eliminate them at a safe distance. Each fighter performs the task assigned to him: the medic destroys zombies that have crept up, the attack aircraft eliminate the dead at an average distance, and also replenish the teammates' ammunition in a timely manner.

Third floor

On this floor, you will find several waves of Blackwood infantry on opposite buildings and cyberzombie attacks. The most important thing at this stage is to take the right positions. The attack aircraft and sniper take cover behind the nearby boxes, they must hold off the cyberzombies from both sides. Two stormtroopers take up positions opposite each other behind the far crates, and the medic lies down between them.

The infantry of the enemy will be constantly replenished: ordinary attack aircraft will soon be replaced by special forces and soldiers. Grenade launchers at lower levels are best left undisturbed - deal with waves of zombies and other enemy fighters first. If one or another attack aircraft, holding back enemy attacks from nearby buildings, is distracted by reloading, the medic can cover it.

Fifth floor

There are only two types of opponents waiting for you here: grenade launchers and Kamikaze-type cyberzombies. One of their effective tactics on this floor:

  • An attack aircraft and a sniper take up positions behind the first two columns to shoot at the emerging grenade launchers on the sides of the elevator and the kamikaze directly in front of it.
  • The remaining two attack aircraft use briquettes with building materials as cover and hold the top tower.
  • The Medic at this stage must constantly move, diverting the attention of enemies with RPGs to himself. When receiving damage, such a fighter will be able to restore health points without stopping the distraction of the enemy.
  • If one of the fighters gapes and receives critical damage, it is best not to resort to the help of a medic, but to use the sign of return.

Sixth floor

Take places behind cover relative to the arrival of the enemy - on the right or on the left. There are a lot of cybernetic zombies waiting for you, as well as three Scolopendra turrets on each side. The primary task of the sniper is to immediately destroy the emerging turrets. At this time, stormtroopers take on all the ghouls. On this floor, try not to waste the return signs - the medic should immediately reanimate the dead teammates.

seventh floor

Two stormtroopers take up positions at the end of the hall parallel to the elevator and turn away from each other so as not to inflict damage when firing. At this point, the room will begin to jump into the room. After that, the whole group takes cover behind the right or left boxes. This is done so that all the zombies start attacking from one side, and not scatter around the room.

The remaining two waves are exactly the same in terms of the number and type of bots, only they will pass from different sides. Place yourself behind cover: two attack aircraft do not allow cybernetic opponents to get close, an attack aircraft and a sniper eliminate the infantry in a timely manner. Especially dangerous are fighters with laser pointers and grenade launchers - it is recommended for a sniper to destroy such opponents without delay.

eighth floor

Four waves of opponents with fighting mechanisms are waiting for you various types. The first wave will start on the right: position yourself behind covers, first you can destroy the enemy infantry, and then switch to turrets. Try not to leave cover, as enemies deal very high damage, and Skolopendra turrets will kill you on the first hit. It is best to fire at mechanisms of this type using dead zones. Be careful: after the end of each wave, a grenade launcher will appear on the balcony on the right or left. After the last wave, there will be several of them.

Ninth floor

The group should position themselves behind covers immediately after exiting the elevator. The Assault class fighter is located behind the bags against the wall on the right, the attack aircraft and the medic behind the central column, and the rest behind the column on the left. Thus, all fighters try to shoot bots from their sides, and the medic, if necessary, changes the location for resuscitation or restoring health points to teammates.

Roof

The decisive stage of the special operation. We advise the entire group to take their seats on the right side (when viewed from the elevator). Distribute so as not to injure your comrade sitting in front of you. At the same time, the fighters “in the front rows” should not make unnecessary movements so as not to get into the sight of the teammates located behind. Don't forget to replenish your ammo and that of your teammates. At this stage, the medic must shoot cybernetic zombies along with the rest of the teammates, and, if necessary, reanimate them.

Vladislav Shamshurov

On October 25, a major update was released in the online shooter Warface with a new special operation Black Shark, new weapons ORSIS T-5000 and PKP Pecheneg, a set of weapons Zombie Killer. The main task of the Warface squad in the new operation is to install explosives at key points for the subsequent blowing up of the building. In addition, there may be hostages on one of the floors. Also after this update, changes and features in honor of All Saints Day in Warface became available to players. As part of Halloween, you will find festive items and a PvP map, unique login gifts, and much more.

New weapons Warface
The update will delight snipers with the new ORSIS T-5000 high-precision bolt action rifle, which can be purchased for Warbucks for a limited time, regardless of rank, even from the first level. Another PKP weapon (Infantry Kalashnikov machine gun) "Pecheneg" appeared only in boxes of luck and the machine gun can even drop in the gold version. Boxes of Luck are sold for credits. Also, a set of weapons with the telling name "Zombie Killer" was brought to the game store. This set will be useful for those who like to destroy cyber enemies, because with the new weapon it will be faster and more practical. And by the way, all other weapons now also have increased damage to zombies, but the most important thing is that golden weapons now have 250% more damage to zombie enemies.

Changing game mechanics

  • Added an additional daily reward for the first victory in a quick game in each PvP mode. In "Survival" and "Meat Grinder" the bonus is awarded for the successful completion of the match.
  • Rewards for all Spec Ops long missions now also contain some crowns.
  • In PvE, the principle of combat at close range has been changed for opponents. If the distance to the target is more than 2 meters, then the Blackwood soldier will try to reduce the distance to 1 meter and engage in close combat. The exact distance from which the enemy will try to close the distance depends on specific situation and type of enemy.
  • Now basic training for attack aircraft and snipers starts automatically after character creation. For the Engineer and Medic, it is up to the player to complete the training.
  • Some mini-achievements (such as headshots) are no longer awarded for killing zombies.
  • The player no longer receives points during a match for co-op actions such as assisting in a boost. This innovation was added to make team battles more fair and unpredictable.

Error correction

  • General: The player could see through smoke and when blinded by an M84 grenade.
  • General: the game client could freeze at the stage of loading some battles.
  • PvP/PvE: the player could get stuck in some parts of the maps, leave the limits of the levels or get into inaccessible areas.
  • General: The client could crash.
  • Weapon: Glock 18C: Pistol reload animation was missing in third person.
  • Ranked Matches: Some team members might not join a match.
  • Ranked Matches: A player may not receive a promotion reward if they move up two leagues in the same session.
  • Special operation "Zenith": enemy mines could not explode.
  • PvP: "Assault": the checkpoint defense icon could appear on the scoreboard.
  • Weapons: Sniper Rifles: Ammo capacity could change when throwing and picking up different sniper rifles multiple times.
  • PvE: command voice message could be repeated at the control point.
  • PvE: Blackwood fighters could end up in a Warface helicopter.
  • PvE: The player could not complete some missions if left alone.
  • PvE: PBM "Thunder" did not deal damage to a player located at a certain point.
  • Special Operation "Anubis": some enemies might not appear if there were alive opponents at the previous stage.
  • Special Operation "Anubis": a player could get on a mission without reaching the required rank.
  • Localization: Fixed some bugs.
  • Equipment: Heavy Boots: The description of the item has been corrected, its characteristics remain the same.

The full list of changes is available on the official website of the game.