Cheats codes skyrim for quests and passing. How to find out the name of the quest by its ID How to finish the quest in Skyrim

What are the console commands for.

Primarily for getting things.
Or just have fun.

The main list of cheat codes.

To open the console press [~] (tilde) and enter the following cheat codes:
tgm - invulnerability mode
tcl - walk through walls
tmm 1 - open the world map (all points on the map)
killall - kill everyone (friends / enemies) in sight
psb - Get All Spells, Dragon Shouts and Talents
qqq - exit the game
advlevel - raise the level. Does not add ability points.
tfc - "free" camera mode
tdetect - theft without consequences. Disable the sight of the NPC. (added by Robin)
tcai - disables and enables artificial intelligence. After being cast, everyone stops fighting. (added by Robin)
set timescale to 0 - stop time. By default: 20. If you enter 10000 instead of 0, then one day will pass in a few seconds.

SexChange - change sex to the opposite one. The face will not change at the same time :)
Showracemenu - open the character creation window, where you can change: race, gender, appearance and character name. After changing the race, in the early versions of the game, your character's level will become 1. It will also reset all pumped skills. In game version 1.3.10.0, after changing the race, the character's level remains the same. Remember to save your game before using this command command. (added by Robin)

player.setav invisibility 1 - enable invisibility. After that, neither enemies nor friends will notice you. To turn off invisibility, instead of 1, enter 0.

player.modav carryweight X - increase the maximum carrying capacity of the character by X units
player.setav speedmult X - set the speed of movement X%. It is used after running with the key pressed. Default: 100%.
player.setscale X - increase the growth of your character, where X: 1 - 100%, 2 -200%, etc.
setgs fJumpHeightMin 100 - jump height 100% (default).



player.setav Stamina X - set max. amount of stamina in X units. If set to a high value, the character will not get tired while running.

player.setav attackdamagemult N - increase weapon damage by N times (added by Avenger)
player.setav leftweaponspeedmult N - increase the attack speed of the weapon in the left hand by N times
player.setav weaponspeedmult N - increase the attack speed of a weapon in the right hand and two-handed weapons by N times

player.setav LeftitemCharge N - charge the weapon in the left hand for N units.
player.setav RightitemCharge N - charge the weapon in the right hand for N units.
Notes:

All two-handed weapons count as right-handed weapons;
a fully loaded weapon has a charge level of about 3000;
each attack consumes about 30 units. charge of weapons;
the charge level can be set over 3000.

player.additem 0000000F N - get N gold
player.additem 0000000A N - get N master keys
player.placeatme 0010BF90 - Summon Spectral Horse. Can be used indoors. (added by Sam)

player.setcrimegold 0 - cancel the bounty on your head

player.addspell 00092C48 - Lycanthropy. Skill for turning into a wolf / werewolf. Appears in the "Talents" section. Use the [Z] key to activate. You cannot cancel the skill. The reverse transformation into a person will happen automatically, after a certain period of time.

Vampirism.

Player.addspell 000B8780 - vampirism. Adds Sanguinare Vampiris disease. 3 days after being infected, you have a 10% chance of becoming a vampire. If after 3 days after using this code in the section "Magic" - "Active effects" appears "Vulnerability to fire" - you are a vampire. And if all else fails, use the command player.removespell 000B8780, and then again player.addspell 000B8780.
player.removespell 000B8780 - will be cured of vampirism, the disease "Sanguinare Vampiris", which appears at the first stage of transformation (after a bite). After turning into a vampire, this code does not work.
setstage 000EAFD5 10 - recover from vampirism. It always heals, but only works once, since the healing occurs after the quest is completed (this code ends the quest). (added 216623)

If you become vampires a second time and the setstage code does not heal:

Save the game (new save, not quick save);
enter resetquest 000EAFD5
create another new save and load it;
enter setstage 000EAFD5 10

Teleportation.

Player.moveto (without brackets) - teleport to the specified object (character)
coc qasmoke - will move to the test location. There are all the game items and tools for making any items. (added by Robin)
coc riverwood - exit the test area, move to Riverwood. If instead of "riverwood" you enter another name, then a teleportation will occur to the specified location. How to find out the names of locations for teleportation, read a little below. (added by Robin)
player.setpos [axis] [number] (without brackets) - move your character to the specified coordinates. Instead of the axis, you must specify x, y or z. And instead of a number - an offset along the selected axis.

Notes for player.setpos [axis] [number] (no brackets)

To find your current location, enter player.getpos [axis] (no brackets). This command must be executed 3 times and instead of the axis, write x, y and z in turn. Then write down / remember all three received numbers.
If you know the exact coordinates to move, obtained earlier with the command player.getpos [axis] (without brackets), then use the command player.setpos [axis] [number] (without brackets) to move to the specified coordinates.
Do not close the console until you have applied the command player.setpos [axis] [number] (no parentheses) 3 times for each of the coordinates (x, y, z).
Moving occurs only after the console is closed

How to find out the names of locations for the coc command.

There are a lot of different locations in the game and I will not lay out the exact commands for teleportation, but I will tell you how to find them out. And so, what needs to be done to find out the very names of locations for the coc command:

Opening the console
enter help part_name_in_english 0 When entering the name of the location, there should be no spaces, and if there are any, enter only the first word.
using the console scroll keys and find the following lines (there are many of them):
CELL: location_name (location id) (all of this can be entered for the coc command)
now that we already know the exact names for teleportation to the required location, enter coc location_name

player.removeallitems - clear inventory. Removes ALL items in your inventory.

prid (without brackets) - select an object by its ID. Analogous to the following: open the console - click on the object. After this command, the console should display "" (object ID). Then you can apply all the cheats written below without highlighting the object. Using this cheat code, you can select a very distant object and apply the necessary action to it. For example, resurrect someone or see the contents of the inventory

Codes (cheats) Skyrim for selected objects.

In order for the following codes to work, it is necessary to approach the creature (animal or character) or the required object from the front "point-blank", open the console and click on it with the mouse, and the inscription "" (object_id) should appear in the console. Then enter these cheats:

Stopcombat - stop the fight with the specified friendly character.
Please apply player.setcrimegold 0 before using this command
If there are several enemy NPCs near you, then to end the battle you need to apply this cheat for all at once, without closing the console.
If at least one NPC attacks you (you did not apply this code to him), then all others will start attacking.
If nothing works - take the attackers out of the city (before that, it is recommended to turn on the tgm invulnerability mode) - use the tcai command (so that everyone freezes and does not move anywhere) - take a comfortable position (so that everyone is in sight) - without closing the console apply the stopcombat command to all in turn. After the command has been applied to all characters, enter tcai and tgm again (if these modes were enabled).
All characters hostile to you are shown by red dots on the compass at the top and until these dots disappear they will attack you.
On permanent enemies (monsters and storyline NPCs), those who always attack you, this command does not work.
kill - kill the selected character / animal
resurrect 1 - resurrect
resetai - restore default dialogs - erase the memory of the selected NPC. This command should be used only if you killed someone, resurrected and after that he refuses to talk to you.
openactorcontainer 1 - open the inventory of the selected creature. You can exchange items.
removeallitems - clear the inventory of the specified character.
equipitem item_id - equip the selected character with the specified item (item ID, see below). With this cheat, you can dress any character, give him a weapon and put on armor on him.
inv - show the contents of the inventory (list) of the selected object.
duplicateallitems player - copy all items from the inventory of the specified NPC or object to your inventory.
resetinventory - reset the contents of the inventory. Dress the selected character in the default outfit, the original one.
setownership - get ownership of the specified item. (added by Robin)
unlock - open the lock of the specified object.
disable - hide the specified object.

Notes:

If you want to apply several commands to the same selected character or object, then you do not need to select it with the mouse every time, it is enough to select only 1 time (the selection is saved).
All object IDs that you created with the player.placeatme command start with FF ...

Controlling other NPCs.

With the help of these cheats, you can get control over any monster or character. Do everything strictly in the specified sequence.

Switch to "third person view" [F] (it won't work otherwise);
we approach the required character or monster;
open the console, click on it with the mouse and enter the following code;
TFC
player.TC
TC
TFC
close the console.

To return to the normal game and take control of your main character, enter in the console: TC and player.TC

Notes:

After gaining control over the NPC, you can only move with it and cannot attack.
If you press attack, then your main character will attack, and not the one under your control.
How to get NPCs to attack is unknown. If you find a solution to this problem, write in the comments.

Companions (partners).

In Skyrim, almost any character can be made your partner, companion. To do this, do the following:

Approach the required character;
open the console and click on it (highlight);
enter setrelationshiprank player 3
enter addfac 0005C84D 1

After that, this character will have a dialogue: “Follow me. I need your help."

set playerfollowercount to 0 - adds a dialogue for taking new partners. After the introduction of this command, the old partners will continue to follow the player, but you can take another partner. As soon as you take someone else as your partner, the old partner stops following you. If no one is following you, there are no companions, then this command is useless. The maximum number of partners is 1. It makes no sense to enter something else instead of 0 - it will not give any effect.

Strengthening skills.

All of the codes below enhance this or that skill by (base value * N%). That is, if your base weapon damage is 15 and you entered 200 as the value, then the initial damage will be (15 + 15 * 2) = 45. To disable the modifier, enter 0 as the value. The exact same formula is used to calculate the duration of spells.

Example: player.setav DestructionPowerMod 100 - increase the damage from all spells of the school of destruction by 100%

OneHandedPowerMod - one-handed weapon
TwoHandedPowerMod - two-handed weapon
MarksmanPowerMod - bows
BlockPowerMod - shield
SmithingPowerMod - blacksmithing
HeavyArmorPowerMod - heavy armor
LightArmorPowerMod - light armor
PickPocketPowerMod - Pickpocketing
LockpickingPowerMod - Hack
SneakPowerMod - stealth
AlchemyPowerMod - alchemy
SpeechcraftPowerMod - Speech
AlterationPowerMod - change
ConjurationPowerMod - witchcraft
DestructionPowerMod - destruction
IllusionPowerMod - illusion
RestorationPowerMod - recovery
EnchantingPowerMod - enchanting

Note. Changes to these modifiers are displayed in the descriptions of spells and weapons.

Remove squares when entering cheat codes.

Go to the game folder and find the following file: Skyrim \ Data \ Interface \ fontconfig.txt. Replace the following line:

map "$ ConsoleFont" = "Arial" Normal

map "$ ConsoleFont" = "FuturaTCYLigCon" Normal

Note 1. If after that the fontconfig.txt file does not want to be saved or offers to save a copy of this file, then do the following:

In the properties of this file, see if the "Read only" checkbox is checked;
if it is, remove it, change the file, save it and put this checkbox back.

Note 2. If for some reason you cannot remove the squares in the console, then enter the cheat codes as they are. In this case, you will not see what you enter, but the codes will work. However, before entering the codes, it is imperative to change the language in the console to English (instructions below).

Install the English language in the console.

Method 1 - setting the default English language in the OS (instructions).

Method 2 - modifying game files
Go to C: \ Users \<имя_пользователя>\ Documents \ My Games \ Skyrim and open the Skyrim.ini file. After the lines:

sLanguage = RUSSIAN

add (not replace) the following line

During the game, press the key combination +. Right-click on your nickname, click change language and select EN.

This method will only work if you have a Steam version of the game.
After these steps, the language in the Skyrim console will be English instead of Russian.

Note 1. To install the English language in the console, you must follow the instructions described in one of the three presented methods.

Note 2. Use Method 1 to set the English language in the console, as it works for 90% of all players with the original version of the game. If you do not have the original version of the game or the first method did not change the language in the console, provided that you did everything correctly, try the other methods described here.

Once again, “Method 1” works almost always if everything is in order with the game itself. If it does not work and you are the owner of a non-original version of the game, then you should think about looking for another image with the game or purchase the original version.

Leveling up all skills and perks.

With the help of these cheat codes for Skyrim, you can quickly pump all the skills and get all the perks. For this we need the following cheats:

Advskill N X - increase skill N by X experience points. The main team for pumping all skills and perks.
player.setav N X - set X skill level N. This cheat does not add "ability points", but is necessary when your skill level reaches 100.
player.setlevel N - set the character level N (1-255). Can be used to lower the level of a character after using the advskill cheat.

List of all skill names for advskill and player.setav

Usage example:
advskill Destruction 100 - increase "Destruction" by 100 experience (not levels)
player.setav Block 50 - set 50 skill level "Block"

Alchemy - alchemy
Alteration - change
Conjuration - witchcraft
Destruction - destruction
Enchanting - enchanting
Illusion - illusion
Restoration - recovery
Marksman - shooting
Block - block
HeavyArmor - heavy armor
LightArmor - light armor
Lockpicking - hack
Onehanded - one-handed weapon
Twohanded - two-handed weapon
Pickpocket - pickpocketing
Smithing - blacksmithing
Sneak - stealth
Speechcraft - eloquence

To pump all the perks of all skills, do the following (added by dova):

Using the advskill cheat (description above), we raise any skill to level 100.
Then we use the code player.setav [skill name] 0 (without brackets) - set the level of the specified skill to 0.
Repeat points 1 and 2 until you have pumped all the perks.

If after that you still do not understand how to add "ability points" for pumping perks, then enter this several times (in turn):

advskill Destruction 999999
player.setav Destruction 0

After these manipulations, you will receive the required amount of "ability points" and can spend them on pumping all the perks available in Skyrim.

Fast pumping of all perks in Skyrim and raising all skills to 100.

To raise the level of your main character, enter: player.setlevel 50 - set the level of the main character to 50. Instead of 50, you can enter any number.

To change the amount of magic, lives and stamina, use the following cheats:

Player.setav Health X - set max. number of lives in X units
player.setav Magicka X - set max. amount of magic in X units
player.setav Stamina X - set max. stock quantity in X units.

Armor sets (sets).

To get the required set of armor, enter cheat codes in the following form:
player.additem [armor_code] [amount] (without brackets).

Example: player.additem 00013938 1 - get 1 glass boots

0001396B - armor
0001396A - boots
000D7A8C - Boots of Suppression of Fire - + 50% Fire Resistance.
000D7A8B - Boots of Silence - Silent movement.
000D7A8A - mammoth boots - +50 units. carrying capacity.
0001396D - helmet
0001396C - gloves
0001396E - shield
000D7AF9 - grounding shield - + 70% resistance to electricity.
000D7AF6 - heat shield - + 70% cold resistance.
0010DFA3 - Shield of Negation - + 22% Magic Resistance.

Dragonplate Armor Set

00013965 - boots
00013966 - armor
00013967 - gloves
00013969 - helmet
00013968 - shield

Dragon Scale Set

0001393D - boots
0001393E - armor
0001393F - gloves
00013940 - helmet
00013941 - shield

0007C932 - "Robe of the Archmage" (armor) - + 100% to the speed of recovery of magic; all spells consume 15% less magic
000F9904 - "Scientist's Circlet" (helmet) - All spells consume less magic.
000FC5BF - "Bloodthirst Tarch" (shield) - Shield strike deals 3 damage. damage over 5 sec.
000E41D8 - "Shield of Ysgramor" - + 20% magic resistance; +20 dmg. health.
000295F3 - "Ingol's Helmet" - + 30% resistance to cold.

Accessories with bonuses

000С8911 - "Amulet of Akatosh" - + 25% to the speed of recovery of magic
0002D773 - "Amulet of Goldur" - +30 units. magic, health and stamina. (added by FANTOM)
00100E65 - "Necklace of Immunity and Disease" - 100% Disease Immunity (added by nikitadrakon)
000C891B - "Mara's Amulet" - Recovery spells consume 10% less magic. Required for a wedding.

Masks (helmets) with bonuses

00061CB9 - "Krosis" - + 20% to hacking, archery and alchemy skills
00061C8B - "Morokey" - + 100% to the speed of recovery of magic
00061CA5 - "Nakrin" - spells of the school of destruction and restoration spend 20% less mana; +50 mana
00061CC9 - "Vokun" - spells of the school of illusion, change and witchcraft spend 20% less mana
00061CC2 - "Otar" - resistance to fire, electricity and cold increases
00061CC0 - "Ragoth" - +70 units of the reserve of forces
00061CAB - "Wolsung" - 20% discount on all goods; breathing underwater; +70 carrying capacity
00061CC1 - "Hevnorak" - immunity to diseases and poisons
00061CCA - "Wooden mask" (added by dova)
00061CD6 - "Konarik" - At low health, it has a chance to heal the wearer and inflict damage on nearby enemies. (added by dova)

Sets of weapons.

To get the necessary weapon, enter cheat codes in the following form:
player.additem [weapon_code] [amount] (without brackets).

Example: player.additem 000139A8 1 - get 1 glass bow

000139B4 - ax
0001DDFB - Inferno ax - +30 units. fire damage; sets the target on fire.
0001DFCB - ax of thunderstorms - +30 units. electricity damage; takes 15 units. of magic.
000139B5 - bow
0001DFEF - Petrification Bow - Chance to paralyze the target for 6 sec.
0001DFE6 - Inferno bow - +30 units. fire damage; sets the target on fire.
0001DFE9 - winter bow - +30 units. cold damage; takes 30 units. reserve of strength.
0001DFF2 - Lightning Bow - +30 units. electricity damage; takes 15 units. of magic.
0001DFFC - Sacred Bow - Undead level 40 and below will flee for 30 seconds.
000139B6 - dagger
000139B7 - two-handed sword
000139B8 - mace
000139B9 - sword
000139B3 - battle ax
000139BA - war hammer

000F1AC1 - "Dragon Scourge" - +40 units. damage to dragons and +10 pts. electricity damage against everyone. (added by zalex2004)
000F5D2D - "Pale Blade" - +25 units. cold damage; subtract 50 stamina from the target; weaker creatures and humans flee for 30 sec.
000956B5 - "Wootrad" - Especially deadly against elves.
000B3DFA - "Eye of Crayon" - Fire blast deals 40 damage. damage in a radius of 4.5 m. and sets the target on fire.
000A4DCE - "Bloody thorn" - Fills a soul stone if the enemy dies within 3 seconds.
00053379 - "Fierce" - +15 units. cold damage; takes 15 units. the strength of the enemy.
000F8317 - "Cooler" - +30 units. cold damage; chance to paralyze target for 2 sec.
0001C4E6 - "Ax of Sorrow" - Takes away 20 units. the strength of the enemy.
00035369 - "Staff of Magnus" - Absorbs 20 units. magic per second, if the enemy does not have magic, it absorbs its health.
0010076D - "Staff of Hevnorak" - Within 30 sec. deals 50 damage. lightning damage per second. Applies to the surface.
000AB704 - "Staff of Kholdir" - Soothes weak opponents for 60 seconds. or captures their souls if they die.
000E5F43 - "Staff of Yurik Goldurson" - deals 25 damage. damage and takes 50 pts. of magic.
00094A2B - "Ghost Blade" - +3 units. additional damage, ignoring armor.
000AB703 - "Curse of the Red Eagle" - Sets fire to undead level 13 and below, and makes them flee for 30 seconds.
0009FD50 - "Rage of the Red Eagle" - +5 units. fire damage and sets the target on fire.
000B994E - "Valdar's Happy Dagger" - + 25% to critical strike chance.
0006A093 - "Staff of Tandil" (staff) - Creatures and people of level 12 and below do not fight for 60 seconds. (added by Robin)

Notes:

Additional damage from weapons was indicated for a character of the first level without pumped skills.
All descriptions and names were taken from the game. "Staff of Yurik Goldurson" - that is what it is called in the game, and not "Yurik". This may be a localization error.
Only the latest (most powerful) versions of the weapon were added.

Daedric artifacts.

The Daedric Artifact IDs below must be used in the cheat code as follows:

Example: player.additem 000240D2 1 - get 1 dagger "Razor of Merunes"

000240D2 - "Razor of Mehrunes" (dagger) - Chance to kill the enemy when dealing damage.
000233E3 - "Mace of Molag Bal" (mace) - Takes away 25 units. reserve of strength and magic. Fills a Soul Gem if the enemy dies within 3 seconds.
0004E4EE - "Radiance of Dawn" (sword) - +10 units. damage. When killing undead, there is a chance of a fire explosion that drives away or destroys nearby undead.
000EA29C - "Ebony Blade" (two-handed sword) - The target does not perceive a weapon attack as an attack.
0001C4E6 - "Ax of Sorrow" (two-handed ax) - Takes away 20 units. the strength of the enemy.
0002ACD2 - "Volendrang" (two-handed hammer) - Takes away 50 units. reserve of strength.
0002AC6F - "Wabbajack" (staff) - Random effect on each use.
0001CB36 - "Rose of Sanguine" (staff) - Summons Dremora for 60 seconds.
00035066 - "Skull of Corruption" (staff) - +20 units. damage. Dreams collected from sleeping people increase damage to 50.

0002AC61 - "Savior's Skin" (light armor) - + 50% resistance to poison and + 15% magic.
00052794 - "Ebony Mail" (heavy armor) - You move more quietly, and opponents who come too close take 5 points of poison damage per second.
000D2846 - "Mask of Clavicus Vile" (heavy helmet) - +10 to eloquence. Magic recovery speed + 5%. Favorable prices + 20%.
00045F96 - "Spellbreaker" (shield) - After blocking, absorbs up to 50 units. damage from spells.

0002C37B - "Ring of Namira" - +50 units. reserve of strength. By devouring corpses, you increase your health and recovery rate.
0002AC60 - "Ring of Hircine" - Additional transformation for werewolves.
0001A332 - "Oghma Infinum" (book) - After reading, you can get +5 to the following skills (only 1 of 3 lines is randomly selected):
Blacksmithing, Blocking, Shooting, One-Handed Weapons, Two-Handed Weapons, Heavy Armor;
Hacking, Light Armor, Stealth, Pickpocketing, Speech, Alchemy;
Illusion, Witchcraft, Destruction, Restoration, Enchantment, Alteration.
00063B27 - "Star of Azura" - Infinite stone of souls.
00063B29 - "Black Star" - Stone of Souls.
0003A070 - "Skeleton Key" - Infinite master key. Found a bug in early versions of the game. If the Skyrim version is lower than 1.3.10.0, then to use the Skeleton Key, you must have at least 1 regular lockpick in your inventory. After the first unsuccessful attempt to open the lock, all the usual master keys disappear, but after that, to open some kind of lock, ordinary master keys are not needed. This bug has been fixed in the latest version of the game.

Dragon Screams are the most powerful spells in Skyrim.

With the help of the psb cheat code "we get all the spells, dragon cries and talents" or add only the necessary cries with the help of the cheat:

player.teachword - learn shout (list of all shout IDs below)
Example: player.teachword 20e17 - learn the first word of the Fire Breath shout

To learn the 3rd word of the dragon's cry, you first need to learn 1 and 2, it will not work otherwise. To study the "Ice Form" level 3, you must enter the following:

player.teachword 602A3 - first word
player.teachword 602A4 - second
player.teachword 602A5 - third

Dragon shouts ID for player.teachword code (without brackets)
first word / second / third - name of the shout (use only 1 of 3)

46B89 / 46B8A / 46B8B - Call of the Dragon
13E22 / 13E23 / 13E24 - Ruthless Force
602A3 / 602A4 / 602A5 - Ice Form
6029A / 6029B / 6029C - Lightning Call
20E17 / 20E18 / 20E19 - Fire Breath
48ACA / 48ACB / 48ACC - Time dilation
2F7BB / 2F7BC / 2F7BD - Rapid dash
60291/60292/60293 - Friendship with the Beasts
3291D / 3291E / 3291F - Elemental Fury
32917/32918/32919 - Ethereal
5D16C / 5D16D / 5D16E - Frosty breath
602A0 / 602A1 / 602A2 - Voice cast
5FB95 / 5FB96 / 5FB97 - Disarmament
3CD31 / 3DC32 / 3CD33 - Clear sky
51960/51961/51962 - Call of Valor
44251/44252/44253 - Dragon Slayer
60297/60298/60299 - Death sentence
60294/60295/60296 - Whisper of aura
6029D / 6029E / 6029F - World of kin
3291A / 3291B / 3291C - Fright

DLC screams Dawnguard.

02008A65 / 02008A64 / 02008A63 - Drain life
020030D4 / 020030D6 / 020030D7 - Call Durnevir
02007CB7 / 02007CB8 / 02007CB9 - Soul Break
0201A162 / 0201A163 / 0201A164 - Call from the Cairn of Souls

Shouts DLC Dragonborn.

040200E4 / 040200E5 / 040200E6 - Fury of the battle
040179D9 / 040179DA / 040179DB - Submission of the will
040200C2 / 040200C3 / 040200C4 - Cyclone
0401DF93 / 0401DF94 / 0401DF95 - Dragon Incarnation

To use Dragon Shouts, you first need to activate them with Dragon Souls. That is, kill the dragon or add the required amount using a cheat:

player.modav dragonsouls N - get N souls of dragons. This cheat sets the total number of absorbed dragon souls, and does not add N pieces.

To activate dragon shouts, press - Magic - Shouts - select the required shout that you want to activate - press [R] - Ok. Now you can use this shout.

player.setav shoutrecoverymult 0 - dragon shouts have no cooldown, no cooldown for reuse. If you entered this code after using a shout, you will need to wait until it recovers, after which you can use this shout all the time without waiting for it to be restored.

Ingredients, Soul Gems, Potions, Arrows.

To get the required item, the IDs of which are below, you must use the cheat code in the following form:
player.additem [count] (no brackets).

Example: player.additem 00039BE5 10 - get 10 full health recovery potions

00039BE5 - fully restores health
00039BE7 - fully restores magic
00039CF3 - fully restores the reserve of strength
00073F34 - "Deadly Poison" - 65 units. poison damage
00039D12 - "Enchanter's Elixir"
00039967 - "Blacksmith's Elixir"

Soul stones

0002E4F4 - large (empty)
0002E4FB - Large (Large)
0002E4FC - great (empty)
0002E4FF - Great (Great)
0002E500 - black (empty)
0002E504 - black (Great)
00063B27 - Star of Azura (empty)
00063B29 - Black Star of Azura (empty)

00038341 - Falmer
00034182 - Ancient Nordic
000236DD - dart (can only be obtained after passing the main storyline)
00020F02 - rusty iron
00020DDF - iron
000139C0 - Daedric
000139BF - ebony
000139BE - glass
000139BD - elven
000139BC - Dwemer
000139BB - Orcish
0001397F - steel

Treasure chests.

Each of the chests contains all the items of its class. For example, a staff chest contains ALL staves, and an ingredient chest contains ALL ingredients. To get these treasure chests use the following cheat codes for Skyrim:
player.placeatme (no brackets)

Example: player.placeatme 000C2CDE - get a chest with all the staves

000C2CDF - Enchanted Weapon
000C2CD7 - enchanted armor, jewelry, clothes for mage and robber
000C2CE0 - standard weapon
000C2CD6 - standard armor
000C2CDE - staves
000C2CD8 - armor and jewelry, clothes for mage and robber
0010D9FF - Skill Books
000C2CD9 - Spellbooks
000C2D3B - regular books
000C2CD4 - arrows
000C2CDA - ingredients
000C2CDB - keys
000C2CE1 - Spell Scrolls
000C2CE2 - potions, elixirs and tinctures

Notes:

After opening some chests (with enchanted weapons and armor) Skyrim freezes for 30-60 seconds. (depending on the power of your CPU). Wait a while and everything will be fine.
If, after opening a chest with an enchanted weapon / armor, instead of any one item, press [R] (take all), then the duration of the suspension will be reduced several times.
Chests contain all the things of their class - there are a lot of things.
Each chest contains only 1 copy of each item. If you want to make a lot of such items (ingredients), find out its item ID (read how to do it below) and create the required number of these things using the player.additem ID number cheat

Passage of quests.

To complete quests in Skyrim, we need the following cheat codes:

Showquesttargets - shows the ID of the active quest
getstage (without brackets) - shows the stage of the specified quest (the number received is not% complete).
setstage [stage] (no brackets) - set the stage of execution
movetoqt (without brackets) - teleportation to the key point (the last unfinished stage) of the specified task. (added by Robin)
sqs (without brackets) - show a list of all stages of the active quest (they are different for each quest). Used in the setstage cheat.
resetquest (without brackets) - reset all stages of the quest, after which you can go through it again. For this quest to be removed from the "Quest Log", you must save and load the game.
player.completequest (without brackets) - complete the quest. This command is not recommended, as you will not be able to get the next quest if it is a quest chain. Use only if you want to complete the quest without the possibility of further passing.

And so, all the necessary console commands for the successful completion of quests in Skyrim, we already know, but what and why to enter - no. Since we will perform all actions in the console, I want to remind you that to scroll through the text in the console, you must use the and keys. The method written below describes how to move from one stage of the quest to another.

Save your game and do not overwrite this save until you complete the quest.
Open your quest list ([J] key)
Select the required quest that you want to complete and make it active - click.
Open the console and enter showquesttargets - we get the quest ID.
In the resulting list, we are looking for Current quest: quest ID - remember / write down this ID.
Now we enter movetoqt quest_ID and try to go through the quest in the usual way, without the console, and if nothing comes out, read on.
Enter the quest_ID in the console. After that, the console will display the stage for completing this quest in the following form: GetStage >> [number] .00 - we remember / write this number. Now we need to find out which stage of the quest goes after this, obtained using the getstage command ...
We enter sqs in the console (without brackets) - we get a list of all stages of the specified quest (for each quest they are different) in the following form Stage [stage]: 1 (or 0). 1 - indicates that this stage has already been passed, and 0 - not yet.
In the resulting list, we are looking for our quest stage, obtained using the getstage command, and we look at what stage comes after it - we remember / write down the number. For example, if you got GetStage >> 400.00 using getstage, and in the list obtained using the sqs code, after the Stage 400: 1 line is the Stage 450: 0 line, we remember / write down the number 450.
Enter setstage [stage] in the console (without brackets) - set the stage of the quest. As a stage, we enter the number obtained in the previous paragraph (we have it 450), and as the quest ID - the ID obtained using the showquesttargets cheat.
We enter movetoqt (without brackets) - teleportation to the target of the active task.
We continue to go through the next stage of the quest.

Notes:

If nothing worked the first time - repeat steps 9 and 10 several times, but change the stage - enter the next one in the list obtained using the sqs command (without brackets).
If you repeat paragraphs 9 and 10, while changing the stage of the quest (all in turn) from the one obtained using the sqs command (without brackets) to the last one in the sqs list (without brackets), then you will complete all the stages of this quest and will move from one key point to another. Moving will not always happen. This is how you can complete any quest 100%.
It is not necessary to go exactly to the next stage of the quest, you can go directly to the last one, but in such cases you may not receive the next quest, since you will not have an active quest or a point for teleportation with the movetoqt command - you will not know where to get it ( next quest).
If you go directly to the last stage, then you may not receive all the rewards for this quest (not tested).
You cannot activate the previous stage of the quest (I didn't succeed).

How to find out the name of the quest by its ID.

Method 1 is the fastest, but may not work if you have any mods or unofficial add-ons installed.

Go to this page and enter the name of the quest in the appropriate search form.

Method 2 is slow, but it always works with any version of the game.

If, after entering the showquesttargets command, you have several lines of Current quest: quest ID and you do not know which of these IDs corresponds to a particular quest, do the following:

Enter help quest_ID 4 in the console
in the resulting list, look for the line QUST: Quest_ID (some ID) "Quest name"
repeat point 1 and 2 until you find the quest you need by its name.

Quest IDs, after the introduction of showquesttargets, are arranged in exactly the same sequence as in the "Quest Log". That is, if in the "Quest Log" at the very top of the list you have the quest "Trouble in Skyrim", and after it comes "Cleaning", then they will be in exactly the same sequence after the showquesttargets command is entered. This will help make the enumeration of all quest IDs even faster, since you will approximately know with which ID to start looking for the task you need.

How to find out the ID of an item.

If you have some unique item and you want to make a lot of such items (clone) or you want to "send" this item to your friend, but do not know how to do it. To do this, we need to find out the ID of this item.

Method 1
In the console, enter: player.showinventory

Note. This method always works, but if you have too many items in your inventory, it may be difficult to find the required item. In such cases, use the second method.

Method 2 (added by Avenger)
The item, the ID of which you need to find out, we put in an empty box (barrel, chest, bag or something else). We come as close as possible to the box (it is advisable to sit down) - open the console - click on the box (which contains our item) and enter the inv command.

Notes:

This method may not always work, since when you click on a box with an item, the box itself is not always highlighted, very often it is not clear what is highlighted.
If you cannot find out the ID of the item using this method, use the first method.
Using this method, you can see a list of all the items of another character. To do this, instead of clicking on the box, click on the required character.

After that, a list of all items in your inventory or box (if you entered the inv command) will appear in the following form:
quantity - name (item ID)

To scroll through the text in the console, if there is a lot of it, use the and keys.

We are looking for the necessary item by name and look at the item ID
Now, to make a lot of such items (clone), we enter the following code:

player.additem [count] (no brackets)

Housing.

Many of you have your own home or place where you like to spend time, but when you need to create some thing (armor, weapons), improve something or create a new elixir, you have to look for special devices to create it, since without no way. With the help of these codes for Skyrim, you can create your workplace, install all the accessories you need, wherever and whenever you want. Use the following Skyrim code to set up all of these crafting machines:
player.placeatme (no brackets) - install item

Example: player.placeatme 000BBCF1 - install heavenly forge

000BAD0D - pentagram of souls (large)
000D5501 - pentagram of souls (small)
000BAD0C - alchemy laboratory (large)
000D54FF - alchemy laboratory (small)
000727A1 - tanning machine for dressing leather
0006E9C2 - whetstone
000BF9E1 - forge (large)
000BBCF1 - heavenly forge (very large)
0001A2AD - anvil
0009C6CE - smelter
000D932F - workbench

Furniture for home

00089A85 - dummy

Single door: CC16A, CC163
CC164 - double door

Decorative items

B2456 - Dragon Head
3FA65 - moose antlers
D9285 - crab
D9276 - goat head
3858F - fish
moose head: DD9E0, DD9E1, CF264
big cat head: D928F, D928D
wolf head: D9289, D9288
head of some beast: D9287, D927D
bear head: D8282, D9281, D927F

Carpets (square): 93D39, 93D3B, 93D3D, 93D3F, 93D41, 93D43, 93D45, 93D47, B7E3E, B7E40, BF9CF, BF9D1, BF9D3, BF9D5
carpets (round): 95498, 954A3, 954A4, 954A5
animal skins: 5C015, 5C016, 5C017

7EA42 - wall-mounted burning candles
1F24A - table candle
5AD5B - ceiling luminaire

77761 - light source (invisible, cannot be selected / moved / removed after installation) for illumination of dark rooms. To install multiple lights at the same time use player.placeatme 77761 N - set N lights. Instead of N, write any number from 1 to 10. If you write more than 10, nothing will happen.
blue light source: FFF46, FFF48

Notes:

When created, all items appear in front of you.
To set the subject "level" before introducing the cheat, center your gaze so that your character is looking straight ahead, not up or down.

activate (without brackets) - activate the specified item. Analogue of the [E] key. Applies to mannequins (clothe) and bookshelves (close / open).

For the following commands to work, you must first select the object - open the console and click on the object. After that, "" (object ID) should appear in the middle of the console screen. All objects you create have IDs that start with FF000 ..., so watch what you highlight.

Dummy codes

Tai - enable / disable the artificial intelligence of the selected character (dummy). The character (dummy) will freeze and will not move.
OpenActorContainer 1 - open the mannequin inventory.
ResetReference - clear inventory (remove all items) of the dummy / NPC and set the starting stance. It is recommended to apply tai to this object before using this command.

Cheats for all objects in Skyrim

Getpos [axis] (without brackets) - get the current coordinates of the selected object. Instead of [axis], you must specify x, y or z.
Setpos [axis] [number] (without brackets) - set the coordinates for the object.
Getangle [axis] (without brackets) - get the angle of rotation about the specified coordinate axis.
Setangle [axis] [number] (without brackets) - set the angle of rotation for the specified object
Setscale [number] (without brackets) - set the scale of the specified object. 1- 100%, 2- 200%, etc. Default: 1 - 100%.
moveto player - move an object towards you.

Disable - hide the specified object.
enable - show an object that was hidden using the disable cheat.
markfordelete - delete the selected object or character. Attention! Using this code, you can remove not only some kind of chest, but also invisible objects that can be selected with the mouse and which are necessary for the normal functioning of the game. Be careful when using this command. The objects you create are deleted immediately, and others - after saving and loading the game. There is no reverse command. It is not recommended to use this command, as you can delete some wall, floor or whole building. It is recommended to use the disable command to remove items, as it only hides the item and does not delete the item.

Notes:

To apply several commands to the same object, you do not need to select it again every time, the selection is saved.
Using the Setpos and Getangle commands, you can move and rotate an object only visually, physically it remains in the place where it was originally created, that is, after entering the placeatme command. If the object is moved too much from its original place, you will be able to pass through it and will not be able to interact with it.
To set the item straight, align it, enter:
Setangle x 0
Setangle y 0
Use Setangle z [number] (no brackets) to rotate the item.
To apply these changes after the commands for moving (Setpos) and rotating the object (Setangle), enter Setscale 1. When moving and rotating, some objects have such a bug.
So that after the commands of rotation (Setangle) and movement (Setpos) the object is moved not only visually, but also physically, enter disable and enable in the console. After that, the selected object will move physically and it will be impossible to pass through it.

Enchanting (improving) weapons and armor.

With the help of these cheat codes for Skyrim, you can enchant (improve) any weapon, armor or jewelry. Before starting the improvement process, you need to know the following:

You can only improve the item that has no improvements;
each item can have no more than 2 enchantments;
the quality (strength) of enchantment depends on the Enchant skill;
before enchanting, it is recommended to level up the “Enchanting” skill to 100 together with its perks (read how to do this in the “Leveling up all skills and perks” section);
after entering the enchantment (improvement) code, the specified item will appear in your inventory, that is, a new item will be added, and the item in the inventory will not be improved;
after enchanting (improving) a weapon, it will have a very small charge (170-350);
to increase the charge, put on the necessary weapon, the charge of which you want to increase, and apply the following cheat codes:
player.setav LeftitemCharge N - load the weapon in the left hand for N charges
player.setav RightitemCharge N - charge the weapon in the right hand for N charges
you can find a list of all item IDs here.

PlayerEnchantObject Item_ID Enchant_1 ID_enchant_2 - get an item with the specified enchantments (improvements). The ID of the second enchantment is optional.

Example: PlayerEnchantObject 000136D5 000493AA 0007A0F8 - get "Imperial armor" (000136D5) with enchantments to increase the number of lives (000493AA) and the rate of their regeneration (0007A0F8).

Improving skills
0008B65C - alchemy
0007A0FE - shooting
0007A104 - trade
0007A0F3 - block
0007A0F9 - heavy armor
0007A0FB - Light Armor
0007A0FC - hack
0007A0FF - one-handed weapon
0007A106 - two-handed weapon
0007A100 - pickpocketing
0007A102 - blacksmithing
0007A103 - stealth

Enhancement
00049504 - magic
000493AA - health
00049507 - power reserve

Regeneration
0007A0FD - mana
0007A0F8 - health
0007A105 - power reserve

Resistance
00048C8B - on fire
00048F45 - cold
00100E60 - disease
000B7A35 - all magic
000FF15E - poison
00049295 - electricity

Reducing school magic consumption
00109634 - recovery
00109633 - illusions
00109631 - destruction
0010962F - witchcraft
0010962E - changes

Other
0007A0F4 - carry weight
000424E2 - damage without weapons
00092A57 - silent movement
00092A48 - underwater breathing
0010E809 - all spells consume 3% less magic
0008850D - Cooldown of Shouts reduced by 20%
000F82FF - additional transformation into a werewolf
00017120 - increasing the class of armor
000FF15C - 2x damage for stealth attacks with one-handed weapons

Damage
0004605A - by fire
0004605B - ​​cold
0004605C - electricity
0010582E - nords
00105831 - for animals
000FEFBC - "Light of Meridia" - Burns the target for N units, and upon killing undead, it gives a chance of a fire explosion that destroys or drives away undead nearby.

Absorption
000AA155 - health
000AA156 - magic
000AA157 - power reserve

Takes away
0005B44F - magic
0005B450 - power reserve

Other
0003B0B1 - "Silent Moon" (additional damage at night)
000ACBB5 - Exile Daedra
0001EA77 - fear
0005B46B - scaring away undead
0001EA6E - paralysis
0004DBA3 - Soul Capture
001019D6 - increases Blacksmithing and deals electricity damage
0002C593 - "Elemental Rage" - increases attack speed

Legendary weapons and armor.

Many have probably heard of legendary armor and weapons, but not everyone knows how to get it. In fact, everything is quite simple and getting these items in Skyrim is not difficult, but first you need to tell what they are. Legendary weapons and armor are all the same items, but with significantly improved performance. The percentage of improvement directly depends on the level of the "Blacksmithing" skill and the higher it is, the better characteristics the legendary armor or legendary weapon will have after improvement. You can improve weapons and armor at any level of blacksmithing, but in order for this item to be marked "Legendary" after improvement, it is necessary to raise the level of blacksmithing to 91 and higher. And so, what is needed to upgrade weapons and armor to legendary quality:

Regular armor or weapons;
ingredients for improvement (different for all things);
blacksmithing level 91+
Workbench.

All of these things in Skyrim can be obtained in the usual way, but it will take a long time. Let's move on to creating improved weapons and armor using cheat codes and a game console:

We open the console;
player.setav Smithing 100 - upgrade Blacksmithing to level 100;
player.placeatme 000D932F - create a workbench;
go to this page, look for the armor or weapon you are interested in and add it to your inventory using the command player.additem ID number;
go to the workbench in the game and see what ingredients are needed to improve;
go to this page, look for the ingredient you need to improve and add it to your inventory using the command player.additem ID quantity;
we improve the item on the workbench.

That's all. You now have legendary armor or weapons.

Notes:

There is no single cheat code for obtaining armor and weapons of legendary quality in Skyrim - this is the fastest method;
if you level up "Blacksmithing" above 100, then you will get even more powerful items;
all of the ingredients for improvement in the above link are in the "ingredients" or "other" group.

Conclusion.

Codes (cheats) for the game Skyrim work, so 90% of players think.
Good luck;)

If after entering the command showquesttargets you have multiple lines Current quest: Quest ID and you don't know which of these IDs corresponds to a particular quest - we do the following:

  1. type in console help quest_id 4
  2. look for the line in the resulting list QUST: Quest_ID (some ID) "Quest name"
  3. repeat point 1 and 2 until you find the quest you need by its name.

How to find the item ID

If you have some unique item and you want to make a lot of such items (clone) or you want to "send" this item to your friend, but do not know how to do it. To do this, we need to find out the ID of this item.

Method 1
In the console, enter: player.showinventory

Note. This method always works, but if you have too many items in your inventory, it may be difficult to find the required item. In such cases, use the second method.

Method 2(added by Avenger)
The item, the ID of which you need to find out, we put in an empty box (barrel, chest, bag or something else). We come as close as possible to the box (it is advisable to sit down) - open the console - click on the box (which contains our item) and enter the command inv.

Notes:

  • This method may not always work, since when you click on a box with an item, the box itself is not always highlighted, very often it is not clear what is highlighted.
  • If you cannot find out the ID of the item using this method, use the first method.
  • With this method, you can see list of all items of another character... To do this, instead of clicking on the box, click on the required character.

After that, a list of all items in your inventory or box will appear (if you entered the command inv) in the following form:
quantity - name (item ID)

To scroll through the text in the console, if there is a lot of it, use the [ Page Up] and [ Page Down].

We are looking for the necessary item by name and look Item ID
Now, to make a lot of such items (clone), we enter the following code:

player.additem [amount](without brackets)

Housing

Many of you have your own home or place where you like to spend time, but when you need to create some thing (armor, weapons), improve something or create a new elixir, you have to look for special devices to create it, since without no way. With the help of these codes for Skyrim, you can create your workplace, install all the accessories you need, wherever and whenever you want. Use the following Skyrim code to set up all of these crafting machines:
player.placeatme(without brackets) - set item

Example: player.placeatme 000BBCF1- install the heavenly forge

  • 000BAD0D - pentagram of souls (large)
  • 000D5501 - pentagram of souls (small)
  • 000BAD0C - alchemy laboratory (large)
  • 000D54FF - alchemy laboratory (small)
  • 000727A1 - tanning machine for dressing leather
  • 0006E9C2 - whetstone
  • 000BF9E1 - forge (large)
  • 000BBCF1 - heavenly forge (very large)
  • 0001A2AD - anvil
  • 0009C6CE - smelter
  • 000D932F - workbench

Furniture for home

  • 00089A85 - dummy
  • 00085DBC - bookshelves
  • 000C29DA - book corner
  • 000C4BE5 - wall-mounted bookshelf (small)
  • 000C4BE3 - wall-mounted bookshelf (large)
  • 000C29D9 - wall-mounted bookshelf (huge)
  • 000F3923 / 0010FDE6 - chest
  • 0006B30E - long chest
  • 0010ACB6 / 000800E0 - safe
  • 000EA722 - table box
  • 0010E884 - barrel
  • 000AF6AE - Apothecary's bag
  • 000C5893 / 000C5894 - small showcase
  • 000C5892 - large showcase
  • 000C5891 - huge showcase
  • 00109D86 - bookcase
  • 000C2A05 - small cabinet
  • 000C2A04 - middle cabinet
  • 0006B303 - large wardrobe
  • 0006B36B - single bed
  • 0006B3D3 - double bed
  • 000C2A06 - small table (coffee)
  • large table: 000B0105, 000B0104, 000F5B9B, 000F5B9C, 000C0C2C, 000F5B9A, 000F5B98
  • throne chair: 000267D3, 000985C2, 0007FBC2, 00107354, 00107352, 00107351, 00107355, 00107353, 0010F636, 000B244B
  • 000C2A03 - small bench
  • 000C2A00 - large bench

Decorative items

  • 000B2456 - dragon head
  • 000DD9E0 / 000DD9E1 / 000CF264 - moose head (all different)
  • 0003FA65 - moose antlers
  • 000D928F / 000D928D - "big cat" head
  • 000D9289 / 000D9288 - wolf head
  • 000D9287 / 000D927D - the head of some beast (all different)
  • 000D9285 - crab
  • 000D8282 / 000D9281 / 000D927F - bear head (all different)
  • 000D9276 - goat head
  • 0003858F - fish

Notes:

  • When created, all items appear in front of you.
  • To set the subject "level" before introducing the cheat, center your gaze so that your character is looking straight ahead, not up or down.

activate(without brackets) - activate the specified item. Analog key [ E]. Applies to mannequins (clothe) and bookshelves (close / open).

For the following commands to work, you must first select the object - open the console and click on the object... After that, in the middle of the console screen, an inscription should appear "" (Object ID)... All objects you create have an ID starting with FF000 ..., so watch what you highlight.

Dummy codes

  • tai- enable / disable the artificial intelligence of the selected character (dummy). The character (dummy) will freeze and will not move.
  • OpenActorContainer 1- open the mannequin inventory.
  • ResetReference- clear inventory (remove all items) of the dummy / NPC and set the starting stance. Before using this command, it is recommended to apply tai for this object.

Cheats for all objects in Skyrim

  • Getpos [axis](without brackets) - get the current coordinates of the selected object. Instead of [axis] you must specify x, y or z.
  • Setpos [axis] [number](without brackets) - set coordinates for the object.
  • Getangle [axis](without brackets) - get the angle of rotation about the specified coordinate axis.
  • Setangle [axis] [number](without brackets) - set the rotation angle for the specified object
  • Setscale [number](without brackets) - set the scale of the specified object. 1- 100%, 2- 200%, etc. Default: 1 - 100%.
  • moveto player- move the object towards you.
  • disable- hide the specified object.
  • enable- show the object that was hidden using the disable cheat.
  • markfordelete- delete the selected object or character. Attention! Using this code, you can remove not only some kind of chest, but also invisible objects that can be selected with the mouse and which are necessary for the normal functioning of the game. Be careful when using this command. The objects you create are deleted immediately, and others - after saving and loading the game. There is no reverse command. It is not recommended to use this command, as you can delete some wall, floor or whole building. To remove items, it is recommended to use the command disable since it only hides the item, it does not remove the item.

Notes:

  • To apply several commands to the same object, you do not need to select it again every time, the selection is saved.
  • Using commands Setpos and Getangle you can move and rotate an object only visually, physically it remains in the place where it was originally created, that is, after entering the command placeatme... If the object is moved too much from its original place, you will be able to pass through it and will not be able to interact with it.
  • To set the item straight, align it, enter:
    • Setangle x 0
    • Setangle y 0
  • To rotate an item, use Setangle z [number](without brackets).
  • So that after the commands for moving (Setpos) and rotating the object (Setangle), these changes are applied - enter Setscale 1... When moving and rotating, some objects have such a bug.
  • So that after the commands of rotation (Setangle) and movement (Setpos) the object is moved not only visually, but also physically, enter in the console disable and enable After that, the selected object will physically move and it will not be possible to pass through it.

Notes:
- most codes are case sensitive - drive all cheat codes just the way they are written;
- before editing files, do not forget to create their backup copies;
- it is recommended to save the game before using cheat codes, as not all cheat codes can be canceled.

With the help of which console command, in Skyrim, can you complete the mission? and got the best answer

Answer from Ivantrs [guru]
showquesttargets - shows the ID of the active quest getstage (without brackets) - shows the stage of the specified quest (the number received is not% complete). setstage [stage] (without brackets) - set the stage of execution movetoqt (without brackets) - teleportation to the key point (the last unfinished stage) of the specified task. (added by Robin) sqs (no brackets) - show a list of all stages of the active quest (they are different for each quest). Used in the setstage cheat. resetquest (without brackets) - reset all stages of the quest, after which you can go through it again. For this quest to be removed from the "Quest Log", you must save and load the game. player.completequest (without brackets) - complete the quest. This command is not recommended, as you will not be able to get the next quest if it is a quest chain. Use only if you want to complete the quest without the possibility of further passing.

Answer from Nursultan Emilbekov[newbie]
no


Answer from Vadim Rygun[newbie]
setstage if you do not know how to find the id of the quest go to wikia


Answer from Yeemyon Lykov[newbie]
you enter completequest * quest number * for example: completequest cr12 (after the death of the kodlak, the eila hunter has a werewolf's power).


Answer from Evgeny Gaev[newbie]
a


Answer from LORDzvezd lord[newbie]
damn it, I don’t understand, I write an error cleanly


Answer from Danil rafik[newbie]
on caqs


Answer from Igor Kiryushin[newbie]
I would have your problems, I have this degenerate altogether disappeared


Answer from Max n[newbie]
cheaters


Answer from 3 answers[guru]

Hey! Here is a selection of topics with answers to your question: With which console command, in Skyrim, can you complete the mission?

about 2 years ago

Very cool quest! From the plot to the actors) I liked everything very much, thank you! We met super, going down to the quest was very dumb! The game felt like it went on for a very long time, because something was constantly happening around and we did not understand what would happen next! In general, it was scary, interesting and cool!

Egor(newbie)
  • about 2 years ago

    It was cool, the acting was excellent) No tin, but the guys played the quest in a completely different way) more Hard for the girls🤡😼😅 It was interesting, but it would be interesting to make repairs in the room + a couple of riddles and one more actor, then there would be no end of clients)

    Irina Martynova(amateur)
  • about 2 years ago

    We went to the "House of Nightmares", but as I understood they have the same location. Chosen it as entertainment for their birthday. Honestly, it seems that everything is not bad, there is an entourage, the rooms are made in a very good style. But, for us personally, the problem turned out that many objects in the room did not play at all. I would like more playable items, and not just one opening cabinet and tuners. It was not as scary as we wanted. The guys who met us wanted to give advice: Immerse the players in the atmosphere BEFORE the game, otherwise you just pissed off before your questions. And so it’s not so bad. Out of a possible 10 points, it somehow pulls at 5.

    Anastasia Solovey(newbie)
  • about 2 years ago

    We really liked the quest, it was interesting, but I would like even more horror and fear!)) And in general it was excellent, thanks!))

    Laman Dadasheva(guru)
  • about 2 years ago

    We were on the quest for the first time, mixed feelings, at the very beginning you couldn't hear the teammate who was chained in another room, we went through the quest pretty quickly, it took about 35 minutes. As I understand it, the organizers removed a number of riddles ...

    Arinin Fyodor(newbie)
  • about 2 years ago

    Experience of 13 quests (Insane Paranoid, Legacy, Leave in 61 Minutes, Evil, Wrong Circus and other horror quests) The other day we visited this quest. After the game, after talking with the operator, we learned that initially the quest had a lot of clever ideas that were implemented quite successfully! But in fact, everything turned out to be much more deplorable: in one of the rooms for a long time (according to the operator) a mechanism was broken, when manipulating which you get a key for further passage, and this is simply awful. I don’t know as always, but we didn’t have a second actor, which also affected the plot not in the best way ... The acting of the actor, if it really was an actor, in general, can be assessed as unprofessional! On all previous quests, we chose the "hard without pain" mode. Here the operator, staring at us, said that if we take "hard", then only with pain, and without options, so we chose a medium! As a result: three out of four were strangled and grabbed by the Adam's apple with such force that it exceeded even "hard with pain"; he grabbed two of the three girls and pulled them by the hair so violently that he REALLY pulled out shreds; somehow strongly and roughly grabbed and twisted his arms; One of us almost broke his ribs, arranging "tickles" ... Once, having passed another maniac quest, in a conversation with the actors, one of them told us that they do not recruit people with sadistic inclinations! In "Guests", apparently, the situation is different ... Now let's move on to the operator. From the very first room, from the first riddle, not prompts were given, NO, but direct instructions for action (“enter such and such numbers”, “take the key there,” he threw the key to his very feet). In one of the rooms (a large location with many details), a minute after we got there, a voice sounded "There is a key under the door, take it." As a result, the quest was completed in 35 minutes. By the way, the actor and the cameraman turned out to be the same person !! I put three points instead of two just because the game for four cost 2,000 rubles !!

    Yurchik Salabay(amateur)
  • about 2 years ago

    Just returned from the "Guests" quest. Listen, reading the reviews, I did not imagine that the quest would be so different from the one described! Perhaps the owners listened to the comments and made just a bomb! Starting with a greeting, which already had a performance, which is not often seen, ending with a very interesting storyline, which, as the guys said, was recently modernized! more mysticism, more BU-effects, more good sound contact (played Hard and it seems like even bruises are not planned)) In general, I highly recommend considering the cost! Value for money is just a fire! Thanks a lot!)

    Dmitriy(guru)
  • Some tasks are not noted in the diary in any way.
    Therefore, the author came up with all the names on his own.


    Shalidor's Labyrinth

    There is also another labyrinth in the ruins of the Labyrinthian - Shalidor's Labyrinth. Fortunately, after the patches, it also works adequately in the Russian version.
    You will find a body with instructions in a tattered note, as well as four staffs.

    • Staff magic light strike the first sigil of Change.
    • Staff fire arrows hit the second sigil of Destruction.

    Go downstairs, then go up the stairs opposite the Summoning sign. Walk up to the wall of words of power, receive a Cry of Terror. Enter the maze from the same side.

    • Staff fear strike the third sigil of Illusion.
    • Staff rejection strike the last sigil of Restoration.

    Enter the portal "sorcerer's test". Slay the Dremora and take the Scientist's Diadem from him. The effect: Spells of all schools consume 5% less magic.


    Summoning Velek Sein's dremora, or what to do with the hand in Midden?

    Pluck out your eyes, buddy, fill your ears with lead, hso as not to see this horror, so as not to hear a terrible groan, nforget your team, part with the box, uhthen Velek approached, blood boiled on the water

    Choose a loop to taste or go along the board, nhurry overboard quickly, throw your swords otons of those creatures that do not expect mercy without a heart, inEat the Pirate King is near, blood boiled on the water

    Whether you are an imperial galleon, or a clever skiff of elves, pthey will ask you to splinters, you will sink to the bottom, and be a toy for now, because pirates don't careyou can't see the dawn, blood boiled on the water

    He will tear you apart, but he will bite his heart, ecompassion is alien to him, his gaze burns with fire, inin front of only a sea of ​​pain - cry, cry, weaklings, Velek Sein walked the sea, blood boiled on the water

    *From book King of the Abesian Pirates In the Midden - Darkness dungeon under the College of Winterhold, you will find a room with a hand in the center. On the table next to it is the Investigator's Key and the Midden Incident Report. In the Arcaneum (College of Winterhold, entrance through the Hall of the Elements), you can find a Follower Chest, which contains four rings. Bring them to your hand and put them on each finger, using a brute-force method. Velek Sein will appear and offer not to kill him, in exchange for an old pirate treasure. You can, of course, just kill him. If you are not eager to walk the entire coast around Winterhold on your own, then here are a couple of visual screenshots: And here is the treasure itself!
    And not a single flawless sapphire ...

    The fugitive is a thief

    Periodically, a Fugitive will appear in random places, who will hand you a certain valuable item and demand to keep it under threat of death. Then the owner of the object comes running and asks if you saw what. You can give an item in exchange for exactly 1 coin.
    The fugitive has never returned for his goods. And it often costs good money ...

    Hoarfrost lighthouse

    You can find it on this map:

    Once inside, you will find the remains of a family that used to live here. And also some of their diaries. Some creatures have dug a passage into the basement, and you should clear out their lair. From the diary of the old sailor, you will learn his last will - that his body was burned in the fire of the lighthouse.
    For completing the task, a permanent Active effect is given: Rest of the sailor(Healing spells are 10% more effective.)


    What to do with the ancient scroll?

    After a story mission Curse of Alduin remains Elder Scroll weighing 20. It cannot be thrown out of the inventory, the merchant cannot be shoved.
    But you can return to the College of Winterhold, and in the Arkaneum offer (a special line in the dialogue, not the usual trade) the Urag Gro-Shub scroll! The orc will be just happy with the new acquisition.

    What to do with "Dravin's bow"?

    Dravin Llanith, a Dunmer, was left without his beloved bow. It would seem that this is an ordinary small quest, but the fact is that you could well have found this bow earlier, and it is not clear to whom to give it! So, Dravin lives on Farm Frenzy, northwest of Riften's stable, very close. And if we are already talking about this bow, you can find it in a chest in one of the rooms in the Rat hole, surrounded by bandits. You are sent there during the main storyline. In short, your task is to reunite the bow with its owner.

    Ghost of Old Hroldan


    There is a wonderful roadside tavern in the Reach called Old Hroldan. According to the legend that a lovely woman behind the counter, named Aldis, will tell you, in one of the rooms there is a bed on which Tiber Septim himself slept! Do not resist the temptation to spend a couple of hours in it, this pleasure costs only 10 coins. But upon waking up, you will hear the barmaid scream. Running out into the hall, you will immediately understand what the matter is. At one of the tables sits the Ghost of Old Hroldan! Talk to him, the quest from the Miscellaneous section will begin. The ghost wants to get the sword of a certain Hjalti. Ask Eidis about the sword, she will tell you one of the places of the old battle, where this sword may be. And for sure! He's there in the chest, guarded by the Outcasts. Pick up and return to the tavern, talk to the ghost. As a reward, he will increase your one-handed and blocking skills.