Psychological games and exercises with preschoolers. Card file of psychological games for the formation of sociability, the creation of positive emotions

Psychological game for children "If you like it, todelaitak!"

Children stand in a circle, one of them shows any movement, while pronouncing the first words of the song "If you like it, then do it ...", the rest of the children repeat the movement, continuing the song: "If you like it, then you show others, if you like it, then do it ... ". Then the next child shows his movement, and so on until the circle is completed

Psychological game for children "Yabrosayutebemyach".

To defuse and raise the mood, you can offer a ball game. In the circle, everyone will toss the ball to each other, calling by the name of the one to whom they are throwing, and saying the words: "I throw you a flower (candy, elephant, etc.)." The one to whom the ball was thrown must respond appropriately.

Psychological game for children "Broken phone"

Participants take turns passing proverbs to each other, which the presenter called into the ear of the one sitting at both ends. Then each of them communicates a proverb, which is transmitted to him from the other end.

There is no such person for a century without sin

Any untruth is a sin

You can't escape fate

Risk is a noble cause

You will make money - you will live without need

When money speaks, truth is silent

And steal wisely - trouble cannot be avoided

Once stolen - forever became a thief

Who is stronger is right

With whom you lead - from that you will gain

A clever lie is better than a stupid truth

I ran away - right, but caught - guilty

4.Game "Understand Me"

At the same time, all participants loudly pronounce their word, and the driver repeats all the words that he managed to hear.

Psychological game for children "Fair of merits"

Participants in the game receive 2 sheets each with the names "sell" and "buy" The presenter suggests on one sheet, under the inscription "sell" to write all their shortcomings, from which he would like to get rid of, and on the other sheet under the inscription "buy" write the merits, which he lacks in communication. Then the sheets are attached to the chests of the participants in the game, and they become visitors to the "Fair", begin to walk and offer to buy (or sell) what they need. The game continues until everyone goes around and reads all possible options for buying and selling the qualities required for him.

Psychological game for children "Name an emotion"

By passing the ball in a circle, participants identify emotions that interfere with communication. Then the ball is passed to the other side and the emotions that help communication are called. Emotions can be expressed in different ways - through movement, posture, facial expressions, gestures, intonation.

Method "Your name"

Participants stand in a circle, and one, passing the ball to a neighbor, says his full name. The task of others is to name, passing the ball in a circle, as many variants of its name as possible (for example, Katya, Katyusha, Katerina, Katenka, Katyushka, Ekaterina). The task is repeated for each participant. Then everyone shares their impressions of how they felt when they heard their name.

Exercise game "Trash can"

Children write their negative thoughts, unpleasant incidents, stories, situations on sheets of paper, wrinkle the sheets and throw them into the bucket (forgetting this forever).

Psychological game for children "BURIME"

Poems are easy to compose, said the poet Tsvetik. The main thing is to have meaning and rhyme. Everyone takes a sheet of paper and a pen and writes any line that comes to mind, at least remotely reminiscent of a verse in its rhythmic pattern. Further, all pieces of paper are transferred to one in a circle and one more line is written, a continuation to the previous line, preferably in rhyme, and so on. For a surprise element, it is better to wrap the sheet in a tube, leaving only the last three lines in sight. When all the leaves have passed one, two or three circles, each takes the leaf that began and expressively recites it to the laughter of the audience.

Psychological game for children "FLY"

A game of concentration and testing. Those who show weak attention and concentration are not accepted as astronauts. Everyone sits in a circle or at a table. Presenter's instruction. Imagine a tic-tac-toe field, three by three squares. A fly sits in the center. We will move the fly one by one. There are only four moves: up, down, right, left. The mistake will be to reverse: up and down, and the fly out of the field. The task is to all together, in a circle, mentally move the fly, voicing their move and not be mistaken. If someone was mistaken - a drop and again a fly in the center. You can enter penalty points for errors for the competitive element.

Bulky fly. This is a more complex option, which is no longer available to everyone, but only to the most attentive. Imagine a three-by-three Rubik's cube for playing tic-tac-toe. We add two more moves - to ourselves and from ourselves. It is important not to lose the fly, carefully monitor its movements and not make mistakes.

Psychological game for children "TROECHKA"

There is one simple game to test attention and concentration. Instruction. We will rhythmically count the natural series of numbers in a circle: one-two-three-four-five and so on. The difficulty is that, according to the rules of the game, the number “3”, numbers ending in three, for example, “13”, and numbers divisible by three, for example, “6”, are not spoken, but clapped. The error itself and the failure of the rhythm are considered an error. In case of an error, everything is reset and starts all over again ("One") with this participant in any direction in a circle.

With the outward simplicity of the game, not all teams manage to reach at least twenty. If you reach thirty, this indicates a good concentration of attention. Simplification or complication of the game is possible by slowing down or speeding up the rhythm.

Psychological game for children "ZOOPARK"

Acting game. 7-8 people take part, everyone chooses any animal: a sheep, a horse, a pig, a cat, a dog, a crocodile, a platypus, a jackal in winter, a maral during the mating season, etc. Further acquaintance: each in a circle expressively demonstrates to the others the characteristic movement of this animal. After that, in turn, it is necessary to show first "oneself", and then any other present "animal". This "animal" gets a move, shows itself and then another animal. Etc. Then you can declare a "superzoo". This is when all the animals are shown in the most exaggerated and bright way! You can play right through. Wrong in passing the move - dropped out of the game.

Psychological exercise for children "PRINCESS IN THE PEA"

Only women participate in the game. It is necessary to put stools (or chairs without upholstered) in a row according to the number of intended participants (3-4 is best). A certain amount of round caramels is placed on each stool (there are such candies, in the form of small koloboks), you can have buttons on the leg (preferably larger). For example, on the first stool - 3 candies, on the second - 2, on the third - 4. From above, the stools are covered with opaque plastic bags. The preparations are over. Those who wish are called. They are seated on stools. Music turns on. Usually the song "Move your booty" is included for this competition. And so, dancing while sitting on a stool, the participants must determine how many sweets are under them. The winner is the one who does it faster and more correctly.

Psychological game for children "NEW YEAR TREE"

For the game you need: a stool or a chair - 1 piece, a girl - 1 piece, clothespins - a lot. Clothespins are attached to the girl's dress, the girl is put on a stool, 2 young men are selected from the company (you can generally split into 2 teams), who remove the clothespins from her with a blindfold. The one who takes off the last clothespin, or the one who has more clothespins, removes the girl from the chair and kisses as many times as he has. The game can be played the other way around, i.e. a guy gets up on a stool.

Games that develop communication skills

Catch it if you can

We develop observation, the ability to perceive non-verbal signals, attention

Description: This is a team game designed for a large number of participants.

At the beginning of the game, a leader is selected who will start the first round. All other participants line up. When the guys are lined up, the presenter picks up a toy and starts walking after them, trying to put it in one of them. The participant to whom he still gives up must immediately run out of order. At this time, the rest of the participants should carefully monitor the leader, as they will need to catch the player in whose hands the toy will be. Moreover, they must do this without going beyond the line. If they manage to catch the fleeing participant, then he must return to his place. If this player still managed to escape, he becomes the leader, while the previous one takes his place.

Some small object that can be passed from hand to hand (it can be a ball or any other toy).

Investigation

We develop attention, memory, communication and analytical skills, observation

Description: all participants close their eyes, and the presenter chooses one of them and puts him behind the curtain. Then everyone opens their eyes and the facilitator explains the assignment. The guys have to find out who is behind the curtain (or just analyze who is missing among them). Then they must remember as many details of his appearance as possible (color of eyes, hair, what he is wearing, what kind of hairstyle he has, etc.), that is, they must give the most accurate portrait of him.

When the guys express all their assumptions, the player hidden behind the curtain can go out, and everyone else will see how accurate their description was.

If the participants in the game are very young, then the rules of the game can be explained before they close their eyes. So the stumps will be able to purposefully analyze each other's appearance and remember much more details.

Materials and visual aids for the game

Curtain.

Merry centipede

We develop communication skills, coordination, attention, observation

Description: This game is played by at least 6 people. More players are welcome.

All participants should stand behind each other and put their hands on the shoulders of the person in front. The first player will be the guide and leader. The guys must watch the leader and follow strictly in his footsteps. You can use music to speed up and slow down your movement. If the guys cope with this task, it can be complicated. The leader can show not only the direction, but also some intricate movements. For example, jumping on one leg, moving in the rhythm of lambada (music will help with this), some kind of hand manipulation, etc. Those participants who did not cope with the task drop out of the chain.

Materials and visual aids for the game

Funny music.

Who is your friend?

We develop communication skills, attention

Description: This game is designed to be played for a long time. It can last a whole evening, a day or several days and be combined with other games. Even adults can take an active part in it.

Before starting the game, you need to write down the names of all participants on separate pieces of paper. Next, you need to sign the role that the person who pulled out this piece of paper will play in relation to the one who is indicated on it. It can be in love, friend, mom. Then all participants must draw out the name of a secret friend. His name should not be announced, since no one else should know this yet.

After that, each participant in the game must behave towards a secret friend so that he can guess what role his partner plays. You need to monitor your behavior throughout the game.

Barking game materials and visuals

Blank sheets of paper, pencil.

Forest brothers

We develop communication, artistic skills, attention.

Play to promote communication and understanding among children

Description: At the beginning of the game, roles are assigned to the participants. These can be certain animals (birthday hare, fox-fox, protective bear, etc.), characteristic fairy-tale characters (Dunno, Malvina, Buratino, Znayka, Barmalei). Players can simply be given names that reflect their positive and negative human qualities (kind, evil, g sociable, etc.).

When the roles are assigned, you need to explain in detail to the guys that they must behave throughout the game as their character would behave in this situation. If a girl plays the role of Malvina, she, like her heroine, must be hospitable and benevolent throughout the game (it would be better if a modest and inconspicuous girl gets such a role). If a boy plays the role of Pinocchio, then he should ask everyone questions, be a little intrusive. Likewise, you need to disassemble and analyze all the roles.

You need to distribute the roles of those characters that are familiar to the guys. It is desirable that they be the complete opposite of the character of the child. The facilitator must observe the game.

If one of the guys does not succeed in the role, it needs to be analyzed or changed again.

Materials and visual aids for the game

Soft, fun music.

➢ There are no winners or losers in this game. Ideal for the holidays, it can be used as a first introductory presentation.

Change your place

We develop communication skills, attention, coordination, analytical skills

Description: This game is suitable for initial acquaintance. It helps to establish contact between children, contributes to the emergence of an informal environment.

All participants, except one (he will be the first driver), must sit on chairs. At this time, the moderator should name some feature common to all (or some) participants. This can be hair color, gender, wardrobe details, etc. Those participants to whom this definition applies must swap places. In this case, the goal of the leader is to have time to take the vacant chair himself. The participant who did not have time to sit on the chair becomes the new driver. He must name a new quality that can unite several participants. Now, on command, they must switch places.

It is important for the presenter to make the message suddenly so that he can take the place himself.

Materials and visual aids for the game

Chairs for each participant except one.

Games that develop the moral and volitional qualities of the individual

Help grandpa!

We teach the child to be attentive to the people around him, to trust each other, concentration

Description: the moderator invites the participants to split into pairs and find out which of them will play the role of grandfather and who will help him. Then the “grandfathers” are blindfolded (children need to explain that the “grandfather” sees very badly) and with the rest of the guys they come up with a route along which the “blind grandfather” will need to be guided. It will be better if you have to bypass trees, bushes in nature, or some furniture in the apartment. Couples get up at the start and hit the leader's whistle. The winner is the couple that quickly and without mistakes overcomes this path.

The game can be complicated by the rule according to which it will not be possible to touch the "grandfather", and only words can guide his movement.

Materials and visual aids for the game

Stopwatch, soft music.

Forbidden Words

We expand the vocabulary of tails, develop attention. purposefulness, good and quick reaction, self-confidence

Description:words are selected that will be considered forbidden (for example, "yes" and "no"). The game itself takes place in the form of a conversation. Participants walk around the room and try to start a conversation with each other.

The main goal is to get the opponent to say one of the forbidden words. The one who violated the ban is considered a loser, and gives 1 token to the one who asked this tricky question.

Anyone who ponders the question for more than 1 minute also loses a token. Anyone who has lost all tokens is considered to be out of the game.

Materials and visual aids for the game

Five tokens for each participant in the game (beads, buttons, or other small objects can be used as tokens).

What I like and dislike about myself

We teach children to adequately assess themselves and those around them, the ability to tactfully express their opinion about another person, even if he is not very nice; develop analytical skills, self-confidence

Description: the game will be timely if you notice that one of the children has begun to have complexes for some reason and withdraw into themselves.

Each participant is given a sheet of paper and a pencil (it will be better if a small number of children take part in this game at first). Each sheet is signed and divided into 2 columns: in the first, the guys write out those qualities that each of them likes in themselves, in the second - qualities that they don't like. Then these sheets are collected and distributed to other children. On the reverse side of this sheet, they write out those positive and negative qualities that, in their opinion, the owner of this sheet has.

Then the sheets are handed over to the presenter (adult). He reads these notes, everyone analyzes them together. So it turns out what positive and negative qualities really are in every child, and which he invented for himself.

Materials and visual aids for the game

Sheets of blank paper and pencils according to the number of participants.

Psychological games and exercises

For preschool children

Games to improve self-esteem

"Why Mom Loves Me"
Purpose: increasing the importance of the child in the eyes of the children around him.
All the children are sitting in a circle. Each child in turn tells everyone what his mother loves him for.
Then you can ask one of the children (who wants to) to repeat what the mother loves for each child present in the group. If it is difficult, other children can help him.
After that, discuss with the children if they were pleased to know that everything they said was remembered by the other children. Children usually make the conclusion themselves that they need to be attentive to others and listen to them.

"I am a lion"
Goal: to increase children's self-confidence.
Presenter's instruction: “Now let's play a game called“ I am a lion ”. Close your eyes and imagine that each of you has turned into a lion. Leo is the king of beasts, strong, mighty, self-confident, calm, wise. He is handsome and free.
Open your eyes and take turns introducing yourself on behalf of the lion, for example: "I am the lion Andrew." Walk around the circle with a proud, confident gait. "

"Glue rain"
Goal: rallying children, reducing anxiety, increasing self-esteem.
“Do you guys like playing in the warm summer rain? While we were talking, a gentle rain fell. But the rain turned out to be not simple, but magical - glutinous. He glued all of us into one chain (children line up one after the other, holding the person in front by the shoulders) and now invites us to take a walk. "
Children, holding each other, move around the room, overcoming various obstacles: go around the "wide lake", get through the "dense forest", hide from wild animals, etc. The main condition is that children should not unhook from each other.
“Well, the rain is over, and we can move calmly again. A gentle sun shines high in the sky, and we wanted to lie down in the soft grass and sunbathe. "

"I am very good"
Purpose: creating a positive emotional background, increasing self-confidence.
The leader's instruction: "Guys, sit on the chairs and let everyone say about themselves:" I am very good "or" I am very good. " But before we say it, let's practice a little. First, we will pronounce the word "I" in a whisper, then in an ordinary voice, and then we will shout it. Now let's do the same with the words “very” and “good” (or “good”).

And finally, amicably: "I am very good (good)."
Now everyone, starting with the one sitting to my right, will say whatever he wants - in a whisper, in an ordinary voice, or shout, for example: “I am Katya! I am very good!" or “I am Sasha! I am very good!"
Wonderful! Let's stand in a circle, join hands and say all together: "We are very good!" - first in a whisper, then in an ordinary voice and shout. "

"Ladoshki"
Purpose: improving self-esteem.
Children are offered paper and a felt-tip pen. You need to put your palm on a sheet of paper, spread your fingers and carefully trace it along the contour. Then the adult asks on each finger that he gets on paper to write or draw something good about himself. After that, the presenter collects "palms", read them or shows them to the group, and the children guess where, whose palm is.

"Compliments"
Purpose: to help the child see his positive sides, to make him feel understood and appreciated by other children.
Standing in a circle, everyone joins hands. Looking into the eyes of a neighbor, the child says: "I like about you ...". The recipient of the compliment nods his head and replies: "Thank you, I am very pleased!" The exercise continues in a circle.
After the exercise, discuss with the children how they felt, what they found out about themselves unexpectedly, whether they liked giving compliments.

"Bunnies and elephants"
Purpose: to enable children to feel strong and courageous, to promote self-esteem.
“Guys, I want to offer you a game called Bunnies and Elephants. First, we will be cowardly bunnies. Tell me, when a hare feels danger, what does he do? That's right, it is trembling. Show how he trembles. He presses his ears, shrinks everything, tries to become small and invisible, his tail and legs are shaking, ”and so on. Children show. “Now show what the bunnies do when they hear the steps of a person”? Children scatter in the group, hide, etc. "What do bunnies do if they see a wolf?" The psychologist plays with the children for a few minutes. “And now we will be elephants, big, strong, brave. Show how calmly, measuredly, stately and fearlessly the elephants walk. What do elephants do when they see a person? Are they afraid of him? No. They are friends with him and, when they see him, calmly continue on their way. Show me how? " Children show. Show what elephants do when they see a tiger? Children play a fearless elephant for a few minutes.
After the exercise, the children sit in a circle and discuss who they liked to be more and why.

"Friendship"

The goal of this game is to teach a child not to be afraid and to trust his friend and partner. To start this game, you need to put all the children in a ring and ask them to hold hands. After that, the leader or educator invites the children to look their neighbor in the eyes and give their smile sincerely from the bottom of their hearts.

"Mousetrap"

This game is intended to increase the child's self-confidence, develop imagination, and also learn to overcome obstacles presented by fate, because the goal of the game is to find a way out and a way to get out of the "mousetrap".

The child needs to be placed in a circle of 5-6 people who are firmly pressed against each other. This circle is a "mousetrap", and the child in the center must look for a way out of it, in all possible ways: he can persuade someone to skip it, or independently look for the presence of some loophole.

"Shepherd"

The goal of this game is to increase the child's self-esteem, who is given the opportunity to lead other children, which subsequently leads to an increase in self-esteem. Therefore, to choose for the "shepherd" you need a child who is not confident in himself. The game is played outdoors or in a large room. The “shepherd” is given a musical instrument, for example, a pipe, and all the other participants are blindfolded - they play the role of “sheep”. The "sheep" walk in a circle, and the "shepherd" with the help of a pipe calls them to him, if at the same time someone gets lost, then the shepherd starts to play louder. When all the "sheep" are assembled, you can choose a new "shepherd" and continue the game.

Games to reduce the aggressiveness of children

"Angry cat"

Children are invited to form a large circle, in the center of which there is a sports hoop on the floor - this is a "magic circle" in which transformations will take place.

The child enters the hoop and at the signal of the leader (for example, clap his hands, ringing a bell, sound of a whistle) turns into a feisty, contemptuous cat: hisses and scratches. At the same time, one cannot leave the "magic circle". Children standing around the hoop repeat in chorus after the presenter: "Stronger, stronger, stronger ..." - and the child, depicting a cat, makes more and more "evil" movements.

On a repeated signal from the leader, the "transformation" ends, after which another child enters the hoop and the game is repeated.

When all the children visit the "magic circle", the hoop is removed, the children are divided into pairs and again turn into angry ka bug at the signal of an adult. The categorical rule: do not touch each other! If it is violated, the game immediately stops, the presenter shows an example of possible actions, and then continues the game.

On a repeated signal, the "cats" stop and can exchange pairs.

At the final stage, the presenter invites the “evil cats” to become kind and affectionate. At a signal, children turn into kind cats that caress each other. You can't touch each other either.

"Karate player"

The game is aimed at removing physical aggression.

As in the previous game, the children stand in a circle with a hoop in the center. Only this time in the "magic circle" "there is a transformation into a karateka.

As before, the children shout: "" Stronger .... "" - helping this player to release aggressive energy with the most intense actions.

"Boxer"

This is a variant of the game "Karate player", and it is carried out in a similar way, but the actions in the hoop can only be performed with hands. Fast, strong movements are encouraged.

"Crybaby"

The game is aimed at overcoming stubbornness and negativism.

Children standing in a circle take turns showing a capricious child (you can wear a hoop). Everyone helps with the words "" stronger, stronger .... "", then the children are divided into pairs "parent" and "child": the child is capricious, the parent persuades and calms him down. Each player must experience the role of a capricious child and the role of a persuading parent.

Practice showsthat if you organize a regular course of play activities for children, then each child gradually improves the quality of the exercises. At the same time, his emotional state in real life becomes more stable and positive.

"Little Ghost"

Goal : teach in an acceptable form to "throw out" the anger accumulated in an aggressive child.

""Guys! Now you and I will play the role of good little ghosts. We wanted to play a little hooliganism and scare each other a little. According to my clap, you will make such a movement with your hands (the teacher raises his arms bent at the elbows, fingers are spread out) and utter the sound "U" in a terrible voice, if I clap quietly, you will quietly say "U", if I I will clap loudly, you will scare loudly. But remember that we are kind ghosts and want to joke a little "". Then the teacher claps his hands. “Well done! Joked enough. Let's be children again. "

"Centipede"

Purpose: to teach children interact with peers, contribute to the cohesion of the children's team.

Several children (5-10) stand one after another, holding on to the waist in front of the person standing. At the command of the leader, the Centipede begins to simply move forward at first, then crouches, jumps on one leg, crawls between obstacles (these can be chairs, building blocks, etc.) and performs other tasks. The main task of the players is not to break a single "chain", to keep the Centipede intact.

"Magic balls"

Goal : removal of emotional stress.

Children sit in a circle. An adult asks them to close their eyes and make a "boat" out of their palms. Then he puts a glass ball in the palms of each - "bolik" - and gives instructions "" Take the ball in your palms, warm it with your breath, give it some of your warmth and affection. Open your eyes. Look at the balls, and now take turns talking about the feelings that arose during the exercise.

"My good parrot"

The game promotes the development of a sense of empathy, the ability to work in a group.

Children stand in a circle. Then the adult says, "" Guys! A parrot came to visit us. He wants to meet you and play. What do you think we can do to make him like it with us, so that he wants to fly to us again? "" Children suggest: "Talk to him kindly", "Teach him to play", etc. an adult carefully transfers a plush parrot (bear, bunny) to one of them. A child, having received a toy, should cuddle it to him, stroke it, say something pleasant, call it an affectionate name and transfer (or throw) the parrot to another child. It is best to play the game at a slow pace.

"Seven-flower flower"

The game helps children assess their condition, analyze behavior.

An adult prepares flowers from cardboard in advance. Each of the 7 petals has faces depicting emotions. The child looks at the petals, names the emotion and says when he was in one state or another. During the year, you can conduct similar activities many times, and at the end of the year discuss with the child whether his views on others and on himself have changed. For example, if a child at the beginning of the year said that he is happy when gifts are given to him, and after 2-3 months he said that most often he is happy when other children take him into play, then you can talk about this and ask why his ideas have changed.

"In the distant kingdom"

Play contributes to the formation of a sense of empathy, the establishment of mutual understanding between an adult and a child.

An adult and a child (mother and child, educator (teacher) and child, etc.), having read any fairy tale, draw it on a large sheet of paper depicting heroes and memorable events, then the adult asks the child to mark in the picture where he ( child) wanted to be. The child accompanies the drawing with a description of his adventures "" in a fairy tale "", while an adult in the process of drawing asks questions: "" What would you answer to the hero of a fairy tale if he asked you? What would you do in the hero's place? What would you feel if the hero of the fairy tale appeared here? ""

"Emotions of Heroes"

The game contributes to the formation of empathy, the ability to assess the situation and behavior of others.

An adult reads a fairy tale to children. The child is given small cards in advance with images of various emotional states. In the process of reading, the child puts several cards on the desk, which, in his opinion, reflect the emotional state of the hero in various situations. At the end of the reading, each child explains in what situation and why it seems to him that the hero was cheerful, sad, depressed ... it is better to play this game either individually or in a small subgroup. The text of the fairy tale should not be very large, it should correspond to the volume of attention and memory of children of a certain age group.

Velcro

The game promotes the development of interacting with peers, relieving muscle tension, rallying the children's group.

All children move around the room, preferably to fast music. Two children, holding hands, are trying to catch their peers. At the same time, they say "" I am sticky - sticky, I want to catch you "". Each child caught with Velcro is taken by the hands, joining him to their company. Then they all together catch others in their "nets". When all children become "Velcro", they dance in a circle to calm music, holding hands. If the musical accompaniment is not possible, the adult sets the pace for the game by clapping his hands. In this case, the pace that is fast at the start of the game slows down as the game progresses.

"Kitty"

Purpose: removal of emotional, muscle tension, establishment of a positive emotional mood in the group.

Children are on the carpet. To calm music, they come up with a fairy tale about a cat who:

  • Lying in the sun (lying on the carpet);
  • Stretches;
  • Washes up;
  • Scratches the rug with paws with claws, etc.

As musical accompaniment, you can use the audio cassette recordings "Magic Voices of Nature": "Kid in the Forest", "Kid by the River", "Kid and Bird", etc.

"Silver Hoof"

The game contributes to both the removal of excessive muscle tension, and the emergence of trust in others, the rallying of children.

Imagine that you are a beautiful, slender, strong, calm, wise deer with your head held high. On your left leg is a silver hoof. As soon as you hit the ground three times with your hoof, silver coins appear. They are magical, invisible with each new coin that appears again, you become kinder and more affectionate. And although people do not see these coins, they feel the kindness, warmth and affection that comes from you. They are drawn to you, they love you, they like you more and more.

Note: this game can become a group ritual in a children's team, one of the ways to resolve conflicts in a group.

"Masks"

Purpose: to teach in an acceptable form, to throw out the anger accumulated in an aggressive child.

Requires paints and paper, sticky tape. Scary masks are drawn on paper, then each participant tries on any one for himself, remains in it for some time. You can dance "wild" dances, run, chase each other. Then the ritual of removing the masks takes place, everyone joins hands, smiles at each other, you can dance smoothly.

It is best to use masking tape or plaster to secure the masks to your face.

"Snowballs"

The game helps to relieve muscle tension, makes it possible to express your anger in an acceptable form.

To conduct the game, it is necessary to make "snowballs" from cotton wool and paper (4-5 for each participant). In a spacious room (preferably in a gym) all the "snowballs" scatter on the floor. In the "snow battle", the game participants try to attack and defend themselves. It is necessary to explain that being hit by a "snowball" can be a little painful, but in this way you can become a brave, strong, courageous winner.

"Gnomes"

Play promotes feelings of empathy, empathy, and a desire to help.

The game requires bells according to the number of participants (5-6 pieces). One bell must be damaged (not ringing).

An adult invites children to play gnomes. Each gnome has a magic bell, and when it rings, the gnome acquires magical power - he can make any wish that ever comes true. Children receive bells (one of them gets the spoiled one). “Let's hear how your bells are ringing! Each of you in turn will ring your bells and make your wish, and we will listen. " Children in a circle ring their bells, but suddenly it turns out that one of them is silent. "What to do? Kolya's bell does not ring! This is such a misfortune for a dwarf! Now he will not be able to make a wish for himself ... Maybe we will amuse him? Or give something instead of a bell? Or will we try to fulfill his desire? (The children offer their solutions.) Maybe someone will give up their bell for a while so that Kolya can ring them and make his wish? "

Usually one of the children offers his own bell, for which, naturally, he receives the gratitude of a friend and the approval of an adult.

"Yes and no"

The game is aimed at removing the state of apathy and fatigue in children, at stimulating their vitality. The great thing about this game is that it only uses one voice.

Divide into pairs and stand in front of each other. Now you will have an imaginary battle with words. Decide which of you will say the word "yes" and who will say "no." Your entire argument will consist of just these two words. Then you will change them. You can start them very quietly, gradually increasing their volume until one of you decides that there is nowhere louder. When you hear the signal from the leader (for example, a bell), stop, take a few deep breaths. Pay attention to how pleasant it is to be in silence after such noise and din.

Play can be especially useful for those children who have not yet discovered their own voice as an important way to assert themselves in life.

"Tukh-tibi - spirit" (K. Fobel)

This game is another recipe for relieving negative moods and restoring strength in the head, body and heart. There is a comical paradox in this ritual. Although children should utter the word "tukh-tibi-spirit" angrily, after a while they cannot help but laugh.

I will now give you a special word. This is a magic spell against bad mood, against resentment and disappointment, against anything that spoils the mood. For this word to really work, you need to do the following. Start walking around the room without speaking to anyone.

As soon as you want to talk, stop in front of one of the children and say the magic word: "Tukh-tibi-spirit!" After that, continue walking around the room. From time to time, stop in front of someone and say this magic word angrily and angrily again.

For the magic word to really work, you need to say it not into emptiness, but to a certain person standing in front of you.

Cooperative board games

To work with aggressive children, various board games can be successfully used, which provide for the game both individually and together. For example, the game "Constructor". Children are invited together or three to assemble some figure from the details of the "Constructor". In the course of the game, the adult helps the children to solve the conflicts that arise and to avoid them. After the game, it is possible to play conflict situations with finding ways out of them.

In the course of joint board games, children master the skills of joint conflict-free communication.

"Storming the fortress"

A fortress is built from the unbreakable objects that come to hand (slippers, chairs, cubes, clothes, books, etc. - everything is gathered in one big heap). The players have a "cannonball" (ball). In turn, each with all his might throws the ball into the enemy fortress. The game continues until the whole pile - the "fortress" - is scattered to pieces. With each successful hit, the storming men emit loud victory cries.

"We swear by vegetables"

Invite the children to quarrel, but not with bad words, but ... with vegetables: "You are a cucumber", "You are a radish", "You are a carrot", "And that is a pumpkin", etc.
Note : Before scolding your child with a bad word, remember this exercise.

"Over the bumps"

The pillows are laid out on the floor at a distance that can be overcome in a jump with some effort. The players are "frogs" living in the swamp. Together on one "bump" capricious "frogs" are cramped. They jump on neighbors' pillows and croak: "Kwa-kva, move over!" If two "frogs" are cramped on one pillow, then one of them jumps further or pushes a neighbor into the "swamp", and she is looking for a new "bump".
Note : an adult also jumps over bumps. If between the "frogs" it comes to a serious conflict, he jumps up and helps to find a way out.

"Kicking out the dust"
Each participant is given a “dusty pillow”. He must, diligently pounding his hands, thoroughly "clean" it.

"Children's football"

Instead of a ball - a pillow. The players are divided into two teams. The number of players is from 2 people. The judge is necessarily an adult. You can play with your hands and feet, you can kick the pillow, throw it, take it away. The main goal is to score a goal.
Note: an adult monitors the observance of the rules - you cannot use your arms, legs, if there is no pillow. Penalties are removed from the field.

"Zhuzha"
"Zhuzha" sits on a chair with a towel in her hands. Everyone else is running around her, making faces, teasing, touching her, tickling. "Zhuzha" suffers, but when she gets tired of all this, she jumps up and starts chasing the "offenders" around the chair, trying to whip them on their backs with a towel.
Note: an adult follows the form of the expression "teaser". They shouldn't be offensive or painful.

"Sparrow fights"

Children choose a pair and turn into pugnacious "sparrows" (crouch, hugging their knees with their hands). "Sparrows" jump sideways to each other, push. Who of the children falls or removes his hands from his knees, he is out of the game (they treat the "wings" and paws of Dr. Aibolit). "Fights" begin and end at the signal of an adult.

"Kicking"

The child lies on his back on the carpet. Legs are freely spread. Slowly, he begins to kick, touching the floor with his entire leg. Legs alternate and rise high. The force and speed of kicking is gradually increasing. For each kick, the child says “No,” increasing the intensity of the kick. So that the baby does not hesitate, it is better to perform this exercise with him.

"Hurricane"

Sit on the rug across from your child. He should blow very hard on you. You pretend that you cannot cope with the currents of air and fall to the floor. Then he should, on the contrary, draw in the air, and you gradually rise. Young children are very fond of this game, it amuses them and helps them to feel their importance. It will be interesting if all family members participate in the game. The more comical you fall and rise, the more pleasure your baby will get.

Games for the development of the emotional sphere of preschoolers

"Pictograms".

Children are offered a set of cards depicting various emotions.
There are pictograms of various emotions on the table. Each child takes a card without showing it to others. After that, the children take turns trying to show the emotions drawn on the cards. Viewers, they have to guess what emotion is shown to them and explain how they determined what it is. The teacher makes sure that all children participate in the game.
This game will help you determine how well children are able to correctly express their emotions and "see" the emotions of other people.

"Mirror".
The teacher passes a mirror in a circle and invites each child to look at himself, smile and say: "Hello, it's me!"

After completing the exercise, attention is drawn to the fact that when a person smiles, the corners of his mouth are directed upward, the cheeks can support the eyes so that they turn into small slits.

If the child finds it difficult to turn to himself the first time, do not insist on this. In this case, it is better to immediately transfer the mirror to the next member of the group. Such a child also requires special attention from adults.
This exercise can be varied by inviting children to show sadness, surprise, fear, etc. Before performing, you can show the children a pictogram depicting a given emotion, paying attention to the position of the eyebrows, eyes, mouth.

“I am happy when. ... . "

Purpose: expanding children's ideas about the emotion "joy"; the formation of positive emotions; expanding children's understanding of activities that bring joy.
Equipment: a gnome toy, several soft toys, a cassette with funny music, a picture of a cheerful girl, a picture of an "empty" face for each child, a pictogram with a picture of the emotion "joy", a mirror, a small ball, drawings of gnomes with eyes, pencils and sheets of paper (for each child).
The teacher calls one of the group members, throws him a ball and says: "(Child's name), tell us, please, when are you happy?" Petya catches the ball and says: "I am happy when ..." Then Petya throws the ball to the next participant and, calling him by name, in turn asks: "(Name of the child), please tell me, when are you happy?"
The game continues until all the children have answered the question.

Dwarf: "You see, guys, there are so many different situations in life when a person is good and he smiles."(All children's answers are listed), (4 minutes).

"Make Princess Nesmeyanu laugh"

Purpose: formation of the ability to find ways to make a person with a bad mood smile; decrease in psychophysical stress; development of imagination.
Equipment: gnome toy, sand fairy, sand tray, miniature figurine collection.
The fairy tells the story of a princess who has always been sad. No one has ever managed to bring a smile to her face. Children are asked to answer the question: "How can I make the princess laugh?" After a short pause, the guys come to the rack with miniatures and choose figurines for their story. Then each of them, with the help of their characters, tells a funny story, playing it in the sandbox. At the end, the fairy sums up the results, choosing the funniest story. At the same time, she thanks the guys for the fact that the princess finally smiled and now, remembering the stories of the children, she will always have a great mood.
At the end of the game, the children say goodbye to the sand fairy.(20 minutes)

"Kingdom of emotions"

Purpose: to expand children's understanding of the emotion of "envy", to teach children to understand the reasons that lead to a particular mood.
Equipment: gnome toy, pictograms and drawings of fairy-tale characters with various emotions.
The gnome lays out pictograms of all emotions known to children in a circle and says that today they have entered the Kingdom of emotions. "Guys, what do you think, what emotions can make friends with each other, and which ones will remain alone forever?" After the answers, each child is invited to make friends with emotions with the help of a story. The one who quickly coped with the task begins to tell his tale, the rest listen carefully.
After completing the task, the gnome must praise the children.(20 minutes)

"Birthday"

Purpose: to consolidate the ability to express the emotion "joy", to create a benevolent atmosphere in the group, to develop an active vocabulary of emotional states.
Equipment: a gnome's toy, a "joy" pictogram, several pictures of fairy-tale characters with a joyful mood, paper, colored pencils.
The gnome invites the children to choose a birthday boy. This child sits on the highchair. The rest should depict guests who in turn come to the birthday man and give him gifts. The task for the guys becomes more complicated: you need to show with the help of gestures what exactly you gave. The task of the birthday boy is to guess this subject. If the gift is not guessed, then the birthday person takes the place of the guest, and the guest becomes the birthday person.(7 minutes)

"Bee in the dark"

Purpose: to consolidate the ability to express the emotion "fear", to develop an active vocabulary of emotional states, correction of the fear of darkness, confined space, height.
Equipment: gnome toy, fear pictogram; cards depicting fairy-tale characters with the expression of the emotion "fear"; several chairs for adults; matter that does not transmit light.
The gnome chooses one child to play the Bee. He says that the Bee is very fond of collecting honey. She flew to a clearing where many, many different flowers grow. Flying from one flower to another, the Bee did not notice how evening came. And in the evening the flowers close, so the Bee had to sit inside the flower in the dark until morning.
Then the teacher, on behalf of the gnome, puts the chairs so that the child-Bee can climb onto the chair and walk on them without fear of falling. This is flowers. After the evening has come, the Bee remains on one of the chairs and it is covered with a cloth that does not let light through. The child sits in the dark for several minutes, then morning comes, and the cloth is removed, the Bee flies to his home. Every child must play the role of the Bee.
When performing this rehearsal, it is important to know how much each child fears the dark and it is best to have material of different densities in stock. For children who are very much afraid of the dark, it is necessary to use an almost transparent material.
In the end, the dwarf Vasya praises all the children for their courage, no matter how good or bad they played the role of the Bee.(15 minutes)

"Guess the mood of fairy tale characters"

Purpose: to consolidate the ability of children to compare emotions in the picture with the corresponding pictogram, to continue teaching children an adequate comparison of action and emotion.
Equipment: a gnome toy, the "envy" pictogram, plot pictures, which depict people in different poses, sets of pictograms (8 pcs.).
The gnome invites the children to play the following game. Each child has sets of pictograms (8 pcs.) On the table. An adult takes turns showing the children cards with different moods of fairy tale characters. Children should pick up a pictogram with the appropriate emotion. This exercise allows the teacher to most accurately identify children who have not yet fully mastered this skill.(4 minutes)

"In order to listen to me, I must ..."

Purpose: to teach children the ability to listen to each other and those around them, to continue to develop the ability to be polite.
Equipment: pairs of pictures with different communication situations, a ball.
The teacher invites the children to stand in a circle. An adult throws a ball to each child, and he in response should think and answer the question: "What is needed in order to listen to me carefully?"(5 minutes)

"Without words"

Purpose: to develop children's communication skills, to teach children to understand their interlocutor by their facial expressions, gestures, posture.
Equipment: toy gnome.
The driver is selected. He shows without words an object, an action, tries to say something. The task of the rest of the children is to guess what the driver is doing. The game continues until every child plays the role of the driver. The teacher makes sure that all children guess if possible. If someone always finds it difficult to do this, they help him with leading questions.(5 minutes)

"Don't drop the ball"

Purpose: to develop children's communication skills, attention, the ability to work with a partner, to promote the rallying of the children's team, to teach children the ability to play, to develop sympathy.
Equipment: a gnome toy, toys from "Kinder Surprise" (any quantity, but not less than 30 pieces for each pair), 2 small buckets, a ball, a tape recorder, a recording of funny music, paper, colored pencils.
The gnome invites the children to stand in pairs facing each other and hold one ball with their hands. To the sound of music, children will need to perform those actions that an adult will talk about, while each couple should try not to let go of the ball. Actions: sit down, jump on two legs, on one leg, run, spin.
After completing the task, the children are invited to stand with their backs to each other, hold the ball with their backs and carry out the commands of the gnome. Actions: sit down, spin around, walk around the room. In this case, you must try so that the ball does not fall.(5 minutes)

"About Resentment and Sadness"

Purpose: to continue to form the ability to communicate with peers, the ability to rally the children's team.
Equipment: a gnome toy, a ball of brightly colored woolen threads.
The gnome tells the children that it is not their fault that they sometimes come to kindergarten in a bad mood. It's just that Resentment or Sadness stuck to them on the way. The main thing is to shake it off and throw it off. This can be done by the child himself or his friend. After the gnome's story, you can play the situation of removing the bad mood.(5 minutes)

Music and Emotions.

After listening to a piece of music, children describe the mood of the music, what it is: funny - sad, contented, angry, bold - cowardly, festive - everyday, sincere - aloof, kind - tired, warm - cold, clear - gloomy. This exercise not only contributes to the development of understanding of transmissionemotional state, but also the development of imaginative thinking.

"Ways to Improve Mood."

It is suggested to discuss with the child how you can improve yourselfthe mood itself, try to come up with as many such ways as possible (smile at yourself in the mirror, try to laugh, remember something good, do a good deed to another, draw a picture for yourself).

"Magic bag".

Before this game, the child is discussed what his mood is now, what he feels, maybe he is offended by someone.

Then invite the child to put all negative emotions, anger, resentment, sadness in a magic bag. This bag, with all the bad things in it, is tightly tied. You can use another "magic bag" from which the child can take for himself those positive emotions that he wants. The game is aimed at realizing one's emotional state and releasing negative emotions.

"Lotto of Sentiments".For this game requires sets of pictures that depict animals with different facial expressions (for example, one set: funny fish, sad fish, angry fish, etc.: the next set: funny squirrel, sad squirrel, angry squirrel, etc.) ... The number of sets corresponds to the number of children.

The presenter shows the children a schematic representation of a particular emotion. The task of children is to find an animal with the same emotion in their set.

"Name similar."

The leader names the main emotion (or shows a schematic representation of it), the children remember the words that denote this emotion.

This game activates vocabulary by using words for various emotions.

"My mood".

Children are invited to tell about their mood: it can be compared with some color, animal, state, weather, etc.

"Broken phone".All participants in the game, except for two, are "sleeping". The presenter silently shows the first participant any emotion with the help of facial expressions or pantomime. The first participant, "waking up" the second player, conveys the seen emotion, as he understood it, also without words. Further, the second participant "wakes up" the third and gives him his version of what he saw. And so on until the last participant in the game.

After that, the presenter asks all the participants in the game, starting with the last and ending with the first, about what emotion, in their opinion, they were shown. This way you can find the link where the distortion occurred, or make sure that the "phone" was fully functional.

"What would have happened if .."
An adult shows children a plot picture, the hero (s) of which does not (s) face (s). Children are encouraged to name which emotion they think is appropriate for the case and why. After that, the adult invites the children to change the movement on the hero's face. What would happen if he became cheerful (sad, angry, etc.)?

Psycho-gymnastic exercises (etudes), the main goal of which is to master the skills of managing their emotional sphere: to develop in children the ability to understand, be aware of their own and other people's emotions, express them correctly, and fully experience.

1.New doll (study for the expression of joy)

The girl was presented with a new doll. She is happy, jumps merrily, spins, plays with a doll.

2. Baba Yaga (study for the expression of anger)
Baba Yaga caught Alyonushka, told her to light the stove so that she could eat the girl later, and she fell asleep. I woke up, but Alyonushka did not - she ran away. Baba Yaga was angry that she was left without dinner. Runs around the hut, stamping his feet, swinging his fists.

3. Focus (study for the expression of surprise)
The boy was very surprised: he saw how the magician put a cat in an empty suitcase and closed it, and when he opened the suitcase, the cat was not there. A dog jumped out of the suitcase.

4. The fox overhears (study for expression of interest)
The chanterelle stands at the window of the hut in which the cat and the cock live, and overhears what they are talking about.

5.Salted tea (study for the expression of disgust)
The boy watched TV while eating. He poured tea into a cup and without looking, by mistake instead of sugar, poured two tablespoons of salt. He interfered and took the first sip. What a disgusting taste!

6.New girl (study for the expression of contempt)
A new girl came to the group. She was in an elegant dress, holding a beautiful doll in her hands, and a large bow was tied on her head. She considered herself the most beautiful, and the rest of the children were unworthy of her attention. She looked down on everyone, pursing her lips contemptuously ..

7.About Tanya (grief - joy)
Our Tanya cries out loud:
Dropped a ball into the river (grief).
"Hush, Tanechka, don't cry -
The ball will not sink in the river! "

8 Cinderella (study for the expression of sadness)

Cinderella returns from the ball very sad: she will no longer see the prince, besides, she has lost her shoe ...

9 home alone (study for the expression of fear)

The mother raccoon went to get food, the baby raccoon was left alone in the hole. It is dark all around, you can hear different rustles. The little raccoon is scared - what if someone attacks him, and his mother does not have time to come to the rescue?

Games and exercises to relieve psycho-emotional stress. To form the emotional stability of the child, it is important to teach him how to control his body. The ability to relax allows you to eliminate anxiety, agitation, stiffness, restores strength, and increases the supply of energy.

1. "Affectionate palms"

Children sit in a circle one after another. Stroke with the palms in front of the sitting child on the head, back, arms, lightly touching.

2. "Secrets"

Sew small bags of the same color. Pour various cereals into them, stuff it not tight. Invite children who are experiencing emotional discomfort to guess what is in the bags? Children crease the bags in their hands, switch to other activities, thus leaving the negative state.

3 . Game "In the meadow"
Teacher: “Let's sit on the carpet, close our eyes and imagine that we are in a forest in a clearing. The sun is shining tenderly, the birds are singing, the trees rustle gently. Our bodies are relaxed. We are warm and comfortable. Consider the flowers around you. Which flower makes you feel happy? What colour is he?".
After a short pause, the teacher invites the children to open their eyes and tell them if they were able to imagine a clearing, the sun, the singing of birds, how they felt during this exercise. Did they see the flower? What was he like? Children are encouraged to draw what they saw.

4. Exercise "A wonderful dream of a kitten"

Children lie in a circle on their backs, arms and legs are freely extended, slightly divorced, eyes are closed.

Quiet, calm music turns on, against the background of which the presenter says slowly: “The little kitten was very tired, ran over, played enough and lay down to rest, curled up in a ball. He has a magical dream: blue sky, bright sun, clear water, silvery fish, family faces, friends, familiar animals, mom speaks affectionate words, a miracle is happening. A wonderful dream, but it's timewake. The kitten opens its eyes, stretches, smiles. " The presenter asks the children about their dreams, what did they see, hear, feel, did a miracle happen?

Development games and exercises

communication skills of children

the ability to hear, perceive information

"Echo"

First option.

The teacher reads any poem to the children, and they repeat the last word of each line.

Second option.

The teacher divides the children into two teams. One of the teams is "inventors", the other is "echo".

The team of "inventors" consults and decides who will name what word on a particular topic. Then the players of this team alternately pronounce the conceived words and ask the “echo” command: “What word did Vitya say (Kolya, etc.)? The “echo” team must amicably answer the questions of the rival team.

Then the teams change places, the game resumes.

"Mutual citation"

The players sit on chairs or on the floor in a circle.

The teacher says:

Let's play a game like this. I knock my knees twice with my palms and twice pronounce my name "Lena - Lena", and then clap my hands above my head, calling someone else, for example: "Vanya-Vanya". Vanya, hearing his name, first knocks on his knees twice, calling himself "Vanya - Vanya" and then claps his hands and calls someone else, for example: "Katya - Katya". Now Katya takes over, and so on. Try not to look at the participant you name. Say his name, for example, looking up somewhere.

"Mail"

The host of the game is a teacher. The following dialogue takes place between him and the participants in the game:

Host: Ding - ding - ding.

Children: Who is there?

Host: Mail.

Children: Where from?

Host: From Ryazan.

Children: What are they doing there?

Host: They dance (sing, laugh, swim, fly, etc.)

"Who are you?"

Each participant comes up with some funny nickname (for example, a broom, a bubble, a comb, a pen, a toy, etc.) Then the driver is selected with the help of a counting. He starts asking questions to the players. Answering them, the player should use only the word he invented, while maintaining a serious expression on his face.

For example, the driver approaches someone who calls himself a "broom" and strictly warns:

Who is wrong

He comes across!

Whoever laughs will have a bad time!

Who are you?

Broom.

What did you eat this morning?

Broomstick.

And what did you take to kindergarten?

When the questions run out or the player makes a mistake (laughs), the driver changes.

"What's in the box?"

Equipment: chest, various items.

The teacher places a chest on the table with an object inside.

The driver is selected with the help of the reader. He looks into the chest. The rest of the participants ask the driver about the color, shape, purpose of the object in the chest. The driver needs to answer all questions with the words "yes" or "no".

The child who is the first to name what is in the chest becomes the driver. The teacher places another object in the chest, the game resumes.

"Picture gallery"

Equipment: paintings whose names are known to children.

The teacher shows them pictures. Each participant makes one of them, which he liked best. Then the driver is selected. He says

All the pictures are good

But one is better!

The rest of the participants, with the help of questions, try to guess which picture the driver liked.

The child who is the first to name the conceived picture becomes the driver, the game resumes.

"ABC of Why Checks."

Equipment: alphabet.

The players sit on the floor or chairs in a circle. The teacher says:

You need to ask the question so that the first word of your question begins with one of the letters of the alphabet. We will ask questions in turn. A participant who gets confused or forgets the sequence of letters in the alphabet is eliminated from the game. For example:

A: is an apricot a fruit or a vegetable?

B: banana, what color? Etc.

"Interview"

Equipment: microphones (according to the number of pairs of participants)

The teacher divides the children into two teams. One team - "experts", the other - "journalists"

The teacher says:

Each "journalist" needs to choose an "expert" and interview him on a topic familiar to us, for example: The city where I live "

Please play your roles so that your behavior and speech would be like those of real journalists and experts. Who will start first?

The educator acts as an observer.

The winner is the couple who, in the opinion of most children, played their roles most successfully.

The degree of attention to the partner, the culture of communication, artistry are assessed.

"Pum-pum-pum"

The players sit on the floor or chairs in a circle.

The teacher says:

Now we will play the game "Pum - pum - pum". "Pum - pum - pum" - so we will call any mysterious object.

Then the driver is chosen, who thinks about the object. The rest of the participants ask him questions.

For example:

Why did you think of this "Pum - pum - pum"?

What is "Pum - Pum - Pum" for?

Is this pum-pum-pum big or small?

The driver must answer the players' questions with a full sentence.

The child who is the first to name the mysterious object becomes the driver, the game resumes.

"Say it differently"

Equipment: chips.

The players sit on the floor or chairs in a circle.

The teacher says:

I will pronounce sentences, in each of which I will highlight a word with my voice. Your task is to replace this word with another word in meaning.

Be careful - the meaning of the sentence should not change.

Sample sentences:

Girl rushing to school:

Mom looks out the window:

Tolya was sad yesterday;

Today Tolya laughs merrily. Etc.

The child who gave the correct answer first receives a token. The winner is the one who collects more chips by the end of the game.

"Listen and repeat"

The driver is selected with the help of the reader. The teacher says some phrase, after which the driver needs to convey what he heard to the rest of the participants, but in other words.

For example, the teacher says:

I’ll read you a wonderful story about the travel ant.

The driver can rephrase this sentence like this:

The teacher (name-patronymic) will read us an interesting story about the travels of an ant.

ϖ the exercise can be complicated by using as speech material

Small poems, stories, fairy tales.

"Secret meaning"

Equipment: magnetic board, magnets.

Illustrations for proverbs:

“You can't get a fish out of the pond without difficulty”;

"Eggs do not teach a chicken";

"Each sandpiper praises his swamp";

"If you chase two hares, you won't catch a single one";

"The coward is afraid of his shadow";

One of the children is the driver, the rest are "observers" and "advisers". The teacher attaches an illustration to the proverb to the board. The driver is invited to listen to several proverbs, choose a suitable "caption" for the picture and justify his choice.

“Observers” and “advisers” listen to the driver's answer and express their opinion.

Then the driver changes, the exercise resumes.

"Investigation in progress"

Equipment : magnetic board, magnets;

Subject pictures: "New Year's Round Dance", "Hockey", "Fireworks".

With the help of a reading room, two drivers are selected - "detectives"

The rest of the participants in the game are “witnesses”. The teacher attaches a plot picture to the board so that only “witnesses” can see it. Then "witnesses begin to testify" about what is shown in the picture. Their task is to describe the plot not directly, but indirectly, using additional information so that the "detectives" do not immediately understand what exactly is happening. For example, if the picture "New Year's round dance" is used, children can describe it like this:

I see smiles on their faces.

I hear laughter and footfall.

Everyone is holding hands.

I hear funny music.

I see gifts.

I can smell the tree.

If the "detectives" decide that they have solved the plot, they say: "We have an answer." Answer versions can be nominated three times.

Then the drivers change, the game resumes.

"Bad mood"

The teacher explains to the children that everyone can have a bad mood, and that others need to try to understand its cause and learn how to properly respond to bad behavior and a person's statement.

Then the teacher says:

One boy came to kindergarten in a bad mood and angrily said to his friend: "I will not play with you."

His friend thought a little and asked, "You mean you want to play with other children?"

The boy's mood improved, because his friend did not argue with him, swear, did not take offense, but simply tried to understand him.

After that, a driver is selected who will portray the child in a bad mood. The rest of the children try to react correctly, starting any utterance with the words: "You mean that ..."

Games and exercises

to develop the ability to process information

"Through the glass"

Participants are divided into pairs. The teacher says:

Imagine that one of you is on the train, and the other is on the platform, that is, you are separated from each other by glass, through which no sounds penetrate. But you can see each other.

Participants are invited to convey the content of a message to each other using gestures.

Sample messages:

I'll call you when I arrive;

Write me a letter. And etc.

Then everyone discusses how accurately the participants were able to convey the content of the messages and whether it was easy for them to understand each other.

"Toy shop"

The teacher divides the children into two teams. The first team is "buyers", the second is "toys"

Each member of the second team guesses what kind of toy he will be, and then takes a "frozen" pose, depicting the goods placed in the store.

The "customer" approaches any "toy" and asks: "Who are you?"

After this question, the member of the second team begins to imitate the actions typical of the toy he conceived. The "buyer" needs to guess and name the toy that is shown to him.

" Understand me"

The teacher in a whisper tells the task (for example: to go to the door) to the child sitting next to him. He, with the help of gestures, must convey this message to the next participant so that he can understand and complete the task.

The child who completed the task gives instructions to the next participant, the game resumes.

Examples of tasks:

Open the door;

Come up and look out the window;

Place two chairs side by side. And etc.

"Travels of Pinocchio"

Equipment: doll "Buratino", chips.

Participants sit on the floor or chairs in a circle.

The teacher shows the children a toy and says:

Guys, Buratino dropped by to visit us. He visited many kindergartens. Listen to Buratino and try to guess which rooms of the kindergarten he visited and when (in winter, summer, morning, or evening) it was.

Examples:

Buratino entered the room where the children were:

  • roll up their sleeves, soap their hands, dry themselves;
  • unfasten buttons, take off and fold clothes,

stretch, calm down, rest, sleep;

They dance, sing, listen, stamp, circle, bow;

  • march, squat, climb, jump.

Pinocchio was in kindergarten when the children:

come, greet, change their shoes, enter the group;

dress, say goodbye, leave;

swim, sunbathe, walk barefoot;

make snowmen, sledding, skiing;

The child who was the first to guess and give the correct answer receives a chip. The winner is the one who collected more chips by the end of the game.

"Guess and Draw"

Equipment : simple pencils and sheets of paper. (By the number of participants)

Description exercise: Children sit at the table. The teacher makes riddles. Children have to guess them. Then, without naming the answers, draw them.

Examples of riddles:

Under the pine tree by the path On the back of the needles

What stands among the grass? Long and sharp

There is a leg, but no boots, and it will curl up into a ball -

There is a hat, there is no head. There is no head or legs.

(Mushroom) (hedgehog)

At the end of the drawing, a discussion begins.

Children explain how they succeeded or why they did not succeed in solving this or that riddle.

"Conceived Action"

The driver is selected with the help of the reader. He leaves the room, and the rest of the participants discuss and guess what action he will have to perform. For example: brush your teeth, sweep the floor, look in the mirror, etc.

After the discussion, they call the driver and offer him a hint,

for example: "You do this every morning." He tries to understand and portray the envisioned action.

"What looks like what"

The teacher agrees with the children that they will make riddles,

using only comparisons to describe a conceived object or creature (an object can be compared with a similar one in appearance, actions, etc.)

With the help of a rhyme, a driver is selected who will guess riddles. He leaves the room and does not return until the other participants agree on a word. The driver must guess what word the children have in mind.

Then the driver changes, the game repeats.

"I'm throwing you a ball"

Equipment: ball.

Children stand in a circle and throw the ball to each other, naming the participant to whom they want to throw it. At the same time, the child throwing the ball says: “I throw you a candy (flower, apple, etc.)

The child who received the ball should respond by making some conclusion, for example: "Thank you, you know, I love sweets."

"Backwards"

Equipment : magnetic board, magnets;

Pairs of pictures:

"Girl with a Balloon" and "Girl without a Balloon";

"The Man with the Opened Umbrella" and "The Man with the Closed Umbrella".

The teacher attaches a couple of pictures to the board (for example: a girl with a balloon - a girl without a balloon) and tells the story:

The girl was presented with a balloon. She ran out into the street. But then the wind blew and snatched the ball from the girl's hands. The balloon went on a journey, and the girl waved her hand to him: “Goodbye, balloon. When you get tired of flying, come back! "

Children are invited to tell a different story based on the same pictures, but "backwards", that is, starting with the last picture.

"It happens - it does not happen"

Equipment : any subject pictures, for example: crocodile, cloud, chicken, moon, etc.

A pair of children is selected with the help of a counting tool. One of the couple takes a picture and comes up with some kind of fable for it. The second participant must prove that this does not happen. The first child contradicts, arguing that this can happen.

Children's dialogue options:

The crocodile flies.

The crocodile does not fly, it does not have wings.

No flies, he is taken in an airplane.

The cloud fell to the ground.

A cloud floats across the sky, it cannot fall.

No, the cloud fell like rain.

"Can not be…"

Equipment: chips

The driver is selected with the help of the reader. He cites some statement that, from his point of view, is implausible. For example:

Children teach adults.

The "quiet hour" was canceled. Etc.

The rest of the participants must come up with the conditions under which this statement will become possible. For the correct answer, the child receives a token.

The winner is the one who collects more chips by the end of the game.

"But I ... .."

Equipment: ball.

Description of the game.

Participants stand in a circle and throw the ball to each other.

The child who threw the ball says a phrase about himself, which begins with the words: “I don’t ...”.

The child who received the ball must answer, starting with the words: "But I ...".

For example:

I do not forget to brush my teeth in the evenings.

But I do wash my hands before eating.

"What would happen if I ..."

Participants sit on the floor or chairs in a circle.

The teacher says:

Guys, imagine that you met with Fairy and she said that she can turn you into whoever you want, but only if you explain your choice.

Children's answer options:

As an artist, it would play a role ...

As an artist, I would paint ...

If I were a teacher, then ...

With a flower, I would please….

Games and exercises

to develop the ability to speak

"Artist of the word"

Participants sit on chairs or on the floor in a circle.

The driver is selected, who draws a verbal portrait of someone from the group, without naming this child. The rest of the participants must guess who they are talking about.

Then the driver changes, the exercise resumes.

  • taking into account the level of development of the verbal imagination of children,

you can offer them an exercise on associative perception using questions such as:

What animal does it look like?

Which plant? etc.

"Score"

Equipment : various objects, toys, products.

With the help of a counting rhyme, the driver is chosen - the “seller”, the rest of the children are the “buyers”.

Various “goods” are displayed on the “shop counter”. One of the "buyers" without naming the item, describes it and tells why he needs it, what can be prepared from it, etc.

The "seller" must guess what kind of "product" the "buyer" needs

Then the driver changes, the game repeats.

"Describe a friend"

A pair of children is selected with the help of a counting tool. They stand with their backs to each other and take turns describing their partner's hairstyle, clothing, and face.

The description is then compared to the original and a conclusion is made about how accurate each player was.

Then another pair is selected and the game resumes.

"Library"

Equipment : books well known to children.

The driver is selected with the help of the reader. - "Librarian", the rest of the children - "readers".

One of the "readers" describes the content of the desired book without naming it. According to his description, the "librarian" must guess what book is being discussed and "give it to the reader"

"The Snow Queen"

Participants sit on the floor or chairs in a circle.

The teacher asks the children to remember the fairy tale "The Snow Queen".

Children remember that in this fairy tale there was a mirror, in which everything is reflected

good and beautiful turned into bad and ugly. how many

didn’t make the fragments of this mirror, hitting the eyes of people!

The teacher says:

Have there is a continuation of this tale: when Kai and Ger-da grew up, they

Made magic glasses, through which, unlike a mirror,

you could see the good that is in every person.

Children are encouraged to imagine that they are wearing magic glasses, see more good things, and then talk about it.

The educator is the first to "put on the glasses" and provide a sample description of the children.

At the end of the game, the children try to tell what difficulties they have experienced,

what they felt while in the role of the observers.

"Acquaintance"

Equipment : pictures depicting fairy tale characters.

With the help of a reading room, a driver is selected who examines the picture without showing it to the children. After that, the driver must describe the image, starting with the words "I want to introduce you to my best friend ..."

The child who first guessed which fairy-tale character is depicted in the picture becomes the driver, the game resumes.

"Guess who"

Everyone stands in a circle. With the help of the counting rhyme, the driving "storyteller" is selected. He goes to the center of the circle and begins to describe one of the children: appearance, clothing, character, inclination to certain activities, etc. The rest of the participants must guess who they are talking about.

The child, who was the first to give the correct answer, brings the envisioned participant into the circle, and they, together with the "storyteller", hold hands, walk to the song performed by the other children:

Become children

Stand in a circle

Stand in a circle

Stand in a circle.

I am your friend and you are my friend

Good, kind friend!

Then the guesser becomes the "storyteller" and the game resumes.

"Let's build a city"

Equipment: constructor.

With the help of a counting, two children are selected - the "architect" and the "construction manager". The task of the "architect" is to tell the "chief of the construction site" which city to build. For example:

Seven construction projects are planned in this city. There should be a two-story hospital in the city center. To the right from the hospital is a street at the beginning of which there are three five-storey buildings. On the left is a one-story shop. Behind the hospital is a three-story school. There is a library in front of the hospital.

The “construction manager”, taking into account the personal characteristics of children, assigns roles and explains to each participant what and why he will build. For example:Kolya and Alyosha will build a house because they are good at it. Tanya, Lena and Lyuda will build a library, because they love to read books….

When the construction is completed, the "construction manager" thanks everyone for their work, and the "architect" assesses the correctness of the given construction.

"TV set"

Equipment : "TV" (window in the screen or a chair with a back)

With the help of the reader, the "TV presenter" is selected. The rest of the participants - "viewers" - are divided into two teams and leave the room.

The teacher invites the child to play the role of the host of the program "News" ("In the world of animals", "Music on TV", etc.) When the child is ready, one of the teams of "viewers" is invited to the room

The "presenter" comments on the events that are characteristic of this TV show.

“Viewers” \u200b\u200bshould guess the name of the TV show and agree on how they will tell the other group of participants about this show.

The second group of children is invited, and the "TV viewers" transmit information about the program they saw.

This group of children explains to the "presenter" which program the "viewers" watched

Then the children change roles, the game resumes.

"Dialogues"

Participants are divided into pairs.

The teacher invites each couple to have a conversation about “My favorite season” (“Best day”, “Birthday”, etc.) and remember what the partner told about.

During 3-5 minutes the participants communicate.

Then, at a conditioned signal, conversations stop, and the children change in pairs. They are given a second task - to tell each other what they have heard from previous interlocutors.

Development games

cooperation skills

"On the bridge"

Purpose: development of communication skills, motor dexterity.

Age: 5-6 years old.

Number of players: 2 teams.

Game description: an adult invites children to walk across the bridge across the abyss. To do this, a bridge is drawn on the floor or on the ground - a strip 30-40 cm wide. According to the condition, two people must walk simultaneously on the "bridge" from both sides towards each other, otherwise it will turn over. It is also important not to cross the line, otherwise the player is considered to have fallen into the abyss and is eliminated from the game. Together with him, the second player is eliminated (because when he was left alone, the bridge overturned). While two children are walking along the "bridge", the rest are actively "rooting for" them.

Material description: the use of the color association method in working with children to determine their emotional state, the subsequent stabilization of the emotional state by means available to preschoolers.

The material is designed for preschool children and will be useful for kindergarten teachers and psychologists.

goal - correction of the emotional state by means available for preschool children.

Tasks:

Educational:

Teach children to identify and assess their own emotional state, as well as to adequately respond to the emotional state of other people;

To consolidate the concept of "mood";

To teach children to consciously regulate their behavior and emotional state, to acquaint children with different ways of correcting their state;

To teach the techniques of self-relaxation, removal of psychomuscular tension.

Developing:

Develop self-control and self-regulation in relation to your emotional state;

Develop children's interest in learning about themselves;

Develop communication skills and adequate assessment activities;

Develop relaxation skills,

Develop interhemispheric interaction, mindfulness.

Educational:

Foster a positive attitude towards yourself and the world around you;

Increase social competence;

Create a positive emotional attitude;

Promote the rallying of the children's team.

Material: cards of 8 colors (red, blue, yellow, green, raspberry, gray, brown, black), a ball, Whatman paper, pencils, wax crayons, felt-tip pens; tape recorder, audio recordings.

Course of the lesson:

1. Introduction.

Purpose: creating motivation, mood for joint activities.

Everyone knows without a doubt

What is mood.

Sometimes we have fun

Sometimes we miss

I often want to cheer up

But we are also sad.

A very strange phenomenon -

Change of mood.

It is important for all guys to know

That you shouldn't be discouraged.

We are going to -

We are going to a wonderful land!

Today we will visit the edge of a good mood.

2. Game "Colorful mood"

Purpose: tracking your emotional state, mood.

One, two, three, four, five - we start playing!

Now I will teach you how to color your mood. I will tell you this secret. It turns out that every mood has its own color. Look - I have colored cards. We will arrange them in a circle. The result is an eight-color flower - a flower of moods. Each petal is a different mood:

red - cheerful, active mood -

i want to jump, run, play outdoor games;

yellow - fun mood -

i want to enjoy everything;

green - sociable mood -

want to be friends with other children, talk and play with them;

blue - calm mood -

i want to calmly play, listen

an interesting book, look out the window;

crimson- it is difficult for me to understand my mood, and not too good, and not too bad;

grey - boring mood -

i do not know what to do;

brown - angry mood -

i am angry, I am offended;

the black - sad mood -

i'm sad, I'm upset.

We will send a ball in a circle and each of you will say what color his mood is now. I will start and you will continue.

Children color their mood.

Thank you, I am very pleased that many of you are now in a good mood. And for those guys who have it not very good, we will now help.

3. Game "Joyful Song"

Goal: positive attitude, development of a sense of unity

I have a ball in my hands. Now I will wind the thread around my finger and give the ball to my neighbor on the right, Dima, and sing a song about how glad I am to see him - "I am very glad that Dima is in the group ...".

Whoever receives the ball winds the thread around his finger and passes it on to the next child sitting to his right, and together we (everyone with the thread in their hands) sing a joyful song to him. And so, until the ball returns to me. Fine!

The ball came back to me, he ran in a circle and connected us all. Our friendship became even stronger and our mood improved.

4. Dance therapy.

Purpose: changing the emotional state by musical means, emotional relaxation, bringing children closer, developing attention, interhemispheric interaction.

Musical movements raise the mood.

We have no time to lose heart - we will dance together.

When the chorus sounds, we will walk together in a circle, and when we hear the melody of the verse, we will quickly find ourselves a pair and clap each other on the palms (with both hands, right and left hands alternately).

The song “Walking merrily together” sounds (music by V. Shainsky, lyrics by M. Matusovsky.)

Children form a circle, and then self-pair and dance to the music.

5. Relaxation exercise.

Purpose: teaching methods of self-regulation, relieving psycho-emotional stress.

Relaxation helps in a joyful mood.

Sit comfortably. Stretch out and relax. Close your eyes, pat yourself on the head, and say to yourself, "I am very good" or "I am very good."

Imagine a wonderful sunny morning. You are near a quiet, beautiful lake. You can barely hear your breath. Inhale, exhale. The sun is shining brightly and you feel better and better. You feel the sun's rays warm you up. You are absolutely calm. The sun is shining, the air is clean and transparent. You feel the warmth of the sun with your whole body. You are calm and motionless. You feel calm and happy. You enjoy peace and sunshine. You are resting ... Inhale, exhale. Now open your eyes. Stretched, smiled and woke up. You are well rested, you are in a cheerful and cheerful mood, and pleasant sensations will not leave you throughout the day.

6. Art therapy exercise "Wonderful land"

Purpose: the expression of feelings and emotions through joint visual activity, rallying the children's team.

Now let's get together

Let's draw a wonderful edge.

Children are encouraged to make a joint drawing on a large sheet of paper, which is spread directly on the floor. The theme of the picture is "Wonderful land". Preliminary details and small lines are drawn on the sheet. Children finish painting unfinished images, “transform” them into anything. Drawing together is accompanied by sounds of nature.

7. Exercise "Dry shower"

Purpose: creating and maintaining a positive attitude.

It's a pity for us to part

But it's time to say goodbye.

So that we do not lose heart

It is necessary to take a dry shower.

Children are encouraged to go through a dry shower.

Feel the multi-colored streams touch your face and hands. All sorrows, resentments, boredom and sadness are left behind. And you are charged with vivacity, activity, joy. The charge of good mood acquired in a wonderful land will remain in you for a long time.

The games and exercises offered are interesting and accessible for preschoolers with different levels of fitness.

Consultation for teachers

Psychological games and speech settings for preschoolers

Gubareva Victoria Alexandrovna ,
teacher of GBDOU kindergarten №139
Vyborgsky district of St. Petersburg

Goal:increasing the pedagogical competence of teachers in the field of the emotional sphere of children.

To relieve stress, fatigue, create an atmosphere of psychological and communicative comfort, awaken interest in colleagues at work, we will now perform the following exercise with you "Warming up - self-esteem"(all teachers participate).

Tasks:

If you think that your emotional state helps to communicate with others, clap your hands;

· If you can hear only good things, no matter what sounds are pronounced around, smile at your neighbor;

· If you are sure that each person has their own individual style of external manifestations of emotions, touch the tip of the nose;

• if in a store you reject the offered clothes, not trying on just because the seller did not smile at you, shake your head;

If you think that emotions are not so important in learning, close your eyes;

· If you cannot help but argue when people disagree with you, stamp your foot;

If you can surprise your acquaintances with an extraordinary act, wave your hand;

If you think you don't always get the good that you deserve, jump up;

If you are sure that the negative emotions you are experiencing have only undesirable consequences for you, nod your head;

If you believe that the emotions of your pupils depend on whether you are emotional, dance.

Questions for teachers:

What new have you learned about yourself and your colleagues while completing these assignments?

(teachers speak out)

With this little exercise, I brought you to frankness, from which we learned a lot about each other, and also relieved stress, created an atmosphere of psychological and communicative comfort and tuned you all to positive emotions in future work.

Also with children. To create a warm and friendly atmosphere in a group of children, it is recommended to use psychological speech settings... Their main goal is to form a positive attitude, a benevolent attitude of children towards each other and towards the teacher.

Now I will spend with you psychological attitude: "Everything is in your hands"

« There was a sage who knew everything. One person wanted to prove that the sage does not know everything. Clutching the butterfly in his palms, he asked: is she dead or alive? " And he thinks: "The living one will say - I will kill her, the dead one will say - I will release: The sage, having thought, answered:" Everything is in your hands. "

We have the opportunity to create an atmosphere in kindergarten in which children will feel "at home". And at home they feel COMFORTABLE. Let us analyze the word COMFORT letter-by-letter using the "Association" method:

K - beauty

О - organic

M - mom

F - fantasy

O - rest

P - joy

T - warm

What is comfort? These are the conditions of life, stay, an environment that provides convenience, tranquility and coziness. (Explanatory dictionary S.I. Ozhegov)

Psychological comfort - living conditions in which the child feels calm, there is no need to defend himself.

The preschool educational institution is designed to provide the child with harmonious interaction with the world, the correct direction of his emotional development, awaken his good feelings, desire for cooperation and positive self-affirmation.

Questions about psychological comfort and mental health should be addressed, first of all, to teachers, because most of the time children are in kindergarten.

With the aim ofcreating a positive emotional background in the group, an atmosphere of benevolence and security, it is very important to conduct psychological games and speech settings with children of any age.

They can be done in the morning after the children have been admitted. When pronouncing speech settingsthe teacher's voice must fully correspond to what he is talking about, that is, benevolence, the joy of meeting, etc., should be conveyed by voice and facial expressions.

For example: The teacher with the children stand in a circle and hold hands. The teacher, referring to the children, says that he is very glad to see everyone, and today will bring them a lot of interesting things, etc. The words may be different, but should remain the same: they should show the children, that they are glad to see them, to set them up for friendly relations with adults and peers.

Psychological gamespromote the unification of children in a group, remove conflicts, educate the ability to understand the feelings of other people and respond to them, correct violations of children's behavior, form a positive psychological microclimate in the group. Psychological can be called any games in which the tasks of socialization, psycho-emotional development, and team building of children are solved .

The teacher organizes and conducts psychological games at a convenient time for children. It can be morning hours, walking time, afternoon and any other moment. The duration of the game depends on its purpose, content, age of children and their emotional involvement (5-20 minutes).

The inclusion of psychological minutes in the work of the teacher should take place in several stages:

Clarification of the need for psychological minutes to create the emotional and psychological health of children;

Learning how to act, providing the necessary material (exercises for self-regulation, texts and music for relaxation, psychological games);

Control stage (2 - 4 weeks): teachers include psychological minutes in their work and conduct an introspection of activities, the issues that have arisen are resolved with a psychologist in working order;

Conducting daily psychological minutes in the daily routine.

For younger preschool age

Rest minutes:

Stand up children, stand in a circle

Stand in a circle, stand in a circle

You are my friend and I am your friend.

The best friend.

(Children clap their hands.)

“Our hands are like flowers,

Fingers are like petals.

The sun is waking up

The flowers open up.

All day long they are again

They will play together.

- How is it going? - Like this! (thumb forward)

- Are you swimming? - Like this! (movement of hands in front of you)

-Waving after? - Like this! (wave)

- Are you waiting for lunch? - That's it! (Hands on the belt)

- How are you running? - Like this! (bent arms show running)

- Looking in the distance? - Like this! (hand to head)

- Do you sleep at night? - Like this! (handles under the cheek)

- Are you naughty? - Like this! (puff out cheeks and blow out with hands)

Meetings:

... Hello guys! I am very glad to see you in our kindergarten. Today we are waiting for fairy tales, exciting games and much more interesting things. I want you to succeed and have a good mood all day.

... I am glad to see you in kindergarten, in our group! We will spend this day together. May it bring joy. Let's try to please each other.

... I am glad to see all the children of our group healthy, cheerful, in a good mood. I really want you to stay in this mood until the evening. And for this we have to smile more often, not to offend or take offense, not to fight. Let's rejoice at each other.

... Hello my dears! Today it is cloudy and damp outside, but in our group it is light and fun. And we have fun from our smiles, because every smile is a little sun, from which it becomes warm and good. Therefore, you and I will more often smile at each other.

For middle and senior preschoolers

Starting rituals:

"Polite words"

Sitting or standing in a circle, children throw a ball (balloon) at each other and say kind words or polite expressions. You can complicate the task by suggesting to name only the words of greeting (goodbye, apology, gratitude)

"Magic ball"

Children sit on the carpet in a circle. The psychologist gives a ball of thread to the child, he winds the thread on his finger and at the same time says an affectionate word, or a good wish, or affectionately calls the person sitting next to him by name, or pronounces a "magic polite word"

"Kind Animal"

Participants stand in a circle and join hands. The teacher says in a low voice: “We are one big kind animal. Let's hear how it breathes! " Everyone listens to their breathing, the breathing of their neighbors. “Now let's listen together! "

Inhale - everyone takes a step forward, exhalation - a step back. “This is not only how the animal breathes, but also its big, kind heart beats evenly. Knock - step forward, knock - step back, etc.

"Friendship begins with a smile"

Children sitting in a circle join hands, look their neighbors in the eyes and silently smile at each other.

"Compliments"

Sitting in a circle, everyone joins hands. Looking into the eyes of a neighbor, I must say a few kind words to him, for something to praise. The recipient of the compliment nods his head and says: "Thank you, I am very pleased!" Then he compliments his neighbor. In case of difficulty, the teacher can make a compliment or suggest saying something "tasty", "sweet", "flower".

During the ritual, the educator is in a circle with the children, sets an example, prompts, encourages, tunes children up.

End of class rituals:

"Circle of friends"

Standing or sitting in a circle, everyone join hands, shake them, take turns looking at everyone.

"Relay of friendship"

Join hands and pass, like a baton, a handshake. The teacher begins: “I will pass on my friendship to you, and it goes from me to Masha, from Masha to Sasha, etc. and, finally, comes back to me again. I feel that the friendship has grown, as each of you added a piece of your friendship. Let it not leave you and warm you. Goodbye! "

"Sunbeams"

Stretch your arms forward and join them in the center of the circle. Stand quietly, trying to feel like a warm sunbeam.

Meetings:

Beasts have feelings

In fish, birds and people.

Affects, without a doubt, everyone

Our mood.

Who's having fun!

Who is sad?

Who got scared!

Who is angry?

Will improve without a doubt

We are in the mood.

I love our kindergarten

It is full of:

Mouse? - No

Chickens? - No!

Ducklings? - No!

Belchat? - No!

Guys? - Yes!

It's good when we are together

Everyone's mood is more wonderful.

Girls (say YES ....)

Boys (say YES ....)

Everyone knows without a doubt what a mood is.

Sometimes we have fun, sometimes we miss

We often want to cheer up, but we are also sad.

A very strange phenomenon is a change of mood.

It is important for all guys to know not to be discouraged.

We are getting ready as soon as possible - we are going to class!

Farewells:

We are all friendly guys.

We are preschool children.

We do not offend anyone.

We know how to take care.

We will not leave anyone in trouble.

We will not take away, but ask.

May everyone be good

It will be joyful, light

Look at each other, smile, join hands.

On the left is a friend and on the right is a friend, a very friendly, common circle.

We will all join hands

And we will smile at each other.

The warmth from our hands will run around, around.

The day will start with warmth

With warmth and kindness.

Smiles keep us warm

And dreams come true.

The sun ray makes us laugh and teases.

We are having fun in the morning.

We did a great job

Now it's time for all of us to play!

It's a pity for us to part

But it's time to say goodbye.

So that we do not lose heart

Need to hug everyone tight

"I am sharing with you"

The teacher talks about a good mood, joy, smiles, pauses between statements. After each statement, the children say the same phrase: "We, too! ".

Educator: “I share with you my good mood!

Children: "we, too! "

Educator: " i give you a smile. " Children: "we, too"

Educator: "I rejoice". Children: "we, too! "

Educator: "I am jumping for happiness!" Children: "We, too!"

Educator: "I love you!". Children: "We, too! "

Educator: "I hug you!" Children: "We, too"

Everyone hugs in a single circle.

Is your mood good? (YES)

Enjoy your emotions!