Wot tactics of the battle on the tank destroyer. World of tanks: pt self-propelled guns - silent hunters - game tactics and tips from the masters

Before you learn how to play SPGs in World of Tanks, decide if this technique is right for you. The PT has no turret, the PT has few lives, the PT has no helpers in battle (PTs, for example, walk in a flock, and the heavy ones too), the PT is afraid of everyone: from art to fireflies. Think again, on PTs they don't attack, threatening with caliber, on PTs they sit in the bushes for the whole fight and are afraid to even shoot so as not to be noticed. But if all this does not bother you and you decide to spend your life under a bush, then further guidance will help you become a terrible force.

The first rule of PT is to be able to survive! Survival directly depends on your ability to disguise. Therefore, having appeared on the battlefield, the entire crew must jump out of the tank, mow grass and fill up the tank so that only the muzzle sticks out. However, I recommend learning how to use terrain, vegetation, and ingenuity. I will tell you about ingenuity a little later, but for now we are learning to use the relief and vegetation:

1. Find bushes and hide. Bushes are the easiest way to become invisible, but you must understand that bushes have a center, and your bird also has its own dimensions. So, you should hide your dimensions behind the center of the bushes, and not try to squeeze the whole tank into the bushes. Simply put, your task is to keep the center of the bushes between you and your opponent, then you will achieve maximum Zen invisibility. The muzzle is not included in the dimensions of the tank, so you can show it from any bushes and boast of being long, other tankers are especially respectful of the long muzzle lifted up, and not looking sadly into the ground.

2. Find a low place. It is necessary to find such a depression in the ground in which you will not be seen. Do not forget that no one sees you in the niches, crevices and depressions of the playing area either. But there is one unpleasant moment, you also do not see anyone from there, so it is better to use them for invisible movement, or for shelter from shelling.

3. The tree is also a bush. A tree is a large bush and its trunk and branches also hide the carcass of your PT from enemy gaze. You can even knock down a tree to make it easier to hide in its crown. The previously fallen tree became transparent, now it is not.

4. Freeze and shiver. Do not forget that you are a tank destroyer, so the developers have already presented you with a portion of invisibility and, under equal conditions, you will be noticed later than a tank of another class. In some cases, in open spaces (especially in one-on-one combat) it is better to just freeze. While you are standing and not moving, you cannot be seen, but if you try to run to the bushes, they will find and kill you.

Now that you have mastered all the rules of hardened invisibility, let's learn how to shoot. The PT shot is like a bolt from the blue: even if you sit in the very corner, everyone will definitely pay attention to you. Even if you are not spotted, there is a shot tracer and the enemy's art can pay attention to you. And this contradicts our rules of survival, too much attention harms us, here are the recipes for "do no harm to your beloved":

1. Shoot from a long distance. The Soviet PT is a support tank, not an offensive one (well, except for 9lvl). Find a place with a good cross and from there support other tanks with fire. Bushes and a long distance (from 250 to 400 meters depending on the weapon) will make your shot invisible. That is, shoot at other people's light.

2. Shoot through the double bushes. Double bushes are about twice as strong as a mask for your shot. But do not forget, this is how double bushes work in the line of fire, and if the enemy at this moment is on the side, then you will light up.

3. After the shot, hide in the lowland. The very case when a deepening in the landscape can help you. The recipe is simple: you stand in the bushes, calmly aim and shoot, and then you hide in the lowland, wait 5 seconds, leave the lowland again, get up behind the bushes and repeat the action from the beginning.

4. Change position. Each of your shots does not necessarily unmask you, but always reveals your position. Enemy art that is looking for other art along the tracer can take your tracer for an art tracer, or just shoot at the bushes, from which someone is shooting. Even experienced PTShniki keep track of where the tracers are coming from and hit them with aim. Do not forget to change your position, it is not even necessary to run to the other side of the map after the shot, just changing the position by two corps to the side will not give the enemy the opportunity to hit.

5. Hit without a miss. As I say over and over again, greed is a bad trait. Everyone wants to be a hero and shoot as many frags as possible, but if you miss, you won't get a single kill. Each shot must be weighed by the PTShnik! Always focus on 100%, do not shoot at random, do not shoot if the enemy is only visible from behind cover, the next second he will leave completely, and you will have a reload. Some also try to shoot at the weak points of the tanks from such a distance that two tanks will fit in the sight, it's in vain, just get down to the very center of the tank and hit, the projectile will still not hit the center, but the chance to hit will be higher.

And the most important thing! Now I will tell you a terrible secret, what in the "World of Tanks" is called straight hands, just - ingenuity. Any tanker must have a brain. The brain doesn't have to be big, it just has to be! And if you have a brain, then you also have ingenuity, but everyone has their own.

1. Look at the mini-map. If your whole team went to rush on one flank, it is better to join them, the chances of holding off the whole flank on PT alone is extremely small. Join the general mass, there you will be more useful or go to defend the base.

2. The gun must fire. If you find a secluded place and sit there for the entire fight without helping the team with fire, you will not have a chance to shoot at the end of the fight when you are alone. Always try to use your weapon as intended, and not just show off before a fight.

3. Sometimes it's better to be a firefly than a PT. Imagine that you are standing in the bushes on the SU-100 and see how close Mouse is crawling. Do you think you will punch him, and if you do, how much it will hurt him, and after your shot, how many Mouse shots can you withstand? Assess the enemy and just hide, let him pass by and your art or other tanks will work on him. And it doesn't have to be Mouse, it's just that two or three heavies will kill you quickly, and if they are killed by your spotlight, you will get your share of experience. Remember that while you are trembling in the bushes, you see the enemy, but he is not there, which means he can be killed, but you are not.

4. Endurance is the head of everything. If you chose to play on PT, then every morning you should pour yourself a glass of beer and not drink it, and in the evening listen carefully to the gossip of your combat friend and so that not a single nerve on your stern face of a tanker twitches. This is the only way to have an endurance worthy of a handicraft! Not only PTs are hiding in the bushes, but also heavy and medium tanks, you must sit them all out. Calm yourself down with the thought that you are not an attack tank, and stay clean. The first shot should always be yours, so develop the power of a Jedi by meditating in the bushes!

See also:

So, the next chapter of the "Tanker's Manual" is over. Good luck, PTShniki!

5 years and 11 months ago Comments: 1

Introduction

The first thing I would like to point out is that if you are a beginner you should not download the PT branch in the game World of Tanks since you will have a lot of problems. First, you need to play very competently on PTShkas, without being exposed, and inexperienced players in this area know little. Secondly, it will be very unusual for beginners to play without a tower, and there will be many problems associated with the discomfort of the gameplay. Thirdly, the tactics of fighting on PTs are very varied and accurate, but inexperienced players so far know little about accurate tactics.

Varieties of tank destroyers.

Despite the fact that each nation has branches of tank destroyers (and some nations have several of them at once), they are very different, both in appearance and in characteristics. These are mainly tank destroyers with poor armor and a good weapon. For example, all tank destroyers up to ISU-152 (inclusive) have very poor armor, but a very powerful weapon. These types of PTs should not be downloaded right away, but as late as possible. There is also a tank destroyer with good armor and a medium gun. This includes the German development branch going to the Jag.Pz.E-100. These tank destroyers have a pretty good gun and very good armor, but the top tier 10 tank destroyer Jag.Pz.E-100 even has a very powerful gun, which has almost 300mm penetration. Well, and the last type of tank destroyer with a turret. These PTs are very diverse. There are turret tank destroyers with good armor (for example, T28.Prot. Or T110E4), and there are very bad ones (for example, Hellcat, Borsch). But there are very few tank destroyers in the game with a turret, and if you are inexperienced and are just starting to play tank destroyers, then I would advise you to download the branch going to T110E4, because this tank is very close to the structure of a heavy tank and will be more familiar to you.

Application tactics.

1. Let's start, perhaps, with tank destroyers, which have poor armor and a good weapon. On such tank destroyers, it is best to stand at a very long distance and attack the enemy from a distance. But also, do not forget about additional modules. Take, for example. Its frontal armor is 90mm (and this is the very peak), but there is also a well-armored gun mantlet in the forehead, which is very. But you shouldn't count on this mask too much. do not always fall into it. Well, let's go back. Let's say you're on a robin, what do we need? Firstly, we cannot, which means that we need to put up a camouflage net. But, if you upgrade your crew with the disguise perk (additional skill), then you don't have to install the network and save space for a more useful module. If you have upgraded the disguise perk, then you can put reinforced aiming drives, because the aiming speed and accuracy of the ISU-152 (as well as all vehicles of this type) are far from ideal. Next, you need to put a stereo tube so that you can highlight enemies from the bushes for yourself. Well, and the last module is a large-caliber gun rammer. This item will reduce our recharge from 17 to 15 seconds, which is very important for tank destroyers.


2. Tank destroyer with good armor. These tank destroyers, as I said before, have an average gun and good armor. On this type of PTs, you should not be so much afraid of being noticeable (as on the ISU-152, for example), good armor can save us from many hits, and even very powerful weapons. For example, take the German Ferdinand. Its frontal armor is 200mm in the forehead (partially) and exactly 200mm of the wheelhouse (completely, as well as + mask). That is, we can stand, for example, in a banana on Himmelsdorf and calmly fire at enemies in it. If you hide the hull, then almost no one will break through your wheelhouse. Well, the gun has an average damage of 490 and a penetration of 246mm. Such indicators are quite enough to attack classmates.

3. Tank destroyer with a turret. As I said earlier, this type of PTs are very different. There are good armor, and there are bad ones. Let's start with the well-armored ones. For example, T110E4. Frontal armor varies from 150 ~ 200mm, as well as a turret with a huge mask of 300 + mm. The same story as with Ferdinand (Fedya). You can safely pick up a banana in Himmelsdorf, for example, it will be even easier, because the presence of the tower removes some inconveniences. As for the poorly armored tank destroyers. This type of PT generally has very good mobility, such as a helkat. You can easily break through some flanks, capture slides, etc. Thanks to good stealth, you can drive into the bushes and attack for 1-2 minutes, after which you can change position in full sails and attack again. This type of PTshek is very poorly suited for beginners. These tank destroyers are skill-dependent, i.e. they require very straight arms and careful strategy (combat tactics). You can start downloading them somewhere from 5-7k battles.

Brief characteristics of the branches.

THE USSR.

1 branch. Consider a branch ending in ob. 268. This branch is full of tank destroyers suitable for the first type (bad armor, good cannon). But this branch ends with two tank destroyers with good armor, an excellent weapon and super stealthy. ob. 704 and ob. 268. I would advise you to download this branch from 6-7k battles, tk. requires very straight arms.

2 branch. This branch ends in about. 263. All tank destroyers have poor armor, but very good mobility and an average gun. They cannot be attributed to the first or second type, this is something in between. These tank destroyers require a wide variety of tactics. Sometimes you can rush, attack, but in other cases you need to defend (defend). So, I would advise you to download this branch as late as possible.

Germany.

1 branch. Let's start with the branch ending in Jag.Pz.E-100. All tank destroyers in this branch, starting from stug 3, have good armor and a medium gun, i.e. belong to type 2. This branch, in principle, can be downloaded quite early. It is quite possible to start with 2-4k battles, tk. especially straight arms are not required.


2 branch. The second branch has very cardboard tank destroyers ending in 3 tank destroyers with a turret. This branch belongs to types 1 and 3. I would advise you to download it in 7-8k battles, tk. very bad armor (no higher than 100mm) requires very straight arms and extremely careful play. For example, the Nashorn has 30mm frontal armor. Not being able to attack from afar and wait, you will merge on it in 2 minutes.

America.

1 branch. This branch includes all 3 types of tank destroyers. At levels 5 and 6 there are turret tank destroyers, at levels 1-4 and 7 they are poorly armored, at levels 8-10 well armored. But I want to note that there are two very slow tank destroyers T28 and T95 at tiers 8-9. The maximum speed of T95 is 13 km / h, and the average speed is 7-9 km / h. So, if you have very strong nerves and patience, then you can pump this branch, tk. in the end, a very good tank destroyer Т110Е3.

2 branch. This branch includes Type 3 tank destroyers with a turret. Almost all of them have poor armor, but the top PT T110E4 has very good armor (I talked about it earlier). There is also a helkat in this thread, which I also told you about. So, I would not advise you to download this thread right away, but wait a little (about 5-7k fights.)

France.

In France, there is one PT branch with very good frontal armor and an excellent weapon with good mobility. This branch can be classified as type 2 tank destroyer. In principle, you can download them early from 2-4k battles, tk. straight arms are not particularly required.

Britannia.

In Britain, all tank destroyers have very good armor and belong to type 2 tank destroyers. You can even start downloading this branch from 1k battles. But at the end you will find a very cardboard tank destroyer with a very powerful weapon, with a one-time damage of 1,750 HP. You can, in principle, practice on other branches with a tank destroyer of a similar type, so that when you pump it in there will be no difficulties.

Conclusion.

Tank destroyers are a very good and useful type of tank in the game. Knowing how to play well on them, you can be of great benefit to the team, as well as fill statues,


The golden rule for the PT, as well as for the sniper, is the following: we owe nothing to anyone, except to give the whole team a decent result - a victory.
Read more about the rules of the anti-tank officer below.

The most important thing:

1. Always mislead the enemy. We fired a shot, realized that they were lit up, take another one, and get out of position as quickly as possible.

2. Be creative. Choose unusual positions, try to find them with friends in training, in battle there will be no time for this. Read profile topics on the forums, stay tuned for maps.

3. In battle, give preference to those positions from which you will shoot the enemy not in the forehead, but on the side . To do this, you need to imagine along which routes the fireflies move, where the cords hang, where the art is hiding and where the enemy sniper can be accommodated.
When there is a well-armored heavy in front of you, calmly wait until it substitutes its side or stern, do not rush to shoot. If you are confident in your disguise, you can even skip it past you and work it in the stern.

4. Be unexpected. Do not wait until the left flank is breached if you know that the enemy's right is poorly defended. Pass the enemies to the rear in a relatively clean place (there are usually many corpses, both our own and others), and shoot the enemy in the stern from a new position. If you haven't met anyone on the way, interrupt Artoo, or take the base.

5. Change positions by moving stealthily. Strike from directions unexpected for the enemy. Don't be expected. You are a hunter, and you must wait. But keep in mind that you are not waiting for the enemy, but for the moment to shoot at him.

6. Be patient. A sniper cannot do without such quality as patience. Just as you can't do without it when playing PT. Be not just patient, but cold as ice. Learn not to shoot if there is even the slightest threat of light.
Do not shoot when there is a one-shot fat heavy heavy 50 meters in front of you, when you see that the enemy is trying to spot you, when you are the only or the first target in the zone of action of enemy vehicles.
Shooting in such cases is permissible only in one case - when a firefly comes right into your position, and you have no choice but to sell your carcass at a higher price and hope to dump with at least one enclosed module.
Impatience has ruined even the most experienced ATVs on more than one occasion.

7. Be selfless. The same applies to greed and fragility.
Work not for frag, but for victory. Throwing undershoots, of course, is also impossible, but if there is an opportunity, move on, do not regret giving the frag to your teammate, highlight it, let it finish. Moreover, if you were killed by your spotlight, you will be counted.

Tips for working on tank destroyers

1. One of the first actions after the start is to break the tent and the box on your own respawn, remove possible obstacles to find the reckless driver who came to take our base. At the Aerodrome, for example, it is sometimes useful in the first minutes of the battle not to drive away from the respawn at all and break the houses on the base.

2. The beginning of the battle: do not rush to climb somewhere there. We take a position not far from the respawn and work in someone else's world.

3. Have a sense of the distance from the light of your car (with experience or with a light bulb).
With experience, it is more valuable, the light bulb works with a delay. With experience, understanding comes when you see a certain tank, and you know when, through how many meters it can see you. This refers to the very "real sixth sense" when you understand that it is time, instead of firing at the enemy with impunity, dumping or rolling back until the bush in front of you becomes opaque.

4. Monitor the mini-map at all times
While you are firing at a sniper scope with a fuse, everything can change dramatically, and you will not even notice. A minimap for an anti-tank officer is like a car's rear-view mirrors. At least once every 5 seconds, casting a glance at it and assessing changes in the situation as a whole, you have the opportunity to understand what is happening outside your zone of visibility.
React to the situation, change your position so that you will again be away from the enemy and be not overexposed, so keep your distance
The further you are from the enemy, the better for you and worse for him. You need to try to destroy the enemy before he sees you.

5. Don't skimp on consumables!
Use gasoline - an extra couple of km / h can be critical and solve the battle. Gasoline also increases the turning speed of the vehicle and turret.
Paint your car - a couple of extra meters of "no detection" can sometimes solve the battle.
Always wear at least a minimal amount of gold. A rare fight is complete without her.

6. If there is no bush, make it from a nearby tree
Trees are the same bushes that now just grow vertically. Experienced PT waters arrange whole nests of fallen trees in convenient positions, in the middle of which you can move perfectly without being noticed.

7. Explore the area!
Use the folds of the terrain, know all the stumbling blocks and lodges, know the places where the art is placed, the routes of the fireflies, the places of the clashes of the strands. Do not be lazy to change your position and find more convenient for shooting at the target

8. When shooting the enemy, look where his gun is turned
If in your direction (or suddenly began to turn there after your shot), then this is a very good reason to ALREADY, without hesitation, escape. The light bulb works with a delay.

9. Do everything to stay alive until the end of the battle
You need to understand that no one needs you when you are dead. Dead you are often a merged fight. A fight that you could pull out if you stayed alive. You can have time to shoot at the enemy while you are alive and there are shells.

10. Study the enemy's performance characteristics
It's not enough just to hide, aim at the tank and press fire. You need to know exactly where to stream, what will happen to the tank when you hit it (it can turn from hitting a caterpillar, it can catch fire and completely burn out from one of your shots ...), you need to know how often opponents shoot, from what distance they will notice you exactly from what distance they will hit you exactly (not all have such accurate guns as PTs).
In general, you need to know in detail the strengths and weaknesses of the opponents, and for this it is by no means harmful to ride a hundred or two battles on the equipment you will fight against on the PT.

What you should definitely not do on PT:

  1. Fight against 2 or more opponents at once (distract yourself, burn under the art)
  2. Substitute for a shot, catch a shot on armor (no armor)
  3. Attack TT head-on and fight with it in a clinch (armor - NO! Mass - NO!)
  4. Ride ahead of everyone like a stupid firefly (merge first, and who cares?)
  5. Play swing around the corner (towers - NO! Armor - NO!)
  6. To fight alone with the ST of the enemy of your leveled and higher (again - they will crush, shoot)
Violation of these rules is punishable by a hangar.

More tips from experienced fighters:
zaporozhes:
1. Master the proposed tactics in action. Soon you will learn not only to choose suitable targets and moments for shots, but also to react correctly and in a timely manner to a change in the combat situation, to feel the distance. This will give you confidence and you will begin to inflict even more damage and hit more enemies.
2. You are already a little bit skilled at filling frags. Now you need to learn more effective actions. Do not wait for a one-shot enemy behind the back of an ally. Try not to pass up an opportunity to inflict damage. Ability to independently take advantageous positions, keep the required distance, change deployment in time, etc. will give you more frags, total damage and medals, and your team will win. Well, instead of accusations, you will receive gratitude more often.
Don't forget to keep an eye on not only the mini-map, but also the chat. Do not refuse an ally's request to support him or cover a weak direction, if this is reasonable. But always remember that there are a lot of completely inexperienced players who cannot be led by them. When making a decision, evaluate the situation, the performance characteristics of your car and your own strength. Better to play it safe than to merge. A living PT in straight arms is a formidable force capable of turning the tide of a battle and dragging a drain battle. "
I would also add advice to stay close to obstacles that you can snuggle up against when trying to spin the PT.
(31 Jan 2013 - 18:44)

Kottenok:
the allied deer cannot bear that someone is kicking better than he is, or that someone is kicking on the podpljatsky pt, which are "not for some pawns"
I hear (read) it all the time, both from allies and from opponents (which is typical, accusations of bust / fraud on Zapadlyatsky Fri, are often heard from the same zapodlyatsky Fri), if not through battle, then after two, then for sure, and this sometimes very unpleasant

A quick overview of tank destroyers and how to play correctly.
More and more players are choosing such a class of vehicles as PT. It often happens that there are more medium and heavy tanks in the AT random. In terms of hostility, this class of vehicles ranks second after artillery.

Reason for popularity

The reasons for the popularity of tank destroyers are obvious, they are huge penetration even with a basic shell and a monstrous alpha, which can sometimes destroy a tank of its own tier with one shot, and excellent camouflage. A platoon of three self-propelled guns (this is also called PT) can easily hold the whole flank, throwing its huge alpha from inviz to opponents who do not understand anything.

Flaws

The main disadvantage of this class is the lack of a turret, which makes the self-propelled gun an easy prey in close combat without the support of allies, allowing light tanks to “spin” and disassemble the tank destroyer without much difficulty. In fairness, it should be noted that there is still a tank with a turret, for example, T110e4 or T30, but there the presence of a turret is compensated for by worse characteristics of weapons or armor.

The second drawback is the long reload time after a shot, which sometimes reaches 25 seconds, making the technique helpless at the time of reloading. All this must be taken into account and not be left without the cover of allies.

Play style

The PT game can be roughly divided into two main styles, this is "standing" in the bushes and shooting at someone else's light, or pushing the direction due to strong frontal armor. For example, the American T110e3 has better front armor, and often this self-propelled gun is engaged in pushing the enemy, beating off shells and catching ricochets and not penetrating.

But the German PT of the 8th level, referred to in narrow circles as "borscht", adheres to the opposite style of play, remaining unnoticed until the end of the game. Possessing an excellent weapon, it has extremely weak armor, which makes it an easy target even for light tanks.

Nerfs and the future of tank destroyers in the game

Initially, tank destroyers were at a maximum of the eighth level, and when object 704 appeared, the developers said that we should hardly expect self-propelled guns of the tenth level, because even at a lower level, this class of equipment instilled fear in heavy tanks, whose task was to break through directions. The developers listened to the players' indignation and carried out a large-scale nerf (deterioration of characteristics) of almost all tank destroyers, cutting off their alpha, dynamics, and comfort from the game.

However, the fans did not abandon their favorite PTShki and, having come to their senses after such treachery of the developers, continued to exterminate the random with redoubled enthusiasm. In the new balance 2.0, we will have a global overhaul of all vehicles and tank destroyers are no exception.

Recently, such a class of vehicles as tank destroyers has become very popular among players. Often there are more "petashecks" in a random battle than all unloved ART-ACS. Which is not surprising - huge penetration and high damage makes this type of technique very attractive. At the same time, most fans of this type of equipment believe that a tank destroyer is a tank without a turret but with high damage and penetration. It is thanks to this wrong approach that Object 268 can be seen dashingly rushing along with the "strands" and quickly merging. Tank destroyers require a special approach, and in my article I will try to convey it to you whether it is right or wrong to judge you.
Let's start with the fact that tank destroyers are inferior to tanks in a direct collision. Of course, in a "fair" duel - head-on, a "pet" can handle a tank of its own level or lower, but tanks, knowing about the high damage and penetration of tank destroyers, try not to attack them head-on, trying to enter their flank or to the rear, where you can safely deal with a defenseless vehicle. What will happen if the enemy knocks down a caterpillar, you don't even want to think. Therefore, our task is to conduct a battle from afar, not allowing enemy vehicles and supporting our teammates with fire. But here, too, there are some nuances. Only a small number of tank destroyers have armor capable of somehow taking a hit. From all of the above, one conclusion can be drawn - the choice of the correct position in combination with disguise is the key to success. A properly disguised SU-100 is capable of making the enemy at least retreat, but if it is found, then nothing but a ticket to the hangar will shine for it. The ideal PT position should combine 2 factors:
1) In front of the position there is an open, well-visible and shot-through area.
2) The position is perfectly disguised (as the most profitable option - "double bushes")
If 2 tanks converge, then the one who is better supported by the allies will win, and tank destroyers were just created for this. Try to inflict damage on the enemy with every shot - if you know that you will not penetrate the enemy with an ordinary projectile, do not be stingy, use premium shells (you should always have 5 to 10 "gold" shells with you, and do not regret spending them on a particularly armored target). If HEAT shells are not useful, switch to a lighter, less armored target - this way you will bring more benefits to both yourself and your allies. Don't forget about the landscape as well. A huge number of fences, cars and other debris, as well as folds of terrain, will help not only to avoid imminent death, but also to bypass the enemy from the flank or rear, if the situation forces you to resort to "fair PvP". Remember, shooting at the side of the enemy has a higher priority, since almost all modules are located in the side projection. Agree, it's nice to undermine the enemy's ammo rack with one shot and send the foe to the hangar. The list of such small tactics could be continued further, but it is the above tips that will allow you not only to enjoy playing on tank destroyers that inflict enormous damage per shot, but also allow you to enjoy huge numbers of experience and credits in the post-battle statistics.