Passage of the game Saw: The Video Game. Walkthrough Saw: The video game (text) How to get through the first stage in the saw game

Chapter first

After watching the intro video, rotate the mouse clockwise while pressing the number indicated on the device when it is highlighted. This will need to be done twice. Then close all the doors to the toilet cubicles, stand on the red puzzle icon on the floor and look in the mirror. 437. Enter this code on the lock and exit the toilet.

After a short walk along the corridor, watch the video. Go into the middle cubicle and rummage through the toilet - you need to get the fuse, then install it on the switch. Open the door with the button, exit. Go around the glass, pick up the syringe, go through the dark room. Then watch the video about the witness. Go further into the room where the first fight is to be. You don't need to take any items. Hit with a combination of Shift and 1 without stopping. Take the key from the body. Open the door and go further.

A trap awaits you behind the next door - in a short period of time you need to press the specified key. The door on the left can only be opened with a nail. The nail lies in the medical table in the room directly. During hacking, you need to rotate the circles so that the elements coincide with the elements on neighboring circles. In this case, two identical elements on the circle on the right will look up and to the right.

There is only one path along the corridors, there are no branches. A rotten wall can be destroyed by punching like during a fight. There is a fuse in the box, it must be connected to the breaker.

In the operating room, the pictures show that Faulkner has the key. Pick up a scalpel, read the name of the person on the plate on the leg and cut. Return to the door to the main corridor and unlock it with the key you received.

You need to go through the beam, moving the mouse forward to walk and left and right to maintain balance.

In the morgue, find the fuse in the locker, insert it into the switch. Using the lighter, find the place on the floor where the puzzle piece is drawn (this place is a little further than the table with the TV). Lines form a pattern with a gun. Find a refrigerator with this symbol and open it. Take the chain and run out of the room. Then go back and go through the hole in the wall.

There, take things from the table and return to the place where the elevator shaft is, but do not climb the stairs, but go along the corridors for another victim of the saw. Come to the room where you have already been. Here you need to apply current to all three lamps. Near the button - open the door and go further. There is a hole in the wall in the room with the trap. Next, you will need to either kill the enemy, or quickly close the door after the video and move the box to it. Move on. In the room with bombs, find the fuse in one of the boxes near the door with broken glass, go through the door, switch the switch. A code will be displayed on the TVs - enter it into the lock and pick up the key.

After the cutscene, you will find yourself in front of a door leading to Amanda.

The solution to the puzzle is simple: alternately press Shift, then Space.

Chapter Two

Go down the stairs, inspect the corpse. Under the stairs in the table is a syringe. In a box on one of the platforms on the stairs - a nail. Go further, inspecting the boxes. When Amanda is taken away, take the nail from the table on the right, look at the decapitation of the poor fellow and get the key from the barrel. There is a body outside the door, search it. Move on - there will be a stretch. Reach the broken pipe and return. Go through the previously closed door. Watch the video.

If you combine the inscription in the mirror, you get Darkness illuminates. Turn off the light in the next room and you will see the key. It must be pulled out of the toilet, as at the very beginning.

Exit and go to the gatekeeper's room. Pay attention to the door with a latch. As soon as you pass through it, an enemy with a collar will appear in the next door. You need to stay as far away from him as possible by any means. Either kill him and run away from the body, or run, locking the doors behind you. In this case, it is better to slam the door in front of the enemy's nose, then go back and close the second door on the latch. After unlocking the door with a nail, inside you will find a chest of Jigsaw.

Go through the door from which a guy with a collar jumped out just now. There will be several rooms ahead. A guy in a muzzle will immediately come running. Kill him or run until the muzzle kills him. Then search the rooms. The valve lies behind a puddle under voltage. Don't rush to take it. Set up a trap first so you don't have to fight two enemies at once.

Open the latch on the door near the valve. Go and turn on the voltage in the puddle, hide in the room with the valve, closing the latch. Now you can take the valve and other useful things in the room.

You can not invent anything, but just beat the enemies. Just stand at the door so that they don't attack together.

Return to the room where you woke up with the collar on. The door next to her is already open. There, lure the poor fellow with a collar and turn on the current. You can also break doors with nails - there are several of them. Go forward, jump down, search the rooms. In the end, you will leave to the room with bombs. You need to set up a shield in the corner of the room. To do this, search the closet in the next room and find the chain there.

Go through the opened door and go to the steam valve. Pass on, redirect flows to pass. Sometimes you have to fight with those who left the cells when the jets of steam disappeared. Next, you need to open the door with the button and go between the two jets of steam. You have reached the boiler. There is a man walking around with an armored safe on his head. You can easily beat him with your fists, you can make him fall for the stretch. You can have a little bit of both. As a result, raise the crane from his corpse. You have to solve the pipe puzzle.

After that, you will need to quickly run back to the place where we fished out the key from the barrel of acid. Follow the signs to the furnace room. A boy with a trap on his head will jump out towards you.

In the future, locked doors will come across, a lot of broken glass. Watch Jigsaw's conversation with the victim on TV. Take a camera. In the room with the carcasses, move all three shutters that prevent you from passing through. Further in the room there will be three cameras. Two will open immediately. Two opponents will appear. The third will open later, its inhabitant has the key. Be careful - the room is full of traps and glass. When you get the key, open the furnace room.

Inside Jenkins saws some kind of mechanism. More precisely, it will start sawing if you do not fill in the four schemes with the necessary gears.

Chapter Three

At the very beginning, you have to make a choice: go blindly through some kind of intricate corridor, or through an illuminated obstacle course with puzzles. I strongly suggest an obstacle course. You have to first move along a narrow board - move the mouse forward, and, if necessary, correct the balance with gentle movements to the right and left. Then walk past three knives - no explanation needed. Find a chain in the box, go back past the knives and repair the electrical panel. Go out and change the camera for a flashlight.

Go the only possible way, you will come to the toilet, where in the toilet is the key to the service room, which is near the stairs.

There is a basement filled with water. You need to redirect the electricity to the doors before it kills you. The code to the door is 435, visible if you stand on the puzzle icon in one of the corners of the room. The chain can be found in one of the crates near the door. Redirect electricity.

Now the door at the top can be opened. Go there, watch the video along the way. An uncle in a mask will come running. Beat him.

Go to the opened door. Way one. At the closed door to the graveyard to the right, there you will see how the guy in the hood shoots himself in the head. To his left is a door. Heal before entering. Immediately after you enter, take the valve from the table and go to the back of the room to solve the puzzle.

Then break through the wall nearby, search the room and exit through the gap. Take a revolver. Go back to the door to the graveyard - you now have a chain, you can redirect the voltage to the door.

In the cemetery on the balcony, the boy throws Molotov cocktails at you. Shoot him.

Rise to the balcony and follow the signs to the cemetery. There will be one opponent with a collar in front of the cemetery. It's not hard to deal with a revolver. There are two more downstairs, one kills the second, and another one throws Molotov cocktails on the balcony. If possible, save ammo, hit opponents with your hands. The key is in a box on your partner's grave.

Open the doors and go inside. In the room with bombs there will be a door with a combination lock. Code 838 - you can see it if you open the door to the cell (using a knife switch, which must first be powered with electricity) and look through the peephole there.

After the explosion, look into the hole in the wall - there is a crack. Break it and find the key in the toilet. Go through the closed door to the bomb shelter. Read the notes below and listen to the audio recordings. Then go through the door with the inscription. You can first break open the lock of the door opposite - there is a machine for preparing traps.

Behind the door you will need to find a coil and fix the electrical panel. Then open the chamber in which the statue is without wings, break it (the statue) and get the key.

Inside is another victim of Jigsaw. He has a bomb chained to his arm. Go past the door to his cell - you will see two doors. Go to the right (immediately close it behind you), find the fuse, activate the switch. Now turn it off, open the cell door with the man, go back to the switch and turn it on. Then pick up a part from the corpse.

Go ahead, fix another electrical panel. Climb up the stairs and go forward. In the chapel, you will need to save the wife of the deceased partner. The solution to the puzzle is the following.

First table: right, down, left, up, right, down.

Second table: left, up, right, down, left, up.

Third table: right, down left, up, right, down, left.

Chapter Four

Climb the stairs until you part with Melissa. Next, follow the rooms until you talk to Jigsaw, then find the gear in one of the toilets.

Keep going. After overcoming the collapse, climb the stairs, crack the door, find the fuse and fight off the uncle. Continue on the first floor. Go past two locked doors to the third, there is a hole in the wall and a trap. Remove the guy in the back room. Open one of the locked doors, restore the trap and go through the hole you made in the wall to the stairs. As soon as the collar lights up, run back, go into the room with a trap and close the doors behind you - the pursuer will have no choice but to run through the stretch. Ready.

Go through the hole in the wall. On the second floor, on the edge of the steps stretching! As a result, you will come to a room where another puzzle will begin. There are two ways to find out the answer: close the door in the toilet and look in the mirror (207) or turn on the light in the corridor (switch next to the door to the toilet) and, standing on the puzzle piece icon next to it, look along the corridor - you can see weak lines in the form of a number on the floor 207. We go into the room (trap!) And open the chest (there are two middle gears in the center. Between themselves and also with the two initial ones, they can be connected by the smallest ones). Time stopped.

Exit through the door at the end of the corridor, after listening to Jigsaw's instructions, or you can collect useful things in the rooms. Everywhere there are traps and in two places you need to break open with a nail, but there is nothing valuable in the rooms - stretch marks, nails, etc.

Go forward, in the room where Jigsaw is talking with Oswald - there is a crack in the wall. We expand to the size of the gap and move to the other side and go down.

Soon you will meet some special guy with a cool club, which will not be a problem to beat. In the room next to him you will find a revolver. Next, you will have to face two enemies. One can be lured into a pre-arranged trap with a puddle of energized water, the second, who throws Molotov cocktails, will have to be shot from a revolver. Follow the signs to Oak Ward and listen to Jigsaw's sermons. When you meet two guys who are sorting things out, don't interfere. "Where two fight, the third does not climb." Then just finish off (with your fists!) the survivor. We go up the stairs.

Go through numerous failures. You will find yourself in a room with carcasses of animals and bombs. You need to move three racks on the far right side of the room. In the room with mannequins, you need to turn on the lights in the center of the room. As a result, the shadow will indicate the code - 206. We pass through puddles with electricity (in the right branch there is a box with a bat and bandages).

We go up the stairs to the right. If you wish, there will be a gas trap on the left, after neutralizing which you will get the opportunity to break open another cabinet with a pistol.

Upstairs, we enter the code 206 into the lock on the door, kill the guest and select the contents of the box on the table. And we go back - down the stairs and so on. Let's come back to the gas room. The valve lies behind the door on the right, but there is a stretch.

We pass through the opened door and find ourselves near a place with many TVs and a puzzle. Putting the picture like this.

Then we pass through the door and repair the switchboards. Unfortunately, each time the conditions of the problem are generated randomly, so there can be no solution.

Chapter Five

At the very beginning, it turns out that all your efforts were in vain. A little further there will be a story hinting at the identity of the next victim. Then there is another search for the key in the toilet full of syringes. Below you will meet an enemy with a collar, like yours. In this case, you have a gun. Close the steam valve. Return to the hall above, go up the stairs. You will reach a door with a combination lock. There is a stretcher in the next room with a projector, and a man with a trap on his head will come running a little later. Scroll through the slides - code 628. Go to the de-energized door - the shield is right there, nearby. Repair and open the door. The uncle will come running, I recommend that you close and lock yourself with a drawer and apply current to the puddle. Sooner or later he will get there. Follow the signs to the crematorium.

You will see a fence where a patient walks with a safe on his head. Nearby there is a staircase to the second floor, there is a path to this very fence. Take the frozen hand and exit by moving the barricade of one of the doors. The patient will make itself felt, I recommend not to waste cartridges, if there are still left. Go to the crematorium - the doors are now open.

Now a very difficult test lies ahead. First you will have a room with two generators that you need to fix before time runs out and the bombs go off. Everything is quite simple here. The big minus of the situation is that the configuration of the flaps is different every time.

However, after the first test of this kind comes the second, and this is where you have to get nervous. To begin with, we go to the left, there you need to either go around the cell with the uncle through a hole in the wall, or kill the uncle. A spare part for this generator lies nearby in a closet. Then we return to the main corridor and go straight to the saving door - it is still closed. On the right there will be a cabinet with another spare part. We take it and go through the door to the right of the main corridor (if you stand facing the clock). There is gas. But you can not turn it off: we go all the time to the left, there will be a small shield, the repair of which takes literally a few seconds. The door will open, immediately behind it is a closet with the last spare part and the last huge puzzle. After repairing it, a saving door will open.

You need to go through the gas room again. Next, there will be a crematorium in which you will warm up your hand with the key. Use the key to open the cage, where you will need to solve three puzzles in a row, which are usually found in the gas room.

Chapter six

The door will close in front of your nose, the key lies at the bottom of the barrel, which stands nearby. Explore a large room with many doors, then go up to the second floor. Listen to another sermon, then go look for a light bulb in the door that has just opened. Behind her, another uncle with another club will rush at you. Then there will be a fork. We go to the right, there will be a room on the right, crack the door, then open the closet with a revolver - it's calmer. Ahead will be a stretch and an ill-fated generator that needs to be repaired. Farther away is a door with a combination lock. Code 038 can be seen if we go back a little to the checkpoint we just passed through.

In the cafe we ​​will meet a fan of throwing Molotov cocktails - a gun will help you. There is a stretch in the middle of the hall, the path to the kitchen is blocked by the flow of steam, the valve is located at the other end of the dining room. Access is open. Be careful, there is also a stretch. The way to the freezer is blocked by a locked door. The key is in the basement.

We start the conveyor, take the bricks and throw them at the pigs. Say no!" swine flu! Actual. When all the carcasses have been properly processed, the blood in the tank rises, and on the wooden pallet is the key. I'm going upstairs.

We go to the fridge. It is very cold here. To keep warm, we will carry stands with carcasses of pigs. There is enough time to move almost everything before an exit becomes available. There is a light bulb. At the exit from the kitchen, a bad uncle with a pumped bat will be waiting for you. I lured him into an electric puddle at the entrance behind the bar.

We return to the place where the fork. A guy with a collar is waiting for us there. This is where you need a revolver.

We go on the second way. A familiar situation in the surrounding rooms, we find a chain, repair the power supply to the door at the checkpoint.

We leave to the elevator. There are a couple of traps here, but in the end there is only one way - to the door with a combination lock. We pass along the narrow board in search of the code and go down to the basement. There is an eye. We see an inscription about room 204. A certain person will come running with a trap on his head. Shoot or run away until the trap closes. As for the room, I'm not sure, but as a code, this number is quite suitable. Explore the female wing. We find room 204, inside, of course, a trap. Gas room. Well, a light bulb. The exit is nearby - through the next room immediately into the men's wing. An uncle with explosives will come running towards you. The gun saves - stay away from the body until it burns out.

This is quite an interesting puzzle. Among the set of pictures there are pairs that are united by meaning. A sawed off leg is a hacksaw, a film is a camera, etc. You need to choose these TVs in sequence. The right choice removes one spike, the wrong one pierces the poor fellow.

Again, there is no general solution, but there is an effective technique. Start pressing the TVs in pairs, starting, for example, from the bottom right. And remember (write down) what is hidden there. Those. first the bottom row: the first and second from the right, then the third and, if there are no pairs yet, but then we press the fourth. We start the next row in height - if after the first pressing there is still no pair, press the next one, etc.

Here is a complete list: cardiogram - heart, shotgun - cartridges, pills - pill box, tape recorder - cassette tape, hammer - nails, camera - film, hacksaw - leg, three pieces of the puzzle together - the fourth missing.

Chapter Seven

The main problem in this chapter for you will be killing the monster, which you have seen throughout the game. First, go through the cells with the victims, which will have to be killed. Then upstairs, then into a room with a picture on the wall, there is a hole nearby. Don't get lost further. The pig's head can be killed by luring into the trap shown in the video. To do this, you will have to open both doors, then run through the trap so that the pig is chasing you, then turn on the current. All in a row will not work. I used a tree in the center of the garden - you can run around it until the enemy tries to hit (he hits for a long time, there is time to run back and open the doors, for example). You can, of course, win in a fair fight, but it is unreasonably difficult, in my opinion, when there is such a simple way. Pick up the key to the library.

Enter and go through several doors, listening to Jigsaw's instructions. Then there will be a fight. In the large hall, where there are many lovers of leaving Molotov cocktails, go to the right, jump down, kill whoever you meet there, go upstairs and out of the room up the stairs.

Now the trap test. We go first to the right, there we close the valve, then to the left. We take the key. In the room with gas, we take the valve in the closet directly, we rise to the second floor. There we solve the puzzle with pipes. Then we go down and solve the puzzle with the electrical panel. Run quickly back to the hall, where the choice of doors. The developers graciously put a save here, so you can watch both videos.

Behind the door marked Truth is still a small piece of the game, but everything is linear there. There will be one enemy, you can kill him with your fists, you can get a gun and shoot him. That's all.

Chapter 1


After watching the introductory video, rotate the mouse clockwise, pressing the number indicated on the device when it is highlighted. This will need to be done twice. Then close all the doors to the toilet cubicles, stand on the reddish puzzle icon on the floor and look in the mirror. 437. Enter this code on the lock and exit the toilet.


After a short walk along the corridor, watch the video. Enter the middle cubicle and rummage through the toilet - you need to get the fuse, then install it on the switch. Open the door with the button, exit. Go around the glass, pick up the syringe, go through the black room. Then watch a video about an eyewitness. Go further into the room where the first skirmish is to be. You don't have to take any items. Beat composition Shift and 1 without ceasing. Take the key from the body. Open the door and go further.


A trap awaits you behind the next door - for a small gap of time you need to press the indicated button. The door on the left can only be opened with a nail. The nail lies in the honey table in the room right. During hacking, it is necessary to rotate the circles so that the elements coincide with the elements on the adjoining circles. In this case, two similar elements on the circle on the right will look up and to the right.


There is only one path along the corridors, there are no branches. A rotten wall can be damaged by blows of the fist, as during a fight. There is a fuse in the box, it must be connected to the circuit breaker.


In the operating room, the pictures show that Faulkner has the key. Pick up a scalpel, read the name of the person on the plate on the leg and cut. Return to the door to the main corridor and unlock it with the acquired key.


It is necessary to pass through the support, moving the mouse forward to walk and left and right to maintain balance.


In the morgue, find the fuse in the locker, stick it into the switch. Using the lighter, find the place on the floor where the puzzle piece is drawn (this place is a little further than the TV table). Stripes form a sketch with a gun. Find a refrigerator with this emblem and open it. Take the chain and run out of the room. Then go back and go through the hole in the wall.


There, take things from the table and return to the place where the elevator shaft is, but do not climb the stairs, but go along the corridors for another victim of the saw. Come to the room where you have already been. Here it is necessary to apply current to all three lamps. Near the button - open the door and go further. There is a hole in the wall in the room with the trap. Then it will be necessary to either destroy the enemy, or quickly close the door after the video and move the box to it. Move on. In the room with bombs, find the fuse in one of the boxes near the door with broken glass, go through the door, switch the switch. A code will be displayed on the TVs - enter it into the lock and pick up the key.


After the cutscene, you will find yourself in front of a door leading to Amanda.


The solution to the puzzle is the usual: alternately press Shift, then Space.


Chapter 2


Go down the stairs, inspect the corpse. Under the stairs in the table is a syringe. In a box on one of the platforms on the stairs - a nail. Go further, inspecting the boxes. When Amanda is taken, take the nail from the table on the right, look at the decapitation of the poor fellow and get the key from the barrel. There is a body behind the door, search it. Go further - there will be a stretch. Reach the broken pipe and return. Go through the previously closed door. Watch the video.


If you cooperate with the inscription in the mirror, you get Darkness illuminates. Turn off the light in the adjoining room and you will see the key. It must be removed from the toilet, as at the very beginning.


Exit and go to the gatekeeper's room. Direct your attention to the door with a latch. As you pass through it, an enemy with a collar will appear in the next door. It is necessary by any means to stay as far away from him as possible. Either destroy it and run away from the body, or run, locking the doors behind you. In this case, it is better to slam the door in front of the enemy's nose, then go back and close the second door on the latch. After unlocking the door with a nail from the inside, find Saw's chest.


Go through the door from which a young man with a collar jumped out just now. There will be several rooms ahead. Immediately a young man in a muzzle will come running. Destroy it or run until the muzzle destroys it. Then search the rooms. The valve lies behind a puddle under voltage. Don't rush to take it. At first, set up a trap so that you do not have to fight immediately with 2 enemies.


Open the latch on the door near the valve. Go and turn on the voltage in the puddle, hide in the room with the valve, closing the latch. Now you can take the valve and other useful things in the room.


You can not compose anything, but simply beat opponents. Just stand in the doors so that they don't attack together.


Return to the room where you woke up with the collar on. The door next to her is already open. There, lure the poor fellow with a collar and turn on the current. You can also crack the doors with nails - there are several of them. Go forward, jump down, search the rooms. In the end, you will leave to the room with bombs. It is necessary to set up a shield in the corner of the room. To do this, search the closet in the adjoining room and find the chain there.


Go through the opened door and go to the steam valve. Pass further, redirect flows to pass. From time to time you will have to fight with those who left the cells when the jets of steam disappeared. Next, you need to open the door with the button and go between 2 jets of steam. You have reached the boiler. A man with an armored safe on his head is walking around here. You can just beat him with your fists, you can force him to fall for the stretch. You can have a little bit of both. Eventually lift the crane off his corpse. You have to solve the pipe puzzle.


After that, you will need to quickly run back to the place where we fished out the key from the barrel of acid. Follow the signs to the furnace room. A boy with a trap on his head will jump out towards you.


In the future, locked doors, a lot of broken glass will come across. Watch Jigsaw talking to the victim on TV. Take a camera. In the room with the carcasses, move all three shutters that prevent you from passing through. Further in the room there will be three cameras. Two will open at the same time. Two opponents will appear. The 3rd will open later, its inhabitant has the key. Be careful - there are a lot of traps and glass in the room. When you get the key, open the furnace room.


Inside Jenkins saws some mechanism. More precisely, it will start sawing if you do not fill in four schemes with suitable gears (this is how the 1st, 2nd, 3rd and 4th ones look, respectively).



At the very beginning, you have to make a choice: go in the dark through a confusing corridor, or through an illuminated obstacle course with puzzles. I boldly suggest an obstacle course. At first, you have to go along a narrow board - move the mouse forward, and, if necessary, correct the balance with careful movements to the right and left. Then walk past 3 knives - no explanation needed. Find a chain in the box, go back past the knives and repair the electrical panel. Go out and change the camera for a flashlight.


Go by the only possible method, you will come to the toilet, where in the toilet is the key to the service room, which is near the stairs.


There is a basement filled with water. You need to redirect the electricity to the doors before it destroys you. The code to the door is 435, visible if you stand on the puzzle icon in one of the corners of the room. The chain can be found in one of the boxes near the door. Redirect electricity.


Now the door above can be opened. Go there, watch the video along the way. An uncle in a mask will come running. Beat him.


Go to the opened door. Way one. At the closed door to the cemetery to the right, look there as a young man in a hood shoots himself in the head. To his left is a door. Heal before entering. Immediately after you enter, take the valve in the table and go to the back of the room to solve the puzzle.


Then break through the wall nearby, search the room and exit through the breach. Take a pistol. Go back to the door to the cemetery - you now have a chain, you can redirect the voltage to the door.


In the cemetery on the balcony, the boy throws bottles with a combustible mixture at you. Shoot him.


Rise to the balcony and follow the signs to the cemetery. There will be one opponent with a collar in front of the cemetery. Handling a pistol is easy. There are two more below, one kills the second, and another on the balcony throws Molotov cocktails. If possible, save ammo, beat enemies with your hands. The key is in a box on your partner's grave.


Open the doors and go inside. In the room with bombs there will be a door with a combination lock. Code 838 - you can see it if you open the door to the cell (using a knife switch, which must first be powered by electricity) and look through the peephole there.


After the explosion, look into the hole in the wall - there is a crack. Break it and find the key in the toilet. Go through the closed door to the bomb shelter. Read the notes below and listen to the audio recordings. Then go through the door with the inscription. You can first break open the lock of the door opposite - there is a machine for making traps.


Behind the door, you will need to find the coil and repair the electrical panel. Then open the chamber, in which the sculpture is without wings, break it (the sculpture) and get the key.


Inside is another victim of Jigsaw. He has a bomb chained to his arm. Go past the door to his cell - you will see two doors. Go to the right (immediately close it behind you), find the fuse, activate the switch. Now turn it off, open the cell door with the man, go back to the switch and turn it on. Then pick up a part from the corpse.


Go ahead, fix another electrical panel. Climb up the stairs and go forward. In the chapel, it will be necessary to save the wife of the deceased partner. The solution to the puzzle is the following.


1st table: right, down, left, up, right, down.


2nd table: down, left, right, down, left, up.


3rd table: to the right, down to the left, up, to the right, down, to the left.


Chapter 4


Climb the stairs until you part with Melissa. Then follow the rooms until you talk to Saw, then find the gear in one of the toilets.


Keep going. After overcoming the collapse, climb the stairs, break open the door, find the fuse and fight off the uncle. Continue on downstairs. Go past 2 locked doors to the third, there is a hole in the wall and a trap. Remove the guy in the back room. Open one of the locked doors, restore the trap and go through the hole you made in the wall to the stairs. As the collar lights up, run back, go into the room with a trap and close the doors behind you - the pursuer has no choice but to run through the stretch. Ready.


Go through the hole in the wall. On the second floor, on the edge of the steps stretching! You will eventually come to a room where another puzzle will begin. There are two ways to find out the answer: close the door in the toilet and look in the mirror (207) or turn on the light in the corridor (toggle switch next to the door to the toilet) and, standing on the icon of a puzzle piece nearby, look along the corridor - you can see faint stripes in the form of a number on the floor 207. We go into the room (a trap!) And open the chest (there are two middle gears in the center. They can also be connected to each other with the 2 initial gears by the smallest ones). Time slowed down.


Exit through the door at the end of the corridor, after listening to Jigsaw's instructions, or you can collect useful things in the rooms. Everywhere there are traps and in 2 places it is necessary to break open with a nail, but there is nothing valuable in the rooms - stretch marks, nails, etc.


Go forward, in the room where Jigsaw is discussing with Oswald - there is a crack in the wall. We expand to the size of the gap and move to the other side and go down.


Soon you will meet a certain special uncle with a cool club, which will not be a problem to beat. Find a pistol in the adjacent room. Next, you will have to face 2 enemies. The first one can be lured into a trap set up in advance with a puddle of energized water, the second one, who throws Molotov cocktails, will have to be shot with a pistol. Follow the signs to Oak Ward and listen to Jigsaw's sermons. When you meet 2 guys clearing things up, don't interfere. "Where two fight, the third one does not climb." Then just finish off (with your fists!) the survivor. We go up the stairs.


Go through countless failures. You will find yourself in a room with carcasses of animals and bombs. It is necessary to move three racks on the far right side of the room. In a room with mannequins, you need to turn on the lights in the center of the room. As a result, the shadow will indicate the code - 206. We pass through puddles with electricity (in the right branch there is a box with a bat and bandages).


We go up the stairs to the right. If you wish, there will be a gas trap on the left, after neutralizing which you will get the opportunity to break open another cabinet with a pistol.


Upstairs, we enter code 206 into the lock on the door, kill the guest and select the contents of the box on the table. And we return back - down the stairs, etc.. We will come again to the gas room. The valve lies behind the door on the right, but there is a stretch.


We pass through the opened door and find ourselves near a place with an abundance of TVs and a puzzle. We put the picture like this.


Then we go through the door and fix the switchboards. Unfortunately, every time the conditions of the problem are generated randomly, so there can be no solution.


Chapter 5


At the very beginning, it turns out that all your efforts were in vain. A little further on there will be a story-hint of Jigsaw on the identity of the subsequent victim. Then there will be another search for the key in the toilet full of syringes. Below you will meet an enemy with a collar, like yours. In this case, you have a gun. Close the steam valve. Return to the hall above, go up the stairs. You will reach a door with a combination lock. In the adjoining room with the projector there is a stretcher, and a little later a man with a trap on his head will come running. Scroll through the slides - code 628. Go to the de-energized door - the shield is right here, nearby. Repair and open the door. The uncle will come running, I recommend that you close and lock yourself with a drawer and apply current to the puddle. At some point, he will be there. Follow the signs to the crematorium.


You will see a fence where a patient is walking with a safe on his head. Nearby there is a staircase to the 2nd floor, there is a path to this very fence. Take the frozen hand and exit by moving the barricade of one of the doors. The patient will let you know for himself, I recommend not to waste cartridges, if there are still left. Go to the crematorium - the doors are now open.


Now there is a very difficult test. At first, you will have a room with 2 generators that must be repaired before time runs out and the bombs explode. Everything is pretty easy here. The big minus of the situation is that the configuration of the shields is different every time.


But, right after the first test of this kind comes the 2nd, and here you have to get nervous. To begin with, we go to the left, there it is necessary either to bypass the chamber with the uncle through a hole in the wall, or to destroy the uncle. A spare part for this generator lies nearby in a closet. Then we return to the main corridor and go straight to the saving door - it is still closed. On the right there will be a cabinet with another spare part. We take it and go through the door to the right of the main corridor (if you stand facing the clock). There is gas. But you can not turn it off: we always go to the left, there will be a small shield, which takes almost a few seconds to repair. The door will open, immediately behind it is a closet with the last spare part and the last big puzzle. After its repair, the saving door will open.


You need to go through the gas room again. Next will be the crematorium, in which you will warm up your hand with the key. Use the key to open the cell where you will need to solve three puzzles in order, which are usually found in the gas room.


Chapter six


The door will close in front of your nose, the key lies on the bottom of the barrel, which stands nearby. Explore a huge room with an abundance of doors, then go up to the 2nd floor. Listen to one more sermon, then go find a light bulb in the door that has just opened. Behind her, another uncle with another club will rush at you. Then there will be a branch. We go to the right, there will be a room on the right, break open the door, then open the closet with a gun - it's calmer that way. Ahead will be a stretch and an ill-fated generator that needs to be repaired. Still further - a door with a combination lock. Code 038 can be seen if we go back a little, to the checkpoint, through which we just passed.


In the cafe we ​​will meet a fan of throwing Molotov cocktails - a gun will help you. There is a stretch in the middle of the hall, the path to the kitchen is blocked by the flow of steam, the valve is located at the other end of the dining room. Access is open. Be careful, there is also a stretch. The way to the freezer is blocked by a locked door. The key is in the basement.


We start the assembly stream, take the bricks and throw them at the pigs. Say no!" swine flu! Vividly. When all the carcasses have been properly processed, the blood in the tank rises, and the key is on the wooden pallet. I'm going upstairs.


We go to the fridge. It is very cold in here. To keep warm, we will carry stands with carcasses of pigs. There is enough time to move almost everything before an exit becomes available. There is a light bulb. At the exit from the kitchen, a bad uncle with a pumped bat will be waiting for you. I lured him into an electronic puddle at the entrance to the counter.


We return to the place where the fork. A young man with a collar awaits us there. This is where a pistol comes in handy.


We go on the second way. A familiar situation in the nearby rooms, we find a chain, repair the power supply to the door at the checkpoint.


We leave to the elevator. There are a couple of traps, but in the end there is only one way - to the door with a combination lock. We pass along a narrow board in search of a code and go down to the basement. There is an eye. We see the inscription about room 204. Some man will come running with a trap on his head. Shoot or run away until the trap closes. As for the room, I'm not sure, but as a code, this number is completely suitable. Explore the female wing. We find room 204, inside, of course, a trap. Gas room. Well, a light bulb. Exit nearby - through the next room right off the bat in the men's wing. An uncle with explosives will come running towards you. The gun helps out - stay away from the body until it burns out.



This is quite an interesting puzzle. In the middle of a set of pictures there are pairs that are united by meaning. A sawed off leg is a hacksaw, a film is a camera, etc. It is necessary to choose these TV sets one by one. The right choice removes one spike, the wrong one pierces the poor fellow.


Again, there is no general solution, but there is an effective technique. Start pressing the TVs in pairs, starting, for example, from the bottom right. And remember (write down) what is hidden there. Those. first the bottom row: 1st and 2nd from the right, then the 3rd and, if there is still no pair, but then we press the 4th. We start the next row in height - if after the first pressing the pair is still missing, press the adjoining one, etc.


Here is the complete list: cardiogram - heart, shotgun - cartridges, pills - pillbox, tape recorder - cassette, hammer - nails, camera - film, hacksaw - leg, three puzzle pieces together - 4th missing.


Chapter Seven


The main problem in this chapter will be the killing of the monster, which you have seen throughout the game. First, go through the cells with the victims, which will have to be destroyed. Then upstairs, then into a room with a picture on the wall, there is a hole nearby. Next, don't get confused. The pig's head can be destroyed by luring into a trap, which is shown in the video. To do this, you will have to open both doors, then run through the trap so that the pig chases you, then turn on the current. Doing everything in order will not work. I used the tree in the center of the garden - you can run around it until the enemy tries to knock (he hits for a long time, there is time to run back and open the doors, for example). You can, of course, win in a fair fight, but it's unreasonably hard, in my opinion, when there is such a simple method. Pick up the key to the library.


Come in and go through several doors, listening to Jigsaw's instructions. Then there's a fight. In a large hall, where there are many lovers of leaving Molotov cocktails, go to the right, jump down, destroy whoever you meet there, go upstairs and out of the room up the stairs.


Now the trap test. We go first to the right, there we close the valve, then to the left. We take the key. In the room with gas, we take the valve in the closet directly, we rise to the 2nd floor. There we solve the puzzle with pipes. Then we go down and solve the puzzle with the electrical panel. Run quickly back to the hall, where the choice of doors. The developers graciously put a save here, so you can watch both videos.


Behind the door marked Truth is still a small piece of the game, but everything is linear there. There will be one enemy, you can destroy him with your fists, you can get a gun and shoot him. That's all.


Creator: Denis Litvinyuk

Chapter first

After watching the intro video, rotate the mouse clockwise while pressing the number indicated on the device when it is highlighted. This will need to be done twice. Then close all the doors to the toilet cubicles, stand on the red puzzle icon on the floor and look in the mirror. 437. Enter this code on the lock and exit the toilet.

After a short walk along the corridor, watch the video. Go into the middle cubicle and rummage through the toilet - you need to get the fuse, then install it on the switch. Open the door with the button, exit. Go around the glass, pick up the syringe, go through the dark room. Then watch the video about the witness. Go further into the room where the first fight is to be. You don't need to take any items. Hit with a combination of Shift and 1 without stopping. Take the key from the body. Open the door and go further.

A trap awaits you behind the next door - in a short period of time you need to press the indicated key. The door on the left can only be opened with a nail. The nail lies in the medical table in the room directly. During hacking, you need to rotate the circles so that the elements coincide with the elements on neighboring circles. In this case, two identical elements on the circle on the right will look up and to the right.

There is only one path along the corridors, there are no branches. A rotten wall can be destroyed by punching like during a fight. There is a fuse in the box, it must be connected to the breaker.

In the operating room, the pictures show that Faulkner has the key. Pick up a scalpel, read the name of the person on the plate on the leg and cut. Return to the door to the main corridor and unlock it with the key you received.

You need to go through the beam, moving the mouse forward to walk and left and right to maintain balance.

In the morgue, find the fuse in the locker, insert it into the switch. Using the lighter, find the place on the floor where the puzzle piece is drawn (this place is a little further than the table with the TV). Lines form a pattern with a gun. Find a refrigerator with this symbol and open it. Take the chain and run out of the room. Then go back and go through the hole in the wall.

There, take things from the table and return to the place where the elevator shaft is, but do not climb the stairs, but go along the corridors for another victim of the saw. Come to the room where you have already been. Here you need to apply current to all three lamps. Near the button - open the door and go further. There is a hole in the wall in the room with the trap. Next, you will need to either kill the enemy, or quickly close the door after the video and move the box to it. Move on. In the room with bombs, find the fuse in one of the boxes near the door with broken glass, go through the door, switch the switch. A code will be displayed on the TVs - enter it into the lock and pick up the key.

After the cutscene, you will find yourself in front of a door leading to Amanda.

The solution to the puzzle is simple: alternately press Shift, then Space.

Chapter Two

Go down the stairs, inspect the corpse. Under the stairs in the table is a syringe. In a box on one of the platforms on the stairs - a nail. Go further, inspecting the boxes. When Amanda is taken away, take the nail from the table on the right, look at the decapitation of the poor fellow and get the key from the barrel. There is a body outside the door, search it. Move on - there will be a stretch. Reach the broken pipe and return. Go through the previously closed door. Watch the video.

If you combine the inscription in the mirror, you get Darkness illuminates. Turn off the light in the next room and you will see the key. It must be pulled out of the toilet, as at the very beginning.

Exit and go to the gatekeeper's room. Pay attention to the door with a latch. As soon as you pass through it, an enemy with a collar will appear in the next door. You need to stay as far away from him as possible by any means. Either kill him and run away from the body, or run, locking the doors behind you. In this case, it is better to slam the door in front of the enemy's nose, then go back and close the second door on the latch. After unlocking the door with a nail, inside you will find a chest of Jigsaw.

Go through the door from which a guy with a collar jumped out just now. There will be several rooms ahead. A guy in a muzzle will immediately come running. Kill him or run until the muzzle kills him. Then search the rooms. The valve lies behind a puddle under voltage. Don't rush to take it. Set up a trap first so you don't have to fight two enemies at once.

Open the latch on the door near the valve. Go and turn on the voltage in the puddle, hide in the room with the valve, closing the latch. Now you can take the valve and other useful things in the room.

You can not invent anything, but just beat the enemies. Just stand at the door so that they don't attack together.

Return to the room where you woke up with the collar on. The door next to her is already open. There, lure the poor fellow with a collar and turn on the current. You can also break doors with nails - there are several of them. Go forward, jump down, search the rooms. In the end, you will leave to the room with bombs. You need to set up a shield in the corner of the room. To do this, search the closet in the next room and find the chain there.

Go through the opened door and go to the steam valve. Pass on, redirect flows to pass. Sometimes you have to fight with those who left the cells when the jets of steam disappeared. Next, you need to open the door with the button and go between the two jets of steam. You have reached the boiler. There is a man walking around with an armored safe on his head. You can easily beat him with your fists, you can make him fall for the stretch. You can have a little bit of both. As a result, raise the crane from his corpse. You have to solve the pipe puzzle.

After that, you will need to quickly run back to the place where we fished out the key from the barrel of acid. Follow the signs to the furnace room. A boy with a trap on his head will jump out towards you.

In the future, locked doors will come across, a lot of broken glass. Watch Jigsaw's conversation with the victim on TV. Take a camera. In the room with the carcasses, move all three shutters that prevent you from passing through. Further in the room there will be three cameras. Two will open immediately. Two opponents will appear. The third will open later, its inhabitant has the key. Be careful - the room is full of traps and glass. When you get the key, open the furnace room.

Inside Jenkins saws some kind of mechanism. More precisely, it will start sawing if you do not fill in the four schemes with the necessary gears (this is what the first, second, third and fourth look like, respectively).

Chapter Three

At the very beginning, you have to make a choice: go blindly through some kind of intricate corridor, or through an illuminated obstacle course with puzzles. I strongly suggest an obstacle course. You have to first move along a narrow board - move the mouse forward, and, if necessary, correct the balance with gentle movements to the right and left. Then walk past three knives - no explanation needed. Find a chain in the box, go back past the knives and repair the electrical panel. Go out and change the camera for a flashlight.

Go the only possible way, you will come to the toilet, where in the toilet is the key to the service room, which is near the stairs.

There is a basement filled with water. You need to redirect the electricity to the doors before it kills you. The code to the door is 435, visible if you stand on the puzzle icon in one of the corners of the room. The chain can be found in one of the crates near the door. Redirect electricity.

Now the door at the top can be opened. Go there, watch the video along the way. An uncle in a mask will come running. Beat him.

Go to the opened door. Way one. At the closed door to the graveyard to the right, there you will see how the guy in the hood shoots himself in the head. To his left is a door. Heal before entering. Immediately after you enter, take the valve from the table and go to the back of the room to solve the puzzle.

Then break through the wall nearby, search the room and exit through the gap. Take a revolver. Go back to the door to the cemetery - you now have a chain, you can redirect the voltage to the door.

In the cemetery on the balcony, the boy throws Molotov cocktails at you. Shoot him.

Rise to the balcony and follow the signs to the cemetery. There will be one opponent with a collar in front of the cemetery. It's not hard to deal with a revolver. There are two more downstairs, one kills the second, and another one throws Molotov cocktails on the balcony. If possible, save ammo, hit opponents with your hands. The key is in a box on your partner's grave.

Open the doors and go inside. In the room with bombs there will be a door with a combination lock. Code 838 - you can see it if you open the door to the cell (using a knife switch, which must first be powered with electricity) and look through the peephole there.

After the explosion, look into the hole in the wall - there is a crack. Break it and find the key in the toilet. Go through the closed door to the bomb shelter. Read the notes below and listen to the audio recordings. Then go through the door with the inscription. You can first break open the lock of the door opposite - there is a machine for making traps.

Behind the door you will need to find a coil and fix the electrical panel. Then open the chamber in which the statue is without wings, break it (the statue) and get the key.

Inside is another victim of Jigsaw. He has a bomb chained to his arm. Go past the door to his cell - you will see two doors. Go to the right (immediately close it behind you), find the fuse, activate the switch. Now turn it off, open the cell door with the man, go back to the switch and turn it on. Then pick up a part from the corpse.

Go ahead, fix another electrical panel. Climb up the stairs and go forward. In the chapel, you will need to save the wife of the deceased partner. The solution to the puzzle is the following.

First table: right, down, left, up, right, down.

Second table: down, left, right, down, left, up.

Third table: right, down, left, up, right, down, left.

Chapter Four

Climb the stairs until you part with Melissa. Next, follow the rooms until you talk to Jigsaw, then find the gear in one of the toilets.

Keep going. After overcoming the collapse, climb the stairs, crack the door, find the fuse and fight off the uncle. Continue on the first floor. Go past two locked doors to the third, there is a hole in the wall and a trap. Remove the guy in the back room. Open one of the locked doors, restore the trap and go through the hole you made in the wall to the stairs. As soon as the collar lights up, run back, go into the room with the trap and close the doors behind you - the pursuer will have no choice but to run through the stretch. Ready.

Go through the hole in the wall. On the second floor, on the edge of the steps stretching! As a result, you will come to a room where another puzzle will begin. There are two ways to find out the answer: close the door in the toilet and look in the mirror (207) or turn on the light in the corridor (switch next to the door to the toilet) and, standing on the puzzle piece icon next to it, look along the corridor - you can see weak lines in the form of a number on the floor 207. We go into the room (trap!) And open the chest (there are two middle gears in the center. Between themselves and also with the two initial ones, they can be connected by the smallest ones). Time stopped.

Exit through the door at the end of the corridor, after listening to Jigsaw's instructions, or you can collect useful things in the rooms. Everywhere there are traps and in two places you need to break open with a nail, but there is nothing valuable in the rooms - stretch marks, nails, etc.

Go forward, in the room where Jigsaw is talking with Oswald - there is a crack in the wall. We expand to the size of the gap and move to the other side and go down.

Soon you will meet some special guy with a cool club, which will not be a problem to beat. In the room next to him you will find a revolver. Next, you will have to face two enemies. One can be lured into a pre-arranged trap with a puddle of energized water, the second, who throws Molotov cocktails, will have to be shot from a revolver. Follow the signs to Oak Ward and listen to Jigsaw's sermons. When you meet two guys who are sorting things out - do not interfere. "Where two fight, the third does not climb." Then just finish off (with your fists!) the survivor. We go up the stairs.

Go through numerous failures. You will find yourself in a room with carcasses of animals and bombs. You need to move three racks on the far right side of the room. In the room with mannequins, you need to turn on the lights in the center of the room. As a result, the shadow will indicate the code - 206. We pass through puddles with electricity (in the right branch there is a box with a bat and bandages).

We go up the stairs to the right. If you wish, there will be a gas trap on the left, after neutralizing which you will get the opportunity to break open another cabinet with a pistol.

Upstairs, we enter the code 206 into the lock on the door, kill the guest and select the contents of the box on the table. And we go back - down the stairs and so on. Let's come back to the gas room. The valve lies behind the door on the right, but there is a stretch.

We pass through the opened door and find ourselves near a place with many TVs and a puzzle. Adding a picture like this .

Then we pass through the door and repair the switchboards. Unfortunately, each time the conditions of the problem are generated randomly, so there can be no solution.

Chapter Five

At the very beginning, it turns out that all your efforts were in vain. A little further there will be a story hinting at the identity of the next victim. Then there is another search for the key in the toilet full of syringes. Below you will meet an enemy with a collar, like yours. In this case, you have a gun. Close the steam valve. Return to the hall above, go up the stairs. You will reach a door with a combination lock. There is a stretcher in the next room with a projector, and a man with a trap on his head will come running a little later. Scroll through the slides - code 628. Go to the de-energized door - the shield is right there, nearby. Repair and open the door. The uncle will come running, I recommend that you close and lock yourself with a drawer and apply current to the puddle. Sooner or later he will get there. Follow the signs to the crematorium.

You will see a fence where a patient walks with a safe on his head. Nearby there is a staircase to the second floor, there is a path to this very fence. Take the frozen hand and exit by moving the barricade of one of the doors. The patient will make itself felt, I recommend not to waste cartridges, if there are still left. Go to the crematorium - the doors are now open.

Now a very difficult test lies ahead. First you will have a room with two generators that you need to fix before time runs out and the bombs go off. Everything is quite simple here. The big minus of the situation is that the configuration of the flaps is different every time.

However, after the first test of this kind comes the second, and this is where you have to get nervous. To begin with, we go to the left, there you need to either go around the cell with the uncle through a hole in the wall, or kill the uncle. A spare part for this generator lies nearby in a closet. Then we return to the main corridor and go straight to the saving door - it is still closed. On the right there will be a cabinet with another spare part. We take it and go through the door to the right of the main corridor (if you stand facing the clock). There is gas. But you can not turn it off: we go all the time to the left, there will be a small shield, the repair of which takes literally a few seconds. The door will open, immediately behind it is a closet with the last spare part and the last huge puzzle. After repairing it, a saving door will open.

You need to go through the gas room again. Next, there will be a crematorium in which you will warm up your hand with the key. Use the key to open the cage, where you will need to solve three puzzles in a row, which are usually found in the gas room.

Chapter six

The door will close in front of your nose, the key lies at the bottom of the barrel, which stands nearby. Explore a large room with many doors, then go up to the second floor. Listen to another sermon, then go look for a light bulb in the door that has just opened. Behind her, another uncle with another club will rush at you. Then there will be a fork. We go to the right, there will be a room on the right, crack the door, then open the closet with a revolver - it's calmer. Ahead will be a stretch and an ill-fated generator that needs to be repaired. Farther away is a door with a combination lock. Code 038 can be seen if we go back a little to the checkpoint we just passed through.

In the cafe we ​​will meet a fan of throwing Molotov cocktails - a gun will help you. There is a stretch in the middle of the hall, the path to the kitchen is blocked by the flow of steam, the valve is located at the other end of the dining room. Access is open. Be careful, there is also a stretch. The way to the freezer is blocked by a locked door. The key is in the basement.

We start the conveyor, take the bricks and throw them at the pigs. Say no!" swine flu! Actual. When all the carcasses have been properly processed, the blood in the tank rises, and on the wooden pallet is the key. I'm going upstairs.

We go to the fridge. It is very cold here. To keep warm, we will carry stands with carcasses of pigs. There is enough time to move almost everything before an exit becomes available. There is a light bulb. At the exit from the kitchen, a bad uncle with a pumped bat will be waiting for you. I lured him into an electric puddle at the entrance behind the bar.

We return to the place where the fork. A guy with a collar is waiting for us there. This is where you need a revolver.

We go on the second way. A familiar situation in the surrounding rooms, we find a chain, repair the power supply to the door at the checkpoint.

We leave to the elevator. There are a couple of traps here, but in the end there is only one way - to the door with a combination lock. We pass along the narrow board in search of the code and go down to the basement. There is an eye. We see an inscription about room 204. A certain person will come running with a trap on his head. Shoot or run away until the trap closes. As for the room, I'm not sure, but as a code, this number is quite suitable. Explore the female wing. We find room 204, inside, of course, a trap. Gas room. Well, a light bulb. The exit is nearby - through the next room immediately into the men's wing. An uncle with explosives will come running towards you. The gun saves - stay away from the body until it burns out.

This is quite an interesting puzzle. Among the set of pictures there are pairs that are united by meaning. A sawed off leg is a hacksaw, a film is a camera, etc. You need to choose these TVs in sequence. The right choice removes one spike, the wrong one pierces the poor fellow.

Again, there is no general solution, but there is an effective technique. Start pressing the TVs in pairs, starting, for example, from the bottom right. And remember (write down) what is hidden there. Those. first the bottom row: the first and second from the right, then the third and, if there are no pairs yet, but then we press the fourth. We start the next row in height - if after the first pressing there is still no pair, press the next one, etc.

Here is a complete list: a cardiogram - a heart, a shotgun - cartridges, pills - a package of pills, a tape recorder - a cassette, a hammer - nails, a camera - film, a hacksaw - a leg, three pieces of the puzzle together - the fourth missing.

Chapter Seven

The main problem in this chapter for you will be killing the monster, which you have seen throughout the game. First, go through the cells with the victims, which will have to be killed. Then upstairs, then into a room with a picture on the wall, there is a hole nearby. Don't get lost further. The pig's head can be killed by luring into the trap shown in the video. To do this, you will have to open both doors, then run through the trap so that the pig is chasing you, then turn on the current. All in a row will not work. I used a tree in the center of the garden - you can run around it until the enemy tries to hit (he hits for a long time, there is time to run back and open the doors, for example). You can, of course, win in a fair fight, but it is unreasonably difficult, in my opinion, when there is such a simple way. Pick up the key to the library.

Enter and go through several doors, listening to Jigsaw's instructions. Then there will be a fight. In the large hall, where there are many lovers of leaving Molotov cocktails, go to the right, jump down, kill whoever you meet there, go upstairs and out of the room up the stairs.

Now the trap test. We go first to the right, there we close the valve, then to the left. We take the key. In the room with gas, we take the valve in the closet directly, we rise to the second floor. There we solve the puzzle with pipes. Then we go down and solve the puzzle with the electrical panel. Run quickly back to the hall, where the choice of doors. The developers graciously put a save here, so you can watch both videos.

Behind the door marked Truth is still a small piece of the game, but everything is linear there. There will be one enemy, you can kill him with your fists, you can get a gun and shoot him. That's all.

Hello ladies and gentlemen. I present to your attention the FAQ in questions on the passage of the game. All questions and solutions are taken from the topic of questions on the passage. The FAQ is not large due to the large number of unresolved issues, and will be replenished with the emergence of new solutions to problems associated with the passage of the game.

At the very beginning, I ran into a problem, how to open the door?

Door code 437

I can't figure out how to walk across the board without falling down onto the rebar.

You need to keep the balance with the mouse, and at the same time move the mouse forward.

I can't get past the room with the fallen angel. I searched everything at the man in the cage, just with this "fallen angel" there is no key.

We need a statue, "without wings" to break. And it will contain the key.

How do you open locks with a pick?

When you break open the door - 5 cylinders, each with 3 symbols. It is necessary to rotate the cylinders so that the adjacent symbols coincide. That is, for example, on a cylinder plus - on the adjacent one, there is also a plus. The second symbol (on the other side) is a yellow rhombus, on the adjacent cylinder on the other side there is also a rhombus. When everything closes in a circle in this way, the door opens.

How to get through a place where there are a lot of saves for corpses and bombs hanging?

Open the camera with a painted gun.

What grave to open in a cemetery where the graves are mined?

I can't get past the moment with Amanda where the antidote or toxin needs to be injected. What is there to do?

Where the blue arrows lead - nada toxin, where the red arrows - antidote. Space is a toxin, shift is an antidote.

Saw:The Video Game Walkthrough
Chapter first

After watching the intro video, rotate the mouse clockwise while pressing the number indicated on the device when it is highlighted. This will need to be done twice. Then close all the doors to the toilet cubicles, stand on the red puzzle icon on the floor and look in the mirror. 437. Enter this code on the lock and exit the toilet.

After a short walk along the corridor, watch the video. Go into the middle cubicle and rummage through the toilet - you need to get the fuse, then install it on the switch. Open the door with the button, exit. Go around the glass, pick up the syringe, go through the dark room. Then watch the video about the witness. Go further into the room where the first fight is to be. You don't need to take any items. Hit with a combination of Shift and 1 without stopping. Take the key from the body. Open the door and go further.

A trap awaits you behind the next door - in a short period of time you need to press the specified key. The door on the left can only be opened with a nail. The nail lies in the medical table in the room directly. During hacking, you need to rotate the circles so that the elements coincide with the elements on neighboring circles. In this case, two identical elements on the circle on the right will look up and to the right.

There is only one path along the corridors, there are no branches. A rotten wall can be destroyed by punching like during a fight. There is a fuse in the box, it must be connected to the breaker.

In the operating room, the pictures show that Faulkner has the key. Pick up a scalpel, read the name of the person on the plate on the leg and cut. Return to the door to the main corridor and unlock it with the key you received.

You need to go through the beam, moving the mouse forward to walk and left and right to maintain balance.

In the morgue, find the fuse in the locker, insert it into the switch. Using the lighter, find the place on the floor where the puzzle piece is drawn (this place is a little further than the table with the TV). Lines form a pattern with a gun. Find a refrigerator with this symbol and open it. Take the chain and run out of the room. Then go back and go through the hole in the wall.

There, take things from the table and return to the place where the elevator shaft is, but do not climb the stairs, but go along the corridors for another victim of the saw. Come to the room where you have already been. Here you need to apply current to all three lamps. Near the button - open the door and go further. There is a hole in the wall in the room with the trap. Next, you will need to either kill the enemy, or quickly close the door after the video and move the box to it. Move on. In the room with bombs, find the fuse in one of the boxes near the door with broken glass, go through the door, switch the switch. A code will be displayed on the TVs - enter it into the lock and pick up the key.

After the cutscene, you will find yourself in front of a door leading to Amanda.

The solution to the puzzle is simple: alternately press Shift, then Space.
Chapter Two

Go down the stairs, inspect the corpse. Under the stairs in the table is a syringe. In a box on one of the platforms on the stairs - a nail. Go further, inspecting the boxes. When Amanda is taken away, take the nail from the table on the right, look at the decapitation of the poor fellow and get the key from the barrel. There is a body outside the door, search it. Move on - there will be a stretch. Reach the broken pipe and return. Go through the previously closed door. Watch the video.

If you combine the inscription in the mirror, you get Darkness illuminates. Turn off the light in the next room and you will see the key. It must be pulled out of the toilet, as at the very beginning.

Exit and go to the gatekeeper's room. Pay attention to the door with a latch. As soon as you pass through it, an enemy with a collar will appear in the next door. You need to stay as far away from him as possible by any means. Either kill him and run away from the body, or run, locking the doors behind you. In this case, it is better to slam the door in front of the enemy's nose, then go back and close the second door on the latch. After unlocking the door with a nail, inside you will find a chest of Jigsaw.

Go through the door from which a guy with a collar jumped out just now. There will be several rooms ahead. A guy in a muzzle will immediately come running. Kill him or run until the muzzle kills him. Then search the rooms. The valve lies behind a puddle under voltage. Don't rush to take it. Set up a trap first so you don't have to fight two enemies at once.

Open the latch on the door near the valve. Go and turn on the voltage in the puddle, hide in the room with the valve, closing the latch. Now you can take the valve and other useful things in the room.

You can not invent anything, but just beat the enemies. Just stand at the door so that they don't attack together.

Return to the room where you woke up with the collar on. The door next to her is already open. There, lure the poor fellow with a collar and turn on the current. You can also break doors with nails - there are several of them. Go forward, jump down, search the rooms. In the end, you will leave to the room with bombs. You need to set up a shield in the corner of the room. To do this, search the closet in the next room and find the chain there.

Go through the opened door and go to the steam valve. Pass on, redirect flows to pass. Sometimes you have to fight with those who left the cells when the jets of steam disappeared. Next, you need to open the door with the button and go between the two jets of steam. You have reached the boiler. There is a man walking around with an armored safe on his head. You can easily beat him with your fists, you can make him fall for the stretch. You can have a little bit of both. As a result, raise the crane from his corpse. You have to solve the pipe puzzle.

After that, you will need to quickly run back to the place where we fished out the key from the barrel of acid. Follow the signs to the furnace room. A boy with a trap on his head will jump out towards you.

In the future, locked doors will come across, a lot of broken glass. Watch Jigsaw's conversation with the victim on TV. Take a camera. In the room with the carcasses, move all three shutters that prevent you from passing through. Further in the room there will be three cameras. Two will open immediately. Two opponents will appear. The third will open later, its inhabitant has the key. Be careful - the room is full of traps and glass. When you get the key, open the furnace room.

Inside Jenkins saws some kind of mechanism. More precisely, it will start sawing if you do not fill in the four schemes with the necessary gears.
Chapter Three

At the very beginning, you have to make a choice: go blindly through some kind of intricate corridor, or through an illuminated obstacle course with puzzles. I strongly suggest an obstacle course. You have to first move along a narrow board - move the mouse forward, and, if necessary, correct the balance with gentle movements to the right and left. Then walk past three knives - no explanation needed. Find a chain in the box, go back past the knives and repair the electrical panel. Go out and change the camera for a flashlight.

Go the only possible way, you will come to the toilet, where in the toilet is the key to the service room, which is near the stairs.

There is a basement filled with water. You need to redirect the electricity to the doors before it kills you. The code to the door is 435, visible if you stand on the puzzle icon in one of the corners of the room. The chain can be found in one of the crates near the door. Redirect electricity.

Now the door at the top can be opened. Go there, watch the video along the way. An uncle in a mask will come running. Beat him.

Go to the opened door. Way one. At the closed door to the graveyard to the right, there you will see how the guy in the hood shoots himself in the head. To his left is a door. Heal before entering. Immediately after you enter, take the valve from the table and go to the back of the room to solve the puzzle.

Then break through the wall nearby, search the room and exit through the gap. Take a revolver. Go back to the door to the graveyard - you now have a chain, you can redirect the voltage to the door.

In the cemetery on the balcony, the boy throws Molotov cocktails at you. Shoot him.

Rise to the balcony and follow the signs to the cemetery. There will be one opponent with a collar in front of the cemetery. It's not hard to deal with a revolver. There are two more downstairs, one kills the second, and another one throws Molotov cocktails on the balcony. If possible, save ammo, hit opponents with your hands. The key is in a box on your partner's grave.

Open the doors and go inside. In the room with bombs there will be a door with a combination lock. Code 838 - you can see it if you open the door to the cell (using a knife switch, which must first be powered with electricity) and look through the peephole there.

After the explosion, look into the hole in the wall - there is a crack. Break it and find the key in the toilet. Go through the closed door to the bomb shelter. Read the notes below and listen to the audio recordings. Then go through the door with the inscription. You can first break open the lock of the door opposite - there is a machine for preparing traps.

Behind the door you will need to find a coil and fix the electrical panel. Then open the chamber in which the statue is without wings, break it (the statue) and get the key.

Inside is another victim of Jigsaw. He has a bomb chained to his arm. Go past the door to his cell - you will see two doors. Go to the right (immediately close it behind you), find the fuse, activate the switch. Now turn it off, open the cell door with the man, go back to the switch and turn it on. Then pick up a part from the corpse.

Go ahead, fix another electrical panel. Climb up the stairs and go forward. In the chapel, you will need to save the wife of the deceased partner. The solution to the puzzle is the following.

First table: right, down, left, up, right, down.

Second table: down, left, right, down, left, up.

Third table: right, down left, up, right, down, left.
Chapter Four

Climb the stairs until you part with Melissa. Next, follow the rooms until you talk to Jigsaw, then find the gear in one of the toilets.

Keep going. After overcoming the collapse, climb the stairs, crack the door, find the fuse and fight off the uncle. Continue on the first floor. Go past two locked doors to the third, there is a hole in the wall and a trap. Remove the guy in the back room. Open one of the locked doors, restore the trap and go through the hole you made in the wall to the stairs. As soon as the collar lights up, run back, go into the room with a trap and close the doors behind you - the pursuer will have no choice but to run through the stretch. Ready.

Go through the hole in the wall. On the second floor, on the edge of the steps stretching! As a result, you will come to a room where another puzzle will begin. There are two ways to find out the answer: close the door in the toilet and look in the mirror (207) or turn on the light in the corridor (switch next to the door to the toilet) and, standing on the puzzle piece icon next to it, look along the corridor - you can see weak lines in the form of a number on the floor 207. We go into the room (trap!) And open the chest (there are two middle gears in the center. Between themselves and also with the two initial ones, they can be connected by the smallest ones). Time stopped.

Exit through the door at the end of the corridor, after listening to Jigsaw's instructions, or you can collect useful things in the rooms. Everywhere there are traps and in two places you need to break open with a nail, but there is nothing valuable in the rooms - stretch marks, nails, etc.

Go forward, in the room where Jigsaw is talking with Oswald - there is a crack in the wall. We expand to the size of the gap and move to the other side and go down.

Soon you will meet some special guy with a cool club, which will not be a problem to beat. In the room next to him you will find a revolver. Next, you will have to face two enemies. One can be lured into a pre-arranged trap with a puddle of energized water, the second, who throws Molotov cocktails, will have to be shot from a revolver. Follow the signs to Oak Ward and listen to Jigsaw's sermons. When you meet two guys who are sorting things out, don't interfere. "Where two fight, the third does not climb." Then just finish off (with your fists!) the survivor. We go up the stairs.

Go through numerous failures. You will find yourself in a room with carcasses of animals and bombs. You need to move three racks on the far right side of the room. In the room with mannequins, you need to turn on the lights in the center of the room. As a result, the shadow will indicate the code - 206. We pass through puddles with electricity (in the right branch there is a box with a bat and bandages).

We go up the stairs to the right. If you wish, there will be a gas trap on the left, after neutralizing which you will get the opportunity to break open another cabinet with a pistol.

Upstairs, we enter the code 206 into the lock on the door, kill the guest and select the contents of the box on the table. And we go back - down the stairs and so on. Let's come back to the gas room. The valve lies behind the door on the right, but there is a stretch.

We pass through the opened door and find ourselves near a place with many TVs and a puzzle. Putting the picture like this.

Then we pass through the door and repair the switchboards. Unfortunately, each time the conditions of the problem are generated randomly, so there can be no solution.
Chapter Five

At the very beginning, it turns out that all your efforts were in vain. A little further there will be a story hinting at the identity of the next victim. Then there is another search for the key in the toilet full of syringes. Below you will meet an enemy with a collar, like yours. In this case, you have a gun. Close the steam valve. Return to the hall above, go up the stairs. You will reach a door with a combination lock. There is a stretcher in the next room with a projector, and a man with a trap on his head will come running a little later. Scroll through the slides - code 628. Go to the de-energized door - the shield is right there, nearby. Repair and open the door. The uncle will come running, I recommend that you close and lock yourself with a drawer and apply current to the puddle. Sooner or later he will get there. Follow the signs to the crematorium.

You will see a fence where a patient walks with a safe on his head. Nearby there is a staircase to the second floor, there is a path to this very fence. Take the frozen hand and exit by moving the barricade of one of the doors. The patient will make itself felt, I recommend not to waste cartridges, if there are still left. Go to the crematorium - the doors are now open.

Now a very difficult test lies ahead. First you will have a room with two generators that you need to fix before time runs out and the bombs go off. Everything is quite simple here. The big minus of the situation is that the configuration of the flaps is different every time.

However, after the first test of this kind comes the second, and this is where you have to get nervous. To begin with, we go to the left, there you need to either go around the cell with the uncle through a hole in the wall, or kill the uncle. A spare part for this generator lies nearby in a closet. Then we return to the main corridor and go straight to the saving door - it is still closed. On the right there will be a cabinet with another spare part. We take it and go through the door to the right of the main corridor (if you stand facing the clock). There is gas. But you can not turn it off: we go all the time to the left, there will be a small shield, the repair of which takes literally a few seconds. The door will open, immediately behind it is a closet with the last spare part and the last huge puzzle. After repairing it, a saving door will open.

You need to go through the gas room again. Next, there will be a crematorium in which you will warm up your hand with the key. Use the key to open the cage, where you will need to solve three puzzles in a row, which are usually found in the gas room.
Chapter six

The door will close in front of your nose, the key lies at the bottom of the barrel, which stands nearby. Explore a large room with many doors, then go up to the second floor. Listen to another sermon, then go look for a light bulb in the door that has just opened. Behind her, another uncle with another club will rush at you. Then there will be a fork. We go to the right, there will be a room on the right, crack the door, then open the closet with a revolver - it's calmer. Ahead will be a stretch and an ill-fated generator that needs to be repaired. Farther away is a door with a combination lock. Code 038 can be seen if we go back a little to the checkpoint we just passed through.

In the cafe we ​​will meet a fan of throwing Molotov cocktails - a gun will help you. There is a stretch in the middle of the hall, the path to the kitchen is blocked by the flow of steam, the valve is located at the other end of the dining room. Access is open. Be careful, there is also a stretch. The way to the freezer is blocked by a locked door. The key is in the basement.

We start the conveyor, take the bricks and throw them at the pigs. Say no!" swine flu! Actual. When all the carcasses have been properly processed, the blood in the tank rises, and on the wooden pallet is the key. I'm going upstairs.

We go to the fridge. It is very cold here. To keep warm, we will carry stands with carcasses of pigs. There is enough time to move almost everything before an exit becomes available. There is a light bulb. At the exit from the kitchen, a bad uncle with a pumped bat will be waiting for you. I lured him into an electric puddle at the entrance behind the bar.

We return to the place where the fork. A guy with a collar is waiting for us there. This is where you need a revolver.

We go on the second way. A familiar situation in the surrounding rooms, we find a chain, repair the power supply to the door at the checkpoint.

We leave to the elevator. There are a couple of traps here, but in the end there is only one way - to the door with a combination lock. We pass along the narrow board in search of the code and go down to the basement. There is an eye. We see an inscription about room 204. A certain person will come running with a trap on his head. Shoot or run away until the trap closes. As for the room, I'm not sure, but as a code, this number is quite suitable. Explore the female wing. We find room 204, inside, of course, a trap. Gas room. Well, a light bulb. The exit is nearby - through the next room immediately into the men's wing. An uncle with explosives will come running towards you. The gun saves - stay away from the body until it burns out.

This is quite an interesting puzzle. Among the set of pictures there are pairs that are united by meaning. A sawed off leg is a hacksaw, a film is a camera, etc. You need to choose these TVs in sequence. The right choice removes one spike, the wrong one pierces the poor fellow.

Again, there is no general solution, but there is an effective technique. Start pressing the TVs in pairs, starting, for example, from the bottom right. And remember (write down) what is hidden there. Those. first the bottom row: the first and second from the right, then the third and, if there are no pairs yet, but then we press the fourth. We start the next row in height - if after the first pressing there is still no pair, press the next one, etc.

Here is a complete list: cardiogram - heart, shotgun - cartridges, pills - pill box, tape recorder - cassette tape, hammer - nails, camera - film, hacksaw - leg, three pieces of the puzzle together - the fourth missing.
Chapter Seven

The main problem in this chapter for you will be killing the monster, which you have seen throughout the game. First, go through the cells with the victims, which will have to be killed. Then upstairs, then into a room with a picture on the wall, there is a hole nearby. Don't get lost further. The pig's head can be killed by luring into the trap shown in the video. To do this, you will have to open both doors, then run through the trap so that the pig is chasing you, then turn on the current. All in a row will not work. I used a tree in the center of the garden - you can run around it until the enemy tries to hit (he hits for a long time, there is time to run back and open the doors, for example). You can, of course, win in a fair fight, but it is unreasonably difficult, in my opinion, when there is such a simple way. Pick up the key to the library.

Enter and go through several doors, listening to Jigsaw's instructions. Then there will be a fight. In the large hall, where there are many lovers of leaving Molotov cocktails, go to the right, jump down, kill whoever you meet there, go upstairs and out of the room up the stairs.

Now the trap test. We go first to the right, there we close the valve, then to the left. We take the key. In the room with gas, we take the valve in the closet directly, we rise to the second floor. There we solve the puzzle with pipes. Then we go down and solve the puzzle with the electrical panel. Run quickly back to the hall, where the choice of doors. The developers graciously put a save here, so you can watch both videos.

Behind the door marked Truth is still a small piece of the game, but everything is linear there. There will be one enemy, you can kill him with your fists, you can get a gun and shoot him. That's all.