First impressions of Mass Effect: Andromeda from a Shinobi. Mass Effect Andromeda - Western Press First Impressions Of New Game Bioware

Publication date: 19.03.2017 04:34:55

So. If you do not know what Andromeda is and do not know the main reason for her hate from the players, watch this video:

Yes. The developers screwed up the facial animation after all. Immediately from the doorway I will say what I think about it. It's really not normal when facial animation is done this way. And what you saw in the video is just the tip of the iceberg. Here's another example from the walkthrough (be careful, spoilers):

Game mind

Nothing, but dad was killed so idiotically. Well, okay, omnitul cannot completely restore the glass on the helmet, but was it impossible to breathe in turn? The shuttle would have arrived in five minutes. Why doesn't the helmet have any protection other than cheap glass that always breaks? I really hope that all this will turn out to be a multi-step from the almighty daddy and he will return later.

Peebee is on some alien dope, judging by her behavior. No one in their right mind will throw themselves at three armed people - this time. And no one (well, except for fellow idiots) will walk in a radioactive desert in a jacket with a naked navel and without a helmet.

P.S. Sarah needs to be soaked in the capsule, which did not frighten people.


P.P.S. In general, I'm angry, but I will play anyway.

Vadim Dubilo about the new blockbuster in the world of computer games (updated as you progress)

Next week, fans of video games will release the "five-year plan": fans of science fiction and pseudo-science fiction will finally be able to play a new part of "Mass Effect" with the subtitle "Andromeda". But for subscribers of the Origin Access service, the publisher made an exception: the new product is available to them now. There is only one limitation: you can play no more than ten hours. Even for a large-scale Action / RPG game more than enough time to understand whether the game is worth buying. And also early access is a chance to assess the capabilities of your computer: whether it can handle graphics and on what settings.


So let's start in order.

What can I say. High graphics settings, not to mention "ultra", my old man, of course, does not pull. But with the average copes well. If you are not a geek and do not feel an urgent need to play at maximum speed, then, in order not to worry about performance, your PC should approximately meet the recommended system requirements specified in the properties of the game on the Origin service. In my opinion, the capabilities of a video card of the level of Nvidia 900 series with three gigabytes random access memory on board, for a comfortable game with high settings should be enough. Of course, I'm talking about stationary PCs. I can't say anything about laptops, because I don't consider them a gaming platform - here you act at your own peril and risk.


A few words about the game itself. So far, I only managed to twist the settings and visit a couple of locations. The plot of the plot is as follows: the ship of the colonists went beyond Milky way in search of a new home for humanity and other races. For us, the game begins when the ship arrives at one of the specially selected planets, but encounters an unexpected obstacle. It soon becomes clear that we are not the first here: by tradition, the Mass Effect universe, unlike the real one, is rather crowded.

As in the previous parts, we can play both for a man and a woman (no, this is not Commander Shepard, his story is over). It is also possible to create a character from scratch using the editor. But I do not advise you to do this, do not waste time. The editor was unpleasantly surprised: the characters turn out to be unsympathetic with strange eyes and facial expressions. In general, according to reviews, players have the most complaints about the animation of faces and movements.

As with most BioWare games, Mass Effect: Andromeda will feature gay and lesbian characters with whom the player can enter into a relationship. In the previous parts, this, if desired, could be avoided. But everything in the world is changing, be careful. In this regard, I recall how ten years ago, when the first game of the series was released, a scandal erupted in the United States over a video game with same-sex sex between a human woman and an alien. Moreover, the same video with the participation of a man did not cause any complaints then. Since then, video games have only become more outspoken. The Andromeda developers promised a variety of relationships. Well, let's see.


Locations in structure and construction resemble those that were in Dragon Age: Inquisition from the same studio. Personally, I hope that the relationship between the two games will be limited to this: the "Inquisition" was too ambiguous, exhausting the players with its countless repetitive tasks.


In general, the intermediate conclusion is this: this, of course, must be played. Firstly, it's fantastic - a rare guest even in the world of video games. Secondly, Action / RPG. Thirdly, this is the Mass Effect. The one or the wrong is a secondary question, in this case. As they say, time and play will tell. But my heart at some point in the very beginning, when I saw deep space, walked through the spaceship, looked through the window and landed on a distant, but not lifeless planet, beat faster: "Chewie, we're home."

Finally, fourthly, we have been waiting for this for five long years! This argument alone would be sufficient for correct conclusions.


Update 1.010 hours of gameplay later

My ten hour trial period ended just before the game was fully released. He did not reveal even a hundredth of the plot and possibilities, but allowed him to evaluate the Mass Effect and make a purchase decision full version... Yes, facial animations are kind of terrible; Yes, the birthmarks of DragonAge: Inquisition, no, no, but they are striking. But all this seems such trifles against the backdrop of a unique adventure that it is even a shame to participate in a discussion unleashed on the Internet. The Mass Effect is the only way to leave traces on the dusty paths of distant planets, even if you are a member of the cosmonaut corps. And from the realization of this it becomes very sad.


So, I promised to reveal some details of the gameplay and the universe. Let's start with the leveling and combat system, which are much more interconnected than we are used to from the experience of the original trilogy. It is a little disappointing here the lack of speaking and diplomatic skills that connoisseurs love so much. role-playing games... In practice, this means that most of the issues we have to solve with the help of force. Here, perhaps, lies the main change regarding the trilogy: there is no longer a clear distinction between a soldier, a biotic or an engineer. Nothing prevents the development of all branches of abilities. Moreover, at any time they can be reset using a device on spaceship and redistribute again. The hardest thing to get used to is that Mass Effect is no longer a cover shooter. The equipment was equipped with a jetpack, thanks to which you can quickly move around the level, including vertically, hover over the surface and pour fire on the enemy, or fall down with all biotic power.

Rides on the space rover "Nomad" (analogue of "Mako" from the first part) leave a pleasant impression, the control is comfortable and responsive. It also provides protection from a hostile environment and fast movement over long distances, as well as the collection of resources.


But the allotted ten hours were clearly not enough to assess interaction with other characters and partners. But, they say, their missions to loyalty are traditionally one of the most interesting in the game. I readily believe.

Among the weaknesses, I would like to note not the most outstanding artificial intelligence of opponents and the already mentioned facial animations. For some reason, I was especially unlucky with these female characters. I strongly advise against playing as a girl. And even the character editor will not help here: it will only get worse (unless you want to laugh for the sake of playing a freak). Over time, everything will probably be fixed with patches, but until then, lovers of individual images should be patient.

On Monday, the first ratings of the game from specialized publications began to appear. Most journalists took Andromeda positively. Noting at the same time that she still did not reach the original trilogy. Average score - 75-80 out of 100, which is generally not bad. For almost any other game. More is always expected from Mass Effect. Again, I am generally happy with what I saw. And most importantly, the heart again and again freezes in longing for an unrealizable flight to distant stars and undiscovered worlds.

And instead of an afterword ...

,

There are many endings, each of which depends on what decisions the gamer made during the development of the plot. And there are an incredible number of such solutions. But besides this, there are many other decisions and choices of options for the development of the plot and the world in the game, which will be reflected and described in one way or another at the end. So, some options have a very strong effect on the end, for example, who exactly will come to your aid in the finale. And there are also options that will affect the development of Mass Effect andromeda in the future (continuation of the series). There are even moments that hardly matter at all.

Below we will take a closer look at all endings and some decisions that exist in the game and what they affect, the consequences of choice

Mass effect Andromeda All endings and solutions Part 1

Several options for choosing and deciding a hero can be found in the Codex. For example, these are the consequences of completing story missions. Relations with allies and companions are also reflected in the corresponding category. But, in fact, there are many endings for this game, because they all depend on what decisions you made. Everything is taken into account: from the plot to an additional task or a loyalty mission. Therefore, we will consider exactly the variations of decisions and choices.

In this material: The plot, missions affecting the ending and allies.

ME Andromeda Storyline Decisions

Prologue. Has the hero investigated Habitat 7 in detail? If yes, then Alec Ryder will praise the future Pioneer in conversation and messages as hardworking and highly moral.

Mission 1... On Eos, at the end there will be a choice of which outpost to build: scientific or military.

  • If you choose scientific, then all subsequent cut-scenes and dialogues will refer to this moment. Also, the solution of internal issues of the development of this colony will also depend on the one you have chosen. There will be no meaningful result for the plot.
  • If choose military, then this will be mentioned in the dialogues. But in the future development of the plot, if you need military support, it will be possible to get it from Prodromos.

Mission 3. While on Voeld (Nol) you have to fight the Cardinal of the kett at the very end of the mission at the base. After the battle and a short cut-scene, a choice will appear: destroy the entire base together with the Cardinal, save the temple as the Cardinal asks, and save the hangars, but make a plot shot at the Cardinal OR save both the object (temple) and the Cardinal. If you save save the temple (the Cardinal will give the order to free the prisoners of the hangar), but kill the Cardinal (in the lower right corner, the QTE activity will appear for him during the dialogue), then in the last mission on Meridian hangars will come to your aid. If the object and hangars are destroyed, then no one will help you in the final. So first you give your consent to rescue the prisoners (answer on the left), and then you shoot the Cardinal.

Mission 4. Was Sloane Kelly's deal accepted? Let her kill Verena or not.

  • If you save his life, then he will then appear in the Angarsk resistance.
  • If you agree with her that he must die, you can still talk to him, and then he will be executed. Thus, regardless of the choice, you will see him.

Mission 4. Whom Ryder saved at the end of the mission after the battle with the modified krogan boss. Found croans or pioneer salarian. The choice will affect who joins you on the last mission. The escape phase itself will not undergo any changes. You will simply be joined by either the krogan or the salarian, but you will still have to shoot back from the waves of kett.

If you have Drak on your team, then he will definitely speak out about any of your choices.

Mission 6... Point of no return. The fate of Captain Dunn (Captain Hyperion). She may die or she may survive.

In order for Dunn to survive, you need to before starting this task : Complete Cora's loyalty mission and convince Avitus to become a Turian Pathfinder on the Turian Ark quest. Thus, in the last mission you must have three Pathfinders: one of two salarians, one turian and one of two asari variants. As a result, Captain Daa will survive the crash landing.

If the conditions are not met, she will die after heroically rescuing the crew.

Epilogue. Whom Ryder will make ambassador to the Nexus. Just choose who you think you need 🙂

ME Andromeda Solutions for important additional missions

Nexus: the first assassin. This is a long chain of different tasks, which ends with a choice: expel Rensus or release in peace.

  • If you expel, you will later meet him on Kadar. Chat with him and he will tell about his fate.
  • If you let go in peace then a terrible life and eternal torment awaits him, pressure from others. He will return to cryostasis, but before that you will be able to communicate with him in the cryo compartment.

There are many missions influencing the plot, the ability to establish an outpost on the planet or to enlist support for the final battle, therefore

ME Andromeda Allies and Romance Solutions

Who Ryder has built a relationship with. Here only the chosen one is important, which is mentioned at the end, but in fact it will not influence the development of the plot. Therefore - choose exactly who you liked.

Cora's mission. What will happen to the asari pioneer.

  • If kept secret, an asari will appear at the end of the story and befriend Ryder.
  • If you disgrace the asari and appoint another as a pioneer, then Vederia will appear at the end of the game and will also come to the aid of the hero.
  • Shaming Sarissa, but allowing her to be the pioneer, will change the dialogue a little, but the asari will help in the final of the game.

Liam's assignment. During the quest to save Veranda and the company, at the very end of the task, a choice will appear: send everyone home or first change the codes of the "Nexus".

  • If you choose sending home, then everything will end well and you will receive Liam's loyalty and the opportunity to develop relationships further
  • If you choose change codes, then later during the dialogue there will be discord in a relationship (romance). Loyalty will be gained.

Jaal's mission. At the end of the assignment, you have to make a choice regarding the life and death of Akksul. During the cutscene for Jal's family reunion, the girl tries to kill him. Look at the bottom right corner of the screen and make your selection.

  • If you kill, then Jaal will be upset, but his family will help you in the finale.
  • If you save your life (as Jaal wants it), then Jaal will be wounded in the face, but his family will come to the rescue anyway.

Peebee's mission. The fate of a mysterious device. If Ryder makes the choice (to kill Kalinda or not), then there will be no consequences as such (you have to come up with excuses for Peebee), but if Peebee herself makes the choice, saving Kalinda and losing the device, then Kalinda will appear in the finale.

Mission Draka. What will happen to Aaron.

  • If Drak interrogates him and saves his life, then Vorn will appear in the finale.
  • If Drak drops him down, then Vorn will still appear in the finale.

Gil's mission. Was Ryder able to trick him at poker. Regardless of the choice, only the dialogue itself at the end will change. The choice to accept the help of SAM or not will not have any plot influence.

A similar situation will be in the case of the subsequent choice regarding the child. Only dialogs will change.

Mission Callot (Tempest pilot). There will be a choice of point of view. Choosing to support Kallo or Gil will not affect anything. Loyalty will still be there. The final will not be affected.

There are also choices and decisions in stories, in additional tasks or solutions on planets.

Finally! After five years of waiting and experiencing a very stripped-down trial version, Mass Effect fans can embark on some real adventure - Mass Effect Andromeda has arrived.

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Finally! After five years of waiting and experiencing a very stripped-down trial version, Mass Effect fans can embark on some real adventure - Mass Effect Andromeda has arrived.

In the coming days, we will be spending a lot of time in Andromeda - there is a mountain of guides and amazing discoveries ahead - but for now, let's briefly list the best and worst moments that we met in the first hours of the game.

So far good

  • Optimization: both on PlayStation 4 and on PC the game works very well, we have not seen any obvious performance problems yet. Xbox One? Our condolences.
  • Game World: It's really fun to explore a new galaxy. Strange plants, creatures and objects force you to hold the scanner at the ready, large levels allow you to roam with a jetpack - by the way, a nice thing. Perhaps after a while all this will get terribly bored, but so far so good.
  • Plot: Andromeda's introduction is rather controversial, but after a while, the story begins to unfold and look more promising. What happened on the Nexus, what happened to the Arks, what happened to [spoilers] - there are many questions, the answers will hopefully be interesting.
  • Combat system: Compared to the original trilogy, the battles have clearly become more dynamic, the use of a jetpack looks really justified.

Which is already bad

  • ANIMATION: amazing thing. If you read subtitles (Andromeda does not have Russian voice acting), then problems with animation will easily pass you by - you don't pay attention to them at a cursory glance. But if you start listening to English speech and following the facial expressions of the characters, then very quickly you will understand that the animation in Andromeda was written either from robots or was done with some very crooked hands. Yes, everything is so bad.
  • Character Editor: BioWare has managed to put together an editor that makes it very easy to create a monster and very difficult to get a decent looking character. Even if you give your best and create Ryder, vaguely resembling a person, the game can throw you a couple of surprises: it turned out that our hero's eyelids do not close his eyes, but pass through them. Yes, he can scare the ketts with one blink. I wonder why there is so much makeup in the editor?
  • Inventory system: maybe we don't understand something, but in Andromeda, you can't buy weapons (armor, whatever) from a merchant, immediately go into the inventory and use the received equipment. We'll have to walk to a special station and change equipment there. Incredibly annoying. Even worse, you can't change your teammates' equipment at all.
  • Combat system: yes, it also has disadvantages. Now partners can only indicate the place where they should move. The use of weapons, the use of skills - none of this. AI at times openly dulls and does very strange things: even on high levels Difficulty, opponents love to leave the shelters and in every possible way substitute for the shots.
  • Galaxy Map: Looks frankly overcomplicated. To get 100 units of iron from the unfortunate asteroid, you need to perform a bunch of actions and watch a cute screensaver, which for the third time loses all its attractiveness.
So far, Andromeda leaves a contradictory impression: in some moments it looks like a worthy continuation of the series, in others it looks more like a non-professional craft that still needs to be worked on and worked on. Let's see what will happen next.

Did you like the new part of Mass Effect? Tell about your impressions, do not torment.

NOTE: The article contains information that, although already known from the announcements and all available sources, can nevertheless be considered a spoiler for the beginning of the game. Consider that you have been warned.

One of my main principles when it comes to entertainment is that it should captivate me for a long time. And when someone, describing the film, says that the second part is better than the disgusting first, or the game "gets better" after 10 hours of gameplay, then usually I do not waste time on these creations. I have a debt the size of the Citadel to books, films and games.

For the past two days, I've been playing a trial version of Mass Effect: Andromeda on Origin Access on PC, preparing for this moment for a month. I followed all the hype, saw mixed reviews, GIFs, cuts of weird-looking characters, ridiculous dialogue, and the infamous screenshot of Peebee holding a gun backwards (by the way, in trial version everything happens exactly as in the screenshot). My expectations were low, but the attitude was positive. I wanted to give the game a chance.

I'll start with the negative to wash away the bitter aftertaste with the good.

The prologue in the game is kind of chaotic. Immediately after character creation and the intro cinematic, you awaken in Andromeda to discover that worlds previously thoroughly explored, deemed safe and livable, are not. Circumstances develop in such a way that your brother / sister - in short, the twin is unable to take part in the development of events, and the only familiar face is your absent father Alec Ryder, part-time leader of the Pioneers, also bearing the title of Pioneer (so how then call everyone else ...?).

I must say right away: I did not like any of the characters represented on the human ark Hyperion. The only characters that stand out in any way are Clancy Brown as Alec and Natalie Dormer as Asari ship doctor Lexi. They seem to be the only ones who take their work and the current situation seriously.

On the surface of the planet attributed to Hyperion, your team engages in battle with the kett, a new alien race... A series of chaotic firefights in physical conditions unusual for the expedition lead to numerous losses. Among all of them, the only one who takes the situation seriously seems to be your cool, N7-trained father. Finding the body of a friend, Liam and the protagonist mock grieving, and five seconds later, previously completely indifferent, Liam enthusiastically marvels at the alien architecture. Still standing by the corpse of his friend. When Alec saves you at the cost of his life, making you the new Pathfinder, several characters, including your own, look so indifferent that they want to laugh. Meanwhile, each skirmish is accompanied by witticisms and chuckles, without showing even a hint of stress or understanding of the current situation, while the first living creatures you meet in the new galaxy are destroying your planet and trying to kill you. But despite this, everyone tries to give out as many cliches and witticisms as possible.

it main essence Andromeda's problems with her script and dialogues. The beginning of the story is completely bleak: an expedition with limited resources and no hope of salvation or reinforcements finds that their perfectly drawn plans are crumbling like a house of cards. You find the Nexus, a station launched in front of the ark that was to be the headquarters of the expedition. Despair and hopelessness, after fourteen months of poor nutrition and civil war, a significant part of the station's population was expelled as representatives of the enemy side. Hyperion's crew still gives out nothing but disgusting witticisms and ridiculous explanations, even when faced with the angry Nexus crew.

In this respect, the Pioneers are especially terrifying. The Codex colorfully tells us how each of the team members was carefully selected by Alec Ryder to form the best group of people capable of acting simultaneously as soldiers, researchers and diplomats. The backstories make their presence compelling, but none of them, through their actions, can make me believe they are worthy of representing humanity and other races, especially Ryder himself. It doesn't matter which line of dialogue you choose, Ryder looks stupid, humble, and completely unprepared even to be Alec's subordinate, let alone lead the Pioneers. Your protagonist is more like the goalless 20-year-old offspring of Alec, who got a free ticket to the new galaxy through nepotism rather than combat and research training.

Before we go any further, I would like to clarify something: I do not need the game to be violent and dark. I prefer an upbeat, up-and-coming story about discovering new worlds and building a brighter future. I just want the characters not to look indifferent, and when faced with the tests sent down to them, they act believably and professionally. And on this moment the story looks as if Battlestar Galaktika was being written by someone desperate to pass for Joss Whedon (director of Firefly. - Ed. note).

In terms of gameplay, Andromeda contains a significant number of changes, most of which are positive. My two points about gameplay relate to space travel and the pitch of battles.

Instead of a miniature ship moving across the galactic map and instantly heading to any place at the click of a mouse button, in the new part, movement between celestial bodies is carried out through a lengthy first-person animation. And while it gives you a stunning view of how your ship plows space between star systems, how dust and asteroids sweep by as you head towards your destination, it soon becomes tiresome, especially when most planets are unremarkable. 3D models of planets, asteroids and satellites are worth seeing, but I don't think it's worth the extra travel time, especially when each object has only one attraction (at least for now).

As for the battles, by their presentation I meant the audio and visual component of weapons, abilities, enemies, etc. Weapons no longer sound as clear as in the old trilogy, and if they do, it is not easy to hear it. In addition, the moments in which weapons and skills are used for powerful attacks that exhibit a highly visible mass effect seem less noticeable. In general, everything is still good: it is very clear when you overload someone's shield, blow off your head with a shot from a sniper rifle, set fire to opponents, watch your partner using biotics send someone into oblivion, etc., but it now doesn't feel as satisfying and complete in visual and audio terms as it did in the last two games of the Shepard trilogy.

Finally, take a deep breath. Let's leave all the negativity behind. You see, the point is, I love Mass Effect. I forgot about all the social obligations when I got the first part for my birthday, in college I did not sleep at night playing the second and third parts. I wished I liked Andromeda, despite the disturbing trailers, the noise around the preview, and the mixed reaction from the trial.

And so I tell you that, despite all my principles, the game is getting better.

The Nexus is undoubtedly home to some of the most pissed off characters. Director Foster is a real lightning rod with her hostility, depravity, hypocritical habit of constantly correcting you and especially her horrible lip-sync animation. In the future, the trial version introduces us to characters such as the turian chief of security Kendros and the superintendent, a female krogan named Kesh. Both are overwhelmed with obvious fatigue and stress due to the burden of work and responsibility that has fallen to their share. But, nevertheless, both are kind and pleasant enough to talk to, especially Kesh.

The first companion you acquire after purchasing the ship will be the Turian Wind. She is quite friendly, but her actions and what she says immediately betray in her a manipulator and a provocateur. Vetra can also reveal some subtle personal traits of other companions and characters you meet if you take her with you to Eos.

Oh yes, Eos. Apart from the one in the prologue, this is the only planet that you can explore on foot. A desert place reminiscent of the American Southwest. Investigating the activities of the ketts, you will stumble upon the remains of a failed colony, which you will be tasked with searching. Here, for the first time, you will sit behind the wheel of the Nomad, an unarmed research vehicle. it ideal remedy for wandering in rugged, rocky terrain, and, despite the lack of weapons, it is capable of instantly crushing a kett infantryman or a hostile animal.

Mining mineral resources (using the same mechanics as in ME2, except that we move on the ground in the Nomad), exploring abandoned outposts, completing side quests are fun and allow you to fully feel like a space explorer. Your primary means of interacting with the world around you is an omni-device located on your wrist, which provides information about the vehicles, organisms and equipment you scan, and often provides research points that allow you to unlock new blueprints for crafting.

Crafting, among other things, allows you to create weapons, armor pieces and modifications. Weapons and equipment can still be purchased, but I only managed to make a decent profit in the trial by selling a number of goods to a merchant on Eos. The cost of resources varies greatly depending on how often each of the minerals or materials is found elsewhere. I only managed to assemble the Hoe Assault Rifle, although by the end of the trial I was close to crafting a few other things. Thus, the meaning of crafting is seen in simplifying the selection of equipment and combat skills through the ability to design the items you need, without creating an excessive surplus of equipment. The interface is a bit overwhelmed with tooltips and dropdown menus, but you'll get used to it.

This is complemented by new system A "Profile" that converts older classes like Soldier, Scout and Assault into interchangeable buff sets. At the start of the game, you still choose the class that gives you the main direction in character development, and the profiles are unlocked as you use the associated skills. My engineering class quickly revealed the Soldier and Scout profiles to me, as I focused on technical and combat abilities. Switching between profiles in different situations is quite justified and is suitable for those who like to experiment both because of uncertainty in their build, and because of simple curiosity.

The profiles are justified by the fact that the Pioneer has an implant with an SEM, artificial intelligence, which affects the psychology of the hero, improving his effectiveness in certain areas. SAM itself is one of the best, expressive and funniest characters in the game, despite the metallic voice. The bond formed between Ryder and SAM is by far the best example of interaction between characters, and their mutual jokes and mission-related dialogue are the most memorable moments in the game.

And last but not least, battles. The battles in Andromeda are definitely more attractive and more maneuverable than in previous installments, thanks to jetpacks and high altitude terrain. Enemies are aggressive and deal a lot of damage, forcing you to be very careful when setting up profiles and skills. Also important role plays the ability to determine when it is best to stay in cover, and when to dodge or use a jetpack to change position or attack. Health is now restored not with a panacel, but by means of first-aid kits scattered across the locations, which adds tension if you take some damage. The AI \u200b\u200bof the partners is the same as before. In one case, they can save you with a timely attack, in the other, they can get stuck out of the blue, as soon as you give a few orders. But in general, the AI \u200b\u200bpartners act as it should, in general, there is nothing special to write about it.

The first hours of the game were alarming. I was amazed at how poorly the animation, text and voice acting were done in some areas. But after about five hours of gameplay, the game started looking better and better. Whether it will continue to get better and further, I do not know. All I know is that I'm curious about what's next, but not enough to buy the game right now, even with a discount in Access. The game doesn't have everything that I expect from Mass Effect, so I'll wait for a full review. On the other hand, if you buy the game, you can be sure that solid battles and exploration await you amid beautiful scenery.