Walkthrough of game Saw: The Video Game. Walkthrough Saw: The video game (text) How to pass the first stage in the game saw

Chapter first

After watching the introductory video, rotate the mouse clockwise while pressing the indicated number on the device when it is highlighted. This will need to be done two times. Then close all the doors to the toilet cubicles, stand on the red puzzle icon on the floor and look in the mirror. 437. Enter this code on the lock and leave the toilet.

After a short walk along the corridor, watch the video. Go into the middle booth and rummage in the toilet - you need to get the fuse, then install it on the switch. Open the door with the button, go out. Go around the glass, pick up the syringe, go through the dark room. Then watch the video about the witness. Proceed further into the room where the first fight will take place. You don't need to take any items. Hit with Shift and 1 without stopping. Take the key from the body. Open the door and go further.

A trap is waiting for you behind the next door - in a short period of time you need to press the indicated key. The door on the left can only be opened with a nail. The nail is on the medical table in the room straight ahead. During hacking, you need to rotate the circles so that the elements coincide with the elements on the adjacent circles. In this case, two identical elements on the circle on the right will look up and down.

There is only one path along the corridors, there are no branches. A rotten wall can be destroyed with punches like in a fight. There is a fuse in the box, it must be connected to the circuit breaker.

In the operating room, the pictures show that Faulkner has the key. Pick up a scalpel, read the name of the person on the plate on the leg and cut. Return to the door to the main corridor and unlock it with the key you received.

You need to go through the beam by moving the mouse forward to walk and left and right to maintain balance.

In the morgue, find a fuse in the cabinet, insert it into the switch. Using the lighter, find the spot on the floor where the puzzle piece is drawn (this spot is a little further from the TV table). The lines form a pistol pattern. Find a refrigerator with this symbol and open it. Take the chain and run away from the room. Then go back and go through the hole in the wall.

There, take things from the table and return to the place where the elevator shaft, but do not climb the stairs, but go along the corridors for another victim of the saw. You will come to the room where you have already been. Here you need to supply current to all three lamps. Near the button - open the doors and go further. There is a hole in the wall in the room with the trap. Next, you will need to either kill the enemy, or quickly after the video close the door and move the box to it. Move on. In the room with bombs, find a fuse in one of the boxes near the door with broken glass, go through the door, switch the switch. A code will be displayed on the TVs - enter it into the lock and pick up the key.

After the cutscene, you will find yourself in front of the door leading to Amanda.

The solution to the puzzle is simple: press Shift, then Space.

Chapter two

Go down the stairs, examine the corpse. There is a syringe under the stairs in the table. There is a nail in a box on one of the platforms on the stairs. Move on, examining the boxes. When Amanda is taken away, take the nail from the table on the right, look at the beheading of the poor thing and take the key from the barrel. Body behind the door, search it. Move on - there will be a stretch here. Walk to the broken pipe and return. Enter the previously closed door. Watch the video.

If you combine the inscription in the mirror, you get Darkness illuminates. Turn off the light in the next room and you will see a key. It needs to be pulled out of the toilet, as at the very beginning.

Exit and go to the gatekeeper's room. Pay attention to the door with a latch. As soon as you pass through it, an enemy with a collar will appear in the next door. It is necessary in any way to stay as far away from him as possible. Either kill him and run away from the body, or run, closing the doors behind you on the heck. In this case, it is better to slam the door in front of the enemy's nose, then go back and close the second door on the latch. After opening the door with a nail, you will find the Saw's chest inside.

You pass through the door from which a guy with a collar just jumped out. There will be several rooms ahead. A guy in a muzzle will immediately come running. Kill him or run until the muzzle kills him. Then search the rooms. The valve lies behind an energized puddle. Do not rush to take it. First, arrange a trap so you don't have to fight two enemies at once.

Open the latch on the door near the valve. Go and turn on the voltage in the puddle, hide in the room with the valve, closing the latch. Now you can take the valve and other useful things in the room.

You can not invent anything, but simply beat your enemies. Just stand in the doorway so that they don't attack together.

Return to the room where you woke up with a collar on. The door next to her is already open. There, lure the poor fellow with a collar and turn on the current. You can also pick doors open with nails - there are several of them. Walk forward, jump down, search the rooms. In the end, you will come out to the room with bombs. You need to set up a shield in the corner of the room. To do this, search the closet in the next room and find a chain there.

Go through the opened door and go to the steam valve. Move on, redirect streams to get through. Sometimes you will have to fight with those who left the cells when the jets of steam disappeared. Next, you need to open the door with a button and go between two jets of steam. You got to the boiler. There is a man walking with an armored safe on his head. He can be easily punched or forced to be stretched. You can do a little of both. As a result, lift the crane from his corpse. There is a pipe puzzle to be solved.

After that, you will need to quickly run back to the place where we fished out the key from the acid barrel. Follow the signs to the furnace room. A guy with a trap on his head will jump out to meet you.

In the future, you will come across locked doors, a lot of broken glass. Watch Jigsaw's conversation with the victim on TV. Take your camera. In the carcass room, move all three barriers that prevent you from passing. Further in the room there will be three cameras. Two will open immediately. Two opponents will appear. The third will open later, its inhabitant has a key. Be careful - the room is full of traps and glass. When you get the key, open the furnace room.

Inside Jenkins, a machine is sawing. More precisely, it will start sawing if you do not fill four schemes with the necessary gears.

Chapter three

At the very beginning, you have to make a choice: go blindly through some kind of tangled corridor, or through an illuminated obstacle course with puzzles. I strongly suggest an obstacle course. You must first move on a narrow board - move the mouse forward, and, if necessary, correct the balance by neat movements to the right and left. Then walk past the three knives - no explanation needed. Find a chain in the box, return past the knives and fix the electrical panel. Go out and exchange your camera for a flashlight.

Follow the only possible way, you will come to the toilet, where in the toilet there is a key to the service room, which is near the stairs.

There is a basement flooded with water. You need to redirect the electricity to the door before it kills you. The door code is 435, visible if you stand on the puzzle icon in one of the corners of the room. The chain can be found in one of the boxes near the door. Redirect electricity.

The door at the top can now be opened. Go there, watch the video on the way. An uncle in a mask will come running. Beat him.

Go to the opened door. There is only one way. At the closed door to the cemetery to the right, see how the guy in the hood shoots himself in the head. To his left is a door. Get some medical treatment before entering. Immediately after you enter, take the valve in the table and go to the back of the room to solve the puzzle.

Then break through the wall nearby, search the room and exit through the gap. Take the revolver. Go back to the door to the graveyard - you now have a chain, you can redirect the voltage to the door.

In the cemetery on the balcony, a boy throws bottles with a combustible mixture at you. Shoot him.

Climb to the balcony and follow the signs to the cemetery. There will be one enemy with a collar in front of the cemetery. It is not difficult to deal with a revolver. There are two more downstairs, one kills the second, and another on the balcony throws Molotov cocktails. If possible, save ammo, hit opponents with your hands. The key is in a box on your partner's grave.

Open the doors and go inside. There will be a door with a combination lock in the bomb room. Code 838 - you can see it if you open the door to the cell (using a switch, which you first need to supply with electricity) and look through the peephole there.

After the explosion, look into the gap in the wall - there is a crack. Break it and find the key in the toilet. Go through the closed door to the bomb shelter. Read the notes below and listen to the audio recordings. Then go through the door with the inscription. You can first pick the lock on the door opposite - there is a machine for making traps.

You will need to find a coil behind the door and fix the electrical panel. Then open the chamber in which the statue has no wings, break it (the statue) and get the key.

Inside is another victim of Jigsaw. He has a bomb chained to his hand. Walk past the door to his cell - you will see two doors. Go to the right (immediately close it behind you), find the fuse, activate the switch. Now turn it off, open the man's cell door, go back to the switch and turn it on. Then pick up the part from the corpse.

Go ahead, fix the next switchboard. Climb the stairs and head forward. In the chapel, you will need to save the wife of the deceased partner. The solution to the puzzle is as follows.

First table: right, down, left, up, right, down.

Second table: left, up, right, down, left, up.

Third table: right, down left, up, right, down, left.

Chapter four

Climb the stairs until you leave Melissa. Next, follow the rooms until you talk to Saw, then find the gear in one of the toilets.

Continue on your way. After overcoming the landslide, go up the stairs, break the door, find the fuse and fight off the uncle. Continue along the first floor. Go past the two locked doors to the third, there is a gap in the wall and a trap. Remove the guy in the back room. Open one of the locked doors, restore the trap and go through the gap you made in the wall to the stairs. As soon as the collar lights up, run back, go into the room with the trap and close the doors behind you - the pursuer will have no choice but to run through the stretch. Ready.

Go through the hole in the wall. On the second floor, at the edge of the steps, there is a stretcher! As a result, you will come to a room where the next puzzle will begin. There are two ways to find out the answer: close the door in the toilet and look in the mirror (207) or turn on the light in the corridor (switch next to the toilet door) and, standing on the puzzle piece icon next to it, look along the corridor - you can see weak lines on the floor in the form of a number 207. We go into the room (trap!) And open the chest (in the center there are two middle gears. Between themselves and also with the two original ones, they can be connected by the smallest ones). Time stopped.

Exit through the door at the end of the corridor, after listening to Jigsaw's instructions, or you can collect useful things in the rooms. There are traps everywhere and in two places you need to break open with a nail, but there is nothing of value in the rooms - stretch marks, nails, etc.

Go forward to the room where Saw is talking to Oswald - a crack in the wall. We expand to the size of the gap and move to the other side and go down.

Soon you will meet some special guy with a cool club, which will not be a problem to beat. You will find a revolver in the room next to him. Then you have to face two enemies. One can be lured into a trap set up in advance with a puddle of water under tension, the second, who throws Molotov cocktails, will have to be shot from a revolver. Follow the signs for Oak Ward and listen to Jigsaw's sermons. When you meet two guys trying to sort things out, don't bother. "Where two are fighting, the third will not go." Then just finish off (fists!) The survivor. We go up the stairs.

Go through numerous gaps. You will find yourself in a room with animal carcasses and bombs. You need to move three racks on the far right side of the room. In a room with mannequins, you need to turn on the lights in the center of the room. As a result, the shadow will indicate the code - 206. We pass through the puddles with electricity (in the right branch there is a box with a bat and bandages).

We rise up the stairs to the right. If you wish, there will be a gas trap on the left, after defusing which you will be able to break into another cabinet with a pistol.

Upstairs, enter the code 206 into the lock on the door, kill the guest and select the contents of the box on the table. And we go back - down the stairs and so on. Let's come back to the gas room. The valve lies behind the door on the right, but there is a stretch.

We pass through the opened door and find ourselves near a place with many TVs and a puzzle. We add the picture like this.

Then we go through the door and fix the electrical panels. Unfortunately, every time the problem conditions are generated randomly, so there can be no solution.

Chapter five

At the very beginning, it turns out that all your efforts were in vain. A little further there will be a story-hint of Saw on the identity of the next victim. Then there will be another search for the key in the toilet full of syringes. Below you will meet the enemy with a collar like yours. In this case, you have a pistol. Screw on the steam valve. Return to the hall above, go up the stairs. You will reach a door with a combination lock. In the next room with a projector there is a banner, and a little later a man with a trap on his head will come running. Scroll through the slides - code 628. Go to the de-energized door - the shield is right there, next to it. Repair and open the door. Uncle will come running, I recommend to close and lock up a box and apply current to a puddle. Sooner or later he will enter there. Follow the signs for the crematorium.

You will see a fence where a patient walks with a safe on his head. Nearby there is a staircase to the second floor, there is a way to this very fence. Take the frozen hand and exit, pushing the barricade of one of the doors. The patient will make itself felt, I recommend not to waste cartridges, if there are still left. Go to the crematorium - the doors are now open.

Now a very difficult test lies ahead. First, you will have a room with two generators that need to be repaired before the time runs out and the bombs go off. Everything is quite simple here. The big disadvantage of the situation is that the configuration of the shields is different each time.

However, after the first test of this kind comes the second, and here you have to get nervous. First, we go to the left, there you need to either go around the camera with the uncle through a gap in the wall, or kill the uncle. A spare part for this generator is located nearby in the cabinet. Then we return to the main corridor and go straight to the saving door - it is still closed. On the right there will be a cabinet with another spare part. We take it and go to the door to the right of the main corridor (if you stand facing the clock). There is gas. But you don't have to turn it off: we go all the time to the left, there will be a small shield, which takes just a few seconds to fix. The door will open, immediately behind it is the cabinet with the last spare part and the last huge puzzle. After its repair, the saving door will open.

you must go through the gas room again. Next, there will be a crematorium, in which you will warm up your hand with the key. The key will open the cell where you will need to solve three puzzles in a row, which are usually in the gas room.

Chapter six

The door will close in front of your nose, the key lies at the bottom of the barrel that is next to you. Examine a large room with many doors, then go up to the second floor. Listen to another sermon, then go look for a light bulb in the door that has just opened. After her, another uncle will rush at you with another club. Then there will be forking. We go to the right, there will be a room on the right, break the door, then open the cabinet with a revolver - so it is calmer. Ahead will be a stretch and an unfortunate generator that needs to be repaired. Still further - a door with a combination lock. Code 038 can be seen if we go back a little to the checkpoint we just passed through.

In the cafe we \u200b\u200bwill meet an amateur to throw Molotov cocktails - a gun to help you. In the middle of the hall there is a stretcher, the path to the kitchen blocks the flow of steam, the valve is located at the other end of the dining hall. Access is open. Careful, there is also a stretcher installed here. The door to the freezer is blocked by a locked door. The key itself is in the basement.

We start the conveyor, take the bricks and throw them at the pigs. Say no!" swine flu! Relevant. When all the carcasses have been properly processed, the blood rises in the tank, and on the wooden pallet there is a key. We go upstairs.

We pass into the refrigerator. It is very cold here. To keep warm, we will carry stands with pig carcasses. There is enough time to move almost everything before an exit becomes available. There is a light bulb. At the exit from the kitchen a bad uncle with a pumped bat will be waiting for you. I lured him into an electric puddle at the entrance behind the counter.

We return to the place where the fork is. A guy with a collar is waiting for us there. This is where you need a revolver.

We go along the second path. A familiar situation in the surrounding rooms, we find a circuit, we fix the power supply of the door at the checkpoint.

We leave to the elevator. There are a couple of traps, but in the end there is only one way - to the door with a combination lock. We pass along the narrow board in search of the code and go down to the basement. There is a peephole. We see an inscription about room 204. A certain man with a trap on his head will come running. Shoot, or run away until the trap slams shut. I'm not sure about the room, but this number is quite suitable as a code. Exploring the female wing. We find room 204, inside, of course, there is a trap. Gas room. Well, a light bulb. The exit is nearby - through the next room directly into the men's wing. Uncle with explosives will come running to meet him. The gun saves - stay away from the body until it burns out.

This is a pretty interesting puzzle. Among the set of pictures there are pairs, united by meaning. A severed leg is a hacksaw, a film is a camera, etc. You need to choose these TVs in sequence. The correct choice removes one thorn, the wrong one pierces the poor fellow.

Again, there is no general solution, but there is a workable technique. Start pressing the TVs in pairs, starting, for example, from the bottom right. And remember (write down) what is hiding there. Those. first the bottom row: the first and second from the right, then the third and, if there is no pair yet, but then press the fourth. We start the next highest row - if after the first pressing there is still no pair, press the next one, etc.

Here is a complete list: cardiogram - heart, shotgun - cartridges, pills - packaging of pills, tape recorder - cassette, hammer - nails, camera - film, hacksaw - leg, three puzzle pieces together - the fourth missing.

Chapter Seven

The main problem in this chapter for you will be the killing of the monster, which you have seen throughout the game. First, go through the cells with the victims who will have to be killed. Then upstairs, then into a room with a picture on the wall, there is a hole next to it. Do not get lost further. A pig's head can be killed by luring it into a trap, which is shown in the video. To do this, you will have to open both doors, then run through the trap so that the pig chases after you, then turn on the current. You can't do everything. I used a tree in the center of the garden - you can run around it until the enemy tries to hit (he hits for a long time, there is time to run away and open the doors, for example). You can, of course, win in a fair fight, but it is unreasonably difficult, in my opinion, when there is such a simple way. Pick up the key to the library.

Enter and walk through several doors listening to Jigsaw's instructions. Then there will be a fight. In the large hall, where there are many fans to leave Molotov cocktails, go to the right, jump down, kill whoever you meet there, go upstairs and take the stairs out of the room.

Now test by traps. We go first to the right, there we close the valve, then to the left. We take the key. In the room with the gas, we take the valve in the closet straight, go up to the second floor. There we solve the puzzle with pipes. Then we go down and solve the puzzle with the electrical panel. Run quickly back to the hall, where the choice of doors. The developers have kindly put a save here, so you can watch both videos.

There is still a small piece of the game behind the door marked Truth, but everything is linear there. There will be one enemy, you can kill him with your fists, you can get a pistol and shoot. That's all.

Chapter 1


After watching the introductory video, roll the mouse clockwise while clicking the number indicated on the device when it is highlighted. This will need to be done twice. Then close all the doors to the toilet cubicles, stand on the reddish puzzle icon on the floor and look in the mirror. 437. Enter this code on the lock and leave the toilet.


After a short walk along the corridor, watch the video. Enter the middle booth and rummage in the toilet - you need to get the fuse, then install it on the switch. Open the door with the button, go out. Go around the glass, pick up the syringe, go through the black room. Then watch the video about the eyewitness. Proceed further into the room where the 1st skirmish is coming. No items to take. Beat with Shift and 1 without stopping. Take the key from the body. Open the door and go further.


A trap awaits you behind the next door - for a small gap of time you need to press the designated button. The door on the left can only be opened with a nail. The nail lies on the honey table in the room right. During break-in, it is necessary to twist the circles so that the elements coincide with the elements on the adjacent circles. In this case, two similar elements on the circle on the right will look up and to the right.


There is only one path along the corridors, there are no branches. A rotten wall can be damaged by punches like during a fight. There is a fuse in the box, it must be connected to the circuit breaker.


In the operating room, the pictures show that Faulkner has the key. Pick up a scalpel, read the name of the person on the plate on the leg and cut. Return to the door to the main corridor and unlock it with the purchased key.


It is necessary to pass through the support, moving the mouse forward to walk and to the right and left to maintain balance.


In the morgue, find a fuse in the locker, plug it into the switch. Using a lighter, find the place on the floor where the puzzle piece is drawn (this place is a bit further from the table with the telecom). The stripes form a sketch with a gun. Find a refrigerator with this logo and open it. Take the chain and run away from the room. Then go back and go through the gap in the wall.


There, take things from the table and return to the place where the elevator shaft, but do not climb the stairs, but go along the corridors for another victim of the saw. You will come to the room where you have already been. Here it is necessary to supply current to all three lamps. Near the button - open the doors and go further. There is a hole in the wall in the trap room. Then it will be necessary to either destroy the enemy, or quickly after the video close the door and move the box to it. Go ahead. In the room with bombs, find a fuse in one of the boxes near the door with broken glass, go through the door, switch the switch. The TV sets will display a code - enter it into the lock and pick up the key.


After the cutscene, you will find yourself in front of the door leading to Amanda.


The solution to the puzzle is the usual: alternately press Shift, then Space.


Chapter 2


Go down the stairs, examine the corpse. There is a syringe under the stairs in the table. There is a nail in a box on one of the platforms on the stairs. Proceed further, examining the boxes. When Amanda is taken away, take the nail from the table on the right, look at the beheading of the poor fellow and take the key from the barrel. Body behind the door, search it. Go further - there will be a stretch. Walk to the broken pipe and return. Enter the previously closed door. Watch the video.


If you combine the inscription in the mirror, you get Darkness illuminates. Turn off the lights in the adjoining room and you will see a key. It must be removed from the toilet, as at the very beginning.


Exit and go to the gatekeeper's room. Direct your attention to the door with a latch. As you pass through it, an enemy with a collar will appear in the next door. It is necessary at least by some method to stay as far away from it as possible. Either destroy it and run away from the body, or run, shutting the doors behind you on the heck. In this case, it is better to slam the door in front of the enemy's nose, then go back and close the second door on the latch. After opening the door with a nail from the inside, find Saw's chest.


Go through the door from which a young man with a collar jumped out just now. There will be several rooms ahead. A young man in a muzzle will immediately come running. Destroy it or run until the muzzle destroys it. Then search the rooms. The valve lies behind an energized puddle. Take your time to take it. At first, arrange a trap so that you don't have to fight immediately with 2 enemies.


Open the latch on the door near the valve. Go and turn on the voltage in the puddle, hide in the room with the valve, closing the latch. Now you can take the valve and other useful things in the room.


You can not compose anything, but simply beat your opponents. Just stand in the doors so that they don't pounce together.


Return to the room where you woke up with a collar attached. The door next to her is already open. There, lure the poor fellow with a collar and turn on the current. You can also pick doors with nails - there are several of them. Walk forward, jump down, search the rooms. In the end, you will come out to the room with bombs. You need to set up a shield in the corner of the room. To do this, search the cabinet in the adjoining room and find a chain there.


Go through the opened door and go to the steam valve. Go ahead, redirect streams to get through. From time to time you will have to fight with those who left the cells when the jets of steam disappeared. Then you need to open the door with a button and go between 2 jets of steam. You got to the boiler. A man with an armored safe on his head is walking here. You can just beat him with fists, you can force him to get stretched. You can do a little of both. Finally, lift the crane off his corpse. There is a pipe puzzle to be solved.


After that, you will need to quickly run back to the place where we fished out the key from the barrel of acid. Follow the signs to the furnace room. A guy with a trap on his head will jump out to meet you.


In the forthcoming one will come across locked doors, a lot of broken glass. Watch Jigsaw's conversation with the victim on TV. Take your camera. In the carcass room, move all three barriers that prevent you from passing. There will be three cameras further in the room. Two will open right away. Two opponents will appear. 3rd will be revealed later, its inhabitant has a key. Be careful - there are a lot of traps and glass in the room. When you get the key, open the furnace room.


Inside Jenkins, a mechanism is sawing. More precisely, it will start sawing if you do not fill four schemes with suitable gears (this is how the 1st, 2nd, 3rd and 4th look, respectively).



At the very beginning, you have to make a choice: go blindly through a confusing corridor, or through an illuminated obstacle course with puzzles. I aggressively propose an obstacle course. First, you have to go on a narrow board - move the mouse forward, and, if necessary, correct the balance by careful movements to the right and to the left. Then you pass by 3 knives - no explanations are needed. Find a chain in the box, return past the knives and fix the electrical panel. Go out and exchange your camera for a flashlight.


Follow the only likely method, you will come to the toilet, where in the toilet there is a key to the service room, which is near the stairs.


There is a basement flooded with water. You need to redirect the electricity to the door before it kills you. The door code is 435, visible if you stand on the puzzle icon in one of the corners of the room. The chain can be found in one of the boxes near the door. Redirect electricity.


The door above can now be opened. Go there, watch the video on the way. An uncle in a mask will come running. Beat him.


Go to the opened door. There is only one way. At the closed door to the cemetery to the right, look there as a young man in a hood shoots himself in the head. To his left is a door. Get some medical treatment before entering. Immediately after you enter, take the valve in the table and go to the back of the room to solve the puzzle.


Then break through the wall nearby, search the room and go out through the gap. Take a pistol. Go back to the door to the cemetery - you now have a chain, you can redirect the voltage to the door.


In the cemetery on the balcony, a boy throws bottles with a flammable consistency at you. Shoot him.


Climb to the balcony and follow the signs to the cemetery. There will be one enemy with a collar in front of the cemetery. It's easy to handle a pistol. Downstairs, two more, one kills the second, and the next one on the balcony throws Molotov cocktails. If possible, save ammo, hit enemies with your hands. The key is in a box on your partner's grave.


Open the doors and go inside. There will be a door with a combination lock in the bomb room. Code 838 - you can see it if you open the door to the cell (using a switch, which at first must be powered by electricity) and look through the peephole there.


After the explosion, look into the gap in the wall - there is a crack. Break it and find the key in the toilet. Go through the closed door to the bomb shelter. Read the notes below and listen to the audio recordings. Then go through the door with the inscription. You can first pick the door lock opposite - there is a machine for making traps.


It will be necessary to find a coil behind the door and fix the electrical panel. Then open the chamber, in which sculpture without wings, break it (sculpture) and get the key.


Inside is another victim of Jigsaw. He has a bomb chained to his hand. Walk past the door to his cell - you will see two doors. Go to the right (immediately close it behind you), find the fuse, activate the switch. Now turn it off, open the cell door with the man, go back to the switch and turn it on. Then pick up the part from the corpse.


Go ahead, fix the next switchboard. Climb the stairs and head forward. In the chapel, it will be necessary to save the wife of the deceased partner. The solution to the puzzle is as follows.


1st table: to the right, down, to the left, up, to the right, down.


2nd table: down, left, right, down, left, up.


3rd table: to the right, down to the left, up, to the right, down, to the left.


Chapter 4


Climb the stairs until you leave Melissa. Then follow the rooms until you talk to Saw, then find a gear in one of the toilets.


Continue on your way. After overcoming the landslide, go up the stairs, break the door, find the fuse and fight off the uncle. Continue along the lower floor. Go past 2 locked doors in the third, there is a gap in the wall and a trap. Remove the guy in the distant room. Open one of the locked doors, restore the trap and go through the hole you made in the wall to the stairs. As the collar lights up, run back, go into the room with the trap and close the doors behind you - the pursuer has no choice but to run through the stretch. Ready.


Go through the hole in the wall. On the second floor, at the edge of the steps, there is a stretcher! You will eventually come to a room where another puzzle will begin. There are two ways to find out the answer: close the door in the toilet and look in the mirror (207) or turn on the light in the corridor (the toggle switch next to the toilet door) and, standing on the puzzle piece icon next to it, look along the corridor - you can see weak stripes on the floor in the form of a number 207. We go into the room (trap!) And open the chest (in the center there are two middle gears. Between themselves, they can also be connected by the smallest ones with the 2 initial ones). Time has slowed down.


Exit through the door at the end of the corridor, after listening to Jigsaw's instructions, or you can collect useful things in the rooms. There are traps everywhere and in 2 places it is necessary to break open with a nail, but there is nothing valuable in the rooms - stretch marks, nails, etc.


Go forward to the room where Saw is discussing with Oswald - a crack in the wall. We expand to the size of the gap and move to the other side and go down.


Soon you will meet a certain special guy with a cool club, who will not be difficult to beat. Find the pistol in the adjoining room. Next, you will have to face 2 enemies. The first one can be lured into a trap set up in advance with a puddle of water under tension, the second, who throws Molotov cocktails, will have to be shot from a pistol. Follow the signs for Oak Ward and listen to Jigsaw's sermons. When you meet 2 guys trying to figure things out, don't bother. "Where two fight, the third one does not climb." Then just finish off (fists!) The survivor. We go up the stairs.


Go through countless failures. You will find yourself in a room with animal carcasses and bombs. You need to move three racks on the far right side of the room. In a room with mannequins, turn on the lights in the center of the room. As a result, the shadow will indicate the code - 206. We pass through the puddles with electricity (in the right branch there is a box with a bat and bandages).


We rise up the stairs to the right. If you wish, there will be a gas trap on the left, after disarming which you will be able to break into another cabinet with a pistol.


Upstairs, enter the code 206 into the lock on the door, kill the guest and select the contents of the box on the table. And we go back - down the stairs, etc. We come again to the gas room. The valve lies behind the door on the right, but there is a stretch.


We pass through the opened door and find ourselves near a place with an abundance of TVs and a puzzle. Putting the picture together like this.


Then we go through the door and fix the electrical panels. Unfortunately, every time the problem conditions are generated randomly, so there can be no solution.


Chapter 5


At the very beginning, it turns out that all your efforts were in vain. A little further there will be a story-hint of Saw on the identity of the subsequent victim. Then there will be another search for a key in a toilet full of syringes. At the bottom, meet the enemy with a collar, like yours. In this case, you have a pistol. Screw on the steam valve. Return to the hall above, go up the stairs. You will reach a door with a combination lock. In the adjoining room with a projector there is a banner, and a little later a man with a trap on his head will come running. Scroll through the slides - code 628. Go to the de-energized door - the shield is here, next to it. Repair and open the door. Uncle will come running, I recommend to close and lock up a box and apply current to a puddle. At some point he will enter there. Follow the signs for the crematorium.


You will see a fence where a patient is walking with a safe on his head. Nearby there is a staircase to the 2nd floor, there is a way to this very fence. Take the frozen hand and exit, pushing the barricade of one of the doors. The patient will let him know for himself, I recommend not to waste the cartridges if there are still left. Go to the crematorium - the doors are now open.


A very difficult test is now ahead. At first you will have a room with 2 generators that need to be repaired before the time runs out and the bombs go off. Everything is pretty easy here. The big disadvantage of the situation is that the configuration of the shields is different each time.


But, right after the first test of this kind comes the second, and here you have to get nervous. First, we go to the left, there it is necessary either to bypass the camera with the uncle through a gap in the wall, or to destroy the uncle. A spare part for this generator is located nearby in the cabinet. Then we return to the main corridor and go straight to the saving door - it is still closed. On the right there will be a cabinet with another spare part. We take it and go to the door to the right of the head corridor (if you stand facing the clock). There is gas. But you don't have to turn it off: we always go to the left, there will be a small shield, which takes almost a few seconds to fix. The door will open, right behind it is the cabinet with the last spare part and the last big puzzle. After its repair, the saving door will open.


you must go through the gas room again. Next there will be a crematorium, in which you will warm up your hand with a key. Use the key to open a cell where you will need to solve three puzzles in order, which are usually in the gas room.


Chapter six


The door will close in front of your nose, the key lies on the day of the barrel, which is nearby. Explore a huge room with an abundance of doors, then go up to the 2nd floor. Listen to another sermon, then go find a light bulb in the newly opened door. After her, another guy with another club will rush at you. Then there will be branching. We go to the right, there will be a room on the right, break the door, then open the cabinet with a pistol - so it is calmer. Ahead will be a stretch and an ill-fated generator that needs to be repaired. Still further - a door with a combination lock. Code 038 can be seen if you go back a little bit to the checkpoint, through which we just passed.


In a cafe we \u200b\u200bwill meet a fan of throwing Molotov cocktails - a gun to help you. There is a stretcher in the middle of the hall, the path to the kitchen blocks the flow of steam, the valve is located at the other end of the dining room. Access is open. Careful, there is also a stretcher installed here. The door to the freezer is blocked by a locked door. The key itself is in the basement.


We start the assembly line, take bricks and throw them at the pigs. Say no!" swine flu! Lively. When all the carcasses have been properly processed, the blood rises in the reservoir, and the key on the wood pallet. We go upstairs.


We pass into the refrigerator. It is very cold in here. To keep warm, we will carry stands with pig carcasses. There is enough time to move almost everything before the exit becomes available. There is a light bulb. At the exit from the kitchen, a bad uncle with a pumped bat will be waiting for you. I lured him into an electronic puddle at the entrance behind the counter.


We return to the place where the fork is. A young man with a collar is waiting for us there. This is where the pistol comes in handy.


We go along the second path. A familiar situation in the nearby rooms, we find a circuit, we fix the power supply of the door at the checkpoint.


We leave to the elevator. There are a couple of traps, but in the end there is only one way - to the door with a combination lock. We pass along the narrow board in search of the code and go down to the basement. There is a peephole. We see the inscription about room 204. A man with a trap on his head will come running. Shoot, or run away, until the trap slams shut. I'm not sure about the room, but this number is completely suitable as a code. Exploring the female wing. We find room 204, inside, of course, a trap. Gas room. Well, a light bulb. The exit is nearby - through the next room to the men's wing. Uncle with explosives will come running to meet him. The gun helps out - stay away from the body until it burns out.



There is quite an exciting puzzle here. In the middle of the set of pictures there are pairs that are united by meaning. Sawed off leg - hacksaw, film - camera, etc. It is necessary to select these TV sets one by one. The right choice removes one thorn, the wrong one pierces the poor fellow.


Again, there is no general solution, but there is an effective technique. Start pressing the TV sets in pairs, starting, for example, from the bottom right. And remember (write down) what is hidden there. Those. first, the bottom row: 1st and 2nd from the right, then the 3rd and, if there is still no pair, but then press the 4th. We start the next row in height - if after the first pressing of the pair it is still as if not, press the adjacent one, etc.


Here is a complete list: cardiogram - heart, shotgun - cartridges, pills - pill packaging, tape recorder - cassette, hammer - nails, camera - film, hacksaw - leg, three pieces of the puzzle together - the 4th missing.


Chapter Seven


The main problem in this chapter will be the killing of the monster, which you have seen throughout the game. First, go through the cells with the victims, which will have to be destroyed. Then upstairs, then into a room with a picture on the wall, there is a hole next to it. Further, do not get confused. The pig's head can be destroyed by luring it into the trap shown in the video. To do this, you will have to open both doors, then run through the trap so that the pig chases after you, then turn on the current. You can't do everything in order. I used a tree in the center of the garden - you can run around it until the enemy tries to knock (he pounds for a long time, there is time to run back and open the doors, for example). You can, of course, win in a bona fide battle, but it is unreasonably difficult, in my opinion, when there is such a simple method. Pick up the key to the library.


Come in and walk through several doors listening to Jigsaw's instructions. Then there will be a skirmish. In the large hall, where there are many fans to leave Molotov cocktails, go to the right, jump down, destroy whoever you meet there, go upstairs and take the stairs out of the room.


Now test by traps. We go first to the right, there we close the valve, then to the left. We take the key. In the room with the gas, we take the valve in the closet straight, go up to the 2nd floor. There we solve the puzzle with pipes. Then we go down and solve the puzzle with the electrical panel. Run quickly back to the hall, where the choice of doors. The developers have kindly put a save here, so you can watch both videos.


There is still a small piece of the game behind the door with the Truth inscription, but everything is linear there. There will be one enemy, you will be able to destroy him with your fists, you will be able to get a pistol and shoot him. That's all.


Creator: Denis Litvinyuk

Chapter first

After watching the introductory video, rotate the mouse clockwise while pressing the indicated number on the device when it is highlighted. This will need to be done two times. Then close all the doors to the toilet cubicles, stand on the red puzzle icon on the floor and look in the mirror. 437. Enter this code on the lock and leave the toilet.

After a short walk along the corridor, watch the video. Go into the middle booth and rummage in the toilet - you need to get the fuse, then install it on the switch. Open the door with the button, go out. Go around the glass, pick up the syringe, go through the dark room. Then watch the video about the witness. Proceed further into the room where the first fight will take place. You don't need to take any items. Hit with Shift and 1 without stopping. Take the key from the body. Open the door and go further.

A trap is waiting for you behind the next door - in a short period of time you need to press the indicated key. The door on the left can only be opened with a nail. The nail is on the medical table in the room straight ahead. During hacking, you need to rotate the circles so that the elements coincide with the elements on the adjacent circles. In this case, two identical elements on the circle on the right will look up and down.

There is only one path along the corridors, there are no branches. A rotten wall can be destroyed with punches like in a fight. There is a fuse in the box, it must be connected to the circuit breaker.

In the operating room, the pictures show that Faulkner has the key. Pick up a scalpel, read the name of the person on the plate on the leg and cut. Return to the door to the main corridor and unlock it with the key you received.

You need to go through the beam by moving the mouse forward to walk and left and right to maintain balance.

In the morgue, find a fuse in the cabinet, insert it into the switch. Using the lighter, find the spot on the floor where the puzzle piece is drawn (this spot is a little further from the TV table). The lines form a pistol pattern. Find a refrigerator with this symbol and open it. Take the chain and run away from the room. Then go back and go through the hole in the wall.

There, take things from the table and return to the place where the elevator shaft is, but do not climb the stairs, but go along the corridors for another victim of the saw. You will come to the room where you have already been. Here you need to supply current to all three lamps. Near the button - open the doors and go further. There is a hole in the wall in the room with the trap. Next, you will need to either kill the enemy, or quickly after the video close the door and move the box to it. Move on. In the room with bombs, find a fuse in one of the boxes near the door with broken glass, go through the door, switch the switch. A code will be displayed on the TVs - enter it into the lock and pick up the key.

After the cutscene, you will find yourself in front of the door leading to Amanda.

The solution to the puzzle is simple: press Shift, then Space.

Chapter two

Go down the stairs, examine the corpse. There is a syringe under the stairs in the table. There is a nail in a box on one of the platforms on the stairs. Move on, examining the boxes. When Amanda is taken away, take the nail from the table on the right, look at the beheading of the poor thing and take the key from the barrel. Body behind the door, search it. Move on - there will be a stretch here. Walk to the broken pipe and return. You pass through the previously closed door. Watch the video.

If you combine the inscription in the mirror, you get Darkness illuminates. Turn off the light in the next room and you will see a key. It needs to be pulled out of the toilet, as at the very beginning.

Exit and go to the gatekeeper's room. Pay attention to the door with a latch. As soon as you pass through it, an enemy with a collar will appear in the next door. It is necessary in any way to stay as far away from him as possible. Either kill him and run away from the body, or run, closing the doors behind you on the heck. In this case, it is better to slam the door in front of the enemy's nose, then go back and close the second door on the latch. After opening the door with a nail, you will find the Saw's chest inside.

You pass through the door from which a guy with a collar just jumped out. There will be several rooms ahead. A guy in a muzzle will immediately come running. Kill him or run until the muzzle kills him. Then search the rooms. The valve lies behind an energized puddle. Do not rush to take it. First, arrange a trap so you don't have to fight two enemies at once.

Open the latch on the door near the valve. Go and turn on the voltage in the puddle, hide in the room with the valve, closing the latch. Now you can take the valve and other useful things in the room.

You can not invent anything, but simply beat your enemies. Just stand in the doorway so that they don't attack together.

Return to the room where you woke up with a collar on. The door next to her is already open. There, lure the poor fellow with a collar and turn on the current. You can also pick doors open with nails - there are several of them. Walk forward, jump down, search the rooms. In the end, you will come out to the room with bombs. You need to set up a shield in the corner of the room. To do this, search the closet in the next room and find a chain there.

Go through the opened door and go to the steam valve. Move on, redirect streams to get through. Sometimes you will have to fight with those who left the cells when the jets of steam disappeared. Next, you need to open the door with a button and go between two jets of steam. You got to the boiler. There is a man walking with an armored safe on his head. He can be easily punched or forced to be stretched. You can do a little of both. As a result, lift the crane from his corpse. There is a pipe puzzle to be solved.

After that, you will need to quickly run back to the place where we fished out the key from the acid barrel. Follow the signs to the furnace room. A guy with a trap on his head will jump out to meet you.

In the future, you will come across locked doors, a lot of broken glass. Watch Jigsaw's conversation with the victim on TV. Take your camera. In the carcass room, move all three barriers that prevent you from passing. Further in the room there will be three cameras. Two will open immediately. Two opponents will appear. The third will open later, its inhabitant has a key. Be careful - the room is full of traps and glass. When you get the key, open the furnace room.

Inside Jenkins, a machine is sawing. More precisely, it will start sawing if you do not fill four schemes with the necessary gears (this is how the first, second, third and fourth look like, respectively).

Chapter three

At the very beginning, you have to make a choice: go blindly through some kind of tangled corridor, or through an illuminated obstacle course with puzzles. I strongly suggest an obstacle course. You must first move on a narrow board - move the mouse forward, and, if necessary, correct the balance by neat movements to the right and left. Then walk past the three knives - no explanation needed. Find a chain in the box, return past the knives and fix the electrical panel. Go out and exchange your camera for a flashlight.

Follow the only possible way, you will come to the toilet, where in the toilet there is a key to the service room, which is near the stairs.

There is a basement flooded with water. You need to redirect the electricity to the door before it kills you. The door code is 435, visible if you stand on the puzzle icon in one of the corners of the room. The chain can be found in one of the boxes near the door. Redirect electricity.

The door at the top can now be opened. Go there, watch the video on the way. An uncle in a mask will come running. Beat him.

Go to the opened door. There is only one way. At the closed door to the cemetery to the right, see how the guy in the hood shoots himself in the head. To his left is a door. Get some medical treatment before entering. Immediately after you enter, take the valve in the table and go to the back of the room to solve the puzzle.

Then break through the wall nearby, search the room and exit through the gap. Take the revolver. Go back to the door to the graveyard - you now have a chain, you can redirect the voltage to the door.

In the cemetery on the balcony, a boy throws bottles with a combustible mixture at you. Shoot him.

Climb to the balcony and follow the signs to the cemetery. There will be one enemy with a collar in front of the cemetery. It is not difficult to deal with a revolver. There are two more downstairs, one kills the second, and another on the balcony throws Molotov cocktails. If possible, save ammo, hit opponents with your hands. The key is in a box on your partner's grave.

Open the doors and go inside. There will be a door with a combination lock in the bomb room. Code 838 - you can see it if you open the door to the cell (using a switch, which you first need to supply with electricity) and look through the peephole there.

After the explosion, look into the gap in the wall - there is a crack. Break it and find the key in the toilet. Go through the closed door to the bomb shelter. Read the notes below and listen to the audio recordings. Then go through the door with the inscription. You can first pick the lock on the door opposite - there is a machine for making traps.

You will need to find a coil behind the door and fix the electrical panel. Then open the chamber in which the statue has no wings, break it (the statue) and get the key.

Inside is another victim of Jigsaw. He has a bomb chained to his hand. Walk past the door to his cell - you will see two doors. Go to the right (immediately close it behind you), find the fuse, activate the switch. Now turn it off, open the man's cell door, go back to the switch and turn it on. Then pick up the part from the corpse.

Go ahead, fix the next switchboard. Climb the stairs and head forward. In the chapel, you will need to save the wife of the deceased partner. The solution to the puzzle is as follows.

First table: right, down, left, up, right, down.

Second table: down, left, right, down, left, up.

Third table: right, down left, up, right, down, left.

Chapter four

Climb the stairs until you leave Melissa. Next, follow the rooms until you talk to Saw, then find the gear in one of the toilets.

Continue on your way. After overcoming the landslide, go up the stairs, break the door, find the fuse and fight off the uncle. Continue along the first floor. Walk past the two locked doors to the third, there is a gap in the wall and a trap. Remove the guy in the back room. Open one of the locked doors, restore the trap and go through the gap you made in the wall to the stairs. As soon as the collar lights up, run back, go into the room with the trap and close the doors behind you - the pursuer will have no choice but to run through the stretch. Ready.

Go through the hole in the wall. On the second floor, at the edge of the steps, there is a stretcher! As a result, you will come to a room where the next puzzle will begin. There are two ways to find out the answer: close the door in the toilet and look in the mirror (207) or turn on the light in the corridor (switch next to the toilet door) and, standing on the puzzle piece icon next to it, look along the corridor - you can see weak lines on the floor in the form of a number 207. We go into the room (trap!) And open the chest (in the center there are two middle gears. Between themselves and also with the two original ones, they can be connected by the smallest ones). Time stopped.

Exit through the door at the end of the corridor, after listening to Jigsaw's instructions, or you can collect utility in the rooms. There are traps everywhere and in two places you need to break open with a nail, but there is nothing valuable in the rooms - stretch marks, nails, etc.

Go forward to the room where Saw is talking to Oswald - a crack in the wall. We expand to the size of the gap and move to the other side and go down.

Soon you will meet some special guy with a cool club, which will not be a problem to beat. You will find a revolver in the room next to him. Then you have to face two enemies. One can be lured into a trap set up in advance with a puddle of water under tension, the second, who throws Molotov cocktails, will have to be shot from a revolver. Follow the signs for Oak Ward and listen to Jigsaw's sermons. When you meet two guys trying to sort things out, don't bother. "Where two are fighting, the third will not go." Then just finish off (fists!) The survivor. We go up the stairs.

Go through numerous gaps. You will find yourself in a room with animal carcasses and bombs. You need to move three racks on the far right side of the room. In a room with mannequins, you need to turn on the lights in the center of the room. As a result, the shadow will indicate the code - 206. We pass through the puddles with electricity (in the right branch there is a box with a bat and bandages).

We rise up the stairs to the right. If you wish, there will be a gas trap on the left, after defusing which you will be able to break into another cabinet with a pistol.

Upstairs, enter the code 206 into the lock on the door, kill the guest and select the contents of the box on the table. And we go back - down the stairs and so on. Let's come back to the gas room. The valve lies behind the door on the right, but there is a stretch.

We pass through the opened door and find ourselves near a place with many TVs and a puzzle. Add the picture like this .

Then we go through the door and fix the electrical panels. Unfortunately, every time the problem conditions are generated randomly, so there can be no solution.

Chapter five

At the very beginning, it turns out that all your efforts were in vain. A little further there will be a story-hint of Saw on the identity of the next victim. Then there is another search for the key in the toilet full of syringes. Below you will meet the enemy with a collar like yours. In this case, you have a pistol. Screw on the steam valve. Return to the hall upstairs, go up the stairs. You will reach a door with a combination lock. In the next room with a projector there is a banner, and a little later a man with a trap on his head will come running. Scroll through the slides - code 628. Go to the de-energized door - the shield is right there, next to it. Repair and open the door. Uncle will come running, I recommend to close and lock up a box and apply current to a puddle. Sooner or later he will enter there. Follow the signs for the crematorium.

You will see a fence where a patient walks with a safe on his head. Nearby there is a staircase to the second floor, there is a way to this very fence. Take the frozen hand and exit, pushing the barricade of one of the doors. The patient will make itself felt, I recommend not to waste cartridges, if there are still left. Go to the crematorium - the doors are now open.

Now a very difficult test lies ahead. First, you will have a room with two generators that need to be repaired before the time runs out and the bombs go off. Everything is quite simple here. The big disadvantage of the situation is that the configuration of the shields is different each time.

However, after the first test of this kind comes the second, and here you have to get nervous. First, we go to the left, there you need to either go around the camera with the uncle through a gap in the wall, or kill the uncle. A spare part for this generator is located nearby in the cabinet. Then we return to the main corridor and go straight to the saving door - it is still closed. On the right, there will be a cabinet with another spare part. We take it and go to the door to the right of the main corridor (if you stand facing the clock). There is gas. But you don't have to turn it off: we go all the time to the left, there will be a small shield, which takes just a few seconds to fix. The door will open, immediately behind it is the cabinet with the last spare part and the last huge puzzle. After its repair, the saving door will open.

you must go through the gas room again. Next, there will be a crematorium, in which you will warm up your hand with the key. The key will open the cell where you will need to solve three puzzles in a row, which are usually in the gas room.

Chapter six

The door will close in front of your nose, the key lies at the bottom of the barrel that is next to you. Examine a large room with many doors, then go up to the second floor. Listen to another sermon, then go look for a light bulb in the door that has just opened. After her, another guy with another club will rush at you. Then there will be forking. We go to the right, there will be a room on the right, break the door, then open the cabinet with a revolver - so it is calmer. Ahead will be a stretch and an unfortunate generator that needs to be repaired. Still further - a door with a combination lock. Code 038 can be seen if we go back a little to the checkpoint we just passed through.

In the cafe we \u200b\u200bwill meet an amateur to throw Molotov cocktails - a gun to help you. In the middle of the hall there is a stretcher, the path to the kitchen blocks the flow of steam, the valve is located at the other end of the dining hall. Access is open. Careful, there is also a stretcher installed here. The door to the freezer is blocked by a locked door. The key itself is in the basement.

We start the conveyor, take the bricks and throw them at the pigs. Say no!" swine flu! Relevant. When all the carcasses have been properly processed, the blood rises in the tank, and on the wooden pallet there is a key. We go upstairs.

We pass into the refrigerator. It is very cold here. To keep warm, we will carry stands with pig carcasses. There is enough time to move almost everything before an exit becomes available. There is a light bulb. At the exit from the kitchen a bad uncle with a pumped bat will be waiting for you. I lured him into an electric puddle at the entrance behind the counter.

We return to the place where the fork is. A guy with a collar is waiting for us there. This is where you need a revolver.

We go along the second path. A familiar situation in the surrounding rooms, we find a circuit, we fix the power supply of the door at the checkpoint.

We leave to the elevator. There are a couple of traps, but in the end there is only one way - to the door with a combination lock. We pass along the narrow board in search of the code and go down to the basement. There is a peephole. We see an inscription about room 204. A certain man with a trap on his head will come running. Shoot, or run away until the trap slams shut. I'm not sure about the room, but this number is quite suitable as a code. Exploring the female wing. We find room 204, inside, of course, there is a trap. Gas room. Well, a light bulb. The exit is nearby - through the next room directly into the men's wing. Uncle with explosives will come running to meet him. The gun saves - stay away from the body until it burns out.

This is a pretty interesting puzzle. Among the set of pictures there are pairs, united by meaning. A severed leg is a hacksaw, a film is a camera, etc. You need to choose these TVs in sequence. The correct choice removes one thorn, the wrong one pierces the poor fellow.

Again, there is no general solution, but there is a workable technique. Start pressing the TVs in pairs, starting, for example, from the bottom right. And remember (write down) what is hiding there. Those. first the bottom row: the first and second from the right, then the third and, if there is no pair yet, but then press the fourth. We start the next highest row - if after the first pressing there is still no pair, press the next one, etc.

Here is a complete list: cardiogram - heart, shotgun - cartridges, pills - pill packaging, tape recorder - cassette, hammer - nails, camera - film, hacksaw - leg, three puzzle pieces together - the fourth missing.

Chapter Seven

The main problem in this chapter for you will be the killing of the monster, which you have seen throughout the game. First, go through the cells with the victims who will have to be killed. Then upstairs, then into a room with a drawing on the wall, there is a hole next to it. Do not get lost further. A pig's head can be killed by luring it into a trap, which is shown in the video. To do this, you will have to open both doors, then run through the trap so that the pig chases after you, then turn on the current. You can't do everything in a row. I used a tree in the center of the garden - you can run around it until the enemy tries to hit (he hits for a long time, there is time to run away and open the doors, for example). You can, of course, win in a fair fight, but it is unreasonably difficult, in my opinion, when there is such a simple way. Pick up the key to the library.

Enter and walk through several doors listening to Jigsaw's instructions. Then there will be a fight. In the large hall, where there are many fans to leave Molotov cocktails, go to the right, jump down, kill whoever you meet there, go upstairs and take the stairs out of the room.

Now test by traps. We go first to the right, there we close the valve, then to the left. We take the key. In the room with the gas, we take the valve in the closet straight, go up to the second floor. There we solve the puzzle with pipes. Then we go down and solve the puzzle with the electrical panel. Run quickly back to the hall, where the choice of doors. The developers have kindly put a save here, so you can watch both videos.

There is still a small piece of the game behind the door marked Truth, but everything is linear there. There will be one enemy, you can kill him with your fists, you can get a pistol and shoot. That's all.

Hello ladies and gentlemen. I present to your attention the FAQ in questions on the passage of the game. All questions and solutions are taken from the topic of questions on the passage. The FAQ is not large due to the large number of unresolved issues, and will be replenished with the emergence of new solutions to problems associated with the passage of the game.

At the very beginning, I ran into a problem, how to open the door?

Door Code 437

I can't figure out how to walk across the board so as not to fall down onto the reinforcement.

You need to keep the balance with the mouse, and at the same time move the mouse forward.

Can't get through the room with the fallen angel. I searched everything at the man in the cage with this "fallen angel" missing the key.

It is necessary to break the statue "without wings". And there will be a key in it.

How to open the locks with a master key?

When you break open the door - 5 cylinders, each with 3 symbols. It is necessary to rotate the cylinders so that the adjacent symbols coincide. That is, for example, on the cylinder plus - on the adjacent one, too, plus. The second symbol (on the other side) is a yellow rhombus, on the adjacent cylinder on the other side there is also a rhombus. When everything is closed in this way in a circle, the door opens.

How to get through the place where there are many saves for corpses and bombs are hanging?

Open the camera with a drawn gun.

Which grave to open in a cemetery where the graves are mined?

I can't get past the moment with Amanda, where you need to inject an antidote or toxin. What is there to do?

Where the blue arrows lead - nada toxin, where red - antidote. Space - toxin, shift - antidote.

Saw: The Video Game: Walkthrough
Chapter first

After watching the introductory video, rotate the mouse clockwise while clicking the indicated number on the device when it is highlighted. This will need to be done two times. Then close all the doors to the toilet cubicles, stand on the red puzzle icon on the floor and look in the mirror. 437. Enter this code on the lock and leave the toilet.

After a short walk along the corridor, watch the video. Go into the middle booth and rummage in the toilet - you need to get the fuse, then install it on the switch. Open the door with the button, go out. Go around the glass, pick up the syringe, go through the dark room. Then watch the video about the witness. Proceed further into the room where the first fight will take place. You don't need to take any items. Hit with Shift and 1 without stopping. Take the key from the body. Open the door and go further.

A trap is waiting for you behind the next door - in a short period of time you need to press the indicated key. The door on the left can only be opened with a nail. The nail is on the medical table in the room straight ahead. During hacking, you need to rotate the circles so that the elements coincide with the elements on the adjacent circles. In this case, two identical elements on the circle on the right will look up and down.

There is only one path along the corridors, there are no branches. A rotten wall can be destroyed with punches like in a fight. There is a fuse in the box, it must be connected to the circuit breaker.

In the operating room, the pictures show that Faulkner has the key. Pick up a scalpel, read the name of the person on the plate on the leg and cut. Return to the door to the main corridor and unlock it with the key you received.

You need to go through the beam by moving the mouse forward to walk and left and right to maintain balance.

In the morgue, find a fuse in the cabinet, insert it into the switch. Using the lighter, find the spot on the floor where the puzzle piece is drawn (this spot is a little further from the TV table). The lines form a pistol pattern. Find a refrigerator with this symbol and open it. Take the chain and run away from the room. Then go back and go through the hole in the wall.

There, take things from the table and return to the place where the elevator shaft is, but do not climb the stairs, but go along the corridors for another victim of the saw. You will come to the room where you have already been. Here you need to supply current to all three lamps. Near the button - open the doors and go further. There is a hole in the wall in the room with the trap. Next, you will need to either kill the enemy, or quickly after the video close the door and move the box to it. Move on. In the room with bombs, find a fuse in one of the boxes near the door with broken glass, go through the door, switch the switch. A code will be displayed on the TVs - enter it into the lock and pick up the key.

After the cutscene, you will find yourself in front of the door leading to Amanda.

The solution to the puzzle is simple: press Shift, then Space.
Chapter two

Go down the stairs, examine the corpse. There is a syringe under the stairs in the table. There is a nail in a box on one of the platforms on the stairs. Move on, examining the boxes. When Amanda is taken away, take the nail from the table on the right, look at the beheading of the poor thing and take the key from the barrel. Body behind the door, search it. Move on - there will be a stretch here. Walk to the broken pipe and return. You pass through the previously closed door. Watch the video.

If you combine the inscription in the mirror, you get Darkness illuminates. Turn off the light in the next room and you will see a key. It needs to be pulled out of the toilet, as at the very beginning.

Exit and go to the gatekeeper's room. Pay attention to the door with a latch. As soon as you pass through it, an enemy with a collar will appear in the next door. It is necessary in any way to stay as far from him as possible. Either kill him and run away from the body, or run, closing the doors behind you on the heck. In this case, it is better to slam the door in front of the enemy's nose, then go back and close the second door on the latch. After opening the door with a nail, you will find the Saw's chest inside.

You pass through the door from which a guy with a collar just jumped out. There will be several rooms ahead. A guy in a muzzle will immediately come running. Kill him or run until the muzzle kills him. Then search the rooms. The valve lies behind an energized puddle. Do not rush to take it. First, arrange a trap so you don't have to fight two enemies at once.

Open the latch on the door near the valve. Go and turn on the voltage in the puddle, hide in the room with the valve, closing the latch. Now you can take the valve and other useful things in the room.

You can not invent anything, but simply beat your enemies. Just stand in the doorway so that they don't attack together.

Return to the room where you woke up with a collar on. The door next to her is already open. There, lure the poor fellow with a collar and turn on the current. You can also pick doors open with nails - there are several of them. Walk forward, jump down, search the rooms. In the end, you will come out to the room with bombs. You need to set up a shield in the corner of the room. To do this, search the closet in the next room and find a chain there.

Go through the opened door and go to the steam valve. Move on, redirect streams to get through. Sometimes you will have to fight with those who left the cells when the jets of steam disappeared. Next, you need to open the door with a button and go between two jets of steam. You got to the boiler. There is a man walking with an armored safe on his head. He can be easily punched or forced to be stretched. You can do a little of both. As a result, lift the crane from his corpse. There is a pipe puzzle to be solved.

After that, you will need to quickly run back to the place where we fished out the key from the acid barrel. Follow the signs to the furnace room. A guy with a trap on his head will jump out to meet you.

In the future, you will come across locked doors, a lot of broken glass. Watch Jigsaw's conversation with the victim on TV. Take your camera. In the carcass room, move all three barriers that prevent you from passing. Further in the room there will be three cameras. Two will open immediately. Two opponents will appear. The third will open later, its inhabitant has a key. Be careful - the room is full of traps and glass. When you get the key, open the furnace room.

Inside Jenkins, a machine is sawing. More precisely, it will start sawing if you do not fill four schemes with the necessary gears.
Chapter three

At the very beginning, you have to make a choice: go blindly through some kind of tangled corridor, or through an illuminated obstacle course with puzzles. I strongly suggest an obstacle course. You must first move on a narrow board - move the mouse forward, and, if necessary, correct the balance by neat movements to the right and left. Then walk past the three knives - no explanation needed. Find a chain in the box, return past the knives and fix the electrical panel. Go out and exchange your camera for a flashlight.

Follow the only possible way, you will come to the toilet, where in the toilet there is a key to the service room, which is near the stairs.

There is a basement flooded with water. You need to redirect the electricity to the door before it kills you. The door code is 435, visible if you stand on the puzzle icon in one of the corners of the room. The chain can be found in one of the boxes near the door. Redirect electricity.

The door at the top can now be opened. Go there, watch the video on the way. An uncle in a mask will come running. Beat him.

Go to the opened door. There is only one way. At the closed door to the cemetery to the right, see how the guy in the hood shoots himself in the head. To his left is a door. Get some medical treatment before entering. Immediately after you enter, take the valve in the table and go to the back of the room to solve the puzzle.

Then break through the wall nearby, search the room and exit through the gap. Take the revolver. Go back to the door to the graveyard - you now have a chain, you can redirect the voltage to the door.

In the cemetery on the balcony, a boy throws bottles with a combustible mixture at you. Shoot him.

Climb to the balcony and follow the signs to the cemetery. There will be one enemy with a collar in front of the cemetery. It is not difficult to cope with a revolver. There are two more downstairs, one kills the second, and another on the balcony throws Molotov cocktails. If possible, save ammo, hit opponents with your hands. The key is in a box on your partner's grave.

Open the doors and go inside. There will be a door with a combination lock in the bomb room. Code 838 - you can see it if you open the door to the cell (using a switch, which you first need to supply with electricity) and look through the peephole there.

After the explosion, look into the gap in the wall - there is a crack. Break it and find the key in the toilet. Go through the closed door to the bomb shelter. Read the notes below and listen to the audio recordings. Then go through the door with the inscription. You can first pick the lock on the door opposite - there is a machine for making traps.

You will need to find a coil behind the door and fix the electrical panel. Then open the chamber in which the statue has no wings, break it (the statue) and get the key.

Inside is another victim of Jigsaw. He has a bomb chained to his hand. Walk past the door to his cell - you will see two doors. Go to the right (immediately close it behind you), find the fuse, activate the switch. Now turn it off, open the man's cell door, go back to the switch and turn it on. Then pick up the part from the corpse.

Go ahead, fix the next switchboard. Climb the stairs and head forward. In the chapel, you will need to save the wife of the deceased partner. The solution to the puzzle is as follows.

First table: right, down, left, up, right, down.

Second table: down, left, right, down, left, up.

Third table: right, down left, up, right, down, left.
Chapter four

Climb the stairs until you leave Melissa. Next, follow the rooms until you talk to Saw, then find the gear in one of the toilets.

Continue on your way. After overcoming the landslide, go up the stairs, break the door, find the fuse and fight off the uncle. Continue along the first floor. Go past the two locked doors to the third, there is a gap in the wall and a trap. Remove the guy in the back room. Open one of the locked doors, restore the trap and go through the gap you made in the wall to the stairs. As soon as the collar lights up, run back, go into the room with the trap and close the doors behind you - the pursuer will have no choice but to run through the stretch. Ready.

Go through the hole in the wall. On the second floor, at the edge of the steps, there is a stretch! As a result, you will come to a room where the next puzzle will begin. There are two ways to find out the answer: close the door in the toilet and look in the mirror (207) or turn on the light in the corridor (switch next to the toilet door) and, standing on the puzzle piece icon next to it, look along the corridor - you can see weak lines on the floor in the form of a number 207. We go into the room (trap!) And open the chest (there are two middle gears in the center. Between themselves and also with the two original ones, they can be connected by the smallest ones). Time stopped.

Exit through the door at the end of the corridor, after listening to Jigsaw's instructions, or you can collect useful things in the rooms. There are traps everywhere and in two places you need to break open with a nail, but there is nothing of value in the rooms - stretch marks, nails, etc.

Go forward to the room where Saw is talking to Oswald - a crack in the wall. We expand to the size of the gap and move to the other side and go down.

Soon you will meet some special guy with a cool club, which will not be a problem to beat. You will find a revolver in the room next to him. Then you have to face two enemies. One can be lured into a trap set up in advance with a puddle of water under tension, the second, who throws Molotov cocktails, will have to be shot from a revolver. Follow the signs for Oak Ward and listen to Jigsaw's sermons. When you meet two guys trying to sort things out, don't bother. "Where two are fighting, the third will not go." Then just finish off (fists!) The survivor. We go up the stairs.

Go through numerous gaps. You will find yourself in a room with animal carcasses and bombs. You need to move three racks on the far right side of the room. In a room with mannequins, you need to turn on the lights in the center of the room. As a result, the shadow will indicate the code - 206. We pass through the puddles with electricity (in the right branch there is a box with a bat and bandages).

We rise up the stairs to the right. If you wish, there will be a gas trap on the left, after defusing which you will be able to break into another cabinet with a pistol.

Upstairs, enter the code 206 into the lock on the door, kill the guest and select the contents of the box on the table. And we go back - down the stairs and so on. Let's come back to the gas room. The valve lies behind the door on the right, but there is a stretch.

We pass through the opened door and find ourselves near a place with many TVs and a puzzle. We add the picture like this.

Then we go through the door and fix the electrical panels. Unfortunately, every time the problem conditions are generated randomly, so there can be no solution.
Chapter five

At the very beginning, it turns out that all your efforts were in vain. A little further there will be a story-hint of Saw on the identity of the next victim. Then there is another search for the key in the toilet full of syringes. Below you will meet the enemy with a collar like yours. In this case, you have a pistol. Screw on the steam valve. Return to the hall upstairs, go up the stairs. You will reach a door with a combination lock. In the next room with a projector there is a banner, and a little later a man with a trap on his head will come running. Scroll through the slides - code 628. Go to the de-energized door - the shield is right there, next to it. Repair and open the door. Uncle will come running, I recommend to close and lock up a box and apply current to a puddle. Sooner or later he will enter there. Follow the signs for the crematorium.

You will see a fence where a patient walks with a safe on his head. Nearby there is a staircase to the second floor, there is a way to this very fence. Take the frozen hand and exit, pushing the barricade of one of the doors. The patient will make itself felt, I recommend not to waste cartridges, if there are still left. Go to the crematorium - the doors are now open.

Now a very difficult test lies ahead. First, you will have a room with two generators that need to be repaired before the time runs out and the bombs go off. Everything is quite simple here. The big disadvantage of the situation is that the configuration of the shields is different each time.

However, after the first test of this kind comes the second, and here you have to get nervous. First, we go to the left, there you need to either go around the camera with the uncle through a gap in the wall, or kill the uncle. A spare part for this generator is located nearby in the cabinet. Then we return to the main corridor and go straight to the saving door - it is still closed. On the right, there will be a cabinet with another spare part. We take it and go to the door to the right of the main corridor (if you stand facing the clock). There is gas. But you don't have to turn it off: we go all the time to the left, there will be a small shield, which takes just a few seconds to fix. The door will open, immediately behind it is the cabinet with the last spare part and the last huge puzzle. After its repair, the saving door will open.

It is necessary to go through the gas room again. Next, there will be a crematorium, in which you will warm up your hand with the key. Use the key to open the cell where you will need to solve three puzzles in a row, which are usually in the gas room.
Chapter six

The door will close in front of your nose, the key lies at the bottom of the barrel that is next to you. Examine a large room with many doors, then go up to the second floor. Listen to another sermon, then go look for a light bulb in the door that has just opened. After her, another guy with another club will rush at you. Then there will be forking. We go to the right, there will be a room on the right, break open the door, then open the cabinet with a revolver - so it is calmer. Ahead will be a stretch and an unfortunate generator that needs to be repaired. Still further - a door with a combination lock. Code 038 can be seen if we go back a little to the checkpoint we just passed through.

In the cafe we \u200b\u200bwill meet a fan of throwing Molotov cocktails - a gun to help you. In the middle of the hall there is a stretcher, the path to the kitchen blocks the flow of steam, the valve is located at the other end of the dining hall. Access is open. Careful, there is also a stretcher installed here. The door to the freezer is blocked by a locked door. The key itself is in the basement.

We start the conveyor, take the bricks and throw them at the pigs. Say no!" swine flu! Relevant. When all the carcasses have been properly processed, the blood rises in the tank, and a key on the wooden pallet. We go upstairs.

We pass into the refrigerator. It is very cold here. To keep warm, we will carry stands with pig carcasses. There is enough time to move almost everything before an exit becomes available. There is a light bulb. At the exit from the kitchen a bad uncle with a pumped bat will be waiting for you. I lured him into an electric puddle at the entrance behind the counter.

We return to the place where the fork is. A guy with a collar is waiting for us there. This is where you need a revolver.

We go along the second path. A familiar situation in the surrounding rooms, we find a circuit, we fix the power supply of the door at the checkpoint.

We leave to the elevator. There are a couple of traps, but in the end there is only one way - to the door with a combination lock. We pass along the narrow board in search of the code and go down to the basement. There is a peephole. We see an inscription about room 204. A certain man with a trap on his head will come running. Shoot, or run away until the trap slams shut. I'm not sure about the room, but this number is quite suitable as a code. Exploring the female wing. We find room 204, inside, of course, there is a trap. Gas room. Well, a light bulb. The exit is nearby - through the next room directly into the men's wing. Uncle with explosives will come running to meet him. The gun saves - stay away from the body until it burns out.

This is a pretty interesting puzzle. Among the set of pictures there are pairs, united by meaning. A sawn-off leg is a hacksaw, a film is a camera, etc. You need to choose these TVs sequentially. The correct choice removes one thorn, the wrong one pierces the poor fellow.

Again, there is no general solution, but there is a workable technique. Start pressing the TVs in pairs, starting, for example, from the bottom right. And remember (write down) what is hiding there. Those. first the bottom row: the first and second from the right, then the third and, if there is no pair yet, but then press the fourth. We start the next highest row - if after the first pressing there is still no pair, press the next one, etc.

Here is a complete list: cardiogram - heart, shotgun - cartridges, pills - pill packaging, tape recorder - cassette, hammer - nails, camera - film, hacksaw - leg, three puzzle pieces together - the fourth missing.
Chapter Seven

The main problem in this chapter for you will be the killing of the monster, which you have seen throughout the game. First, go through the cells with the victims who will have to be killed. Then upstairs, then into a room with a drawing on the wall, there is a hole next to it. Do not get lost further. A pig's head can be killed by luring it into a trap, which is shown in the video. To do this, you will have to open both doors, then run through the trap so that the pig chases after you, then turn on the current. You can't do everything in a row. I used a tree in the center of the garden - you can run around it until the enemy tries to hit (he hits for a long time, there is time to run away and open the doors, for example). You can, of course, win in a fair fight, but it is unreasonably difficult, in my opinion, when there is such a simple way. Pick up the key to the library.

Enter and walk through several doors listening to Jigsaw's instructions. Then there will be a fight. In the large hall, where there are many fans to leave Molotov cocktails, go to the right, jump down, kill whoever you meet there, go upstairs and take the stairs out of the room.

Now test by traps. We go first to the right, there we close the valve, then to the left. We take the key. In the room with the gas, we take the valve in the closet straight, go up to the second floor. There we solve the puzzle with pipes. Then we go down and solve the puzzle with the electrical panel. Run quickly back to the hall, where the choice of doors. The developers have kindly put a save here, so you can watch both videos.

There is still a small piece of the game behind the door marked Truth, but everything is linear there. There will be one enemy, you can kill him with your fists, you can get a pistol and shoot. That's all.