Which Lvla is allowed in Rift 70. What is Rift - Rift? Expigation theory in a closed space or everything in Rift

Figuratively speaking, place out of space, outside the world of Aden.

How to get into it?

If you are recorded for quests 7 seals:
From the city: Priest Of Dawn / Dusk teleport is teleported to Oracle of Dawn / Dusk, and there is any NPC in Rift.
From the catacombs: through a statue in the first catacomb room (next to the inner GK zigkurat).
If you are not recorded for quest 7 seals:
Get to any catacomb, go down under water and in the external GC zigkurat teleport to Rift for some amount in adena, it is necessary that in the inventory there is at least 1 Fragment of Dimension (FOD).
Quests associated with rhythm.
In Searching of Fragments of Dimension.
When exposing in the cats, the player receives FOD. In the party, they are given no matter who killed the mob, immediately in the inventory. It takes the statue of 20+ character level.
IN THE DIMENSION RIFT.
Actually Rift Quest. To get into Rift and actions, the usual conditions must be completed inside it - there must be a free quest "slot", loading by weight and number of slots in the inventory should be less than 80%. It takes the statue of 20+ character level.

How is Rift?

First, the player gets into the starting room. This is a peaceful zone. It has 6 NPCs, which can be returned to the usual world or go to the battle with demons, specific levels in the corresponding NPC: 30+, 40+, 50+, 60+, 70+, 80+. Only a party can go to the battle, i.e. Minimum 2 people. Each party participant has a certain amount of FOD when teleportation, if anyone is missing, the teleport of the whole party does not occur.
After teleportation, the party turns out in the room with mobs and is there for 10 minutes. Then the party is teleported to the next room for 10 minutes, etc. After 40 minutes, the party returns to the peaceful zone. Another room can be a room with RB.
Features, Pati Management.
Pati in the rift leads PL. He teleports a party to the first room (from the corresponding NPC), he can skip the room or return the party to the peaceful area (at the GC in the room). You can skip the room only 1 time by entering.
The rift is very undesirable, amateur, the PL instructions must be performed. Failure often leads to the fact that PL is forced to interrupt the campaign, returning a party to a peaceful area. Where Buyan is thrown out of the party and exposure continues without it.
If you do restart / make Soe in the room, the player will be in the peaceful rift area. Soe in the peace zone is not valid (the player remains there). If in a party, when it is in the room, a new member is added, the whole party turns out to be in a peaceful zone.
After a party turns out to be in a room with RB, it is necessary to attack it within 2 minutes after or a party will be in a peaceful zone. RB murder time is not limited.
Features, mobs and rooms.
Almost all mobs in the rift are aggressive (exception - magicians). There are only certain levels of mobs in the rift N0 +: N0, N3 and N5. By the amount of HP there are mobs x1 / 4, x1 / 2, x3 and x6; Plus chests. X3 exist only in small rooms (and they only have them), the rest in large.
In each room you can select 2 stages:
Stripping - immediately after the appearance of a party, the room is full of mobs. In order not to agreed everyone, the whole party immediately after the appearance runs into the corner (right, if you look at the opposite wall of the wall of the big room). Part of the mobs, naturally, still agrees, they are killed, then gradually agrees the rest.

Expig.

After the initial stripping, there is a regular exposion in the room, the appearance of mobs is limited to the respaun. But, with a small party, it may not have time for the respaun and then everyone remains in the corner and go cautious exposure.
In Rift, 2 types of rooms are small and large. Usually swing only in large rooms, in small go except for the sake of spoil or fan. The reason is in small rooms 3x mobs, it is not enough for a big party. And the small may not cope, because when scrolling, all mobs in the room, and the sets of mobs in these rooms are very specific:
- "Dolls": Hi Diablo 2 and dungeons Mephisto. Small, evil and exploding after death;
- "Ninja" - miles-mobs with a set of debuff: Paralyiz, - ASPD, - Akkurassi, etc.;
- Ordinary magicians. Fireballs, Hydroblasts and Other;
- Aoe magicians. Fireballs, masses of hydroblasts, etc.;
- Archers. A very dangerous magician room because of their crits, and on the magicians archers agreary first.
Big:
- "Crazy [Email Protected]": 4 conventional levels of level X6 N3 level and a bunch of X1 / 4 N5 level and X1 / 2 N0 level. The second is notable for the behavior model - they are chaotic running around the room and random and aggregate. The room is usually skipped. But in 60+ rhyft with x6 mobs Good spoil (recipes for Low and Veapon with a high chance);
- room with magicians: 4 magna N3 level, 4 level n0 mob and 4 level n5 mob, all x6. Mages are not aggro, but social to the rest. They should be either killed first of all, or stick (CE should not forget that they also have a slick)).
- Rooms with chests, 2 types: 4 Chest + 4 Mob X6 N3 level +4 level N5 level and 6 chests + 6 mobs X6 N5 level.
Types and compositions of the party (RFTs 50+ and 60+).
The main 3 species - Expiga, Farm and RB Party. The first two species are characterized by the presence of bh. When exposing / farm, the party swings only in suitable rooms, the rest are skipped or the party returns to the peaceful zone and goes to a new approach.
The distribution of mobs in levels - N0, N3, N5 imposes a restriction on the levels, N6 + players will have fines on a third of the mobs, in the N9 + players for two thirds of the mobs.
RB in level N0 rift (N - 1) 8, i.e. When hiking on Rb DD, there must be no more than the level N0.
Approximate Party Party:
Mini-Partition 60+: SE 56+, BD 58+, 2 Dagger 61+.

Farming.

Mobs in the rift have noticeably higher chances of the drop / spoiled than ordinary mobs, so well-organized kach in the rift is quite profitable. Although the chances of an ordinary Dropya are still not so high to orient to them (excluding RB), the main thing is, it spoil. For spoil data, see Appendix 3.
Summary.
Rift is a great place for Kacha. There are no bots, no PvP, there are always free rooms.
The rift can be well earned on spoile and RB.

Attachment 1.

Roles of classes in the rift.

Tank.

The tank must be spammed by Heit. Everything. Pour the MP as needed and treat only the CE tank much more relevant than to treat everyone in a row, rush to the archer and mobs running, sit without MP on the eve of the rebuff / new room and, with all this, listen unileypsy comments in your address.
What meets in practice: I will throw one heita on the mob, the masses of Heit - and what it is, I will merry the MP on Shield Stan right and left, and in general, I do not teach you how to sick, and you do not teach me a tank .

Dagger.

The place of Dagger - at the ass Moob (or where she could be). Dagger's task - distribute cries and generally justify your proud title of DD. Spam Abokil is welcome. You do not want to spend the MP on them - include Accuracy / Vicious Stance. To be with a complete MP, when all the party, she confidently strives for zero - not cool, dear.
True lives: beat back? Creates more often? The first time I hear about it (TX 60+). Bers? AAA, I do not need BER, I have a pdef with him, I will die.
Hmm If I had an accurate info on Eve, I would consider it, it is very possible that DoparMag from Bers + BP exceeds the losses of Pepfa and Eve. But even if not. You are DD, out of your DPS (Damage Per Second) maximum. Security \u003d Task Tank and Halers. And more - throw by the Railbrene NM and are lined in DC)

Archer.

With apprehension not to the rift, but in general - Archer Lyubra in Mill-Party. With Archer, the general DPS falls due to the permanent disagreement by Archer Mobov crit and the runner of the rest of the party behind them. Plus an excess headache tank and healers. In the rift, this is especially important in that the Mobs are thick, and Archer will not kill his pair of crit.
In general, you go to Mill-Party in Rift - onions on the shelf, take Dagger.

Nuker.

Elders have too many tasks in the rift so that the scents are normally rumored. Therefore, it is not necessary to boldly and with a guicane to merge MP in the first two minutes in the room and then sit and flood. Count, at what speed and what skill it should be used to detect from the whole party. Skilles with overheat, masses slim, paralysis - actively use, the party will say many thanks.

Appendix 2.

Aka bottle was keen.
Rift is a dangerous place, in Rift come as they should be shown and in the rift is absolutely not superfluous to drink before the fight or in the process).
Antidote - Must Have. Remove poison Hilera cost much more time and MP than the player to use antidote.
GSAP - MUST HAVE (if there is no braid). IT's All About DPS, you should have a very serious reason to use alacrity instead of GSAP (15% bonus instead of 33%), but in general without a buff at the ASPD in the rift there is nothing to do.
GMHP - here less critical, use it or simple MHP, due to a small difference - MHP gives a 23% bonus, and GMHP 30%, i.e. Just 7% more. In addition, the sackers in the rift cannot "work" in full force, and for them it does not fundamentally maximize the DPS.
GHP - in a small party, playing "on the edge", use is necessary to unload Hilera. And so - in terms of the situation, if for example, everyone is actively using the ability, then Elder will be preferable to spend the MP on the RESCHARD, and the players will fly away. Those. The use of GHP will also raise the DPS.
ELIXIR OF LIFE - MUST HAVE. Elixir - means for critical situations, Life-Saver, the player must have a reflex - HP<10% — пьем эликсир. Не надо до последнего надеяться на хилера, танка, скиллы и прочее. У EoL reuse 5 минут, B эликсир восстанавливает около 1600 HP.
Elixir of Mental Strength. If HP Elixir is a Life-Saver for a player, then MP Elixir is PARTY-SAVER. Close to zero MP Hilera at the time of stripping room - a sign for PL to the output, and the use of the elixir gives not too fast-converting PL) a few more precious seconds. EOMS REUSE 10 minutes, b elixir restores about 300 mp.

RIFT - Split between Worlds - How can it be understood from the name, not the territory of any city, but is somewhere between our world and some other, from which the invaders are constantly climbing through Rift, which we will successfully stop.

Well, if without lyrics, the rift is really not attached to any location if you open the map in it, you will see that you are somewhere in the sea-ocean in the upper left corner. In the rift, there is no such thing as "from what level will be allowed in this or that rift." You can at least in the 20th level to enter the 80th Rift, so choose Rift yourself in terms of level. In each rift, the mobs are strictly ranked on the levelas, that is, in the 60th rift, the mobs will be only 60, 63 and 65 LVL, that is, N + 0, N + 3 and N + 5, where N is the level of the rift, and the raidboss will be N -2, which for the 60th rift corresponds to the 58th Level.

What is the interesting Rift? In the rift there are no monsters with a unique drop and spoil, that is, all that we produce there, you can knock out with conventional mobs, but as a rule, in the rift chances are much higher. One example is: kei on. Usually kei on BV gloves, we are either knocking out, or spoil, that is. There is spoil on the farm, but mobs need to be fed, looking for exactly the chicken, with which these keys be spoiled, in the rift, as well as two mobs with this spoil, and no extra actions. And the grades do not need to remember anything about the grades - a bunch of mobs with their spoil, and chances at the height. There are also several raidbacks, on one of which - you can download CA from 12 to 13 Level.
Also in the rift you can swing, without fear of vars, about it below.

What is the rift? The central room is a peaceful area. It has 6 NPCs, through which you can go to 6 zones that differ from each other Level Mobov. You can choose any zone, even to go halevles on the mobs of the 30th Level, but this, of course, will be uninteresting and unproductive. Therefore, choose a zone for yourself. Zones are: 30-35, 40-45, 50-55, 60-65, 70-75, and finally 80 LVL. Each zone is divided into several large and small rooms, in the same room there can be only one party, so Varya in the rift is never found together and can swing without any obstacles.

Rooms are small and big, like in the catacombs. In the center of each room there is an NPC in the form of a teleport, with it you can skip the room unfit to you (once for the raid) or go into the peaceful area of \u200b\u200bthe pre-banner.

In Rift, you can get from either the statue that is inside at the entrance of all the catacombs and necropolis (this statue that the quest is taken to the diamelism of fragments), or from the camp in any city (only a week of struggle), the record needs to choose the item, What do you want to visit the darkness festival, and when you move to the festival, there is any NPC to choose moving to Rift. In order for you from the catacomb to Rift, you must have in your inventory at least one diamerschional fragment. In all these ways there is a binding to registration in seven seals, that is, you need to get inside the catacomb or the festival to further reptile in Rift. Previously, it was possible to take the opportunity for any player to reveal into Rift through the external gatekeeper Ziggurat for the usual Aden, but now this item in the menu of the teleporter was removed, why I don't know, I did not find anything.

In the battle zone of the rift, only the party is allowed, from two spells in a party. Each member of the party should have a certain amount of diamelism of fragments, this is a fee for entry into a combat zone, so make sure that every party membrair has about 40 fragments. When you are going in a peaceful zone, approach that the NPC that carries the rift needs to you, BaFar, then the Pati Leader is talking to the NPC and you all teleports to an empty room in the battle area. A few seconds, the room is filled with mobs, and we can begin to kick them.

If someone from the party in the battle zone crashes, discount or simply comes out of the party, the whole party will move in a peaceful area, and everything will have to start first. Using SEO and BSO also moves into a peaceful zone of the rift. In order to get to the big land from the peace zone, it is necessary to use either both in the CC or the castle, or targeted to the city, or from the NPC, first return to the catacombs, and then use it.

You can go to the rift zone with one charm, for this you need all the other members of the party not to lead to the NPC in the rift, and put them in a long corner.

Mobs in Rift:
All mobs, except for the 50th and 60th rift, undead, so you can goys and schools, better than Bisha, and her and she will pour mana. Mobs of different ICCs, from x1 / 2 to x6. Many mobs hang plyson, parailization and other sublightened things, so keep the antidotts, purifies, Cure Puison, Vitalays, and others attending Nenormal statuses. A bunch of magicians, a bunch of archers, can happen and so that from the first time you will not succeed, especially if you want to hack alone on the windows. But trying anyway.

In each room you spend a certain time, after which you teleport to another room. You can understand this at the moment when the walls are shifted, but the drop you can not be collected, so someone must collect Drop, the Wark is best for this role, since he between Buffes do in general and nothing. With rebuff, do not tighten and try to get to the rebuff immediately after clenched the room from the mobs and see that the Buffa is about to fall.
If you came to Rift only to farm the Republic of Belarus, after you teleports to a new room, and this is not a room with raidboss (and the rooms of the Republic of Belarus are all with a red floor, it is not difficult to guess them), immediately become in the corner and wait for You will move to another room. Mobs can be signed, and they may not come into, as it turns out. After the RB farm in the room with Raidboss will not teleport over the next 9 minutes, so if you see that time is already pressed, and the Republic of Belarus you have just poured, you can safely return to the peaceful zone. The raidboss pharmacy time is not limited until you turn the Republic of Belarus, you will not teleport to another room, but the Republic of Belarus should be started to beat for 2 minutes if you went and just stand up, you will throw out.


I will tell you about every rift separately - which mobs are the most interesting in the drop and spoil, and how to distinguish them from each other (it is relevant, since in the rift there are many mobs with the same names, but with different drops and spoil).

Recrutes RIFT. - LVL 30-35 (undead)

Privates Rift - LVL 40-45 (undead)

Offices Rift - LVL 50-55

CAPTAINS RIFT. - LVL 60-65

→ Rift in Lineage 2

Rift is a special location in Lineage 2. It appeared after seven seals. When there was a split between the worlds, the evil began to go to the world of Lineage 2 through a special place. It is this place that the Dimensional Rift has become or just Rift.

For players Rift La2 first. This location is different from other. For example, it can not attack other players. Because of this feature, Kach is rather safe, however, so that the process takes place more efficiently, you need to know some subtleties. About the features of Refta La2 now and will be discussed.

How to get into rift

As a rule, in Rift goes for Pharma La2 and efficient pumping. There are very complex mobs there, so it is very difficult to cope with them. To avoid such problems, the developers have introduced several restrictions:

  • Lineage 2 Rift can be passed only by groups. You can create a party from two people, and you will miss. But it is better to go there a clan.
  • Inventory should be busy no more than 20%.
  • You must pass a special quest.

Now about the quest. For a passage to Rift Lineage 2, you need to have at least one Fragment of Dimension. You can get it by passing the quest in Searching of Fragment of Dimension. It takes the statue in the catacombs after level 20.

As soon as you mined Fragment of Dimension, go to the catacombs and go down to the water (near the entrance to the Kati themselves). There you will find zigkurat who will need to give Fragment of Dimension and.

You will be sent to the starting room. In it, you will meet 6 NPCs, each of which can send you to Mobs 30-40, 40-50, 50-60, 60-70 and 80+ levels. It is in this room that you need to collect a party. Fragment of Dimension will also be needed, and they must be all participants in the party. If someone has little of them - the whole group will not be allowed into La2's room.

After you form a party and fulfill all the requirements, you will be sent to the first room. There you can stay 10 minutes, after which you will be thrown into another room. Total Rift Time Lineage 2 - 40 minutes. But sometimes this time can be significantly increased. The fact is that in some rooms you can meet not mobs, but a raid boss. Within two minutes it should be started to attack, otherwise you will be sent to a peaceful zone. But for the murder of the Boss itself, you will allocate an unlimited amount of time. If some room "didn't like", then you can skip it. But only one.

Now about the preparation of a party. Here, too, there are a number of restrictions. First, you can exclude or accept a new member in a party at any time. But then you will be sent to the starting room. Secondly, if you didn't like the raid boss - just do not attack it the first 2 minutes. It will not be agreed, and they will also be sent to the beginning of the rift.

As for the composition of the party, I can offer you the following option: a pair of damaggers (databers or diys of La2 are best), 1 Shilen Elder and 1 dancer of death. This is the minimum. If you are more serious and want to earn not only a lot of money, but also experience - collect a big party. Take the Hilera, Buffer, Varcraera / Overlord, Damaggers, Dancer or Singer and at least one tank. In Lineage 2 with and stable chill, you can quickly clean the rooms and move back to the new one. Yes, and any raid boss will not be a big problem for you.

What we get and what will spend

From the mobs, either recipes for armor / weapons are most often drilled or sharpening. Especially often sharpening fall from mobs-magicians. Accordingly, in addition to Pharma Adena, you can also sell sharpening and make sure to earn on them. La2 Rift is a very useful and favorable place.

Also in the rooms you can meet the chests. This is another reason why you must take a cinger.

Like

Rift [English Rift -, gorge] - linearly elongated a few hundred km (often over 1000 km) slightly or painted deep descent. The width of most continental and ocean rifts is 30-70 km, however, more narrow (5-20 km, for example, R. Dead Sea) and wider (200-400 km, red) rifts. R. was described by Gregory (Gregory, 1921) on the example of the system of Grabenov V. Africa. R. Usually form narrow zones of stretching, characterized by volcanism with the predominance of the main types of alkaline p. (Olivine basalts, analzima basalts, picrites) with a subordinate value of acidic (phonolites, fuchitis). Inside R. often traced axial rabes, which correspond to significant gravitational maxima. Distortion R.: 1) Incontinental, with early weakened zones in the earth's crust (eg, East African rift); 2) intercontinental in zones, where there is no (for example, R. Red Sea and the Aden Bay); 3) Intraceanic rift Gorge S. The bark of the ocean type (with probable protrusions at the bottom of the mantle substance) within the median ocean ridges or georiftogenale (Urintsev, 1967). There are several hypotheses of the origin of the p.: 1) of the differentiated motion of the blocks - to raise the edge parts of large blocks along the ancient faults there are blocks that are lagging behind in their movement from these blocks and creating zones p.; 2) Speed \u200b\u200b- R. are formed when horizontal movement of the block; 3) The two-dimension, uniting the first two hypotheses - in the initial stage of the formation of R. there is a corporate raising, within which the stretching efforts lead to its collapse of its center, and in the final stage there is a sliding of the block into one or two sides from R.

Geological Dictionary: in 2 volumes. - M.: Nedra. Edited by K. N. Paffengolts and others.. 1978 .

(a. rIFT; n. RIFT; f. RIFT; and. RIFT), rift zone, is a large stripped (in terms of) horizontal stretching of the earth, expressed in its upper part in the form of one or several. Complete linear rabes and conjugate block structures, limited and complicated with them. Longitudinal faults of the type of inclined discharges and prompts. The length of P. - Many hundreds and more than a thousand km, width - usually dozens of km. B relief P., as a rule, is expressed by narrow and deep elongated basins or Rips with relatively steep slopes. P. In periods of their active development (riftogenesis) are characterized by seismicity (with minority foci of earthquakes) and high heat flux. B course in the development of P. Powerful sedimentary or volcanogenic and sedimentary rocks can accumulate in them, large mits of oil, gas, coal, salts, ores of various metals, etc. are prisoner, etc. Anomually warm and characterized by a reduced viscosity. Part of the mantle under developing P. Usually the receding (so-called mantle) and ne-poe spreading to the parties, and the overlooking bark - a non-accompanied pivot-shaped release. These processes are some researchers consider the OSN. The cause of P. formation is caused, others believe that local reign is the top. Mantles and bark only favors the emergence of P. and predetermines its localization (or even its consequence), while the OSN. The cause of the rift formation is regional (or even global?) Tensile bark. With a particularly strong horizontal stretching, an ancient continental bark within P. is subjected to full break and between its united blocks in this case due to the coming from the top. Mantle magship. The material of the main composition is formed by a new low-power cortex Oceanich. Type. This process is peculiar to P. oceans, called. Spreading.
The character of the deep structure of the bark in P. and the framing zones differ in ch. Categories P. - Incontinental, intercontinental, percontinental and intra-monitoring (Fig.).
deposits; 2 - synthovy deposits; 3 - singing volcanic and; 4 - Fund for Vulcanites; 5 - continental bark (upper fragile and lower more plastic part); 6 - Oceanic bark (upper fragile and lower larger plastic part); 7 - the nadastospheric part of the upper mantle; 8 - attenosphere and mantle diapira; 9 - deep; 10 - directions of stretching in the crust; 11 - Directions of moving a substance in the asthenosphere "\u003e
Cherematic sections of the deep structure of different types of rhyps: 1 - intra-radical epiplatform (intracratone) rift arch-volcanic type; II - the same, slotted non-tank type; III - intrans-intensive postogenic rift system; IV - Intercontinental Rift; V - intra-monoish rift (mid-ocean rift ridge); VI - percontinental rift system (Mesozoic, buried under the Cenozoic case). 1 - short deposits; 2 - synthovy deposits; 3 - synthovaya volcanic and intrusion; 4 - Fund for Vulcanites; 5 - continental bark (upper fragile and lower more plastic part); 6 - Oceanic bark (upper fragile and lower larger plastic part); 7 - the nadastospheric part of the upper mantle; 8 - attenosphere and mantle diapira; 9 - deep faults; 10 - directions of stretching in the crust; 11 - Directions of moving the substance in the asthenosphere.
BunTrotinental P. possess the root of continental type, sophisticated compared with framing areas. Credo according to the features of tectonic. Positions are allocated by P. Ancient platforms (epiplatform or infractric) architectural vulcanic. Type (eg, Khenii, Ethiopian, Fig. 1) and weakly- or non-troch. Sliskovy type (eg, Baikal, Tanganik) (Fig. 2), a also P. and rift systems of mobile belts, to-rye periodically arise and are then converted during their geosynclinal development and ch. arr. They are formed in the postgosyncline stages of their evolution (for example, the rift system of pools and the scraps in the korders, Fig. 3). MacSstab of stretching in intracontinental P. - the smallest compared with other categories (several km - the first tens of km). If the continental cortex in the P. zone is subjected to a complete rupture, intocontinental P. are converted to intercontinental (P. Krasnyh m., Aderen, Kalifornian bays; Fig. 4). BNTRATOKEYANY. P. (so-called. The average and ocean. The ridges) possess the bark of the ocean. type as in their axial zones (zones of the Sovr. Spreading) and on their flanks (Fig. 5). Such rift ridges may occur either as a result of the further development of intercontinental P., or within the limits of more ancient Oceanic. regions (eg, in tech approx.). Horizontal expansion in intraoanich. P. - the largest (to the first thousand km). For these P. It is characteristic of the presence of crossing their transverse breaks (transform faults), as if shifting in terms of the plan, the adjacent segments of these rift zones relative to each other. BCE Sovr. Intraceanich., Intercontinental, A is also a significant part of the intra-system P. directly related to the surface of the Earth and form the rhyps world system. Percontinental P. and rhythic systems peculiar to the outflows of atlantic. And the Indian Oceans, they have a strongly drowning continental bark, K-paradium replaces the oceanic aside. Parts of the ocean (Fig. 6). Percontinental rifed zones and systems were formed in the early stages of the evolution of the depression of secondary oceans. Meritnechnical and intraoanjan. P. There were at least C of the middle of the Mesozoic, and perhaps in earlier epochs. BNTRTRITRENTAL P. Within the limits of ancient platforms, starting C proteodozoic was formed and subsequently experienced regeneration (so-called avlacogens). Pyftoid linear stretching zones, later subjected to compression, occurred already in APXEE (greenflaw belts). Literature : MILOVANSKY E. E., PPFT zones of continents, M., 1976; Its, Pyftogenesis in the history of the Earth (on the ancient platforms), M., 1983; Its, Pyftogenesis in the history of the Earth. Pyftogenesis in rolling belts, M., 1987; Grachev A. F., Piphovaya Zones of the Earth, L., 1977. E. E. MILANOVSKY.


Mountain Encyclopedia. - M.: Soviet Encyclopedia. Edited by E. A. Kozlovsky. 1984-1991 .

Synonyms:

Watch what is "Rift" in other dictionaries:

    Rift, and ... Russian verbal emphasis

    rift - Rift, and ... Russian spelling dictionary

    Rift - Rift. The deep structure of different types of rft: I, II, III, intocfactory reefs; IV intercontinental rift; V Intraceanic Rift; VI percontinental rift; 1, 2 deposits of the upper part of the earth's crust; 3, 4 volcanic and magmatic ... Illustrated Encyclopedic Dictionary

    BUT; m. [English Rift] Extracted hundreds of kilometers in the earth's surface, resulting from shifts, stretching of the earth's crust. ◁ Rift, Aya, OE. R Aya zone. * * * Rift (English. Rift), linearly elongated (for several hundred and thousands ... ... encyclopedic Dictionary

    Grelk, rim dictionary of Russian synonyms. Rift Sushch., Number of synonyms: 2 Rift (11) gap ... Synonym dictionary

    The large linear tectonic structure of the earth's crust with a length of hundreds and even thousands of kilometers. It is formed as a result of a powerful horizontal stretching of the earth's crust along the axis of the extensive arch rise. Rift structures can ... ... Geographic Encyclopedia

This is the only thing I did not mention from Event 7 seals. If you read the various descriptions of the rift, then you already know that Rift is located "outside the world of Aden". This is a special separate area with its rules and nuances that differ from other places. Unlike the Festival of Darkness, the rift can be shown not bad. Here you do not have to fight with the clans hostile to you, the probability of suffering from the Republic of Kazakhstan - very small, only if he does not get into your group. Here is actually one of the best spoils in the game, elevated chances of falling out of monsters of all useful and necessary pieces, things including.

The main thing is that you will need if you wish to get into the rift - these are parties of fault. They are taken by the quest "Fault particles" in the statue of the "Fault Guardian", which can be found in any of the necropolia or catacombs. It is inside, right away after teleportation inside. Particles per Quest fall right there - i.e. In the dungeons, and indeed anywhere in except for the dungeons, they do not fall. You can also buy them from players selling them in cities and often in the rift itself.

You can get into the rift in several ways. The first - come in the city to the priest, send a desire to participate in the Festival of Darkness. After he transferred you to the corresponding oracle, approach any NPC and choose the item "Move in the Spot between Worlds". The second way is to go in a spill from any of the statues in the dungeons that the quest is taken on the particles. Speak with her, choose the item "I want to fight for peace around the world." Just consider, you must have at least one particle in the inventory. The third method is from the keeper of the zigkurat portal, which is located outside the dungeons and teleports in them. He has teleport is carried out for adena, and at least one particle should also be present in the inventory. And the fourth way - in Rift you can have an imagination of any character that has this skill.

All characters can be visited in the rift, regardless of the period of the Event, the losing party or winning, or you did not register at all. The only limit is - you should be above 30 levels. And small restrictions will be in the ways of moving in Rift. Unregistered can only get on the third and fourth way regardless of the state of the Event, registered - during the struggle stage by any of the ways, during the victory stage, the winning side of any other than the first, losing - only the third or fourth.

After any of the above methods, you will find yourself in the receiving rift. This peaceful zone, where everyone who wants to get inside the rift, or those who recently come out from there. There you can freely take a party (group), collect anew, change the leader, etc. In the reception you can find how much time, although you live there. Conventional teleport scrolls do not work there, only teleporting in the castle \\ fortress \\ Hall clan. You can come out from there to the outside world, you can talk with any NPC. If you read the usual teleport scroll, or use teleportation skill (in case you have your class) inside the rift, then it will take you to the reception, and since it is a rift, then the shortness and the whole party automatically.

Rift - only part of the zone. Although in the reception desk you will be free and solo, but it will be launched inside the rift only in a party. There are no restrictions on the number of members of the party, i.e. From 2 to 9 characters inclusive. In principle, if you are confident in your abilities, you can get into the rift alone - just the remaining members of the Party should not be near you, you must be a party leader. Then you come alone, and the rest will remain where they were.

To go inside the rift, it is necessary to perform several conditions, and these conditions must be respected by everyone without exception members of the party going to Rift. Even if you are going to go alone, the fault particles are withdrawn from all members of the party regardless of location, and reconciliation is reconciliated on all items listed below. So, you need:

  • each member of the party must have a fracture particles in an amount of from 21 to 33 pieces (depends on the level of the rift) or more;
  • there should be no advantage, i.e. loading more than 50%;
  • there should be free 20% or more slots in the inventory;
  • the number of quests taken should not be the maximum possible.

Inside the rift you can get through several NPCs, the differences between them - they lead to different levels of monsters. You can teleport inside from any of them, no restrictions on your level no, but I don't think it will be reasonable for example at 43 levels to go to 70+ monsters. Below I will give matching NPC names and to what levels from sending:

  • Fault Keeper Recruit - 30+ Levels
  • Private Fault Keeper - 40+ Levels
  • Keeper Fault Officer - 50+ Levels
  • Keeper Fault Commander - 60+ Levels
  • Fault Keeper Wars - 70+ Levels
  • Keeper faults hero - ~ 80 levels

After moving inside the rift you will have 40 minutes. Inside you will get into a room with monsters, a big one or small. Every 10 minutes there will be a random change of the room, you will learn about this in a few seconds, as I do not say, but you do not miss :) Rooms are different, and there are more than 4 rooms, so you will not be at all. They are completely different monsters, in some 0.5 from normal HP, in some x6 from normal HP, there are mass attacks, some explode, etc., i.e. Diversity is enough for you. 90% of Monsters Agra, 100% of Monsters Social. After 40 minutes, you will be thrown back into the receiving rift. Optionally, you can come back (if there are free rooms), or to disperse where your eyes look.

In each of the rooms in the middle there is a protector of the borders, only the leader of the party can communicate with it. If desired, it can either change the room, i.e. Leave the one in which you are now on a random other, either in general to go into the reception even if the time has not ended yet. In principle, Eva Oracle has the last opportunity, with his skill of the teleport party. :) And note that the room change is available only once for the occasion.

Once inside the rift, you should be very neat in terms of a party. If the change of the leader of the party, you can do hopelessly, then any change in the party in Plus or minus leads to the departure to the reception. The only thing - if someone came out and you have time to take it within 5 seconds back, then you will stay in the rift.

In the process of jumping inside the rift, you can get into the room with RB. RB is single, without suite. Not agro. Unlike other rooms, there are no limits in the room with RB in time, you can beat at least an hour. However, if you did not touch it 2 minutes, the Republic of Belarus disappears and your path will lie in the receiving rift or the next room. RB, compared with his comrades from the usual world, weaken, so it's not necessary to be afraid of him. After his murder, if the time of your stay in the rift has not passed, you will move to the next room. If it is over - you will find yourself in the reception. There is no rebirth time at RB, he "comes out of the dusk" as soon as anyone appears in his room.

In all levels of RBT RB of the same type and correspond to the actual level of the rift. One exception. In the room of heroes, at the Tower RB, there is one bun - you can download CA (soul crystals) from 12 to 13 levels. The chance of truth is not very large - 5%, but it swings around the whole party. To swing, you must have several conditions:

  • must be to take the quest "Strengthening the Soul";
  • there must be CA 12 level in inventory;
  • inventory there must be only 1 sa.

It swings only from 12 to 13 level, no more levels are swinging. It is not necessary to activate it anyhow on the Republic of Belarus, such as when quality from 0 to 10 levels on monsters. As already said - a chance of 5% for the whole party, or swings all, or anyone. On the remaining rift RB Ca, they do not swing, no in any way, and in general this is the only case in the rift concern.

And several cognitive points:

  • The main tactic in large rooms - when the appearance immediately run to the right nearest corner, as a rule, monsters do not have time to sneeze. From there, clean up from the edge, then the whole room.
  • Only in small rooms there are magas with masses attacks, will be careful. Some portray samurai and beat very painful all.
  • Rooms in the rift is not an infinite amount, and sometimes they are busy all. In this case, you only have to wait. But not more than 40 minutes;)
  • 100% of all monsters in the rift have a vulnerability to holy attacks, even if they themselves are not the undead.
  • Invaders of measurements are just rifted monsters.
  • Upon receipt of the level inside the rift, you will not be recovered by HP and MP, although the animation will be arranged.
  • If a person flew out of a party in the rift, then the party will quickly throw out in the receptionist, the "protein-flying" will appear there.
  • Parts can be registered for different directions, and generally unregistered.
  • The level scatter in the party does not affect the ability to get inside the rift.

Expigue theory in a closed space or everything in Rift.

What is Rift?

Figuratively speaking, place out of space, outside the world of Aden.

How to get into it?

  • If you are recorded for quests 7 seals:
    • From the city: Priest Of Dawn / Dusk teleport is teleported to Oracle of Dawn / Dusk, and there is any NPC in Rift.
    • From the catacombs: through a statue in the first catacomb room (next to the inner GK zigkurat).
  • If you are not recorded for quest 7 seals:
    • Get to any catacomb, go down under water and in the external GC zigkurat teleport to Rift for some amount in adena, it is necessary that in the inventory there is at least 1 Fragment of Dimension (FOD).

Quests related to rift

How is Rift?

First, the player gets into the starting room. This is a peaceful zone. It has 6 NPCs, which can be returned to the usual world or go to the battle with demons, specific levels in the corresponding NPC: 30+, 40+, 50+, 60+, 70+, 80+. Only a party can go to the battle, i.e. Minimum 2 people. Each party participant has a certain amount of FOD when teleportation, if anyone is missing, the teleport of the whole party does not occur.

After teleportation, the party turns out in the room with mobs and is there for 10 minutes. Then the party is teleported to the next room for 10 minutes, etc. After 40 minutes, the party returns to the peaceful zone. Another room can be a room with RB.

Features, Patty Management

Pati in the rift leads PL. He teleports a party to the first room (from the corresponding NPC), he can skip the room or return the party to the peaceful area (at the GC in the room). You can skip the room only 1 time by entering.

The rift is very undesirable, amateur, the PL instructions must be performed. Failure often leads to the fact that PL is forced to interrupt the campaign, returning a party to a peaceful area. Where Buyan is thrown out of the party and exposure continues without it. If you do restart / make Soe in the room, the player will be in the peaceful rift area. Soe in the peace zone is not valid (the player remains there). If in a party, when it is in the room, a new member is added, the whole party turns out to be in a peaceful zone.

After a party turns out to be in a room with RB, it is necessary to attack it within 2 minutes after or a party will be in a peaceful zone. RB murder time is not limited.

Features, Mobs and Rooms

Almost all mobs in the rift are aggressive (exception - magicians). There are only certain levels of mobs in the rift N0 +: N0, N3 and N5. By the amount of HP there are mobs x1 / 4, x1 / 2, x3 and x6; Plus chests. X3 exist only in small rooms (and they only have them), the rest in large.

All mobs in the rift have the Sacred Attack Weakness and therefore there are buffs / skills against them, increasing HOLY attribute at attacks (Buff Holy Weapon (BP / PP / EE), Dance of Light (BD), "Flash" Blessing of Sanctity, Toggle Paladin and SWS).

In each room you can select 2 stages:

  • Stripping - Immediately after the appearance of a party, the room is full of mobs. In order not to agreed everyone, the whole party immediately after the appearance runs into the corner (right, if you look at the opposite wall of the wall of the big room). Part of the mobs, naturally, still agrees, they are killed, then gradually agrees the rest.
  • Expigne - After the initial stripping, there is a regular exposion in the room, the appearance of mobs is limited to the respaun. But, with a small party, it may not have time for the respaun and then everyone remains in the corner and go cautious exposure.

In Rift, 2 types of rooms are small and large. Usually swing only in large rooms, in small go except for the sake of spoil or fan. The reason is in small rooms 3x mobs, it is not enough for a big party. And the small may not cope, because when scrolling, all mobs in the room, and the sets of mobs in these rooms are very specific:

  • "Dolls": Hi Diablo 2 and dungeons Mephisto. Small, evil and exploding after death;
  • "Ninja" - mile mobs with a set of debuff: Paralyiz, -EPD, - Akkurassi, etc.;
  • ordinary magicians. Fireballs, Hydroblasts and Other;
  • Aoe magicians. Fireballs, masses of hydroblasts, etc.;
  • archers. A very dangerous magician room because of their crits, and on the magicians archers agreary first.
  • "Crazy [Email Protected]": 4 conventional levels of level X6 N3 level and a bunch of X1 / 4 N5 level and X1 / 2 N0 level. The second is notable for the behavior model - they are chaotic running around the room and random and aggregate. The room is usually skipped. But in 60+ rhyft with x6 mobs Good spoil (recipes for Low and Veapon with a high chance);
  • room with magicians: 4 magna N3 level, 4 levels of level N0 and 4 level n5 mob, all x6. Mages are not aggro, but social to the rest. They should be either killed first or stick.
  • rooms with chests, 2 types: 4 chest + 4 Mob X6 N3 level +4 level of level N5 level and 3 Chest + 3 "Mimic" (Mob X1, looking as a chest, when trying to open it in the Persian attacks) +6 Mobs x6 n5 level .

Pati species and compositions

The main 3 species - Expiga, Farm and RB Party. The first two species are characterized by the presence of bh. When exposing / farm, the party swings only in suitable rooms, the rest are skipped or the party returns to the peaceful zone and goes to a new approach.

The distribution of mobs in levels - N0, N3, N5 imposes a restriction on the levels, N6 + players will have fines on a third of the mobs, in the N9 + players for two thirds of the mobs.

RB in level N0 rift (N - 1) 8, i.e. When hiking on Rb DD, there must be no more than the level N0.

For RFTS 40+, 50+, 60+ There is a general rule for the selection of a party associated with Greeds. If Persians on Level and Equiple of the previous grade are coming (i.e., for example, in 50+ 48-50 levels in C), then the party needs a large - pair of buffer chyleries, BD, tank, several DD. And such a party can both normally swing in large rooms and fill up the Republic of Belarus (which is just their level).

If we are talking about Persians in the next grade, high level (I remind you to x6 level in the appropriate rift kach without any fines), then a big party is not needed, it is redundant, and it will usually wait for the respaun in the stripped room. The composition of the mini-party - SE (if an off-party VR is given, then you can PP) and 2-3 DD. In 60+ BD very desirable, because the dance on ASPD gives a very tangible increase to the DPS party, not to mention the rest of the dance. In the mini-party spam of the peasons in most cases is required (see Appendix 2)

In a small party, each class should work at the maximum, the excuses of the type "why do it, and so comes up" are not allowed. Expiga in a small, but competent party is much more efficient than in big and stupid. Read Appendix 1 about the roles of classes.

As you know, the attack of mob to the "rear hemisphere" increases the likelihood of critical strikes. If there is a tank in the party, i.e. mob most of the time attacks it, everyone else should attack from the back. If there is no tank and the mob is constantly rearadened, you need to strive to attack so that the players are distributed at equal corners around the mob. That is, two faera - opposite each other, angle of 180 degrees. Three - 120 degrees, etc., then, no matter who Mob attacks at the moment, the maximum possible number of players will attack the rear and criticize.

Field-Pati.

  • 40+: Duo with SE, in FP SET and with ORCISH Poleaxe (SA is not important), without any problems.
  • 50+: 49-52 Field with SE 48+ and EE / PP.
  • 52+ Field - normally with PP and taken off-party VR 3-4. Duo with SE 52+ can, but rather difficult.
  • Another option is with SE and BD, also with the field.

Farming

Mobs in the rift have noticeably higher chances of the drop / spoiled than ordinary mobs, so well-organized kach in the rift is quite profitable. Although the chances of an ordinary Dropya are still not so high to orient to them (excluding RB), the main thing is, it spoil.

Summary

Rift is a great place for Kacha. There are no bots, no PvP, there are always free rooms. The rift can be well earned on spoile and RB.

Roles of classes in the rift

Tank

The tank must be spammed by Heit. Everything. Pour the MP as needed and treat only the CE tank much more relevant than to treat everyone in a row, rush to the archer and mobs running, sit without MP on the eve of the rebuff / new room and, with all this, listen unileypsy comments in your address.

What meets in practice: I will throw one heita on the mob, the masses of Heit - and what it is, I will merry the MP on Shield Stan right and left, and in general, I do not teach you how to sick, and you do not teach me a tank .

Dagger

The place of Dagger - at the ass Moob (or where she could be). And only there! Dagger's task - distribute cries and generally justify your proud title of DD. Spam Abokil is welcome. You do not want to spend the MP on them - include Accuracy / Vicious Stance. To be with a complete MP, when all the party, she confidently strives for zero - not cool, dear.

True lives: beat back? Creates more often? The first time I hear about it (TX 60+). Bers? AAA, I do not need BER, I have a pdef with him, I will die.

Hmm If I had an accurate info on Eve, I would consider it, it is very possible that DoparMag from Bers + BP exceeds the losses of Pepfa and Eve. But even if not. You are DD, out of your DPS (Damage Per Second) maximum. Security is a task of tank and chyleries. And more - throw away the Railbrene NM and is lined in DC

Archer

With apprehension not to the rift, but in general - Archer Lyubra in Mill-Party. With Archer, the general DPS falls due to the permanent disagreement by Archer Mobov crit and the runner of the rest of the party behind them. Plus an excess headache tank and healers. In the rift, this is especially important in that the Mobs are thick, and Archer will not kill his pair of crit. In general, you go to Mill-Party in Rift - onions on the shelf, take Dagger.

Nuker

Elders have too many tasks in the rift so that the scents are normally rumored. Therefore, it is not necessary to boldly and with a guicane to merge MP in the first two minutes in the room and then sit and flood. Count, at what speed and what skill it should be used to detect from the whole party. Skilles with overheat, masses slim, paralysis - actively use, the party will say many thanks.

BD.

Dance of Light increases the fistion on the mobs in the rift (by 10% on demons, by 20% Undead). With ST1 The DOL effect with Holy Weapon. If there are not enough mana to keep all the necessary dances, the choice between Dance of Warrior and DOL depends on the rift, or rather from the prevailing mobs. If it is 5x, 6x, then the demons, and the Dow will give a somewhat greater effect (+ 12% PATK) than DOL (+ 10% PATK).

In Rift 7x and Hiro Moba already undead, and DOL is better (+ 20% PATK). In a party with a retraner, often it is better to use both. Elder easier once every 2 minutes pour the missing MP for a complete set of dances with which the party will normally go on and clean the whole room than spending more mana on the heale and CROWS control.

Aka bottle was kept

Rift is a dangerous place, in Rift come as they should be shown and in the rift is not completely unnecessary to drink before the fight or in the process.